Kuroji

Chain 005: Achron

Aug 2nd, 2018
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  1. Chain 005: Achron
  2. Location: Moore's Point
  3. Identity: Human
  4. Drawbacks: [+600] Outsider, Reconstruction, Not For A Lack Of Enthusiasm Mind You
  5. Challenges: [+300] Chronoclone, Uppercut, Temporal Trickery
  6. [1000/1900] Achron
  7. [Free] Physical Conditioning
  8. [1300/1900] Salvage Engineering
  9. [1900/1900] Innate Chronoportation
  10. [Free] Resource Processor
  11. [Free] Seed Nanites
  12.  
  13. Welcome to Achron! A place where you can literally pull yourself up by your bootstraps. Speaking of which, apparently I can teleport through time at will and can see the four hours behind me and the hour ahead of me simultaneously, which is absolutely hilarious in a way that is probably unhealthy for my sanity and I think I'm going to break into little pieces.
  14.  
  15. In the first hour of me being here, I decided to shake hands with myself. Which was funny, so I jumped back again. And again. And eventually played a quick round of five-on-five basketball, just because I could. The hilarious thing is, since all the players were me, the results kept changing for every leg of that game. I think I learned some valuable lessons in how things work, and how to fake myself out.
  16.  
  17. It was a lot less funny when an injured version of myself came back from tomorrow, slapped the shit out of ALL of us while he was regenerating injuries, and pointed out that hey, there's a giant space war going on and it's about to turn into a ground war and would you please stop screwing around and take this seriously.
  18.  
  19. So... well. Essentially the problem with the whole thing came down to the fact that humanity was in a pretty bad place, and while I wasn't in charge by any stretch of the imagination, they needed boots on the ground and lacked that. Despite my lack of training, I picked up on things quickly enough - being a full blown Achron apparently helps with that, you can see the mistakes you're about to make and avoid making them - and looping myself through time helped with the manpower problem.
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  21. The whole 'oh hey, the vehicle you're piloting just exploded' issue was a lot more touchy, but that's what regeneration and effective precognition is for. Which means that the vehicles are far less likely to do things that cause them to explode. Which acts as a force multiplier in and of itself. Even coming to new bases being scratch-built, it ensured that they had the time to build them.
  22.  
  23. Essentially, when you have a humanity in danger that suddenly gets reinforced by a precognitive time-jumper, it doesn't matter whether the enemy's playing with time travel, the jumper can send himself back to where the problem would have happened to avoid it or destroy it. When fully half your army is effectively one guy, trust becomes irrelevant, because he's all but carrying the day.
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  25. Apparently this was a unique event across all of the timelines that had occurred, and things became ESPECIALLY weird when a ship that SHOULD have travelled into the distance past never did. Except it had. Paradoxes are entertaining. Quite honestly I'm not sure what the effect on the timeline will be from something not happening that should have happened, with the distance in the past being so far, but fortunately my time in the jump ended before I could find out.
  26.  
  27. (Also, all of my disparate selves slammed back together into one. I have the mother of all migraines right now - you do NOT want to know how many thousands of me there were. Power! Unlimited power! BUT MISTAKES WERE MADE OH GOD MY HEAD.)
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