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Jun 27th, 2017
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  1. plr=game.Players.LocalPlayer
  2. plrc=plr.Character
  3. ff=Instance.new('ForceField',plrc.Torso)
  4. mouse=plr:GetMouse()
  5. mouse.Button1Down:Connect(function(sod)
  6. local orb = Instance.new("Part",plrc)
  7. orb.CanCollide = false
  8. orb.Size = Vector3.new(5,5,5)
  9. orb.Position = plrc.Torso.Position
  10. orb.Touched:connect(function(hit) if hit:IsDescendantOf(plrc) ~= true and hit.Name ~= "Base" then hit:BreakJoints() end end)
  11. game:GetService("Debris"):AddItem(orb,4)
  12. local fire = Instance.new('Fire',orb)
  13. local firez = Instance.new('Fire',orb)
  14. local f = Instance.new('Fire',orb)
  15. local ff = Instance.new('Fire',orb)
  16. local decal = Instance.new("SpecialMesh",orb)
  17. decal.MeshId = "rbxassetid://431520495"
  18. decal.TextureId = "rbxassetid://431520527"
  19. decal.Scale = Vector3.new(0.01,0.01,0.01)
  20. local bv = Instance.new("BodyVelocity",orb)
  21. orb.CFrame = CFrame.new(orb.Position,mouse.hit.p)
  22. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  23. bv.velocity = orb.CFrame.lookVector*150
  24. end)
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