Ghoulic

wah

May 27th, 2020
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  1. [div align="center"][div style="background-color:#222222;width:700px;padding:2px;"][div style="border:1px solid #2e2e2c;padding:1px;"][div style="border:1px solid #313131;"][div style="border:2px solid #242423;padding:5px;"][div style="font-size:20px;letter-spacing:1px;"][font face="times new roman" color="#676767"]CHAPTER TWO: TITLE[/font][/div][hr style="height:1px;width:95%;"][div style="font-size:10px;text-align:justify;"][font face="arial" color="#676767"]There are some general tricks that you can pick up that will drastically improve your performance in the game. Below I will detail some of the most well known moves to help you integrate them into your own style of play.
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  3. Note: "Lead Chaser" is the term used for the Chaser that currently is in possession of the Quaffle.
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  5. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]ALL POSITIONS[/b][/font][/div][/font][/div][table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]POWER PLAY[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]The aim of this technique is to clear a path for the Chaser who is carrying the Quaffle. The team will concentrate in one area of the pitch and fly forward, paving a path that the Chaser can then follow without interruption towards the opposing team's goal posts. It is common practice for the signal for this move to be for the Lead Chaser to call: "all on my front". All players but the Keeper will then gather in front of the lead Chaser and fly towards the opposing team's goals. This move is particularly successful against less aggressive teams that try to avoid contact, as they will steer clear to avoid being knocked off of their brooms. However, against more physical teams this can be disadvantageous as if the 'Power Play' team were to be collided with then the whole team may fall. This also leaves the lead Chaser to be particularly susceptible to Bludger attacks from behind.[/font][/div]
  6. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]SLOTH GRIP ROLL[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]This is a well known manoeuvre that a player may use to avoid being hit by the Bludger. It is completed by the player interlocking their ankles around the broomstick, then leaning their body heavy to one side (preferably the side further away from the bludger). This will force their body to turn over and hang upside down, hopefully seeing the Bludger fly over their broom and safely away from the player. Always make sure to maintain one hand on the broom at all times (two is not necessary if the player is currently the Lead Chaser).[/font][/div]
  7. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]SPIRAL DIVE[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Captains are in charge of all Substitution decisions on the pitch. If the Captain is sent off, the Vice Captain automatically now becomes ruling Captain. A Captain may choose to substitute their players at any time during the course of the game. However, if a player has been Subbed off they may never be brought back on during the game and so the decision must not be taken lightly. It is advised when any player has been hit by a 6 that they are immediately substituted so that the enemy team cannot take much advantage of this... but a new player may not join the pitch until the decision is officially made by the Captain and the old player is no longer on it.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]TRANSYLVANIAN TACKLE[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Coined by the Translyvanian National Quidditch team that were known for their more nefarious tactics. It is a feint punch at the opposing player's nose, which will hopefully see them loosen their grip on the Quaffle or pass it less successfully. As long as no contact is made between the two players, the move is not currently considered illegal.[/font][/div]
  8. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]TWIRL[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]A quick and simple move that enables the player to easily dodge something (usually a player or a Bludger). They will sharply turn the nose of their broom (maintaing both hands on the broom to ensure you do not spiral out of control). The broom will whirl horizontally and should allow the player to quickly dip out of the way.[/font][/div]
  9. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]WOLLONGONG SHIMMY[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This move was created and made popular by the Wollongong Warriors from Australia. The player will force their broom to go as fast as they can and quickly zig-zag to disorientate opposing players. It is done by twisting the nose of the broom left then right repeatedly as quickly as they can -- it is important to apply the same pressure in both directions or you will veer off to one side. There are some strong disadvantages to this move as players often disorientate themselves or accidentally collide with opposing players and career off-course.[/font][/div]
  10. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]ZIG-ZAG[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is a very simple and common move. The player must twist the nose of the broom left then right gently, which will steer their broom in the well known zig-zag pattern. This is easily practiced by having the player weave between goal posts in training. It is the most common method of avoiding other players and the Bludger.
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  17. [div style="text-align:center;letter-spacing:1px;font-size:10px;"][font face="times new roman" color="#676767"][b]BEATERS[/b][/font][/div][div style="text-align:justify;font-size:10px;"][font face="arial" color="#676767"]This position controls the whole pace of the game, as the Beaters are capable of eliminating the entire opposing team if lucky enough. Beaters are expected to be quite physical players, as they are involved in a lot of contact and hitting the Bludger with their bat can be quite exhausting.
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  19. First we will cover the main techniques of hitting the Bludger:
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  21. [/font][/div][table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]ARC SWING[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]The most common method of a Beater hitting a Bludger and often related to the Muggle "Baseball Swing". In a perfect Arc Swing, the back elbow should pull back against the forward leg that is hooked around the broom. This tug of war is how we can optimize our swing speed. The lower body turns forward beneath the broom and the upper body resists for as long as possible. Then the bat horizontally swings and should connect with solid contact against the Bludger. For newer players, it is recommended the Beater keeps their eyes on the direction they would like the Bludger to go, as their bat will naturally lead it that way.[/font][/div]
  22. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]DOPPLEBEATER DEFENCE[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This technique requires a team with 2 Beaters. They will fly up towards a Bludger together, usually signalled by the phrase: "Two hitter". Then both Beaters will strike the Bludger at the same time, increasing the force behind the swing by two. It has mixed success in Professional play, and almost none in Amateur. This technique can make it very hard to aim the Bludger at a player successfully but when the hit is true, the effects are devastating.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]OVERHEAD SWING[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is used to send the Bludger down towards a Player or broom that may be beneath them. This is a very clumsy manoeuvre that doesn't have a great deal of scope to be aimed well, as the Bludger is very rarely travelling up or down in trajectory before the Beater hits it. It's performed by the Player bringing their bat from behind their shoulder and straightening their arm out just before the bat hits it.[/font][/div]
  23. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]REVERSE SWING[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Also called the "Bludger Backbeat", the player must straighten their arm back in the direction of the Bludger so that the bat and ball meet whilst going in opposing directions. This will reverse the Bludger's momentum and send it careering back. This is a particularly risky move as you cannot see the Bludger when you make contact if you want to achieve a full swing and so many players have instead had the Bludger strike through their arm. It's also very hard to aim as you cannot look in the direction you would like the Bludger to go.
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  26. [div style="text-align:justify;font-size:10px;"][font color="#676767" face="arial"]Next comes the general Beater techniques which enable you to better help your team during play:
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  28. [/font][/div][table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]BROADMOOR SHADOW[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]A technique made famous by the Broadmoor brothers, a particularly aggressive pair that used to play for the Falmouth Falcons. One of them would always shadow an enemy player that they deemed particularly good, so that they could knock a bludger on course and into the enemy player with little chance for failure. They had rather devastating effects with this technique, having hospitalised almost a hundred players during their tenure.[/font][/div]
  29. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]SWOOPING EVIL[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]A visually awe-inspiring move where the Beater will swoop down from above and scoop the Bludger away from their ally team member with their bat. It was coined the term "swooping evil" because of the flight path that the Beater is forced to take when committing to the move.
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  31. [/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]VEELA WINGS[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Similar to the "Broadmoor Shadow" only this technique endeavours to protect an ally player who is considered particularly important or is known to be a target for Bludgers from the enemy team (usually a Seeker). The Beater will fly nearby that player for quite a duration, in which time they will fend Bludgers off of them so that the important player may play without distractions.
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  33. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]WEASLEY WHOPPER[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]In hundreds of years of Quidditch there are only a handful of times when this was executed purposefully (often when this happens, it was by complete accident). The most famous occasion of this happening was during a Quidditch Final in a Hogwarts School Tournament, where Fred Weasley knocked the Bludger into Marcus Flint's shot, knocking the Quaffle off course and resulting in the ultimate winning of the game.[/font][/div][/td][/tr][/tbody][/table]
  34. [div style="text-align:center;letter-spacing:1px;font-size:10px;"][font color="#676767" face="times new roman"][b]CHASERS[/b][/font][/div][div style="text-align:justify;font-size:10px;"][font color="#676767" face="arial"]Although being a Chaser is not necessarily the hardest position to be good at, it is most certainly the hardest in which to be the best. This position has no limits and every day people are breaking records in both the Amateur and Professional scenes. A good Chaser will be competent at both maintaining possession, passing possession to another, and most importantly must be able to finish their dinner and score at the end of it.
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  36. First we will cover passing techniques:
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  38. [/font][/div][table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]BASILISK TAIL[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This pass is done by wrapping the Quaffle around your back to throw the ball. It can be used to avoid another chaser who had prepared to intercept a pass done across the front. The wrap around the back's main disadvantage is that it limits where you can throw it, and requires a Chaser to be in line or below you for it to be accurate.[/font][/div]
  39. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]THE CONCUSSIONIST[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]The bounce pass is when the Quaffle is thrown with one hand towards the back of another player’s head. This is a short-distance pass and should be thrown hard enough to ricochet off the player’s head and to your teammate. There is one famed incident of this pass back in 1897, where a Chaser bounce-passed the Quaffle off of a fellow team mate's head and incapacitated them for the remainder of the game.[/font][/div]
  40. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]MOUNTAIN PLAY[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]The Mountain Play is completed by bringing the quaffle above your forehead with both hands on either side. Many coaches would advise not to bring the ball behind your head as the opposing team can steal it quicker than the pass can be made. Direct your aim to your teammate’s chin.
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  44. [/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]PITCHING PASS[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]A wide, one-handed pass that is often used to make long passes across the Quidditch pitch. The player’s arm should be outstretched before throwing it to a teammate. Often players like to give the ball a little flick with their fingertips as it leaves their hand, to add a dimensional spin to the Quaffle.[/font][/div][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]REVERSE PASS[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]A Chaser throws the Quaffle over one shoulder to a team member that is behind him, usually this pass is signified by the term "Reverse Route" so that a fellow Chaser will know to move to collect it. The pass will only be signified aloud if no opposing Chasers are close enough that they may also intercept the play.[/font][/div]
  45. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]TRUNK PASS[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]In this pass, the Quaffle is thrown with two hands from the chest. Chasers grip the Quaffle on either side with the thumb directly behind. The chaser should be directing this through to his temmates’ chest. If the Quaffle is through too low or too high it becomes difficult to catch.[/font][/div]
  46. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]UNDERHAND[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]An underhand pass is another one-handed pass in Quidditch. Used for short-distances, the chaser will keep one hand on the bottom of the quaffle before tossing it underhandedly to his teammate.[/font][/div][/td][/tr][/tbody][/table]
  47. [div style="text-align:justify;font-size:10px;"][font color="#676767" face="arial"]Next we will talk about the most common shooting techniques. With all shooting techniques the Chaser is reminded to not look in the direction they are aiming to shoot -- a good Chaser will always have a feel for where the goal posts are and as you play more you will find looking is not necessary. The Keeper will struggle more to catch the ball if you are not telegraphing the Quaffle's direction with your eyes.
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  49. [/font][/div][table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]CHELMONDISTON CHARGE[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Pioneered by a team in the civil parish in Suffolk, England, this is where a Chaser jumps off of their broomstick and thrusts the Quaffle into a goal hoop. It is performed by the player first standing on their broom, then kicking off of their lead foot to jump up into the air. The Chaser will then throw the Quaffle through a hoop using one of the above four by-hand techniques. Many players have fell to injury by missing their broom on their descent.[/font][/div]
  50. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]CURVE BALL[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is created by a looping arm motion, that naturally gives the ball a slightly curved trajectory. It is a technique with great pay off, as in the sky the Keeper can mistake the Quaffle for going towards a different goal hoop. Due to the Quaffle's shape, this curve is very unpredictable and many different players have their own style of throwing curve balls.[/font][/div]
  51. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]DIONYSUS DIVE[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Thought to be named after famous wizard Dionysus Yaxley, this is a move similar to the Chelmondiston Charge, however the Quaffle is first passed to them by somebody else. They then stand on their broom, kick off with their lead foot to jump into the air, and punch the Quaffle through a hoop using a closed fist. The difficult part, of course, is landing back on their broom afterwards.
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  56. [/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]FAST BALL[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Similar to the Straight Ball, the Chaser again shoots the ball straight by straightening their arm and pushing their palm towards the designated goal hoop. However, to make it faster, they must swing their body and broom in the opposite direction to provide the leverage needed to put high momentum into the shot.[/font][/div]
  57. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]KNUCKLE BALL[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]There are many different versions of the Knuckle Ball, and it is the least predictable of the four types of by-hand shots. The ball will spiral towards the desired goal hoop, and this effect is created by adding a little flick with your fingertips just before the ball's release. Some players combine this technique with the Curve Ball throw, looping their arm and also adding a flick to make the shot even more fast and sporadic.[/font][/div]
  58. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]FINBOURGH FLICK[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]This is where the Lead Chaser sets themselves up to be able to hit the Quaffle into the goal hoop with their own broom. It is performed by flicking the Quaffle up into the air, then rolling away off their broom so that they may hold the nose of the broom with both hands and brandish it like a bat. They then swing the broom with both hands, hitting the tail against the Quaffle to guide it through a goal hoop.[/font][/div]
  59. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]STRAIGHT BALL[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]The most easy and common attempt at a shot on goal. The Chaser shoots the ball straight by straightening their arm and pushing their palm towards the goal hoop they would like the Quaffle to travel towards.[/font][/div][/td][/tr][/tbody][/table]
  60. [div style="text-align:justify;font-size:10px;"][font face="arial" color="#676767"]Below are some important techniques that you can integrate into your play to enhance your style.
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  62. [/font][/div][table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]BODY BLOW[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]This is where two players close in on the opposing team's Lead Chaser. They press against him from either side, until they are forced to let go of the Quaffle. One Chaser will then swoop down to catch the Quaffle (it's advised that the third Chaser does this where possible).[/font][/div]
  63. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]CHECKING[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Checking is where the ball is intercepted as the opposing Chaser is about to make a pass. There are two types of Checking: the first is non-contact, where they simply raise a hand to quickly scoop the Quaffle out of the air as they go to pass. The second is body-checking, where they knock into the player as they are about to pass and then scoop the Quaffle instead. The second requires good timing and being a more physical player.[/font][/div]
  64. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]HAWKSHEAD ATTACK FORMATION[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]One of the most well known Quidditch Formations in existence. This Formation requires a team with 3 Chasers. All three will fly in an arrowhead pattern. The Lead Chaser usually goes at the front with a player either side and slightly behind them. This technique is very successful even in high levels of play, as the two succeeding Chasers are available to block for them. The pattern forces other players aside, usually giving the Lead Chaser a good run towards the opposing team's goal posts.[/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]PARKIN'S PINCER[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is similar to the "Body Blow" technique and requires a team with 3 Chasers. Two Chasers will close in on an opposing Chaser (note: this does not need to be the Lead Chaser, the idea is to put them out of the game). They will close them in from either side and the third Chaser will then fly headlong into them, committing blatching. This is rarely called for a foul, though, as this can usually be passed off as an accidental collision.[/font][/div]
  65. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]PORSKOFF PLOY[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is a common feint made by the Lead Chaser as they approach the goal posts. He will feint, making the enemy Keeper believe he is intending to score but then drop or throw the Quaffle down to an awaiting team mate who will quickly knock the Quaffle in. This requires a lot of trust as the Quaffle drops quickly and timing is paramount, many players even at a Professional level have been known to fumble this move.
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  74. [div style="text-align:center;letter-spacing:1px;font-size:10px;"][font face="times new roman" color="#676767"][b]KEEPERS[/b][/font][/div][div style="text-align:justify;font-size:10px;"][font face="arial" color="#676767"]Although the Keepers arguably have the least to do during a game, they are incredibly important to the outcome of any match. A good Keeper will not only be capable of performing spectacular saves, but they are also in an advantageous position where they have the time to shout words of wisdom to the rest of their team. Because of this fact, many good Keepers are also Team Captains. Outside of simply catching the Quaffle, here are some good Keeper saving techniques.[/font][/div]
  75. [table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]BROOM KNOCK[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is a save where the player knocks the Quaffle away with the nose of their broom. It's a very simple procedure that just requires them to hold the broom in the middle and swing, twisting their body in the opposite direction to get momentum. Some Keepers prefer to use the tail of their broom to knock the Quaffle away, finding that it gives them a greater swing and range of motion.[/font][/div]
  76. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]DOUBLE EIGHT LOOP[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]This is a common technique for when the Keeper is unsure where the Lead Chaser is going to throw the ball. They quickly swerve between all three hoops at a high speed in a hopes of maximising their chance to block the Quaffle.[/font][/div]
  77. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]KICK SAVE[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is simply where the Keeper kicks the Quaffle away from the posts with his foot. There are multiple ways of performing this technique, but the general term is coined for any way in which the Keeper uses their foot to deflect the Quaffle.
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  79. [/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]OFF BROOM KNOCK[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]The player rolls off of their broom and grabs it by the tail, then they twist the broom around like a bat to deflect any shots with the broom tail. This gives the Keeper a much larger range of motion and allows them to deflect shots that go towards the far hoops when they are not nearby.[/font][/div]
  80. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]PUNCH SAVE[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]The Keeper will sweep up and use a closed fist to punch the Quaffle away from their goal. Many Keepers will simply knuckle punch the Quaffle away but those with greater expertise may use the open side of their fist to punt it in the direction of an allied play, preventing the stoppage of play and allowing their own Chasers to take advantage of a sudden opening.[/font][/div]
  81. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]STARFISH AND STICK[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]When fairly sure where the Lead Chaser is going to shoot, the Keeper can perform this technique to provide a maximum shielding to that particular hoop. The Keeper will hold one hand and loop one ankle around the broomstick and stretch their body out. They then have a free arm and leg (usually one on each side) to be able to deflect or catch the Quaffle where possible.[/font][/div][/td][/tr][/tbody][/table]
  82. [div style="text-align:center;letter-spacing:1px;font-size:10px;"][font color="#676767" face="times new roman"][b]SEEKERS[/b][/font][/div][div style="text-align:justify;font-size:10px;"][font color="#676767" face="arial"]Seekers are often coined the most important players on the pitch, this is because catching the Snitch not only signifies the end of the match but it also is worth thirty points which can usually close down any goal lead pretty quickly. For this reason, the Seeker being capable of catching the Snitch is imperative (and the quicker the better, almost definitely ensuring victory if it is early enough). Because of these facts, Seekers are generally the target of most Bludger attacks and so must be nimble and agile not just to avoid these but also to successfully catch the elusive Golden Snitch.[/font][/div]
  83. [table style="width:100%;"][tbody][tr][td style="border:1px solid transparent;padding:2px;width:50%;font-size:10px;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]NO HANDS[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]Self-explanatory, this is where the Seeker takes both hands off of their broomstick so that they may have both hands free to catch the Golden Snitch. Both legs must remain carefully wrapped around the broom, and it's recommended you also lock your ankles to keep you anchored to the broom safely.[/font][/div]
  84. [div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]PLUMPTON PASS[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]This is a well known and deceptive move made by Seekers to delay a game but still ensure victory at any given opportunity. The Seeker will casually (and seemingly carelessly) scoop the Snitch into their sleeve and keep it hidden for the remainder of the game until such opportunity where revealing they have caught the Snitch will result in their own team's victory.
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  87. [/font][/div][/td][td style="font-size:10px;border:1px solid transparent;padding:2px;width:50%;"][div style="text-align:center;letter-spacing:1px;"][font face="times new roman" color="#676767"][b]SPIRAL[/b][/font][/div][div style="text-align:justify;"][font face="arial" color="#676767"]A player may use this to lower themselves down through the air in an unpredictable manner. To perform this they may force down on the broom to descend sharply and once the broom starts to nose dive slowly lean both hands either right or left. The broom will naturally spiral in a helix shape, enabling them to avoid Bludgers or other players successfully. Seekers can use this tactic to quickly intercept the Snitch.[/font][/div]
  88. [div style="text-align:center;letter-spacing:1px;"][font color="#676767" face="times new roman"][b]WRONSKI FEINT[/b][/font][/div][div style="text-align:justify;"][font color="#676767" face="arial"]Invented by Polish Seeker Josef Wronski, the player will pretend to have spotted the Snitch below him. They will suddenly dive down from high above as if they are moving to collect the Snitch. This often will cause the opposing Seeker to chase after them, but the Seeker performing the move will pull up at the last second and this aims to cause the chasing Seeker to crash into the ground below.[/font][/div][/td][/tr][/tbody][/table][/div][/div][/div][/div][/div]
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