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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Delta\Documents\tf_closeencounters.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Delta\Documents\tf_closeencounters.vmf
- Brush 31511, Side 1: mirrored plane
- Brush 31511: FloatPlane: bad normal
- Side 2
- Texture: METAL/WALL019B
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "C:\Users\Willem\Documents\tf_closeencounters"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading c:\users\willem\documents\tf_closeencounters.bsp
- reading c:\users\willem\documents\tf_closeencounters.prt
- LoadPortals: couldn't read c:\users\willem\documents\tf_closeencounters.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Delta\Documents\tf_closeencounters"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\delta\documents\tf_closeencounters.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.26 seconds)
- 2906 faces
- 3 degenerate faces
- 708775 square feet [102063632.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 10 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 415/8192 4980/98304 ( 5.1%)
- brushsides 2984/65536 23872/524288 ( 4.6%)
- planes 1352/65536 27040/1310720 ( 2.1%)
- vertexes 3374/65536 40488/786432 ( 5.1%)
- nodes 1587/65536 50784/2097152 ( 2.4%)
- texinfos 297/12288 21384/884736 ( 2.4%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2906/65536 162736/3670016 ( 4.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1440/65536 80640/3670016 ( 2.2%)
- leaves 1590/65536 50880/2097152 ( 2.4%)
- leaffaces 3742/65536 7484/131072 ( 5.7%)
- leafbrushes 707/65536 1414/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 19643/512000 78572/2048000 ( 3.8%)
- edges 11345/256000 45380/1024000 ( 4.4%)
- LDR worldlights 10/8192 880/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 323/32768 3230/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4683/65536 9366/131072 ( 7.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2660004/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 16106/393216 ( 4.1%)
- LDR ambient table 1590/65536 6360/262144 ( 2.4%)
- HDR ambient table 1590/65536 6360/262144 ( 2.4%)
- LDR leaf ambient 12959/65536 362852/1835008 (19.8%)
- HDR leaf ambient 1590/65536 44520/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2780 ( 0.0%)
- pakfile [variable] 213043/0 ( 0.0%)
- physics [variable] 146369/4194304 ( 3.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8076
- Writing c:\users\delta\documents\tf_closeencounters.bsp
- 8 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Delta\Documents\tf_closeencounters.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\tf_closeencounters.bsp"
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