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Oct 30th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Delta\Documents\tf_closeencounters.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Delta\Documents\tf_closeencounters.vmf
  10. Brush 31511, Side 1: mirrored plane
  11. Brush 31511: FloatPlane: bad normal
  12. Side 2
  13. Texture: METAL/WALL019B
  14.  
  15.  
  16. ** Executing...
  17. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
  18. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters"
  19.  
  20. Valve Software - vvis.exe (Oct 14 2017)
  21. 4 threads
  22. reading c:\users\willem\documents\tf_closeencounters.bsp
  23. reading c:\users\willem\documents\tf_closeencounters.prt
  24. LoadPortals: couldn't read c:\users\willem\documents\tf_closeencounters.prt
  25.  
  26.  
  27. ** Executing...
  28. ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
  29. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Delta\Documents\tf_closeencounters"
  30.  
  31. Valve Software - vrad.exe SSE (Oct 14 2017)
  32.  
  33. Valve Radiosity Simulator
  34. 4 threads
  35. [Reading texlights from 'lights.rad']
  36. unknown light specifier type - lights
  37.  
  38. [56 texlights parsed from 'lights.rad']
  39.  
  40. Loading c:\users\delta\documents\tf_closeencounters.bsp
  41. No vis information, direct lighting only.
  42. Setting up ray-trace acceleration structure... Done (0.26 seconds)
  43. 2906 faces
  44. 3 degenerate faces
  45. 708775 square feet [102063632.00 square inches]
  46. 0 Displacements
  47. 0 Square Feet [0.00 Square Inches]
  48. sun extent from map=0.000000
  49. 10 direct lights
  50. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  51. Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
  52. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  53. FinalLightFace Done
  54. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  55. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  56. Writing leaf ambient...done
  57. Ready to Finish
  58.  
  59. Object names Objects/Maxobjs Memory / Maxmem Fullness
  60. ------------ --------------- --------------- --------
  61. models 2/1024 96/49152 ( 0.2%)
  62. brushes 415/8192 4980/98304 ( 5.1%)
  63. brushsides 2984/65536 23872/524288 ( 4.6%)
  64. planes 1352/65536 27040/1310720 ( 2.1%)
  65. vertexes 3374/65536 40488/786432 ( 5.1%)
  66. nodes 1587/65536 50784/2097152 ( 2.4%)
  67. texinfos 297/12288 21384/884736 ( 2.4%)
  68. texdata 23/2048 736/65536 ( 1.1%)
  69. dispinfos 0/0 0/0 ( 0.0%)
  70. disp_verts 0/0 0/0 ( 0.0%)
  71. disp_tris 0/0 0/0 ( 0.0%)
  72. disp_lmsamples 0/0 0/0 ( 0.0%)
  73. faces 2906/65536 162736/3670016 ( 4.4%)
  74. hdr faces 0/65536 0/3670016 ( 0.0%)
  75. origfaces 1440/65536 80640/3670016 ( 2.2%)
  76. leaves 1590/65536 50880/2097152 ( 2.4%)
  77. leaffaces 3742/65536 7484/131072 ( 5.7%)
  78. leafbrushes 707/65536 1414/131072 ( 1.1%)
  79. areas 2/256 16/2048 ( 0.8%)
  80. surfedges 19643/512000 78572/2048000 ( 3.8%)
  81. edges 11345/256000 45380/1024000 ( 4.4%)
  82. LDR worldlights 10/8192 880/720896 ( 0.1%)
  83. HDR worldlights 0/8192 0/720896 ( 0.0%)
  84. leafwaterdata 3/32768 36/393216 ( 0.0%)
  85. waterstrips 323/32768 3230/327680 ( 1.0%)
  86. waterverts 0/65536 0/786432 ( 0.0%)
  87. waterindices 4683/65536 9366/131072 ( 7.1%)
  88. cubemapsamples 0/1024 0/16384 ( 0.0%)
  89. overlays 0/512 0/180224 ( 0.0%)
  90. LDR lightdata [variable] 2660004/0 ( 0.0%)
  91. HDR lightdata [variable] 0/0 ( 0.0%)
  92. visdata [variable] 0/16777216 ( 0.0%)
  93. entdata [variable] 16106/393216 ( 4.1%)
  94. LDR ambient table 1590/65536 6360/262144 ( 2.4%)
  95. HDR ambient table 1590/65536 6360/262144 ( 2.4%)
  96. LDR leaf ambient 12959/65536 362852/1835008 (19.8%)
  97. HDR leaf ambient 1590/65536 44520/1835008 ( 2.4%)
  98. occluders 0/0 0/0 ( 0.0%)
  99. occluder polygons 0/0 0/0 ( 0.0%)
  100. occluder vert ind 0/0 0/0 ( 0.0%)
  101. detail props [variable] 1/12 ( 8.3%)
  102. static props [variable] 1/2780 ( 0.0%)
  103. pakfile [variable] 213043/0 ( 0.0%)
  104. physics [variable] 146369/4194304 ( 3.5%)
  105. physics terrain [variable] 2/1048576 ( 0.0%)
  106.  
  107. Level flags = 0
  108.  
  109. Total triangle count: 8076
  110. Writing c:\users\delta\documents\tf_closeencounters.bsp
  111. 8 seconds elapsed
  112.  
  113. ** Executing...
  114. ** Command: Copy File
  115. ** Parameters: "C:\Users\Delta\Documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
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