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sukyantei

(P5) Unused text/stuff ref sheet

Aug 21st, 2019
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  1. data.cpk\battle\event\script:
  2. 0066.bf - (battle) (Reiji) (JP)
  3. 0067.bf - (battle) (Reiji) (JP)
  4. 0281.bf - (battle - Norn and Oracle dialogue) (JP)
  5. 006C.bf - (battle - Ann) (JP)
  6. 030F.bf - (battle) (has untranslated Ryuji and Ann dialogue)(sometimes Reiji in other boss files, like 0316.bf)
  7.  
  8. data.cpk\battle\message:
  9. datCharaOrder.bmd - (in data\battle\message) (Reiji) (JP)
  10.  
  11. data.cpk\camp\chat:
  12. scriptChat_134.bf - (day before Festival: Ryuji asking you who do you want to see in a yukata the most: Ann or Makoto?) (JP)
  13.  
  14. data.cpk\field\npc:
  15. corp098.bf - (Ryuji, Ann, Yusuke, Makoto, Akechi in your room and early Ryuji maid event?) (has old social stats, Sex Appeal is at Kill With Eyes) (JP)
  16.  
  17. ps[x].cpk/field:
  18. fini_002_006.bf - (unused stealth tutorial: at school)
  19. fini_002_010.bf - (unused cutscene/dialogue) (Reiji) (JP)
  20. fini_151_019.bf - (Dummy save dialogue) - これまでの進行を記録しますか?[n]※途中セーブダミー処理(2014年末版)
  21. fini_152_002.bf - (アクションフラグの初期化を行いました。)
  22. fini_154_015.bf - (仮)決行日制作中のためボス戦までスキップ
  23.  
  24. fhit_003_002_01.bf - (DLC costume test) (EN)
  25. fhit_010_003_00.bf - (a NPC named Neighboring Cell/Toilet that gives you tips on fusing for the Twins' requests / battle tips) (text in JP)
  26. fhit_014_006_00.bf - (Interior Shop Numaya) (relates to unused furniture feature)
  27. fhit_157_003_00.bf - (unused dialogue?) (JP)
  28. fhit_193_023_00.bf - (仮)本来はここでバトルに遷移しますが[n]現状は未完成の為、スキップします。
  29.  
  30. object_hit fhit_152_002.bf - (door dialogue) (Reiji) (JP)
  31.  
  32. fbox150_002.bf - (treasure dialogue) (has Reiji) (JP)
  33.  
  34. ehit_105_101_00.bf - (NG+ text?) (EN)
  35. kfe701_101.pac
  36. ehit_701_101_00.bf - (old stats; Sex Appeal)
  37.  
  38. data.cpk/script/field:
  39. fscr0100_004_009.bf - (CATBED) (EN)
  40. fscr0100_004_109.bf - (NG+ dialogue) (EN)
  41. fscr0151_002_020.bf - (Gimmick_Door, temp text) (JP) (fscr0151_014_010.bf)
  42. fscr0151_002_115.bf - (D01_02_DOOR_LOCK, temp text) (JP)
  43. fscr0151_006_110.bf - (Mid boss, temp text) (JP)
  44. fscr0151_007_010.bf - ((仮)初めて塔に来たリアクション) (JP) (fscr0152_005_010.bf)
  45. fscr0151_007_020.bf - (D151_07_LOCK, temp text) (JP)
  46. fscr0151_007_020.bf - (D01_04_miniEV01, temp text) (JP)
  47. fscr0151_051_110.bf - ((仮)『危険度』の説明会話) (JP)
  48. fscr0152_000_000.bf - (>D01:古城(進行カウンタ0)エラー)
  49. fscr0152_001_150.bf - (has untranslated dialogue with temp messages) (EN,JP)
  50. fscr0152_005_105.bf - (untranslated dialogue with a rusted fence) (JP)
  51. fscr0152_005_110.bf - (D152_05_BAT) (JP)
  52. fscr0152_000_000.bf - (>D02:美術館(進行カウンタ0)エラー)
  53. fscr0153_000_010.bf - (temp Madarame safe room) (JP)
  54. fscr0153_012_100.bf - (temp) (JP)
  55. fscr0154_000_000.bf - (>D03:銀行(進行カウンタ0)エラー)
  56. fscr0154_000_010.bf - (temp Kaneshiro safe room) (JP)
  57. fscr0154_013_010.bf - (金庫の迷宮を見ながら会話) (JP)
  58. fscr0154_015_020.bf - (上空の銀行に移動する?) (JP)
  59. fscr0154_016_100.bf - (temp Kaneshino stuff) (JP)
  60. fscr0154_051_100.bf - (temp safe room text) (JP)
  61. fscr0155_000_000.bf - (>D04:ピラミッド(進行カウンタ0)エラー)
  62. fscr0155_000_010.bf - (temp Futaba safe room)
  63. fscr0155_001_130.bf - (an oasis) (Futaba palace) (JP)
  64. fscr0155_009_110.bf - ((仮)認知を改変したことにより、先に進むことができるようになった。)
  65. fscr0156_000_000.bf - (>D05:月面基地(進行カウンタ0)エラー)
  66. fscr0156_002_010.bf - (>リフトを使用する) (fscr0156_002_020.bf)
  67. fscr0156_007_020.bf - (moveEX01) (JP)
  68. fscr0157_000_000.bf - (>D06:カジノ(進行カウンタ0)エラー)
  69. fscr0159_000_000.bf - (>D07:豪華客船(進行カウンタ0)エラー)
  70. fscr0159_002_010.bf - (AREA_IN_EV)
  71. fscr0160_000_000.bf - (>D08:ラスダン(進行カウンタ0)エラー)
  72. fscr0160_007_100.bf - ((仮)メメントス化した渋谷を眺める
  73. fscr0161_009_110.bf - ((調整中)鍵を手に入れる)
  74. fscr0500_010_000.bf - (エラー!)
  75. fscr0500_150_010.bf - ((仮)竜司と話す)
  76. fscr1000_000_000.bf - (test cell phone menu) (has Yugo, Gunji, Hatake, Nishina) (JP)
  77. fscr1001_002_000.bf - (chat test) (Reiji) (JP)
  78. fscr2200_000_000.bf - (*Debug MSG (should not ever be displayed)
  79. fscr3020_010_000.bf - (Amazoness) (EN)
  80. fscr3040_010_000.bf - (CDs)
  81. fscr3030_001_000.bf - (diginity) (EN)
  82. fscr3050_001_000.bf - (clean room) (radio and balance ball) (EN, JP)
  83. fscr3130_000_000.bf - (manga and Perception) (EN)
  84. fscr3210_000_000.bf - (diginity) (EN)
  85. fscr3500_100_100.bf - (Kaitou playroom??? and Alpha ver. in text) and fscr3500_200_000.bf (JP)
  86. fscr5000_010_000.bf - (ref to "going to a palace at night") (EN)
  87. fscr5000_100_200.bf - (calling card tutorial) (JP)
  88. fscr5000_151_250.bf - (mentions of going to palace at night) (JP)
  89. fscr5000_200_130.bf - (convo with Ren, Ann, Ryuji, Morgana, and Yusuke about gun marksmanship) (EN)
  90.  
  91. data.cpk\battle\result:
  92. sysmsg0_br.bmd - (Shuffle Time - P4G leftover?) (but Skill Shift is new) (Reiji) (JP)
  93.  
  94. ps[x].cpk\facility:
  95. item.bf - (Gunji) (Alpha text) (JP)
  96. weapon.bf - (Hakate) (Alpha text) (JP)
  97.  
  98. data.cpk\event\e100:
  99. e102_001.bf - (convo with Sae) (answering Sae's question determines the game difficulty) (early difficulty selection) (JP)
  100.  
  101. data.cpk\event\e100\140:
  102. e145_002.bf - (early dialogue with Ann) (Saki) (JP)
  103.  
  104. data.cpk\event\e100\e160:
  105. e161_001.bmd - (early dialogue) (setting up a time to steal[morning, after school, nighttime]) (JP)
  106.  
  107. data.cpk\event\e100\e170:
  108. e171_001.bmd - (early convo) (talk of coming up with the phantom thieves monkier) (Fool Arcana was orginially "Ones Who Stand Up to Justice"/"World-Reforming Phantom Thieves") (Shiho's old name, Saki)(JP)
  109.  
  110. data.cpk\event\e100\e180:
  111. e183_001.bf - (has Alpha text and "World-Reforming Phantom Thieves") (JP)
  112. e189_099.bmd - (early Mishima confidant start, but with Igor) (JP)
  113.  
  114. data.cpk\event\e700\e760:
  115. e760_700.bf - (Tokyo Game Show dialogue with Morgana) (EN)
  116.  
  117. data.cpk\tutorial:
  118. scriptTutorial_daily_075.bf - (dummy tutorial line) same with scriptTutorial_daily_076.bf, scriptTutorial_daily_077.bf, scriptTutorial_daily_078.bf (EN)
  119.  
  120. data.cpk/init/facility.pak:
  121. datWeapon2Help.bmd - (weapon descriptions) (P4G leftover)
  122. datItem2Help.bmd - (room item description) (P4G leftover)
  123.  
  124.  
  125.  
  126. misc:
  127.  
  128. fldPanelCheck.pac - Chance!/Ambush texture made 2016/1/8
  129. p5_R1help.spd - texture made 2015/12/22 - unused skip label
  130.  
  131. (found in Catherine Full Body)
  132. Life Will Change - finalized 2016/4/25
  133. Last Surprise - finalized 2016/4/24
  134. Will Power - finalized 2016/4/14
  135. Victory - finalized 2015/5/18
  136.  
  137. Base.cpk\test\mizuno
  138. p5spr_test3.spd - early battle command
  139.  
  140. Base.cpk\test\sample
  141. sample.dds - Morning
  142.  
  143. old/alpha textures: Suminomiya/Shujin established in 1974
  144.  
  145. item.pak
  146. 隅の宮 - Suminomiya - Shujin's old name
  147.  
  148. weapon.pak
  149. codenames:
  150. JOKER
  151. REAPER
  152. MONA
  153. PAPILLION
  154. FOX
  155. QUEEN
  156. BLANK
  157. KARASU
  158.  
  159. arcana:
  160. THE FOOL
  161. THE CHARIOT
  162. THE MAGICIAN
  163. THE LOVERS
  164. THE EMPEROR
  165. THE HUGE PRIESTESS
  166. THE STRENGTH
  167. THE JUSTICE
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