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it unlocks many cool features!
- im tested with it:
- serverlist.java
- for (GameServerInfo gsi : GameServerTable.getInstance().getRegisteredGameServers().values())
- {
- if (gsi.getStatus() == ServerStatus.STATUS_GM_ONLY && client.getAccessLevel() > 0)
- {
- // Server is GM-Only but you've got GM Status
- addServer("IP ADDRESS", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId());
- gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId()+1);
- }
- else if (gsi.getStatus() != ServerStatus.STATUS_GM_ONLY)
- {
- // Server is not GM-Only
- addServer("IP ADDRESS MAIN", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId());
- addServer("PROXY IP ADDRESS", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId()+1);
- }
- else
- {
- // Server's GM-Only and you've got no GM-Status
- addServer(client.usesInternalIP() ? gsi.getInternalHost() : gsi.getExternalHost(), gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), gsi.isShowingBrackets(), gsi.isShowingClock(), ServerStatus.STATUS_DOWN, gsi.getId());
- }
- }
- i tested it with FailOver IP , idk its same like proxy or no :D
- And in server network configs use where u can `*`
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