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Dragonleet_

Block Values

Jul 18th, 2019
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  1. # This file lists the values for various blocks that are used to calculate the
  2. # island level. Level = total of all blocks in island boundary / 100.
  3. # Players with the permission askyblock.island.multiplier.# will have their blocks
  4. # multiplied in value by that amount.
  5.  
  6. # Underwater block multiplier
  7. # If blocks are below sea-level, they can have a higher value. e.g. 2x
  8. # Promotes under-water development if there is a sea. Value can be fractional.
  9. underwater: 1.0
  10.  
  11. # Value of one island level. Default 100. Minimum value is 1.
  12. levelcost: 100
  13.  
  14. # Death penalty
  15. # How many block values a player will lose per death.
  16. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
  17. # Set to zero to not use this feature
  18. deathpenalty: 100
  19. # Sum team deaths - if true, all the teams deaths are summed
  20. # If false, only the leader's deaths counts
  21. sumteamdeaths: false
  22. # Max deaths
  23. # If player dies more than this, it doesn't count anymore
  24. # Stops players from getting into an impossible situation
  25. maxdeaths: 10
  26. # Reset deaths on island reset
  27. islandresetdeathreset: true
  28. # Reset deaths on team join
  29. teamjoindeathreset: true
  30.  
  31.  
  32. # This section lists the limits for any particular block. Blocks over this amount
  33. # are not counted.
  34. # Format:
  35. # MATERIAL: limit or MATERIAL:DATA: limit.
  36. # If DATA is used, there MUST be a corresponding block:data value in the blocks list.
  37. # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
  38. # in the blocks section. If there is not, then LOG:3 would have no value.
  39. limits:
  40. COBBLESTONE: 10000
  41. NETHERRACK: 1000
  42. #LOG:3: 10
  43.  
  44. # This section lists the value of a block. Value must be an integer.
  45. # Any blocks not listed will have a value of zero.
  46. # Format is MATERIAL: value or MATERIAL:DATA: value.
  47.  
  48. blocks:
  49. ACACIA_DOOR: 1
  50. ACACIA_STAIRS: 1
  51. ACACIA_FENCE: 1
  52. ACACIA_FENCE_GATE: 1
  53. ACACIA_STAIRS: 2
  54. ACTIVATOR_RAIL: 2
  55. AIR: 0
  56. ANVIL: 0
  57. ARMOR_STAND: 2
  58. BANNER: 2
  59. BEACON: 20
  60. BED_BLOCK: 1
  61. BEDROCK: 0
  62. BEETROOT_BLOCK: 1
  63. BIRCH_DOOR: 1
  64. BIRCH_FENCE: 1
  65. BIRCH_FENCE_GATE: 1
  66. BIRCH_WOOD_STAIRS: 1
  67. BLACK_SHULKER_BOX: 1
  68. BLUE_SHULKER_BOX: 1
  69. BOAT: 2
  70. BOAT_ACACIA: 2
  71. BOAT_BIRCH: 2
  72. BOAT_DARK_OAK: 2
  73. BOAT_JUNGLE: 2
  74. BOAT_SPRUCE: 2
  75. BONE_BLOCK: 1
  76. BOOKSHELF: 0
  77. BREWING_STAND: 0
  78. BRICK: 5
  79. BRICK_STAIRS: 5
  80. BROWN_SHULKER_BOX: 1
  81. BURNING_FURNACE: 10
  82. CACTUS: 1
  83. CAKE_BLOCK: 1
  84. CARPET: 1
  85. CAULDRON: 10
  86. CHEST: 2
  87. CHORUS_FLOWER: 1
  88. CHORUS_PLANT: 1
  89. CLAY: 2
  90. COAL_BLOCK: 9
  91. COAL_ORE: 0
  92. COBBLE_WALL: 1
  93. COBBLESTONE: 1
  94. COBBLESTONE_STAIRS: 1
  95. COCOA: 1
  96. CYAN_SHULKER_BOX: 1
  97. DARK_OAK_DOOR: 1
  98. DARK_OAK_FENCE: 1
  99. DARK_OAK_FENCE_GATE: 1
  100. DARK_OAK_STAIRS: 1
  101. DAYLIGHT_DETECTOR: 2
  102. DAYLIGHT_DETECTOR_INVERTED: 2
  103. DEAD_BUSH: 1
  104. DETECTOR_RAIL: 10
  105. DIAMOND_BLOCK: 200
  106. DIODE: 5
  107. DIODE_BLOCK_OFF: 5
  108. DIODE_BLOCK_ON: 5
  109. DIRT: 2
  110. DISPENSER: 1
  111. DOUBLE_PLANT: 2
  112. DOUBLE_STEP: 1
  113. DOUBLE_STONE_SLAB2: 1
  114. DRAGON_EGG: 150
  115. DROPPER: 5
  116. EMERALD_BLOCK: 300
  117. EMERALD_ORE: 0
  118. ENCHANTMENT_TABLE: 0
  119. END_BRICKS: 2
  120. ENDER_CHEST: 0
  121. ENDER_PORTAL_FRAME: 0
  122. ENDER_PORTAL: 0
  123. ENDER_STONE: 2
  124. EXPLOSIVE_MINECART: 10
  125. FENCE: 1
  126. FENCE_GATE: 1
  127. FIRE: 0
  128. FLOWER_POT: 5
  129. FROSTED_ICE: 1
  130. FURNACE: 1
  131. GLASS: 2
  132. GLOWSTONE: 1
  133. GOLD_BLOCK: 100
  134. GOLD_ORE: 0
  135. GRASS: 5
  136. GRASS_PATH: 5
  137. GRAY_SHULKER_BOX: 1
  138. GRAVEL: 1
  139. GREEN_SHULKER_BOX: 1
  140. HARD_CLAY: 2
  141. HAY_BLOCK: 2
  142. HOPPER: 5
  143. HOPPER_MINECART: 20
  144. HUGE_MUSHROOM_1: 1
  145. HUGE_MUSHROOM_2: 1
  146. ICE: 5
  147. IRON_BLOCK: 15
  148. IRON_DOOR_BLOCK: 5
  149. IRON_FENCE: 5
  150. IRON_ORE: 0
  151. IRON_PLATE: 5
  152. IRON_TRAPDOOR: 1
  153. ITEM_FRAME: 2
  154. JACK_O_LANTERN: 1
  155. JUKEBOX: 0
  156. JUNGLE_DOOR: 1
  157. JUNGLE_FENCE: 1
  158. JUNGLE_FENCE_GATE: 1
  159. JUNGLE_WOOD_STAIRS: 1
  160. LADDER: 1
  161. LAPIS_BLOCK: 10
  162. LAPIS_ORE: 0
  163. LAVA: 0
  164. LEAVES_2: 1
  165. LEAVES: 1
  166. LEVER: 1
  167. LIGHT_BLUE_SHULKER_BOX: 1
  168. LIME_SHULKER_BOX: 1
  169. LOG: 1
  170. #Other log types - examples
  171. #LOG:3: 2
  172. LOG_2: 1
  173. LONG_GRASS: 1
  174. MAGENTA_SHULKER_BOX: 1
  175. MAGMA: 1
  176. MELON_BLOCK: 1
  177. MELON_STEM: 1
  178. MINECART: 5
  179. MOB_SPAWNER: 0
  180. MOSSY_COBBLESTONE: 2
  181. MYCEL: 5
  182. NETHER_BRICK: 2
  183. NETHER_BRICK_STAIRS: 2
  184. NETHER_FENCE: 2
  185. NETHER_STALK: 1
  186. NETHER_WART_BLOCK: 2
  187. NETHERRACK: 1
  188. NOTE_BLOCK: 1
  189. OBSERVER: 1
  190. OBSIDIAN: 3
  191. ORANGE_SHULKER_BOX: 1
  192. PACKED_ICE: 5
  193. PAINTING: 2
  194. PINK_SHULKER_BOX: 1
  195. PISTON_BASE: 2
  196. PISTON_STICKY_BASE: 2
  197. PORTAL: 0
  198. POWERED_MINECART: 2
  199. POWERED_RAIL: 2
  200. PRISMARINE: 2
  201. PUMPKIN_STEM: 1
  202. PUMPKIN: 1
  203. PURPLE_SHULKER_BOX: 1
  204. PURPUR_BLOCK: 1
  205. PURPUR_DOUBLE_SLAB: 1
  206. PURPUR_PILLAR: 1
  207. PURPUR_SLAB: 1
  208. PURPUR_STAIRS: 1
  209. QUARTZ_BLOCK: 1
  210. QUARTZ_ORE: 0
  211. QUARTZ_STAIRS: 1
  212. QUARTZ: 1
  213. RAILS: 1
  214. RED_MUSHROOM: 1
  215. RED_NETHER_BRICK: 2
  216. RED_ROSE: 1
  217. RED_SANDSTONE: 1
  218. RED_SANDSTONE_STAIRS: 1
  219. RED_SHULKER_BOX: 1
  220. REDSTONE_BLOCK: 10
  221. REDSTONE_COMPARATOR_OFF: 5
  222. REDSTONE_COMPARATOR_ON: 5
  223. REDSTONE_COMPARATOR: 5
  224. REDSTONE_LAMP_OFF: 0
  225. REDSTONE_LAMP_ON: 0
  226. REDSTONE_ORE: 0
  227. REDSTONE_TORCH_OFF: 1
  228. REDSTONE_TORCH_ON: 1
  229. REDSTONE_WIRE: 1
  230. SAND: 1
  231. SANDSTONE: 1
  232. SANDSTONE_STAIRS: 1
  233. SEA_LANTERN: 1
  234. SIGN_POST: 1
  235. SILVER_SHULKER_BOX: 1
  236. SKULL: 30
  237. SLIME_BLOCK: 2
  238. SMOOTH_BRICK: 2
  239. SMOOTH_STAIRS: 2
  240. SNOW_BLOCK: 1
  241. SOIL: 2
  242. SOUL_SAND: 2
  243. SPONGE: 1
  244. SPRUCE_DOOR: 1
  245. SPRUCE_FENCE: 1
  246. SPRUCE_FENCE_GATE: 1
  247. SPRUCE_WOOD_STAIRS: 1
  248. STAINED_CLAY: 2
  249. STAINED_GLASS: 2
  250. STAINED_GLASS_PANE: 1
  251. STATIONARY_LAVA: 0
  252. STATIONARY_WATER: 0
  253. STEP: 1
  254. STONE: 1
  255. STONE_BUTTON: 1
  256. STONE_PLATE: 2
  257. STORAGE_MINECART: 5
  258. SUGAR_CANE_BLOCK: 1
  259. THIN_GLASS: 1
  260. TNT: 5
  261. TORCH: 2
  262. TRAP_DOOR: 5
  263. TRAPPED_CHEST: 2
  264. TRIPWIRE_HOOK: 2
  265. TRIPWIRE: 2
  266. VINE: 1
  267. WALL_SIGN: 1
  268. WATER_LILY: 5
  269. WEB: 10
  270. WHEAT: 1
  271. WHITE_SHULKER_BOX: 1
  272. WOOD: 1
  273. WOOD_BUTTON: 1
  274. WOOD_DOOR: 1
  275. WOOD_DOUBLE_STEP: 1
  276. WOOD_PLATE: 1
  277. WOOD_STAIRS: 1
  278. WOOD_STEP: 1
  279. WOODEN_DOOR: 1
  280. WOOL: 1
  281. WORKBENCH: 1
  282. YELLOW_FLOWER: 1
  283. YELLOW_SHULKER_BOX: 1
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