Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [17:28:59] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
- [17:28:59] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
- [17:28:59] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
- [17:28:59] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2768 for Minecraft 1.12.2 loading
- [17:28:59] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64
- [17:28:59] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods for mods
- [17:29:00] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods\1.12.2 for mods
- [17:29:00] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.12.2_HD_U_E2.jar
- [17:29:00] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
- [17:29:00] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
- [17:29:00] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
- [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
- [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
- [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
- [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
- [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
- [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:221]: OptiFine ClassTransformer
- [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:221]: OptiFine ZIP file: C:\Users\legog\AppData\Roaming\.minecraft\mods\1.12.2\OptiFine_1.12.2_HD_U_E2.jar
- [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
- [17:29:04] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
- [17:29:04] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
- [17:29:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
- [17:29:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
- [17:29:05] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
- [17:29:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
- [17:29:05] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
- [17:29:05] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
- [17:29:08] [main/INFO] [net.minecraft.client.Minecraft]: Setting user: FuntimeFreddy60
- [17:29:18] [main/INFO] [Config]: [OptiFine] *** Reflector Forge ***
- [17:29:18] [main/INFO] [Config]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
- [17:29:18] [main/INFO] [Config]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
- [17:29:20] [main/INFO] [Config]: [OptiFine] *** Reflector Vanilla ***
- [17:29:20] [main/INFO] [net.minecraft.client.Minecraft]: LWJGL Version: 2.9.4
- [17:29:22] [main/INFO] [Config]: [OptiFine]
- [17:29:22] [main/INFO] [Config]: [OptiFine] OptiFine_1.12.2_HD_U_E2
- [17:29:22] [main/INFO] [Config]: [OptiFine] Build: 20180728-185429
- [17:29:22] [main/INFO] [Config]: [OptiFine] OS: Windows 10 (amd64) version 10.0
- [17:29:22] [main/INFO] [Config]: [OptiFine] Java: 1.8.0_51, Oracle Corporation
- [17:29:22] [main/INFO] [Config]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- [17:29:22] [main/INFO] [Config]: [OptiFine] LWJGL: 2.9.4
- [17:29:22] [main/INFO] [Config]: [OptiFine] OpenGL: AMD Radeon(TM) R5 Graphics, version 4.5.13467 Compatibility Profile Context 21.19.414.2560, ATI Technologies Inc.
- [17:29:22] [main/INFO] [Config]: [OptiFine] OpenGL Version: 4.5.13467
- [17:29:22] [main/INFO] [Config]: [OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
- [17:29:22] [main/INFO] [Config]: [OptiFine] Maximum texture size: 16384x16384
- [17:29:22] [VersionCheck/INFO] [Config]: [OptiFine] Checking for new version
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] ShadersMod version: 2.4.12
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL Version: 4.5.13467 Compatibility Profile Context 21.19.414.2560
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Vendor: ATI Technologies Inc.
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Renderer: AMD Radeon(TM) R5 Graphics
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Load ShadersMod configuration.
- [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS-Renewed-1.0.0.zip
- [17:29:22] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
- [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in composite2.fsh: 0.9
- [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh: true
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: false
- [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh: 0.90
- [17:29:22] [main/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.9
- [17:29:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:29:23] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_damagedblock.vsh, world1/gbuffers_terrain.vsh: true
- [17:29:23] [main/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: false
- [17:29:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:29:23] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh, world-1/composite2.fsh, world1/shadow.vsh, world1/composite.fsh: 0.90
- [17:29:23] [main/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0.9
- [17:29:23] [main/INFO] [Config]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
- [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
- [17:29:25] [VersionCheck/INFO] [Config]: [OptiFine] Version found: D3
- [17:29:25] [main/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.12.2_HD_U_E2, enabling compatibility features
- [17:29:25] [main/INFO] [FML]: -- System Details --
- Details:
- Minecraft Version: 1.12.2
- Operating System: Windows 10 (amd64) version 10.0
- Java Version: 1.8.0_51, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 303394304 bytes (289 MB) / 805306368 bytes (768 MB) up to 2147483648 bytes (2048 MB)
- JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
- IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
- FML:
- Loaded coremods (and transformers):
- GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13467 Compatibility Profile Context 21.19.414.2560' Renderer: 'AMD Radeon(TM) R5 Graphics'
- [17:29:25] [main/INFO] [FML]: MinecraftForge v14.23.5.2768 Initialized
- [17:29:25] [main/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients.
- [17:29:26] [main/INFO] [FML]: Replaced 1036 ore ingredients
- [17:29:26] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods for mods
- [17:29:26] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods\1.12.2 for mods
- [17:29:29] [main/INFO] [FML]: Forge Mod Loader has identified 9 mods to load
- [17:29:29] [main/INFO] [FML]: FML has found a non-mod file forge-1.12.2-14.23.5.2768-installer.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
- [17:29:29] [main/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, mekanism, mekanismgenerators, mekanismtools, rfpr, realrender] at CLIENT
- [17:29:29] [main/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, mekanism, mekanismgenerators, mekanismtools, rfpr, realrender] at SERVER
- [17:29:32] [main/INFO] [net.minecraft.client.resources.SimpleReloadableResourceManager]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Mekanism, FMLFileResourcePack:MekanismGenerators, FMLFileResourcePack:MekanismTools, FMLFileResourcePack:Real First-Person Render, FMLFileResourcePack:First Person Render
- [17:29:32] [main/INFO] [FML]: Processing ObjectHolder annotations
- [17:29:32] [main/INFO] [FML]: Found 1227 ObjectHolder annotations
- [17:29:32] [main/INFO] [FML]: Identifying ItemStackHolder annotations
- [17:29:32] [main/INFO] [FML]: Found 0 ItemStackHolder annotations
- [17:29:33] [main/INFO] [FML]: Configured a dormant chunk cache size of 0
- [17:29:33] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
- [17:29:33] [Thread-3/INFO] [FML]: Using alternative sync timing : 200 frames of Display.update took 6642717823 nanos
- [17:29:33] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: UP_TO_DATE Target: null
- [17:29:33] [main/INFO] [Mekanism]: Didn't detect MCMP, ignoring compatibility package
- [17:29:43] [main/INFO] [FML]: Applying holder lookups
- [17:29:43] [main/INFO] [FML]: Holder lookups applied
- [17:29:43] [main/INFO] [FML]: Applying holder lookups
- [17:29:43] [main/INFO] [FML]: Holder lookups applied
- [17:29:43] [main/INFO] [FML]: Applying holder lookups
- [17:29:43] [main/INFO] [FML]: Holder lookups applied
- [17:29:43] [main/INFO] [FML]: OBJLoader: Domain mekanism has been added.
- [17:29:43] [main/INFO] [FML]: Applying holder lookups
- [17:29:43] [main/INFO] [FML]: Holder lookups applied
- [17:29:43] [main/INFO] [FML]: Injecting itemstacks
- [17:29:43] [main/INFO] [FML]: Itemstack injection complete
- [17:29:43] [main/INFO] [Config]: [OptiFine] *** Reloading textures ***
- [17:29:43] [main/INFO] [Config]: [OptiFine] Resource packs: Default
- [17:29:46] [Sound Library Loader/INFO] [net.minecraft.client.audio.SoundManager]: Starting up SoundSystem...
- [17:29:46] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: Initializing LWJGL OpenAL
- [17:29:46] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
- [17:29:50] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: OpenAL initialized.
- [17:29:50] [Sound Library Loader/INFO] [net.minecraft.client.audio.SoundManager]: Sound engine started
- [17:30:00] [main/INFO] [Config]: [OptiFine] Mipmap levels: 4
- [17:30:00] [main/INFO] [Config]: [OptiFine] Multitexture: false
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
- [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] Multipass connected textures: false
- [17:30:01] [main/INFO] [Config]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
- [17:30:01] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeadvanced, 96 -> 128
- [17:30:01] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableultimate, 96 -> 128
- [17:30:01] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorultimate, 96 -> 128
- [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableadvanced, 96 -> 128
- [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalelite, 12 -> 16
- [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcablebasic, 96 -> 128
- [17:30:02] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#center_opaque.png, java.io.FileNotFoundException
- [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalbasic, 12 -> 16
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalultimate, 12 -> 16
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalultimate, 12 -> 16
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableelite, 96 -> 128
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalelite, 12 -> 16
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalultimate, 12 -> 16
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorultimate, 96 -> 128
- [17:30:03] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#side.png, java.io.FileNotFoundException
- [17:30:03] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#side_opaque.png, java.io.FileNotFoundException
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalultimate, 12 -> 16
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorbasic, 96 -> 128
- [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalultimate, 12 -> 16
- [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalbasic, 12 -> 16
- [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalelite, 12 -> 16
- [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorelite, 96 -> 128
- [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalbasic, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticaladvanced, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalelite, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticaladvanced, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorbasic, 96 -> 128
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalbasic, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticaladvanced, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalultimate, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductoradvanced, 96 -> 128
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticaladvanced, 12 -> 16
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableadvanced, 96 -> 128
- [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalbasic, 12 -> 16
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeultimate, 96 -> 128
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubebasic, 96 -> 128
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalelite, 12 -> 16
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableelite, 96 -> 128
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticaladvanced, 12 -> 16
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableultimate, 96 -> 128
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorelite, 96 -> 128
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcablebasic, 96 -> 128
- [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeelite, 96 -> 128
- [17:30:06] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#center.png, java.io.FileNotFoundException
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductoradvanced, 96 -> 128
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticaladvanced, 12 -> 16
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalelite, 12 -> 16
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeultimate, 96 -> 128
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubebasic, 96 -> 128
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalbasic, 12 -> 16
- [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeelite, 96 -> 128
- [17:30:08] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeadvanced, 96 -> 128
- [17:30:08] [main/INFO] [Config]: [OptiFine] Custom loader sprites: 3
- [17:30:08] [main/INFO] [Config]: [OptiFine] Sprite dependencies: 5
- [17:30:08] [main/INFO] [net.minecraft.client.renderer.texture.TextureMap]: Created: 2048x2048 textures-atlas
- [17:30:08] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] allocateTextureMap 4 2048 2048
- [17:30:11] [main/INFO] [Config]: [OptiFine] Animated sprites: 75
- [17:30:15] [main/INFO] [FML]: Applying holder lookups
- [17:30:15] [main/INFO] [FML]: Holder lookups applied
- [17:30:15] [main/INFO] [Mekanism]: Version 9.4.10 initializing...
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `boundingblock`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `advancedboundingblock`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cardboardbox`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermalevaporationvalve`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermalevaporationblock`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pressuredisperser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `superheatingelement`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `laser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ambientaccumulator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductioncasing`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductionport`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductioncell`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductionprovider`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `oredictionificator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `structuralglass`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fuelwoodheater`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `laseramplifier`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `lasertractorbeam`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalwasher`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `electrolyticseparator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicaloxidizer`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalinfuser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rotarycondensentrator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `electricpump`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fluidicplenisher`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `glowpanel`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `enrichmentchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `osmiumcompressor`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `combiner`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `crusher`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `smeltingfactory`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `advancedsmeltingfactory`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ultimatesmeltingfactory`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `purificationchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `energizedsmelter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `metallurgicinfuser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `gastank`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `energycube`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `personalchest`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `dynamictank`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `dynamicvalve`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chargepad`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `logisticalsorter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `bin`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `digitalminer`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mekanismteleporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalinjectionchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermalevaporationcontroller`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `precisionsawmill`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalcrystallizer`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `seismicvibrator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pressurizedreactionchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fluidtank`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `solarneutronactivator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `formulaicassemblicator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `resistiveheater`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `boilercasing`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `boilervalve`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `securitydesk`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `quantumentangloporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicaldissolutionchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mechanicalpipe`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `universalcable`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermodynamicconductor`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `logisticaltransporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `diversiontransporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `restrictivetransporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pressurizedtube`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/INFO] [Mekanism]: Initialized HolidayManager.
- [17:30:16] [main/INFO] [Mekanism]: Loading complete.
- [17:30:16] [main/INFO] [Mekanism]: Mod loaded.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorframe`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorglass`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorlaserfocus`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorport`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorlogicadapter`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rotationalcomplex`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `electromagneticcoil`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `saturatingcondenser`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `advancedsolargenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `solargenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `biogenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `heatgenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `gasgenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `windturbine`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorcontroller`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinerod`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinecasing`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinevalve`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinevent`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
- [17:30:16] [main/INFO] [Mekanism]: Loaded MekanismGenerators module.
- [17:30:16] [main/INFO] [Mekanism]: Loaded MekanismTools module.
- [17:30:16] [main/INFO] [FML]: Injecting itemstacks
- [17:30:16] [main/INFO] [FML]: Itemstack injection complete
- [17:30:16] [main/INFO] [Mekanism]: Fake player readout: UUID = 46e82cd0-d480-3d48-800a-77431ede078e, name = [Mekanism]
- [17:30:17] [main/INFO] [Mekanism]: Hooking complete.
- [17:30:18] [main/INFO] [FML]: Forge Mod Loader has successfully loaded 9 mods
- [17:30:18] [main/INFO] [com.mojang.text2speech.NarratorWindows]: Narrator library for x64 successfully loaded
- [17:30:18] [main/INFO] [Config]: [OptiFine] *** Reloading custom textures ***
- [17:30:18] [main/INFO] [Config]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
- [17:30:18] [main/INFO] [Config]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_side = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_side_overlay = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_side_snowed = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: mycelium_side = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: mycelium_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_path_top = 4
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_path_side = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: snow = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: coarse_dirt = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: dirt_podzol_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: farmland_wet = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: farmland_dry = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_granite = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_diorite = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_andesite = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: sandstone_top = 4
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: sandstone_bottom = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_slab_top = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: end_stone = 4
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: gravel = 2
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: clay = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_oak = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_spruce = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_birch = F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_jungle = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_acacia = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_big_oak = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_oak_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_spruce_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_birch_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_jungle_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_acacia_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_big_oak_top = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_oak = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_spruce = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_birch = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_jungle = 2
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_big_oak = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_acacia = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: gold_ore = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: iron_ore = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: coal_ore = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: diamond_ore = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: redstone_ore = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: lapis_ore = 2F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: netherrack = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: quartz_ore = 2
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: soul_sand = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: glowstone = 4
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: redstone_lamp_on = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: redstone_lamp_off = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: prismarine_rough = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: obsidian = 4F
- [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: cactus_side = 2F
- [17:30:43] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Starting integrated minecraft server version 1.12.2
- [17:30:43] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Generating keypair
- [17:30:43] [Server thread/INFO] [FML]: Injecting existing registry data into this server instance
- [17:30:46] [Server thread/INFO] [FML]: Applying holder lookups
- [17:30:46] [Server thread/INFO] [FML]: Holder lookups applied
- [17:30:46] [Server thread/INFO] [FML]: Loading dimension 0 (_insert name here_) (net.minecraft.server.integrated.IntegratedServer@4dd3af86)
- [17:30:48] [Server thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 488 advancements
- [17:30:48] [Server thread/INFO] [FML]: Loading dimension -1 (_insert name here_) (net.minecraft.server.integrated.IntegratedServer@4dd3af86)
- [17:30:48] [Server thread/INFO] [FML]: Loading dimension 1 (_insert name here_) (net.minecraft.server.integrated.IntegratedServer@4dd3af86)
- [17:30:48] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing start region for level 0
- [17:30:49] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 0%
- [17:30:50] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 28%
- [17:30:51] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 76%
- [17:30:52] [Server thread/INFO] [Mekanism]: VoiceServer: Starting up server...
- [17:30:53] [Server thread/INFO] [FML]: Unloading dimension -1
- [17:30:53] [Server thread/INFO] [FML]: Unloading dimension 1
- [17:30:53] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Changing view distance to 8, from 10
- [17:30:56] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
- [17:30:56] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
- [17:30:56] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 9 mods : [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]
- [17:30:56] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
- [17:30:56] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
- [17:30:56] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: FuntimeFreddy60[local:E:546d74e6] logged in with entity id 346 at (-122.77257306258596, 69.0, 359.16302724713603)
- [17:30:56] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: FuntimeFreddy60 joined the game
- [17:30:57] [Server thread/INFO] [Mekanism]: Sent config to 'FuntimeFreddy60.'
- [17:31:00] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:31:00] [main/INFO] [Mekanism]: Minecraft is in offline mode, could not check for updates.
- [17:31:00] [Netty Local Client IO #0/INFO] [Mekanism]: Received config from server.
- [17:31:00] [Netty Local Client IO #0/INFO] [Mekanism]: Received Cardboard Box blacklist entries from server (21 total)
- [17:31:00] [Thread-13/INFO] [Mekanism]: VoiceServer: Starting client connection...
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Validation successful.
- [17:31:00] [VoiceServer Listen Thread/INFO] [Mekanism]: VoiceServer: Accepted new connection.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_basic
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:31:00] [Thread-13/INFO] [Mekanism]: VoiceServer: Successfully connected to server.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:00] [Thread-15/INFO] [Mekanism]: VoiceServer: Traced IP in 1 attempts.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:72: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:73: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:74: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:75: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:76: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:77: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:78: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:80: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:81: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:82: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:83: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:85: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:87: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:89: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:122: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:363: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:364: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:424: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:469: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_damagedblock
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:60: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_entities
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:82: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Validation successful.
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048
- [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:31:00] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 4.0
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA8
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGB16
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGB8
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA16
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA8
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 1.0
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- WARNING: Too many temp register is used in Fragment shader, it may cause slow execution.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite6
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 4, 6
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:31:02] [main/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 111 advancements
- [17:31:03] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2954ms behind, skipping 59 tick(s)
- [17:31:30] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:31:30] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:31:41] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:31:41] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:31:42] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
- [17:31:42] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:42] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
- WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
- [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
- [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:47] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:52] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:03] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:09] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:09] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:13] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:33] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:39] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:40] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:32:46] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS-Renewed-1.0.0.zip
- [17:32:46] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
- [17:32:46] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:32:46] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:32:46] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:32:46] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:32:46] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
- [17:32:46] [main/WARN] [Config]: [OptiFine] - in composite2.fsh: 0.9
- [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh: true
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: false
- [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh: 0.90
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.9
- [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_damagedblock.vsh, world1/gbuffers_terrain.vsh: true
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: false
- [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh, world-1/composite2.fsh, world1/shadow.vsh, world1/composite.fsh: 0.90
- [17:32:47] [main/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0.9
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
- [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_basic
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:72: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:73: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:74: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:75: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:76: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:77: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:78: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:80: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:81: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:82: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:83: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:85: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:87: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:89: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:122: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:363: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:364: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:424: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:469: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_damagedblock
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:60: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_entities
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:82: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 4.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA8
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGB16
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGB8
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA16
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA8
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 1.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- WARNING: Too many temp register is used in Fragment shader, it may cause slow execution.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite6
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 4, 6
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:32:50] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
- [17:33:06] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:33:06] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:38:21] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:38:21] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:38:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
- [17:38:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:38:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:38:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:38:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:38:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:22] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:38:22] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:38:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:23] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:38:23] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:38:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:23] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:38:23] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
- WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
- [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:38:25] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:27] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:34] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:36] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
- [17:38:36] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:38:36] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:38:37] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:38:37] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:38:38] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:38:38] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
- WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
- Validation successful.
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
- [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
- [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
- [17:38:40] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
- [17:38:40] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
- [17:38:40] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
- Validation successful.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:44] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:04] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:14] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:28] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
- [17:39:28] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:39:29] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:39:30] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:39:30] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:39:31] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
- [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
- [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
- [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
- [17:39:31] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
- [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
- [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
- [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
- [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
- WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 1:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
- WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
- WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:124: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 3:19: error(#132) Syntax error: "f" parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
- [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
- [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
- WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:33] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:33] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
- Validation successful.
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:39:33] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:33] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
- [17:39:33] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
- [17:39:33] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
- WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
- WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:39:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:33] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:34] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:34] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
- [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
- [17:39:42] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS-Renewed-1.0.0.zip
- [17:39:42] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
- [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
- [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in composite2.fsh: 0.9
- [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh: true
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: false
- [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh: 0.90
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.9
- [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_damagedblock.vsh, world1/gbuffers_terrain.vsh: true
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: false
- [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh, world-1/composite2.fsh, world1/shadow.vsh, world1/composite.fsh: 0.90
- [17:39:42] [main/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0.9
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
- [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_basic
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- WARNING: 0:72: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:73: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:74: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:75: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:76: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:77: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:78: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:80: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:81: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:82: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:83: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:85: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:87: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:89: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:122: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:363: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:364: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:424: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:469: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_damagedblock
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:60: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_entities
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
- WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:82: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
- Validation successful.
- [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 4.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA8
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGB16
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGB8
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA16
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA8
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 1.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- WARNING: Too many temp register is used in Fragment shader, it may cause slow execution.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite6
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 4, 6
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
- Validation successful.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
- [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
- [17:39:45] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
- [17:39:52] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
- [17:39:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
Advertisement
Add Comment
Please, Sign In to add comment