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May 12th, 2011
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  1. <Catalog>
  2.     <CAbilEffectTarget id="EMP">
  3.         <FinishTime index="0" value="0.0625"/>
  4.         <UninterruptibleArray index="Prep" value="1"/>
  5.         <UninterruptibleArray index="Finish" value="1"/>
  6.     </CAbilEffectTarget>
  7.     <CAbilEffectTarget id="250mmStrikeCannons">
  8.         <Cost index="0">
  9.             <Vital index="Energy" value="150"/>
  10.         </Cost>
  11.         <CmdButtonArray index="Execute" DefaultButtonFace="250mmStrikeCannons" Requirements="UseStrikeCannons">
  12.             <Flags index="ShowInGlossary" value="1"/>
  13.         </CmdButtonArray>
  14.     </CAbilEffectTarget>
  15.     <CAbilMerge id="ArchonWarp">
  16.         <Flags index="IgnoreUnitCost" value="1"/>
  17.         <Info Time="12">
  18.             <Resource index="Minerals" value="0"/>
  19.             <Resource index="Vespene" value="0"/>
  20.         </Info>
  21.     </CAbilMerge>
  22.     <CAbilResearch id="BarracksTechLabResearch">
  23.         <InfoArray index="Research1" Time="170" Upgrade="Stimpack">
  24.             <Resource index="Minerals" value="100"/>
  25.             <Resource index="Vespene" value="100"/>
  26.         </InfoArray>
  27.         <InfoArray index="Research2" Time="110" Upgrade="ShieldWall">
  28.             <Resource index="Minerals" value="100"/>
  29.             <Resource index="Vespene" value="100"/>
  30.         </InfoArray>
  31.         <InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades">
  32.             <Resource index="Minerals" value="50"/>
  33.             <Resource index="Vespene" value="50"/>
  34.         </InfoArray>
  35.     </CAbilResearch>
  36.     <CAbilTrain id="BarracksTrain">
  37.         <InfoArray index="Train2" Time="45">
  38.             <Unit index="0" value="Reaper"/>
  39.         </InfoArray>
  40.     </CAbilTrain>
  41.     <CAbilEffectTarget id="CalldownMULE">
  42.         <Flags index="Transient" value="1"/>
  43.     </CAbilEffectTarget>
  44.     <CAbilEffectTarget id="Corruption">
  45.         <TargetFilters index="0" value="Visible;Player,Ally,Neutral,Structure,Missile,Stasis,Dead,Invulnerable"/>
  46.         <Range index="0" value="6"/>
  47.         <Cost index="0">
  48.             <Vital index="Energy" value="0"/>
  49.             <Cooldown TimeStart="45" TimeUse="45"/>
  50.         </Cost>
  51.     </CAbilEffectTarget>
  52.     <CAbilResearch id="CyberneticsCoreResearch">
  53.         <InfoArray index="Research7" Time="160" Upgrade="WarpGateResearch"/>
  54.         <InfoArray index="Research10" Time="80" Upgrade="haltech">
  55.             <Resource index="Minerals" value="100"/>
  56.             <Resource index="Vespene" value="100"/>
  57.         </InfoArray>
  58.     </CAbilResearch>
  59.     <CAbilResearch id="EngineeringBayResearch">
  60.         <InfoArray index="Research1" Time="80" Upgrade="HiSecAutoTracking">
  61.             <Resource index="Minerals" value="100"/>
  62.             <Resource index="Vespene" value="100"/>
  63.             <Button DefaultButtonFace="ResearchHiSecAutoTracking" State="Restricted" Requirements="LearnTerranDefenseRangeBonus">
  64.                 <Flags index="ShowInGlossary" value="1"/>
  65.             </Button>
  66.         </InfoArray>
  67.         <InfoArray index="Research2" Time="140" Upgrade="TerranBuildingArmor">
  68.             <Resource index="Minerals" value="150"/>
  69.             <Resource index="Vespene" value="150"/>
  70.             <Button DefaultButtonFace="UpgradeBuildingArmorLevel1" State="Restricted" Requirements="LearnTerranBuildingArmor">
  71.                 <Flags index="ShowInGlossary" value="1"/>
  72.             </Button>
  73.         </InfoArray>
  74.     </CAbilResearch>
  75.     <CAbilBuild id="FactoryAddOns"/>
  76.     <CAbilResearch id="FactoryTechLabResearch">
  77.         <InfoArray index="Research3" Time="110" Upgrade="StrikeCannons">
  78.             <Resource index="Minerals" value="150"/>
  79.             <Resource index="Vespene" value="150"/>
  80.             <Button DefaultButtonFace="ResearchStrikeCannons" Requirements="LearnStrikeCannons">
  81.                 <Flags index="ShowInGlossary" value="1"/>
  82.             </Button>
  83.         </InfoArray>
  84.     </CAbilResearch>
  85.     <CAbilTrain id="FactoryTrain"/>
  86.     <CAbilEffectTarget id="Feedback">
  87.         <TargetFilters index="0" value="CanHaveEnergy,Visible,HasEnergy;Self,Player,Ally,Neutral,Missile,Stasis,Dead,Hidden,Invulnerable"/>
  88.     </CAbilEffectTarget>
  89.     <CAbilResearch id="FleetBeaconResearch">
  90.         <InfoArray index="Research1" Time="0" Upgrade="">
  91.             <Resource index="Minerals" value="0"/>
  92.             <Resource index="Vespene" value="0"/>
  93.             <Button DefaultButtonFace="" State="Available" Requirements="">
  94.                 <Flags index="ShowInGlossary" value="0"/>
  95.             </Button>
  96.         </InfoArray>
  97.     </CAbilResearch>
  98.     <CAbilEffectTarget id="Frenzy">
  99.         <Cost index="0">
  100.             <Vital index="Energy" value="25"/>
  101.         </Cost>
  102.     </CAbilEffectTarget>
  103.     <CAbilTrain id="GatewayTrain">
  104.         <InfoArray index="Train1" Time="38">
  105.             <Unit index="0" value="Zealot"/>
  106.         </InfoArray>
  107.         <InfoArray index="Train6" Time="37">
  108.             <Unit index="0" value="Sentry"/>
  109.         </InfoArray>
  110.     </CAbilTrain>
  111.     <CAbilResearch id="InfestationPitResearch">
  112.         <InfoArray index="Research4" Time="110" Upgrade="NeuralParasite">
  113.             <Resource index="Minerals" value="150"/>
  114.             <Resource index="Vespene" value="150"/>
  115.             <Button DefaultButtonFace="ResearchNeuralParasite" Requirements="LearnNeuralParasite">
  116.                 <Flags index="ShowInGlossary" value="1"/>
  117.             </Button>
  118.         </InfoArray>
  119.     </CAbilResearch>
  120.     <CAbilResearch id="LairResearch">
  121.         <InfoArray index="Research2" Time="60" Upgrade="overlordspeed">
  122.             <Resource index="Minerals" value="100"/>
  123.             <Resource index="Vespene" value="100"/>
  124.         </InfoArray>
  125.     </CAbilResearch>
  126.     <CAbilTrain id="LarvaTrain">
  127.         <InfoArray index="Train8" Time="35">
  128.             <Button DefaultButtonFace="" Requirements="HaveBanelingNest"/>
  129.             <Unit index="0" removed="1"/>
  130.         </InfoArray>
  131.     </CAbilTrain>
  132.     <CAbilEffectTarget id="MULERepair">
  133.         <RangeSlop value="0.2"/>
  134.     </CAbilEffectTarget>
  135.     <CAbilResearch id="MercCompoundResearch">
  136.         <InfoArray index="Research4" Time="100" Upgrade="ReaperSpeed">
  137.             <Resource index="Minerals" value="50"/>
  138.             <Resource index="Vespene" value="50"/>
  139.         </InfoArray>
  140.     </CAbilResearch>
  141.     <CAbilEffectTarget id="NeuralParasite">
  142.         <Range index="0" value="9"/>
  143.         <Cost index="0">
  144.             <Vital index="Energy" value="100"/>
  145.         </Cost>
  146.         <TargetFilters index="0" value="Visible;Self,Player,Ally,Neutral,Structure,Heroic,Stasis,Invulnerable"/>
  147.         <CmdButtonArray index="Execute" DefaultButtonFace="NeuralParasite" Requirements="UseNeuralParasite">
  148.             <Flags index="ShowInGlossary" value="1"/>
  149.         </CmdButtonArray>
  150.     </CAbilEffectTarget>
  151.     <CAbilBuild id="ProtossBuild">
  152.         <InfoArray index="Build5" Unit="Forge" Time="45"/>
  153.     </CAbilBuild>
  154.     <CAbilEffectTarget id="PsiStorm">
  155.         <Cost index="0">
  156.             <Vital index="Energy" value="75"/>
  157.             <Cooldown TimeUse="2"/>
  158.         </Cost>
  159.     </CAbilEffectTarget>
  160.     <CAbilEffectTarget id="Repair">
  161.         <RangeSlop value="0.2"/>
  162.     </CAbilEffectTarget>
  163.     <CAbilTrain id="RoboticsFacilityTrain">
  164.         <InfoArray index="Train4" Time="55">
  165.             <Unit index="0" value="Immortal"/>
  166.         </InfoArray>
  167.     </CAbilTrain>
  168.     <CAbilEffectTarget id="ScannerSweep">
  169.         <Flags index="Transient" value="1"/>
  170.     </CAbilEffectTarget>
  171.     <CAbilEffectInstant id="SalvageBunkerRefund">
  172.         <Cost index="0">
  173.             <Resource index="Minerals" value="-75"/>
  174.         </Cost>
  175.     </CAbilEffectInstant>
  176.     <CAbilEffectTarget id="SeekerMissile">
  177.         <Range index="0" value="6"/>
  178.     </CAbilEffectTarget>
  179.     <CAbilEffectInstant id="SpawnChangeling">
  180.         <Cost index="0">
  181.             <Vital index="Energy" value="50"/>
  182.         </Cost>
  183.     </CAbilEffectInstant>
  184.     <CAbilMorphPlacement id="SpineCrawlerRoot">
  185.         <InfoArray index="0" Unit="SpineCrawler" CollideRange="0">
  186.             <SectionArray index="Abils">
  187.                 <DurationArray index="Delay" value="12"/>
  188.             </SectionArray>
  189.             <SectionArray index="Actor">
  190.                 <DurationArray index="Duration" value="12"/>
  191.             </SectionArray>
  192.             <SectionArray index="Stats">
  193.                 <DurationArray index="Delay" value="12"/>
  194.             </SectionArray>
  195.         </InfoArray>
  196.     </CAbilMorphPlacement>
  197.     <CAbilTrain id="StargateTrain">
  198.         <InfoArray index="Train1" Time="35" Effect="WarpInEffect">
  199.             <Unit index="0" value="Phoenix"/>
  200.         </InfoArray>
  201.     </CAbilTrain>
  202.     <CAbilTrain id="StarportTrain">
  203.         <InfoArray index="Train4" Time="90">
  204.             <Unit index="0" value="Battlecruiser"/>
  205.         </InfoArray>
  206.     </CAbilTrain>
  207.     <CAbilEffectTarget id="SupplyDrop">
  208.         <Flags index="Transient" value="1"/>
  209.     </CAbilEffectTarget>
  210.     <CAbilResearch id="TemplarArchivesResearch">
  211.         <InfoArray index="Research1" Time="0" Upgrade="">
  212.             <Resource index="Minerals" value="0"/>
  213.             <Resource index="Vespene" value="0"/>
  214.             <Charge Link="Abil/##id##"/>
  215.             <Cooldown Link="Abil/##id##"/>
  216.             <Button DefaultButtonFace="" State="Available" Requirements="">
  217.                 <Flags index="ShowInGlossary" value="0"/>
  218.             </Button>
  219.         </InfoArray>
  220.     </CAbilResearch>
  221.     <CAbilBuild id="TerranBuild">
  222.         <InfoArray index="Build4" Unit="Barracks" Time="60">
  223.             <Button DefaultButtonFace="Barracks" State="Suppressed" Requirements="HaveSupplyDepot"/>
  224.         </InfoArray>
  225.         <InfoArray index="Build7" Unit="Bunker" Time="40"/>
  226.         <InfoArray index="Build13" Unit="" Time="50">
  227.             <Button DefaultButtonFace="" State="Suppressed" Requirements="HaveBarracks"/>
  228.         </InfoArray>
  229.         <InfoArray index="Build16" Unit="FusionCore" Time="65"/>
  230.     </CAbilBuild>
  231.     <CAbilEffectTarget id="TimeWarp">
  232.         <Flags index="Transient" value="1"/>
  233.     </CAbilEffectTarget>
  234.     <CAbilWarpTrain id="WarpGateTrain">
  235.         <InfoArray index="Train1" Time="5" Unit="Zealot">
  236.             <Cooldown Link="WarpGateTrain" TimeUse="28"/>
  237.         </InfoArray>
  238.     </CAbilWarpTrain>
  239.     <CAbilBuild id="ZergBuild">
  240.         <InfoArray index="Build2" Unit="" Time="15">
  241.             <Button DefaultButtonFace=""/>
  242.         </InfoArray>
  243.     </CAbilBuild>
  244. </Catalog>
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