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- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Disabled
- Rasterization: Software only. Hardware acceleration disabled
- Threaded Rasterization: Enabled
- Video Decode: Hardware accelerated
- Video Encode: Hardware accelerated
- WebGL: Hardware accelerated
- Driver Bug Workarounds
- clear_uniforms_before_first_program_use
- count_all_in_varyings_packing
- disable_ext_occlusion_query
- disable_post_sub_buffers_for_onscreen_surfaces
- scalarize_vec_and_mat_constructor_args
- use_virtualized_gl_contexts
- Problems Detected
- EXT_occlusion_query appears to be buggy with Intel GPUs on Linux
- Applied Workarounds: disable_ext_occlusion_query
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Mesa drivers in Linux handle varyings without static use incorrectly: 333885
- Applied Workarounds: count_all_in_varyings_packing
- Disable partial swaps on linux drivers: 339493
- Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- MakeCurrent is slow on Linux
- Applied Workarounds: use_virtualized_gl_contexts
- Accelerated rasterization has been disabled, either via about:flags or command line.
- Disabled Features: rasterization
- Raster is using a single thread.
- Disabled Features: multiple_raster_threads
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