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Jan 13th, 2025
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  1. // Pistol
  2.  
  3. WeaponData
  4. {
  5. // Weapon data is loaded by both the Game and Client DLLs.
  6. "printname" "#HL2_Pistol"
  7. "viewmodel" "models/weapons/v_pistol.mdl"
  8. "playermodel" "models/weapons/w_pistol.mdl"
  9. "anim_prefix" "pistol"
  10. "bucket" "1"
  11. "bucket_position" "0"
  12. "bucket_360" "0"
  13. "bucket_position_360" "0"
  14.  
  15. "clip_size" "7"
  16. "primary_ammo" "Pistol"
  17. "secondary_ammo" "None"
  18.  
  19. "weight" "2"
  20. "rumble" "1"
  21. "item_flags" "0"
  22.  
  23. // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
  24. SoundData
  25. {
  26.  
  27. "reload" "Weapon_Pistol.Reload"
  28. "reload_npc" "Weapon_Pistol.NPC_Reload"
  29. "empty" "Weapon_Pistol.Empty"
  30. "single_shot" "Weapon_Pistol.Single"
  31. "single_shot_npc" "Weapon_Pistol.NPC_Single"
  32. "special1" "Weapon_Pistol.Special1"
  33. "special2" "Weapon_Pistol.Special2"
  34. "burst" "Weapon_Pistol.Burst"
  35. }
  36.  
  37. // Weapon Sprite data is loaded by the Client DLL.
  38. TextureData
  39. {
  40. "weapon"
  41. {
  42. "font" "WeaponIcons"
  43. "character" "d"
  44. }
  45. "weapon_s"
  46. {
  47. "font" "WeaponIconsSelected"
  48. "character" "d"
  49. }
  50. "weapon_small"
  51. {
  52. "font" "WeaponIconsSmall"
  53. "character" "d"
  54. }
  55. "ammo"
  56. {
  57. "font" "WeaponIconsSmall"
  58. "character" "p"
  59. }
  60. "crosshair"
  61. {
  62. "font" "Crosshairs"
  63. "character" "Q"
  64. }
  65. "autoaim"
  66. {
  67. "file" "sprites/crosshairs"
  68. "x" "0"
  69. "y" "48"
  70. "width" "24"
  71. "height" "24"
  72. }
  73. }
  74. }
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