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  1.  
  2. version:
  3.  
  4. # This is the current version of Towny. Please do not edit.
  5.  
  6. version: 0.91.1.0
  7.  
  8. # This is for showing the changelog on updates. Please do not edit.
  9.  
  10. last_run_version: 0.91.1.0
  11.  
  12. # Minimum required version of CraftBukkit. Please do not edit.
  13.  
  14. bukkit_version: '2918'
  15.  
  16.  
  17.  
  18. # The language file you wish to use
  19.  
  20. language: english.yml
  21.  
  22.  
  23.  
  24. ############################################################
  25.  
  26. # +------------------------------------------------------+ #
  27.  
  28. # | Permission nodes | #
  29.  
  30. # +------------------------------------------------------+ #
  31.  
  32. ############################################################
  33.  
  34.  
  35.  
  36. # Possible permission nodes
  37.  
  38. #
  39.  
  40. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  41.  
  42. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  43.  
  44. # towny.top : User can access the command towny top
  45.  
  46. # towny.town.* : User has access to all town permission nodes.
  47.  
  48. # towny.town.new :User is able to create a town
  49.  
  50. # towny.town.delete :User is able to delete their town
  51.  
  52. # towny.town.claim : User is able to expand his town with /town claim
  53.  
  54. # towny.town.plot : User is able to use the /plot commands
  55.  
  56. # towny.town.resident : User is able to join towns upon invite.
  57.  
  58. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  59.  
  60. # towny.town.toggle.pvp
  61.  
  62. # towny.town.toggle.public
  63.  
  64. # towny.town.toggle.explosions
  65.  
  66. # towny.town.toggle.fire
  67.  
  68. # towny.town.toggle.mobs
  69.  
  70. # towny.nation.* : User has access to all town permission nodes.
  71.  
  72. # towny.nation.new :User is able to create a nation
  73.  
  74. # towny.nation.delete :User is able to delete their nation (if king)
  75.  
  76. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  77.  
  78. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  79.  
  80. # towny.wild.*: User is able to build/destroy in wild regardless.
  81.  
  82. # towny.wild.build
  83.  
  84. # towny.wild.destroy
  85.  
  86. # towny.wild.switch
  87.  
  88. # towny.wild.item_use
  89.  
  90. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  91.  
  92. # towny.wild.build.[block id]
  93.  
  94. # towny.wild.destroy.[block id]
  95.  
  96. # towny.wild.switch.[block id]
  97.  
  98. # towny.wild.item_use.[block id]
  99.  
  100. #
  101.  
  102. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  103.  
  104. # towny.claimed.build : User can build in all towns.
  105.  
  106. # towny.claimed.destroy : User can destroy in all towns.
  107.  
  108. # towny.claimed.switch : User can switch in all towns.
  109.  
  110. # towny.claimed.item_use : User can use use items in all towns.
  111.  
  112. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  113.  
  114. # towny.claimed.alltown.build.[block id]
  115.  
  116. # towny.claimed.alltown.destroy.[block id]
  117.  
  118. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  119.  
  120. # towny.claimed.alltown.item_use.[block id]
  121.  
  122. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  123.  
  124. # towny.claimed.owntown.build.[block id]
  125.  
  126. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  127.  
  128. # towny.claimed.owntown.switch.[block id]
  129.  
  130. # towny.claimed.owntown.item_use.[block id]
  131.  
  132. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  133.  
  134. # towny.claimed.townowned.build.[block id]
  135.  
  136. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  137.  
  138. # towny.claimed.townowned.switch.[block id]
  139.  
  140. # towny.claimed.townowned.item_use.[block id]
  141.  
  142. #
  143.  
  144. # towny.town.spawn.*: Grants all Spawn travel nodes
  145.  
  146. # towny.town.spawn.town : Ability to spawn to your own town.
  147.  
  148. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  149.  
  150. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  151.  
  152. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  153.  
  154. #
  155.  
  156. # these will be moved to permissions nodes at a later date
  157.  
  158. permissions: ''
  159.  
  160.  
  161.  
  162. ############################################################
  163.  
  164. # +------------------------------------------------------+ #
  165.  
  166. # | Town and Nation levels | #
  167.  
  168. # +------------------------------------------------------+ #
  169.  
  170. ############################################################
  171.  
  172.  
  173.  
  174. levels:
  175.  
  176.  
  177.  
  178. # default Town levels.
  179.  
  180. town_level:
  181.  
  182. - numResidents: 0
  183.  
  184. namePostfix: ' Ruins'
  185.  
  186. mayorPrefix: 'Spirit '
  187.  
  188. namePrefix: ''
  189.  
  190. mayorPostfix: ''
  191.  
  192. townBlockLimit: 1
  193.  
  194. upkeepModifier: 1.0
  195.  
  196. - numResidents: 1
  197.  
  198. namePostfix: ' (Settlement)'
  199.  
  200. mayorPrefix: 'Hermit '
  201.  
  202. namePrefix: ''
  203.  
  204. mayorPostfix: ''
  205.  
  206. townBlockLimit: 16
  207.  
  208. upkeepModifier: 1.0
  209.  
  210. - numResidents: 2
  211.  
  212. namePostfix: ' (Hamlet)'
  213.  
  214. mayorPrefix: 'Chief '
  215.  
  216. namePrefix: ''
  217.  
  218. mayorPostfix: ''
  219.  
  220. townBlockLimit: 32
  221.  
  222. upkeepModifier: 1.0
  223.  
  224. - numResidents: 6
  225.  
  226. namePostfix: ' (Village)'
  227.  
  228. mayorPrefix: 'Baron Von '
  229.  
  230. namePrefix: ''
  231.  
  232. mayorPostfix: ''
  233.  
  234. townBlockLimit: 96
  235.  
  236. upkeepModifier: 1.0
  237.  
  238. - numResidents: 10
  239.  
  240. namePostfix: ' (Town)'
  241.  
  242. mayorPrefix: 'Viscount '
  243.  
  244. namePrefix: ''
  245.  
  246. mayorPostfix: ''
  247.  
  248. townBlockLimit: 160
  249.  
  250. upkeepModifier: 1.0
  251.  
  252. - numResidents: 14
  253.  
  254. namePostfix: ' (Large Town)'
  255.  
  256. mayorPrefix: 'Count Von '
  257.  
  258. namePrefix: ''
  259.  
  260. mayorPostfix: ''
  261.  
  262. townBlockLimit: 224
  263.  
  264. upkeepModifier: 1.0
  265.  
  266. - numResidents: 20
  267.  
  268. namePostfix: ' (City)'
  269.  
  270. mayorPrefix: 'Earl '
  271.  
  272. namePrefix: ''
  273.  
  274. mayorPostfix: ''
  275.  
  276. townBlockLimit: 320
  277.  
  278. upkeepModifier: 1.0
  279.  
  280. - numResidents: 24
  281.  
  282. namePostfix: ' (Large City)'
  283.  
  284. mayorPrefix: 'Duke '
  285.  
  286. namePrefix: ''
  287.  
  288. mayorPostfix: ''
  289.  
  290. townBlockLimit: 384
  291.  
  292. upkeepModifier: 1.0
  293.  
  294. - numResidents: 28
  295.  
  296. namePostfix: ' (Metropolis)'
  297.  
  298. mayorPrefix: 'Lord '
  299.  
  300. namePrefix: ''
  301.  
  302. mayorPostfix: ''
  303.  
  304. townBlockLimit: 448
  305.  
  306. upkeepModifier: 1.0
  307.  
  308.  
  309.  
  310. # default Nation levels.
  311.  
  312. nation_level:
  313.  
  314. - kingPostfix: ''
  315.  
  316. numResidents: 0
  317.  
  318. namePostfix: ' (Nation)'
  319.  
  320. townBlockLimitBonus: 10
  321.  
  322. namePrefix: 'Land of '
  323.  
  324. capitalPostfix: ''
  325.  
  326. upkeepModifier: 1.0
  327.  
  328. kingPrefix: 'Leader '
  329.  
  330. capitalPrefix: ''
  331.  
  332. nationTownUpkeepModifier: 1.0
  333.  
  334. - kingPostfix: ''
  335.  
  336. numResidents: 10
  337.  
  338. namePostfix: ' (Nation)'
  339.  
  340. townBlockLimitBonus: 20
  341.  
  342. namePrefix: 'Federation of '
  343.  
  344. capitalPostfix: ''
  345.  
  346. upkeepModifier: 1.0
  347.  
  348. kingPrefix: 'Count '
  349.  
  350. capitalPrefix: ''
  351.  
  352. nationTownUpkeepModifier: 1.0
  353.  
  354. - kingPostfix: ''
  355.  
  356. numResidents: 20
  357.  
  358. namePostfix: ' (Nation)'
  359.  
  360. townBlockLimitBonus: 40
  361.  
  362. namePrefix: 'Dominion of '
  363.  
  364. capitalPostfix: ''
  365.  
  366. upkeepModifier: 1.0
  367.  
  368. kingPrefix: 'Duke '
  369.  
  370. capitalPrefix: ''
  371.  
  372. nationTownUpkeepModifier: 1.0
  373.  
  374. - kingPostfix: ''
  375.  
  376. numResidents: 30
  377.  
  378. namePostfix: ' (Nation)'
  379.  
  380. townBlockLimitBonus: 60
  381.  
  382. namePrefix: 'Kingdom of '
  383.  
  384. capitalPostfix: ''
  385.  
  386. upkeepModifier: 1.0
  387.  
  388. kingPrefix: 'King '
  389.  
  390. capitalPrefix: ''
  391.  
  392. nationTownUpkeepModifier: 1.0
  393.  
  394. - kingPostfix: ''
  395.  
  396. numResidents: 40
  397.  
  398. namePostfix: ' Empire'
  399.  
  400. townBlockLimitBonus: 100
  401.  
  402. namePrefix: 'The '
  403.  
  404. capitalPostfix: ''
  405.  
  406. upkeepModifier: 1.0
  407.  
  408. kingPrefix: 'Emperor '
  409.  
  410. capitalPrefix: ''
  411.  
  412. nationTownUpkeepModifier: 1.0
  413.  
  414. - kingPostfix: ''
  415.  
  416. numResidents: 60
  417.  
  418. namePostfix: ' Realm'
  419.  
  420. townBlockLimitBonus: 140
  421.  
  422. namePrefix: 'The '
  423.  
  424. capitalPostfix: ''
  425.  
  426. upkeepModifier: 1.0
  427.  
  428. kingPrefix: 'God Emperor '
  429.  
  430. capitalPrefix: ''
  431.  
  432. nationTownUpkeepModifier: 1.0
  433.  
  434.  
  435.  
  436. ############################################################
  437.  
  438. # +------------------------------------------------------+ #
  439.  
  440. # | Town Claim/new defaults | #
  441.  
  442. # +------------------------------------------------------+ #
  443.  
  444. ############################################################
  445.  
  446.  
  447.  
  448. town:
  449.  
  450. # Default public status of the town (used for /town spawn)
  451.  
  452. default_public: 'true'
  453.  
  454. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  455.  
  456. default_open: 'false'
  457.  
  458. # Default tax settings for new towns.
  459.  
  460. default_taxes:
  461.  
  462. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  463.  
  464. tax: '0.0'
  465.  
  466. # Default amount of shop tax of a new town.
  467.  
  468. shop_tax: '0.0'
  469.  
  470. # Default amount of embassy tax of a new town.
  471.  
  472. embassy_tax: '0.0'
  473.  
  474. # Default amount for town's plottax costs.
  475.  
  476. plot_tax: '0.0'
  477.  
  478. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  479.  
  480. taxpercentage: 'false'
  481.  
  482. # Limits the maximum amount of bonus blocks a town can buy.
  483.  
  484. max_purchased_blocks: '50'
  485.  
  486. # maximum number of plots any single resident can own
  487.  
  488. max_plots_per_resident: '100'
  489.  
  490. # Maximum number of towns allowed on the server.
  491.  
  492. town_limit: '3000'
  493.  
  494.  
  495.  
  496. # Minimum number of plots any towns plot must be from the next town's own plots.
  497.  
  498. # This will prevent town encasement to a certain degree.
  499.  
  500. min_plot_distance_from_town_plot: '5'
  501.  
  502.  
  503.  
  504. # Minimum number of plots any towns home plot must be from the next town.
  505.  
  506. # This will prevent someone founding a town right on your doorstep
  507.  
  508. min_distance_from_town_homeblock: '5'
  509.  
  510.  
  511.  
  512. # Maximum distance between homblocks.
  513.  
  514. # This will force players to build close together.
  515.  
  516. max_distance_between_homeblocks: '0'
  517.  
  518.  
  519.  
  520. # The maximum townblocks available to a town is (numResidents * ratio).
  521.  
  522. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  523.  
  524. town_block_ratio: '8'
  525.  
  526. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  527.  
  528. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  529.  
  530. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  531.  
  532. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  533.  
  534. town_block_size: '16'
  535.  
  536.  
  537.  
  538.  
  539.  
  540. ############################################################
  541.  
  542. # +------------------------------------------------------+ #
  543.  
  544. # | Default new world settings | #
  545.  
  546. # +------------------------------------------------------+ #
  547.  
  548. ############################################################
  549.  
  550.  
  551.  
  552. # These flags are only used at the initial setup of a new world.
  553.  
  554.  
  555.  
  556. # Once Towny is running each world can be altered from within game
  557.  
  558. # using '/townyworld toggle'
  559.  
  560.  
  561.  
  562. new_world_settings:
  563.  
  564. # Default for new worlds to have towny enabled.
  565.  
  566. using_towny: 'true'
  567.  
  568.  
  569.  
  570. pvp:
  571.  
  572. # Set if PVP is enabled in this world
  573.  
  574. world_pvp: 'true'
  575.  
  576. # force_pvp_on is a global flag and overrides any towns flag setting
  577.  
  578. force_pvp_on: 'false'
  579.  
  580.  
  581.  
  582. mobs:
  583.  
  584. # world_monsters_on is a global flag setting per world.
  585.  
  586. world_monsters_on: 'true'
  587.  
  588. # force_town_monsters_on is a global flag and overrides any towns flag setting
  589.  
  590. force_town_monsters_on: 'false'
  591.  
  592.  
  593.  
  594. explosions:
  595.  
  596. # Allow explosions in this world
  597.  
  598. world_explosions_enabled: 'true'
  599.  
  600. # force_explosions_on is a global flag and overrides any towns flag setting
  601.  
  602. force_explosions_on: 'false'
  603.  
  604.  
  605.  
  606. fire:
  607.  
  608. # Allow fire to be lit and spread in this world.
  609.  
  610. world_firespread_enabled: 'true'
  611.  
  612. # force_fire_on is a global flag and overrides any towns flag setting
  613.  
  614. force_fire_on: 'false'
  615.  
  616.  
  617.  
  618. # Prevent Endermen from picking up and placing blocks.
  619.  
  620. enderman_protect: 'true'
  621.  
  622. # Disable players trampling crops
  623.  
  624. disable_player_crop_trampling: 'true'
  625.  
  626. # Disable creatures trampling crops
  627.  
  628. disable_creature_crop_trampling: 'true'
  629.  
  630.  
  631.  
  632. # World management settings to deal with un/claiming plots
  633.  
  634. plot_management:
  635.  
  636.  
  637.  
  638. block_delete:
  639.  
  640. enabled: 'true'
  641.  
  642. # These items will be deleted upon a plot being unclaimed
  643.  
  644. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  645.  
  646.  
  647.  
  648. mayor_plotblock_delete:
  649.  
  650. enabled: 'true'
  651.  
  652. # These items will be deleted upon a mayor using /plot clear
  653.  
  654. # To disable deleting replace the current entries with NONE.
  655.  
  656. mayor_plot_delete: WALL_SIGN,SIGN_POST
  657.  
  658.  
  659.  
  660. revert_on_unclaim:
  661.  
  662. # *** WARNING***
  663.  
  664. # If this is enabled any town plots which become unclaimed will
  665.  
  666. # slowly be reverted to a snapshot taken before the plot was claimed.
  667.  
  668. #
  669.  
  670. # Regeneration will only work if the plot was
  671.  
  672. # claimed under version 0.76.2, or
  673.  
  674. # later with this feature enabled
  675.  
  676. #
  677.  
  678. # If you allow players to break/build in the wild the snapshot will
  679.  
  680. # include any changes made before the plot was claimed.
  681.  
  682. enabled: 'true'
  683.  
  684. speed: 1s
  685.  
  686. # These block types will NOT be regenerated
  687.  
  688. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  689.  
  690.  
  691.  
  692. wild_revert_on_mob_explosion:
  693.  
  694. # Enabling this will slowly regenerate holes created in the
  695.  
  696. # wilderness by monsters exploding.
  697.  
  698. enabled: 'true'
  699.  
  700. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  701.  
  702. delay: 20s
  703.  
  704.  
  705.  
  706.  
  707.  
  708. ############################################################
  709.  
  710. # +------------------------------------------------------+ #
  711.  
  712. # | Global town settings | #
  713.  
  714. # +------------------------------------------------------+ #
  715.  
  716. ############################################################
  717.  
  718.  
  719.  
  720. global_town_settings:
  721.  
  722. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  723.  
  724. friendly_fire: 'true'
  725.  
  726. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  727.  
  728. health_regen:
  729.  
  730. speed: 3s
  731.  
  732. enable: 'true'
  733.  
  734. # Allow towns to claim outposts (a townblock not connected to town).
  735.  
  736. allow_outposts: 'true'
  737.  
  738. # Allow the use of /town spawn
  739.  
  740. allow_town_spawn: 'true'
  741.  
  742. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  743.  
  744. allow_town_spawn_travel: 'true'
  745.  
  746. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  747.  
  748. allow_town_spawn_travel_nation: 'true'
  749.  
  750. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  751.  
  752. allow_town_spawn_travel_ally: 'true'
  753.  
  754. # If non zero it delays any spawn request by x seconds.
  755.  
  756. teleport_warmup_time: '0'
  757.  
  758. # Respawn the player at his town spawn point when he/she dies
  759.  
  760. town_respawn: 'false'
  761.  
  762. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  763.  
  764. town_respawn_same_world_only: 'false'
  765.  
  766. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  767.  
  768. # Allowed options: unclaimed,enemy,neutral
  769.  
  770. prevent_town_spawn_in: enemy
  771.  
  772. # Enables the [~Home] message.
  773.  
  774. # If false it will make it harder for enemies to find the home block during a war
  775.  
  776. show_town_notifications: 'true'
  777.  
  778. # The required number of residents in a town to join a nation
  779.  
  780. # If the number is 0, towns will not require a certain amount of residents to join a nation
  781.  
  782. required_number_residents_join_nation: '0'
  783.  
  784. # The required number of residents in a town to create a nation
  785.  
  786. # If the number is 0, towns will not require a certain amount of residents to create a nation
  787.  
  788. required_number_residents_create_nation: '0'
  789.  
  790. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  791.  
  792. refund_disband_low_residents: 'true'
  793.  
  794. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  795.  
  796. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  797.  
  798. # List of animals which can be kiled on farm plots by town residents.
  799.  
  800. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  801.  
  802.  
  803.  
  804.  
  805.  
  806. ############################################################
  807.  
  808. # +------------------------------------------------------+ #
  809.  
  810. # | Plugin interfacing | #
  811.  
  812. # +------------------------------------------------------+ #
  813.  
  814. ############################################################
  815.  
  816.  
  817.  
  818. plugin:
  819.  
  820.  
  821.  
  822. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  823.  
  824. database:
  825.  
  826. database_load: flatfile
  827.  
  828. database_save: flatfile
  829.  
  830.  
  831.  
  832. # SQL database connection details (IF set to use SQL).
  833.  
  834. sql:
  835.  
  836. hostname: localhost
  837.  
  838. port: '3306'
  839.  
  840. dbname: towny
  841.  
  842. table_prefix: towny_
  843.  
  844. username: root
  845.  
  846. password: ''
  847.  
  848.  
  849.  
  850. # Flatfile backup settings.
  851.  
  852. daily_backups: 'true'
  853.  
  854. backups_are_deleted_after: 90d
  855.  
  856.  
  857.  
  858. # Valid entries are: zip, none.
  859.  
  860. flatfile_backup: zip
  861.  
  862.  
  863.  
  864. interfacing:
  865.  
  866.  
  867.  
  868. tekkit:
  869.  
  870. # Add any fake players for client/server mods (aka Tekkit) here
  871.  
  872. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  873.  
  874.  
  875.  
  876. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  877.  
  878. using_essentials: 'false'
  879.  
  880.  
  881.  
  882. # This will attempt to use Register (if present)
  883.  
  884. # Then it will attempt to access iConomy 5.01 directly
  885.  
  886. # Enable if you have either iConomy 5.01, or Register.jar to
  887.  
  888. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  889.  
  890. # https://github.com/iConomy/Register/tree/master/dist
  891.  
  892. using_economy: 'true'
  893.  
  894.  
  895.  
  896. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  897.  
  898. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  899.  
  900. using_questioner:
  901.  
  902. enable: 'true'
  903.  
  904. # The command to accept invitations.
  905.  
  906. accept: accept
  907.  
  908. # The command to refuse invitations.
  909.  
  910. deny: deny
  911.  
  912.  
  913.  
  914. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  915.  
  916. # False to disable permission checks and rely on Towny settings.
  917.  
  918. using_permissions: 'true'
  919.  
  920.  
  921.  
  922. day_timer:
  923.  
  924. # The number of hours in each "day".
  925.  
  926. # You can configure for 10 hour days. Default is 24 hours.
  927.  
  928. day_interval: 1d
  929.  
  930. # The time each "day", when taxes will be collected.
  931.  
  932. # MUST be less than day_interval. Default is 12h (midday).
  933.  
  934. new_day_time: 12h
  935.  
  936.  
  937.  
  938. # Lots of messages to tell you what's going on in the server with time taken for events.
  939.  
  940. debug_mode: 'false'
  941.  
  942.  
  943.  
  944. # Info tool for server admins to use to query in game blocks and entities.
  945.  
  946. info_tool: CLAY_BRICK
  947.  
  948.  
  949.  
  950. # Spams the player named in dev_name with all messages related to towny.
  951.  
  952. dev_mode:
  953.  
  954. enable: 'false'
  955.  
  956. dev_name: ElgarL
  957.  
  958.  
  959.  
  960. # Record all messages to the towny.log
  961.  
  962. logging: 'true'
  963.  
  964. # If true this will cause the log to be wiped at every startup.
  965.  
  966. reset_log_on_boot: 'true'
  967.  
  968.  
  969.  
  970.  
  971.  
  972. ############################################################
  973.  
  974. # +------------------------------------------------------+ #
  975.  
  976. # | Filters colour and chat | #
  977.  
  978. # +------------------------------------------------------+ #
  979.  
  980. ############################################################
  981.  
  982.  
  983.  
  984. filters_colour_chat:
  985.  
  986. # This is the name given to any NPC assigned mayor.
  987.  
  988. npc_prefix: NPC
  989.  
  990. # Regex fields used in validating inputs.
  991.  
  992. regex:
  993.  
  994. name_filter_regex: '[ /]'
  995.  
  996. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  997.  
  998. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  999.  
  1000. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1001.  
  1002.  
  1003.  
  1004. modify_chat:
  1005.  
  1006. # Maximum length of Town and Nation names.
  1007.  
  1008. max_name_length: '20'
  1009.  
  1010. # Maximum length of titles and surnames.
  1011.  
  1012. max_title_length: '10'
  1013.  
  1014.  
  1015.  
  1016.  
  1017.  
  1018. ############################################################
  1019.  
  1020. # +------------------------------------------------------+ #
  1021.  
  1022. # | block/item/mob protection | #
  1023.  
  1024. # +------------------------------------------------------+ #
  1025.  
  1026. ############################################################
  1027.  
  1028.  
  1029.  
  1030. protection:
  1031.  
  1032.  
  1033.  
  1034. # Items that can be blocked within towns via town/plot flags
  1035.  
  1036. # 259 - flint and steel
  1037.  
  1038. # 325 - bucket
  1039.  
  1040. # 326 - water bucket
  1041.  
  1042. # 327 - lava bucket
  1043.  
  1044. # 351 - bone/bonemeal
  1045.  
  1046. # 359 - shears
  1047.  
  1048. # 368 - ender pearl
  1049.  
  1050. # 374 - glass bottle
  1051.  
  1052. # 385 - fire charge
  1053.  
  1054. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  1055.  
  1056.  
  1057.  
  1058. # Items which can be blocked or enabled via town/plot flags
  1059.  
  1060. # 25 - noteblock
  1061.  
  1062. # 54 - chest ...etc
  1063.  
  1064. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  1065.  
  1066.  
  1067.  
  1068. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1069.  
  1070. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1071.  
  1072. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1073.  
  1074.  
  1075.  
  1076. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1077.  
  1078. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1079.  
  1080.  
  1081.  
  1082. # Prevent the spawning of villager babies in towns.
  1083.  
  1084. town_prevent_villager_breeding: 'false'
  1085.  
  1086. # Disable creatures triggering stone pressure plates
  1087.  
  1088. disable_creature_pressureplate_stone: 'true'
  1089.  
  1090.  
  1091.  
  1092. # Globally remove living entities in all worlds that have their flag set.
  1093.  
  1094. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1095.  
  1096.  
  1097.  
  1098. # Prevent the spawning of villager babies in the world.
  1099.  
  1100. world_prevent_villager_breeding: 'false'
  1101.  
  1102.  
  1103.  
  1104. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1105.  
  1106. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1107.  
  1108. # NEVER set below 1.
  1109.  
  1110. mob_removal_speed: 5s
  1111.  
  1112.  
  1113.  
  1114. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1115.  
  1116. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1117.  
  1118. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1119.  
  1120.  
  1121.  
  1122. # Protect living entities within a town's boundaries from being killed by players.
  1123.  
  1124. mob_types: Animals,NPC,Snowman,ArmorStand
  1125.  
  1126.  
  1127.  
  1128. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1129.  
  1130. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1131.  
  1132. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1133.  
  1134. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1135.  
  1136.  
  1137.  
  1138. # When preventing PVP prevent the use of these potions.
  1139.  
  1140. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1141.  
  1142.  
  1143.  
  1144. # Prevent fly and double block jump cheats.
  1145.  
  1146. cheat_protection: 'true'
  1147.  
  1148.  
  1149.  
  1150. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1151.  
  1152. regen_delay: 0s
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158. ############################################################
  1159.  
  1160. # +------------------------------------------------------+ #
  1161.  
  1162. # | Wilderness settings | #
  1163.  
  1164. # +------------------------------------------------------+ #
  1165.  
  1166. ############################################################
  1167.  
  1168.  
  1169.  
  1170. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1171.  
  1172. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1173.  
  1174.  
  1175.  
  1176. unclaimed:
  1177.  
  1178. unclaimed_zone_build: 'false'
  1179.  
  1180. unclaimed_zone_destroy: 'false'
  1181.  
  1182. unclaimed_zone_item_use: 'false'
  1183.  
  1184. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  1185.  
  1186. unclaimed_zone_switch: 'false'
  1187.  
  1188.  
  1189.  
  1190.  
  1191.  
  1192. ############################################################
  1193.  
  1194. # +------------------------------------------------------+ #
  1195.  
  1196. # | Town Notifications | #
  1197.  
  1198. # +------------------------------------------------------+ #
  1199.  
  1200. ############################################################
  1201.  
  1202.  
  1203.  
  1204. # This is the format for the notifications sent as players move between plots.
  1205.  
  1206. # Empty a particular format for it to be ignored.
  1207.  
  1208.  
  1209.  
  1210. # Example:
  1211.  
  1212. # [notification.format]
  1213.  
  1214. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1215.  
  1216. # ... [notification.plot.format]
  1217.  
  1218. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1219.  
  1220. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1221.  
  1222.  
  1223.  
  1224. notification:
  1225.  
  1226. format: '&6 ~ %s'
  1227.  
  1228. splitter: '&7 - '
  1229.  
  1230. area_wilderness: '&2%s'
  1231.  
  1232. area_wilderness_pvp: '%s'
  1233.  
  1234. area_town: '&6%s'
  1235.  
  1236. area_town_pvp: '%s'
  1237.  
  1238. owner: '&a%s'
  1239.  
  1240. no_owner: '&a%s'
  1241.  
  1242. plot:
  1243.  
  1244. splitter: ' '
  1245.  
  1246. format: '%s'
  1247.  
  1248. homeblock: '&b[Home]'
  1249.  
  1250. outpostblock: '&b[Outpost]'
  1251.  
  1252. forsale: '&e[For Sale: %s]'
  1253.  
  1254. type: '&6[%s]'
  1255.  
  1256.  
  1257.  
  1258.  
  1259.  
  1260. ############################################################
  1261.  
  1262. # +------------------------------------------------------+ #
  1263.  
  1264. # | Default Town/Plot flags | #
  1265.  
  1266. # +------------------------------------------------------+ #
  1267.  
  1268. ############################################################
  1269.  
  1270.  
  1271.  
  1272.  
  1273.  
  1274. default_perm_flags:
  1275.  
  1276.  
  1277.  
  1278. # Default permission flags for residents plots within a town
  1279.  
  1280. #
  1281.  
  1282. # Can allies/friends/outsiders perform certain actions in the town
  1283.  
  1284. #
  1285.  
  1286. # build - place blocks and other items
  1287.  
  1288. # destroy - break blocks and other items
  1289.  
  1290. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1291.  
  1292. # switch - trigger or activate switches (as defined in switch_ids)
  1293.  
  1294. resident:
  1295.  
  1296. friend:
  1297.  
  1298. build: 'true'
  1299.  
  1300. destroy: 'true'
  1301.  
  1302. item_use: 'true'
  1303.  
  1304. switch: 'true'
  1305.  
  1306. ally:
  1307.  
  1308. build: 'false'
  1309.  
  1310. destroy: 'false'
  1311.  
  1312. item_use: 'false'
  1313.  
  1314. switch: 'false'
  1315.  
  1316. outsider:
  1317.  
  1318. build: 'false'
  1319.  
  1320. destroy: 'false'
  1321.  
  1322. item_use: 'false'
  1323.  
  1324. switch: 'false'
  1325.  
  1326.  
  1327.  
  1328. # Default permission flags for towns
  1329.  
  1330. # These are copied into the town data file at creation
  1331.  
  1332. #
  1333.  
  1334. # Can allies/outsiders/residents perform certain actions in the town
  1335.  
  1336. #
  1337.  
  1338. # build - place blocks and other items
  1339.  
  1340. # destroy - break blocks and other items
  1341.  
  1342. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1343.  
  1344. # switch - trigger or activate switches (as defined in switch_ids)
  1345.  
  1346. town:
  1347.  
  1348. default:
  1349.  
  1350. pvp: 'true'
  1351.  
  1352. fire: 'false'
  1353.  
  1354. explosion: 'false'
  1355.  
  1356. mobs: 'false'
  1357.  
  1358. resident:
  1359.  
  1360. build: 'true'
  1361.  
  1362. destroy: 'true'
  1363.  
  1364. item_use: 'true'
  1365.  
  1366. switch: 'true'
  1367.  
  1368. ally:
  1369.  
  1370. build: 'false'
  1371.  
  1372. destroy: 'false'
  1373.  
  1374. item_use: 'false'
  1375.  
  1376. switch: 'false'
  1377.  
  1378. outsider:
  1379.  
  1380. build: 'false'
  1381.  
  1382. destroy: 'false'
  1383.  
  1384. item_use: 'false'
  1385.  
  1386. switch: 'false'
  1387.  
  1388.  
  1389.  
  1390.  
  1391.  
  1392. ############################################################
  1393.  
  1394. # +------------------------------------------------------+ #
  1395.  
  1396. # | Resident settings | #
  1397.  
  1398. # +------------------------------------------------------+ #
  1399.  
  1400. ############################################################
  1401.  
  1402.  
  1403.  
  1404. resident_settings:
  1405.  
  1406. # player is flagged as inactive after 1 hour (default)
  1407.  
  1408. inactive_after_time: 1h
  1409.  
  1410. # if enabled old residents will be kicked and deleted from a town
  1411.  
  1412. # after Two months (default) of not logging in
  1413.  
  1414. delete_old_residents:
  1415.  
  1416. enable: 'false'
  1417.  
  1418. deleted_after_time: 60d
  1419.  
  1420. delete_economy_account: 'true'
  1421.  
  1422. # The name of the town a resident will automatically join when he first registers.
  1423.  
  1424. default_town_name: ''
  1425.  
  1426. # If true, players can only use beds in plots they personally own.
  1427.  
  1428. deny_bed_use: 'false'
  1429.  
  1430.  
  1431.  
  1432.  
  1433.  
  1434. ############################################################
  1435.  
  1436. # +------------------------------------------------------+ #
  1437.  
  1438. # | Economy settings | #
  1439.  
  1440. # +------------------------------------------------------+ #
  1441.  
  1442. ############################################################
  1443.  
  1444.  
  1445.  
  1446. economy:
  1447.  
  1448. # By default it is set to true.
  1449.  
  1450. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1451.  
  1452. use_async: 'true'
  1453.  
  1454. # Prefix to apply to all town economy accounts.
  1455.  
  1456. town_prefix: town-
  1457.  
  1458. # Prefix to apply to all nation economy accounts.
  1459.  
  1460. nation_prefix: nation-
  1461.  
  1462.  
  1463.  
  1464. spawn_travel:
  1465.  
  1466. # Cost to use /town spawn
  1467.  
  1468. price_town_spawn_travel: '0.0'
  1469.  
  1470. # Cost to use '/town spawn [town]' to another town in your nation.
  1471.  
  1472. price_town_nation_spawn_travel: '5.0'
  1473.  
  1474. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1475.  
  1476. price_town_ally_spawn_travel: '10.0'
  1477.  
  1478. # Cost to use /town spawn [town]
  1479.  
  1480. # This is paid to the town you goto.
  1481.  
  1482. price_town_public_spawn_travel: '10.0'
  1483.  
  1484.  
  1485.  
  1486. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1487.  
  1488. price_nation_neutrality: '100.0'
  1489.  
  1490.  
  1491.  
  1492. new_expand:
  1493.  
  1494. # How much it costs to start a nation.
  1495.  
  1496. price_new_nation: '1000.0'
  1497.  
  1498. # How much it costs to start a town.
  1499.  
  1500. price_new_town: '250.0'
  1501.  
  1502. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1503.  
  1504. price_outpost: '500.0'
  1505.  
  1506. # The price for a town to expand one townblock.
  1507.  
  1508. price_claim_townblock: '25.0'
  1509.  
  1510. # How much it costs a player to buy extra blocks.
  1511.  
  1512. price_purchased_bonus_townblock: '25.0'
  1513.  
  1514. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1515.  
  1516. price_purchased_bonus_townblock_increase: '1.0'
  1517.  
  1518.  
  1519.  
  1520. death:
  1521.  
  1522. # Either fixed or percentage.
  1523.  
  1524. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1525.  
  1526. price_death_type: fixed
  1527.  
  1528. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1529.  
  1530. price_death_pvp_only: 'false'
  1531.  
  1532.  
  1533.  
  1534. price_death: '1.0'
  1535.  
  1536.  
  1537.  
  1538. price_death_town: '0.0'
  1539.  
  1540.  
  1541.  
  1542. price_death_nation: '0.0'
  1543.  
  1544.  
  1545.  
  1546. banks:
  1547.  
  1548. # Maximum amount of money allowed in town bank
  1549.  
  1550. # Use 0 for no limit
  1551.  
  1552. town_bank_cap: '0.0'
  1553.  
  1554. # Set to true to allow withdrawls from town banks
  1555.  
  1556. town_allow_withdrawls: 'true'
  1557.  
  1558. # Maximum amount of money allowed in nation bank
  1559.  
  1560. # Use 0 for no limit
  1561.  
  1562. nation_bank_cap: '0.0'
  1563.  
  1564. # Set to true to allow withdrawls from nation banks
  1565.  
  1566. nation_allow_withdrawls: 'true'
  1567.  
  1568. closed_economy:
  1569.  
  1570. # The name of the account that all money that normally disappears goes into.
  1571.  
  1572. server_account: towny-server
  1573.  
  1574. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1575.  
  1576. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1577.  
  1578. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1579.  
  1580. enabled: 'false'
  1581.  
  1582.  
  1583.  
  1584. daily_taxes:
  1585.  
  1586. # Enables taxes to be collected daily by town/nation
  1587.  
  1588. # If a town can't pay it's tax then it is kicked from the nation.
  1589.  
  1590. # if a resident can't pay his plot tax he loses his plot.
  1591.  
  1592. # if a resident can't pay his town tax then he is kicked from the town.
  1593.  
  1594. # if a town or nation fails to pay it's upkeep it is deleted.
  1595.  
  1596. enabled: 'true'
  1597.  
  1598. # Maximum tax amount allowed when using flat taxes
  1599.  
  1600. max_tax_amount: '1000.0'
  1601.  
  1602. # maximum tax percentage allowed when taxing by percentages
  1603.  
  1604. max_tax_percent: '25'
  1605.  
  1606. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1607.  
  1608. # all of it's member town are kicked and the Nation is removed.
  1609.  
  1610. price_nation_upkeep: '100.0'
  1611.  
  1612. # The server's daily charge on each town. If a town fails to pay this upkeep
  1613.  
  1614. # all of it's residents are kicked and the town is removed.
  1615.  
  1616. price_town_upkeep: '10.0'
  1617.  
  1618. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1619.  
  1620. # calculated by (number of claimed plots X price_town_upkeep).
  1621.  
  1622. town_plotbased_upkeep: 'false'
  1623.  
  1624. # If enabled and you set a negative upkeep for the town
  1625.  
  1626. # any funds the town gains via upkeep at a new day
  1627.  
  1628. # will be shared out between the plot owners.
  1629.  
  1630. use_plot_payments: 'false'
  1631.  
  1632.  
  1633.  
  1634.  
  1635.  
  1636. ############################################################
  1637.  
  1638. # +------------------------------------------------------+ #
  1639.  
  1640. # | Jail Plot settings | #
  1641.  
  1642. # +------------------------------------------------------+ #
  1643.  
  1644. ############################################################
  1645.  
  1646.  
  1647.  
  1648. jail:
  1649.  
  1650. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1651.  
  1652. is_jailing_attacking_enemies: 'false'
  1653.  
  1654. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1655.  
  1656. jail_allows_ender_pearls: 'false'
  1657.  
  1658. #If false jailed players can use /town leave, and escape a jail.
  1659.  
  1660. jail_denies_town_leave: 'false'
  1661.  
  1662.  
  1663.  
  1664. bail:
  1665.  
  1666. #If true players can pay a bail amount to be unjailed.
  1667.  
  1668. is_allowing_bail: 'false'
  1669.  
  1670. #Amount that bail costs.
  1671.  
  1672. bail_amount: '10'
  1673.  
  1674.  
  1675.  
  1676.  
  1677.  
  1678. ############################################################
  1679.  
  1680. # +------------------------------------------------------+ #
  1681.  
  1682. # | War settings | #
  1683.  
  1684. # +------------------------------------------------------+ #
  1685.  
  1686. ############################################################
  1687.  
  1688.  
  1689.  
  1690. war:
  1691.  
  1692. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1693.  
  1694. nation_can_be_neutral: 'true'
  1695.  
  1696. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  1697.  
  1698. disallow_one_way_alliance: 'false'
  1699.  
  1700.  
  1701.  
  1702.  
  1703.  
  1704. ############################################################
  1705.  
  1706. # +------------------------------------------------------+ #
  1707.  
  1708. # | Economy Transfers During War settings | #
  1709.  
  1710. # +------------------------------------------------------+ #
  1711.  
  1712. ############################################################
  1713.  
  1714.  
  1715.  
  1716. economy:
  1717.  
  1718. enemy:
  1719.  
  1720. # Amount charged to place a warflag (payed to server).
  1721.  
  1722. place_flag: '10'
  1723.  
  1724. # Amount payed from the flagbearer to the defender after defending the area.
  1725.  
  1726. defended_attack: '10'
  1727.  
  1728. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1729.  
  1730. # and the attacker can't pay, the attack is canceled.
  1731.  
  1732. townblock_won: '10'
  1733.  
  1734. # Same as townblock_won but for the special case of winning the homeblock.
  1735.  
  1736. homeblock_won: '100'
  1737.  
  1738.  
  1739.  
  1740.  
  1741.  
  1742. ############################################################
  1743.  
  1744. # +------------------------------------------------------+ #
  1745.  
  1746. # | War Event settings | #
  1747.  
  1748. # +------------------------------------------------------+ #
  1749.  
  1750. ############################################################
  1751.  
  1752.  
  1753.  
  1754. # This is started with /townyadmnin toggle war
  1755.  
  1756.  
  1757.  
  1758. # In peace time War spoils are accumulated from towns and nations being
  1759.  
  1760. # deleted with any money left in the bank.
  1761.  
  1762. #
  1763.  
  1764. # These funds are increased during a war event upon a player death.
  1765.  
  1766. # An additional bonus to the war chest is set in base_spoils.
  1767.  
  1768. #
  1769.  
  1770. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1771.  
  1772. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1773.  
  1774. #
  1775.  
  1776. # The winning nations share half of the war spoils.
  1777.  
  1778. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1779.  
  1780.  
  1781.  
  1782. event:
  1783.  
  1784. warning_delay: '30'
  1785.  
  1786. #If false all towns not in nations can be attacked during a war event.
  1787.  
  1788. towns_are_neutral: 'true'
  1789.  
  1790. enemy:
  1791.  
  1792. # If true, enemy's can only attack the edge plots of a town in war.
  1793.  
  1794. only_attack_borders: 'true'
  1795.  
  1796. plots:
  1797.  
  1798. # If true, nation members and allies can regen health on plots during war.
  1799.  
  1800. healable: 'true'
  1801.  
  1802. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1803.  
  1804. firework_on_attacked: 'true'
  1805.  
  1806.  
  1807.  
  1808. # If true and the monarch/king dies the nation is removed from the war.
  1809.  
  1810. remove_on_monarch_death: 'false'
  1811.  
  1812. # If enabled players will be able to break/place blocks in enemy plots during a war.
  1813.  
  1814. allow_block_griefing: 'true'
  1815.  
  1816.  
  1817.  
  1818. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1819.  
  1820. block_hp:
  1821.  
  1822. town_block_hp: '60'
  1823.  
  1824. home_block_hp: '120'
  1825.  
  1826.  
  1827.  
  1828. eco:
  1829.  
  1830. # This amount is new money injected into the economy with a war event.
  1831.  
  1832. base_spoils: '100.0'
  1833.  
  1834. # This amount is taken from the losing town for each plot lost.
  1835.  
  1836. wartime_town_block_loss_price: '100.0'
  1837.  
  1838. # This amount is taken from the player if they die during the event
  1839.  
  1840. price_death_wartime: '200.0'
  1841.  
  1842.  
  1843.  
  1844. points:
  1845.  
  1846. points_townblock: '1'
  1847.  
  1848. points_town: '10'
  1849.  
  1850. points_nation: '100'
  1851.  
  1852. points_kill: '1'
  1853.  
  1854.  
  1855.  
  1856. # The minimum height at which a player must stand to count as an attacker.
  1857.  
  1858. min_height: '60'
  1859.  
  1860.  
  1861.  
  1862. ############################################################
  1863.  
  1864. # +------------------------------------------------------+ #
  1865.  
  1866. # | Flag war settings | #
  1867.  
  1868. # +------------------------------------------------------+ #
  1869.  
  1870. ############################################################
  1871.  
  1872.  
  1873.  
  1874. enemy:
  1875.  
  1876. # If false, players won't be able to place war flags, effectively disabling warzones.
  1877.  
  1878. allow_attacks: 'false'
  1879.  
  1880. # If true, enemy's can only attack the edge plots of a town with war flags.
  1881.  
  1882. only_attack_borders: 'true'
  1883.  
  1884. # This many people must be online in target town in order to place a war flag in their domain.
  1885.  
  1886. min_players_online_in_town: '2'
  1887.  
  1888. # This many people must be online in target nation in order to place a war flag in their domain.
  1889.  
  1890. min_players_online_in_nation: '3'
  1891.  
  1892. max_active_flags_per_player: '1'
  1893.  
  1894. flag:
  1895.  
  1896. waiting_time: 1m
  1897.  
  1898. # This is the block a player must place to trigger the attack event.
  1899.  
  1900. base_block: fence
  1901.  
  1902. # This is the block a player must place to trigger the attack event.
  1903.  
  1904. light_block: torch
  1905.  
  1906. beacon:
  1907.  
  1908. # Must be smaller than half the size of town_block_size.
  1909.  
  1910. radius: '3'
  1911.  
  1912. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1913.  
  1914. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1915.  
  1916. height_above_flag:
  1917.  
  1918. min: '3'
  1919.  
  1920. max: '64'
  1921.  
  1922. draw: 'true'
  1923.  
  1924. wireframe_block: glowstone
  1925.  
  1926. ############################################################
  1927.  
  1928. # +------------------------------------------------------+ #
  1929.  
  1930. # | Warzone Block Permissions | #
  1931.  
  1932. # +------------------------------------------------------+ #
  1933.  
  1934. ############################################################
  1935.  
  1936.  
  1937.  
  1938. warzone:
  1939.  
  1940. # List of materaials that can be modified in a warzone.
  1941.  
  1942. # '*' = Allow all materials.
  1943.  
  1944. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1945.  
  1946. # Eg: '*,-chest,-furnace'
  1947.  
  1948. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1949.  
  1950. item_use: 'true'
  1951.  
  1952. switch: 'true'
  1953.  
  1954. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1955.  
  1956. fire: 'true'
  1957.  
  1958. explosions: 'true'
  1959.  
  1960. explosions_break_blocks: 'true'
  1961.  
  1962. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  1963.  
  1964. # Only under affect when explosions_break_blocks is true.
  1965.  
  1966. explosions_regen_blocks: 'true'
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