Advertisement
Guest User

Untitled

a guest
May 5th, 2017
141
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.12 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\blueshrimp\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf" "C:\SAVE ME\koth_stiltsb1"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf\materials
  9. Loading C:\SAVE ME\koth_stiltsb1.vmf
  10. Patching WVT material: maps/koth_stiltsb1/nature/blendrockgroundwallsnow_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. NODRAW on terrain surface!
  23. NODRAW on terrain surface!
  24. NODRAW on terrain surface!
  25. NODRAW on terrain surface!
  26. NODRAW on terrain surface!
  27. NODRAW on terrain surface!
  28. NODRAW on terrain surface!
  29. NODRAW on terrain surface!
  30. NODRAW on terrain surface!
  31. NODRAW on terrain surface!
  32. NODRAW on terrain surface!
  33. NODRAW on terrain surface!
  34. NODRAW on terrain surface!
  35. NODRAW on terrain surface!
  36. NODRAW on terrain surface!
  37. NODRAW on terrain surface!
  38. NODRAW on terrain surface!
  39. NODRAW on terrain surface!
  40. NODRAW on terrain surface!
  41. NODRAW on terrain surface!
  42. NODRAW on terrain surface!
  43. NODRAW on terrain surface!
  44. NODRAW on terrain surface!
  45. NODRAW on terrain surface!
  46. NODRAW on terrain surface!
  47. NODRAW on terrain surface!
  48. NODRAW on terrain surface!
  49. NODRAW on terrain surface!
  50. NODRAW on terrain surface!
  51. NODRAW on terrain surface!
  52. NODRAW on terrain surface!
  53. NODRAW on terrain surface!
  54. NODRAW on terrain surface!
  55. NODRAW on terrain surface!
  56. NODRAW on terrain surface!
  57. NODRAW on terrain surface!
  58. NODRAW on terrain surface!
  59. NODRAW on terrain surface!
  60. NODRAW on terrain surface!
  61. NODRAW on terrain surface!
  62. NODRAW on terrain surface!
  63. NODRAW on terrain surface!
  64. NODRAW on terrain surface!
  65. NODRAW on terrain surface!
  66. NODRAW on terrain surface!
  67. done (1)
  68. writing C:\SAVE ME\koth_stiltsb1.prt...Building visibility clusters...
  69. done (0)
  70. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  71. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  72. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  73. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  74. Finding displacement neighbors...
  75. Found a displacement edge abutting multiple other edges.
  76. Finding lightmap sample positions...
  77. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  78. Building Physics collision data...
  79. done (1) (288743 bytes)
  80. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  81. Compacting texture/material tables...
  82. Reduced 1878 texinfos to 1052
  83. Reduced 56 texdatas to 51 (1315 bytes to 1170)
  84. Writing C:\SAVE ME\koth_stiltsb1.bsp
  85. 9 seconds elapsed
  86. -8.991600 -22.656799 0.000000
  87. -7.467600 -23.290321 0.000000
  88. -7.467600 -23.581703 0.000000
  89. -7.467600 -22.656799 0.000000
  90. make_triangles:calc_triangle_representation: Cannot convert
  91.  
  92. ** Executing...
  93. ** Command: "c:\program files (x86)\steam\steamapps\blueshrimp\sourcesdk\bin\orangebox\bin\vvis.exe"
  94. ** Parameters: -game "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf" -fast "C:\SAVE ME\koth_stiltsb1"
  95.  
  96. Valve Software - vvis.exe (May 19 2009)
  97. fastvis = true
  98. 2 threads
  99. reading c:\save me\koth_stiltsb1.bsp
  100. reading c:\save me\koth_stiltsb1.prt
  101. 1565 portalclusters
  102. 5116 numportals
  103. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
  104. Optimized: 103359 visible clusters (0.00%)
  105. Total clusters visible: 1739758
  106. Average clusters visible: 1111
  107. Building PAS...
  108. Average clusters audible: 1540
  109. visdatasize:590550 compressed from 626000
  110. writing c:\save me\koth_stiltsb1.bsp
  111. 5 seconds elapsed
  112.  
  113. ** Executing...
  114. ** Command: "c:\program files (x86)\steam\steamapps\blueshrimp\sourcesdk\bin\orangebox\bin\vrad.exe"
  115. ** Parameters: -game "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf" -noextra "C:\SAVE ME\koth_stiltsb1"
  116.  
  117. Valve Software - vrad.exe SSE (May 19 2009)
  118.  
  119. Valve Radiosity Simulator
  120. 2 threads
  121. [Reading texlights from 'lights.rad']
  122. [34 texlights parsed from 'lights.rad']
  123.  
  124. Loading c:\save me\koth_stiltsb1.bsp
  125. Setting up ray-trace acceleration structure... Done (7.54 seconds)
  126. 8787 faces
  127. 1168705 square feet [168293600.00 square inches]
  128. 401 Displacements
  129. 285944 Square Feet [41176044.00 Square Inches]
  130. 8787 patches before subdivision
  131. zero area child patch
  132. zero area child patch
  133. 451871 patches after subdivision
  134. sun extent from map=0.087156
  135. 19 direct lights
  136. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (181)
  137. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (505)
  138. transfers 72695468, max 1259
  139. transfer lists: 554.6 megs
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  141. Bounce #1 added RGB(1495971, 1483922, 1500560)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  143. Bounce #2 added RGB(205452, 185973, 179991)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  145. Bounce #3 added RGB(45991, 41871, 39964)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  147. Bounce #4 added RGB(10772, 9913, 9200)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  149. Bounce #5 added RGB(3037, 2941, 2764)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  151. Bounce #6 added RGB(905, 929, 899)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  153. Bounce #7 added RGB(283, 309, 313)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  155. Bounce #8 added RGB(96, 115, 129)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  157. Bounce #9 added RGB(31, 39, 46)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  159. Bounce #10 added RGB(12, 17, 23)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  161. Bounce #11 added RGB(4, 6, 8)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  163. Bounce #12 added RGB(2, 3, 5)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  165. Bounce #13 added RGB(0, 1, 2)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  167. Bounce #14 added RGB(0, 1, 1)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  169. Bounce #15 added RGB(0, 0, 0)
  170. Build Patch/Sample Hash Table(s).....Done<0.1470 sec>
  171. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (109)
  172. FinalLightFace Done
  173. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  174. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
  175. Writing leaf ambient...done
  176. Ready to Finish
  177.  
  178. Object names Objects/Maxobjs Memory / Maxmem Fullness
  179. ------------ --------------- --------------- --------
  180. models 39/1024 1872/49152 ( 3.8%)
  181. brushes 747/8192 8964/98304 ( 9.1%)
  182. brushsides 4777/65536 38216/524288 ( 7.3%)
  183. planes 2708/65536 54160/1310720 ( 4.1%)
  184. vertexes 13314/65536 159768/786432 (20.3%)
  185. nodes 2930/65536 93760/2097152 ( 4.5%)
  186. texinfos 1052/12288 75744/884736 ( 8.6%)
  187. texdata 51/2048 1632/65536 ( 2.5%)
  188. dispinfos 401/0 70576/0 ( 0.0%)
  189. disp_verts 37777/0 755540/0 ( 0.0%)
  190. disp_tris 61312/0 122624/0 ( 0.0%)
  191. disp_lmsamples 3868664/0 3868664/0 ( 0.0%)
  192. faces 8787/65536 492072/3670016 (13.4%)
  193. hdr faces 0/65536 0/3670016 ( 0.0%)
  194. origfaces 2816/65536 157696/3670016 ( 4.3%)
  195. leaves 2970/65536 95040/2097152 ( 4.5%)
  196. leaffaces 11124/65536 22248/131072 (17.0%)
  197. leafbrushes 1733/65536 3466/131072 ( 2.6%)
  198. areas 3/256 24/2048 ( 1.2%)
  199. surfedges 53262/512000 213048/2048000 (10.4%)
  200. edges 30038/256000 120152/1024000 (11.7%)
  201. LDR worldlights 19/8192 1672/720896 ( 0.2%)
  202. HDR worldlights 0/8192 0/720896 ( 0.0%)
  203. leafwaterdata 0/32768 0/393216 ( 0.0%)
  204. waterstrips 956/32768 9560/327680 ( 2.9%)
  205. waterverts 0/65536 0/786432 ( 0.0%)
  206. waterindices 14331/65536 28662/131072 (21.9%)
  207. cubemapsamples 1/1024 16/16384 ( 0.1%)
  208. overlays 69/512 24288/180224 (13.5%)
  209. LDR lightdata [variable] 40117004/0 ( 0.0%)
  210. HDR lightdata [variable] 0/0 ( 0.0%)
  211. visdata [variable] 590550/16777216 ( 3.5%)
  212. entdata [variable] 69766/393216 (17.7%)
  213. LDR ambient table 2970/65536 11880/262144 ( 4.5%)
  214. HDR ambient table 2970/65536 11880/262144 ( 4.5%)
  215. LDR leaf ambient 16120/65536 451360/1835008 (24.6%)
  216. HDR leaf ambient 2970/65536 83160/1835008 ( 4.5%)
  217. occluders 0/0 0/0 ( 0.0%)
  218. occluder polygons 0/0 0/0 ( 0.0%)
  219. occluder vert ind 0/0 0/0 ( 0.0%)
  220. detail props [variable] 1/12 ( 8.3%)
  221. static props [variable] 1/18822 ( 0.0%)
  222. pakfile [variable] 1498/0 ( 0.0%)
  223. physics [variable] 288743/4194304 ( 6.9%)
  224. physics terrain [variable] 88900/1048576 ( 8.5%)
  225.  
  226. Level flags = 0
  227.  
  228. Total triangle count: 24348
  229. Writing c:\save me\koth_stiltsb1.bsp
  230. 14 minutes, 47 seconds elapsed
  231.  
  232. ** Executing...
  233. ** Command: Copy File
  234. ** Parameters: "C:\SAVE ME\koth_stiltsb1.bsp" "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf\maps\koth_stiltsb1.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement