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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\blueshrimp\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf" "C:\SAVE ME\koth_stiltsb1"
- Valve Software - vbsp.exe (May 19 2009)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf\materials
- Loading C:\SAVE ME\koth_stiltsb1.vmf
- Patching WVT material: maps/koth_stiltsb1/nature/blendrockgroundwallsnow_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (1)
- writing C:\SAVE ME\koth_stiltsb1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (288743 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1878 texinfos to 1052
- Reduced 56 texdatas to 51 (1315 bytes to 1170)
- Writing C:\SAVE ME\koth_stiltsb1.bsp
- 9 seconds elapsed
- -8.991600 -22.656799 0.000000
- -7.467600 -23.290321 0.000000
- -7.467600 -23.581703 0.000000
- -7.467600 -22.656799 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\blueshrimp\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf" -fast "C:\SAVE ME\koth_stiltsb1"
- Valve Software - vvis.exe (May 19 2009)
- fastvis = true
- 2 threads
- reading c:\save me\koth_stiltsb1.bsp
- reading c:\save me\koth_stiltsb1.prt
- 1565 portalclusters
- 5116 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 103359 visible clusters (0.00%)
- Total clusters visible: 1739758
- Average clusters visible: 1111
- Building PAS...
- Average clusters audible: 1540
- visdatasize:590550 compressed from 626000
- writing c:\save me\koth_stiltsb1.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\blueshrimp\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf" -noextra "C:\SAVE ME\koth_stiltsb1"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\save me\koth_stiltsb1.bsp
- Setting up ray-trace acceleration structure... Done (7.54 seconds)
- 8787 faces
- 1168705 square feet [168293600.00 square inches]
- 401 Displacements
- 285944 Square Feet [41176044.00 Square Inches]
- 8787 patches before subdivision
- zero area child patch
- zero area child patch
- 451871 patches after subdivision
- sun extent from map=0.087156
- 19 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (181)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (505)
- transfers 72695468, max 1259
- transfer lists: 554.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #1 added RGB(1495971, 1483922, 1500560)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #2 added RGB(205452, 185973, 179991)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #3 added RGB(45991, 41871, 39964)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #4 added RGB(10772, 9913, 9200)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #5 added RGB(3037, 2941, 2764)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #6 added RGB(905, 929, 899)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #7 added RGB(283, 309, 313)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Bounce #8 added RGB(96, 115, 129)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #9 added RGB(31, 39, 46)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #10 added RGB(12, 17, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #11 added RGB(4, 6, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #12 added RGB(2, 3, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Bounce #13 added RGB(0, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #14 added RGB(0, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Bounce #15 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1470 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (109)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 39/1024 1872/49152 ( 3.8%)
- brushes 747/8192 8964/98304 ( 9.1%)
- brushsides 4777/65536 38216/524288 ( 7.3%)
- planes 2708/65536 54160/1310720 ( 4.1%)
- vertexes 13314/65536 159768/786432 (20.3%)
- nodes 2930/65536 93760/2097152 ( 4.5%)
- texinfos 1052/12288 75744/884736 ( 8.6%)
- texdata 51/2048 1632/65536 ( 2.5%)
- dispinfos 401/0 70576/0 ( 0.0%)
- disp_verts 37777/0 755540/0 ( 0.0%)
- disp_tris 61312/0 122624/0 ( 0.0%)
- disp_lmsamples 3868664/0 3868664/0 ( 0.0%)
- faces 8787/65536 492072/3670016 (13.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2816/65536 157696/3670016 ( 4.3%)
- leaves 2970/65536 95040/2097152 ( 4.5%)
- leaffaces 11124/65536 22248/131072 (17.0%)
- leafbrushes 1733/65536 3466/131072 ( 2.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 53262/512000 213048/2048000 (10.4%)
- edges 30038/256000 120152/1024000 (11.7%)
- LDR worldlights 19/8192 1672/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 956/32768 9560/327680 ( 2.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14331/65536 28662/131072 (21.9%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 69/512 24288/180224 (13.5%)
- LDR lightdata [variable] 40117004/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 590550/16777216 ( 3.5%)
- entdata [variable] 69766/393216 (17.7%)
- LDR ambient table 2970/65536 11880/262144 ( 4.5%)
- HDR ambient table 2970/65536 11880/262144 ( 4.5%)
- LDR leaf ambient 16120/65536 451360/1835008 (24.6%)
- HDR leaf ambient 2970/65536 83160/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/18822 ( 0.0%)
- pakfile [variable] 1498/0 ( 0.0%)
- physics [variable] 288743/4194304 ( 6.9%)
- physics terrain [variable] 88900/1048576 ( 8.5%)
- Level flags = 0
- Total triangle count: 24348
- Writing c:\save me\koth_stiltsb1.bsp
- 14 minutes, 47 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\SAVE ME\koth_stiltsb1.bsp" "c:\program files (x86)\steam\steamapps\blueshrimp\team fortress 2\tf\maps\koth_stiltsb1.bsp"
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