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- #include <a_samp>
- #define START_MONEY 500
- main() {}
- public OnGameModeInit ()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new Player_Name[24];
- GetPlayerName(playerid, Player_Name, sizeof(Player_Name));
- GivePlayerMoney(playerid, START_MONEY);
- new string[64];
- format(string, sizeof(string), "Welcome %s, take that $500 for start!", Player_Name);
- SendClientMessage(playerid, 0xFFFF00FF, string);
- return 1;
- }
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