Azpect

Untitled

Jan 14th, 2019
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  1. -fixed by allahuahkbar
  2. --made by shackluster
  3.  
  4. --// \\--
  5. --|| MADE BY SHACKLUSTER ||--
  6. --|| FIXED BY ALLAHUAHKBAR ||--
  7. --|| ARCHANGEL ||--
  8. --\\ //--
  9.  
  10. --Converted with ttyyuu12345's model to script plugin v4
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14.  
  15. script.Parent = Player.Character
  16.  
  17. --RemoteEvent for communicating
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput_Event"
  20.  
  21. --Fake event to make stuff like Mouse.KeyDown work
  22. local function fakeEvent()
  23. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24. t.connect = t.Connect
  25. return t
  26. end
  27.  
  28. --Creating fake input objects with fake variables
  29. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33. end}
  34. --Merged 2 functions into one by checking amount of arguments
  35. CAS.UnbindAction = CAS.BindAction
  36.  
  37. --This function will trigger the events that have been :Connect()'ed
  38. local function te(self,ev,...)
  39. local t = m[ev]
  40. if t and t._fakeEvent and t.Function then
  41. t.Function(...)
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=Player then return end
  49. if io.isMouse then
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. else
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local Mouse = Player:GetMouse()
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93. function sandbox(var,func)
  94. local env = getfenv(func)
  95. local newenv = setmetatable({},{
  96. __index = function(self,k)
  97. if k=="script" then
  98. return var
  99. else
  100. return env[k]
  101. end
  102. end,
  103. })
  104. setfenv(func,newenv)
  105. return func
  106. end
  107. function NS(...)
  108. local tab = {...}
  109. local fat = {}
  110. for i = 1, #tab do
  111. local v = tab[i]
  112. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  113. end
  114. return NumberSequence.new(fat);
  115. end
  116.  
  117. cors = {}
  118. mas = Instance.new("Model",game:GetService("Lighting"))
  119. ParticleEmitter0 = Instance.new("ParticleEmitter")
  120. ParticleEmitter1 = Instance.new("ParticleEmitter")
  121. ParticleEmitter2 = Instance.new("ParticleEmitter")
  122. ParticleEmitter0.Name = "Flames"
  123. ParticleEmitter0.Parent = mas
  124. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  125. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  126. ParticleEmitter0.Enabled = false
  127. ParticleEmitter0.LightEmission = 1
  128. ParticleEmitter0.LightInfluence = 1
  129. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  130. ParticleEmitter0.ZOffset = 1
  131. ParticleEmitter0.Size = NumberSequence.new(10,0)
  132. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  133. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  134. ParticleEmitter0.Rate = 9999
  135. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  136. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  137. ParticleEmitter0.VelocitySpread = 25
  138. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  139. ParticleEmitter1.Name = "Death"
  140. ParticleEmitter1.Parent = mas
  141. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  142. ParticleEmitter1.Enabled = false
  143. ParticleEmitter1.LightEmission = 0.75
  144. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  145. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  146. ParticleEmitter1.ZOffset = 0.5
  147. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  148. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  149. ParticleEmitter1.Drag = 5
  150. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  151. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  152. ParticleEmitter1.Rate = 999
  153. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  154. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  155. ParticleEmitter1.VelocitySpread = 360
  156. ParticleEmitter2.Name = "Wing"
  157. ParticleEmitter2.Parent = mas
  158. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  159. ParticleEmitter2.Enabled = false
  160. ParticleEmitter2.LightEmission = 1
  161. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  162. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  163. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  164. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  165. ParticleEmitter2.LockedToPart = true
  166. ParticleEmitter2.Rate = 300
  167.  
  168. for i,v in pairs(mas:GetChildren()) do
  169. v.Parent = script
  170. pcall(function() v:MakeJoints() end)
  171. end
  172. mas:Destroy()
  173. for i,v in pairs(cors) do
  174. spawn(function()
  175. pcall(v)
  176. end)
  177. end
  178.  
  179.  
  180. New = function(Object, Parent, Name, Data)
  181. local Object = Instance.new(Object)
  182. for Index, Value in pairs(Data or {}) do
  183. Object[Index] = Value
  184. end
  185. Object.Parent = Parent
  186. Object.Name = Name
  187. return Object
  188. end
  189.  
  190.  
  191.  
  192.  
  193. wait(0.2)
  194. Player = game:GetService("Players").LocalPlayer
  195. PlayerGui = Player.PlayerGui
  196. Cam = workspace.CurrentCamera
  197. Backpack = Player.Backpack
  198. Character = Player.Character
  199. Humanoid = Character.Humanoid
  200. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  201. v:Stop()
  202. end
  203. Mouse = Player:GetMouse()
  204. RootPart = Character.HumanoidRootPart
  205. Torso = Character.Torso
  206. Head = Character.Head
  207. RightArm = Character["Right Arm"]
  208. LeftArm = Character["Left Arm"]
  209. RightLeg = Character["Right Leg"]
  210. LeftLeg = Character["Left Leg"]
  211. RootJoint = RootPart.RootJoint
  212. Neck = Torso.Neck
  213. RightShoulder = Torso["Right Shoulder"]
  214. LeftShoulder = Torso["Left Shoulder"]
  215. RightHip = Torso["Right Hip"]
  216. LeftHip = Torso["Left Hip"]
  217. local sick = Instance.new("Sound", Character)
  218. wait(1)
  219. IT = Instance.new
  220. CF = CFrame.new
  221. VT = Vector3.new
  222. RAD = math.rad
  223. C3 = Color3.new
  224. UD2 = UDim2.new
  225. BRICKC = BrickColor.new
  226. ANGLES = CFrame.Angles
  227. EULER = CFrame.fromEulerAnglesXYZ
  228. COS = math.cos
  229. ACOS = math.acos
  230. SIN = math.sin
  231. ASIN = math.asin
  232. ABS = math.abs
  233. MRANDOM = math.random
  234. FLOOR = math.floor
  235. Animation_Speed = 3
  236. Frame_Speed = 0.016666666666666666
  237. local Speed = 70
  238. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  239. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  240. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  241. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  242. local DAMAGEMULTIPLIER = 1
  243. local ANIM = "Idle"
  244. local ATTACK = false
  245. local EQUIPPED = false
  246. local HOLD = false
  247. local COMBO = 1
  248. local Rooted = false
  249. local SINE = 0
  250. local KEYHOLD = false
  251. local CHANGE = 2 / Animation_Speed
  252. local WALKINGANIM = false
  253. local VALUE1 = false
  254. local VALUE2 = false
  255. local ROBLOXIDLEANIMATION = IT("Animation")
  256. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  257. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  259. WEAPONGUI.Name = "Weapon GUI"
  260. local Effects = IT("Folder", Character)
  261. Effects.Name = "Effects"
  262. local ANIMATOR = Humanoid.Animator
  263. local ANIMATE = Character.Animate
  264. local UNANCHOR = true
  265. ArtificialHB = Instance.new("BindableEvent", script)
  266. ArtificialHB.Name = "ArtificialHB"
  267. script:WaitForChild("ArtificialHB")
  268. frame = Frame_Speed
  269. tf = 0
  270. allowframeloss = false
  271. tossremainder = false
  272. lastframe = tick()
  273. script.ArtificialHB:Fire()
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.ArtificialHB:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.ArtificialHB:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  294. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  295. end
  296. function PositiveAngle(NUMBER)
  297. if NUMBER >= 0 then
  298. NUMBER = 0
  299. end
  300. return NUMBER
  301. end
  302. function NegativeAngle(NUMBER)
  303. if NUMBER <= 0 then
  304. NUMBER = 0
  305. end
  306. return NUMBER
  307. end
  308. function Swait(NUMBER)
  309. if NUMBER == 0 or NUMBER == nil then
  310. ArtificialHB.Event:wait()
  311. else
  312. for i = 1, NUMBER do
  313. ArtificialHB.Event:wait()
  314. end
  315. end
  316. end
  317. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  318. local NEWMESH = IT(MESH)
  319. if MESH == "SpecialMesh" then
  320. NEWMESH.MeshType = MESHTYPE
  321. if MESHID ~= "nil" and MESHID ~= "" then
  322. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  323. end
  324. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  325. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  326. end
  327. end
  328. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  329. NEWMESH.Scale = SCALE
  330. NEWMESH.Parent = PARENT
  331. return NEWMESH
  332. end
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353. local weldBetween = function(a, b)
  354. local weldd = Instance.new("ManualWeld")
  355. weldd.Part0 = a
  356. weldd.Part1 = b
  357. weldd.C0 = CFrame.new()
  358. weldd.C1 = b.CFrame:inverse() * a.CFrame
  359. weldd.Parent = a
  360. return weldd
  361. end
  362. function QuaternionFromCFrame(cf)
  363. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  364. local trace = m00 + m11 + m22
  365. if trace > 0 then
  366. local s = math.sqrt(1 + trace)
  367. local recip = 0.5 / s
  368. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  369. else
  370. local i = 0
  371. if m00 < m11 then
  372. i = 1
  373. end
  374. if m22 > (i == 0 and m00 or m11) then
  375. i = 2
  376. end
  377. if i == 0 then
  378. local s = math.sqrt(m00 - m11 - m22 + 1)
  379. local recip = 0.5 / s
  380. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  381. elseif i == 1 then
  382. local s = math.sqrt(m11 - m22 - m00 + 1)
  383. local recip = 0.5 / s
  384. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  385. elseif i == 2 then
  386. local s = math.sqrt(m22 - m00 - m11 + 1)
  387. local recip = 0.5 / s
  388. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  389. end
  390. end
  391. end
  392. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  393. local xs, ys, zs = x + x, y + y, z + z
  394. local wx, wy, wz = w * xs, w * ys, w * zs
  395. local xx = x * xs
  396. local xy = x * ys
  397. local xz = x * zs
  398. local yy = y * ys
  399. local yz = y * zs
  400. local zz = z * zs
  401. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  402. end
  403. function QuaternionSlerp(a, b, t)
  404. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  405. local startInterp, finishInterp
  406. if cosTheta >= 1.0E-4 then
  407. if 1 - cosTheta > 1.0E-4 then
  408. local theta = ACOS(cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((1 - t) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = 1 - t
  414. finishInterp = t
  415. end
  416. elseif 1 + cosTheta > 1.0E-4 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  426. end
  427. function Clerp(a, b, t)
  428. local qa = {
  429. QuaternionFromCFrame(a)
  430. }
  431. local qb = {
  432. QuaternionFromCFrame(b)
  433. }
  434. local ax, ay, az = a.x, a.y, a.z
  435. local bx, by, bz = b.x, b.y, b.z
  436. local _t = 1 - t
  437. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  438. end
  439. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  440. local frame = IT("Frame")
  441. frame.BackgroundTransparency = TRANSPARENCY
  442. frame.BorderSizePixel = BORDERSIZEPIXEL
  443. frame.Position = POSITION
  444. frame.Size = SIZE
  445. frame.BackgroundColor3 = COLOR
  446. frame.BorderColor3 = BORDERCOLOR
  447. frame.Name = NAME
  448. frame.Parent = PARENT
  449. return frame
  450. end
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468. function NoOutlines(PART)
  469. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  470. end
  471. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  472. local NEWWELD = IT(TYPE)
  473. NEWWELD.Part0 = PART0
  474. NEWWELD.Part1 = PART1
  475. NEWWELD.C0 = C0
  476. NEWWELD.C1 = C1
  477. NEWWELD.Parent = PARENT
  478. return NEWWELD
  479. end
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482. local NEWSOUND
  483. coroutine.resume(coroutine.create(function()
  484. NEWSOUND = S:Clone()
  485. NEWSOUND.Parent = PARENT
  486. NEWSOUND.EmitterSize = VOLUME * 3
  487. NEWSOUND.Volume = VOLUME
  488. NEWSOUND.Pitch = PITCH
  489. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  490. NEWSOUND:play()
  491. if DOESLOOP == true then
  492. NEWSOUND.Looped = true
  493. else
  494. repeat
  495. wait(1)
  496. until NEWSOUND.Playing == false
  497. NEWSOUND:remove()
  498. end
  499. end))
  500. return NEWSOUND
  501. end
  502. function CFrameFromTopBack(at, top, back)
  503. local right = top:Cross(back)
  504. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  505. end
  506. function WACKYEFFECT(Table)
  507. local TYPE = Table.EffectType or "Sphere"
  508. local SIZE = Table.Size or VT(1, 1, 1)
  509. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  510. local TRANSPARENCY = Table.Transparency or 0
  511. local ENDTRANSPARENCY = Table.Transparency2 or 1
  512. local CFRAME = Table.CFrame or Torso.CFrame
  513. local MOVEDIRECTION = Table.MoveToPos or nil
  514. local ROTATION1 = Table.RotationX or 0
  515. local ROTATION2 = Table.RotationY or 0
  516. local ROTATION3 = Table.RotationZ or 0
  517. local MATERIAL = Table.Material or "Neon"
  518. local COLOR = Table.Color or C3(1, 1, 1)
  519. local TIME = Table.Time or 45
  520. local SOUNDID = Table.SoundID or nil
  521. local SOUNDPITCH = Table.SoundPitch or nil
  522. local SOUNDVOLUME = Table.SoundVolume or nil
  523. coroutine.resume(coroutine.create(function()
  524. local PLAYSSOUND = false
  525. local SOUND
  526. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  527. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  528. PLAYSSOUND = true
  529. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  530. end
  531. EFFECT.Color = COLOR
  532. local MSH
  533. if TYPE == "Sphere" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  535. elseif TYPE == "Block" then
  536. MSH = IT("BlockMesh", EFFECT)
  537. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  538. elseif TYPE == "Wave" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  540. elseif TYPE == "Ring" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  542. elseif TYPE == "Slash" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  544. elseif TYPE == "Round Slash" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  546. elseif TYPE == "Swirl" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  548. elseif TYPE == "Skull" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  550. elseif TYPE == "Crystal" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  552. end
  553. if MSH ~= nil then
  554. local MOVESPEED
  555. if MOVEDIRECTION ~= nil then
  556. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  557. end
  558. local GROWTH = SIZE - ENDSIZE
  559. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  562. else
  563. EFFECT.CFrame = CFRAME
  564. end
  565. for LOOP = 1, TIME + 1 do
  566. Swait()
  567. MSH.Scale = MSH.Scale - GROWTH / TIME
  568. if TYPE == "Wave" then
  569. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  570. end
  571. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  572. if TYPE == "Block" then
  573. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  574. else
  575. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  576. end
  577. if MOVEDIRECTION ~= nil then
  578. local ORI = EFFECT.Orientation
  579. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  580. EFFECT.Orientation = ORI
  581. end
  582. end
  583. if PLAYSSOUND == false then
  584. EFFECT:remove()
  585. else
  586. repeat
  587. Swait()
  588. until SOUND.Playing == false
  589. EFFECT:remove()
  590. end
  591. elseif PLAYSSOUND == false then
  592. EFFECT:remove()
  593. else
  594. repeat
  595. Swait()
  596. until SOUND.Playing == false
  597. EFFECT:remove()
  598. end
  599. end))
  600. end
  601. function MakeForm(PART, TYPE)
  602. if TYPE == "Cyl" then
  603. local MSH = IT("CylinderMesh", PART)
  604. elseif TYPE == "Ball" then
  605. local MSH = IT("SpecialMesh", PART)
  606. MSH.MeshType = "Sphere"
  607. elseif TYPE == "Wedge" then
  608. local MSH = IT("SpecialMesh", PART)
  609. MSH.MeshType = "Wedge"
  610. end
  611. end
  612. Debris = game:GetService("Debris")
  613. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  614. local DIRECTION = CF(StartPos, EndPos).lookVector
  615. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  616. end
  617. function turnto(position)
  618. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  619. end
  620. local DECAL = IT("Decal")
  621. function MakeRing()
  622. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  623. local MSH = IT("BlockMesh", RING)
  624. local TOP = DECAL:Clone()
  625. local BOTTOM = DECAL:Clone()
  626. TOP.Parent = RING
  627. BOTTOM.Parent = RING
  628. TOP.Face = "Top"
  629. BOTTOM.Face = "Bottom"
  630. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  631. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  632. local function REMOVE()
  633. coroutine.resume(coroutine.create(function()
  634. local SIZE = MSH.Scale.X
  635. for i = 1, 35 do
  636. Swait()
  637. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  638. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  639. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  640. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  641. end
  642. RING:remove()
  643. end))
  644. end
  645. return RING, MSH, REMOVE
  646. end
  647. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  648. local TORSO = Torso
  649. local HUM = Humanoid
  650. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  651. coroutine.wrap(function()
  652. VT = Vector3.new
  653. MRANDOM = math.random
  654. local A = TIME
  655. local B = INTENSITY
  656. local C = true
  657. local HUMANOID = Humanoid
  658. local TIMER = A or 35
  659. local SHAKE = B or 5
  660. local FADE = C or true
  661. if HUMANOID then
  662. local FADER = SHAKE / TIMER
  663. for i = 1, TIMER do
  664. wait()
  665. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  666. end
  667. HUMANOID.CameraOffset = VT(0, 0, 0)
  668. end
  669.  
  670. end)()
  671. end
  672. end
  673.  
  674. local SKILLTEXTCOLOR = C3(0, 0, 0)
  675. local SKILLFONT = "SciFi"
  676. local SKILLTEXTSIZE = 7
  677. local WING = Instance.new("Attachment")
  678. local WING1 = WING:Clone()
  679. local WING2 = WING:Clone()
  680. WING1.Parent = Torso
  681. WING2.Parent = Torso
  682. WING1.Position = VT(-1, 0.6, 1)
  683. WING2.Position = VT(1, 0.6, 1)
  684. WING1.Orientation = VT(0, 0, 0)
  685. WING2.Orientation = VT(0, 0, 0)
  686. local WINGS = {}
  687. for i = 1, 5 do
  688. local PARTICLES = script.Wing:Clone()
  689. PARTICLES.Parent = WING1
  690. PARTICLES.Enabled = true
  691. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  692. table.insert(WINGS, {
  693. PARTICLES,
  694. VT(-i * 30, 0, 25)
  695. })
  696. end
  697. for i = 1, 5 do
  698. local PARTICLES = script.Wing:Clone()
  699. PARTICLES.Parent = WING2
  700. PARTICLES.Enabled = true
  701. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  702. table.insert(WINGS, {
  703. PARTICLES,
  704. VT(i * 30, 0, 25)
  705. })
  706. end
  707.  
  708. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  709. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  710. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  711. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  712. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  713.  
  714. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  715.  
  716. Head.Color = C3(0,0,0)
  717.  
  718. local DParticles = script.Death
  719. DParticles:remove()
  720. DParticles.Name = "ArchangelDeathParticles"
  721. local BODY = {}
  722. for _, c in pairs(Character:GetDescendants()) do
  723. if c:IsA("BasePart") and c.Name ~= "Handle" then
  724. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  725. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  726. end
  727. table.insert(BODY, {
  728. c,
  729. c.Parent,
  730. c.Material,
  731. c.Color,
  732. c.Transparency
  733. })
  734. elseif c:IsA("JointInstance") then
  735. table.insert(BODY, {
  736. c,
  737. c.Parent,
  738. nil,
  739. nil,
  740. nil
  741. })
  742. end
  743. end
  744. for e = 1, #BODY do
  745. if BODY[e] ~= nil then
  746. do
  747. local STUFF = BODY[e]
  748. local PART = STUFF[1]
  749. local PARENT = STUFF[2]
  750. local MATERIAL = STUFF[3]
  751. local COLOR = STUFF[4]
  752. local TRANSPARENCY = STUFF[5]
  753. if PART.ClassName == "Part" and PART ~= RootPart then
  754. PART.Material = MATERIAL
  755. PART.Color = COLOR
  756. PART.Transparency = TRANSPARENCY
  757. end
  758. PART.AncestryChanged:Connect(function()
  759. PART.Parent = PARENT
  760. end)
  761. end
  762. end
  763. end
  764. function refit()
  765. Character.Parent = workspace
  766. for e = 1, #BODY do
  767. if BODY[e] ~= nil then
  768. local STUFF = BODY[e]
  769. local PART = STUFF[1]
  770. local PARENT = STUFF[2]
  771. local MATERIAL = STUFF[3]
  772. local COLOR = STUFF[4]
  773. local TRANSPARENCY = STUFF[5]
  774. if PART:IsA("BasePart") and PART ~= RootPart then
  775. PART.Material = MATERIAL
  776. PART.Color = COLOR
  777. PART.Transparency = TRANSPARENCY
  778. end
  779. if PART.Parent ~= PARENT then
  780. Humanoid:remove()
  781. PART.Parent = PARENT
  782. Humanoid = IT("Humanoid", Character)
  783. end
  784. end
  785. end
  786. end
  787. Humanoid.Died:connect(function()
  788. refit()
  789. end)
  790.  
  791.  
  792. local SKILLTEXTCOLOR = C3(1, 1, 1)
  793. local SKILLFONT = "Fantasy"
  794. local SKILLTEXTSIZE = 3
  795. local ATTACKS = {
  796. "Z - Holy Smite",
  797. "B - Divine Ravage",
  798. "C - Divine Earthquake",
  799. "V - Beam of Light",
  800. "X - Divine Nova"
  801. }
  802. for i = 1, #ATTACKS do
  803. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  804. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  805. SKILLTEXT.TextXAlignment = "Right"
  806. end
  807.  
  808. function ApplyAoE(POSITION, RANGE)
  809. local PARTS = {}
  810. for index, CHILD in pairs(workspace:GetDescendants()) do
  811. if CHILD.ClassName == "Model" and CHILD ~= Character then
  812. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  813. if HUM then
  814. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  815. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  816. CHILD:BreakJoints()
  817. for index, PART in pairs(CHILD:GetChildren()) do
  818. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  819. local P = DParticles:Clone()
  820. P.Parent = PART
  821. P.Enabled = true
  822. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  823. PART.Anchored = true
  824. table.insert(PARTS, {PART, P})
  825. end
  826. end
  827. end
  828. end
  829. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  830. local FOLDER = IT("Folder", CHILD)
  831. FOLDER.Name = "ewdfrfgrwefd"
  832. local P = DParticles:Clone()
  833. P.Parent = CHILD
  834. P.Enabled = true
  835. CHILD:BreakJoints()
  836. CHILD.CanCollide = false
  837. CHILD.Anchored = true
  838. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  839. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  840. table.insert(PARTS, {CHILD, P})
  841. end
  842. end
  843. coroutine.resume(coroutine.create(function()
  844. if #PARTS > 0 then
  845. for i = 1, 85 do
  846. Swait()
  847. for E = 1, #PARTS do
  848. local F = PARTS[E]
  849. local A = F[1]
  850. local B = F[2]
  851. A.Transparency = A.Transparency + 0.011764705882352941
  852. B.Rate = math.ceil(B.Rate * 1.2)
  853. for index, E in pairs(A:GetChildren()) do
  854. if E:IsA("Decal") or E:IsA("Texture") then
  855. E.Transparency = E.Transparency + 0.011764705882352941
  856. elseif E:IsA("JointInstance") then
  857. E:remove()
  858. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  859. E.Enabled = false
  860. end
  861. end
  862. end
  863. end
  864. for E = 1, #PARTS do
  865. local F = PARTS[E]
  866. local A = F[1]
  867. local B = F[2]
  868. B.Enabled = false
  869. Debris:AddItem(A, 3)
  870. end
  871. end
  872. end))
  873. end
  874. function Smite()
  875. local RING, MESH, DELET = MakeRing()
  876. local POS = Mouse.Hit.p
  877. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  878. for i = 1, 45 do
  879. Swait()
  880. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  881. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  882. end
  883. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  884. if HITFLOOR then
  885. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  886. MakeForm(BEAM, "Cyl")
  887. local DIST = (RING.Position - HITPOS).Magnitude
  888. BEAM.Size = VT(0, DIST, 0)
  889. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  890. for i = 1, 5 do
  891. WACKYEFFECT({
  892. EffectType = "Wave",
  893. Size = VT(25, 0, 25),
  894. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  895. Transparency = 0,
  896. Transparency2 = 1,
  897. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  898. MoveToPos = nil,
  899. RotationX = 0,
  900. RotationY = 3,
  901. RotationZ = 0,
  902. Material = "Neon",
  903. Color = C3(1, 1, 1),
  904. SoundID = nil,
  905. SoundPitch = nil,
  906. SoundVolume = nil
  907. })
  908. WACKYEFFECT({
  909. EffectType = "Round Slash",
  910. Size = VT(3, 0, 3) / 13,
  911. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  912. Transparency = 0,
  913. Transparency2 = 1,
  914. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  915. MoveToPos = nil,
  916. RotationX = 0,
  917. RotationY = 0,
  918. RotationZ = 0,
  919. Material = "Neon",
  920. Color = C3(1, 1, 1),
  921. SoundID = nil,
  922. SoundPitch = nil,
  923. SoundVolume = nil
  924. })
  925. WACKYEFFECT({
  926. Time = 35,
  927. EffectType = "Sphere",
  928. Size = VT(22, 22, 22),
  929. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  930. Transparency = 0,
  931. Transparency2 = 1,
  932. CFrame = CF(HITPOS),
  933. MoveToPos = nil,
  934. RotationX = 0,
  935. RotationY = 0,
  936. RotationZ = 0,
  937. Material = "Neon",
  938. Color = C3(1, 1, 1),
  939. SoundID = 459523898,
  940. SoundPitch = MRANDOM(9, 12) / 10,
  941. SoundVolume = 10
  942. })
  943. end
  944. SHAKECAM(HITPOS, 100, 8, 15)
  945. ApplyAoE(HITPOS, 50)
  946. for i = 1, 25 do
  947. Swait()
  948. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  949. BEAM.Transparency = BEAM.Transparency + 0.04
  950. end
  951. BEAM:remove()
  952. end
  953. wait(0.2)
  954. DELET()
  955. end
  956. function Ravage()
  957. ATTACK = true
  958. Rooted = false
  959. local RING, MESH, DELET = MakeRing()
  960. RING.Anchored = false
  961. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  962. local WELD = weldBetween(RightArm, RING)
  963. local GYRO = IT("BodyGyro", RootPart)
  964. GYRO.D = 20
  965. GYRO.P = 4000
  966. GYRO.MaxTorque = VT(0, 40000, 0)
  967. coroutine.resume(coroutine.create(function()
  968. repeat
  969. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  970. Swait()
  971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. until ATTACK == false
  978. GYRO:remove()
  979. end))
  980. CreateSound(459523787, RING, 8, 1, false)
  981. for i = 1, 45 do
  982. Swait()
  983. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  984. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  985. end
  986. wait(0.3)
  987. repeat
  988. for i = 1, 25 do
  989. Swait()
  990. WACKYEFFECT({
  991. Time = 15,
  992. EffectType = "Sphere",
  993. Size = VT(4, 4, 4),
  994. Size2 = VT(0, 0, 0),
  995. Transparency = 1,
  996. Transparency2 = 0,
  997. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  998. MoveToPos = RING.Position,
  999. RotationX = 0,
  1000. RotationY = 0,
  1001. RotationZ = 0,
  1002. Material = "Neon",
  1003. Color = C3(1, 1, 1),
  1004. SoundID = nil,
  1005. SoundPitch = nil,
  1006. SoundVolume = nil
  1007. })
  1008. end
  1009. WACKYEFFECT({
  1010. Time = 35,
  1011. EffectType = "Sphere",
  1012. Size = VT(25, 2, 25),
  1013. Size2 = VT(35, 5, 35),
  1014. Transparency = 0,
  1015. Transparency2 = 1,
  1016. CFrame = RING.CFrame,
  1017. MoveToPos = nil,
  1018. RotationX = 0,
  1019. RotationY = 0,
  1020. RotationZ = 0,
  1021. Material = "Neon",
  1022. Color = C3(1, 1, 1),
  1023. SoundID = 459523898,
  1024. SoundPitch = MRANDOM(9, 12) / 10,
  1025. SoundVolume = 10
  1026. })
  1027. coroutine.resume(coroutine.create(function()
  1028. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1029. MakeForm(PROJECTILE, "Ball")
  1030. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1031. local FIRE = script.Flames:Clone()
  1032. FIRE.Parent = PROJECTILE
  1033. FIRE.Enabled = true
  1034. local SPEED = -0.2
  1035. for i = 1, 1000 do
  1036. Swait()
  1037. SPEED = SPEED - 0.01
  1038. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1039. if HIT then
  1040. do
  1041. local POS = PROJECTILE.Position
  1042. ApplyAoE(POS, 100)
  1043. SHAKECAM(POS, 150, 12, 15)
  1044. coroutine.resume(coroutine.create(function()
  1045. for i = 1, 5 do
  1046. Swait()
  1047. WACKYEFFECT({
  1048. Time = 85,
  1049. EffectType = "Wave",
  1050. Size = VT(25, 0, 25),
  1051. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1052. Transparency = 0,
  1053. Transparency2 = 1,
  1054. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1055. MoveToPos = nil,
  1056. RotationX = 0,
  1057. RotationY = 3,
  1058. RotationZ = 0,
  1059. Material = "Neon",
  1060. Color = C3(1, 1, 1),
  1061. SoundID = nil,
  1062. SoundPitch = nil,
  1063. SoundVolume = nil
  1064. })
  1065. WACKYEFFECT({
  1066. Time = 85,
  1067. EffectType = "Round Slash",
  1068. Size = VT(3, 0, 3) / 13,
  1069. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1070. Transparency = 0,
  1071. Transparency2 = 1,
  1072. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1073. MoveToPos = nil,
  1074. RotationX = 0,
  1075. RotationY = 0,
  1076. RotationZ = 0,
  1077. Material = "Neon",
  1078. Color = C3(1, 1, 1),
  1079. SoundID = nil,
  1080. SoundPitch = nil,
  1081. SoundVolume = nil
  1082. })
  1083. WACKYEFFECT({
  1084. Time = 75,
  1085. EffectType = "Sphere",
  1086. Size = VT(22, 22, 22),
  1087. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1088. Transparency = 0,
  1089. Transparency2 = 1,
  1090. CFrame = CF(POS),
  1091. MoveToPos = nil,
  1092. RotationX = 0,
  1093. RotationY = 0,
  1094. RotationZ = 0,
  1095. Material = "Neon",
  1096. Color = C3(1, 1, 1),
  1097. SoundID = 533636431,
  1098. SoundPitch = MRANDOM(9, 12) / 10,
  1099. SoundVolume = 10
  1100. })
  1101. end
  1102. end))
  1103. break
  1104. end
  1105. else
  1106. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1107. for index, CHILD in pairs(workspace:GetDescendants()) do
  1108. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1109. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1110. if HUM then
  1111. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1112. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1113. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1114. end
  1115. end
  1116. end
  1117. end
  1118. end
  1119. end
  1120. FIRE.Enabled = false
  1121. PROJECTILE.Transparency = 1
  1122. Debris:AddItem(PROJECTILE, 5)
  1123. end))
  1124. until KEYHOLD == false
  1125. wait(0.1)
  1126. RING.Anchored = true
  1127. WELD:remove()
  1128. DELET()
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132. function Earthquake()
  1133. ATTACK = true
  1134. Rooted = true
  1135. local GYRO = IT("BodyGyro", RootPart)
  1136. GYRO.D = 20
  1137. GYRO.P = 4000
  1138. GYRO.MaxTorque = VT(0, 40000, 0)
  1139. local RING, MESH, DELET = MakeRing()
  1140. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1141. RING.CFrame = CF(HITPOS)
  1142. for i = 0, 0.6, 0.1 / Animation_Speed do
  1143. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1144. Swait()
  1145. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1146. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1147. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. local BLASTS = {468991944, 468991990}
  1155. coroutine.resume(coroutine.create(function()
  1156. local CFRAME = RootPart.CFrame
  1157. for i = 1, 100 do
  1158. CFRAME = CFRAME * CF(0, 0, -35)
  1159. do
  1160. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1161. if HITFLOOR then
  1162. Swait()
  1163. do
  1164. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1165. coroutine.resume(coroutine.create(function()
  1166. local RING, MESH, DELET = MakeRing()
  1167. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1168. for i = 1, 25 do
  1169. Swait()
  1170. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1171. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1172. end
  1173. ApplyAoE(RING.Position, 65)
  1174. SHAKECAM(RING.Position, 80, 12, 15)
  1175. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1176. WACKYEFFECT({
  1177. Time = 25,
  1178. EffectType = "Sphere",
  1179. Size = VT(22, 22, 22),
  1180. Size2 = VT(85, 85, 85),
  1181. Transparency = 0,
  1182. Transparency2 = 1,
  1183. CFrame = CF(RING.Position),
  1184. MoveToPos = nil,
  1185. RotationX = 0,
  1186. RotationY = 0,
  1187. RotationZ = 0,
  1188. Material = "Neon",
  1189. Color = C3(1, 1, 1),
  1190. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1191. SoundPitch = MRANDOM(9, 12) / 10,
  1192. SoundVolume = 10
  1193. })
  1194. for e = 1, 3 do
  1195. WACKYEFFECT({
  1196. EffectType = "Wave",
  1197. Size = VT(25, 0, 25),
  1198. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1199. Transparency = 0,
  1200. Transparency2 = 1,
  1201. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1202. MoveToPos = nil,
  1203. RotationX = 0,
  1204. RotationY = 3,
  1205. RotationZ = 0,
  1206. Material = "Neon",
  1207. Color = C3(1, 1, 1),
  1208. SoundID = nil,
  1209. SoundPitch = nil,
  1210. SoundVolume = nil
  1211. })
  1212. WACKYEFFECT({
  1213. Time = 35,
  1214. EffectType = "Sphere",
  1215. Size = VT(22, 45, 22),
  1216. Size2 = VT(25, 45 + e * 75, 25),
  1217. Transparency = 0,
  1218. Transparency2 = 1,
  1219. CFrame = CF(RING.Position) * TURN,
  1220. MoveToPos = nil,
  1221. RotationX = 0,
  1222. RotationY = 0,
  1223. RotationZ = 0,
  1224. Material = "Neon",
  1225. Color = C3(1, 1, 1),
  1226. SoundID = nil,
  1227. SoundPitch = MRANDOM(9, 12) / 10,
  1228. SoundVolume = 10
  1229. })
  1230. end
  1231. wait(0.3)
  1232. DELET()
  1233. end))
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end))
  1239. Rooted = false
  1240. for i = 0, 0.2, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. DELET()
  1250. GYRO:remove()
  1251. ATTACK = false
  1252. Rooted = false
  1253. end
  1254. function Beam()
  1255. ATTACK = true
  1256. Rooted = false
  1257. local GYRO = IT("BodyGyro", RootPart)
  1258. GYRO.D = 20
  1259. GYRO.P = 4000
  1260. GYRO.MaxTorque = VT(0, 40000, 0)
  1261. local RING, MESH, DELET = MakeRing()
  1262. local POS = RootPart.Position + VT(0, 25, 0)
  1263. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1264. CreateSound(459523787, RING, 8, 1, false)
  1265. local BLASTS = {468991944, 468991990}
  1266. coroutine.resume(coroutine.create(function()
  1267. local E = 0
  1268. repeat
  1269. E = E + 5
  1270. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1271. Swait()
  1272. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. until ATTACK == false
  1280. GYRO:remove()
  1281. DELET()
  1282. end))
  1283. for i = 1, 50 do
  1284. Swait()
  1285. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1286. end
  1287. for i = 1, 25 do
  1288. Swait()
  1289. WACKYEFFECT({
  1290. Time = 15,
  1291. EffectType = "Sphere",
  1292. Size = VT(4, 4, 4),
  1293. Size2 = VT(0, 0, 0),
  1294. Transparency = 1,
  1295. Transparency2 = 0,
  1296. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1297. MoveToPos = RING.Position,
  1298. RotationX = 0,
  1299. RotationY = 0,
  1300. RotationZ = 0,
  1301. Material = "Neon",
  1302. Color = C3(1, 1, 1),
  1303. SoundID = nil,
  1304. SoundPitch = nil,
  1305. SoundVolume = nil
  1306. })
  1307. end
  1308. local LOOP = 0
  1309. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1310. MakeForm(BEAM, "Cyl")
  1311. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1312. repeat
  1313. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1314. if DISTANCE < 2000 then
  1315. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1316. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1317. ApplyAoE(Mouse.Hit.p, 35)
  1318. WACKYEFFECT({
  1319. Time = 35,
  1320. EffectType = "Sphere",
  1321. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1322. Size2 = VT(5, 75, 5),
  1323. Transparency = 0,
  1324. Transparency2 = 1,
  1325. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1326. MoveToPos = nil,
  1327. RotationX = 0,
  1328. RotationY = 0,
  1329. RotationZ = 0,
  1330. Material = "Neon",
  1331. Color = C3(1, 1, 1),
  1332. SoundID = nil,
  1333. SoundPitch = MRANDOM(9, 12) / 10,
  1334. SoundVolume = 10
  1335. })
  1336. Swait()
  1337. LOOP = LOOP + 1
  1338. end
  1339. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1340. coroutine.resume(coroutine.create(function()
  1341. for i = 1, 15 do
  1342. Swait()
  1343. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1344. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1345. end
  1346. BEAM:remove()
  1347. end))
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351. function Nuke()
  1352. ATTACK = true
  1353. Rooted = true
  1354. local CHARGE = false
  1355. local BLASTS = {468991944, 468991990}
  1356. coroutine.resume(coroutine.create(function()
  1357. repeat
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1365. until CHARGE == true
  1366. for i = 0, 0.4, 0.1 / Animation_Speed do
  1367. Swait()
  1368. WACKYEFFECT({
  1369. Time = 15,
  1370. EffectType = "Sphere",
  1371. Size = VT(60, 60, 60),
  1372. Size2 = VT(0, 0, 0),
  1373. Transparency = 1,
  1374. Transparency2 = 0.7,
  1375. CFrame = CF(RootPart.Position),
  1376. MoveToPos = nil,
  1377. RotationX = 0,
  1378. RotationY = 0,
  1379. RotationZ = 0,
  1380. Material = "Neon",
  1381. Color = C3(1, 1, 1),
  1382. SoundID = nil,
  1383. SoundPitch = nil,
  1384. SoundVolume = nil
  1385. })
  1386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. local POS = RootPart.Position
  1395. wait(0.2)
  1396. for i = 1, 5 do
  1397. WACKYEFFECT({
  1398. Time = 65,
  1399. EffectType = "Sphere",
  1400. Size = VT(2, 2, 2),
  1401. Size2 = VT(0, 0, 500),
  1402. Transparency = 1,
  1403. Transparency2 = 0,
  1404. CFrame = CF(POS),
  1405. MoveToPos = nil,
  1406. RotationX = MRANDOM(-2, 2),
  1407. RotationY = MRANDOM(-12, 12),
  1408. RotationZ = MRANDOM(-2, 2),
  1409. Material = "Neon",
  1410. Color = C3(1, 1, 1),
  1411. SoundID = nil,
  1412. SoundPitch = nil,
  1413. SoundVolume = nil
  1414. })
  1415. end
  1416. wait(1)
  1417. SHAKECAM(POS, 9999999999, 25, 25)
  1418. ApplyAoE(POS, 450)
  1419. WACKYEFFECT({
  1420. Time = 85,
  1421. EffectType = "Sphere",
  1422. Size = VT(120, 120, 120),
  1423. Size2 = VT(350, 350, 350),
  1424. Transparency = 0,
  1425. Transparency2 = 1,
  1426. CFrame = CF(POS),
  1427. MoveToPos = nil,
  1428. RotationX = 0,
  1429. RotationY = 0,
  1430. RotationZ = 0,
  1431. Material = "Neon",
  1432. Color = C3(1, 1, 1),
  1433. SoundID = nil,
  1434. SoundPitch = 1,
  1435. SoundVolume = 10
  1436. })
  1437. for i = 1, 20 do
  1438. WACKYEFFECT({
  1439. Time = 85,
  1440. EffectType = "Sphere",
  1441. Size = VT(120, 120, 120),
  1442. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1443. Transparency = 0.8,
  1444. Transparency2 = 1,
  1445. CFrame = CF(POS),
  1446. MoveToPos = nil,
  1447. RotationX = 0,
  1448. RotationY = 0,
  1449. RotationZ = 0,
  1450. Material = "Neon",
  1451. Color = C3(1, 1, 1),
  1452. SoundID = nil,
  1453. SoundPitch = 1,
  1454. SoundVolume = 10
  1455. })
  1456. WACKYEFFECT({
  1457. Time = 100,
  1458. EffectType = "Wave",
  1459. Size = VT(25, 2, 25),
  1460. Size2 = VT(400, 0, 400) * 1.2,
  1461. Transparency = 0,
  1462. Transparency2 = 1,
  1463. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1464. MoveToPos = nil,
  1465. RotationX = 0,
  1466. RotationY = 0,
  1467. RotationZ = 0,
  1468. Material = "Neon",
  1469. Color = C3(1, 1, 1),
  1470. SoundID = nil,
  1471. SoundPitch = nil,
  1472. SoundVolume = nil
  1473. })
  1474. end
  1475. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1476. for i = 1, 5 do
  1477. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1478. WACKYEFFECT({
  1479. Time = 120,
  1480. EffectType = "Wave",
  1481. Size = VT(150, 2, 150),
  1482. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1483. Transparency = 0,
  1484. Transparency2 = 1,
  1485. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1486. MoveToPos = nil,
  1487. RotationX = 0,
  1488. RotationY = 0,
  1489. RotationZ = 0,
  1490. Material = "Neon",
  1491. Color = C3(1, 1, 1),
  1492. SoundID = nil,
  1493. SoundPitch = nil,
  1494. SoundVolume = nil
  1495. })
  1496. end
  1497. end))
  1498. for i = 0, 1, 0.1 / Animation_Speed do
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. end
  1507. ATTACK = false
  1508. Rooted = false
  1509. end))
  1510. for i = 1, 30 do
  1511. wait(0.01)
  1512. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1513. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1514. if HITFLOOR then
  1515. ApplyAoE(HITPOS, 65)
  1516. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1517. WACKYEFFECT({
  1518. Time = 25,
  1519. EffectType = "Sphere",
  1520. Size = VT(22, 22, 22),
  1521. Size2 = VT(85, 85, 85),
  1522. Transparency = 0,
  1523. Transparency2 = 1,
  1524. CFrame = CF(HITPOS),
  1525. MoveToPos = nil,
  1526. RotationX = 0,
  1527. RotationY = 0,
  1528. RotationZ = 0,
  1529. Material = "Neon",
  1530. Color = C3(1, 1, 1),
  1531. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1532. SoundPitch = MRANDOM(9, 12) / 10,
  1533. SoundVolume = 10
  1534. })
  1535. for e = 1, 3 do
  1536. WACKYEFFECT({
  1537. EffectType = "Wave",
  1538. Size = VT(25, 0, 25),
  1539. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1540. Transparency = 0,
  1541. Transparency2 = 1,
  1542. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1543. MoveToPos = nil,
  1544. RotationX = 0,
  1545. RotationY = 3,
  1546. RotationZ = 0,
  1547. Material = "Neon",
  1548. Color = C3(1, 1, 1),
  1549. SoundID = nil,
  1550. SoundPitch = nil,
  1551. SoundVolume = nil
  1552. })
  1553. WACKYEFFECT({
  1554. Time = 35,
  1555. EffectType = "Sphere",
  1556. Size = VT(22, 45, 22),
  1557. Size2 = VT(25, 45 + e * 75, 25),
  1558. Transparency = 0,
  1559. Transparency2 = 1,
  1560. CFrame = CF(HITPOS) * TURN,
  1561. MoveToPos = nil,
  1562. RotationX = 0,
  1563. RotationY = 0,
  1564. RotationZ = 0,
  1565. Material = "Neon",
  1566. Color = C3(1, 1, 1),
  1567. SoundID = nil,
  1568. SoundPitch = MRANDOM(9, 12) / 10,
  1569. SoundVolume = 10
  1570. })
  1571. end
  1572. end
  1573. end
  1574. CHARGE = true
  1575. end
  1576. function MouseDown(Mouse)
  1577. if ATTACK == false then
  1578. end
  1579. end
  1580. function MouseUp(Mouse)
  1581. HOLD = false
  1582. end
  1583. function KeyDown(Key)
  1584. KEYHOLD = true
  1585. if Key == "z" and ATTACK == false then
  1586. Smite()
  1587. end
  1588. if Key == "b" and ATTACK == false then
  1589. Ravage()
  1590. end
  1591. if Key == "c" and ATTACK == false then
  1592. Earthquake()
  1593. end
  1594. if Key == "v" and ATTACK == false then
  1595. Beam()
  1596. end
  1597. if Key == "x" and ATTACK == false then
  1598. Nuke()
  1599. end
  1600. end
  1601. function KeyUp(Key)
  1602. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1603. KEYHOLD = false
  1604. end
  1605. end
  1606. Mouse.Button1Down:connect(function(NEWKEY)
  1607. MouseDown(NEWKEY)
  1608. end)
  1609. Mouse.Button1Up:connect(function(NEWKEY)
  1610. MouseUp(NEWKEY)
  1611. end)
  1612. Mouse.KeyDown:connect(function(NEWKEY)
  1613. KeyDown(NEWKEY)
  1614. end)
  1615. Mouse.KeyUp:connect(function(NEWKEY)
  1616. KeyUp(NEWKEY)
  1617. end)
  1618. function unanchor()
  1619. for _, c in pairs(Character:GetChildren()) do
  1620. if c:IsA("BasePart") and c ~= RootPart then
  1621. c.Anchored = false
  1622. end
  1623. end
  1624. if UNANCHOR == true then
  1625. RootPart.Anchored = false
  1626. else
  1627. RootPart.Anchored = true
  1628. end
  1629. end
  1630. Humanoid.Changed:connect(function(Jump)
  1631. if Jump == "Jump" and Disable_Jump == true then
  1632. Humanoid.Jump = false
  1633. end
  1634. end)
  1635. while true do
  1636. Swait()
  1637. Humanoid.HipHeight = 7
  1638. script.Parent = WEAPONGUI
  1639. ANIMATE.Parent = nil
  1640. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1641. v:Stop()
  1642. end
  1643. SINE = SINE + CHANGE / 2
  1644. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1645. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1646. if ATTACK == false then
  1647. if TORSOVELOCITY < 1 then
  1648. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. elseif TORSOVELOCITY > 1 then
  1655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. end
  1663. for WING = 1, #WINGS do
  1664. local STUFF = WINGS[WING]
  1665. local FEATHERS = STUFF[1]
  1666. local ACCEL = STUFF[2]
  1667. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1668. end
  1669. unanchor()
  1670. Humanoid.MaxHealth = 3000000
  1671. Humanoid.Health = 3000000
  1672. if Rooted == false then
  1673. Disable_Jump = false
  1674. Humanoid.WalkSpeed = Speed
  1675. elseif Rooted == true then
  1676. Disable_Jump = true
  1677. Humanoid.WalkSpeed = 0
  1678. end
  1679. for _, c in pairs(Character:GetChildren()) do
  1680. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1681. local hand = c:FindFirstChild'Handle'
  1682. if(hand)then
  1683. hand.Parent = Character
  1684. weldBetween(hand,Head)
  1685. end
  1686. c:destroy()
  1687. end
  1688. end
  1689. sick.Playing = true
  1690. sick.SoundId = "rbxassetid://1073318933"
  1691. sick.Looped = true
  1692. sick.Pitch = 1
  1693. sick.Volume = 3
  1694. if sick.Parent ~= Character then
  1695. sick = IT("Sound", Character)
  1696. end
  1697. Head.Color = C3(0,0,0)
  1698. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1699. ApplyAoE(Torso.Position, 12)
  1700. refit()
  1701. end
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