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- First compile log after first phase of map expansion (15% of map expansion compete) (default compile settings):
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\materials
- Loading c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2 deathmatch\hl2mp\gameinfo.txt
- Patching WVT material: maps/dm_basebunker/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/dm_basebunker/nature/blenddirtmud01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 2982 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1637041 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11703 texinfos to 7350
- Reduced 646 texdatas to 567 (31919 bytes to 28617)
- Writing c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.bsp
- Wrote ZIP buffer, estimated size 6146287, actual size 6073981
- 6 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker"
- Valve Software - vvis.exe (Jun 14 2017)
- 4 threads
- reading c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.bsp
- reading c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.prt
- 653 portalclusters
- 1644 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 858 visible clusters (1.23%)
- Total clusters visible: 69689
- Average clusters visible: 106
- Building PAS...
- Average clusters audible: 365
- visdatasize:75921 compressed from 114928
- writing c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp" "c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.bsp
- Setting up ray-trace acceleration structure... Done (5.46 seconds)
- 15472 faces
- 4 degenerate faces
- 179861 square feet [25900006.00 square inches]
- 40 Displacements
- 1753 Square Feet [252470.83 Square Inches]
- 15468 patches before subdivision
- 331830 patches after subdivision
- 235 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (72)
- transfers 41320324, max 1107
- transfer lists: 315.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(496875, 192786, 56300)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(100951, 38857, 10058)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(19620, 7216, 1651)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4234, 1521, 313)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(963, 327, 62)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(238, 77, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(66, 20, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(20, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0680 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 1 of 1 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 17/1024 816/49152 ( 1.7%)
- brushes 4331/8192 51972/98304 (52.9%)
- brushsides 44834/65536 358672/524288 (68.4%)
- planes 38886/65536 777720/1310720 (59.3%)
- vertexes 27226/65536 326712/786432 (41.5%)
- nodes 1645/65536 52640/2097152 ( 2.5%)
- texinfos 7350/12288 529200/884736 (59.8%)
- texdata 567/2048 18144/65536 (27.7%)
- dispinfos 40/0 7040/0 ( 0.0%)
- disp_verts 2904/0 58080/0 ( 0.0%)
- disp_tris 4544/0 9088/0 ( 0.0%)
- disp_lmsamples 76464/0 76464/0 ( 0.0%)
- faces 15472/65536 866432/3670016 (23.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12360/65536 692160/3670016 (18.9%)
- leaves 1663/65536 53216/2097152 ( 2.5%)
- leaffaces 19007/65536 38014/131072 (29.0%)
- leafbrushes 6496/65536 12992/131072 ( 9.9%)
- areas 17/256 136/2048 ( 6.6%)
- surfedges 127039/512000 508156/2048000 (24.8%)
- edges 77973/256000 311892/1024000 (30.5%)
- LDR worldlights 235/8192 20680/720896 ( 2.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1753/32768 17530/327680 ( 5.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 37524/65536 75048/131072 (57.3%)
- cubemapsamples 55/1024 880/16384 ( 5.4%)
- overlays 163/512 57376/180224 (31.8%)
- LDR lightdata [variable] 14622632/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 75921/16777216 ( 0.5%)
- entdata [variable] 247371/393216 (62.9%)
- LDR ambient table 1663/65536 6652/262144 ( 2.5%)
- HDR ambient table 1663/65536 6652/262144 ( 2.5%)
- LDR leaf ambient 4918/65536 137704/1835008 ( 7.5%)
- HDR leaf ambient 1663/65536 46564/1835008 ( 2.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/3124 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/120388 ( 0.0%)
- pakfile [variable] 6073981/0 ( 0.0%)
- physics [variable] 1637041/4194304 (39.0%)
- physics terrain [variable] 9570/1048576 ( 0.9%)
- Level flags = 0
- Total triangle count: 45744
- Writing c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.bsp
- 2 minutes, 6 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\level design\maps\basebunker_old\dm_basebunker\dm_basebunker.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\maps\dm_basebunker.bsp"
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