Funtime_Freddy_60

Compile Error

Apr 14th, 2019
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0
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  1. [17:28:59] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
  2. [17:28:59] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
  3. [17:28:59] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
  4. [17:28:59] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2768 for Minecraft 1.12.2 loading
  5. [17:28:59] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64
  6. [17:28:59] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods for mods
  7. [17:29:00] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods\1.12.2 for mods
  8. [17:29:00] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.12.2_HD_U_E2.jar
  9. [17:29:00] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
  10. [17:29:00] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
  11. [17:29:00] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
  12. [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
  13. [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
  14. [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
  15. [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
  16. [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
  17. [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:221]: OptiFine ClassTransformer
  18. [17:29:00] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:221]: OptiFine ZIP file: C:\Users\legog\AppData\Roaming\.minecraft\mods\1.12.2\OptiFine_1.12.2_HD_U_E2.jar
  19. [17:29:00] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
  20. [17:29:04] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
  21. [17:29:04] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
  22. [17:29:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
  23. [17:29:04] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
  24. [17:29:05] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
  25. [17:29:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
  26. [17:29:05] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
  27. [17:29:05] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
  28. [17:29:08] [main/INFO] [net.minecraft.client.Minecraft]: Setting user: FuntimeFreddy60
  29. [17:29:18] [main/INFO] [Config]: [OptiFine] *** Reflector Forge ***
  30. [17:29:18] [main/INFO] [Config]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
  31. [17:29:18] [main/INFO] [Config]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
  32. [17:29:20] [main/INFO] [Config]: [OptiFine] *** Reflector Vanilla ***
  33. [17:29:20] [main/INFO] [net.minecraft.client.Minecraft]: LWJGL Version: 2.9.4
  34. [17:29:22] [main/INFO] [Config]: [OptiFine]
  35. [17:29:22] [main/INFO] [Config]: [OptiFine] OptiFine_1.12.2_HD_U_E2
  36. [17:29:22] [main/INFO] [Config]: [OptiFine] Build: 20180728-185429
  37. [17:29:22] [main/INFO] [Config]: [OptiFine] OS: Windows 10 (amd64) version 10.0
  38. [17:29:22] [main/INFO] [Config]: [OptiFine] Java: 1.8.0_51, Oracle Corporation
  39. [17:29:22] [main/INFO] [Config]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  40. [17:29:22] [main/INFO] [Config]: [OptiFine] LWJGL: 2.9.4
  41. [17:29:22] [main/INFO] [Config]: [OptiFine] OpenGL: AMD Radeon(TM) R5 Graphics, version 4.5.13467 Compatibility Profile Context 21.19.414.2560, ATI Technologies Inc.
  42. [17:29:22] [main/INFO] [Config]: [OptiFine] OpenGL Version: 4.5.13467
  43. [17:29:22] [main/INFO] [Config]: [OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
  44. [17:29:22] [main/INFO] [Config]: [OptiFine] Maximum texture size: 16384x16384
  45. [17:29:22] [VersionCheck/INFO] [Config]: [OptiFine] Checking for new version
  46. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] ShadersMod version: 2.4.12
  47. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL Version: 4.5.13467 Compatibility Profile Context 21.19.414.2560
  48. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Vendor: ATI Technologies Inc.
  49. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Renderer: AMD Radeon(TM) R5 Graphics
  50. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
  51. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
  52. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
  53. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
  54. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Load ShadersMod configuration.
  55. [17:29:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS-Renewed-1.0.0.zip
  56. [17:29:22] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
  57. [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  58. [17:29:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  59. [17:29:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  60. [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  61. [17:29:22] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
  62. [17:29:22] [main/WARN] [Config]: [OptiFine] - in composite2.fsh: 0.9
  63. [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  64. [17:29:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh: true
  65. [17:29:22] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: false
  66. [17:29:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  67. [17:29:22] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh: 0.90
  68. [17:29:22] [main/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.9
  69. [17:29:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  70. [17:29:23] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_damagedblock.vsh, world1/gbuffers_terrain.vsh: true
  71. [17:29:23] [main/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: false
  72. [17:29:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  73. [17:29:23] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh, world-1/composite2.fsh, world1/shadow.vsh, world1/composite.fsh: 0.90
  74. [17:29:23] [main/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0.9
  75. [17:29:23] [main/INFO] [Config]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded
  76. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  77. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
  78. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
  79. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
  80. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
  81. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
  82. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
  83. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  84. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
  85. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
  86. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
  87. [17:29:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
  88. [17:29:25] [VersionCheck/INFO] [Config]: [OptiFine] Version found: D3
  89. [17:29:25] [main/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.12.2_HD_U_E2, enabling compatibility features
  90. [17:29:25] [main/INFO] [FML]: -- System Details --
  91. Details:
  92. Minecraft Version: 1.12.2
  93. Operating System: Windows 10 (amd64) version 10.0
  94. Java Version: 1.8.0_51, Oracle Corporation
  95. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  96. Memory: 303394304 bytes (289 MB) / 805306368 bytes (768 MB) up to 2147483648 bytes (2048 MB)
  97. JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
  98. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  99. FML:
  100. Loaded coremods (and transformers):
  101. GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13467 Compatibility Profile Context 21.19.414.2560' Renderer: 'AMD Radeon(TM) R5 Graphics'
  102. [17:29:25] [main/INFO] [FML]: MinecraftForge v14.23.5.2768 Initialized
  103. [17:29:25] [main/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients.
  104. [17:29:26] [main/INFO] [FML]: Replaced 1036 ore ingredients
  105. [17:29:26] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods for mods
  106. [17:29:26] [main/INFO] [FML]: Searching C:\Users\legog\AppData\Roaming\.minecraft\mods\1.12.2 for mods
  107. [17:29:29] [main/INFO] [FML]: Forge Mod Loader has identified 9 mods to load
  108. [17:29:29] [main/INFO] [FML]: FML has found a non-mod file forge-1.12.2-14.23.5.2768-installer.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
  109. [17:29:29] [main/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, mekanism, mekanismgenerators, mekanismtools, rfpr, realrender] at CLIENT
  110. [17:29:29] [main/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, mekanism, mekanismgenerators, mekanismtools, rfpr, realrender] at SERVER
  111. [17:29:32] [main/INFO] [net.minecraft.client.resources.SimpleReloadableResourceManager]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Mekanism, FMLFileResourcePack:MekanismGenerators, FMLFileResourcePack:MekanismTools, FMLFileResourcePack:Real First-Person Render, FMLFileResourcePack:First Person Render
  112. [17:29:32] [main/INFO] [FML]: Processing ObjectHolder annotations
  113. [17:29:32] [main/INFO] [FML]: Found 1227 ObjectHolder annotations
  114. [17:29:32] [main/INFO] [FML]: Identifying ItemStackHolder annotations
  115. [17:29:32] [main/INFO] [FML]: Found 0 ItemStackHolder annotations
  116. [17:29:33] [main/INFO] [FML]: Configured a dormant chunk cache size of 0
  117. [17:29:33] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
  118. [17:29:33] [Thread-3/INFO] [FML]: Using alternative sync timing : 200 frames of Display.update took 6642717823 nanos
  119. [17:29:33] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: UP_TO_DATE Target: null
  120. [17:29:33] [main/INFO] [Mekanism]: Didn't detect MCMP, ignoring compatibility package
  121. [17:29:43] [main/INFO] [FML]: Applying holder lookups
  122. [17:29:43] [main/INFO] [FML]: Holder lookups applied
  123. [17:29:43] [main/INFO] [FML]: Applying holder lookups
  124. [17:29:43] [main/INFO] [FML]: Holder lookups applied
  125. [17:29:43] [main/INFO] [FML]: Applying holder lookups
  126. [17:29:43] [main/INFO] [FML]: Holder lookups applied
  127. [17:29:43] [main/INFO] [FML]: OBJLoader: Domain mekanism has been added.
  128. [17:29:43] [main/INFO] [FML]: Applying holder lookups
  129. [17:29:43] [main/INFO] [FML]: Holder lookups applied
  130. [17:29:43] [main/INFO] [FML]: Injecting itemstacks
  131. [17:29:43] [main/INFO] [FML]: Itemstack injection complete
  132. [17:29:43] [main/INFO] [Config]: [OptiFine] *** Reloading textures ***
  133. [17:29:43] [main/INFO] [Config]: [OptiFine] Resource packs: Default
  134. [17:29:46] [Sound Library Loader/INFO] [net.minecraft.client.audio.SoundManager]: Starting up SoundSystem...
  135. [17:29:46] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: Initializing LWJGL OpenAL
  136. [17:29:46] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
  137. [17:29:50] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: OpenAL initialized.
  138. [17:29:50] [Sound Library Loader/INFO] [net.minecraft.client.audio.SoundManager]: Sound engine started
  139. [17:30:00] [main/INFO] [Config]: [OptiFine] Mipmap levels: 4
  140. [17:30:00] [main/INFO] [Config]: [OptiFine] Multitexture: false
  141. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
  142. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
  143. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
  144. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
  145. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
  146. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
  147. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
  148. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
  149. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
  150. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
  151. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
  152. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
  153. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
  154. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
  155. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
  156. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
  157. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
  158. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
  159. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
  160. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
  161. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
  162. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
  163. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
  164. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
  165. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
  166. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
  167. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
  168. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
  169. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
  170. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
  171. [17:30:00] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
  172. [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
  173. [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
  174. [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
  175. [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
  176. [17:30:01] [main/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
  177. [17:30:01] [main/INFO] [Config]: [OptiFine] Multipass connected textures: false
  178. [17:30:01] [main/INFO] [Config]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
  179. [17:30:01] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeadvanced, 96 -> 128
  180. [17:30:01] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableultimate, 96 -> 128
  181. [17:30:01] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorultimate, 96 -> 128
  182. [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableadvanced, 96 -> 128
  183. [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalelite, 12 -> 16
  184. [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcablebasic, 96 -> 128
  185. [17:30:02] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#center_opaque.png, java.io.FileNotFoundException
  186. [17:30:02] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalbasic, 12 -> 16
  187. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalultimate, 12 -> 16
  188. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalultimate, 12 -> 16
  189. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableelite, 96 -> 128
  190. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalelite, 12 -> 16
  191. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalultimate, 12 -> 16
  192. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorultimate, 96 -> 128
  193. [17:30:03] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#side.png, java.io.FileNotFoundException
  194. [17:30:03] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#side_opaque.png, java.io.FileNotFoundException
  195. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalultimate, 12 -> 16
  196. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorbasic, 96 -> 128
  197. [17:30:03] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalultimate, 12 -> 16
  198. [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalbasic, 12 -> 16
  199. [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalelite, 12 -> 16
  200. [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorelite, 96 -> 128
  201. [17:30:04] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalbasic, 12 -> 16
  202. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticaladvanced, 12 -> 16
  203. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalelite, 12 -> 16
  204. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticaladvanced, 12 -> 16
  205. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorbasic, 96 -> 128
  206. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalbasic, 12 -> 16
  207. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticaladvanced, 12 -> 16
  208. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalultimate, 12 -> 16
  209. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductoradvanced, 96 -> 128
  210. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticaladvanced, 12 -> 16
  211. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableadvanced, 96 -> 128
  212. [17:30:05] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalbasic, 12 -> 16
  213. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeultimate, 96 -> 128
  214. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubebasic, 96 -> 128
  215. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalelite, 12 -> 16
  216. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableelite, 96 -> 128
  217. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticaladvanced, 12 -> 16
  218. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableultimate, 96 -> 128
  219. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorelite, 96 -> 128
  220. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcablebasic, 96 -> 128
  221. [17:30:06] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeelite, 96 -> 128
  222. [17:30:06] [main/ERROR] [net.minecraft.client.renderer.texture.TextureMap]: Using missing texture, unable to load minecraft:textures/#center.png, java.io.FileNotFoundException
  223. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductoradvanced, 96 -> 128
  224. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticaladvanced, 12 -> 16
  225. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalelite, 12 -> 16
  226. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeultimate, 96 -> 128
  227. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubebasic, 96 -> 128
  228. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalbasic, 12 -> 16
  229. [17:30:07] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeelite, 96 -> 128
  230. [17:30:08] [main/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeadvanced, 96 -> 128
  231. [17:30:08] [main/INFO] [Config]: [OptiFine] Custom loader sprites: 3
  232. [17:30:08] [main/INFO] [Config]: [OptiFine] Sprite dependencies: 5
  233. [17:30:08] [main/INFO] [net.minecraft.client.renderer.texture.TextureMap]: Created: 2048x2048 textures-atlas
  234. [17:30:08] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] allocateTextureMap 4 2048 2048
  235. [17:30:11] [main/INFO] [Config]: [OptiFine] Animated sprites: 75
  236. [17:30:15] [main/INFO] [FML]: Applying holder lookups
  237. [17:30:15] [main/INFO] [FML]: Holder lookups applied
  238. [17:30:15] [main/INFO] [Mekanism]: Version 9.4.10 initializing...
  239. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `boundingblock`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  240. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `advancedboundingblock`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  241. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cardboardbox`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  242. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermalevaporationvalve`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  243. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermalevaporationblock`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  244. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pressuredisperser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  245. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `superheatingelement`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  246. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `laser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  247. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ambientaccumulator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  248. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductioncasing`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  249. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductionport`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  250. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductioncell`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  251. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `inductionprovider`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  252. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `oredictionificator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  253. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `structuralglass`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  254. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fuelwoodheater`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  255. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `laseramplifier`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  256. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `lasertractorbeam`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  257. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalwasher`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  258. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `electrolyticseparator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  259. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicaloxidizer`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  260. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalinfuser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  261. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rotarycondensentrator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  262. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `electricpump`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  263. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fluidicplenisher`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  264. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `glowpanel`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  265. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `enrichmentchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  266. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `osmiumcompressor`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  267. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `combiner`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  268. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `crusher`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  269. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `smeltingfactory`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  270. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `advancedsmeltingfactory`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  271. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ultimatesmeltingfactory`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  272. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `purificationchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  273. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `energizedsmelter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  274. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `metallurgicinfuser`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  275. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `gastank`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  276. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `energycube`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  277. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `personalchest`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  278. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `dynamictank`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  279. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `dynamicvalve`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  280. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chargepad`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  281. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `logisticalsorter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  282. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `bin`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  283. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `digitalminer`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  284. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mekanismteleporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  285. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalinjectionchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  286. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermalevaporationcontroller`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  287. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `precisionsawmill`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  288. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicalcrystallizer`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  289. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `seismicvibrator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  290. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pressurizedreactionchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  291. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fluidtank`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  292. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `solarneutronactivator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  293. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `formulaicassemblicator`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  294. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `resistiveheater`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  295. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `boilercasing`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  296. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `boilervalve`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  297. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `securitydesk`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  298. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `quantumentangloporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  299. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chemicaldissolutionchamber`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  300. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mechanicalpipe`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  301. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `universalcable`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  302. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `thermodynamicconductor`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  303. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `logisticaltransporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  304. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `diversiontransporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  305. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `restrictivetransporter`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  306. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pressurizedtube`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod.
  307. [17:30:16] [main/INFO] [Mekanism]: Initialized HolidayManager.
  308. [17:30:16] [main/INFO] [Mekanism]: Loading complete.
  309. [17:30:16] [main/INFO] [Mekanism]: Mod loaded.
  310. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorframe`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  311. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorglass`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  312. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorlaserfocus`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  313. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorport`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  314. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorlogicadapter`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  315. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rotationalcomplex`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  316. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `electromagneticcoil`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  317. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `saturatingcondenser`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  318. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `advancedsolargenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  319. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `solargenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  320. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `biogenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  321. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `heatgenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  322. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `gasgenerator`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  323. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `windturbine`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  324. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `reactorcontroller`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  325. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinerod`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  326. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinecasing`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  327. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinevalve`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  328. [17:30:16] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `turbinevent`, expected `mekanismgenerators`. This could be a intended override, but in most cases indicates a broken mod.
  329. [17:30:16] [main/INFO] [Mekanism]: Loaded MekanismGenerators module.
  330. [17:30:16] [main/INFO] [Mekanism]: Loaded MekanismTools module.
  331. [17:30:16] [main/INFO] [FML]: Injecting itemstacks
  332. [17:30:16] [main/INFO] [FML]: Itemstack injection complete
  333. [17:30:16] [main/INFO] [Mekanism]: Fake player readout: UUID = 46e82cd0-d480-3d48-800a-77431ede078e, name = [Mekanism]
  334. [17:30:17] [main/INFO] [Mekanism]: Hooking complete.
  335. [17:30:18] [main/INFO] [FML]: Forge Mod Loader has successfully loaded 9 mods
  336. [17:30:18] [main/INFO] [com.mojang.text2speech.NarratorWindows]: Narrator library for x64 successfully loaded
  337. [17:30:18] [main/INFO] [Config]: [OptiFine] *** Reloading custom textures ***
  338. [17:30:18] [main/INFO] [Config]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties"
  339. [17:30:18] [main/INFO] [Config]: [OptiFine] Natural Textures: Valid only for textures from default resource pack
  340. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_side = F
  341. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_side_overlay = F
  342. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_side_snowed = F
  343. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: mycelium_side = F
  344. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: mycelium_top = 4F
  345. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_path_top = 4
  346. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: grass_path_side = F
  347. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: snow = 4F
  348. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: coarse_dirt = 4F
  349. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: dirt_podzol_top = 4F
  350. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: farmland_wet = 2F
  351. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: farmland_dry = 2F
  352. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_granite = 2F
  353. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_diorite = 2F
  354. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_andesite = 2F
  355. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: sandstone_top = 4
  356. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: sandstone_bottom = 4F
  357. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: stone_slab_top = F
  358. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: end_stone = 4
  359. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: gravel = 2
  360. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: clay = 4F
  361. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_oak = 2F
  362. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_spruce = 2F
  363. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_birch = F
  364. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_jungle = 2F
  365. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_acacia = 2F
  366. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_big_oak = 2F
  367. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_oak_top = 4F
  368. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_spruce_top = 4F
  369. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_birch_top = 4F
  370. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_jungle_top = 4F
  371. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_acacia_top = 4F
  372. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: log_big_oak_top = 4F
  373. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_oak = 2F
  374. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_spruce = 2F
  375. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_birch = 2F
  376. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_jungle = 2
  377. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_big_oak = 2F
  378. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: leaves_acacia = 2F
  379. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: gold_ore = 2F
  380. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: iron_ore = 2F
  381. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: coal_ore = 2F
  382. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: diamond_ore = 2F
  383. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: redstone_ore = 2F
  384. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: lapis_ore = 2F
  385. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: netherrack = 4F
  386. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: quartz_ore = 2
  387. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: soul_sand = 4F
  388. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: glowstone = 4
  389. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: redstone_lamp_on = 4F
  390. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: redstone_lamp_off = 4F
  391. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: prismarine_rough = 4F
  392. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: obsidian = 4F
  393. [17:30:18] [main/INFO] [Config]: [OptiFine] NaturalTextures: cactus_side = 2F
  394. [17:30:43] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Starting integrated minecraft server version 1.12.2
  395. [17:30:43] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Generating keypair
  396. [17:30:43] [Server thread/INFO] [FML]: Injecting existing registry data into this server instance
  397. [17:30:46] [Server thread/INFO] [FML]: Applying holder lookups
  398. [17:30:46] [Server thread/INFO] [FML]: Holder lookups applied
  399. [17:30:46] [Server thread/INFO] [FML]: Loading dimension 0 (_insert name here_) (net.minecraft.server.integrated.IntegratedServer@4dd3af86)
  400. [17:30:48] [Server thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 488 advancements
  401. [17:30:48] [Server thread/INFO] [FML]: Loading dimension -1 (_insert name here_) (net.minecraft.server.integrated.IntegratedServer@4dd3af86)
  402. [17:30:48] [Server thread/INFO] [FML]: Loading dimension 1 (_insert name here_) (net.minecraft.server.integrated.IntegratedServer@4dd3af86)
  403. [17:30:48] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing start region for level 0
  404. [17:30:49] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 0%
  405. [17:30:50] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 28%
  406. [17:30:51] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 76%
  407. [17:30:52] [Server thread/INFO] [Mekanism]: VoiceServer: Starting up server...
  408. [17:30:53] [Server thread/INFO] [FML]: Unloading dimension -1
  409. [17:30:53] [Server thread/INFO] [FML]: Unloading dimension 1
  410. [17:30:53] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Changing view distance to 8, from 10
  411. [17:30:56] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
  412. [17:30:56] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
  413. [17:30:56] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
  414. [17:30:56] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
  415. [17:30:56] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: FuntimeFreddy60[local:E:546d74e6] logged in with entity id 346 at (-122.77257306258596, 69.0, 359.16302724713603)
  416. [17:30:56] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: FuntimeFreddy60 joined the game
  417. [17:30:57] [Server thread/INFO] [Mekanism]: Sent config to 'FuntimeFreddy60.'
  418. [17:31:00] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  419. [17:31:00] [main/INFO] [Mekanism]: Minecraft is in offline mode, could not check for updates.
  420. [17:31:00] [Netty Local Client IO #0/INFO] [Mekanism]: Received config from server.
  421. [17:31:00] [Netty Local Client IO #0/INFO] [Mekanism]: Received Cardboard Box blacklist entries from server (21 total)
  422. [17:31:00] [Thread-13/INFO] [Mekanism]: VoiceServer: Starting client connection...
  423. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  424. Validation successful.
  425.  
  426.  
  427. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  428. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  429. Validation successful.
  430.  
  431.  
  432. [17:31:00] [VoiceServer Listen Thread/INFO] [Mekanism]: VoiceServer: Accepted new connection.
  433. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_basic
  434. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  435. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  436. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  437. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  438. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  439. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  440. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  441. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  442. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  443. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  444. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  445. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  446. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  447. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  448. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  449. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  450. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  451. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  452. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  453.  
  454. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  455. Validation successful.
  456.  
  457.  
  458. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  459. [17:31:00] [Thread-13/INFO] [Mekanism]: VoiceServer: Successfully connected to server.
  460. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  461. [17:31:00] [Thread-15/INFO] [Mekanism]: VoiceServer: Traced IP in 1 attempts.
  462. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  463. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  464. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  465. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  466. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  467. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  468. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  469. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  470. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  471. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  472. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  473. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  474. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  475. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  476. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  477. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  478. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  479. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  480. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  481.  
  482. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  483. Validation successful.
  484.  
  485.  
  486. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  487. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  488. Validation successful.
  489.  
  490.  
  491. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  492. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  493. Validation successful.
  494.  
  495.  
  496. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  497. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  498. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  499. WARNING: 0:72: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  500. WARNING: 0:73: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  501. WARNING: 0:74: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  502. WARNING: 0:75: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  503. WARNING: 0:76: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  504. WARNING: 0:77: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  505. WARNING: 0:78: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  506. WARNING: 0:80: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  507. WARNING: 0:81: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  508. WARNING: 0:82: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  509. WARNING: 0:83: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  510. WARNING: 0:85: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  511. WARNING: 0:87: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  512. WARNING: 0:89: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  513. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  514. WARNING: 0:122: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  515. WARNING: 0:363: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  516. WARNING: 0:364: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  517. WARNING: 0:424: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  518. WARNING: 0:469: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  519.  
  520. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  521. Validation successful.
  522.  
  523.  
  524. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
  525. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  526. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  527. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  528. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  529. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  530. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  531. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  532. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  533. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  534. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  535. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  536. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  537. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  538. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  539. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  540. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  541. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  542. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  543. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  544.  
  545. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  546. Validation successful.
  547.  
  548.  
  549. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_damagedblock
  550. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  551. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  552. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  553. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  554. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  555. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  556. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  557. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  558. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  559. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  560. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  561. WARNING: 0:60: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  562. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  563. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  564. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  565. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  566. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  567. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  568. WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  569. WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  570.  
  571. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  572. Validation successful.
  573.  
  574.  
  575. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_entities
  576. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  577. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  578. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  579. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  580. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  581. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  582. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  583. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  584. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  585. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  586. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  587. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  588. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  589. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  590. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  591. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  592. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  593. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  594. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  595. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  596.  
  597. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  598. Validation successful.
  599.  
  600.  
  601. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  602. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  603. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  604. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  605. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  606. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  607. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  608. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  609. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  610. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  611. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  612. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  613. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  614. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  615. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  616. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  617. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  618. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  619. WARNING: 0:82: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  620. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  621. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  622.  
  623. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  624. Validation successful.
  625.  
  626.  
  627. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  628. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  629. Validation successful.
  630.  
  631.  
  632. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  633. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  634. Validation successful.
  635.  
  636.  
  637. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water
  638. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  639. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  640. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
  641. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
  642. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
  643. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  644. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  645. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  646. Validation successful.
  647.  
  648.  
  649. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite
  650. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  651. Validation successful.
  652.  
  653.  
  654. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1
  655. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048
  656. [17:31:00] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  657. [17:31:00] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  658. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 4.0
  659. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  660. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
  661. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
  662. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
  663. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  664. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  665. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA8
  666. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGB16
  667. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGB8
  668. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA16
  669. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA8
  670. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  671. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  672. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  673. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  674. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  675. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  676. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  677. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  678. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 1.0
  679. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0
  680. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  681. WARNING: Too many temp register is used in Fragment shader, it may cause slow execution.
  682.  
  683.  
  684. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  685. Validation successful.
  686.  
  687.  
  688. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2
  689. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  690. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  691. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  692. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  693. Validation successful.
  694.  
  695.  
  696. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3
  697. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  698. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  699. Validation successful.
  700.  
  701.  
  702. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  703. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  704. Validation successful.
  705.  
  706.  
  707. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  708. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  709. Validation successful.
  710.  
  711.  
  712. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite6
  713. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 4, 6
  714. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  715. Validation successful.
  716.  
  717.  
  718. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  719. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  720. Validation successful.
  721.  
  722.  
  723. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  724. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  725. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  726. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  727. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  728. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  729. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5
  730. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  731. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  732. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  733. [17:31:01] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  734. [17:31:02] [main/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 111 advancements
  735. [17:31:03] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2954ms behind, skipping 59 tick(s)
  736. [17:31:30] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  737. [17:31:30] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  738. [17:31:41] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  739. [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  740. [17:31:41] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  741. [17:31:41] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  742. [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  743. [17:31:41] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  744. [17:31:41] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  745. [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  746. [17:31:41] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  747. [17:31:41] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  748. [17:31:41] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  749. [17:31:41] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  750. [17:31:41] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  751. [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  752. [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  753. [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  754. [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  755. [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  756. [17:31:41] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  757. [17:31:42] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
  758. [17:31:42] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  759. [17:31:42] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  760. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  761. Validation successful.
  762.  
  763.  
  764. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  765. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  766. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  767. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  768. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  769. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
  770. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  771. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  772. Vertex shader failed to compile with the following errors:
  773. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  774. ERROR: error(#273) 1 compilation errors. No code generated
  775.  
  776.  
  777. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
  778. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  779. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  780.  
  781.  
  782. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
  783. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  784. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  785.  
  786.  
  787. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
  788. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
  789. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  790. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  791. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  792. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  793. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  794. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  795. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  796. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  797. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  798. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  799. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  800. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  801. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  802. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  803. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  804. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  805. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  806. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  807. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  808.  
  809. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  810. Validation successful.
  811.  
  812.  
  813. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  814. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  815. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  816. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  817. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  818. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  819. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  820. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  821. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  822. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  823. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  824. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  825. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  826. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  827. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  828. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  829. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  830. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  831. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  832. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  833. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  834. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  835. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  836. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  837. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  838. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  839. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  840. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  841. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  842. WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  843. WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  844. WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  845.  
  846. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  847. Validation successful.
  848.  
  849.  
  850. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  851. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  852. Validation successful.
  853.  
  854.  
  855. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  856. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  857. Validation successful.
  858.  
  859.  
  860. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  861. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  862. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  863. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  864. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  865. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  866. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  867. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
  868. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  869. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  870. Vertex shader failed to compile with the following errors:
  871. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  872. ERROR: error(#273) 1 compilation errors. No code generated
  873.  
  874.  
  875. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  876. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  877. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  878. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  879. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  880. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  881. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  882. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  883. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  884. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  885. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  886. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  887. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  888. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  889. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  890. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  891. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  892. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  893. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  894. WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  895. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  896. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  897. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  898. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  899. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  900. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  901. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  902. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  903. WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  904. WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  905. WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  906. WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  907. WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  908. WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  909. WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  910.  
  911. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
  912. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  913. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  914.  
  915.  
  916. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
  917. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  918. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  919.  
  920.  
  921. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
  922. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
  923. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  924. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  925. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  926. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  927. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
  928. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  929. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
  930. Vertex shader failed to compile with the following errors:
  931. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  932. ERROR: error(#273) 1 compilation errors. No code generated
  933.  
  934.  
  935. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  936. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  937. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  938. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  939. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  940. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  941. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  942. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  943. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  944. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  945. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  946. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  947. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  948. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  949. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  950. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  951. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  952. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  953. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  954. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  955. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  956. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  957.  
  958. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
  959. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  960. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  961.  
  962.  
  963. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
  964. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  965. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  966.  
  967.  
  968. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  969. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  970. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  971. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  972. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  973. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  974. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
  975. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  976. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  977. Vertex shader failed to compile with the following errors:
  978. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  979. ERROR: error(#273) 1 compilation errors. No code generated
  980.  
  981.  
  982. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  983. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  984. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  985. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  986. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  987. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  988. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  989. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  990. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  991. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  992. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  993. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  994. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  995. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  996. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  997. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  998. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  999. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1000. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1001. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1002. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1003. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1004. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1005. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1006. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1007. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1008. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1009. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1010. WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1011. WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1012. WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1013.  
  1014. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
  1015. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  1016. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1017.  
  1018.  
  1019. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
  1020. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  1021. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1022.  
  1023.  
  1024. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
  1025. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
  1026. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1027. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1028. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1029. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1030. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  1031. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1032. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1033. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1034. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1035. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1036. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1037. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1038. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1039. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1040. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1041. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1042. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1043. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1044. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1045. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1046. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1047. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1048. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1049.  
  1050. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  1051. Validation successful.
  1052.  
  1053.  
  1054. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  1055. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1056. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1057. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1058. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1059. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  1060. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  1061. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1062. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1063. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1064. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1065. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1066. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1067. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1068. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1069. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1070. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1071. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1072. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1073. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1074. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1075. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1076. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1077. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1078. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1079. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1080. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1081. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1082. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1083. WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1084. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1085. WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1086.  
  1087. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  1088. Validation successful.
  1089.  
  1090.  
  1091. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  1092. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  1093. Validation successful.
  1094.  
  1095.  
  1096. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  1097. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1098. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1099. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1100. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1101. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  1102. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  1103. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  1104. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  1105. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
  1106. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
  1107. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1108. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1109. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1110. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1111. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
  1112. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1113. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1114. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  1115. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  1116. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  1117. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
  1118. Fragment shader failed to compile with the following errors:
  1119. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  1120. ERROR: error(#273) 1 compilation errors. No code generated
  1121.  
  1122.  
  1123. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
  1124. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  1125. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1126.  
  1127.  
  1128. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
  1129. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  1130. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1131.  
  1132.  
  1133. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
  1134. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
  1135. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
  1136. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1137.  
  1138. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1139. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1140. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  1141. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1142. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1143. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1144. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1145. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
  1146. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1147. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1148. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1149. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1150. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1151. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1152. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1153. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1154. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1155. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1156. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1157. WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1158. WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1159.  
  1160. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
  1161. Validation successful.
  1162.  
  1163.  
  1164. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
  1165. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
  1166. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1167.  
  1168. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1169. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1170. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1171. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1172. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1173. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1174. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
  1175. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1176. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1177. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1178. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1179. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1180. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1181. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1182. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1183. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1184. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1185. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1186. WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1187. WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1188. WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1189.  
  1190. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
  1191. Validation successful.
  1192.  
  1193.  
  1194. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
  1195. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
  1196. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1197.  
  1198. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1199. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1200. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1201. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1202. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1203. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1204. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
  1205. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1206. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1207. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1208. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1209. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1210. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1211. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1212. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1213. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1214. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1215. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1216. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1217. WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1218. WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1219.  
  1220. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
  1221. Validation successful.
  1222.  
  1223.  
  1224. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
  1225. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
  1226. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1227.  
  1228. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1229. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1230. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1231. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1232. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1233. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1234. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
  1235. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1236. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1237. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1238. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1239. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1240. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1241. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1242. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1243. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1244. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1245. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1246. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1247. WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1248.  
  1249. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
  1250. Validation successful.
  1251.  
  1252.  
  1253. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
  1254. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
  1255. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1256.  
  1257. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1258. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1259. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1260. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1261. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1262. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1263. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
  1264. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1265. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1266. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1267. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1268. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1269. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1270. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1271. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1272. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1273. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1274. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1275. WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1276. WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1277.  
  1278. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
  1279. Validation successful.
  1280.  
  1281.  
  1282. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
  1283. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1284. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1285. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1286. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1287. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
  1288. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1289. WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1290.  
  1291. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1292. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1293. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
  1294. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  1295. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
  1296. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  1297. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
  1298. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  1299. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  1300. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
  1301. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
  1302. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
  1303. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
  1304. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
  1305. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  1306. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  1307. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  1308. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  1309. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  1310. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  1311. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  1312. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
  1313. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
  1314. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1315. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1316. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1317. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1318. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
  1319. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1320. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1321. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  1322. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1323. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
  1324. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
  1325. Fragment shader failed to compile with the following errors:
  1326. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  1327. ERROR: error(#273) 1 compilation errors. No code generated
  1328.  
  1329.  
  1330. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
  1331. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  1332. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1333.  
  1334.  
  1335. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
  1336. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  1337. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1338.  
  1339.  
  1340. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
  1341. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
  1342. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
  1343. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
  1344. Validation successful.
  1345.  
  1346.  
  1347. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
  1348. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1349. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1350. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1351. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1352. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
  1353. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  1354. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  1355. Vertex shader failed to compile with the following errors:
  1356. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  1357. ERROR: error(#273) 1 compilation errors. No code generated
  1358.  
  1359.  
  1360. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1361. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1362. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
  1363. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  1364. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1365.  
  1366.  
  1367. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
  1368. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  1369. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1370.  
  1371.  
  1372. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
  1373. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
  1374. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1375. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1376. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1377. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1378. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  1379. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
  1380. WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1381. WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1382. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1383. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1384. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1385. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1386. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1387. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1388. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1389. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1390. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1391. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1392. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1393. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  1394. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1395. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1396. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1397. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1398. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1399. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1400. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1401. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1402. WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1403. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1404. WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1405.  
  1406. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
  1407. Validation successful.
  1408.  
  1409.  
  1410. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
  1411. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1412. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1413. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1414. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1415. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1416. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1417. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1418. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1419. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
  1420. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1421. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1422. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  1423. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  1424. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  1425. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
  1426. Fragment shader failed to compile with the following errors:
  1427. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  1428. ERROR: error(#273) 1 compilation errors. No code generated
  1429.  
  1430.  
  1431. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
  1432. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  1433. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1434.  
  1435.  
  1436. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
  1437. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  1438. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1439.  
  1440.  
  1441. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
  1442. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
  1443. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
  1444. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1445.  
  1446. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1447. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1448. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
  1449. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1450. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1451. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1452. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1453. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
  1454. Fragment shader failed to compile with the following errors:
  1455. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  1456. ERROR: error(#273) 1 compilation errors. No code generated
  1457.  
  1458.  
  1459. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
  1460. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  1461. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1462.  
  1463.  
  1464. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
  1465. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  1466. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1467.  
  1468.  
  1469. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
  1470. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
  1471. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
  1472. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1473.  
  1474. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1475. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1476. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
  1477. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1478. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1479. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1480. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1481. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
  1482. Fragment shader failed to compile with the following errors:
  1483. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  1484. ERROR: error(#273) 1 compilation errors. No code generated
  1485.  
  1486.  
  1487. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
  1488. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  1489. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1490.  
  1491.  
  1492. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
  1493. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  1494. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1495.  
  1496.  
  1497. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
  1498. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
  1499. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
  1500. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1501.  
  1502. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1503. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1504. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
  1505. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1506. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1507. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1508. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1509. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
  1510. Fragment shader failed to compile with the following errors:
  1511. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  1512. ERROR: error(#273) 1 compilation errors. No code generated
  1513.  
  1514.  
  1515. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
  1516. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  1517. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1518.  
  1519.  
  1520. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
  1521. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  1522. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1523.  
  1524.  
  1525. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
  1526. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
  1527. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1528. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1529. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1530. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1531. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
  1532. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1533. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1534.  
  1535. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1536. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1537. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1538. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1539. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  1540. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  1541. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
  1542. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1543. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1544. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1545. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1546. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1547. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1548. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1549. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1550. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1551. WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1552. WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1553. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1554. WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1555. WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1556. WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1557. WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1558.  
  1559. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  1560. Validation successful.
  1561.  
  1562.  
  1563. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  1564. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
  1565. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1566.  
  1567. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1568. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1569. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
  1570. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1571. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1572. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
  1573. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1574. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1575.  
  1576. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  1577. Validation successful.
  1578.  
  1579.  
  1580. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  1581. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
  1582. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1583.  
  1584. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1585. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1586. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1587. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1588. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1589. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1590. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
  1591. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1592. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1593. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  1594. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
  1595. Fragment shader failed to compile with the following errors:
  1596. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  1597. ERROR: error(#273) 1 compilation errors. No code generated
  1598.  
  1599.  
  1600. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
  1601. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  1602. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1603.  
  1604.  
  1605. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
  1606. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  1607. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  1608.  
  1609.  
  1610. [17:31:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
  1611. [17:31:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
  1612. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
  1613. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1614.  
  1615. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1616. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1617. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1618. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1619. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
  1620. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1621. WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1622. WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1623. WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1624. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1625. WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1626. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1627. WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1628.  
  1629. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
  1630. Validation successful.
  1631.  
  1632.  
  1633. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
  1634. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
  1635. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  1636. Validation successful.
  1637.  
  1638.  
  1639. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  1640. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1641. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1642. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1643. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1644. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
  1645. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1646. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  1647.  
  1648. [17:31:43] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  1649. [17:31:43] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  1650. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  1651. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  1652. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
  1653. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1654. WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1655. WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1656. WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1657. WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1658. WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1659. WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1660. WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1661. WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  1662. WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1663. WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  1664.  
  1665. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  1666. Validation successful.
  1667.  
  1668.  
  1669. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  1670. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  1671. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  1672. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  1673. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  1674. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  1675. [17:31:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
  1676. [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  1677. [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  1678. [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  1679. [17:31:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  1680. [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1681. [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1682. [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1683. [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1684. [17:31:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1685. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1686. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1687. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1688. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1689. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1690. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1691. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1692. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1693. [17:31:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1694. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1695. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1696. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1697. [17:31:47] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
  1698. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1699. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1700. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1701. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1702. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1703. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1704. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1705. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1706. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1707. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1708. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1709. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1710. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1711. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1712. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1713. [17:31:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1714. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1715. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1716. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1717. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1718. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1719. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1720. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1721. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1722. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1723. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1724. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1725. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1726. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1727. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1728. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1729. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1730. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1731. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1732. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1733. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1734. [17:31:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1735. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1736. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1737. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1738. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1739. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1740. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1741. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1742. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1743. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1744. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1745. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1746. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1747. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1748. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1749. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1750. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1751. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1752. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1753. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1754. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1755. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1756. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1757. [17:31:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1758. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1759. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1760. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1761. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1762. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1763. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1764. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1765. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1766. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1767. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1768. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1769. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1770. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1771. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1772. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1773. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1774. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1775. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1776. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1777. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1778. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1779. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1780. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1781. [17:31:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1782. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1783. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1784. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1785. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1786. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1787. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1788. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1789. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1790. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1791. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1792. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1793. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1794. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1795. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1796. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1797. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1798. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1799. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1800. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1801. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1802. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1803. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1804. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1805. [17:31:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1806. [17:31:52] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  1807. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1808. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1809. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1810. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1811. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1812. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1813. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1814. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1815. [17:31:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  1816. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1817. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1818. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1819. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1820. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1821. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1822. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1823. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1824. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1825. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1826. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1827. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1828. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1829. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1830. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1831. [17:31:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1832. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1833. [17:31:53] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  1834. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1835. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1836. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1837. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1838. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1839. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1840. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1841. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1842. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1843. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1844. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1845. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1846. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1847. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1848. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1849. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1850. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1851. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1852. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1853. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1854. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1855. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1856. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1857. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1858. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1859. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1860. [17:31:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1861. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1862. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1863. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1864. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1865. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1866. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1867. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1868. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1869. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1870. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1871. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1872. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1873. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1874. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1875. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1876. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1877. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1878. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1879. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1880. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1881. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1882. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1883. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1884. [17:31:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1885. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1886. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1887. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1888. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1889. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1890. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1891. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1892. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1893. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1894. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1895. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1896. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1897. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1898. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1899. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1900. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1901. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1902. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1903. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1904. [17:31:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1905. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1906. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1907. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1908. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1909. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1910. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1911. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1912. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1913. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1914. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1915. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1916. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1917. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1918. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1919. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1920. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1921. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1922. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1923. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1924. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1925. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1926. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1927. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1928. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1929. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1930. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1931. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1932. [17:31:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1933. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1934. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1935. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1936. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1937. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1938. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1939. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1940. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1941. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1942. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1943. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1944. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1945. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1946. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1947. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1948. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1949. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1950. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1951. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1952. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1953. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1954. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1955. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1956. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1957. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1958. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1959. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1960. [17:31:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1961. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1962. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1963. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1964. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1965. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1966. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1967. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1968. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1969. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1970. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1971. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1972. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1973. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1974. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1975. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1976. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1977. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1978. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1979. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1980. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1981. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1982. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1983. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1984. [17:31:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1985. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1986. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1987. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1988. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1989. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1990. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1991. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1992. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1993. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1994. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1995. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  1996. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  1997. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  1998. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  1999. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2000. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2001. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2002. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2003. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2004. [17:31:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2005. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2006. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2007. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2008. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2009. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2010. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2011. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2012. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2013. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2014. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2015. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2016. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2017. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2018. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2019. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2020. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2021. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2022. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2023. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2024. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2025. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2026. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2027. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2028. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2029. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2030. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2031. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2032. [17:32:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2033. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2034. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2035. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2036. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2037. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2038. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2039. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2040. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2041. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2042. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2043. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2044. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2045. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2046. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2047. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2048. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2049. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2050. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2051. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2052. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2053. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2054. [17:32:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2055. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2056. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2057. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2058. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2059. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2060. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2061. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2062. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2063. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2064. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2065. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2066. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2067. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2068. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2069. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2070. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2071. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2072. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2073. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2074. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2075. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2076. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2077. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2078. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2079. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2080. [17:32:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2081. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2082. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2083. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2084. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2085. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2086. [17:32:03] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  2087. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2088. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2089. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2090. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2091. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2092. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2093. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2094. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2095. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2096. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2097. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2098. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2099. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2100. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2101. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2102. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2103. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2104. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2105. [17:32:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2106. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2107. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2108. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2109. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2110. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2111. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2112. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2113. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2114. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2115. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2116. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2117. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2118. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2119. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2120. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2121. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2122. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2123. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2124. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2125. [17:32:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2126. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2127. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2128. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2129. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2130. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2131. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2132. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2133. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2134. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2135. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2136. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2137. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2138. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2139. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2140. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2141. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2142. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2143. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2144. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2145. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2146. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2147. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2148. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2149. [17:32:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2150. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2151. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2152. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2153. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2154. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2155. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2156. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2157. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2158. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2159. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2160. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2161. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2162. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2163. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2164. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2165. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2166. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2167. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2168. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2169. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2170. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2171. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2172. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2173. [17:32:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2174. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2175. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2176. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2177. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2178. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2179. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2180. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2181. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2182. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2183. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2184. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2185. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2186. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2187. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2188. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2189. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2190. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2191. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2192. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2193. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2194. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2195. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2196. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2197. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2198. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2199. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2200. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2201. [17:32:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2202. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2203. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2204. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2205. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2206. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2207. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2208. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2209. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2210. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2211. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2212. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2213. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2214. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2215. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2216. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2217. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2218. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2219. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2220. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2221. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2222. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2223. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2224. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2225. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2226. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2227. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2228. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2229. [17:32:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2230. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2231. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2232. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2233. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2234. [17:32:09] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  2235. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2236. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2237. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2238. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2239. [17:32:09] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  2240. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2241. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2242. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2243. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2244. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2245. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2246. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2247. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2248. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2249. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2250. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2251. [17:32:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2252. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2253. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2254. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2255. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2256. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2257. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2258. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2259. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2260. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2261. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2262. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2263. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2264. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2265. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2266. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2267. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2268. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2269. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2270. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2271. [17:32:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2272. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2273. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2274. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2275. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2276. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2277. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2278. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2279. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2280. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2281. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2282. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2283. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2284. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2285. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2286. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2287. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2288. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2289. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2290. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2291. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2292. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2293. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2294. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2295. [17:32:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2296. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2297. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2298. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2299. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2300. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2301. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2302. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2303. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2304. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2305. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2306. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2307. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2308. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2309. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2310. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2311. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2312. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2313. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2314. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2315. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2316. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2317. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2318. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2319. [17:32:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2320. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2321. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2322. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2323. [17:32:13] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  2324. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2325. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2326. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2327. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2328. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2329. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2330. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2331. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2332. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2333. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2334. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2335. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2336. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2337. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2338. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2339. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2340. [17:32:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2341. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2342. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2343. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2344. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2345. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2346. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2347. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2348. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2349. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2350. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2351. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2352. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2353. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2354. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2355. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2356. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2357. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2358. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2359. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2360. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2361. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2362. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2363. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2364. [17:32:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2365. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2366. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2367. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2368. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2369. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2370. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2371. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2372. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2373. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2374. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2375. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2376. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2377. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2378. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2379. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2380. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2381. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2382. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2383. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2384. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2385. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2386. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2387. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2388. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2389. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2390. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2391. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2392. [17:32:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2393. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2394. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2395. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2396. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2397. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2398. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2399. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2400. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2401. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2402. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2403. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2404. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2405. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2406. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2407. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2408. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2409. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2410. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2411. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2412. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2413. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2414. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2415. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2416. [17:32:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2417. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2418. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2419. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2420. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2421. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2422. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2423. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2424. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2425. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2426. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2427. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2428. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2429. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2430. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2431. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2432. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2433. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2434. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2435. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2436. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2437. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2438. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2439. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2440. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2441. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2442. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2443. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2444. [17:32:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2445. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2446. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2447. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2448. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2449. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2450. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2451. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2452. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2453. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2454. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2455. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2456. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2457. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2458. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2459. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2460. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2461. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2462. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2463. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2464. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2465. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2466. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2467. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2468. [17:32:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2469. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2470. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2471. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2472. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2473. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2474. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2475. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2476. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2477. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2478. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2479. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2480. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2481. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2482. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2483. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2484. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2485. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2486. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2487. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2488. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2489. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2490. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2491. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2492. [17:32:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2493. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2494. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2495. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2496. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2497. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2498. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2499. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2500. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2501. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2502. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2503. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2504. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2505. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2506. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2507. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2508. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2509. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2510. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2511. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2512. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2513. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2514. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2515. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2516. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2517. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2518. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2519. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2520. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2521. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2522. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2523. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2524. [17:32:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2525. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2526. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2527. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2528. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2529. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2530. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2531. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2532. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2533. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2534. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2535. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2536. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2537. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2538. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2539. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2540. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2541. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2542. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2543. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2544. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2545. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2546. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2547. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2548. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2549. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2550. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2551. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2552. [17:32:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2553. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2554. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2555. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2556. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2557. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2558. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2559. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2560. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2561. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2562. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2563. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2564. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2565. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2566. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2567. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2568. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2569. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2570. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2571. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2572. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2573. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2574. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2575. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2576. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2577. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2578. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2579. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2580. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2581. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2582. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2583. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2584. [17:32:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2585. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2586. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2587. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2588. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2589. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2590. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2591. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2592. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2593. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2594. [17:32:23] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  2595. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2596. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2597. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2598. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2599. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2600. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2601. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2602. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2603. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2604. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2605. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2606. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2607. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2608. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2609. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2610. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2611. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2612. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2613. [17:32:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2614. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2615. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2616. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2617. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2618. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2619. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2620. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2621. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2622. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2623. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2624. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2625. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2626. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2627. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2628. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2629. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2630. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2631. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2632. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2633. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2634. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2635. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2636. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2637. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2638. [17:32:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2639. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2640. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2641. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2642. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2643. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2644. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2645. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2646. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2647. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2648. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2649. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2650. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2651. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2652. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2653. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2654. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2655. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2656. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2657. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2658. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2659. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2660. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2661. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2662. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2663. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2664. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2665. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2666. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2667. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2668. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2669. [17:32:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2670. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2671. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2672. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2673. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2674. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2675. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2676. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2677. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2678. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2679. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2680. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2681. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2682. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2683. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2684. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2685. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2686. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2687. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2688. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2689. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2690. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2691. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2692. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2693. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2694. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2695. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2696. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2697. [17:32:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2698. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2699. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2700. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2701. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2702. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2703. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2704. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2705. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2706. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2707. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2708. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2709. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2710. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2711. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2712. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2713. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2714. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2715. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2716. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2717. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2718. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2719. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2720. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2721. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2722. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2723. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2724. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2725. [17:32:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2726. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2727. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2728. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2729. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2730. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2731. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2732. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2733. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2734. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2735. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2736. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2737. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2738. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2739. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2740. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2741. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2742. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2743. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2744. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2745. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2746. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2747. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2748. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2749. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2750. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2751. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2752. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2753. [17:32:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2754. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2755. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2756. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2757. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2758. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2759. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2760. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2761. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2762. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2763. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2764. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2765. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2766. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2767. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2768. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2769. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2770. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2771. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2772. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2773. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2774. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2775. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2776. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2777. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2778. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2779. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2780. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2781. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2782. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2783. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2784. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2785. [17:32:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2786. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2787. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2788. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2789. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2790. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2791. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2792. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2793. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2794. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2795. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2796. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2797. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2798. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2799. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2800. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2801. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2802. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2803. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2804. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2805. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2806. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2807. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2808. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2809. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2810. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2811. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2812. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2813. [17:32:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2814. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2815. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2816. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2817. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2818. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2819. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2820. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2821. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2822. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2823. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2824. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2825. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2826. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2827. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2828. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2829. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2830. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2831. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2832. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2833. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2834. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2835. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2836. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2837. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2838. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2839. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2840. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2841. [17:32:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2842. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2843. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2844. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2845. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2846. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2847. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2848. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2849. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2850. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2851. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2852. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2853. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2854. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2855. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2856. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2857. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2858. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2859. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2860. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2861. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2862. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2863. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2864. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2865. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2866. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2867. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2868. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2869. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2870. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2871. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2872. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2873. [17:32:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2874. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2875. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2876. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2877. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2878. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2879. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2880. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2881. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2882. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2883. [17:32:33] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  2884. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2885. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2886. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2887. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2888. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2889. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2890. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2891. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2892. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2893. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2894. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2895. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2896. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2897. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2898. [17:32:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2899. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2900. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2901. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2902. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2903. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2904. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2905. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2906. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2907. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2908. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2909. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2910. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2911. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2912. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2913. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2914. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2915. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2916. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2917. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2918. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2919. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2920. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2921. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2922. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2923. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2924. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2925. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2926. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2927. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2928. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2929. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2930. [17:32:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2931. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2932. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2933. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2934. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2935. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2936. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2937. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2938. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2939. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2940. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2941. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2942. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2943. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2944. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2945. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2946. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2947. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2948. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2949. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2950. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2951. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2952. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2953. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2954. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2955. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2956. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2957. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2958. [17:32:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2959. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2960. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2961. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2962. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2963. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2964. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2965. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2966. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2967. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2968. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2969. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2970. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2971. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2972. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2973. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2974. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2975. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2976. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2977. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2978. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2979. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2980. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2981. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2982. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2983. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2984. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2985. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2986. [17:32:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2987. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2988. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2989. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2990. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2991. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2992. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2993. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2994. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2995. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  2996. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  2997. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  2998. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  2999. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3000. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3001. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3002. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3003. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3004. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3005. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3006. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3007. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3008. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3009. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3010. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3011. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3012. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3013. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3014. [17:32:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3015. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3016. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3017. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3018. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3019. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3020. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3021. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3022. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3023. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3024. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3025. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3026. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3027. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3028. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3029. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3030. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3031. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3032. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3033. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3034. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3035. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3036. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3037. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3038. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3039. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3040. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3041. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3042. [17:32:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3043. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3044. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3045. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3046. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3047. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3048. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3049. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3050. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3051. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3052. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3053. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3054. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3055. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3056. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3057. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3058. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3059. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3060. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3061. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3062. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3063. [17:32:39] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  3064. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3065. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3066. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3067. [17:32:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3068. [17:32:40] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  3069. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3070. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3071. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3072. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3073. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3074. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3075. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3076. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3077. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3078. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3079. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3080. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3081. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3082. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3083. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3084. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3085. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3086. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3087. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3088. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3089. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3090. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3091. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3092. [17:32:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3093. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3094. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3095. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3096. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3097. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3098. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3099. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3100. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3101. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3102. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3103. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3104. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3105. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3106. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3107. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3108. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3109. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3110. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3111. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3112. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3113. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3114. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3115. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3116. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3117. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3118. [17:32:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3119. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3120. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3121. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3122. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3123. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3124. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3125. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3126. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3127. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3128. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3129. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3130. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3131. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3132. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3133. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3134. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3135. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3136. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3137. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3138. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3139. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3140. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3141. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3142. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3143. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3144. [17:32:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3145. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3146. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3147. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3148. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3149. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3150. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3151. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3152. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3153. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3154. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3155. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3156. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3157. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3158. [17:32:43] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  3159. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3160. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3161. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3162. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3163. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3164. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3165. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3166. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3167. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3168. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3169. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3170. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3171. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3172. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3173. [17:32:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3174. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3175. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3176. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3177. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3178. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3179. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3180. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3181. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3182. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3183. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3184. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3185. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3186. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3187. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3188. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3189. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3190. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3191. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3192. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3193. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3194. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3195. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3196. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3197. [17:32:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3198. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3199. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3200. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3201. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3202. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3203. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3204. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3205. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3206. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3207. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3208. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3209. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3210. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3211. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3212. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3213. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3214. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3215. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3216. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3217. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3218. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3219. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3220. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3221. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3222. [17:32:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3223. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3224. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3225. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3226. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3227. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3228. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3229. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3230. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3231. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3232. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3233. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3234. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3235. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3236. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3237. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3238. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  3239. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  3240. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  3241. [17:32:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  3242. [17:32:46] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS-Renewed-1.0.0.zip
  3243. [17:32:46] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
  3244. [17:32:46] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  3245. [17:32:46] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  3246. [17:32:46] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  3247. [17:32:46] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3248. [17:32:46] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
  3249. [17:32:46] [main/WARN] [Config]: [OptiFine] - in composite2.fsh: 0.9
  3250. [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  3251. [17:32:47] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh: true
  3252. [17:32:47] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: false
  3253. [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3254. [17:32:47] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh: 0.90
  3255. [17:32:47] [main/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.9
  3256. [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  3257. [17:32:47] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_damagedblock.vsh, world1/gbuffers_terrain.vsh: true
  3258. [17:32:47] [main/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: false
  3259. [17:32:47] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3260. [17:32:47] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh, world-1/composite2.fsh, world1/shadow.vsh, world1/composite.fsh: 0.90
  3261. [17:32:47] [main/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0.9
  3262. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  3263. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
  3264. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
  3265. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
  3266. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
  3267. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
  3268. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
  3269. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  3270. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
  3271. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
  3272. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
  3273. [17:32:47] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
  3274. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
  3275. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  3276. Validation successful.
  3277.  
  3278.  
  3279. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  3280. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  3281. Validation successful.
  3282.  
  3283.  
  3284. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_basic
  3285. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  3286. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3287. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3288. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3289. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3290. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3291. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3292. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3293. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3294. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3295. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3296. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3297. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3298. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3299. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3300. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3301. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3302. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3303. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3304.  
  3305. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  3306. Validation successful.
  3307.  
  3308.  
  3309. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  3310. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3311. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  3312. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3313. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3314. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3315. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3316. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3317. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3318. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3319. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3320. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3321. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3322. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3323. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3324. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3325. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3326. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3327. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3328. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3329. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3330.  
  3331. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  3332. Validation successful.
  3333.  
  3334.  
  3335. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  3336. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  3337. Validation successful.
  3338.  
  3339.  
  3340. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  3341. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  3342. Validation successful.
  3343.  
  3344.  
  3345. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  3346. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3347. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  3348. WARNING: 0:72: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3349. WARNING: 0:73: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3350. WARNING: 0:74: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3351. WARNING: 0:75: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3352. WARNING: 0:76: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3353. WARNING: 0:77: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3354. WARNING: 0:78: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3355. WARNING: 0:80: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3356. WARNING: 0:81: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3357. WARNING: 0:82: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3358. WARNING: 0:83: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3359. WARNING: 0:85: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3360. WARNING: 0:87: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3361. WARNING: 0:89: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3362. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3363. WARNING: 0:122: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3364. WARNING: 0:363: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3365. WARNING: 0:364: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3366. WARNING: 0:424: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3367. WARNING: 0:469: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3368.  
  3369. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  3370. Validation successful.
  3371.  
  3372.  
  3373. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
  3374. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3375. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  3376. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3377. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3378. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3379. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3380. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3381. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3382. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3383. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3384. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3385. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3386. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3387. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3388. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3389. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3390. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3391. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3392. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3393.  
  3394. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  3395. Validation successful.
  3396.  
  3397.  
  3398. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_damagedblock
  3399. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3400. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  3401. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3402. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3403. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3404. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3405. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3406. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3407. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3408. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3409. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3410. WARNING: 0:60: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3411. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3412. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3413. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3414. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3415. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3416. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3417. WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3418. WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3419.  
  3420. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  3421. Validation successful.
  3422.  
  3423.  
  3424. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_entities
  3425. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3426. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  3427. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3428. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3429. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3430. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3431. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3432. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3433. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3434. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3435. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3436. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3437. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3438. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3439. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3440. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3441. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3442. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3443. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3444. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3445.  
  3446. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  3447. Validation successful.
  3448.  
  3449.  
  3450. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  3451. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3452. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  3453. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3454. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3455. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3456. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3457. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3458. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3459. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3460. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3461. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3462. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3463. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3464. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3465. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3466. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3467. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3468. WARNING: 0:82: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3469. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3470. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3471.  
  3472. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  3473. Validation successful.
  3474.  
  3475.  
  3476. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  3477. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  3478. Validation successful.
  3479.  
  3480.  
  3481. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  3482. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  3483. Validation successful.
  3484.  
  3485.  
  3486. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water
  3487. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  3488. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  3489. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
  3490. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
  3491. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
  3492. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  3493. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  3494. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  3495. Validation successful.
  3496.  
  3497.  
  3498. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite
  3499. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  3500. Validation successful.
  3501.  
  3502.  
  3503. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1
  3504. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048
  3505. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  3506. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 4.0
  3507. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  3508. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
  3509. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
  3510. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
  3511. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  3512. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  3513. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA8
  3514. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGB16
  3515. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGB8
  3516. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA16
  3517. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA8
  3518. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  3519. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  3520. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  3521. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  3522. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  3523. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  3524. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  3525. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  3526. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 1.0
  3527. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0
  3528. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  3529. WARNING: Too many temp register is used in Fragment shader, it may cause slow execution.
  3530.  
  3531.  
  3532. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  3533. Validation successful.
  3534.  
  3535.  
  3536. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2
  3537. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  3538. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  3539. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  3540. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  3541. Validation successful.
  3542.  
  3543.  
  3544. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3
  3545. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  3546. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  3547. Validation successful.
  3548.  
  3549.  
  3550. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  3551. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  3552. Validation successful.
  3553.  
  3554.  
  3555. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  3556. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  3557. Validation successful.
  3558.  
  3559.  
  3560. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite6
  3561. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 4, 6
  3562. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  3563. Validation successful.
  3564.  
  3565.  
  3566. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  3567. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  3568. Validation successful.
  3569.  
  3570.  
  3571. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  3572. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  3573. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  3574. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  3575. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  3576. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  3577. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5
  3578. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  3579. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  3580. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  3581. [17:32:48] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  3582. [17:32:50] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
  3583. [17:33:06] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  3584. [17:33:06] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  3585. [17:38:21] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  3586. [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  3587. [17:38:21] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  3588. [17:38:21] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  3589. [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3590. [17:38:21] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  3591. [17:38:21] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  3592. [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3593. [17:38:21] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  3594. [17:38:21] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  3595. [17:38:21] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3596. [17:38:21] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  3597. [17:38:21] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  3598. [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  3599. [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  3600. [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  3601. [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  3602. [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  3603. [17:38:22] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  3604. [17:38:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
  3605. [17:38:22] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  3606. [17:38:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  3607. [17:38:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  3608. [17:38:22] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  3609. [17:38:22] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3610. [17:38:22] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  3611. [17:38:22] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  3612. [17:38:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3613. [17:38:23] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  3614. [17:38:23] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  3615. [17:38:23] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  3616. [17:38:23] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  3617. [17:38:23] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  3618. [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  3619. [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  3620. [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  3621. [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  3622. [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  3623. [17:38:23] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  3624. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3625. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3626. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  3627. Validation successful.
  3628.  
  3629.  
  3630. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  3631. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3632. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3633. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3634. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3635. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
  3636. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  3637. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  3638. Vertex shader failed to compile with the following errors:
  3639. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  3640. ERROR: error(#273) 1 compilation errors. No code generated
  3641.  
  3642.  
  3643. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
  3644. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  3645. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3646.  
  3647.  
  3648. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
  3649. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  3650. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  3651. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3652.  
  3653.  
  3654. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
  3655. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
  3656. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  3657. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3658. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3659. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3660. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3661. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3662. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3663. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3664. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3665. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3666. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3667. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3668. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3669. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3670. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3671. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3672. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3673. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3674. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3675.  
  3676. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  3677. Validation successful.
  3678.  
  3679.  
  3680. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  3681. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3682. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3683. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3684. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3685. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  3686. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  3687. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3688. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3689. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3690. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3691. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3692. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3693. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3694. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3695. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3696. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3697. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3698. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3699. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3700. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3701. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3702. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3703. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3704. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3705. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3706. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3707. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3708. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3709. WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3710. WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3711. WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3712.  
  3713. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  3714. Validation successful.
  3715.  
  3716.  
  3717. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  3718. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  3719. Validation successful.
  3720.  
  3721.  
  3722. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  3723. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  3724. Validation successful.
  3725.  
  3726.  
  3727. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  3728. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3729. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3730. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3731. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3732. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3733. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3734. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
  3735. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  3736. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  3737. Vertex shader failed to compile with the following errors:
  3738. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  3739. ERROR: error(#273) 1 compilation errors. No code generated
  3740.  
  3741.  
  3742. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3743. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3744. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3745. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3746. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  3747. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  3748. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3749. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3750. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3751. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3752. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3753. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3754. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3755. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3756. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3757. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3758. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3759. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3760. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3761. WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3762. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3763. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3764. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3765. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3766. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3767. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3768. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3769. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3770. WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3771. WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3772. WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3773. WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3774. WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3775. WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3776. WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3777.  
  3778. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
  3779. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  3780. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3781.  
  3782.  
  3783. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
  3784. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  3785. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3786.  
  3787.  
  3788. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
  3789. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
  3790. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3791. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3792. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3793. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3794. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
  3795. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  3796. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
  3797. Vertex shader failed to compile with the following errors:
  3798. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  3799. ERROR: error(#273) 1 compilation errors. No code generated
  3800.  
  3801.  
  3802. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3803. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3804. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3805. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3806. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  3807. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3808. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3809. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3810. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3811. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3812. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3813. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3814. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3815. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3816. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3817. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3818. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3819. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3820. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3821. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3822. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3823. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3824.  
  3825. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
  3826. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  3827. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3828.  
  3829.  
  3830. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
  3831. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  3832. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3833.  
  3834.  
  3835. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  3836. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  3837. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3838. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3839. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3840. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3841. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
  3842. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  3843. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  3844. Vertex shader failed to compile with the following errors:
  3845. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  3846. ERROR: error(#273) 1 compilation errors. No code generated
  3847.  
  3848.  
  3849. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3850. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3851. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3852. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3853. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  3854. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  3855. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3856. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3857. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3858. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3859. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3860. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3861. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3862. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3863. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3864. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3865. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3866. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3867. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3868. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3869. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3870. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3871. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3872. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3873. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3874. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3875. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3876. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3877. WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3878. WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3879. WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3880.  
  3881. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
  3882. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  3883. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3884.  
  3885.  
  3886. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
  3887. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  3888. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3889.  
  3890.  
  3891. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
  3892. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
  3893. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3894. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3895. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3896. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3897. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  3898. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3899. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3900. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3901. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3902. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3903. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3904. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3905. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3906. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3907. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3908. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3909. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3910. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3911. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3912. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3913. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3914. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3915. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3916.  
  3917. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  3918. Validation successful.
  3919.  
  3920.  
  3921. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  3922. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3923. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3924. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3925. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3926. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  3927. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  3928. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3929. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3930. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3931. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3932. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3933. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3934. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3935. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3936. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3937. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3938. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3939. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3940. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3941. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  3942. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3943. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3944. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3945. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3946. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3947. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3948. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3949. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  3950. WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3951. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3952. WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  3953.  
  3954. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  3955. Validation successful.
  3956.  
  3957.  
  3958. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  3959. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  3960. Validation successful.
  3961.  
  3962.  
  3963. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  3964. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3965. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3966. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3967. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3968. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  3969. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  3970. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  3971. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  3972. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
  3973. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
  3974. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3975. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3976. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  3977. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  3978. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
  3979. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  3980. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  3981. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  3982. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  3983. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  3984. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
  3985. Fragment shader failed to compile with the following errors:
  3986. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  3987. ERROR: error(#273) 1 compilation errors. No code generated
  3988.  
  3989.  
  3990. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
  3991. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  3992. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3993.  
  3994.  
  3995. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
  3996. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  3997. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  3998.  
  3999.  
  4000. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
  4001. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
  4002. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
  4003. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4004.  
  4005. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4006. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4007. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  4008. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4009. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4010. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4011. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4012. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
  4013. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4014. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4015. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4016. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4017. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4018. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4019. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4020. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4021. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4022. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4023. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4024. WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4025. WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4026.  
  4027. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
  4028. Validation successful.
  4029.  
  4030.  
  4031. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
  4032. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
  4033. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4034.  
  4035. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4036. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4037. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4038. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4039. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4040. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4041. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
  4042. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4043. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4044. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4045. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4046. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4047. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4048. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4049. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4050. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4051. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4052. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4053. WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4054. WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4055. WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4056.  
  4057. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
  4058. Validation successful.
  4059.  
  4060.  
  4061. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
  4062. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
  4063. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4064.  
  4065. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4066. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4067. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4068. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4069. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4070. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4071. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
  4072. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4073. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4074. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4075. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4076. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4077. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4078. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4079. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4080. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4081. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4082. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4083. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4084. WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4085. WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4086.  
  4087. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
  4088. Validation successful.
  4089.  
  4090.  
  4091. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
  4092. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
  4093. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4094.  
  4095. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4096. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4097. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4098. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4099. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4100. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4101. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
  4102. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4103. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4104. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4105. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4106. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4107. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4108. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4109. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4110. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4111. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4112. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4113. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4114. WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4115.  
  4116. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
  4117. Validation successful.
  4118.  
  4119.  
  4120. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
  4121. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
  4122. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4123.  
  4124. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4125. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4126. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4127. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4128. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4129. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4130. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
  4131. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4132. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4133. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4134. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4135. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4136. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4137. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4138. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4139. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4140. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4141. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4142. WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4143. WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4144.  
  4145. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
  4146. Validation successful.
  4147.  
  4148.  
  4149. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
  4150. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4151. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4152. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4153. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4154. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
  4155. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4156. WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4157.  
  4158. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4159. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4160. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
  4161. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  4162. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
  4163. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  4164. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
  4165. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  4166. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  4167. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
  4168. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
  4169. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
  4170. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
  4171. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
  4172. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  4173. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  4174. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  4175. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  4176. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  4177. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  4178. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  4179. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
  4180. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
  4181. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4182. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4183. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4184. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4185. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
  4186. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4187. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4188. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  4189. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4190. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
  4191. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
  4192. Fragment shader failed to compile with the following errors:
  4193. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  4194. ERROR: error(#273) 1 compilation errors. No code generated
  4195.  
  4196.  
  4197. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
  4198. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  4199. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4200.  
  4201.  
  4202. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
  4203. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  4204. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4205.  
  4206.  
  4207. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
  4208. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
  4209. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
  4210. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
  4211. Validation successful.
  4212.  
  4213.  
  4214. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
  4215. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4216. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4217. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4218. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4219. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
  4220. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  4221. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  4222. Vertex shader failed to compile with the following errors:
  4223. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  4224. ERROR: error(#273) 1 compilation errors. No code generated
  4225.  
  4226.  
  4227. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4228. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4229. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
  4230. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  4231. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4232.  
  4233.  
  4234. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
  4235. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  4236. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4237.  
  4238.  
  4239. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
  4240. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
  4241. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4242. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4243. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4244. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4245. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  4246. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
  4247. WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4248. WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4249. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4250. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4251. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4252. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4253. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4254. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4255. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4256. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4257. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4258. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4259. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4260. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4261. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4262. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4263. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4264. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4265. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4266. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4267. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4268. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4269. WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4270. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4271. WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4272.  
  4273. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
  4274. Validation successful.
  4275.  
  4276.  
  4277. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
  4278. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4279. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4280. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4281. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4282. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4283. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4284. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4285. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4286. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
  4287. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4288. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4289. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  4290. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  4291. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  4292. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
  4293. Fragment shader failed to compile with the following errors:
  4294. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  4295. ERROR: error(#273) 1 compilation errors. No code generated
  4296.  
  4297.  
  4298. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
  4299. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  4300. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4301.  
  4302.  
  4303. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
  4304. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  4305. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4306.  
  4307.  
  4308. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
  4309. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
  4310. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
  4311. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4312.  
  4313. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4314. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4315. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
  4316. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4317. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4318. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4319. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4320. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
  4321. Fragment shader failed to compile with the following errors:
  4322. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  4323. ERROR: error(#273) 1 compilation errors. No code generated
  4324.  
  4325.  
  4326. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
  4327. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  4328. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4329.  
  4330.  
  4331. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
  4332. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  4333. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4334.  
  4335.  
  4336. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
  4337. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
  4338. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
  4339. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4340.  
  4341. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4342. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4343. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
  4344. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4345. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4346. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4347. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4348. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
  4349. Fragment shader failed to compile with the following errors:
  4350. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  4351. ERROR: error(#273) 1 compilation errors. No code generated
  4352.  
  4353.  
  4354. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
  4355. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  4356. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4357.  
  4358.  
  4359. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
  4360. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  4361. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4362.  
  4363.  
  4364. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
  4365. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
  4366. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
  4367. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4368.  
  4369. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4370. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4371. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
  4372. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4373. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4374. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4375. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4376. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
  4377. Fragment shader failed to compile with the following errors:
  4378. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  4379. ERROR: error(#273) 1 compilation errors. No code generated
  4380.  
  4381.  
  4382. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
  4383. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  4384. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4385.  
  4386.  
  4387. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
  4388. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  4389. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4390.  
  4391.  
  4392. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
  4393. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
  4394. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4395. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4396. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4397. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4398. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
  4399. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4400. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4401.  
  4402. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4403. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4404. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4405. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4406. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  4407. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  4408. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
  4409. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4410. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4411. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4412. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4413. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4414. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4415. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4416. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4417. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4418. WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4419. WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4420. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4421. WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4422. WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4423. WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4424. WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4425.  
  4426. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  4427. Validation successful.
  4428.  
  4429.  
  4430. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  4431. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
  4432. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4433.  
  4434. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4435. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4436. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
  4437. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4438. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4439. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
  4440. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4441. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4442.  
  4443. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  4444. Validation successful.
  4445.  
  4446.  
  4447. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  4448. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
  4449. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4450.  
  4451. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4452. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4453. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4454. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4455. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4456. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4457. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
  4458. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4459. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4460. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  4461. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
  4462. Fragment shader failed to compile with the following errors:
  4463. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  4464. ERROR: error(#273) 1 compilation errors. No code generated
  4465.  
  4466.  
  4467. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
  4468. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  4469. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4470.  
  4471.  
  4472. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
  4473. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  4474. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4475.  
  4476.  
  4477. [17:38:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
  4478. [17:38:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
  4479. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
  4480. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4481.  
  4482. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4483. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4484. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4485. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4486. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
  4487. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4488. WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4489. WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4490. WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4491. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4492. WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4493. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4494. WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4495.  
  4496. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
  4497. Validation successful.
  4498.  
  4499.  
  4500. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
  4501. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
  4502. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  4503. Validation successful.
  4504.  
  4505.  
  4506. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  4507. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4508. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4509. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4510. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4511. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
  4512. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4513. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  4514.  
  4515. [17:38:24] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4516. [17:38:24] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4517. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4518. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4519. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
  4520. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4521. WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4522. WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4523. WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4524. WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4525. WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4526. WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4527. WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4528. WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4529. WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4530. WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4531.  
  4532. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  4533. Validation successful.
  4534.  
  4535.  
  4536. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  4537. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  4538. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  4539. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  4540. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  4541. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  4542. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
  4543. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  4544. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  4545. [17:38:24] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  4546. [17:38:25] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  4547. [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4548. [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4549. [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4550. [17:38:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4551. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4552. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4553. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4554. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4555. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4556. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4557. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4558. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4559. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4560. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4561. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4562. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4563. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4564. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4565. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4566. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4567. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4568. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4569. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4570. [17:38:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4571. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4572. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4573. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4574. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4575. [17:38:27] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
  4576. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4577. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4578. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4579. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4580. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4581. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4582. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4583. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4584. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4585. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4586. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4587. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4588. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4589. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4590. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4591. [17:38:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4592. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4593. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4594. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4595. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4596. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4597. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4598. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4599. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4600. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4601. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4602. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4603. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4604. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4605. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4606. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4607. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4608. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4609. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4610. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4611. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4612. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4613. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4614. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4615. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4616. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4617. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4618. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4619. [17:38:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4620. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4621. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4622. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4623. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4624. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4625. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4626. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4627. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4628. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4629. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4630. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4631. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4632. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4633. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4634. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4635. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4636. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4637. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4638. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4639. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4640. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4641. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4642. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4643. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4644. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4645. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4646. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4647. [17:38:29] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4648. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4649. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4650. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4651. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4652. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4653. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4654. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4655. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4656. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4657. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4658. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4659. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4660. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4661. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4662. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4663. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4664. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4665. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4666. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4667. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4668. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4669. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4670. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4671. [17:38:30] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4672. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4673. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4674. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4675. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4676. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4677. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4678. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4679. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4680. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4681. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4682. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4683. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4684. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4685. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4686. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4687. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4688. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4689. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4690. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4691. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4692. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4693. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4694. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4695. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4696. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4697. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4698. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4699. [17:38:31] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4700. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4701. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4702. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4703. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4704. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4705. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4706. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4707. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4708. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4709. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4710. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4711. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4712. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4713. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4714. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4715. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4716. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4717. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4718. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4719. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4720. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4721. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4722. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4723. [17:38:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4724. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4725. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4726. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4727. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4728. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4729. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4730. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4731. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4732. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4733. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4734. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4735. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4736. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4737. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4738. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4739. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4740. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4741. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4742. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4743. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4744. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4745. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4746. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4747. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4748. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4749. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4750. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4751. [17:38:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4752. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4753. [17:38:34] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  4754. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4755. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4756. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4757. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4758. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4759. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4760. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4761. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4762. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4763. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4764. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4765. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4766. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4767. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4768. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4769. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4770. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4771. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4772. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4773. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4774. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4775. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4776. [17:38:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4777. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4778. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4779. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4780. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4781. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4782. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4783. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4784. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4785. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4786. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4787. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4788. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4789. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4790. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4791. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4792. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4793. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4794. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4795. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4796. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4797. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4798. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4799. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4800. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4801. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  4802. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  4803. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  4804. [17:38:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  4805. [17:38:36] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
  4806. [17:38:36] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  4807. [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  4808. [17:38:36] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  4809. [17:38:36] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  4810. [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4811. [17:38:36] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  4812. [17:38:36] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  4813. [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4814. [17:38:36] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  4815. [17:38:36] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  4816. [17:38:36] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4817. [17:38:36] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  4818. [17:38:36] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  4819. [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  4820. [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  4821. [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  4822. [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  4823. [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  4824. [17:38:36] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  4825. [17:38:37] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  4826. [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  4827. [17:38:37] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  4828. [17:38:37] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  4829. [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4830. [17:38:37] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  4831. [17:38:37] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  4832. [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4833. [17:38:37] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  4834. [17:38:37] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  4835. [17:38:37] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4836. [17:38:37] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  4837. [17:38:37] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  4838. [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  4839. [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  4840. [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  4841. [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  4842. [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  4843. [17:38:37] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  4844. [17:38:38] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  4845. [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  4846. [17:38:38] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  4847. [17:38:38] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  4848. [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4849. [17:38:38] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  4850. [17:38:38] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  4851. [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4852. [17:38:38] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  4853. [17:38:38] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  4854. [17:38:38] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  4855. [17:38:38] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  4856. [17:38:38] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  4857. [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  4858. [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  4859. [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  4860. [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  4861. [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  4862. [17:38:38] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  4863. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4864. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4865. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  4866. Validation successful.
  4867.  
  4868.  
  4869. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  4870. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4871. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4872. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4873. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4874. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
  4875. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  4876. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  4877. Vertex shader failed to compile with the following errors:
  4878. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  4879. ERROR: error(#273) 1 compilation errors. No code generated
  4880.  
  4881.  
  4882. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
  4883. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  4884. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4885.  
  4886.  
  4887. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
  4888. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  4889. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  4890.  
  4891.  
  4892. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
  4893. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
  4894. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  4895. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4896. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4897. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4898. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4899. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4900. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4901. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4902. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4903. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4904. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4905. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4906. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4907. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4908. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4909. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4910. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4911. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4912. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4913.  
  4914. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  4915. Validation successful.
  4916.  
  4917.  
  4918. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  4919. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4920. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4921. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4922. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4923. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  4924. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  4925. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4926. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4927. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4928. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4929. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4930. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4931. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4932. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4933. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4934. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4935. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4936. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4937. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4938. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4939. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4940. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4941. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4942. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4943. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4944. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4945. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4946. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  4947. WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4948. WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4949. WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  4950.  
  4951. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  4952. Validation successful.
  4953.  
  4954.  
  4955. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  4956. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  4957. Validation successful.
  4958.  
  4959.  
  4960. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  4961. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  4962. Validation successful.
  4963.  
  4964.  
  4965. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  4966. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4967. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4968. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4969. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4970. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4971. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4972. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
  4973. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  4974. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  4975. Vertex shader failed to compile with the following errors:
  4976. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  4977. ERROR: error(#273) 1 compilation errors. No code generated
  4978.  
  4979.  
  4980. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  4981. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  4982. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  4983. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  4984. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  4985. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  4986. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4987. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4988. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4989. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4990. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4991. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4992. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4993. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4994. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4995. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4996. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4997. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4998. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  4999. WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5000. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5001. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5002. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5003. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5004. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5005. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5006. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5007. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5008. WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5009. WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5010. WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5011. WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5012. WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5013. WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5014. WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5015.  
  5016. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
  5017. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  5018. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5019.  
  5020.  
  5021. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
  5022. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  5023. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5024.  
  5025.  
  5026. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
  5027. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
  5028. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5029. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5030. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5031. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5032. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
  5033. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  5034. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
  5035. Vertex shader failed to compile with the following errors:
  5036. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  5037. ERROR: error(#273) 1 compilation errors. No code generated
  5038.  
  5039.  
  5040. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5041. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5042. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5043. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5044. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  5045. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5046. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5047. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5048. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5049. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5050. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5051. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5052. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5053. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5054. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5055. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5056. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5057. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5058. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5059. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5060. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5061. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5062.  
  5063. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
  5064. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  5065. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5066.  
  5067.  
  5068. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
  5069. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  5070. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5071.  
  5072.  
  5073. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  5074. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  5075. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5076. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5077. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5078. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5079. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
  5080. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  5081. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  5082. Vertex shader failed to compile with the following errors:
  5083. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  5084. ERROR: error(#273) 1 compilation errors. No code generated
  5085.  
  5086.  
  5087. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5088. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5089. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5090. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5091. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  5092. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  5093. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5094. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5095. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5096. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5097. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5098. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5099. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5100. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5101. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5102. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5103. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5104. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5105. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5106. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5107. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5108. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5109. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5110. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5111. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5112. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5113. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5114. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5115. WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5116. WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5117. WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5118.  
  5119. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
  5120. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  5121. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5122.  
  5123.  
  5124. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
  5125. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  5126. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5127.  
  5128.  
  5129. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
  5130. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
  5131. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5132. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5133. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5134. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5135. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  5136. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5137. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5138. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5139. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5140. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5141. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5142. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5143. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5144. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5145. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5146. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5147. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5148. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5149. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5150. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5151. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5152. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5153. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5154.  
  5155. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  5156. Validation successful.
  5157.  
  5158.  
  5159. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  5160. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5161. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5162. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5163. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5164. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  5165. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  5166. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5167. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5168. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5169. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5170. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5171. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5172. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5173. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5174. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5175. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5176. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5177. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5178. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5179. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5180. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5181. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5182. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5183. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5184. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5185. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5186. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5187. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5188. WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5189. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5190. WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5191.  
  5192. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  5193. Validation successful.
  5194.  
  5195.  
  5196. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  5197. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  5198. Validation successful.
  5199.  
  5200.  
  5201. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  5202. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5203. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5204. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5205. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5206. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  5207. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  5208. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  5209. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  5210. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
  5211. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
  5212. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5213. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5214. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5215. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5216. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
  5217. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5218. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5219. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  5220. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  5221. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  5222. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
  5223. Fragment shader failed to compile with the following errors:
  5224. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  5225. ERROR: error(#273) 1 compilation errors. No code generated
  5226.  
  5227.  
  5228. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
  5229. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  5230. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5231.  
  5232.  
  5233. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
  5234. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  5235. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5236.  
  5237.  
  5238. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
  5239. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
  5240. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
  5241. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5242.  
  5243. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5244. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5245. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  5246. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5247. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5248. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5249. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5250. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
  5251. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5252. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5253. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5254. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5255. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5256. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5257. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5258. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5259. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5260. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5261. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5262. WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5263. WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5264.  
  5265. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
  5266. Validation successful.
  5267.  
  5268.  
  5269. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
  5270. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
  5271. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5272.  
  5273. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5274. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5275. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5276. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5277. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5278. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5279. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
  5280. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5281. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5282. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5283. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5284. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5285. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5286. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5287. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5288. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5289. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5290. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5291. WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5292. WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5293. WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5294.  
  5295. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
  5296. Validation successful.
  5297.  
  5298.  
  5299. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
  5300. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
  5301. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5302.  
  5303. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5304. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5305. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5306. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5307. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5308. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5309. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
  5310. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5311. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5312. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5313. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5314. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5315. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5316. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5317. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5318. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5319. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5320. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5321. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5322. WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5323. WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5324.  
  5325. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
  5326. Validation successful.
  5327.  
  5328.  
  5329. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
  5330. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
  5331. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5332.  
  5333. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5334. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5335. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5336. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5337. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5338. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5339. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
  5340. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5341. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5342. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5343. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5344. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5345. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5346. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5347. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5348. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5349. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5350. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5351. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5352. WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5353.  
  5354. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
  5355. Validation successful.
  5356.  
  5357.  
  5358. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
  5359. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
  5360. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5361.  
  5362. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5363. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5364. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5365. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5366. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5367. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5368. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
  5369. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5370. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5371. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5372. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5373. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5374. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5375. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5376. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5377. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5378. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5379. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5380. WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5381. WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5382.  
  5383. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
  5384. Validation successful.
  5385.  
  5386.  
  5387. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
  5388. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5389. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5390. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5391. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5392. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
  5393. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5394. WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5395.  
  5396. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5397. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5398. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
  5399. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  5400. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
  5401. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  5402. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
  5403. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  5404. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  5405. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
  5406. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
  5407. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
  5408. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
  5409. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
  5410. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  5411. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  5412. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  5413. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  5414. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  5415. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  5416. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  5417. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
  5418. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
  5419. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5420. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5421. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5422. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5423. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
  5424. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5425. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5426. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  5427. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5428. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
  5429. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
  5430. Fragment shader failed to compile with the following errors:
  5431. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  5432. ERROR: error(#273) 1 compilation errors. No code generated
  5433.  
  5434.  
  5435. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
  5436. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  5437. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5438.  
  5439.  
  5440. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
  5441. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  5442. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5443.  
  5444.  
  5445. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
  5446. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
  5447. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
  5448. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
  5449. Validation successful.
  5450.  
  5451.  
  5452. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
  5453. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5454. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5455. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5456. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5457. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
  5458. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  5459. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  5460. Vertex shader failed to compile with the following errors:
  5461. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  5462. ERROR: error(#273) 1 compilation errors. No code generated
  5463.  
  5464.  
  5465. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5466. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5467. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
  5468. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  5469. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5470.  
  5471.  
  5472. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
  5473. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  5474. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5475.  
  5476.  
  5477. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
  5478. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
  5479. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5480. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5481. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5482. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5483. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  5484. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
  5485. WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5486. WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5487. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5488. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5489. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5490. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5491. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5492. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5493. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5494. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5495. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5496. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5497. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5498. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  5499. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5500. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5501. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5502. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5503. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5504. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5505. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5506. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5507. WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5508. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5509. WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5510.  
  5511. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
  5512. Validation successful.
  5513.  
  5514.  
  5515. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
  5516. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5517. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5518. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5519. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5520. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5521. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5522. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5523. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5524. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
  5525. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5526. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5527. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  5528. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  5529. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  5530. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
  5531. Fragment shader failed to compile with the following errors:
  5532. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  5533. ERROR: error(#273) 1 compilation errors. No code generated
  5534.  
  5535.  
  5536. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
  5537. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  5538. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5539.  
  5540.  
  5541. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
  5542. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  5543. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5544.  
  5545.  
  5546. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
  5547. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
  5548. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
  5549. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5550.  
  5551. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5552. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5553. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
  5554. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5555. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5556. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5557. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5558. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
  5559. Fragment shader failed to compile with the following errors:
  5560. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  5561. ERROR: error(#273) 1 compilation errors. No code generated
  5562.  
  5563.  
  5564. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
  5565. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  5566. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5567.  
  5568.  
  5569. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
  5570. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  5571. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5572.  
  5573.  
  5574. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
  5575. [17:38:39] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
  5576. [17:38:39] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
  5577. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5578.  
  5579. [17:38:39] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5580. [17:38:39] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5581. [17:38:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
  5582. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5583. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5584. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5585. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5586. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
  5587. Fragment shader failed to compile with the following errors:
  5588. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  5589. ERROR: error(#273) 1 compilation errors. No code generated
  5590.  
  5591.  
  5592. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
  5593. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  5594. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5595.  
  5596.  
  5597. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
  5598. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  5599. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5600.  
  5601.  
  5602. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
  5603. [17:38:40] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
  5604. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
  5605. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5606.  
  5607. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5608. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5609. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
  5610. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5611. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5612. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5613. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5614. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
  5615. Fragment shader failed to compile with the following errors:
  5616. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  5617. ERROR: error(#273) 1 compilation errors. No code generated
  5618.  
  5619.  
  5620. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
  5621. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  5622. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5623.  
  5624.  
  5625. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
  5626. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  5627. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5628.  
  5629.  
  5630. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
  5631. [17:38:40] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
  5632. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5633. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5634. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5635. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5636. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
  5637. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5638. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5639.  
  5640. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5641. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5642. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5643. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5644. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  5645. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  5646. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
  5647. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5648. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5649. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5650. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5651. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5652. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5653. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5654. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5655. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5656. WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5657. WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5658. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5659. WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5660. WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5661. WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5662. WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5663.  
  5664. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  5665. Validation successful.
  5666.  
  5667.  
  5668. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  5669. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
  5670. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5671.  
  5672. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5673. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5674. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
  5675. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5676. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5677. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
  5678. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5679. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5680.  
  5681. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  5682. Validation successful.
  5683.  
  5684.  
  5685. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  5686. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
  5687. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5688.  
  5689. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5690. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5691. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5692. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5693. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5694. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5695. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
  5696. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5697. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5698. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  5699. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
  5700. Fragment shader failed to compile with the following errors:
  5701. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  5702. ERROR: error(#273) 1 compilation errors. No code generated
  5703.  
  5704.  
  5705. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
  5706. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  5707. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5708.  
  5709.  
  5710. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
  5711. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  5712. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  5713.  
  5714.  
  5715. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
  5716. [17:38:40] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
  5717. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
  5718. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5719.  
  5720. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5721. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5722. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5723. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5724. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
  5725. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5726. WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5727. WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5728. WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5729. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5730. WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5731. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5732. WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5733.  
  5734. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
  5735. Validation successful.
  5736.  
  5737.  
  5738. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
  5739. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
  5740. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  5741. Validation successful.
  5742.  
  5743.  
  5744. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  5745. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5746. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5747. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5748. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5749. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
  5750. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5751. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  5752.  
  5753. [17:38:40] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  5754. [17:38:40] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  5755. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  5756. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  5757. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
  5758. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5759. WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5760. WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5761. WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5762. WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5763. WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5764. WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5765. WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5766. WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  5767. WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5768. WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  5769.  
  5770. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  5771. Validation successful.
  5772.  
  5773.  
  5774. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  5775. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  5776. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  5777. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  5778. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  5779. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  5780. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
  5781. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  5782. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  5783. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  5784. [17:38:40] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  5785. [17:38:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5786. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5787. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5788. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5789. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5790. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5791. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5792. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5793. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5794. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5795. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5796. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5797. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5798. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5799. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5800. [17:38:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5801. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5802. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5803. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5804. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5805. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5806. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5807. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5808. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5809. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5810. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5811. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5812. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5813. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5814. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5815. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5816. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5817. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5818. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5819. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5820. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5821. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5822. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5823. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5824. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5825. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5826. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5827. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5828. [17:38:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5829. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5830. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5831. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5832. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5833. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5834. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5835. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5836. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5837. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5838. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5839. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5840. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5841. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5842. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5843. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5844. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5845. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5846. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5847. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5848. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5849. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5850. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5851. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5852. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5853. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5854. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5855. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5856. [17:38:43] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5857. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5858. [17:38:44] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  5859. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5860. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5861. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5862. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5863. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5864. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5865. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5866. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5867. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5868. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5869. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5870. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5871. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5872. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5873. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5874. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5875. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5876. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5877. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5878. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5879. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5880. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5881. [17:38:44] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5882. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5883. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5884. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5885. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5886. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5887. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5888. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5889. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5890. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5891. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5892. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5893. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5894. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5895. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5896. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5897. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5898. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5899. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5900. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5901. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5902. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5903. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5904. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5905. [17:38:45] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5906. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5907. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5908. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5909. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5910. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5911. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5912. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5913. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5914. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5915. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5916. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5917. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5918. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5919. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5920. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5921. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5922. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5923. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5924. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5925. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5926. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5927. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5928. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5929. [17:38:46] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5930. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5931. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5932. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5933. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5934. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5935. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5936. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5937. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5938. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5939. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5940. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5941. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5942. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5943. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5944. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5945. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5946. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5947. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5948. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5949. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5950. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5951. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5952. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5953. [17:38:47] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5954. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5955. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5956. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5957. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5958. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5959. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5960. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5961. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5962. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5963. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5964. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5965. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5966. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5967. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5968. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5969. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5970. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5971. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5972. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5973. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5974. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5975. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5976. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5977. [17:38:48] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5978. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5979. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5980. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5981. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5982. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5983. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5984. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5985. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5986. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5987. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5988. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5989. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5990. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5991. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5992. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5993. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5994. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5995. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  5996. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  5997. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  5998. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  5999. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6000. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6001. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6002. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6003. [17:38:49] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6004. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6005. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6006. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6007. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6008. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6009. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6010. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6011. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6012. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6013. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6014. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6015. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6016. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6017. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6018. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6019. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6020. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6021. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6022. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6023. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6024. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6025. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6026. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6027. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6028. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6029. [17:38:50] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6030. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6031. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6032. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6033. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6034. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6035. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6036. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6037. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6038. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6039. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6040. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6041. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6042. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6043. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6044. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6045. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6046. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6047. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6048. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6049. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6050. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6051. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6052. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6053. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6054. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6055. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6056. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6057. [17:38:51] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6058. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6059. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6060. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6061. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6062. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6063. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6064. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6065. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6066. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6067. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6068. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6069. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6070. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6071. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6072. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6073. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6074. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6075. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6076. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6077. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6078. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6079. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6080. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6081. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6082. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6083. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6084. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6085. [17:38:52] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6086. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6087. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6088. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6089. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6090. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6091. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6092. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6093. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6094. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6095. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6096. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6097. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6098. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6099. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6100. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6101. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6102. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6103. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6104. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6105. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6106. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6107. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6108. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6109. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6110. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6111. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6112. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6113. [17:38:53] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6114. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6115. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6116. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6117. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6118. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6119. [17:38:54] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  6120. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6121. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6122. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6123. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6124. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6125. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6126. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6127. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6128. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6129. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6130. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6131. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6132. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6133. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6134. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6135. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6136. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6137. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6138. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6139. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6140. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6141. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6142. [17:38:54] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6143. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6144. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6145. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6146. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6147. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6148. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6149. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6150. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6151. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6152. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6153. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6154. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6155. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6156. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6157. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6158. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6159. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6160. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6161. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6162. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6163. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6164. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6165. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6166. [17:38:55] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6167. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6168. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6169. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6170. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6171. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6172. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6173. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6174. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6175. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6176. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6177. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6178. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6179. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6180. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6181. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6182. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6183. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6184. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6185. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6186. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6187. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6188. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6189. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6190. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6191. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6192. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6193. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6194. [17:38:56] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6195. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6196. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6197. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6198. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6199. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6200. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6201. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6202. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6203. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6204. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6205. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6206. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6207. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6208. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6209. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6210. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6211. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6212. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6213. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6214. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6215. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6216. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6217. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6218. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6219. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6220. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6221. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6222. [17:38:57] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6223. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6224. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6225. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6226. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6227. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6228. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6229. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6230. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6231. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6232. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6233. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6234. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6235. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6236. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6237. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6238. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6239. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6240. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6241. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6242. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6243. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6244. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6245. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6246. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6247. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6248. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6249. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6250. [17:38:58] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6251. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6252. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6253. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6254. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6255. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6256. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6257. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6258. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6259. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6260. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6261. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6262. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6263. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6264. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6265. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6266. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6267. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6268. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6269. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6270. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6271. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6272. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6273. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6274. [17:38:59] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6275. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6276. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6277. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6278. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6279. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6280. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6281. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6282. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6283. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6284. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6285. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6286. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6287. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6288. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6289. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6290. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6291. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6292. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6293. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6294. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6295. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6296. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6297. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6298. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6299. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6300. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6301. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6302. [17:39:00] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6303. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6304. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6305. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6306. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6307. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6308. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6309. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6310. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6311. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6312. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6313. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6314. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6315. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6316. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6317. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6318. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6319. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6320. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6321. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6322. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6323. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6324. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6325. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6326. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6327. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6328. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6329. [17:39:01] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6330. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6331. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6332. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6333. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6334. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6335. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6336. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6337. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6338. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6339. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6340. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6341. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6342. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6343. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6344. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6345. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6346. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6347. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6348. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6349. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6350. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6351. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6352. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6353. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6354. [17:39:02] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6355. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6356. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6357. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6358. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6359. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6360. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6361. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6362. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6363. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6364. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6365. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6366. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6367. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6368. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6369. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6370. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6371. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6372. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6373. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6374. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6375. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6376. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6377. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6378. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6379. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6380. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6381. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6382. [17:39:03] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6383. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6384. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6385. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6386. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6387. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6388. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6389. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6390. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6391. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6392. [17:39:04] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  6393. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6394. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6395. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6396. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6397. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6398. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6399. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6400. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6401. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6402. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6403. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6404. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6405. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6406. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6407. [17:39:04] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6408. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6409. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6410. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6411. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6412. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6413. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6414. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6415. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6416. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6417. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6418. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6419. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6420. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6421. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6422. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6423. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6424. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6425. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6426. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6427. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6428. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6429. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6430. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6431. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6432. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6433. [17:39:05] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6434. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6435. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6436. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6437. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6438. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6439. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6440. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6441. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6442. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6443. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6444. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6445. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6446. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6447. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6448. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6449. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6450. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6451. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6452. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6453. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6454. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6455. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6456. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6457. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6458. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6459. [17:39:06] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6460. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6461. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6462. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6463. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6464. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6465. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6466. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6467. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6468. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6469. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6470. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6471. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6472. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6473. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6474. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6475. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6476. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6477. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6478. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6479. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6480. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6481. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6482. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6483. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6484. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6485. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6486. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6487. [17:39:07] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6488. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6489. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6490. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6491. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6492. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6493. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6494. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6495. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6496. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6497. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6498. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6499. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6500. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6501. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6502. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6503. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6504. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6505. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6506. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6507. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6508. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6509. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6510. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6511. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6512. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6513. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6514. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6515. [17:39:08] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6516. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6517. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6518. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6519. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6520. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6521. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6522. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6523. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6524. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6525. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6526. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6527. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6528. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6529. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6530. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6531. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6532. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6533. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6534. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6535. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6536. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6537. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6538. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6539. [17:39:09] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6540. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6541. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6542. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6543. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6544. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6545. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6546. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6547. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6548. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6549. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6550. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6551. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6552. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6553. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6554. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6555. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6556. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6557. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6558. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6559. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6560. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6561. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6562. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6563. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6564. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6565. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6566. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6567. [17:39:10] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6568. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6569. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6570. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6571. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6572. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6573. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6574. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6575. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6576. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6577. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6578. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6579. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6580. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6581. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6582. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6583. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6584. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6585. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6586. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6587. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6588. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6589. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6590. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6591. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6592. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6593. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6594. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6595. [17:39:11] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6596. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6597. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6598. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6599. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6600. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6601. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6602. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6603. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6604. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6605. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6606. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6607. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6608. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6609. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6610. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6611. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6612. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6613. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6614. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6615. [17:39:12] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6616. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6617. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6618. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6619. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6620. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6621. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6622. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6623. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6624. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6625. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6626. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6627. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6628. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6629. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6630. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6631. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6632. [17:39:13] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6633. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6634. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6635. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6636. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6637. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6638. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6639. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6640. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6641. [17:39:14] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  6642. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6643. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6644. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6645. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6646. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6647. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6648. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6649. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6650. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6651. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6652. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6653. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6654. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6655. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6656. [17:39:14] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6657. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6658. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6659. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6660. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6661. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6662. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6663. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6664. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6665. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6666. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6667. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6668. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6669. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6670. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6671. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6672. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6673. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6674. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6675. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6676. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6677. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6678. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6679. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6680. [17:39:15] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6681. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6682. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6683. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6684. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6685. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6686. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6687. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6688. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6689. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6690. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6691. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6692. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6693. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6694. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6695. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6696. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6697. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6698. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6699. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6700. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6701. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6702. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6703. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6704. [17:39:16] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6705. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6706. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6707. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6708. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6709. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6710. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6711. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6712. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6713. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6714. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6715. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6716. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6717. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6718. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6719. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6720. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6721. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6722. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6723. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6724. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6725. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6726. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6727. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6728. [17:39:17] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6729. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6730. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6731. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6732. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6733. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6734. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6735. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6736. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6737. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6738. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6739. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6740. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6741. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6742. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6743. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6744. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6745. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6746. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6747. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6748. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6749. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6750. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6751. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6752. [17:39:18] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6753. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6754. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6755. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6756. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6757. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6758. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6759. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6760. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6761. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6762. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6763. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6764. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6765. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6766. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6767. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6768. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6769. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6770. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6771. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6772. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6773. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6774. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6775. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6776. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6777. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6778. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6779. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6780. [17:39:19] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6781. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6782. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6783. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6784. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6785. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6786. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6787. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6788. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6789. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6790. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6791. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6792. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6793. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6794. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6795. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6796. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6797. [17:39:20] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  6798. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6799. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6800. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6801. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6802. [17:39:20] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  6803. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6804. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6805. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6806. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6807. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6808. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6809. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6810. [17:39:20] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6811. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6812. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6813. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6814. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6815. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6816. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6817. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6818. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6819. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6820. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6821. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6822. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6823. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6824. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6825. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6826. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6827. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6828. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6829. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6830. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6831. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6832. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6833. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6834. [17:39:21] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6835. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6836. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6837. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6838. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6839. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6840. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6841. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6842. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6843. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6844. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6845. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6846. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6847. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6848. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6849. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6850. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6851. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6852. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6853. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6854. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6855. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6856. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6857. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6858. [17:39:22] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6859. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6860. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6861. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6862. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6863. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6864. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6865. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6866. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6867. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6868. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6869. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6870. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6871. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6872. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6873. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6874. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6875. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6876. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6877. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6878. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6879. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6880. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6881. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6882. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6883. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6884. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6885. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6886. [17:39:23] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6887. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6888. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6889. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6890. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6891. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6892. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6893. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6894. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6895. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6896. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6897. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6898. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6899. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6900. [17:39:24] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  6901. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6902. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6903. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6904. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6905. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6906. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6907. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6908. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6909. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6910. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6911. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6912. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6913. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6914. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6915. [17:39:24] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6916. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6917. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6918. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6919. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6920. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6921. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6922. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6923. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6924. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6925. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6926. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6927. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6928. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6929. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6930. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6931. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6932. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6933. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6934. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6935. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6936. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6937. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6938. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6939. [17:39:25] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6940. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6941. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6942. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6943. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6944. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6945. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6946. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6947. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6948. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6949. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6950. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6951. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6952. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6953. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6954. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6955. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6956. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6957. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6958. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6959. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6960. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6961. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6962. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6963. [17:39:26] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6964. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6965. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6966. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6967. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6968. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6969. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6970. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6971. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6972. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6973. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6974. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6975. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6976. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6977. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6978. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6979. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6980. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6981. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6982. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6983. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6984. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6985. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6986. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6987. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6988. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6989. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6990. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6991. [17:39:27] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6992. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6993. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6994. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6995. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  6996. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  6997. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  6998. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  6999. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  7000. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  7001. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  7002. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  7003. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  7004. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  7005. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  7006. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  7007. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  7008. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  7009. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  7010. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  7011. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  7012. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  7013. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  7014. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  7015. [17:39:28] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  7016. [17:39:28] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
  7017. [17:39:28] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  7018. [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  7019. [17:39:29] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  7020. [17:39:29] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  7021. [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7022. [17:39:29] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  7023. [17:39:29] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  7024. [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7025. [17:39:29] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  7026. [17:39:29] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  7027. [17:39:29] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7028. [17:39:29] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  7029. [17:39:29] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  7030. [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  7031. [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  7032. [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  7033. [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  7034. [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  7035. [17:39:29] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  7036. [17:39:30] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  7037. [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  7038. [17:39:30] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  7039. [17:39:30] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  7040. [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7041. [17:39:30] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  7042. [17:39:30] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  7043. [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7044. [17:39:30] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  7045. [17:39:30] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  7046. [17:39:30] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7047. [17:39:30] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  7048. [17:39:30] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  7049. [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  7050. [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  7051. [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  7052. [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  7053. [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  7054. [17:39:30] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  7055. [17:39:31] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS PTGI E6.zip
  7056. [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  7057. [17:39:31] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  7058. [17:39:31] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  7059. [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7060. [17:39:31] [main/WARN] [Config]: [OptiFine] - in shadow.vsh: 0.900
  7061. [17:39:31] [main/WARN] [Config]: [OptiFine] - in deferred.fsh: 0.90
  7062. [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7063. [17:39:31] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh: 0.900
  7064. [17:39:31] [main/WARN] [Config]: [OptiFine] - in deferred6.fsh: 0.9
  7065. [17:39:31] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  7066. [17:39:31] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, deferred.fsh, deferred6.fsh: 0.900
  7067. [17:39:31] [main/WARN] [Config]: [OptiFine] - in composite.fsh: 0.90
  7068. [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  7069. [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  7070. [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX, key: screen.SURFACE
  7071. [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_HQ, key: screen.SURFACE
  7072. [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_SHADOW, key: screen.SURFACE
  7073. [17:39:31] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PARALLAX_DEPTH, key: screen.SURFACE
  7074. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7075. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7076. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  7077. Validation successful.
  7078.  
  7079.  
  7080. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  7081. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7082. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7083. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7084. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7085. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
  7086. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  7087. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  7088. Vertex shader failed to compile with the following errors:
  7089. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  7090. ERROR: error(#273) 1 compilation errors. No code generated
  7091.  
  7092.  
  7093. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 11 (gbuffers_basic)
  7094. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  7095. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7096.  
  7097.  
  7098. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_basic, at: useProgram
  7099. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  7100. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7101.  
  7102.  
  7103. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic"
  7104. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
  7105. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  7106. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7107. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7108. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7109. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7110. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7111. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7112. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7113. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7114. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7115. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7116. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7117. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7118. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7119. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7120. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7121. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7122. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7123. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7124.  
  7125. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  7126. Validation successful.
  7127.  
  7128.  
  7129. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  7130. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7131. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7132. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7133. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7134. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  7135. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  7136. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7137. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7138. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7139. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7140. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7141. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7142. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7143. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7144. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7145. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7146. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7147. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7148. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7149. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7150. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7151. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7152. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7153. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7154. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7155. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7156. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7157. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7158. WARNING: 0:93: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7159. WARNING: 0:110: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7160. WARNING: 0:118: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7161.  
  7162. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  7163. Validation successful.
  7164.  
  7165.  
  7166. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  7167. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  7168. Validation successful.
  7169.  
  7170.  
  7171. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  7172. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  7173. Validation successful.
  7174.  
  7175.  
  7176. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  7177. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7178. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7179. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7180. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7181. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7182. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7183. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
  7184. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  7185. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  7186. Vertex shader failed to compile with the following errors:
  7187. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  7188. ERROR: error(#273) 1 compilation errors. No code generated
  7189.  
  7190.  
  7191. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7192. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7193. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7194. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7195. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  7196. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  7197. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7198. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7199. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7200. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7201. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7202. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7203. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7204. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7205. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7206. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7207. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7208. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7209. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7210. WARNING: 0:70: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7211. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7212. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7213. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7214. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7215. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7216. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7217. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7218. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7219. WARNING: 0:111: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7220. WARNING: 0:157: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7221. WARNING: 0:158: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7222. WARNING: 0:184: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7223. WARNING: 0:258: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7224. WARNING: 0:301: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7225. WARNING: 0:303: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7226.  
  7227. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_terrain)
  7228. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  7229. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7230.  
  7231.  
  7232. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_terrain, at: useProgram
  7233. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  7234. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7235.  
  7236.  
  7237. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain"
  7238. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
  7239. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7240. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7241. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7242. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7243. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_damagedblock.vsh
  7244. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  7245. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.vsh
  7246. Vertex shader failed to compile with the following errors:
  7247. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  7248. ERROR: error(#273) 1 compilation errors. No code generated
  7249.  
  7250.  
  7251. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7252. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7253. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7254. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7255. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  7256. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7257. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7258. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7259. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7260. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7261. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7262. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7263. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7264. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7265. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7266. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7267. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7268. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7269. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7270. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7271. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7272. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7273.  
  7274. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_damagedblock)
  7275. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  7276. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7277.  
  7278.  
  7279. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_damagedblock, at: useProgram
  7280. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  7281. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7282.  
  7283.  
  7284. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  7285. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock"
  7286. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7287. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7288. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7289. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7290. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
  7291. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  7292. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  7293. Vertex shader failed to compile with the following errors:
  7294. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  7295. ERROR: error(#273) 1 compilation errors. No code generated
  7296.  
  7297.  
  7298. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7299. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7300. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7301. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7302. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  7303. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  7304. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7305. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7306. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7307. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7308. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7309. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7310. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7311. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7312. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7313. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7314. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7315. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7316. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7317. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7318. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7319. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7320. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7321. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7322. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7323. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7324. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7325. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7326. WARNING: 0:96: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7327. WARNING: 0:120: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7328. WARNING: 0:128: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7329.  
  7330. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 15 (gbuffers_entities)
  7331. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  7332. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7333.  
  7334.  
  7335. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_entities, at: useProgram
  7336. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  7337. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7338.  
  7339.  
  7340. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities"
  7341. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
  7342. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7343. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7344. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7345. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7346. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  7347. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7348. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7349. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7350. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7351. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7352. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7353. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7354. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7355. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7356. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7357. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7358. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7359. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7360. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7361. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7362. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7363. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7364. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7365.  
  7366. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  7367. Validation successful.
  7368.  
  7369.  
  7370. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  7371. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7372. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7373. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7374. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7375. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  7376. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  7377. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7378. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7379. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7380. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7381. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7382. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7383. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7384. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7385. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7386. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7387. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7388. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7389. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7390. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7391. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7392. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7393. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7394. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7395. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7396. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7397. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7398. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7399. WARNING: 0:92: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7400. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7401. WARNING: 0:117: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7402.  
  7403. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  7404. Validation successful.
  7405.  
  7406.  
  7407. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  7408. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  7409. Validation successful.
  7410.  
  7411.  
  7412. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  7413. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7414. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7415. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7416. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7417. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  7418. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  7419. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  7420. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  7421. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 clear disabled
  7422. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 clear disabled
  7423. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7424. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7425. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7426. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7427. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred.fsh
  7428. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7429. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7430. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  7431. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  7432. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  7433. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred.fsh
  7434. Fragment shader failed to compile with the following errors:
  7435. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  7436. ERROR: error(#273) 1 compilation errors. No code generated
  7437.  
  7438.  
  7439. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 18 (deferred)
  7440. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  7441. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7442.  
  7443.  
  7444. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred, at: useProgram
  7445. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred
  7446. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7447.  
  7448.  
  7449. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred"
  7450. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred"
  7451. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.vsh
  7452. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7453.  
  7454. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7455. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7456. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  7457. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7458. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7459. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7460. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7461. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred1.fsh
  7462. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7463. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7464. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7465. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7466. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7467. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7468. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7469. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7470. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7471. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7472. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7473. WARNING: 0:113: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7474. WARNING: 0:129: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7475.  
  7476. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred1
  7477. Validation successful.
  7478.  
  7479.  
  7480. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred1
  7481. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.vsh
  7482. WARNING: 0:47: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7483.  
  7484. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7485. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7486. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7487. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7488. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7489. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7490. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred2.fsh
  7491. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7492. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7493. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7494. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7495. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7496. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7497. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7498. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7499. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7500. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7501. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7502. WARNING: 0:114: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7503. WARNING: 0:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7504. WARNING: 0:150: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7505.  
  7506. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred2
  7507. Validation successful.
  7508.  
  7509.  
  7510. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred2
  7511. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.vsh
  7512. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7513.  
  7514. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7515. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7516. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7517. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7518. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7519. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7520. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred3.fsh
  7521. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7522. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7523. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7524. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7525. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7526. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7527. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7528. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7529. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7530. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7531. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7532. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7533. WARNING: 0:139: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7534. WARNING: 0:153: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7535.  
  7536. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred3
  7537. Validation successful.
  7538.  
  7539.  
  7540. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred3
  7541. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.vsh
  7542. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7543.  
  7544. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7545. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7546. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7547. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7548. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7549. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7550. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred4.fsh
  7551. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7552. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7553. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7554. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7555. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7556. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7557. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7558. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7559. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7560. WARNING: 0:93: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7561. WARNING: 0:102: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7562. WARNING: 0:119: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7563. WARNING: 0:141: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7564.  
  7565. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred4
  7566. Validation successful.
  7567.  
  7568.  
  7569. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred4
  7570. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.vsh
  7571. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7572.  
  7573. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7574. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7575. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7576. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7577. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7578. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7579. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred5.fsh
  7580. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7581. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7582. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7583. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7584. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7585. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7586. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7587. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7588. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7589. WARNING: 0:92: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7590. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7591. WARNING: 0:118: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7592. WARNING: 0:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7593.  
  7594. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred5
  7595. Validation successful.
  7596.  
  7597.  
  7598. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred5
  7599. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7600. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7601. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7602. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7603. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.vsh
  7604. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7605. WARNING: 0:118: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7606.  
  7607. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7608. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7609. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 4096
  7610. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  7611. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 1.0
  7612. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  7613. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex0Mipmap
  7614. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  7615. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  7616. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA16
  7617. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGBA16
  7618. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGBA16
  7619. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA32F
  7620. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA32F
  7621. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  7622. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  7623. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  7624. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  7625. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  7626. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  7627. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  7628. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 100.0
  7629. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 100.0
  7630. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7631. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7632. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7633. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7634. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/deferred6.fsh
  7635. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7636. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7637. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  7638. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7639. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/FQQrsH.inc
  7640. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/deferred6.fsh
  7641. Fragment shader failed to compile with the following errors:
  7642. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  7643. ERROR: error(#273) 1 compilation errors. No code generated
  7644.  
  7645.  
  7646. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 23 (deferred6)
  7647. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  7648. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7649.  
  7650.  
  7651. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: deferred6, at: useProgram
  7652. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred6
  7653. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7654.  
  7655.  
  7656. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "deferred6"
  7657. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "deferred6"
  7658. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after deferred: 6
  7659. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: deferred_last
  7660. Validation successful.
  7661.  
  7662.  
  7663. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: deferred_last
  7664. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7665. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7666. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7667. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7668. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_water.vsh
  7669. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/TAA.inc
  7670. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  7671. Vertex shader failed to compile with the following errors:
  7672. ERROR: 1:19: error(#132) Syntax error: "f" parse error
  7673. ERROR: error(#273) 1 compilation errors. No code generated
  7674.  
  7675.  
  7676. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7677. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7678. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 24 (gbuffers_water)
  7679. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  7680. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7681.  
  7682.  
  7683. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: gbuffers_water, at: useProgram
  7684. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  7685. Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7686.  
  7687.  
  7688. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water"
  7689. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
  7690. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7691. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7692. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7693. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7694. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/GBufferData.inc
  7695. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh
  7696. WARNING: 0:47: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7697. WARNING: 0:48: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7698. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7699. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7700. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7701. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7702. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7703. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7704. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7705. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7706. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7707. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7708. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7709. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  7710. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7711. WARNING: 3:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7712. WARNING: 3:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7713. WARNING: 3:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7714. WARNING: 3:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7715. WARNING: 3:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7716. WARNING: 3:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7717. WARNING: 3:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7718. WARNING: 0:90: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7719. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7720. WARNING: 0:115: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7721.  
  7722. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand_water
  7723. Validation successful.
  7724.  
  7725.  
  7726. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand_water
  7727. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7728. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7729. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7730. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7731. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7732. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7733. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7734. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7735. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
  7736. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7737. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7738. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  7739. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/FQQrsH.inc
  7740. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 5 = /shaders/GBufferData.inc
  7741. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite.fsh
  7742. Fragment shader failed to compile with the following errors:
  7743. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  7744. ERROR: error(#273) 1 compilation errors. No code generated
  7745.  
  7746.  
  7747. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite)
  7748. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  7749. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7750.  
  7751.  
  7752. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite, at: useProgram
  7753. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  7754. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7755.  
  7756.  
  7757. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite"
  7758. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite"
  7759. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.vsh
  7760. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7761.  
  7762. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7763. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7764. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh
  7765. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7766. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7767. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7768. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7769. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite1.fsh
  7770. Fragment shader failed to compile with the following errors:
  7771. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  7772. ERROR: error(#273) 1 compilation errors. No code generated
  7773.  
  7774.  
  7775. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite1)
  7776. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  7777. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7778.  
  7779.  
  7780. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite1, at: useProgram
  7781. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  7782. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7783.  
  7784.  
  7785. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite1"
  7786. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite1"
  7787. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.vsh
  7788. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7789.  
  7790. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7791. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7792. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh
  7793. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7794. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7795. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7796. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7797. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite2.fsh
  7798. Fragment shader failed to compile with the following errors:
  7799. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  7800. ERROR: error(#273) 1 compilation errors. No code generated
  7801.  
  7802.  
  7803. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite2)
  7804. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  7805. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7806.  
  7807.  
  7808. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite2, at: useProgram
  7809. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  7810. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7811.  
  7812.  
  7813. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite2"
  7814. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite2"
  7815. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.vsh
  7816. WARNING: 0:48: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7817.  
  7818. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7819. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7820. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite3.fsh
  7821. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7822. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7823. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7824. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7825. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite3.fsh
  7826. Fragment shader failed to compile with the following errors:
  7827. ERROR: 0:124: error(#132) Syntax error: "f" parse error
  7828. ERROR: error(#273) 1 compilation errors. No code generated
  7829.  
  7830.  
  7831. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 25 (composite3)
  7832. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  7833. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7834.  
  7835.  
  7836. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite3, at: useProgram
  7837. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  7838. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7839.  
  7840.  
  7841. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite3"
  7842. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite3"
  7843. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7844. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7845. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7846. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7847. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.vsh
  7848. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7849. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7850.  
  7851. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7852. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7853. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7854. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7855. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/FQQrsH.inc
  7856. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 4 = /shaders/GBufferData.inc
  7857. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite4.fsh
  7858. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7859. WARNING: 3:174: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7860. WARNING: 4:94: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7861. WARNING: 4:95: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7862. WARNING: 4:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7863. WARNING: 4:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7864. WARNING: 4:136: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7865. WARNING: 4:137: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7866. WARNING: 4:145: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7867. WARNING: 0:96: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7868. WARNING: 0:105: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7869. WARNING: 0:109: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7870. WARNING: 0:139: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7871. WARNING: 0:164: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7872. WARNING: 0:233: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7873. WARNING: 0:242: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7874.  
  7875. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  7876. Validation successful.
  7877.  
  7878.  
  7879. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  7880. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.vsh
  7881. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7882.  
  7883. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7884. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7885. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite mipmap enabled
  7886. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7887. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7888. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite5.fsh
  7889. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7890. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7891.  
  7892. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  7893. Validation successful.
  7894.  
  7895.  
  7896. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  7897. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.vsh
  7898. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7899.  
  7900. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7901. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7902. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7903. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7904. [17:39:32] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7905. [17:39:32] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7906. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error compiling fragment shader: /shaders/composite6.fsh
  7907. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7908. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7909. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 3 = /shaders/TAA.inc
  7910. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite6.fsh
  7911. Fragment shader failed to compile with the following errors:
  7912. ERROR: 3:19: error(#132) Syntax error: "f" parse error
  7913. ERROR: error(#273) 1 compilation errors. No code generated
  7914.  
  7915.  
  7916. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] Error linking program: 27 (composite6)
  7917. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  7918. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7919.  
  7920.  
  7921. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: composite6, at: useProgram
  7922. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  7923. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  7924.  
  7925.  
  7926. [17:39:32] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] [Shaders] Error: Invalid program "composite6"
  7927. [17:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] [Shaders] Error: Invalid program "composite6"
  7928. [17:39:32] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.vsh
  7929. WARNING: 0:46: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7930.  
  7931. [17:39:33] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7932. [17:39:33] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7933. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7934. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7935. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/composite7.fsh
  7936. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7937. WARNING: 0:86: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7938. WARNING: 0:91: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7939. WARNING: 0:98: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7940. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7941. WARNING: 0:100: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7942. WARNING: 0:101: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7943. WARNING: 0:193: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7944.  
  7945. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite7
  7946. Validation successful.
  7947.  
  7948.  
  7949. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite7
  7950. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 2, 7
  7951. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  7952. Validation successful.
  7953.  
  7954.  
  7955. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  7956. [17:39:33] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7957. [17:39:33] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7958. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7959. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7960. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.vsh
  7961. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7962. WARNING: 0:55: deprecated130(#55) "ftransform()" is deprecated since GLSL1.3. We suggest usage of "invariant"
  7963.  
  7964. [17:39:33] [main/WARN] [Config]: [OptiFine] Invalid macro expression: 0
  7965. [17:39:33] [main/WARN] [Config]: [OptiFine] Error: Not a boolean expression: FLOAT
  7966. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  7967. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 2 = /shaders/DataPacking.inc
  7968. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/final.fsh
  7969. WARNING: 1:60: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7970. WARNING: 0:331: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7971. WARNING: 0:367: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7972. WARNING: 0:368: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7973. WARNING: 0:369: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7974. WARNING: 0:370: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7975. WARNING: 0:386: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7976. WARNING: 0:452: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7977. WARNING: 0:499: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
  7978. WARNING: 0:563: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7979. WARNING: 0:570: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  7980.  
  7981. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  7982. Validation successful.
  7983.  
  7984.  
  7985. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  7986. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  7987. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  7988. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  7989. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  7990. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  7991. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 7
  7992. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  7993. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  7994. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  7995. [17:39:33] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  7996. [17:39:33] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  7997. [17:39:33] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  7998. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  7999. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8000. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8001. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8002. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8003. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8004. [17:39:34] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
  8005. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8006. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8007. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8008. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8009. [17:39:34] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] §eOpenGL Error§f: 1282 (Invalid operation)
  8010. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8011. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8012. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8013. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8014. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8015. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8016. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8017. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8018. [17:39:34] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8019. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8020. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8021. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8022. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8023. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8024. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8025. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8026. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8027. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8028. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8029. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8030. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8031. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8032. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8033. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8034. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8035. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8036. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8037. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8038. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8039. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8040. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8041. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8042. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8043. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8044. [17:39:35] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8045. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8046. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8047. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8048. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8049. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8050. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8051. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8052. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8053. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8054. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8055. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8056. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8057. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8058. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8059. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8060. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8061. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8062. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8063. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8064. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8065. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8066. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8067. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8068. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8069. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8070. [17:39:36] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8071. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8072. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8073. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8074. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8075. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8076. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8077. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8078. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8079. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8080. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8081. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8082. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8083. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8084. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8085. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8086. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8087. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8088. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8089. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8090. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8091. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8092. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8093. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8094. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8095. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8096. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8097. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8098. [17:39:37] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8099. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8100. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8101. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8102. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8103. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8104. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8105. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8106. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8107. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8108. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8109. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8110. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8111. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8112. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8113. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8114. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8115. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8116. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8117. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8118. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8119. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8120. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8121. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8122. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8123. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8124. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8125. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8126. [17:39:38] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8127. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8128. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8129. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8130. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8131. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8132. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8133. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8134. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8135. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8136. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8137. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8138. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8139. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8140. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8141. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8142. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8143. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8144. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8145. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8146. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8147. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8148. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8149. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8150. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8151. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8152. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8153. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8154. [17:39:39] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8155. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8156. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8157. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8158. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8159. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8160. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8161. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8162. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8163. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8164. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8165. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8166. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8167. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8168. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8169. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8170. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8171. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8172. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8173. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8174. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8175. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8176. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8177. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8178. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8179. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8180. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8181. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8182. [17:39:40] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8183. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8184. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8185. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8186. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8187. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8188. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8189. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8190. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8191. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8192. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8193. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8194. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8195. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8196. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8197. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8198. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8199. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8200. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8201. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8202. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8203. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8204. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8205. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8206. [17:39:41] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8207. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8208. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8209. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8210. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8211. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8212. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8213. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8214. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8215. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8216. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8217. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8218. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8219. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8220. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8221. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8222. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8223. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain solid
  8224. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow terrain cutoutmipped
  8225. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: pre-useProgram
  8226. [17:39:42] [main/ERROR] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL error: 1282 (Invalid operation), program: shadow, at: shadow translucent
  8227. [17:39:42] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: SEUS-Renewed-1.0.0.zip
  8228. [17:39:42] [main/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 1
  8229. [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  8230. [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh: true
  8231. [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_damagedblock.vsh: false
  8232. [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  8233. [17:39:42] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
  8234. [17:39:42] [main/WARN] [Config]: [OptiFine] - in composite2.fsh: 0.9
  8235. [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  8236. [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh: true
  8237. [17:39:42] [main/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: false
  8238. [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  8239. [17:39:42] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh: 0.90
  8240. [17:39:42] [main/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.9
  8241. [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
  8242. [17:39:42] [main/WARN] [Config]: [OptiFine] - in gbuffers_terrain.vsh, gbuffers_damagedblock.vsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_damagedblock.vsh, world1/gbuffers_terrain.vsh: true
  8243. [17:39:42] [main/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: false
  8244. [17:39:42] [main/WARN] [Config]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
  8245. [17:39:42] [main/WARN] [Config]: [OptiFine] - in shadow.vsh, composite.fsh, composite2.fsh, world-1/shadow.vsh, world-1/composite.fsh, world-1/composite2.fsh, world1/shadow.vsh, world1/composite.fsh: 0.90
  8246. [17:39:42] [main/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0.9
  8247. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
  8248. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
  8249. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
  8250. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
  8251. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
  8252. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
  8253. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
  8254. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
  8255. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
  8256. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
  8257. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
  8258. [17:39:43] [main/WARN] [Config]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
  8259. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Uninit
  8260. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: shadow
  8261. Validation successful.
  8262.  
  8263.  
  8264. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: shadow
  8265. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_basic
  8266. Validation successful.
  8267.  
  8268.  
  8269. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_basic
  8270. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  8271. WARNING: 0:542: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8272. WARNING: 0:543: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8273. WARNING: 0:544: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8274. WARNING: 0:545: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8275. WARNING: 0:546: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8276. WARNING: 0:547: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8277. WARNING: 0:549: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8278. WARNING: 0:550: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8279. WARNING: 0:551: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8280. WARNING: 0:552: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8281. WARNING: 0:554: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8282. WARNING: 0:556: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8283. WARNING: 0:558: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8284. WARNING: 0:560: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8285. WARNING: 0:58: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8286. WARNING: 0:567: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8287. WARNING: 0:583: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8288. WARNING: 0:592: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8289.  
  8290. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured
  8291. Validation successful.
  8292.  
  8293.  
  8294. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured
  8295. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  8296. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  8297. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8298. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8299. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8300. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8301. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8302. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8303. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8304. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8305. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8306. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8307. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8308. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8309. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8310. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8311. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8312. WARNING: 0:83: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8313. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8314. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8315.  
  8316. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_textured_lit
  8317. Validation successful.
  8318.  
  8319.  
  8320. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_textured_lit
  8321. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skybasic
  8322. Validation successful.
  8323.  
  8324.  
  8325. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skybasic
  8326. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_skytextured
  8327. Validation successful.
  8328.  
  8329.  
  8330. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_skytextured
  8331. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  8332. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  8333. WARNING: 0:72: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8334. WARNING: 0:73: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8335. WARNING: 0:74: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8336. WARNING: 0:75: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8337. WARNING: 0:76: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8338. WARNING: 0:77: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8339. WARNING: 0:78: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8340. WARNING: 0:80: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8341. WARNING: 0:81: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8342. WARNING: 0:82: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8343. WARNING: 0:83: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8344. WARNING: 0:85: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8345. WARNING: 0:87: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8346. WARNING: 0:89: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8347. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8348. WARNING: 0:122: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8349. WARNING: 0:363: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8350. WARNING: 0:364: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8351. WARNING: 0:424: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8352. WARNING: 0:469: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8353.  
  8354. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_terrain
  8355. Validation successful.
  8356.  
  8357.  
  8358. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_terrain
  8359. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  8360. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh
  8361. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8362. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8363. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8364. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8365. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8366. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8367. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8368. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8369. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8370. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8371. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8372. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8373. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8374. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8375. WARNING: 0:72: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8376. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8377. WARNING: 0:94: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8378.  
  8379. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_damagedblock
  8380. Validation successful.
  8381.  
  8382.  
  8383. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_damagedblock
  8384. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  8385. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  8386. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8387. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8388. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8389. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8390. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8391. WARNING: 0:55: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8392. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8393. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8394. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8395. WARNING: 0:60: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8396. WARNING: 0:62: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8397. WARNING: 0:64: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8398. WARNING: 0:66: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8399. WARNING: 0:68: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8400. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8401. WARNING: 0:86: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8402. WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8403. WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8404.  
  8405. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_entities
  8406. Validation successful.
  8407.  
  8408.  
  8409. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_entities
  8410. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  8411. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh
  8412. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8413. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8414. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8415. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8416. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8417. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8418. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8419. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8420. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8421. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8422. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8423. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8424. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8425. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8426. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8427. WARNING: 0:73: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8428. WARNING: 0:89: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8429. WARNING: 0:97: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8430.  
  8431. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_armor_glint
  8432. Validation successful.
  8433.  
  8434.  
  8435. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_armor_glint
  8436. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] File: 1 = /shaders/Common.inc
  8437. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  8438. WARNING: 0:49: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8439. WARNING: 0:50: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8440. WARNING: 0:51: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8441. WARNING: 0:52: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8442. WARNING: 0:53: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8443. WARNING: 0:54: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8444. WARNING: 0:56: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8445. WARNING: 0:57: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8446. WARNING: 0:58: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8447. WARNING: 0:59: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8448. WARNING: 0:61: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8449. WARNING: 0:63: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8450. WARNING: 0:65: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8451. WARNING: 0:67: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
  8452. WARNING: 1:37: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8453. WARNING: 0:82: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8454. WARNING: 0:99: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8455. WARNING: 0:107: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
  8456.  
  8457. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_hand
  8458. Validation successful.
  8459.  
  8460.  
  8461. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_hand
  8462. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_weather
  8463. Validation successful.
  8464.  
  8465.  
  8466. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_weather
  8467. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: gbuffers_water
  8468. Validation successful.
  8469.  
  8470.  
  8471. [17:39:43] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: gbuffers_water
  8472. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  8473. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  8474. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
  8475. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
  8476. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
  8477. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  8478. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  8479. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite
  8480. Validation successful.
  8481.  
  8482.  
  8483. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite
  8484. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite1
  8485. Validation successful.
  8486.  
  8487.  
  8488. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite1
  8489. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map resolution: 2048
  8490. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map distance: 120.0
  8491. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow map interval size: 4.0
  8492. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowHardwareFiltering0
  8493. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowtex1Mipmap
  8494. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor0Mipmap
  8495. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] shadowcolor1Mipmap
  8496. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow distance render mul: 1.0
  8497. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gcolor format: RGB8
  8498. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gdepth format: RGBA8
  8499. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gnormal format: RGB16
  8500. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] composite format: RGB8
  8501. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux1 format: RGBA16
  8502. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux2 format: RGBA8
  8503. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 format: RGBA16
  8504. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 format: RGBA16
  8505. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Sun path rotation: -40.0
  8506. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  8507. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  8508. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] AO Level: 0.06
  8509. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  8510. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux4 clear disabled
  8511. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Wetness halflife: 1.0
  8512. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Dryness halflife: 60.0
  8513. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  8514. WARNING: Too many temp register is used in Fragment shader, it may cause slow execution.
  8515.  
  8516.  
  8517. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite2
  8518. Validation successful.
  8519.  
  8520.  
  8521. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite2
  8522. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture enabled
  8523. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Noise texture resolution: 64
  8524. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  8525. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite3
  8526. Validation successful.
  8527.  
  8528.  
  8529. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite3
  8530. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] gaux3 mipmap enabled
  8531. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite4
  8532. Validation successful.
  8533.  
  8534.  
  8535. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite4
  8536. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite5
  8537. Validation successful.
  8538.  
  8539.  
  8540. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite5
  8541. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite6
  8542. Validation successful.
  8543.  
  8544.  
  8545. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite6
  8546. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] flipped buffers after composite: 4, 6
  8547. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: composite_last
  8548. Validation successful.
  8549.  
  8550.  
  8551. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: composite_last
  8552. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Info log: final
  8553. Validation successful.
  8554.  
  8555.  
  8556. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Program loaded: final
  8557. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorBuffers: 8
  8558. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDepthBuffers: 2
  8559. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowColorBuffers: 2
  8560. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedShadowDepthBuffers: 2
  8561. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedColorAttachs: 8
  8562. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] usedDrawBuffers: 5
  8563. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Framebuffer created.
  8564. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Shadow framebuffer created.
  8565. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset world renderers
  8566. [17:39:44] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Reset model renderers
  8567. [17:39:45] [main/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save ShadersMod configuration.
  8568. [17:39:52] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
  8569. [17:39:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level '_insert name here_'/overworld
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