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- # 0.3.7
- ## ADDED IN 0.3.7
- ```git
- + Added plissa to T80UE1
- + Added R-142 deployed configuration
- + Variant of the 6B13 rigged with 6Sh92
- + Added DTK-4 (Short)
- + Added DTK-4 (Long)
- + Added traverse sound for T-72 & T-80 (more to come later)
- + Added AK5 muzzle flash hider
- + Added DTK-4 (7.62)M
- + T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)
- + Added Gurdy's M88 uniform (plus strings)
- + Added hasBipod param to weapons with integrated bipod
- + AIS/RAM compatibility & support for tandem HEAT warheads
- + Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
- + Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)
- + Added some missing authors to rifles
- + Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare
- + Added deployment anim available at VG
- + Added flatbed variants for GAZ-66 & Ural 4320
- + Added Polish stringtables by Gienkov
- + Added 1P78
- ```
- ## IMPROVED IN 0.3.7
- ```git
- ^ Changed metal_plate penetration material to new weapon_plate for russian weapons
- ^ Matched the AK reload sounds with the modified animation
- ^ Removed military decals from civilian trucks
- ^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)
- ^ Unified Russian weapon inventory icon facings.
- ^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )
- ^ Updated RU vests.
- ^ Improved Tochka-U scripts
- ^ Added reslods to russian muzzle brakes
- ^ Tweaked T-72B3 FG
- ^ Tweaked T-72B NSVT in FG
- ^ Tweaked BMP3 loadout
- ^ Fixed visible proxies after destruction for BMP-3
- ^ Tweaked BMP3 loadout
- ^ Added lodnoshadow=1 param to BMP-3 proxies
- ^ Updated CTI Insurgents (adding AKM + GP25)
- ^ Tweaked AKM ironsights
- ^ Corrected RU Grenadier's vest's value for coherence sake.
- ^ Tweaked UPK23 smdi
- ^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets
- ^ Added AK103 inventory pictures
- ^ Lowered disposable RPG mass
- ^ Scoped = 1 patchless soldiers till they receive proper names
- ^ Improved T-80B & T-80A FG + Added ERA hidding after depletion
- ^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66
- ^ Added res lod to PMM
- ^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46
- ^ AKM/AKMS default sights zeroed to 350M
- ^ Sprut has now a better tankturnforce
- ^ T-80s now accelerate better and faster
- ^ All T-80s now use the 4-box system for weight distribution
- ^ Added reslods to PKM & AKM
- ^ Added SU-25 to zeus CAS module
- ^ Added Russian mines to mine module
- ^ Added shadows to PRV-13
- ^ Tweaked cargo poses on BTR-80A
- ^ Retimed anim sources on AK rifles to fit new character animations
- ^ Replaced networked variable with animationPhase
- ^ Corrected PKM ammo box dimensions and handle size
- ^ Added pivot points to some AK74M rifles
- ^ Tweaked Tochka-U nuke script
- ^ Added missing gunner hatch shadow to T-80B & A
- ^ Updated RU vehicles water fording - Close T597.
- ^ Added some VG support for BTRs
- ^ Tucha smoke launcher system reworked
- ^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]
- ^ Updated RU Stringtable's Spanish translations
- ^ Add parachute to SU-25 Pilots
- ^ Changed folded AK hand anim
- ^ Added more vehicles to insurgents
- ^ Added deploy pivot memory point to east weapons
- ^ Improved destruction materials for ka52 & mi24
- ^ Added support for VG for most of vehicles
- ^ updated ASDG jr compatibility code for marksman dlc
- ^ Improved cockpit model in exterior res lod for mi24
- ^ Added all RU Weapons to Zeus/Editor spawn list
- ^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)
- ^ Improved TFAR compatbility: LR Radios based on vehicle data
- ^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634
- ^ Added automatic loading of disposable launchers for player (to prevent dumb looking "loading" of such launchers)
- ```
- ## FIXED IN 0.3.7
- ```git
- @ Fixed canFloat param on BMP-1/2
- @ Fixed SU-25 lights
- @ Fixed wrong inheritance of camo ak74m (scope = private error)
- @ Fixed FCS scripts
- @ Fixed T-80u missing sources errors in rpt
- @ Fixed control sticks inverted movement in mi8 & ka52
- @ Fixed mi24 gunner memory point
- @ Fixed FFV issue for mi24 & BTR-80s
- @ Fixed hidding second antenna for command versions of BMDs
- @ Fixed transparency issue with T-80B NSVT collimator
- @ Fixed Pchela 1-t rpt errors
- @ Fixed warped faces on PMM slide
- @ Fixed warping ploys on PMM slide in viewPilot LOD
- @ Fixed cargosystem lod issue
- @ Fixed BMD-1/2 init not working
- @ Fixed fording depth for tanks with snorkel
- @ Fixed some BMP-3 .rpt errors
- @ Corrected supply points for Ural & BTRs
- @ PK reload sounds are now in sync again.
- @ Fixed 6Sh-92 headset cliping
- @ Fixed T-80UE-1 loadout
- @ Fixed grey SU-25 Kh29 loadout
- @ Fixed BMP-3 turnedout anim
- @ Fixed BMP-2/BTR-80A sight script
- @ Fixed T-80A weight
- @ NVG visible for uaz open passangers
- @ Fixed snorkel script not working with commander/gunner inside due to Changed anim names
- ```
- ## REMOVED IN 0.3.7
- ```git
- - Removed BIS FCS ranges from 2S3
- # 0.3.7
- ## ADDED IN 0.3.7
- ```git
- + Orange & Yellow Ballistic Glasses
- + Added M203
- + Added Kimi HMD for various helicopters
- + M1911A1
- + Added female radio protocol (WIP - connected only to AAF soldiers right now)
- + Armed FMTV
- + Added open & flatbed FMTV variants
- + All new M240 reload sounds
- + Added all US Weapons to Zeus/Editor spawn list
- + UH1Y and AH1Z
- + Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
- + Added AH64 with sidewinders (+ability to equip it via VG to all variants)
- + Added turret traverse sound for M1
- + Added new hand anim for M4+M320
- + Added deploy pivot point for western weapons
- + Add Helicopter D / WD subfaction for each 2010/2014 USMC factions
- + Add Harris bipods to US weapons used by AI.
- + Added Polish stringtables by Gienkov
- + Added directionStabilized = 1; to UH1Y, AH1Z & AH64
- + ported A2 cruise missile - to use [getpos start,getpos target] spawn rhs_fnc_cruiseMissile_launch
- ```
- ## IMPROVED IN 0.3.7
- ```git
- ^ Tweaked M1 sound cfg
- ^ Improved compatibility with TFAR
- ^ Updated Bradley ammo
- ^ Updated M829 mag count to 30
- ^ Updated RG-33 & M1025 armed variants' ammo count
- ^ Optimized US Air crew macros
- ^ Updated ASDG jr compatibility code
- ^ Improved config for AH64 sounds
- ^ Added shadow lods for FMTV
- ^ Merged menuoptions.hpp changes from Russian side
- ^ Added shadow volume 10 lod to SR25
- ^ Tweaked SR25 firegeometry
- ^ Inventory Pictures for Black & Clear Ballistic Glasses
- ^ Lowered hit value (smaller recoil) for Mk19 + Added some new round (HEDP)
- ^ SR25 optics proxies changed
- ^ Changed order of turret in helicopter - compatibility with TFAR
- ^ Increased 3d ACOG zoom
- ^ 3d ACOG zoom now uses 16:9 aspect ratio (investigating currently way to have compatibility with different ratios)
- ^ Added res lods to silencers & muzzle brakes
- ^ Cargo NVG visible in open HMMWVV, C130 & CH47
- ^ Added M19 AT mine to minefield module
- ^ Added A10 to ZEUS CAS module
- ^ Synced reload anim to character animation
- ^ Improvement to M1 FCS zeroing
- ^ Added player autoloading of AT launchers
- ^ Rescaled SR-25
- ^ Tweaked EOTECH reticle
- ^ Added sound attenuation to C130
- ^ Increased SR25 accuracy
- ^ Reduced shotgun shell spread
- ^ Tweaked shotguns ironsights
- ^ Improved Grenadier IOTV weights
- ^ Added PMAG round count
- ^ Tweaked HeadAimDown param - locking on AG targets in A10
- ^ Bradleys now have the same mobility as Abrams
- ^ Added door & ramp sounds to helis, C130, HMMWVV & RG-33
- ^ Added ramp anim for Bradleys
- ^ New fire geometry for M2A2 ODS
- ^ Added reslods to FROG uniforms
- ^ Added wound textures to US soldiers
- ^ Tweaked door handling on UH60
- ^ Added rotor destruction effect to western helis
- ^ Added FFV & window lower/raise action to HMMWVV
- ^ Removed top & side slot from shotguns
- ^ Added bipod configuration for M249 & M240
- ^ Added vehicle paradrop script to C130
- ^ Added few more get in memory points for UH60
- ^ Added some FFV positions to UH60 MEV version w/o ESS wings
- ^ Added M240 & M2 (sep only) anims to M1 tanks
- ^ Added reslods for M1 FEP tanks
- ^ Configured turned out angles for M1 commanders
- ^ Increased TUSK gunner light intensity
- ^ Added isPersonTurret=0 to M1A2 commander gun & for loaders
- ^ Added reslods to shotguns
- ^ reduced cost for western missiles (rearming fix)
- ^ Added option to manually open ramp in M2
- ^ Tweaked M2A2 Firegeometry
- ^ Tweaked M2A2 Geometry & Added roadway lod - it's possible to get inside now
- ^ Added mirror material to unarmed RG-33 mirrors (no black squares while PIP is off)
- ^ Improved water fording depth for: RG-33 M1A1 M1A2 FMTV LMTV
- ^ Additional sideweapons for US tankers and tweaked M1A1 M1A2 tank loadout.
- ^ Tweaked glass hitpoints on RG-33
- ^ Tweaked M2 MG feedtray cover axis on various vehicles
- ^ Added glass destruction rvmats & sections in model.cfg to FMTV
- ^ Added test ability to move inside flying C130
- ^ Added map icons for all FMTVs
- ^ Added spare wheel & cover hide anims for FMTV (compatible with virtual garage)
- ^ Increased RG-33 wheel durability
- ^ Configured Harris bipod
- ^ Added new underbarrel proxies to western rifles
- ^ Changed penetration material for weapons to new weapon_plate
- ^ Added map icon for RG-33
- ^ Reworked map icons for HMMWVV
- ^ Added virtual garage support for M113 & M2 bradley (notice ability to change armanent on M2A2)
- ^ Updated M1025 loadout to be coherent with the future new lods
- ^ Added NVG & caps for the US Forces in a smarter manner.
- ^ Weights of Base Marine Model Improved
- ^ Updated tankers' load-out
- ^ Divide US Factions in two time periods (2010 & 2014)
- ^ Added hasBipod param to weapons with integrated bipod
- ^ Added/Tweaked supply points for FMTV & HMMWVV
- ^ Added new monitors for CH47 & UH60
- ^ Added VG support for US helicopters
- ^ Tweaked destruction materials for CH47 & AH64
- ^ Changed M1 loader turned out recognition to isTurnedOut command
- ^ Added visible on ground magazines
- ^ Changed M4/M16 built in bipods into linked item
- ```
- ## FIXED IN 0.3.7
- ```git
- @ Fixed placable Lerca errors (missing pictures/classnames)
- @ Fixed flashbang errors for standalone USAF mod
- @ Fixed armed HMMWVV leaning
- @ Scale of SPC Fixed and weighting improved
- @ Fixed FMTV getin memory point
- @ FMTV Turret Hatch Size
- @ M993 7.62 has now 20 rounds instead of 30
- @ Mk18 & Block2 front sight folding added
- @ Added eject option for C-130J
- @ Fixed AH64 hellfire alpha bug
- @ Fixed M16A4 carryhandle ironsight view
- @ Fixed PiP optics wallhack
- @ Fixed M240 ironsight visible in pip optics
- @ Fixed M1A2 TUSK & M1A1FEP geometry (ability to go into hull)
- @ Updated US hitpoint & armor values (no longer the US faction inherits values from alien factions with an additional armor; now inherits values from NATO)
- @ Updated US vests.
- @ Now US helmets weight something, and have proper resistance to perforation.
- @ Fixed bolt clipping on M590A1
- @ M113 MG squad has now 2 GPMG instead of M249
- @ Fixed some errors with ballistic computer on M1 tanks
- @ Corrected HMMWVV fording depth values and add differentiation for USMC.
- @ Fixed right mirror view on armed M1025
- @ Fixed M1025 driver high getin memory pos
- @ Fixed USMC decals (alpha sorting) on HMMWVV
- @ Fixed M1A2 commander seat sometimes locked permantelty while vehicle not local
- @ Fixed non convex component in CH47 geometry (possible CTD fix)
- @ Fixed few missing sources bugs connected to non existing M240 MG in CH47
- @ Fixed missing anim src glass7 for UH60M
- @ Fixed missing UH60MEV copilot
- @ Fixed duplicated binoculars in marine loadout
- @ Fixed missing M2 muzzle flash on HMMWVV after adding FFV seats
- @ Fixed HMMWVV transparency sea bug
- @ Removed radar from CH47
- ```
- ## REMOVED IN 0.3.7
- ```git
- - HEMTTA2, FR and MARSOC scoped 1
- - Removed overlaping cargo seat in FMTV
- - Removed NVG from US soldiers & marines default load-out.
- - Removed M2010 bolt action anim
- ```
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