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- data.cpk\battle\event\script:
- 0066.bf - (battle) (Reiji) (JP)
- 0067.bf - (battle) (Reiji) (JP)
- 0281.bf - (battle - Norn and Oracle dialogue) (JP)
- 006C.bf - (battle - Ann) (JP)
- 030F.bf - (battle) (has untranslated Ryuji and Ann dialogue)(sometimes Reiji in other boss files, like 0316.bf)
- data.cpk\battle\message:
- datCharaOrder.bmd - (in data\battle\message) (Reiji) (JP)
- data.cpk\camp\chat:
- scriptChat_134.bf - (day before Festival: Ryuji asking you who do you want to see in a yukata the most: Ann or Makoto?) (JP)
- data.cpk\field\npc:
- corp098.bf - (Ryuji, Ann, Yusuke, Makoto, Akechi in your room and early Ryuji maid event?) (has old social stats, Sex Appeal is at Kill With Eyes) (JP)
- ps[x].cpk/field:
- fini_002_006.bf - (unused stealth tutorial: at school)
- fini_002_010.bf - (unused cutscene/dialogue) (Reiji) (JP)
- fini_151_019.bf - (Dummy save dialogue) - これまでの進行を記録しますか?[n]※途中セーブダミー処理(2014年末版)
- fini_152_002.bf - (アクションフラグの初期化を行いました。)
- fini_154_015.bf - (仮)決行日制作中のためボス戦までスキップ
- fhit_003_002_01.bf - (DLC costume test) (EN)
- fhit_010_003_00.bf - (a NPC named Neighboring Cell/Toilet that gives you tips on fusing for the Twins' requests / battle tips) (text in JP)
- fhit_014_006_00.bf - (Interior Shop Numaya) (relates to unused furniture feature)
- fhit_157_003_00.bf - (unused dialogue?) (JP)
- fhit_193_023_00.bf - (仮)本来はここでバトルに遷移しますが[n]現状は未完成の為、スキップします。
- object_hit fhit_152_002.bf - (door dialogue) (Reiji) (JP)
- fbox150_002.bf - (treasure dialogue) (has Reiji) (JP)
- ehit_105_101_00.bf - (NG+ text?) (EN)
- kfe701_101.pac
- ehit_701_101_00.bf - (old stats; Sex Appeal)
- data.cpk/script/field:
- fscr0100_004_009.bf - (CATBED) (EN)
- fscr0100_004_109.bf - (NG+ dialogue) (EN)
- fscr0151_002_020.bf - (Gimmick_Door, temp text) (JP) (fscr0151_014_010.bf)
- fscr0151_002_115.bf - (D01_02_DOOR_LOCK, temp text) (JP)
- fscr0151_006_110.bf - (Mid boss, temp text) (JP)
- fscr0151_007_010.bf - ((仮)初めて塔に来たリアクション) (JP) (fscr0152_005_010.bf)
- fscr0151_007_020.bf - (D151_07_LOCK, temp text) (JP)
- fscr0151_007_020.bf - (D01_04_miniEV01, temp text) (JP)
- fscr0151_051_110.bf - ((仮)『危険度』の説明会話) (JP)
- fscr0152_000_000.bf - (>D01:古城(進行カウンタ0)エラー)
- fscr0152_001_150.bf - (has untranslated dialogue with temp messages) (EN,JP)
- fscr0152_005_105.bf - (untranslated dialogue with a rusted fence) (JP)
- fscr0152_005_110.bf - (D152_05_BAT) (JP)
- fscr0152_000_000.bf - (>D02:美術館(進行カウンタ0)エラー)
- fscr0153_000_010.bf - (temp Madarame safe room) (JP)
- fscr0153_012_100.bf - (temp) (JP)
- fscr0154_000_000.bf - (>D03:銀行(進行カウンタ0)エラー)
- fscr0154_000_010.bf - (temp Kaneshiro safe room) (JP)
- fscr0154_013_010.bf - (金庫の迷宮を見ながら会話) (JP)
- fscr0154_015_020.bf - (上空の銀行に移動する?) (JP)
- fscr0154_016_100.bf - (temp Kaneshino stuff) (JP)
- fscr0154_051_100.bf - (temp safe room text) (JP)
- fscr0155_000_000.bf - (>D04:ピラミッド(進行カウンタ0)エラー)
- fscr0155_000_010.bf - (temp Futaba safe room)
- fscr0155_001_130.bf - (an oasis) (Futaba palace) (JP)
- fscr0155_009_110.bf - ((仮)認知を改変したことにより、先に進むことができるようになった。)
- fscr0156_000_000.bf - (>D05:月面基地(進行カウンタ0)エラー)
- fscr0156_002_010.bf - (>リフトを使用する) (fscr0156_002_020.bf)
- fscr0156_007_020.bf - (moveEX01) (JP)
- fscr0157_000_000.bf - (>D06:カジノ(進行カウンタ0)エラー)
- fscr0159_000_000.bf - (>D07:豪華客船(進行カウンタ0)エラー)
- fscr0159_002_010.bf - (AREA_IN_EV)
- fscr0160_000_000.bf - (>D08:ラスダン(進行カウンタ0)エラー)
- fscr0160_007_100.bf - ((仮)メメントス化した渋谷を眺める
- fscr0161_009_110.bf - ((調整中)鍵を手に入れる)
- fscr0500_010_000.bf - (エラー!)
- fscr0500_150_010.bf - ((仮)竜司と話す)
- fscr1000_000_000.bf - (test cell phone menu) (has Yugo, Gunji, Hatake, Nishina) (JP)
- fscr1001_002_000.bf - (chat test) (Reiji) (JP)
- fscr2200_000_000.bf - (*Debug MSG (should not ever be displayed)
- fscr3020_010_000.bf - (Amazoness) (EN)
- fscr3040_010_000.bf - (CDs)
- fscr3030_001_000.bf - (diginity) (EN)
- fscr3050_001_000.bf - (clean room) (radio and balance ball) (EN, JP)
- fscr3130_000_000.bf - (manga and Perception) (EN)
- fscr3210_000_000.bf - (diginity) (EN)
- fscr3500_100_100.bf - (Kaitou playroom??? and Alpha ver. in text) and fscr3500_200_000.bf (JP)
- fscr5000_010_000.bf - (ref to "going to a palace at night") (EN)
- fscr5000_100_200.bf - (calling card tutorial) (JP)
- fscr5000_151_250.bf - (mentions of going to palace at night) (JP)
- fscr5000_200_130.bf - (convo with Ren, Ann, Ryuji, Morgana, and Yusuke about gun marksmanship) (EN)
- data.cpk\battle\result:
- sysmsg0_br.bmd - (Shuffle Time - P4G leftover?) (but Skill Shift is new) (Reiji) (JP)
- ps[x].cpk\facility:
- item.bf - (Gunji) (Alpha text) (JP)
- weapon.bf - (Hakate) (Alpha text) (JP)
- data.cpk\event\e100:
- e102_001.bf - (convo with Sae) (answering Sae's question determines the game difficulty) (early difficulty selection) (JP)
- data.cpk\event\e100\140:
- e145_002.bf - (early dialogue with Ann) (Saki) (JP)
- data.cpk\event\e100\e160:
- e161_001.bmd - (early dialogue) (setting up a time to steal[morning, after school, nighttime]) (JP)
- data.cpk\event\e100\e170:
- e171_001.bmd - (early convo) (talk of coming up with the phantom thieves monkier) (Fool Arcana was orginially "Ones Who Stand Up to Justice"/"World-Reforming Phantom Thieves") (Shiho's old name, Saki)(JP)
- data.cpk\event\e100\e180:
- e183_001.bf - (has Alpha text and "World-Reforming Phantom Thieves") (JP)
- e189_099.bmd - (early Mishima confidant start, but with Igor) (JP)
- data.cpk\event\e700\e760:
- e760_700.bf - (Tokyo Game Show dialogue with Morgana) (EN)
- data.cpk\tutorial:
- scriptTutorial_daily_075.bf - (dummy tutorial line) same with scriptTutorial_daily_076.bf, scriptTutorial_daily_077.bf, scriptTutorial_daily_078.bf (EN)
- data.cpk/init/facility.pak:
- datWeapon2Help.bmd - (weapon descriptions) (P4G leftover)
- datItem2Help.bmd - (room item description) (P4G leftover)
- misc:
- fldPanelCheck.pac - Chance!/Ambush texture made 2016/1/8
- p5_R1help.spd - texture made 2015/12/22 - unused skip label
- (found in Catherine Full Body)
- Life Will Change - finalized 2016/4/25
- Last Surprise - finalized 2016/4/24
- Will Power - finalized 2016/4/14
- Victory - finalized 2015/5/18
- Base.cpk\test\mizuno
- p5spr_test3.spd - early battle command
- Base.cpk\test\sample
- sample.dds - Morning
- old/alpha textures: Suminomiya/Shujin established in 1974
- item.pak
- 隅の宮 - Suminomiya - Shujin's old name
- weapon.pak
- codenames:
- JOKER
- REAPER
- MONA
- PAPILLION
- FOX
- QUEEN
- BLANK
- KARASU
- arcana:
- THE FOOL
- THE CHARIOT
- THE MAGICIAN
- THE LOVERS
- THE EMPEROR
- THE HUGE PRIESTESS
- THE STRENGTH
- THE JUSTICE
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