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- Ignis, the Flamekeeper
- Agility Ranged
- Nuker Carry
- Tags: Skillshot CooldownManipulation ItemScaling SpellScaling Magical AOE Burst DOT Stun MoveSlow AttackSlow Channeling Passive Shield AttackModifier Pos1 Pos2 Pos3 Pos4
- Playstyle: An item-centric, spell-spamming carry that plays a little bit like an Agility Tinker/Lina hybrid
- Lore: Another pupil of the Dragonflame Magus who taught Lina. Was entrusted with guarding the eternal Dragonflame at their temple's heart, but after everyone else in the order was struck down (by Sven?) decided to absorb the flame to protect it and exact his vengeance.
- Appearance: A hovering flame mage whose skin is engulfed in flames, like a living flame, dripping liquid magma and emiting a halo of blue-purple flames. The color of the flames he emits changes and the flames intensify when he casts abilities, glowing a deep crimson during his scepter ability Dragonflame Communion and perhaps with an Arcana cosmetic to turn all of his flames blue.
- Rework Goals (v0.3.0): Deliver more on the carry/agility tinker concept while getting rid of the clunky aspects of the W and its cast time reduction — Enkindle, the new passive, makes the hero exciting if slightly RNG to play in lane. The original vision was to have 3 skillshots so to achieve this, replaced the old shard with a talent that does something similar and added a new skillshot ability as the Aghs Shard. Now the hero has a more interesting power curve and better mirrors Lina in some key ways, while also doubling down on the cooldown reduction part of his kit, which should hopefully be fun to build around.
- # Overview
- Q: Magma Lance
- Flings a short-range projectile at the target point that stuns and deals damage in a small radius around the first enemy hit.
- W: Enkindle
- Killing a creep with a spell or item has a chance to restore a portion of its cooldown and restore mana equal to a portion of its manacost. Killing an enemy hero has a guaranteed chance to proc this effect. Also passively gives bonus spell amplification against low health targets.
- E: Conflagration
- Releases a series of burning waves in the target direction, with each wave placing a stacking damage over time, movement speed and attack speed slow on enemies.
- R: Flame Eater
- When Flamekeeper takes or deals spell damage, reduces the cooldowns of all spells and items by a small amount. Each time this effect triggers, Flamekeeper also gains a stacking shield that blocks a flat amount of physical damage. Flame Eater can be activated to gain bonus damage equal to a portion of your current shield and cleave your damage to nearby enemies each attack.
- Shard: (new ability) D: Pyroclasm
- Charges a giant fireball that grows larger and deals more damage the longer you channel, releasing the fireball toward the target point when channeling ends.
- Scepter: (new ability) F: Dragonflame Communion
- Channels to unleash a series of Conflagration waves spiraling outward in all directions.
- # Attributes
- Str: 21 + 2
- Agi: 24 + 3.2
- Int: 23 + 3
- Attack Range: 475
- Projectile Speed: 1000
- Movement Speed: 295
- Turn Rate: 0.7s
- Vision: 1800/800
- BAT: 1.7
- Base Damage: 28-34 (52-58 damage at level 1)
- Base Armor: 0 (4 armor at level 1)
- Attack Time: 0.4 + 0.32s
- # Talents
- Lvl 10: +30% Enkindle Low Health
- Lvl 10: +175 Magma Lance Cast Range
- Lvl 15: Enkindle Reduces Cast Time 50%
- Lvl 15: +100 Magma Lance Radius
- Lvl 20: Flame Eater +20% Shield as Damage
- Lvl 20: +3 Magma Lance Charges
- Lvl 25: -1.5s Flame Eater Trigger Cooldown
- Lvl 25: Conflagration Pierces Spell Immunity
- # Abilities
- Q: MAGMA LANCE target point, magical
- Flings a short-range projectile at the target point that stuns and deals damage in a small radius around the first enemy hit.
- Cast Time: 0.3 + 0.3s
- Cast Range: 500 (talent: 675)
- Projectile Range: 600 (talent: 775)
- Projectile Radius: 75
- Projectile Speed: 750
- Damage: 110/185/260/335
- Damage/Stun Radius: 100 (talent: 200)
- Stun Duration: 0.8/1.0/1.2/1.4s
- Number of Charges: 0 (shard: 3)
- Charge Replenish Time: 0 (shard: 11/10/9/8s)
- [BKB2] Blocked by enemy spell immunity
- <cd> 11/10/9/8s (talent: 0) <mana> 65/70/75/80
- Notes:
- * Increases to cast range also increase Magma Lance's max travel range.
- W: ENKINDLE passive
- Killing a creep with a spell or item has a chance to restore a portion of its cooldown and restore mana equal to a portion of its manacost. Killing an enemy hero has a guaranteed chance to proc this effect. Also passively gives bonus spell amplification against low health targets.
- Creep Kill Chance: 50/60/70/80%
- Hero Kill Chance: 100%
- Cooldown Restored: 50/60/70/80%
- Manacost Restored: 50/60/70/80%
- Bonus Spell Amp Against Enemies Below Max Health: 40% (talent: 70%)
- Low Health Bonus Spell Amp: 16/24/32/40%
- Bonus Cast Time Reduction: 0 (talent: 50%)
- [Break] Disabled by break
- Notes:
- * With multiple Magma Lance charges, Enkindle procs restore a portion of one charge each, not a portion of all charges.
- * Each spell can proc Enkindle multiple times with no internal cooldown.
- * Only effects the spell or item that deals the final last hit of damage, not your others.
- * Uses Pseudo Random RNG rather than true random.
- * With the level 15 Enkindle Reduces Cast Time 50% talent, proccing Enkindle with a spell or item reduces the cast time of your next cast of that spell/item by 50% (does not stack with itself). This cast time reduction also reduces the duration of your channeling times for the effected spells/items (your E, D and F). Note that the only item with a cast time that would be currently effected is Meteor Hammer (Midas doesn't count as dealing damage for these purposes, but is effected by Flame Eater).
- E: CONFLAGRATION target point, magical
- Releases a series of burning waves in the target direction, with each wave placing a stacking damage over time, movement speed slow and attack speed slow on enemies.
- Cast Time: 0.6 + 0.3s
- Cast Range: 1000/1200/1400/1600
- Number of Waves: 3
- Wave Speed: 600/700/800/900
- Wave Width: 360/400/440/480
- Wave Max Distance: 1200/1400/1600/1800
- Wave Duration: 2s
- Damage per Second per Wave: 16/20/24/28
- Move Speed Slow per Wave: 12/16/20/24%
- Attack Speed Slow per Wave: 10/20/30/40
- Slow/Damage Duration: 6s
- [BKB2] Blocked by spell immunity (talent: pierces spell immunity)
- <cd> 16s <mana> 90/100/110/120
- Notes:
- * Each wave releases after 0.2s of the cast time has elapsed.
- * An enemy hit by all 3 waves takes 288/360/432/504 magical damage over ~6 seconds, and is slowed by up to 36/48/60/72% movement speed and up to -30/60/90/120 attack speed.
- R: FLAME EATER ultimate, target enemy, passive, magical
- When Flamekeeper takes or deals spell damage, reduces the cooldowns of all spells and items by a small amount. Each time this effect triggers, Flamekeeper also gains a stacking shield that blocks a flat amount of physical damage. Flame Eater can be activated to gain bonus damage equal to a portion of your current shield and cleave your damage to nearby enemies each attack.
- Cooldown Reduction per Trigger: 6/8/10%
- Shield per Trigger: 60/90/120
- Shield Duration: 40s
- Trigger Cooldown: 2s (talent: 0.5s)
- Current Shield as Bonus Damage per Attack: 20% (talent: 40%)
- Attack Cleave Damage: 100%
- Attack Cleave Radius: 150/175/200
- [Break] Cooldown reduction, gaining shield, and active are all disabled by break [Purge2] Shield cannot be purged by enemy dispels [BKB1] Bonus damage is blocked by spell immunity, but triggering the effect when dealing damage to Flamekeeper is not
- <cd> 0s <mana> 60/75/90 per attack
- Notes:
- * Flame Eater behaves like an attack modifier/orb effect, meaning you can toggle alt-R to auto-cast or click R directly on an enemy to 'orb walk'.
- * Flame Eater's cooldown reduction effects both spells and items, with no exceptions for BKB, Refresher, Midas, etc.
- * Sources of spell damage from items can also trigger Flame Eater (Maelstrom, Radiance, Dagon, Shiva's, etc).
- * The bonus magical damage from attacking with Flame Eater active counts as a separate instance of damage from the attack itself and can trigger Flame Eater's cooldown reduction effect.
- D: PYROCLASM target point, channeling, magical
- (Unlocked with Aghanim's Shard)
- Charges a giant fireball that grows larger and deals more damage the longer you channel, releasing the fireball toward the target point when channeling ends.
- Cast Range: 1200
- Projectile Range: 1200
- Base Projectile Radius: 150
- Max Projectile Radius: 300
- Projectile Speed: 600
- Max Channeling Duration: 3s
- Base Damage: 300
- Max Damage: 600
- Base Blast Radius: 300
- Max Blast Radius: 500
- [BKB2] Blocked by spell immunity
- <cd> 40s <mana> 160
- Notes:
- * The projectile also deals its damage to enemies it passes through.
- * The fireball explodes in a radius between 300 and 500 based on the duration channeled, dealing 300 damage in a 300 radius if channeling ends immediately and 600 damage in a 500 radius if channeled for 3 seconds. The projectile travels to the target point regardless of any terrain or enemies it passes through.
- * Replaces with a 'Launch Pyroclasm' sub-ability while active, or can launch early by pressing Stop.
- F: DRAGONFLAME COMMUNION no target, channeling, magical
- (Unlocked with Aghanim's Scepter)
- Channels to unleash a series of Conflagration waves spiraling outward in all directions.
- Total Channel Time: 0.8/1/1.2s
- Wave Cast Interval: 0.2s
- Number of Waves: 4/5/6
- [BKB2] Blocked by spell immunity (talent: pierces spell immunity)
- <cd> 80s <mana> 320
- Notes:
- * The ring of waves travels outward for 2s at 600/700/800/900 units per second based on Conflagration's level, reaching a max radius of 1200/1400/1600/1800. The waves roughly cover alternating 30 degree arcs and are emitted in a counter-clockwise spiral.
- * An enemy hit by all 4/5/6 waves (with level 4 Conflagration) takes 672/840/1008 magical damage over ~6 seconds, and is slowed by 96/120/144% movement speed and -160/200/240 attack speed.
- # Changelog
- # 0.3.2
- * Flame Eater reworked to instead cleave your full attack damage to enemies in radius and instead of consuming shield now gives bonus damage to attacks equal to 20% of your current shield (up to +40% with talent)
- * Flame Eater now has 150/175/200 cleave radius baseline and instead of a level 20 talent granting splash radius has Flame Eater +20% Shield as Damage
- * Increased Flame Eater manacost per attack from 30/40/50 to 60/75/90
- * Flame Eater Shield can no longer be dispeled by enemies
- * Magma Lance base radius increased from 75 to 100, level 20 radius talent moved to level 15 and reduced to +100 radius
- * Increased the manacosts of Pyroclasm from 140 to 160 and Dragonflame Communion from 280 to 320
- # 0.3.1 (thanks to DotaConcepts discord @ sernyx johnmegaman amonkira)
- * Magma Lance cast time reduced from 0.6 + 0.3s to 0.3 + 0.3s
- * Conflagration cast time reduced from 0.9 + 0.4s to 0.6 + 0.3s
- * Conflagration fire wave speed increased from 400 to 600/700/800/900, wave duration rescaled from 2/2.5/3/3.5s to 2s, wave max distance from 800/1000/1200/1400 to 1200/1400/1600/1800 and cast range from 600/800/1000/1200 to 1000/1200/1400/1600
- * Conflagration (and by extention Dragonflame Communion) damage per second reduced from 16/24/32/40 to 16/20/24/28, and duration per stack increased from 4s to 6s (total damage slightly increased)
- * Conflagration manacost increased from 90/95/100/105 to 90/100/110/120
- * Flame Eater shield per trigger increased from 30/45/60 to 60/90/120, shield stack duration from 20/30/40s to 40s, and max shield per attack from 90/180/300 to 60/180/360
- * All new base attributes and growths: Strength 21 + 2, Agility 24 + 3.2, Intelligence 23 + 3 (with base damage and armor changed to keep armor and damage at level 1 the same)
- * Improved Aghs Scepter spell Dragonflame Communion: no longer has a delay before releasing the first wave, also reduced channel duration per wave from 0.3 to 0.2s (overall channel from 3.6s to 1.2s)
- # 0.3.0
- * Renamed Q, Flame Lance, to Magma Lance
- * Replaced W, Flamekeeper's Focus, with a new passive, Enkindle, which gives a chance to reset spell and item cooldowns when killing a creep and restore a portion of their manacost, guaranteed against heroes, and gives bonus spell amp against low health enemies
- * Replaced the old shard (hold to fire up to 4 lances) with a level 20 +3 Magma Lance Charges talent, and added a new Shard (new ability) D: Pyroclasm — charges a fireball that grows larger and deals more damage the longer you channel, releasing the fireball toward the target point after a max channeling duration.
- * Added level 10 +30% Enkindle Low Health, added level 15 Enkindle Reduces Cast Time 50%, and moved the +175 Magma Lance Cast Range talent to level 10; these replaced the +8% Manacost Reduction and +20 Movement Speed talents
- * Replaced the +1s Magma Lance talent with +125 Magma Lance Radius, and rescaled Magma Lance stun duration from 1s to 0.8/1/1.2/1.4s
- * Changed Flame Eater attacks to have a manacost per attack rather than no manacost, and added a level 15 talent to add +150 radius splash damage
- * Increased Flame Eater cooldown reduction from 6/7/8% to 6/8/10%
- * Changed Flame Eater attack scaling: instead of 20% shield per attack, has a max of 90/180/300 shield consumed as damage per attack; reduced duration per stack from 40/60/80s to 20/30/40s, but increased shield per stack from 20/40/60 to 30/45/60
- * Increased Conflagration cooldown from 16/14/12/10s to 16s
- * Reduced attack animation from 0.5 + 0.35s to 0.4 + 0.32s
- * Rewritten/updated lore and appearance
- * A bunch of other ninja nerfs since this page went live
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