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Apr 20th, 2015
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  1. # 0.3.7
  2.  
  3. ## ADDED IN 0.3.7
  4.  
  5. ```git
  6. + Added plissa to T80UE1
  7.  
  8. + Added R-142 deployed configuration
  9.  
  10. + Variant of the 6B13 rigged with 6Sh92
  11.  
  12. + Added DTK-4 (Short)
  13.  
  14. + Added DTK-4 (Long)
  15.  
  16. + Added traverse sound for T-72 & T-80 (more to come later)
  17.  
  18. + Added AK5 muzzle flash hider
  19.  
  20. + Added DTK-4 (7.62)M
  21.  
  22. + T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)
  23.  
  24. + Added Gurdy's M88 uniform (plus strings)
  25.  
  26. + Added hasBipod param to weapons with integrated bipod
  27.  
  28. + AIS/RAM compatibility & support for tandem HEAT warheads
  29.  
  30. + Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
  31.  
  32. + Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)
  33.  
  34. + Added some missing authors to rifles
  35.  
  36. + Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare
  37.  
  38. + Added deployment anim available at VG
  39.  
  40. + Added flatbed variants for GAZ-66 & Ural 4320
  41.  
  42. + Added Polish stringtables by Gienkov
  43.  
  44. + Added 1P78
  45. ```
  46.  
  47. ## IMPROVED IN 0.3.7
  48.  
  49. ```git
  50. ^ Changed metal_plate penetration material to new weapon_plate for russian weapons
  51.  
  52. ^ Matched the AK reload sounds with the modified animation
  53.  
  54. ^ Removed military decals from civilian trucks
  55.  
  56. ^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)
  57.  
  58. ^ Unified Russian weapon inventory icon facings.
  59.  
  60. ^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )
  61.  
  62. ^ Updated RU vests.
  63.  
  64. ^ Improved Tochka-U scripts
  65.  
  66. ^ Added reslods to russian muzzle brakes
  67.  
  68. ^ Tweaked T-72B3 FG
  69.  
  70. ^ Tweaked T-72B NSVT in FG
  71.  
  72. ^ Tweaked BMP3 loadout
  73.  
  74. ^ Fixed visible proxies after destruction for BMP-3
  75.  
  76. ^ Tweaked BMP3 loadout
  77.  
  78. ^ Added lodnoshadow=1 param to BMP-3 proxies
  79.  
  80. ^ Updated CTI Insurgents (adding AKM + GP25)
  81.  
  82. ^ Tweaked AKM ironsights
  83.  
  84. ^ Corrected RU Grenadier's vest's value for coherence sake.
  85.  
  86. ^ Tweaked UPK23 smdi
  87.  
  88. ^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets
  89.  
  90. ^ Added AK103 inventory pictures
  91.  
  92. ^ Lowered disposable RPG mass
  93.  
  94. ^ Scoped = 1 patchless soldiers till they receive proper names
  95.  
  96. ^ Improved T-80B & T-80A FG + Added ERA hidding after depletion
  97.  
  98. ^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66
  99.  
  100. ^ Added res lod to PMM
  101.  
  102. ^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46
  103.  
  104. ^ AKM/AKMS default sights zeroed to 350M
  105.  
  106. ^ Sprut has now a better tankturnforce
  107.  
  108. ^ T-80s now accelerate better and faster
  109.  
  110. ^ All T-80s now use the 4-box system for weight distribution
  111.  
  112. ^ Added reslods to PKM & AKM
  113.  
  114. ^ Added SU-25 to zeus CAS module
  115.  
  116. ^ Added Russian mines to mine module
  117.  
  118. ^ Added shadows to PRV-13
  119.  
  120. ^ Tweaked cargo poses on BTR-80A
  121.  
  122. ^ Retimed anim sources on AK rifles to fit new character animations
  123.  
  124. ^ Replaced networked variable with animationPhase
  125.  
  126. ^ Corrected PKM ammo box dimensions and handle size
  127.  
  128. ^ Added pivot points to some AK74M rifles
  129.  
  130. ^ Tweaked Tochka-U nuke script
  131.  
  132. ^ Added missing gunner hatch shadow to T-80B & A
  133.  
  134. ^ Updated RU vehicles water fording - Close T597.
  135.  
  136. ^ Added some VG support for BTRs
  137.  
  138. ^ Tucha smoke launcher system reworked
  139.  
  140. ^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]
  141.  
  142. ^ Updated RU Stringtable's Spanish translations
  143.  
  144. ^ Add parachute to SU-25 Pilots
  145.  
  146. ^ Changed folded AK hand anim
  147.  
  148. ^ Added more vehicles to insurgents
  149.  
  150. ^ Added deploy pivot memory point to east weapons
  151.  
  152. ^ Improved destruction materials for ka52 & mi24
  153.  
  154. ^ Added support for VG for most of vehicles
  155.  
  156. ^ updated ASDG jr compatibility code for marksman dlc
  157.  
  158. ^ Improved cockpit model in exterior res lod for mi24
  159.  
  160. ^ Added all RU Weapons to Zeus/Editor spawn list
  161.  
  162. ^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)
  163.  
  164. ^ Improved TFAR compatbility: LR Radios based on vehicle data
  165.  
  166. ^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634
  167.  
  168. ^ Added automatic loading of disposable launchers for player (to prevent dumb looking "loading" of such launchers)
  169. ```
  170.  
  171. ## FIXED IN 0.3.7
  172.  
  173. ```git
  174. @ Fixed canFloat param on BMP-1/2
  175.  
  176. @ Fixed SU-25 lights
  177.  
  178. @ Fixed wrong inheritance of camo ak74m (scope = private error)
  179.  
  180. @ Fixed FCS scripts
  181.  
  182. @ Fixed T-80u missing sources errors in rpt
  183.  
  184. @ Fixed control sticks inverted movement in mi8 & ka52
  185.  
  186. @ Fixed mi24 gunner memory point
  187.  
  188. @ Fixed FFV issue for mi24 & BTR-80s
  189.  
  190. @ Fixed hidding second antenna for command versions of BMDs
  191.  
  192. @ Fixed transparency issue with T-80B NSVT collimator
  193.  
  194. @ Fixed Pchela 1-t rpt errors
  195.  
  196. @ Fixed warped faces on PMM slide
  197.  
  198. @ Fixed warping ploys on PMM slide in viewPilot LOD
  199.  
  200. @ Fixed cargosystem lod issue
  201.  
  202. @ Fixed BMD-1/2 init not working
  203.  
  204. @ Fixed fording depth for tanks with snorkel
  205.  
  206. @ Fixed some BMP-3 .rpt errors
  207.  
  208. @ Corrected supply points for Ural & BTRs
  209.  
  210. @ PK reload sounds are now in sync again.
  211.  
  212. @ Fixed 6Sh-92 headset cliping
  213.  
  214. @ Fixed T-80UE-1 loadout
  215.  
  216. @ Fixed grey SU-25 Kh29 loadout
  217.  
  218. @ Fixed BMP-3 turnedout anim
  219.  
  220. @ Fixed BMP-2/BTR-80A sight script
  221.  
  222. @ Fixed T-80A weight
  223.  
  224. @ NVG visible for uaz open passangers
  225.  
  226. @ Fixed snorkel script not working with commander/gunner inside due to Changed anim names
  227. ```
  228.  
  229. ## REMOVED IN 0.3.7
  230.  
  231. ```git
  232. - Removed BIS FCS ranges from 2S3
  233.  
  234. # 0.3.7
  235.  
  236. ## ADDED IN 0.3.7
  237.  
  238. ```git
  239. + Orange & Yellow Ballistic Glasses
  240.  
  241. + Added M203
  242.  
  243. + Added Kimi HMD for various helicopters
  244.  
  245. + M1911A1
  246.  
  247. + Added female radio protocol (WIP - connected only to AAF soldiers right now)
  248.  
  249. + Armed FMTV
  250.  
  251. + Added open & flatbed FMTV variants
  252.  
  253. + All new M240 reload sounds
  254.  
  255. + Added all US Weapons to Zeus/Editor spawn list
  256.  
  257. + UH1Y and AH1Z
  258.  
  259. + Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
  260.  
  261. + Added AH64 with sidewinders (+ability to equip it via VG to all variants)
  262.  
  263. + Added turret traverse sound for M1
  264.  
  265. + Added new hand anim for M4+M320
  266.  
  267. + Added deploy pivot point for western weapons
  268.  
  269. + Add Helicopter D / WD subfaction for each 2010/2014 USMC factions
  270.  
  271. + Add Harris bipods to US weapons used by AI.
  272.  
  273. + Added Polish stringtables by Gienkov
  274.  
  275. + Added directionStabilized = 1; to UH1Y, AH1Z & AH64
  276.  
  277. + ported A2 cruise missile - to use [getpos start,getpos target] spawn rhs_fnc_cruiseMissile_launch
  278.  
  279. ```
  280.  
  281. ## IMPROVED IN 0.3.7
  282.  
  283. ```git
  284. ^ Tweaked M1 sound cfg
  285.  
  286. ^ Improved compatibility with TFAR
  287.  
  288. ^ Updated Bradley ammo
  289.  
  290. ^ Updated M829 mag count to 30
  291.  
  292. ^ Updated RG-33 & M1025 armed variants' ammo count
  293.  
  294. ^ Optimized US Air crew macros
  295.  
  296. ^ Updated ASDG jr compatibility code
  297.  
  298. ^ Improved config for AH64 sounds
  299.  
  300. ^ Added shadow lods for FMTV
  301.  
  302. ^ Merged menuoptions.hpp changes from Russian side
  303.  
  304. ^ Added shadow volume 10 lod to SR25
  305.  
  306. ^ Tweaked SR25 firegeometry
  307.  
  308. ^ Inventory Pictures for Black & Clear Ballistic Glasses
  309.  
  310. ^ Lowered hit value (smaller recoil) for Mk19 + Added some new round (HEDP)
  311.  
  312. ^ SR25 optics proxies changed
  313.  
  314. ^ Changed order of turret in helicopter - compatibility with TFAR
  315.  
  316. ^ Increased 3d ACOG zoom
  317.  
  318. ^ 3d ACOG zoom now uses 16:9 aspect ratio (investigating currently way to have compatibility with different ratios)
  319.  
  320. ^ Added res lods to silencers & muzzle brakes
  321.  
  322. ^ Cargo NVG visible in open HMMWVV, C130 & CH47
  323.  
  324. ^ Added M19 AT mine to minefield module
  325.  
  326. ^ Added A10 to ZEUS CAS module
  327.  
  328. ^ Synced reload anim to character animation
  329.  
  330. ^ Improvement to M1 FCS zeroing
  331.  
  332. ^ Added player autoloading of AT launchers
  333.  
  334. ^ Rescaled SR-25
  335.  
  336. ^ Tweaked EOTECH reticle
  337.  
  338. ^ Added sound attenuation to C130
  339.  
  340. ^ Increased SR25 accuracy
  341.  
  342. ^ Reduced shotgun shell spread
  343.  
  344. ^ Tweaked shotguns ironsights
  345.  
  346. ^ Improved Grenadier IOTV weights
  347.  
  348. ^ Added PMAG round count
  349.  
  350. ^ Tweaked HeadAimDown param - locking on AG targets in A10
  351.  
  352. ^ Bradleys now have the same mobility as Abrams
  353.  
  354. ^ Added door & ramp sounds to helis, C130, HMMWVV & RG-33
  355.  
  356. ^ Added ramp anim for Bradleys
  357.  
  358. ^ New fire geometry for M2A2 ODS
  359.  
  360. ^ Added reslods to FROG uniforms
  361.  
  362. ^ Added wound textures to US soldiers
  363.  
  364. ^ Tweaked door handling on UH60
  365.  
  366. ^ Added rotor destruction effect to western helis
  367.  
  368. ^ Added FFV & window lower/raise action to HMMWVV
  369.  
  370. ^ Removed top & side slot from shotguns
  371.  
  372. ^ Added bipod configuration for M249 & M240
  373.  
  374. ^ Added vehicle paradrop script to C130
  375.  
  376. ^ Added few more get in memory points for UH60
  377.  
  378. ^ Added some FFV positions to UH60 MEV version w/o ESS wings
  379.  
  380. ^ Added M240 & M2 (sep only) anims to M1 tanks
  381.  
  382. ^ Added reslods for M1 FEP tanks
  383.  
  384. ^ Configured turned out angles for M1 commanders
  385.  
  386. ^ Increased TUSK gunner light intensity
  387.  
  388. ^ Added isPersonTurret=0 to M1A2 commander gun & for loaders
  389.  
  390. ^ Added reslods to shotguns
  391.  
  392. ^ reduced cost for western missiles (rearming fix)
  393.  
  394. ^ Added option to manually open ramp in M2
  395.  
  396. ^ Tweaked M2A2 Firegeometry
  397.  
  398. ^ Tweaked M2A2 Geometry & Added roadway lod - it's possible to get inside now
  399.  
  400. ^ Added mirror material to unarmed RG-33 mirrors (no black squares while PIP is off)
  401.  
  402. ^ Improved water fording depth for: RG-33 M1A1 M1A2 FMTV LMTV
  403.  
  404. ^ Additional sideweapons for US tankers and tweaked M1A1 M1A2 tank loadout.
  405.  
  406. ^ Tweaked glass hitpoints on RG-33
  407.  
  408. ^ Tweaked M2 MG feedtray cover axis on various vehicles
  409.  
  410. ^ Added glass destruction rvmats & sections in model.cfg to FMTV
  411.  
  412. ^ Added test ability to move inside flying C130
  413.  
  414. ^ Added map icons for all FMTVs
  415.  
  416. ^ Added spare wheel & cover hide anims for FMTV (compatible with virtual garage)
  417.  
  418. ^ Increased RG-33 wheel durability
  419.  
  420. ^ Configured Harris bipod
  421.  
  422. ^ Added new underbarrel proxies to western rifles
  423.  
  424. ^ Changed penetration material for weapons to new weapon_plate
  425.  
  426. ^ Added map icon for RG-33
  427.  
  428. ^ Reworked map icons for HMMWVV
  429.  
  430. ^ Added virtual garage support for M113 & M2 bradley (notice ability to change armanent on M2A2)
  431.  
  432. ^ Updated M1025 loadout to be coherent with the future new lods
  433.  
  434. ^ Added NVG & caps for the US Forces in a smarter manner.
  435.  
  436. ^ Weights of Base Marine Model Improved
  437.  
  438. ^ Updated tankers' load-out
  439.  
  440. ^ Divide US Factions in two time periods (2010 & 2014)
  441.  
  442. ^ Added hasBipod param to weapons with integrated bipod
  443.  
  444. ^ Added/Tweaked supply points for FMTV & HMMWVV
  445.  
  446. ^ Added new monitors for CH47 & UH60
  447.  
  448. ^ Added VG support for US helicopters
  449.  
  450. ^ Tweaked destruction materials for CH47 & AH64
  451.  
  452. ^ Changed M1 loader turned out recognition to isTurnedOut command
  453.  
  454. ^ Added visible on ground magazines
  455.  
  456. ^ Changed M4/M16 built in bipods into linked item
  457. ```
  458.  
  459. ## FIXED IN 0.3.7
  460.  
  461. ```git
  462. @ Fixed placable Lerca errors (missing pictures/classnames)
  463.  
  464. @ Fixed flashbang errors for standalone USAF mod
  465.  
  466. @ Fixed armed HMMWVV leaning
  467.  
  468. @ Scale of SPC Fixed and weighting improved
  469.  
  470. @ Fixed FMTV getin memory point
  471.  
  472. @ FMTV Turret Hatch Size
  473.  
  474. @ M993 7.62 has now 20 rounds instead of 30
  475.  
  476. @ Mk18 & Block2 front sight folding added
  477.  
  478. @ Added eject option for C-130J
  479.  
  480. @ Fixed AH64 hellfire alpha bug
  481.  
  482. @ Fixed M16A4 carryhandle ironsight view
  483.  
  484. @ Fixed PiP optics wallhack
  485.  
  486. @ Fixed M240 ironsight visible in pip optics
  487.  
  488. @ Fixed M1A2 TUSK & M1A1FEP geometry (ability to go into hull)
  489.  
  490. @ Updated US hitpoint & armor values (no longer the US faction inherits values from alien factions with an additional armor; now inherits values from NATO)
  491.  
  492. @ Updated US vests.
  493.  
  494. @ Now US helmets weight something, and have proper resistance to perforation.
  495.  
  496. @ Fixed bolt clipping on M590A1
  497.  
  498. @ M113 MG squad has now 2 GPMG instead of M249
  499.  
  500. @ Fixed some errors with ballistic computer on M1 tanks
  501.  
  502. @ Corrected HMMWVV fording depth values and add differentiation for USMC.
  503.  
  504. @ Fixed right mirror view on armed M1025
  505.  
  506. @ Fixed M1025 driver high getin memory pos
  507.  
  508. @ Fixed USMC decals (alpha sorting) on HMMWVV
  509.  
  510. @ Fixed M1A2 commander seat sometimes locked permantelty while vehicle not local
  511.  
  512. @ Fixed non convex component in CH47 geometry (possible CTD fix)
  513.  
  514. @ Fixed few missing sources bugs connected to non existing M240 MG in CH47
  515.  
  516. @ Fixed missing anim src glass7 for UH60M
  517.  
  518. @ Fixed missing UH60MEV copilot
  519.  
  520. @ Fixed duplicated binoculars in marine loadout
  521.  
  522. @ Fixed missing M2 muzzle flash on HMMWVV after adding FFV seats
  523.  
  524. @ Fixed HMMWVV transparency sea bug
  525.  
  526. @ Removed radar from CH47
  527. ```
  528.  
  529. ## REMOVED IN 0.3.7
  530.  
  531. ```git
  532. - HEMTTA2, FR and MARSOC scoped 1
  533.  
  534. - Removed overlaping cargo seat in FMTV
  535.  
  536. - Removed NVG from US soldiers & marines default load-out.
  537.  
  538. - Removed M2010 bolt action anim
  539. ```
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