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- hey everybody final thoughts time for
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- Agri from designer Mike Keller who was
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- one of the co designers of lagron ha
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- game I did a run-through for four years
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- 00:00:08,339 --> 00:00:13,250
- ago that just absolutely floored me and
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- Jen it was such an amazing brilliant
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- economic style gyro and Mike is back
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- 00:00:16,199 --> 00:00:21,990
- with I mean I assume this is gonna be
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- his masterpiece I mean there is so much
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- 00:00:21,989 --> 00:00:28,589
- here this game is so big in ideas in
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- gameplay and just in physical board
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- 00:00:28,589 --> 00:00:32,278
- space it's absolutely ridiculous how
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- 00:00:30,539 --> 00:00:34,140
- much this gobbles up but that's because
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- there is so much you can do in this game
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- 00:00:34,140 --> 00:00:38,670
- I would not say that the board the
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- brilliantly lovely Illustrated board
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- from michael Menzel oh my gosh is such a
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- one of the nicest boards of the year
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- uh-huh is chock full of stuff but it
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- needs me because there's so much you can
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- 00:00:46,409 --> 00:00:51,359
- do this game is at its heart a sandbox
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- game there's a million things you want
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- to do there's a million different ways
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- 00:00:53,520 --> 00:00:58,320
- to do every one of those things you want
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- to do and success at this game is all
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- gonna be about who is best at navigating
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- all the crazy circuitous routes to get
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- done what you need to get done now I
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- 00:01:05,579 --> 00:01:09,179
- have actually in the past talked about
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- how gen I are generally not big fans of
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- sandbox games but I feel like I should
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- probably explain myself a little bit
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- more here um and I'll put my laptop away
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- because I'm not actually using this
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- right now regardless so a sandbox game
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- like say caverna that just says you know
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- what sit down and do whatever you want
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- come up with a strategy and see if you
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- can figure out how to do it will give
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- you a million different tools to
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- complete whatever strategy you want but
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- it's up to you to come up with it that
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- something doesn't sit well with me and
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- Jen the thing that's so sharp about this
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- is there is so much variable set up the
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- way the river gets populated every time
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- you play with such a radically different
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- assortment of notables who will give you
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- access to really cool gamebreaking
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- powers that you'll really push you in
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- different directions and make your
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- experience every time you play you're
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- gonna go so so differently um is such a
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- big big deal but then on top of that
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- these independent agents the merchant
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- and the Builder the way they just move
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- around with a die roll and they end up
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- creating all these you know
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- unpredictable opportunities you think
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- okay I know how I'm gonna do this I'm
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- gonna do this then this and this well
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- got the mover just moved over there the
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- Builder if I use him because I'll be
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- able to piggyback off of that I won't be
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- quite as efficient but that means I save
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- an action so I can do this other thing
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- 00:02:21,879 --> 00:02:28,210
- this game just makes your brain explode
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- with calculable probability paths of
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- 00:02:28,210 --> 00:02:33,430
- what is the smartest way to get stuff
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- done because unlike say well I mentioned
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- auricular career so I'll say Greek law
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- unlike a really really tight sharp razor
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- thin margin worker placement game like
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- Agricola where you know what there is
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- you know what you do and if you can't
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- get this one thing your whole plan falls
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- apart oh no now I gotta go and find some
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- other way to do that's never gonna
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- happen to you in this game because
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- 00:02:51,069 --> 00:02:54,849
- there's a million different get what you
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- need to do are you gonna chase upgrades
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- given you are you gonna chase notary's
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- to get away you need to do are you gonna
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- piggyback off the actions of other
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- players to get you to do well the things
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- 00:03:01,330 --> 00:03:06,520
- I am so impressed by in here is the
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- amount of player interaction so much
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- 00:03:06,520 --> 00:03:11,409
- interaction that is cool and positive as
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- opposed to oh look at ways I can destroy
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- you and steal all your stuff so many
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- 00:03:13,539 --> 00:03:17,469
- opportunities to piggyback off of other
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- players oh are you converting all your
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- wood into lumber all I think I'll
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- 00:03:19,360 --> 00:03:22,090
- piggyback off that too you'll get a
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- benefit I'll get a benefit I scratch
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- your back you scratch mine oh I really
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- need to go there's your guy there well
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- I'll tell you what I'll just go on ahead
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- and bump him and here's a little bit of
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- favor for you that favor is really gonna
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- help you down the road um really
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- wonderful beautiful gameplay in that
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- regard you know and so it becomes your
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- players just become your your opponents
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- 00:03:43,629 --> 00:03:48,189
- I should say become another cog in the
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- beautiful clockwork machine you're
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- trying to build from round to round to
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- figure out how to achieve your goals
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- those goals you know chosen from several
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- that were set out for you as part of set
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- up I'm really impressed by this game it
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- is it's a beautiful production the you
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- know that the big emperor's palace it
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- didn't have to be a nice plane you know
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- a rising plane with all the pieces that
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- have the little cut so they all still
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- align I say could've just been a flat
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- thing and you put some cubes on ah but
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- you know because the board is so big I I
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- can imagine they did that because
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- players at the other table and I'll be
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- able to see it so they had to kind of
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- raise it up because the game is so big I
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- just think it looks really nice it's a
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- very very evocative you know the way the
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- Emperor
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- it's on high on his throne of looking
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- down on everybody it helps the
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- atmosphere of the game that's it I will
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- say I know a lot of people complain
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- about the Emperor's Palace um that it's
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- a bit too rickety and fiddly I'll be
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- honest to us we didn't notice any
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- problems with you know accidentally
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- bumping the table anything falling over
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- but there is one thing if you're kind of
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- butters fingery and you're trying to go
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- and pick up your thing you might
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- inadvertently knock over somebody else's
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- pieces and that can be kind of obnoxious
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- because oh wait did I what work was I on
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- this line or this line that is kind of a
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- problem well I love the presentation I
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- just wish that instead of these kind of
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- long skinny pieces you put in there they
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- 00:05:05,740 --> 00:05:08,769
- were just little short squat pieces just
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- so they wouldn't fall over if I
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- accidentally bumped them with the with
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- my shirt sleeve or something like that a
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- minor complaint in what is otherwise a
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- really lovely presentation style but
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- getting back to the gameplay which is
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- really what makes this game special it's
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- it's again that wide open there are a
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- million different ways you could do
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- stuff but every time you decide how am I
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- going to go about achieving this goal
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- you're denying yourself the opportunity
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- to do other things and balancing all
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- that stuff is just it's an incredible
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- fun and wonderfully interactive puzzle
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- 00:05:38,168 --> 00:05:41,829
- bhangra and that's it folks thanks for
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- watching hope you have a very very nice
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- day talk to there so long goodbye
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