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Animal crossing jump chain, "This should do it" Version

Sep 7th, 2014
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  1. Jump chain :Animal crossing edition. written by teratophilia OP. Special thanks go out to Cool cats don't trip for spell checking
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  3. This is a vacation jump, vacation jumps are only accessible either Every Seventh jump or one gauntlet jump counts as seven jumps.
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  5. Vacation jumps don't have drawbacks,ending choices or ending bonuses. Vacation jumps don't count towards anything involving how many jumps you've taken. There are no ending rewards or choices for vacation jumps, your reward is A vacation, and you have to move on from a vacation. As with the majority of other jumps it lasts ten years.
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  7. During this Jump you Are affected By animal crossing physics You need not worry about eating, sleeping,Getting hurt or even hurting others. Just enjoy your carefree time in this small town. Since you are no longer constrained by the memory Limitations of A videogame The townsfolk are fully sapient people And the conversations are no longer repetitive and inane.
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  9. Well , after handling a couple of strenuous jumps it looks like you've earned yourself a bit of a rest in the town of animal crossing, a peaceful and underpopulated village of strangely geometric furrys. Nothing to do but make some friends, maybe run some errands for them and just enjoy small-town living. You have 100Cp
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  11. you don't have to worry about rolling for a starting area , you just got off at the train station.
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  16. Race
  17. Geometric Human:free
  18. you become a extremely geometric human. Geometric Humans are somehow able to do everything a normal human can do , despite not having fingers or toes. As an extra. Once this jump is over you may change back to normal human at no cost.
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  20. Geometric Animal:free
  21. you become a extremely geometric furry of the species of your choice, the only real difference between geometric animals and geometric humans is that they tend to defer to authority and may have a tendency to develop catchphrases
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  23. Background
  24. the first Two options are free the rest of them cost 25cp,You may take as many as you desire As long as they are not mutually exclusive. you may pay 25 points to change your gender.
  25.  
  26. Drop in
  27. You experience no changes, your the same person you were when you finished the last jump.
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  29.  
  30. New in town
  31. you gain 19+1d8 years of history as someone from this world, a short and happy lifetime of low conflict, and almost no drama is yours.
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  34. The old you
  35. gain a reaffirmation of who you were before you started jumping, despite keeping your memories you find that the influence of those lives has lessened significantly making you closer to who you were originally.
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  37. The new me
  38. you may select a previous jump that jump's influence has been strengthened considerably, you identify with those traits and that past much more strongly, This can be taken multiple times .
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  40. How I am.
  41. Your memories And experiences from all these worlds are reconciled. any mental problems or Internal conflict From having lived so many lives As so many So very different people In so many very worlds are gone, Melted down and re-forged into a brand-new Mind and personality.
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  44. Skills/abilities*
  45. *note, you gain all these options for free during the duration of your jump, however unlike most jumps you must pay to continue enjoying them afterwards.
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  47. Old friends and neighbors. Free for the duration,Cannot be made permanent.
  48. all your companions and anyone you've put into a stasis tube gets their own house in town, as well As any of the benefits you've chosen for this jump.
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  51. sociable: 25CP
  52. you find that you are able to make friends easy and greatly enjoy the company of others, it's a significant and all around boost to any natural charisma you have but don't expect it to enhance any mechanical or magical means of influencing others. And bear in mind that only affects positive social interactions, it won't make you more intimidating.
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  55. Running errands:25CP
  56. people of your acquaintance will frequently ask you to do small almost insignificant favors, these favors will always result in them either rewarding with something of moderate worth or owing you a noticeably, but not massively larger favor. Additionally they will not become angry if you decline politely.
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  58. Special events:25CP
  59. throughout the year , there will be a number of special events, it's something different that breaks away from the norm, completing these little activities brings a small reward, whether its simply the admiration of your fellows or something much more tangible, there is never any penalty for failure to complete.
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  61. Suddenly you are the Mayor:50CP
  62. you've gained a general competence and confidence in positions of authority , It shows and makes people want to give them to you. Whenever you encounter a democratic system in which you decide to put yourself in the running The vote will lean strongly in your favor, especially if it's a vote against something negative Being done/Happening to you. However, this effect weakens with the higher up in a democracy the position you're running for is stopping completely at the equal of a United States senator.
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  65. Big pockets:50cp
  66. at any time you can shrink Any item No larger than a four poster bed down small enough so that they take exactly the capacity of one of your pockets, this ability only affects fifteen items at a time. Conversely , anything you put in your pockets that would not normally take up an entire pocket expands to fill it.
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  69. *Command performance By K.K. slider Live and in concert! 25:cp
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  71. Once Whatever The equivalent of a week in your World You can summon the Wandering musician K.K. slider, He will perform a One hour set in which He will take any requests so long as The set list does not exceed an hour. Everyone within earshot will simply enjoy the music so long as circumstances are such that this Would not Provoke any obvious and explicit danger to him or those around him, So don't plan on setting up a Loudspeaker and putting a pause to a war.
  72. *Special thanks to Gol D. Roger For the idea.
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  74.  
  75. Town hall banking. 75:cp
  76. You gain a magical ATM in your warehouse, It allows you to deposit ,withdraw and convert any amount of money You desire.
  77. This does transfer from jump to jump. Be careful however, as spending too much money recklessly will lead to inflation and cause you to have to spend money faster.
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  79.  
  80. nook and Associates contractors 25cp Free for the duration of your jump
  81. you never have trouble getting finding someone to repair or upgrade any technological items, vehicles or property you own. whenever you need services on these lines a quartet of Tanuki will appear that very day in order to do it , and the process only takes half a minute, but they will charge through the nose for it. and the price goes up With each upgrade Keep in mind The following 1.The warehouse cannot Be upgraded. 2. Each Item upgraded is tracked Individually pricewise. 3., Nothing can be Upgraded more than eight times.
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  83.  
  84. Gear and equipment
  85.  
  86. Golden tools 25cp
  87. you gain the one of following items 1. A shovel that in addition to being indestructible will allow you to plant anything and have it grow into a tree that bears the thing he planted as fruit, keep in mind trees take a very long time to grow and you might not see it blossomed within the span of your jump.
  88. 2. A golden watering can, not only does it water of very large area infront of you , but any water sprinkled through it is magically enchanted to help grow and restore plant life at twice the normal rate. 3. A golden slingshot, aside from being indestructible any projectiles shot through it are replicated into a three-way spread about two thirds of the way into their flight.
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  91. Starter home:25cp, free for the duration of your stay.
  92. you gain access to a 432 shelter, little more than a shed with electricity. It will keep you safe and warm, no matter the weather,even extreme weather like tornadoes and acid lava will not harm it or its occupants Although you might eventually have trouble getting out. it's easily upgradable and any upgrades transfer from world to world, although it cannot be made mobile. Any items inside during the transfer are changed for their equivalent for that world. Any utility hookups, such as electricity, cable TV, plumbing , that would be found in a middle-class home are added and removed along with the transfer as well. If you
  93. want guaranteed access to the Internet and plumbing you're going to have to get them at the warehouse.
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  96. Customizable clothing:25,cp one instance free for the duration of your stay , can be taken twice.
  97. You gain a Long-sleeved shirt and a short sleeve shirt and a horned beanie or a longsleeved skirt , a short sleeve skirt and a pointed bonnet depending on your gender , along with a iPad like art tablet, any design you can draw on the tablet will instantly be transferred onto the shirt and hat in a wave of sparkles.additionally , if you paid for it , you find your artistic skills increased so that any design you've ever seen or imagined can appear on your shirt and hat/ skirt and pointed bonnet. The only catch is that these designs are two-dimensional so they will not fool anyone up close. The tablet can only hold eight patterns in its memory. Note if not taken the items will turn into Useless leaves upon the end of your jump,so you can't just put these in your warehouse and not worry about paying. Fifty CP must be spent in order to get level two permanently.
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