TTHelvianTT

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Jun 10th, 2013
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  1. For some reason, you've grown the want to explore the outside world and make a name for yourself through adventure. Perilous journeys await you, just why are you taking up this rough life as an adventurer? Read the lore below to gain some insight.
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  4. Set-Up: The first step to this is to build your character sheet, select your race, and depending on your background, the GM may also grant a class skill.
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  6. http://pastebin.com/SzY2K2PE Lore bits. Your character may start with knowledge of the lore presented here, of course, your character may or may not know everything.
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  8. http://pastebin.com/sqPdCBVU Ordeus lore. You may hail from one of these countries; this is an Alpha test, as a result, some countries are unfinished. The country you start in is a village within Zerif. (But you may have a different homeland)
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  11. http://pastebin.com/1tAzEZ1X The Pantheon.
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  14. Name: Name?
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  16. Race:
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  18. Age: Your age? 16+.
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  20. Gender: Female or male?
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  22. Phys. Appearance: What do you look like.
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  24. Armor/Clothing: As a new adventurer, you can't purchase any shiny things like chainmail or plate. Your best is leather, that is, unless you're a noble fellow.
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  26. Weapons: You finally got to purchase that shiny weapon you so desired. You may begin with more than one to the GM's discretion.
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  28. Misc. Equip: Any rations you bought. Make this reasonable with the amount of items you already begin with.
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  30. Background story: Include details such as your family, perhaps. Make a serious background. The DM's more likely to let you start off with more if you have a good, serious background. And sheet, for that matter.
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  33. MAKE SURE TO READ THE LORE.
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