Bitterman

MR. VIDEO GUY uncovers the Grand Video-Gaming Conspiracy

Aug 16th, 2015
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  1. This was taken off of Delphi by STReport, an Atari oriented newsletter:
  2.  
  3. Ctsy Delphi
  4.  
  5. 13361 14-FEB 01:33 General Information
  6. Stoned
  7. From: VGHOWARD To: ALL
  8.  
  9. (Miscellaneous mail to VG&CE that can't be answered in the magazine for various reasons -- usually legal -- will be done so here whenever time permits by MR. VIDEO GUY. In this installment, MR. VIDEO GUY uncovers the Grand Video-Gaming Conspiracy.)
  10.  
  11. Dear VG&CE:
  12.  
  13. I'm a 16-year-old video-game player and was wondering if you could
  14. shed light on the first "Golden Age" of video games, the time when Atari
  15. was king. What ever happened to this company? How did they lose their
  16. position in the business to what it is today? Thanks, and I also wanted
  17. to write to tell you what a fantastic job you guys are doing!
  18.  
  19. --Debbie Debs Rainsalot, CA
  20.  
  21.  
  22. MR. VIDEO GUY RESPONDS:
  23.  
  24. Upon losing millions by the end of 1983, Atari was sold by its parent, Warner Communications, and, thus, the Golden Age of video games came to an abrupt end. Supposedly, this "crash" came due to Americans' waning interest in playing video-games with blocky graphics and dinky sound. Nintendo revived the industry in 1985, through careful marketing and keen observation of what went wrong the first time around. This is the "truth" according to many, including VG&CE's Arnie "Mr. Video-Gaming Know-It-All" Katz.
  25.  
  26. Don't believe any of this for a second, Deb. This textbook fairy tale is the biggest perpetrated lie in video-gaming today. How could Atari Inc., one of the top American corporations in the early 80's, be deemed a financial loser even though its losses didn't come close to overcoming its past profits, taking inflation into account as well? Why did Warner act uncharacteristically jittery about these losses? Couldn't one of the world's biggest media conglomerates absorb Atari's losses for a lot longer than they actually did? Consider the smaller company NEC and their TurboGraphX-16. In the book ZAP! -- THE RISE AND FALL OF ATARI, mismanagement is blamed for the video-game giant's demise. But even if this were the case (which is dubious), why didn't Warner execs just ax the boneheads in charge of Atari and replace them? And who says mismanagement itself justifies the dismantling of an entire industry? Look at the American auto industry. I know what you're thinking..."Whoa, Mr. Video Guy has gone off the deep end because of his bitterness from not getting a promotion where he works." Yet before you write me off as another conspiracy paranoic, ask yourself these questions:
  27.  
  28. (1) Who would've benefited from Atari's death?
  29. (2) Who could've pulled it off?
  30. (3) Who could've covered it up? Who?
  31.  
  32. Atari didn't die, Miss Debs. It was killed -- by NINTENDO. Some facts: From the late 1970's to early 80's, Atari dominated the coin-op scene. Clearly, the beginning of the video-game industry was not only American invented but influenced, too. The only stride that the Japanese made during these times was Space Invaders, but they were still too busy hawking pachinko, their lame-o answer to pinball. Eventually, it was clear to the Japanese entertainment industry that America, along with the rest of the world, would never be hip to Japanese pop music and Akira Kurosawa flicks. Already the masters of consumer electronic gadgetry., they, naturally, wanted to produce a cultural export. After all, America's most profitable export is its culture, in the form of bad movies, dumb TV shows, and tone-deaf pop songs. How else do you explain Jerry Lewis and the French?
  33.  
  34. There was only one avenue left for Japanese entertainment to try pervading; video-games. But one thing stood in their way, Atari. Not eve n the American companies Mattel and Coleco could topple Atari's grip. Competing coin-op game makers also failed to break the company's equally tight hold in the arcades, among them Sega. So, you see, Debbie, lots of companies on both fronts wanted Atari dead.
  35.  
  36. Let us now SPECULATE the events that might have occurred leading up to
  37. that tragic day in 1983...
  38.  
  39. * - Japan's #1 cheesy LCD "card" game maker Nintendo (overconfident by the
  40. success of their Donkey Kong coin-op and sequels) forms a secret
  41. alliance with Japan's #1 coin-op game company Sega (producers of
  42. pretty looking but quickly boring-to-play arcade games) to look at the
  43. possibility of unseating Atari in the video-game marketplace.
  44.  
  45. * - Atari sells over five million units of Pac-Man for their 2600 unit.
  46. Sears declares the cartridge the second fastest selling item they've
  47. ever carried. Seeing how Atari is so powerful that it can literally
  48. slap together an atrociously bad arcade translation and make nearly a
  49. billion dollars unsettles the Nintendo/Sega alliance. Prompted also
  50. by the fact that Mattel's superior Intellivision still isn't taking
  51. off (despite TV endorsements by boring George Plimpton and what
  52. Nintendo/Sega feels is its excellent pad controllers), they decide to
  53. back off for now.
  54.  
  55. * - (Late 1982) Nintendo cohorts with Coleco to bring Donkey Kong to the
  56. former leather company's new ColecoVision system, and Sega
  57. contributes their equally bland Turbo. Despite much fanfare and
  58. moderate consumer interest, the system only does slightly better than
  59. mediocre. The Atari 2600, primitive as it is, still manages to
  60. maintain its majority share in the industry. The Nintendo/Sega
  61. alliance seems to be going nowhere.
  62.  
  63. * - (Middle 1983) Atari reports losses in the millions since its
  64. ownership under Warner Communications. This is not unusual
  65. considering that the early years of the Reagan era were a time of
  66. recession for most American businesses. To bring them out of this
  67. slump, Atari has big plans for the 5200 and even bigger ones for the
  68. still-on-the-drawing-board 7800, which promises to outperform all
  69. video-game systems.
  70.  
  71. * - In a desperate move, the Nintendo/Sega alliance makes a deal with
  72. Warner Communications: Sell off the consumer division of Atari to an
  73. idiot who would likely run it to the ground. In return, the alliance
  74. would insure that its powerful lobbyists would petition Congressmen to
  75. lighten up on antitrust laws barring Warner from acquiring or merging
  76. with other media companies. This should be a cinch to do, considering
  77. the Reagan administration's "free trade" and "hands off" policy
  78. regarding business. Executives at Warner, preferring to control one
  79. big pie rather than having to worry about several pies, accepts the
  80. deal.
  81.  
  82. * - (Late 1983) Warner publicly announces the financial losses of Atari
  83. for the year and states misgivings about the video-game business.
  84. Among their statements is that America is tiring of video games. The
  85. mass media jumps on the bandwagon, adding that Atari's games are
  86. "blocky looking" and "dinky sounding", too. Atari stock plummets.
  87.  
  88. * - Warner announces the sale of Atari's home division to Jack "The Patsy"
  89. Tramiel. Tramiel, the mastermind behind the Commodore Vic-20 fiasco,
  90. declares that the new Atari, Atari Corp., will be in the business of
  91. selling computers which everyone can afford. He fails to add,
  92. however, that hardly anyone will want them.
  93.  
  94. * - Warner retains the coin-op division of Atari, renaming it Atari Games.
  95. Two years later, in keeping to their agreement with the Nintendo/Sega
  96. alliance , they sell it for a killing to the Japanese company Namco,
  97. the inventors of Pac-Man.
  98.  
  99. * - In the same year, Nintendo introduces the NES. After "careful
  100. evaluation of the previous market", they state that the time is right
  101. for a new generation of video games. Among the NES' selling points
  102. are Robbie the Robot and its pad controllers, which are essentially
  103. improved versions of the Intellivision's.
  104.  
  105. * - Having accomplished their mutual goal, Nintendo and Sega cease their
  106. alliance. It's agreed that Sega will stick to the arcade coin-op
  107. industry , where it has become #1 after Atari's demise, and stay out
  108. of the consumer market. Likewise, Nintendo promises to concentrate
  109. only on home video-gaming and keep out of the arcade scene, except for
  110. an occasional, badly produced coin-op such as Super Mario Bros. and
  111. Rad Racer that will only be available for play in kiddie "pizza-time
  112. theater" restaurants.
  113.  
  114. * - Jack Tramiel nearly runs Atari Corp. into the ground, thanks to his
  115. purchase of the Federated electronic stores and saying stupid, already
  116. known facts such as Apple computers being "too expensive" and IBM
  117. systems as "inefficient".
  118.  
  119. * - The temptation for Sega is too strong, and so they ally themselves
  120. with Tonka Toys and jointly enter the home market with the Sega Master
  121. System, sparking a blood feud with their former ally that continues to
  122. this day. This venture fails, but Sega is even more determined to "do
  123. it all".
  124.  
  125. * - (1988) Warner Communications merges with Time Inc., forming the Time
  126. Warner company. The new company acquires controlling interest in
  127. Atlantic Records. Time Warner is responsible for the Batman motion
  128. picture and its inevitable, upcoming sequels.
  129.  
  130. * - In the January 9th, 1992 issue of Rolling Stone (with Michael Jackson
  131. on the cover trying to look like a man) there's an article on Sigeru
  132. Miyamoto, the twisted genius behind Nintendo's "Mario" games. David
  133. Sheff writes, "...Japanese software, such as books, movies and
  134. recordings, has had little impact outside Japan. The exception is
  135. video games. One Japanese writer. ..has noted that Nintendo is
  136. Japan's largest cultural export, 'bigger than Akira Kurosawa.'"
  137.  
  138. Ever wondered how Nintendo got off so easily in their recent court settlement with California's Attorney General? Killing off Atari was by no means easy for Nintendo, but they did it. Thus, having their sentence reduced to a paltry $5 rebate plan couldn't have been that difficult for them to do. And look at their past court cases against Tengen, the home division of Atari Games, and their attempts to acquire the Seattle Mariners.
  139.  
  140. Also, why has Sega -- like their trademark mascot, Sonic the Hedgehog been such an annoying, arrogant pest to Nintendo? Because they're aggressive competitors? Right. They're still resentful over their former pact because they felt they got the raw end of the deal.
  141.  
  142. The one thing that didn't go as planned for Nintendo and Sega was that Atari didn't die completely. Today, Atari Corp. would probably be nonexistant if it weren't for the Lynx, originally designed by Epyx, which has turned out to be their lifesaver for the time being. Otherwise, the Nintendo/Sega alliance pulled off the perfect coup. Software support has always been a problem for Atari Corp.'s hardware since the company doesn't have the resources of an arcade division. "Divide and conquer" as the saying goes.
  143.  
  144. I'm not the only one who knows of this insidious plot. I suspect that Arnie Katz and the Game "Bill Kunkel" Doctor know it as well, have known about it all along, and are keeping mum. However, I doubt they're doing this because they're covering up for Nintendo and Sega. Rather, they might've been warned to keep their mouths shut by the perpetrators. You have to remember that in the latter years of Electronic Games (just before the magazine was retitled Computer Entertainment), Katz and the Doc were mysteriously absent from its pages, for reasons they care not to elaborate. Had they discovered the truth and already knew of Nintendo's plans as early as 1984?
  145.  
  146. I'll bet Steve "Arnie Katz Lookalike-and-Wannabee" Harris of Electronic Gaming Monthly knows a lot about all of this, too. His magazine has been bankrolled by Japanese investment from the very start (when it was originally Electronic Game Player). Ever noticed how Harris and Quarterman are a lot like Katz and the Doc in terms of concept, though radically different in style? I doubt this is coincidence rather than by design.
  147.  
  148. Another whom I believe knows a lot more than he's willing to tell is Howard "TV Weatherman Dress-Alike" Phillips, the former Nintendo spokesperson who left his position for a conspiciously ambiguous role with Lucasfilm Games. Did he learn the truth, too, and decide to get out for his own safety, thus, depriving Nester someone to be a sidekick for? A while ago, I got a phone call from someone who sounded suspiciously familiar:
  149.  
  150. "V-Video Guy! Listen -- you've got to get out! You're way over your
  151. head!"
  152.  
  153. "Who is this? Howard?? Is this Howard Phillips?!"
  154.  
  155. "Didn't you read the ***damn business section today?? They got the
  156. ****ing California Attorney General?! The ****ing Attorney General of
  157. California!! Not even Larry Flynt's ****ing lawyers can protect you!
  158. I'm warning you as a colleague -- just drop it if you know what's
  159. ***damn ****ing good for you!!"
  160.  
  161. Well, I'm not going to drop it, Howard (or whoever you are). The assassination of Atari was the single most horrible event for an entire generation of video-gaming. It tore the heart out from what promised to be a new age of electronic entertainment - - never mind that it had primitive graphics and anemic sound. It robbed the dreams of those who were the first to put their hands around a joystick. And, by golly, you can be sure that I'm going to keep at it -- till all the files and other relevant papers that are locked away in some big government building sort-of-place are released so that the video-gaming public can decide for themselves what really happened on that fateful day in 1983.
  162.  
  163. So there you have it, Debbie. The TRUTH. Now you know why video-gaming is in the state it is. And why movies and pop music have especially sucked lately. I'll tell you, every day I wonder how safe it is to live in the U.S. of A. when even our own video games are dripping with corruption and greed. Oh, and thanks for the kind words. We at VG&CE always strive to do our best for readers like you!
  164. *********
  165. end included text
  166. *********
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