Winter__

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Aug 8th, 2014
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  1. #Gamble
  2.  
  3. options:
  4. P: &e>&aGamble&e<&9
  5. OpPerm: gamble.admin
  6. PM: &4You don't have the required permission, scrub.
  7.  
  8. command /gamble <text>:
  9. permission: {@OpPerm}
  10. permission message: {@PM}
  11. trigger:
  12. if arg 1 is "enable":
  13. set {gamble} to true
  14. broadcast "{@P} has been enabled by: &6%command sender%"
  15. loop all players:
  16. execute console command "/playsound random.levelup %loop-player%"
  17. if arg 1 is "disable":
  18. set {gamble} to false
  19. broadcast "{@P} has been disbled by: &6%command sender%"
  20. loop all players:
  21. execute console command "/playsound mob.blaze.death %loop-player%"
  22.  
  23. on mine of coal ore:
  24. set block to air
  25. if {gamble} is true:
  26. chance of 50%:
  27. drop 1 coal
  28. stop trigger
  29. chance of 40%:
  30. drop 2 coal
  31. stop trigger
  32. chance of 10%:
  33. set {players::*} to all players
  34. set {_player} to (random element out of {players::*})
  35. give {_player} 1 coal
  36. message "{@P} You have been given &01 coal &9from a random player!" to {_player}
  37. stop trigger
  38.  
  39. on mine of iron ore:
  40. set block to air
  41. if {gamble} is true:
  42. chance of 70%:
  43. drop 1 iron ore
  44. stop trigger
  45. chance of 20%:
  46. drop 2 iron ore
  47. stop trigger
  48. chance of 5%:
  49. set {players::*} to all players
  50. set {_player} to (random element out of {players::*})
  51. set {_h} to {_player}'s health
  52. add 1 to {_h}
  53. message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
  54. stop trigger
  55. chance of 5%:
  56. set {players::*} to all players
  57. set {_player} to (random element out of {players::*})
  58. give {_player} 1 iron ore
  59. message "{@P} You have been given 1 &firon ore&9 from a random player!" to {_player}
  60.  
  61. on mine of gold ore:
  62. set block to air
  63. if {gamble} is true:
  64. chance of 50%:
  65. drop 1 gold ore
  66. stop trigger
  67. chance of 15%:
  68. drop 3 gold ore
  69. stop trigger
  70. chance of 15%:
  71. set {players::*} to all players
  72. set {_player} to (random element out of {players::*})
  73. set {_h} to {_player}'s health
  74. add 1 to {_h}
  75. message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
  76. stop trigger
  77. chance of 10%:
  78. set {players::*} to all players
  79. set {_player} to (random element out of {players::*})
  80. give {_player} 1 gold ore
  81. message "{@P} You have been given 1 &6gold ore&9 from a random player!" to {_player}
  82. stop trigger
  83. chance of 10%:
  84. damage player by 1 heart
  85. stop trigger
  86.  
  87. on mine of diamond ore:
  88. set block to air
  89. if {gamble} is true:
  90. chance of 30%:
  91. drop 1 diamond
  92. stop trigger
  93. chance of 20%:
  94. drop 2 diamonds
  95. stop trigger
  96. chance of 15%:
  97. set {players::*} to all players
  98. set {_player} to (random element out of {players::*})
  99. set {_h} to {_player}'s health
  100. add 1 to {_h}
  101. message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player}
  102. stop trigger
  103. chance of 15%:
  104. set {players::*} to all players
  105. set {_player} to (random element out of {players::*})
  106. give {_player} 1 diamond
  107. message "{@P} You have been given 1 &bdiamond &9from a random player!" to {_player}
  108. stop trigger
  109. chance of 20%:
  110. damage player by 1 heart
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