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- Prefix: "&3&lLottery &6\u2771"
- Errors:
- ConsoleError: "&cCommand can be performed only via Player!"
- NoPermissions: "&cYou are not permitted to use this command!"
- WrongCommandUsage:
- Unexpected: "&cAn unexpected error has occurred!\n&6\u25CF &7Please check the console for more info."
- Implementation: "&cIt seems that method &3{method} &chas wrong parameters.\n&6\u25CF &7Please check the implementation."
- Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
- Hint:
- Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &3{replacement}"
- Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &3{replacement}\n&6\u25CF &7&lHINT &6\u00BB &3Use Tab to complete command sequence"
- PrimitiveDataType:
- Integer: "&cCannot parse value &3{value} &cto number!"
- Double: "&cCannot parse value &3{value} &cto decimal number!"
- Range: "&cValue &3{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &3<{min}; {max}>"
- ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff"
- Pattern:
- NotMatch: "&cValue &3{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &3{pattern}"
- Player:
- Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
- Purchase:
- MaxTicketCount:
- Reached: "&cYou have already purchased maximal count of tickets!"
- Overflow: "&cYou cannot purchase this count of tickets! It overflows limit per player!"
- Economy:
- NotEnough: "&cBalance of your account does not let you to purchase this count of tickets!"
- Maintenance: "&cPurchasing tickets during maintenance is not allowed!"
- Locked: "&cAt this moment, there is no way to purchase tickets.\n&6\u25CF &7Please wait until &6\u00BB &3{when}"
- Pot:
- MaxTicketCount:
- Reached: "&cMaximal count of tickets in this round has been reached!"
- Overflow: "&cYou cannot purchase this count of tickets! It overflows limit per pot!"
- Round:
- NotRunning: "&cCurrently, no lottery round is running!"
- UselessDraw: "&cDraw in a few seconds!\n&6\u25CF &7Cannot force ending of current round!"
- Bonus:
- UselessIncrease: "&cDraw in a few seconds!\n&6\u25CF &7Cannot increase bonus!"
- LackOfParticipated: "&cLack of participated players!\n&6\u25CF &7Cannot increase bonus!\n&6\u25CF &7Minimal count of participated players required to increase bonus &6\u00BB &3{player_min}"
- Maintenance:
- Active: "&cUnder maintenance! We are working on its accessing!"
- Already:
- Enable: "&cAlready under maintenance!"
- Disable: "&cNot under maintenance!"
- Mode: "&cUnsupported mode!\n&6\u25CF &7Available modes &6\u00BB &2Enable&7/&2Disable"
- Figure:
- NotFound: "&cNo ArmorStand found in your range!"
- Maintenance: "&cCannot manipulate with figure! First, set plugin to maintenance mode!"
- Section:
- NotExist: "&cSection &3{section} &cdoes not exist!"
- Exists: "&cSection &3{section} &calready exists!"
- Create: "&cAn error at creating section occurred! Check the console please!"
- SwitchTime: "&cAn error at setting switch time occurred! Check the console please!"
- Component:
- NotIn: "&cSection &3{section} &cdoes not contain component &3{type}&c!"
- In: "&cSection &3{section} &calready contains component &3{type}&c!"
- Stats:
- Component:
- NotFound: "&cComponent of type &3{type} &cwas not found!"
- None: "&c\u25CF &7No stats, yet!"
- Personal:
- NotFound: "&cPersonalData of &3{player} &cwas not found!"
- Reload:
- Maintenance: "&cCannot use reloading service! First, set plugin to maintenance mode!"
- Options: "&cA critical error occurred! Check options file! Disabling plugin..."
- Settings:
- Maintenance: "&cCannot open settings! First, set plugin to maintenance mode!"
- Profile:
- Preference:
- Locale:
- NotSupported: "&cSelected locale &3{locale} &cis not supported, here!"
- Already: "&cLocale &3{locale} &calready active!"
- Change:
- One: "&cOnly one language is supported on this server!"
- Success:
- Purchase:
- Queue:
- Start: "&7Processing..."
- Info: "&7Successful purchase!\n&6\u25CF &7Amount &6\u00BB &3{tickets} {declension_ticket}\n&6\u25CF &7You paid &6\u00BB &3{price}{currency_sign}"
- Round:
- ForcedDraw: "&7You have just forced evaluating of current round!"
- Pot:
- Win: "&e&lCongratulations! &7You have won this lottery round!\n&6\u25CF &7Pot amount &6\u00BB &3{pot_amount}{currency_sign}"
- Bonus:
- Increase: "&7Bonus successfully increased!\n&6\u25CF &7Increased by &6\u00BB &3{increased_amount}{currency_sign}\n&6\u25CF &7In pot &6\u00BB &3{pot_amount}{currency_sign}"
- Maintenance:
- Enable: "&7Currently under maintenance!"
- Disable: "&7No longer under maintenance!"
- UnclaimedAmount: "&7Your unclaimed cash amount has been added to your account!\n&6\u25CF &7Amount &6\u00BB &3{amount}{currency_sign}\n&6\u25CF &7Type &6\u00BB &3{type}"
- Figure:
- Placed: "&7Figure successfully placed!"
- Found: "&7Figure successfully linked with found ArmorStand!"
- Remove: "&7Figure successfully removed!"
- Section:
- Create: "&7Section &3{section} &7successfully created!"
- Delete: "&7Section &3{section} &7successfully deleted!"
- SwitchTime:
- Update: "&7SwitchTime of section &3{section} &7updated to &3{time}&7!"
- Component:
- Add: "&7Component &3{type} &7added to section &3{section}&7!"
- Remove: "&7Component &3{type} &7removed to section &3{section}&7!"
- Board:
- Personal:
- Place: "&7Location of &3Personal board &7was successfully saved!"
- Remove: "&7Location of &3Personal board &7was successfully removed!"
- Summary:
- Place:
- Banner: "&7Location of &3Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &3{type}"
- Podium: "&7Location of &3Podium LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &3{type}\n&6\u25CF &7Place &6\u00BB &3{order}{declension_position}"
- Sign: "&7Location of &3Sign LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &3{type}\n&6\u25CF &7Place &6\u00BB &3{order}{declension_position}"
- Remove:
- Banner: "&3Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &3{type}"
- Podium: "&3Podium LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &3{type}\n&6\u25CF &7Place &6\u00BB &3{order}{declension_position}"
- Sign: "&3Sign LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &3{type}\n&6\u25CF &7Place &6\u00BB &3{order}{declension_position}"
- Reload:
- All: "&7Whole plugin successfully reloaded!"
- Locale: "&7Localization and it's dependencies successfully reloaded!"
- Options: "&7Options and it's dependencies successfully reloaded!"
- Stats:
- Personal:
- Header:
- Own: "&3&lLottery Stats &6\u2771 &7Personal"
- Body:
- - "&3\u25CF &6&lRounds"
- - "&6\u25CF &7Participated &6\u00BB &3{round_participated}"
- - "&6\u25CF &7Won &6\u00BB &3{round_won}"
- - "&6\u25CF &7Last won round &6\u00BB &3{round_last_when} &6\u00BB &3{round_last_amount}{currency_sign_pot}"
- - "&3\u25CF &6&lCash amount"
- - "&6\u25CF &7Total won cash amount &6\u00BB &3{cash_total_won_amount}{currency_sign_pot}"
- - "&6\u25CF &7The highest won amount &6\u00BB &3{cash_highest_won_amount}{currency_sign_pot}"
- - "&3\u25CF &6&lTransactions"
- - "&6\u25CF &7Purchased tickets &6\u00BB &3{transaction_purchased_ticket}"
- - "&6\u25CF &7Spent cash amount &6\u00BB &3{transaction_spent_amount}{currency_sign_purchase}"
- Summary:
- LastRound:
- Header: "&3&lLottery Stats &6\u2771 &7Last round"
- Line: "&6{when} &7{winner} &6\u00BB &3{cash_total_amount}{currency_sign}"
- TheBiggestExpenditure:
- Header: "&3&lLottery Stats &6\u2771 &7The biggest expenditure"
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
- TheHighestWonAmount:
- Header: "&3&lLottery Stats &6\u2771 &7The highest won amount"
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
- TheLuckiestPerson:
- Header: "&3&lLottery Stats &6\u2771 &7The luckiest person"
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
- TheMostActivePerson:
- Header: "&3&lLottery Stats &6\u2771 &7The most active person"
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
- Help:
- Player:
- - "&3&lLottery &6\u2771 &7Basic commands"
- - "&6\u25CF &7Info &6\u00BB &3/Lottery Info"
- - "&6\u25CF &7Help &6\u00BB &3/Lottery Help"
- - "&6\u25CF &7GUI &6\u00BB &3/Lottery"
- - "&6\u25CF &7Purchase &6\u00BB &3/Lottery Purchase [Count]"
- - "&6\u25CF &7Stats &6\u00BB &3/Lottery Stats <Personal/Summary> <Type>"
- Admin:
- - "&3&lLottery &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &3/Lottery Info Admin"
- - "&6\u25CF &7Settings &6\u00BB &3/Lottery Settings"
- - "&6\u25CF &7Bonus &6\u00BB &3/Lottery Bonus Increase <CashAmount>"
- - "&6\u25CF &7Figure &6\u00BB &3/Lottery Figure <Place/Find>"
- - "&6\u25CF &7Force Draw &6\u00BB &3/Lottery ForceDraw"
- - "&6\u25CF &7Reload &6\u00BB &3/Lottery Reload <[All]/Locale/Options>"
- - "&6\u25CF &7Maintenance &6\u00BB &3/Lottery Maintenance <Enable/Disable>"
- - "&6\u25CF &7Board &6\u00BB &3/Lottery Board <Personal/Summary> ..."
- - "&6\u25CF &7BoardSection &6\u00BB &3/Lottery Section <Create/Remove/SetSwitchTime/Component> ..."
- Profile:
- Preference:
- Locale:
- Pre: "&7Changing your locale to &2{locale}&7..."
- Post: "&7Your locale was changed to &2{locale}&7!"
- Predicate:
- Truth: "&aYes"
- Lie: "&cNo"
- BroadCast:
- Purchase: "&7Player &3{player} &7has purchased!\n&6\u25CF &7Amount &6\u00BB &3{tickets} {declension_ticket}\n&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
- Bonus:
- Update: "&7A bonus has been updated to &3{updated_amount}{currency_sign}!\n&6\u25CF In pot &6\u00BB &3{pot_amount}{currency_sign}"
- Increase: "&7A bonus has been increased by &3{increased_amount}{currency_sign}!\n&6\u25CF &7In pot &6\u00BB &3{pot_amount}{currency_sign}"
- Round:
- ForcedDraw: "&7Administrator &3{player} &7has just forced evaluating of current round!"
- CountDown: "&7Purchase tickets and increase your chance to win!\n&6\u25CF &7In pot &6\u00BB &3{price}{currency_sign}\n&6\u25CF &7Draw in &6\u00BB &3{time}\n&6\u25CF &7Type &6\u00BB &3/lot purchase <1-{ticket_max}>"
- RealTime:
- Start: "&7A new round will start at &3{when}&7!"
- Pot:
- Empty: "&cCannot evaluate a lottery round!\n&6\u25CF &7Nobody participated!"
- LackOf: "&cCannot evaluate a lottery round!\n&6\u25CF &7Lack of participated players\n&6\u25CF &7Participated players will be refunded"
- Win:
- Player: "&7Player &3{player} &7has won this lottery round!\n&6\u25CF &7Won cash amount &6\u00BB &3{pot_amount}{currency_sign}\n&6\u25CF &7Purchased tickets &6\u00BB &3{tickets}"
- Server: "&7This lottery round has won &3Server&7!\n&6\u25CF &7Next round with bonus &6\u00BB &3{bonus}{currency_sign}"
- BossBar:
- Round:
- CountDown: "&2&lIn pot &6\u00BB &3&l{price}{currency_sign} &7&l| &2&lDraw in &6\u00BB &3&l{time}"
- Stats:
- Default:
- None: "- - -"
- Amount: "0.00"
- Count: "0"
- Order: "X"
- Round: "Rounds"
- Ticket: "Tickets"
- Hologram:
- Figure:
- State:
- SLEEPING:
- - "&3&lLottery"
- LOCKED:
- - "&3&lLottery"
- - "&7Round start date &6\u00BB &3{when}"
- CREATING:
- - "&3&lLottery"
- RUNNING:
- - "&3&lLottery"
- - "&7Draw in &6\u00BB &3{time}"
- MAINTENANCE:
- - "&3&lLottery"
- - "&cMaintenance"
- Board:
- Personal:
- Podium:
- Header:
- - "&6&lPersonal stats"
- Body:
- - "&2&lRounds"
- - "&7Participated &6\u00BB &3{round_participated}"
- - "&7Won &6\u00BB &3{round_won}"
- - "&7&lLast won round"
- - "&7When &6\u00BB &3{round_last_when}"
- - "&7Amount &6\u00BB &3{round_last_amount}{currency_sign_pot}"
- - "&2&lCash amount"
- - "&7Total won cash amount &6\u00BB &3{cash_total_won_amount}{currency_sign_pot}"
- - "&7The highest won amount &6\u00BB &3{cash_highest_won_amount}{currency_sign_pot}"
- - "&2&lTransactions"
- - "&7Purchased tickets &6\u00BB &3{transaction_purchased_ticket}"
- - "&7Spent cash amount &6\u00BB &3{transaction_spent_amount}{currency_sign_purchase}"
- Banner:
- Header:
- - "&6&lPersonal stats"
- Body:
- - "&2&lRounds"
- - "&7Participated &6\u00BB &3{round_participated}"
- - "&7Won &6\u00BB &3{round_won}"
- - "&7&lLast won round"
- - "&7When &6\u00BB &3{round_last_when}"
- - "&7Amount &6\u00BB &3{round_last_amount}{currency_sign_pot}"
- - "&2&lCash amount"
- - "&7Total won cash amount &6\u00BB &3{cash_total_won_amount}{currency_sign_pot}"
- - "&7The highest won amount &6\u00BB &3{cash_highest_won_amount}{currency_sign_pot}"
- - "&2&lTransactions"
- - "&7Purchased tickets &6\u00BB &3{transaction_purchased_ticket}"
- - "&7Spent cash amount &6\u00BB &3{transaction_spent_amount}{currency_sign_purchase}"
- Leader:
- LastRound:
- Podium:
- Header:
- - "&6&lLast round"
- Body: #TODO - Supported replacements: {cash_amount} + {cash_bonus}
- - "&2&l{when}"
- - "&7{winner}"
- - "&7{cash_total_amount}{currency_sign}"
- Banner:
- Header:
- - "&6&lLast round"
- BodyLine: "&2{when} &7{winner} &2\u00BB &3{cash_total_amount}{currency_sign}"
- Sign:
- Header:
- - "&6&lLast round"
- TheBiggestExpenditure:
- Podium:
- Header:
- - "&6&lThe biggest expenditure"
- Body: #TODO - Supported replacements: {tickets} + {declension_ticket}
- - "&2&l{order}{suffix} Place"
- - "&7{who}"
- - "&7{cash_total_amount}{currency_sign}"
- Banner:
- Header:
- - "&6&lThe biggest expenditure"
- BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{cash_total_amount}{currency_sign}"
- Sign:
- Header:
- - "&6&lThe biggest expenditure"
- TheHighestWonAmount:
- Podium:
- Header:
- - "&6&lThe highest won amount"
- Body: #TODO - Supported replacements: {cash_amount} + {cash_bonus}, {when}
- - "&2&l{order}{suffix} Place"
- - "&7{who}"
- - "&7{cash_total_amount}{currency_sign}"
- Banner:
- Header:
- - "&6&lThe highest won amount"
- BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{cash_total_amount}{currency_sign}"
- Sign:
- Header:
- - "&6&lThe highest won amount"
- TheLuckiestPerson:
- Podium:
- Header:
- - "&6&lThe luckiest person"
- Body: #TODO - Supported replacements: {cash_amount} + {cash_bonus}, {cash_total_amount}
- - "&2&l{order}{suffix} Place"
- - "&7{who}"
- - "&7{rounds} {declension_round}"
- Banner:
- Header:
- - "&6&lThe luckiest person"
- BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rounds} {declension_round}"
- Sign:
- Header:
- - "&6&lThe luckiest person"
- TheMostActivePerson:
- Podium:
- Header:
- - "&6&lThe most active person"
- Body:
- - "&2&l{order}{suffix} Place"
- - "&7{who}"
- - "&7{rounds} {declension_round}"
- Banner:
- Header:
- - "&6&lThe most active person"
- BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rounds} {declension_round}"
- Sign:
- Header:
- - "&6&lThe most active person"
- Sign:
- Board:
- Leader:
- LastRound:
- 1: "&2&l{when}"
- 2: "&1&l{winner}"
- 3: "&8{cash_total_amount}{currency_sign}"
- 4: ""
- TheBiggestExpenditure:
- 1: "&2&l{order}{suffix} Place"
- 2: "&1&l{who}"
- 3: "&8{cash_total_amount}{currency_sign}"
- 4: ""
- TheHighestWonAmount:
- 1: "&2&l{order}{suffix} Place"
- 2: "&1&l{who}"
- 3: "&8{cash_total_amount}{currency_sign}"
- 4: ""
- TheLuckiestPerson:
- 1: "&2&l{order}{suffix} Place"
- 2: "&1&l{who}"
- 3: "&8{rounds} {declension_round}"
- 4: ""
- TheMostActivePerson:
- 1: "&2&l{order}{suffix} Place"
- 2: "&1&l{who}"
- 3: "&8{rounds} {declension_round}"
- 4: ""
- ClaimType:
- REFUNDING: "Refund"
- WINNER: "Win"
- Declension:
- And: "and"
- Position:
- FIRST: "\u02e2\u1d57"
- SECOND: "\u207f\u1d48"
- THIRD: "\u02b3\u1d48"
- OTHER: "\u1d57\u02B0"
- Ticket:
- ONE: "Ticket"
- FROM_TWO_TO_FOUR: "Tickets"
- ZERO_AND_MORE_THAN_FIVE: "Tickets"
- Round:
- ONE: "Round"
- FROM_TWO_TO_FOUR: "Rounds"
- ZERO_AND_MORE_THAN_FIVE: "Rounds"
- Time:
- Second:
- ONE: "Second"
- FROM_TWO_TO_FOUR: "Seconds"
- ZERO_AND_MORE_THAN_FIVE: "Seconds"
- Minute:
- ONE: "Minute"
- FROM_TWO_TO_FOUR: "Minutes"
- ZERO_AND_MORE_THAN_FIVE: "Minutes"
- Hour:
- ONE: "Hour"
- FROM_TWO_TO_FOUR: "Hours"
- ZERO_AND_MORE_THAN_FIVE: "Hours"
- GUI:
- Common:
- Item:
- Back:
- HeadName: "&2&lBack"
- Lore: [ ]
- Filter:
- HeadName: "&2&lFilter"
- Lore:
- - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}"
- - ""
- - "&6\u25CF &7Left click to manage!"
- - "&6\u25CF &7Right click to remove filter!"
- Pagination:
- NO_PREV_PAGE:
- HeadName: "&6&lNo previous Page"
- Lore: [ ]
- NO_NEXT_PAGE:
- HeadName: "&6&lNo next Page"
- Lore: [ ]
- FIRST_PAGE:
- HeadName: "&6&lFirst Page &2&l#1"
- Lore: [ ]
- PREV_PAGE:
- HeadName: "&6&lPrevious Page &2&l#{page}"
- Lore: [ ]
- NEXT_PAGE:
- HeadName: "&6&lNext Page &2&l#{page}"
- Lore: [ ]
- LAST_PAGE:
- HeadName: "&6&lLast Page &2&l#{page}"
- Lore: [ ]
- Overview:
- Lottery:
- InventoryName: "&1&lLottery"
- Item:
- RoundState:
- SLEEPING:
- HeadName: "&2&lState"
- Lore:
- - "&6\u25CF &7Currently, no round is running!"
- LOCKED:
- HeadName: "&2&lState"
- Lore:
- - "&6\u25CF &7Waiting until round starts!"
- - ""
- - "&6\u25CF &7Start date &6\u00BB &3{when}"
- CREATING:
- HeadName: "&2&lState"
- Lore:
- - "&6\u25CF &7Round is creating!"
- RUNNING:
- HeadName: "&2&lState"
- Lore:
- - "&6\u25CF &7Round is running!"
- - ""
- - "&6\u25CF &7Draw in &6\u00BB &3{time}"
- - "&6\u25CF &7In pot &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Tickets in pot &6\u00BB &3{count_summary}"
- - "&6\u25CF &7Your tickets in pot &6\u00BB &3{count_personal}"
- MAINTENANCE:
- HeadName: "&2&lState"
- Lore:
- - "&6\u25CF &cSystem under maintenance!"
- Store:
- HeadName: "&2&lTicket store"
- Lore:
- - "&6\u25CF &7In store, you can purchase tickets."
- - ""
- - "&6\u25CF &7Price of one ticket &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7You can also use &3Fast Purchase&7, where"
- - "&7by one click you buy &3{count} {declension_ticket}&7."
- - ""
- - "&6\u25CF &3Left click &7to open store!"
- - "&6\u25CF &3Right click &7to fast purchase!"
- Stats:
- HeadName: "&2&lStats"
- Lore:
- - "&6\u25CF &7In this section you can see &3personal"
- - "&7or &3summary &7stats from Lottery!"
- - ""
- - "&6\u25CF &3Left click &7to personal stats!"
- - "&6\u25CF &3Right click &7to summary stats!"
- Store:
- InventoryName: "&1&lLottery Store"
- Item:
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &3Welcome in store!"
- - "&6\u25CF &7Here, you can purchase tickets."
- - ""
- - "&6\u25CF &7Price of one ticket &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Just click on one of items above!"
- Purchase:
- Item_1:
- HeadName: "&2&lProduct"
- Lore:
- - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
- - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Click to purchase!"
- Item_2:
- HeadName: "&2&lProduct"
- Lore:
- - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
- - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Click to purchase!"
- Item_3:
- HeadName: "&2&lProduct"
- Lore:
- - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
- - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Click to purchase!"
- Item_4:
- HeadName: "&2&lProduct"
- Lore:
- - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
- - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Click to purchase!"
- Item_5:
- HeadName: "&2&lProduct"
- Lore:
- - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
- - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
- - ""
- - "&6\u25CF &7Click to purchase!"
- Stats:
- Personal:
- InventoryName: "&1&lPersonal stats"
- Item:
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Here, you can see your"
- - "&7personal stats."
- - ""
- - "&6\u25CF &7Each block above represents"
- - "&7one section of stats collected"
- - "&7from Lottery"
- Section:
- Round:
- HeadName: "&2&lRound stats"
- Lore:
- - "&6\u25CF &7Participated &6\u00BB &3{round_participated} {declension_round_participated}"
- - "&6\u25CF &7Won &6\u00BB &3{round_won} {declension_round_won}"
- Total:
- HeadName: "&2&lTotal cash amount stats"
- Lore:
- - "&6\u25CF &7Amount &6\u00BB &3{cash_total_won_amount}{currency_sign}"
- Last:
- HeadName: "&2&lLast won round stats"
- Lore:
- - "&6\u25CF &7When &6\u00BB &3{round_last_when}"
- - "&6\u25CF &7Amount &6\u00BB &3{round_last_amount}{currency_sign}"
- TheHighest:
- HeadName: "&2&lThe highest won cash amount"
- Lore:
- - "&6\u25CF &7Amount &6\u00BB &3{cash_highest_won_amount}{currency_sign}"
- Transaction:
- HeadName: "&2&lTransaction stats"
- Lore:
- - "&6\u25CF &7Purchases &6\u00BB &3{transaction_purchased_ticket} {declension_transaction_purchased_ticket}"
- - "&6\u25CF &7Spent amount &6\u00BB &3{transaction_spent_amount}{currency_sign}"
- Summary:
- InventoryName: "&1&lSummary stats"
- Order:
- Remain: "&6&lRemaining"
- Item:
- NoneStat:
- HeadName: "&c\u25CF &7No stats, yet!"
- Lore: [ ]
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Here, you can see stats"
- - "&7collected from Lottery"
- - ""
- - "&6\u25CF &7Now, they are separated to &35"
- - "&7sections"
- Section:
- LastRound:
- Head:
- HeadName: "&2&lLast round"
- Lore: [ ]
- Leader:
- Line: "&6{when} &7{winner} &6\u00BB &3{cash_total_amount}{currency_sign}"
- TheBiggestExpenditure:
- Head:
- HeadName: "&2&lThe biggest expenditure"
- Lore: [ ]
- Leader:
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
- TheHighestWonAmount:
- Head:
- HeadName: "&2&lThe highest won amount"
- Lore: [ ]
- Leader:
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
- TheLuckiestPerson:
- Head:
- HeadName: "&2&lThe luckiest person"
- Lore: [ ]
- Leader:
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
- TheMostActivePerson:
- Head:
- HeadName: "&2&lThe most active person"
- Lore: [ ]
- Leader:
- Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
- Settings:
- ValueAssignment:
- Round:
- Mode: "Round Mode"
- RealTimeMode:
- TimeStamp:
- List: "Round TimeStamp List"
- Unit: "Round TimeStamp"
- DateFormat: "DateTime Pattern"
- Duration: "Round Duration"
- Maintenance: "Maintenance"
- Purchase:
- TicketPrice: "Ticket Price"
- MaxTicketCount: "Max Ticket Count per Round"
- Pot:
- Bonus: "Pot Extra bonus"
- MinPlayers: "Min Players in Pot"
- ServerParticipation:
- Active: "Server participation"
- MaxTicketCount: "Max Ticket Count per Pot"
- Ratio: "Ratio"
- Economy:
- Purchase:
- Type: "Economy Purchase Type"
- Pot:
- Type: "Economy Pot Type"
- Visual:
- Chat:
- MessageJoiningChar: "Message Joining Char"
- DecimalFormat:
- Active: "Decimal Formatting"
- CurrencySign: "Currency Sign"
- BroadCast:
- Purchase: "Purchase BroadCast"
- Bonus: "Bonus BroadCast"
- Win: "Win BroadCast"
- SleepTime: "Duration of BroadCast Pause"
- BossBar:
- Active: "BossBar"
- Color: "BossBar Color"
- Style: "BossBar Style"
- Info:
- Join:
- Active: "Join Notification"
- Intervals:
- List: "Notification Interval List"
- Unit: "Notification Interval"
- Sound:
- PlayerWin: "Win Sound"
- Figure:
- Mode: "Figure Mode"
- Dress:
- Head:
- Texture: "Head Texture"
- ChestPlate:
- Material: "ChestPlate Material"
- Color: "ChestPlate Color"
- Enchantment: "ChestPlate Enchantment"
- Leggings:
- Material: "Leggings Material"
- Color: "Leggings Color"
- Enchantment: "Leggings Enchantment"
- Boots:
- Material: "Boots Material"
- Color: "Boots Color"
- Enchantment: "Boots Enchantment"
- Hand:
- Material: "Hand Material"
- Enchantment: "Hand Enchantment"
- Board:
- Personal:
- Type: "Board Type"
- Dress:
- Color: "Personal Figure"
- Leader:
- Type: "Board Type"
- Dress:
- FIRST:
- Color: "1\u02e2\u1d57 Place podium's Figure"
- SECOND:
- Color: "2\u207f\u1d48 Place podium's Figure"
- THIRD:
- Color: "3\u02b3\u1d48 Place podium's Figure"
- OTHER:
- Color: "X\u1d57\u02B0 Place podium's Figure"
- DateFormat: "Board's DateTime Format"
- Section:
- DefaultSwitchTime: "Section switch Time"
- DefaultData:
- Texture: "Default Texture"
- TextureSignature: "Default Texture signature"
- Stats:
- Limit: "Stats Limit"
- GUI:
- Overview:
- Stats:
- PlayerHead:
- Active: "Player Head"
- Store:
- FastPurchase:
- Active: "Fast Purchase"
- TicketCount: "Amount of Tickets"
- Purchase:
- Item:
- 1: "Amount of Tickets"
- 2: "Amount of Tickets"
- 3: "Amount of Tickets"
- 4: "Amount of Tickets"
- 5: "Amount of Tickets"
- Profile:
- Preference:
- Locale: "Locale"
- DefaultValue:
- Filter: "&cNo filter"
- SettingsGUI:
- InventoryName: "&1&lSettings#L"
- Item:
- Section:
- Round:
- HeadName: "&2&lRound"
- Lore:
- - "&6\u25CF &7Here, you can set &3Duration &7and"
- - "&3Method &7how lottery round will start."
- - ""
- - "&6\u25CF &7Click to open section!"
- Purchase:
- HeadName: "&2&lPurchase"
- Lore:
- - "&6\u25CF &7Here, you can set &3Price &7of the"
- - "&7ticket and &3Count &7how much tickets"
- - "&7can player purchase."
- - ""
- - "&6\u25CF &7Click to open section!"
- Pot:
- HeadName: "&2&lPot"
- Lore:
- - "&6\u25CF &7Here, you can set &3Bonus&7, &7Minimal &3count of"
- - "&3players&7, to evaluate round and permission"
- - "&7to participate &3Server &7to the round."
- - ""
- - "&6\u25CF &7Click to open section!"
- Economy:
- HeadName: "&2&lEconomy"
- Lore:
- - "&6\u25CF &7Here, you can set all about &3Economy"
- - "&3wrapper &7to manipulate with player's money."
- - ""
- - "&6\u25CF &7Click to open section!"
- Command:
- HeadName: "&2&lCommand"
- Lore:
- - "&6\u25CF &7Here, you can set all about &3Command"
- - "&7of the &3Lottery&7."
- - ""
- - "&6\u25CF &7Click to open section!"
- Visual:
- HeadName: "&2&lVisual"
- Lore:
- - "&6\u25CF &7Here, you can set all about &3Visual"
- - "&7of the lottery, such as &3BroadCast Messages&7,"
- - "&3BossBar&7, &3Currency sign &7and so on."
- - ""
- - "&6\u25CF &7Click to open section!"
- Sound:
- HeadName: "&2&lSound"
- Lore:
- - "&6\u25CF &7Here, you can set which &3Sound &7will"
- - "&7be played at specific situation during round."
- - ""
- - "&6\u25CF &7Click to open section!"
- Figure:
- HeadName: "&2&lFigure"
- Lore:
- - "&6\u25CF &7Here, you can set &3Type &7and"
- - "&7complete &3Visual &7of the figure."
- - ""
- - "&6\u25CF &7Click to open section!"
- Stats:
- HeadName: "&2&lStats"
- Lore:
- - "&6\u25CF &7Here, you can set properties"
- - "&7about &3Stats"
- - ""
- - "&6\u25CF &7Click to open section!"
- Board:
- HeadName: "&2&lBoard"
- Lore:
- - "&6\u25CF &7Here, you can set &3Personal &7and"
- - "&3Leader &7board properties."
- - ""
- - "&6\u25CF &7Click to open section!"
- OverviewGUI:
- HeadName: "&2&lGUI"
- Lore:
- - "&6\u25CF &7Here, you can set GUI &3Store"
- - "&3actions &7and &3Stats property"
- - ""
- - "&6\u25CF &7Click to open section!"
- Section:
- RoundGUI:
- InventoryName: "&1&lSettings#L - Round"
- Item:
- Button:
- Mode:
- HeadName: "&2&lMode"
- Lore:
- - "&6\u25CF &7This mode indicates, how the"
- - "&7next round will start."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__round__mode}"
- - ""
- - "&6\u25CF &7Click to change!"
- Duration:
- HeadName: "&2&lDuration"
- Lore:
- - "&6\u25CF &7Shows, how long takes one"
- - "&7round of the lottery."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__round__duration}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Timestamps:
- HeadName: "&2&lTimestamps"
- Lore:
- - "&6\u25CF &7In order to mode, shows, when the round"
- - "&7will start ot evaluate in real time."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__round__time_stamp_count}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Works only at modes"
- - "&3REALTIME_START &7or &3REALTIME_DRAW&7."
- - ""
- - "&6\u25CF &7Click to manage!"
- DateTimePattern:
- HeadName: "&2&lDate-Time Pattern"
- Lore:
- - "&6\u25CF &7Advanced property shows format, how"
- - "&7the date-time is displayed to players."
- - ""
- - "&6\u25CF &7Patter &6\u00BB &3{option__round__date_time_pattern}"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
- - "&7experiences, with these patterns. If no, please"
- - "&7search some advices on the internet."
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about lottery round."
- PurchaseGUI:
- InventoryName: "&1&lSettings#L - Purchase"
- Item:
- Button:
- TicketPrice:
- HeadName: "&2&lTicket Price"
- Lore:
- - "&6\u25CF &7Shows, how much one ticket costs."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__purchase__ticket_price}"
- - ""
- - "&6\u25CF &7Click to change!"
- MaxTicketCount:
- HeadName: "&2&lTicket Count"
- Lore:
- - "&6\u25CF &7Indicates, how much tickets"
- - "&7can player purchase."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__purchase__max_ticket_count}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about purchases."
- PotGUI:
- InventoryName: "&1&lSettings#L - Pot"
- Item:
- Button:
- MaxTicketCount:
- HeadName: "&2&lTicket Count"
- Lore:
- - "&6\u25CF &7Indicates, how much tickets"
- - "&7can pot consume."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__pot__max_ticket_count}"
- - "&6\u25CF &7Keep &c0 &7to ignore this value!"
- - ""
- - "&6\u25CF &7Click to change!"
- Bonus:
- HeadName: "&2&lBonus"
- Lore:
- - "&6\u25CF &7The base pot amount, can be"
- - "&7increased by bonus. So player wins"
- - "&7the higher amount."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__pot__bonus}"
- - ""
- - "&6\u25CF &7Click to change!"
- MinPlayers:
- HeadName: "&2&lMin players"
- Lore:
- - "&6\u25CF &7This amount indicates, how much"
- - "&7players is need to successfully evaluation"
- - "&7of the round."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__pot__min_players}"
- - ""
- - "&6\u25CF &7Click to change!"
- ServerParticipation:
- HeadName: "&2&lServerParticipation"
- Lore:
- - "&6\u25CF &7When &3Server Participation &7is"
- - "&7enabled, winner of the round can be &3Server."
- - ""
- - "&6\u25CF &3Amount&7, which server wins is added"
- - "&7as bonus to the next Lottery round."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__pot__server_participation}"
- - ""
- - "&6\u25CF &7Click to change!"
- Ratio:
- HeadName: "&2&lRatio"
- Lore:
- - "&6\u25CF &7Converts deposit amount"
- - "&7into pot amount."
- - "&6\u25CF &7E.g. Ratio &35:1 &7means, that"
- - "&7purchased tickets for &3$25 &7have"
- - "&7value &3$5 &7in pot."
- - "&6\u25CF &7Pot value is given to player"
- - "&7at winning the pot."
- - ""
- - "&6\u25CF &7Ratio &6\u00BB &3{option__pot__ratio_purchase_unit}:{option__pot__ratio_pot_unit}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about pot."
- EconomyGUI:
- InventoryName: "&1&lSettings#L - Economy"
- Item:
- Button:
- Purchase:
- Type:
- HeadName: "&2&lPurchase Type"
- Lore:
- - "&6\u25CF &7In order to type of economy, Lottery"
- - "&7hooks with plugin, which manipulate with"
- - "&7player's money."
- - ""
- - "&6\u25CF &7Players purchase tickets with this currency."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__economy__purchase_type}"
- - ""
- - "&6\u25CF &7Click to change!"
- Pot:
- Type:
- HeadName: "&2&lPot Type"
- Lore:
- - "&6\u25CF &7In order to type of economy, Lottery"
- - "&7hooks with plugin, which manipulate with"
- - "&7player's money."
- - ""
- - "&6\u25CF &7Players receive won amount this currency."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__economy__pot_type}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about economy."
- VisualGUI:
- InventoryName: "&1&lSettings#L - Visual"
- Item:
- Button:
- DecimalFormat:
- HeadName: "&2&lDecimal Format"
- Lore:
- - "&6\u25CF &7If this flag is turn on, &3Decimals"
- - "&7are displayed at cash amount."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__decimal_format}"
- - ""
- - "&6\u25CF &7Click to change!"
- CurrencySign:
- HeadName: "&2&lCurrency Sign"
- Lore:
- - "&6\u25CF &7Sign displayed at cash amount."
- - ""
- - "&6\u25CF &7Purchase &6\u00BB &3{option__visual__currency_char_purchase}"
- - "&6\u25CF &7Pot &6\u00BB &3{option__visual__currency_char_pot}"
- - ""
- - "&6\u25CF &7Click to change!"
- BroadCast:
- HeadName: "&2&lBroadCast"
- Lore:
- - "&6\u25CF &7Here, you can manage, which messages"
- - "&7will be displayed to all players."
- - ""
- - "&6\u25CF &7Active Purchase &6\u00BB &3{option__visual__broad_cast_purchase}"
- - "&6\u25CF &7Active Bonus &6\u00BB &3{option__visual__broad_cast_bonus}"
- - "&6\u25CF &7Active Win &6\u00BB &3{option__visual__broad_cast_win}"
- - ""
- - "&6\u25CF &7Click to manage!"
- BossBar:
- HeadName: "&2&lBossBar"
- Lore:
- - "&6\u25CF &7Here, you can manage, style"
- - "&7of the BossBar."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__boss_bar_activity}"
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__boss_bar_color}"
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__boss_bar_style}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Info:
- HeadName: "&2&lInfo"
- Lore:
- - "&6\u25CF &7Here, you can manage all about"
- - "&7Information messages such as &3Intervals"
- - "&7or &3Join message."
- - ""
- - "&6\u25CF &7Active Join Info &6\u00BB &3{option__visual__info_join}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about visual part of plugin."
- SoundGUI:
- InventoryName: "&1&lSettings#L - Sound"
- Item:
- Button:
- PlayerWinSound:
- HeadName: "&2&lPlayerWinSound"
- Lore:
- - "&6\u25CF &7This sound is played to player, who"
- - "&7won the lottery round."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__sound__player_win}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all sounds played to players by"
- - "&7lottery plugin."
- FigureGUI:
- InventoryName: "&1&lSettings#L - Figure"
- Item:
- Button:
- Mode:
- HeadName: "&2&lMode"
- Lore:
- - "&6\u25CF &7This mode indicates, if and how the figure is spawned."
- - ""
- - "&6\u25CF &7If so, you can choose from two options. Whole"
- - "&7ArmorStand is created by plugin or just you need"
- - "&7to link existing ArmorStand with this plugin."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__figure__mode}"
- - ""
- - "&6\u25CF &7Click to change!"
- Dress:
- HeadName: "&2&lDress"
- Lore:
- - "&6\u25CF &7Here you can manage whole visual"
- - "&7of the figure. You can set custom head to it."
- - "&7Or color dress and enchant it."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about lottery figure."
- StatsGUI:
- InventoryName: "&1&lSettings#L - Stats"
- Item:
- Button:
- Limit:
- HeadName: "&2&lLimit"
- Lore:
- - "&6\u25CF &7Here, you can change how much &3Top"
- - "&7players will be displayed in stats."
- - ""
- - "&6\u25CF &7Limit &6\u00BB &3{option__stats__limit}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about lottery stats."
- BoardGUI:
- InventoryName: "&1&lSettings#L - Board"
- Item:
- Button:
- Personal:
- HeadName: "&2&lPersonal Board"
- Lore:
- - "&6\u25CF &7Here, you can manage all about"
- - "&7personal board, where are displayed player's"
- - "&7stats."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__personal_type}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Leader:
- HeadName: "&2&lLeader Board"
- Lore:
- - "&6\u25CF &7Here, you can manage all about"
- - "&7leader board, where are displayed top"
- - "&7players, from different sections."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__leader_type}"
- - ""
- - "&6\u25CF &7Click to manage!"
- DateTimePattern:
- HeadName: "&2&lDate-Time Pattern"
- Lore:
- - "&6\u25CF &7Advanced property shows format, how"
- - "&7the date-time is displayed at board."
- - ""
- - "&6\u25CF &7Patter &6\u00BB &3{option__board__date_time_pattern}"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
- - "&7experiences, with these patterns. If no, please"
- - "&7search some advices on the internet."
- - ""
- - "&6\u25CF &7Click to change!"
- DefaultSwitchTime:
- HeadName: "&2&lSection switch time"
- Lore:
- - "&6\u25CF &7Here, you can predefine, how often"
- - "&7the section of the stats on the board"
- - "&7will be switched."
- - ""
- - "&6\u25CF &7Time &6\u00BB &3{option__board__default_switch_time}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about lottery boards."
- OverviewGUI:
- InventoryName: "&1&lSettings#L - GUI"
- Item:
- Button:
- Store:
- HeadName: "&2&lStore"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Fast purchase &7or"
- - "&3how much tickets &7will be purchased after clicking on"
- - "&7the specified item."
- - ""
- - "&6\u25CF &7Fast Purchase"
- - " &6\u25CF &7Active &6\u00BB &3{option__gui__fast_purchase}"
- - " &6\u25CF &7Count &6\u00BB &3{option__gui__fast_purchase__count}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Stats:
- HeadName: "&2&lStats"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Stats"
- - "&7displayed in GUI."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about GUI, which common players"
- - "&7can open."
- SubSection:
- VisualGUI:
- BroadCastGUI:
- InventoryName: "&1&lSettings#L - BroadCast"
- Item:
- Button:
- Purchase:
- HeadName: "&2&lPurchase"
- Lore:
- - "&6\u25CF &7If this flag is turn on, messages about"
- - "&7purchasing tickets are sent to players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_purchase}"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Check how &3SleepTime &7works."
- - ""
- - "&6\u25CF &7Click to change!"
- Bonus:
- HeadName: "&2&lBonus"
- Lore:
- - "&6\u25CF &7If this flag is turn on, message about"
- - "&7increasing bonus is sent to players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_bonus}"
- - ""
- - "&6\u25CF &7Click to change!"
- Win:
- HeadName: "&2&lWin"
- Lore:
- - "&6\u25CF &7If this flag is turn on, message who"
- - "&7became a winner of the round is sent to"
- - "&7players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_win}"
- - ""
- - "&6\u25CF &7Click to change!"
- SleepTime:
- HeadName: "&2&lSleepTime"
- Lore:
- - "&6\u25CF &7This value allows avoiding of spam."
- - ""
- - "&6\u25CF &7When player purchases tickets, message"
- - "&7is sent to all players. When he do the same action"
- - "&7in a few seconds, the message won't be sent."
- - ""
- - "&6\u25CF &7Here you can set, how long this pause"
- - "&7takes. (In Seconds)"
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__broad_cast_sleep_time}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about BroadCast information messages."
- BossBarGUI:
- InventoryName: "&1&lSettings#L - BossBar"
- Item:
- Button:
- Enable:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Here, you can turn of or turn of"
- - "&7usage of the BossBar by lottery plugin."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__boss_bar_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Color:
- HeadName: "&2&lColor"
- Lore:
- - "&6\u25CF &7Here, you can set color of BossBar."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__boss_bar_color}"
- - ""
- - "&6\u25CF &7Click to change!"
- Style:
- HeadName: "&2&lStyle"
- Lore:
- - "&6\u25CF &7Here, you can set style of BossBar."
- - ""
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__boss_bar_style}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about BossBar displayed by lottery."
- InfoGUI:
- InventoryName: "&1&lSettings#L - Info"
- Item:
- Button:
- Join:
- HeadName: "&2&lJoin"
- Lore:
- - "&6\u25CF &7If this flag is turn on, message about"
- - "&7lottery round is sent to player, who has"
- - "&7joined the game."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__info_join}"
- - ""
- - "&6\u25CF &7Click to change!"
- Intervals:
- HeadName: "&2&lIntervals"
- Lore:
- - "&6\u25CF &7Here, you can manage intervals,"
- - "&7when the messages about round status"
- - "&7is sent to players."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about information messages by lottery."
- FigureGUI:
- DressGUI:
- InventoryName: "&1&lSettings#L - Figure Dress"
- Item:
- Button:
- Head:
- HeadName: "&2&lHead"
- Lore:
- - "&6\u25CF &7This value indicates, texture"
- - "&7of the head."
- - ""
- - "&6\u25CF &c&lHOW TO &6\u00BB &7Just, prepare head with"
- - "&7skin you want to use on figure. Then open"
- - "&7this window and place this head to"
- - "&3Consumer slot&7."
- - ""
- - "&6\u25CF &7Click to change!"
- ChestPlate:
- HeadName: "&2&lChestPlate"
- Lore:
- - "&6\u25CF &7Here, you can set figure's"
- - "&3ChestPlate&7, its &3Color &7and place"
- - "&3Enchantment&7."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__chest_plate__material}"
- - "&6\u25CF &7Color &6\u00BB &3{option__chest_plate__color}"
- - "&6\u25CF &7Enchantment &6\u00BB &3{option__chest_plate__enchantment}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Leggings:
- HeadName: "&2&lLeggings"
- Lore:
- - "&6\u25CF &7Here, you can set figure's"
- - "&3Leggings&7, its &3Color &7and place"
- - "&3Enchantment&7."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__leggings__material}"
- - "&6\u25CF &7Color &6\u00BB &3{option__leggings__color}"
- - "&6\u25CF &7Enchantment &6\u00BB &3{option__leggings__enchantment}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Boots:
- HeadName: "&2&lBoots"
- Lore:
- - "&6\u25CF &7Here, you can set figure's"
- - "&3Boots&7, its &3Color &7and place"
- - "&3Enchantment&7."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__boots__material}"
- - "&6\u25CF &7Color &6\u00BB &3{option__boots__color}"
- - "&6\u25CF &7Enchantment &6\u00BB &3{option__boots__enchantment}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Hand:
- HeadName: "&2&lHand"
- Lore:
- - "&6\u25CF &7Here, you can set, what figure"
- - "&7will hold in the &3Hand&7. You can also"
- - "&7place &3Enchantment&7."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__hand__material}"
- - "&6\u25CF &7Enchantment &6\u00BB &3{option__hand__enchantment}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can manage"
- - "&7all clothes of lottery figure."
- BoardGUI:
- PersonalGUI:
- InventoryName: "&1&lSettings#L - Board#1"
- Item:
- Button:
- Type:
- HeadName: "&2&lType"
- Lore:
- - "&6\u25CF &7There are two types of boards."
- - "&7Only &3Board &7or &3Podium &7with &3Figure."
- - "&6\u25CF &7If you don't want to use this"
- - "&7board, place &3None&7."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__personal_type}"
- - ""
- - "&6\u25CF &7Click to change!"
- Dress:
- HeadName: "&2&lDress Color"
- Lore:
- - "&6\u25CF &7Here you can set &7Color"
- - "&7to clothes of the &3Podium figure."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__board__color_personal}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about personal board."
- LeaderGUI:
- InventoryName: "&1&lSettings#L - Board#2"
- Item:
- Button:
- Type:
- HeadName: "&2&lType"
- Lore:
- - "&6\u25CF &7There are two types of boards."
- - "&7Only &3Board &7or &3Podiums &7with &3Figure."
- - "&6\u25CF &7If you don't want to use this"
- - "&7board, place &3None&7."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__leader_type}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Dress:
- HeadName: "&2&lDress Color"
- Lore:
- - "&6\u25CF &7Here you can manage &7Colors"
- - "&7of clothes of the &3Podium figures"
- - "&7in order to its position."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about leader boards."
- OverviewGUI:
- StoreGUI:
- InventoryName: "&1&lSettings#L - GUI#1"
- Item:
- Button:
- FastPurchase:
- HeadName: "&2&lFastPurchase"
- Lore:
- - "&6\u25CF &7Here you can manage all"
- - "&7about &3FastPurchase&7. &3Enable &7it"
- - "&7or set &3how much tickets &7will"
- - "&7be purchases."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__gui__fast_purchase}"
- - "&6\u25CF &7Count &6\u00BB &3{option__gui__fast_purchase__count}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Purchase:
- HeadName: "&2&lPurchase"
- Lore:
- - "&6\u25CF &7Here you can manage, how much"
- - "&7tickets will be purchased after clicking"
- - "&7on item at store."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about purchases at GUI."
- StatsGUI:
- InventoryName: "&1&lSettings#L - GUI#2"
- Item:
- Button:
- PlayerHead:
- HeadName: "&2&lPlayer's texture"
- Lore:
- - "&6\u25CF &7This flag indicates, if to"
- - "&7use player's textures at leader stats."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__gui__stats__summary__head}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7There is expected,"
- - "&7that player's head is set as Material."
- - "&7If no, this flag is ignored."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about stats at GUI."
- SubSubSection:
- FigureGUI:
- DressGUI:
- ChestPlateGUI:
- InventoryName: "&1&lSettings#L - Figure#1"
- Item:
- Button:
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7Here, you can choose from"
- - "&7different materials of &7ChestPlate&7,"
- - "&7which will be dressed on figure."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__chest_plate__material}"
- - ""
- - "&6\u25CF &7Click to change!"
- Color:
- HeadName: "&2&lColor"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on selected material."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__chest_plate__color}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This color is applied"
- - "&7only on leather clothes."
- - ""
- - "&6\u25CF &7Click to change!"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Enchantment creates &3Stunning"
- - "&7effect on selected &3ChestPlate&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__chest_plate__enchantment}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about ChestPlate of lottery figure."
- LeggingsGUI:
- InventoryName: "&1&lSettings#L - Figure#2"
- Item:
- Button:
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7Here, you can choose from"
- - "&7different materials of &7Leggings&7,"
- - "&7which will be dressed on figure."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__leggings__material}"
- - ""
- - "&6\u25CF &7Click to change!"
- Color:
- HeadName: "&2&lColor"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on selected material."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__leggings__color}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This color is applied"
- - "&7only on leather clothes."
- - ""
- - "&6\u25CF &7Click to change!"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Enchantment creates &3Stunning"
- - "&7effect on selected &3Leggings&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__leggings__enchantment}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about Leggings of lottery figure."
- BootsGUI:
- InventoryName: "&1&lSettings#L - Figure#3"
- Item:
- Button:
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7Here, you can choose from"
- - "&7different materials of &7Boots&7,"
- - "&7which will be dressed on figure."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__boots__material}"
- - ""
- - "&6\u25CF &7Click to change!"
- Color:
- HeadName: "&2&lColor"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on selected material."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__boots__color}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This color is applied"
- - "&7only on leather clothes."
- - ""
- - "&6\u25CF &7Click to change!"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Enchantment creates &3Stunning"
- - "&7effect on selected &3Boots&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__boots__enchantment}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about Boots of lottery figure."
- HandGUI:
- InventoryName: "&1&lSettings#L - Figure#4"
- Item:
- Button:
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7Here, you can choose from"
- - "&7different materials, which will be"
- - "&7placed to hand of figure."
- - ""
- - "&6\u25CF &7Material &6\u00BB &3{option__hand__material}"
- - ""
- - "&6\u25CF &7Click to change!"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Enchantment creates &3Stunning"
- - "&7effect on selected &3Material&7, which"
- - "&7figure holds."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__hand__enchantment}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about Hand of lottery figure."
- BoardGUI:
- LeaderGUI:
- DressGUI:
- InventoryName: "&1&lSettings#L - Board#3"
- Item:
- Button:
- FIRST:
- HeadName: "&2&lColor of the 1\u02e2\u1d57 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__board__color_leader_first}"
- - ""
- - "&6\u25CF &7Click to change!"
- SECOND:
- HeadName: "&2&lColor of the 2\u207f\u1d48 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__board__color_leader_second}"
- - ""
- - "&6\u25CF &7Click to change!"
- THIRD:
- HeadName: "&2&lColor of the 3\u02b3\u1d48 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__board__color_leader_third}"
- - ""
- - "&6\u25CF &7Click to change!"
- OTHER:
- HeadName: "&2&lColor of the X\u1d57\u02B0 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__board__color_leader_other}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7colors to podiums of leader board."
- OverviewGUI:
- StoreGUI:
- FastPurchaseGUI:
- InventoryName: "&1&lSettings#L - GUI#3"
- Item:
- Button:
- Enable:
- HeadName: "&2&lActive"
- Lore:
- - "&6\u25CF &7If flag si enabled, &3Right click"
- - "&7on Store item executes action to purchase"
- - "&7tickets."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__gui__fast_purchase}"
- - ""
- - "&6\u25CF &7Click to change!"
- TicketCount:
- HeadName: "&2&lTicketCount"
- Lore:
- - "&6\u25CF &7This value indicates, how much"
- - "&7ticket will be purchased at &3FastPurchase&7."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__gui__fast_purchase__count}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about FastPurchases at GUI."
- PurchaseGUI:
- InventoryName: "&1&lSettings#L - GUI#4"
- Item:
- Button:
- Item_1:
- HeadName: "&2&lItem 1"
- Lore:
- - "&6\u25CF &7This value indicates, how much"
- - "&7ticket will be purchased by click on"
- - "&7the Item#1 at Store."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__gui__purchase_item_1}"
- - ""
- - "&6\u25CF &7Click to change!"
- Item_2:
- HeadName: "&2&lItem 2"
- Lore:
- - "&6\u25CF &7This value indicates, how much"
- - "&7ticket will be purchased by click on"
- - "&7the Item#2 at Store."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__gui__purchase_item_2}"
- - ""
- - "&6\u25CF &7Click to change!"
- Item_3:
- HeadName: "&2&lItem 3"
- Lore:
- - "&6\u25CF &7This value indicates, how much"
- - "&7ticket will be purchased by click on"
- - "&7the Item#3 at Store."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__gui__purchase_item_3}"
- - ""
- - "&6\u25CF &7Click to change!"
- Item_4:
- HeadName: "&2&lItem 4"
- Lore:
- - "&6\u25CF &7This value indicates, how much"
- - "&7ticket will be purchased by click on"
- - "&7the Item#4 at Store."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__gui__purchase_item_4}"
- - ""
- - "&6\u25CF &7Click to change!"
- Item_5:
- HeadName: "&2&lItem 5"
- Lore:
- - "&6\u25CF &7This value indicates, how much"
- - "&7ticket will be purchased by click on"
- - "&7the Item#5 at Store."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__gui__purchase_item_5}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about purchases of tickets at GUI."
- Component:
- AmountGUI:
- InventoryName: "&1&lSettings#L - Amount"
- Item:
- Button:
- Decrease:
- HeadName: "&c&lDecrease Amount"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease Amount"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are two buttons, where you"
- - "&7can by clicking &3Decrease &7or &3Increase"
- - "&7amount."
- - "&6\u25CF &7Changed amount is displayed at"
- - "&3Summary &7between these buttons."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this amount,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current amount &3{current_amount}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to amount &3{default_amount}"
- BooleanGUI:
- InventoryName: "&1&lSettings#L - Flag"
- Item:
- Button:
- Enable:
- HeadName: "&a&lEnable"
- Lore:
- - "&6\u25CF &7Click to enable"
- Disable:
- HeadName: "&c&lDisable"
- Lore:
- - "&6\u25CF &7Click to disable"
- Base:
- Value:
- Enable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Enabled"
- Disable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Disabled"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are two buttons, where you"
- - "&7can by clicking &3Disable &7or &3Enable"
- - "&7flag."
- - "&6\u25CF &7Chosen flag is displayed at"
- - "&3Summary &7between these buttons."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this flag,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- ColorGUI:
- InventoryName: "&1&lSettings#L - Color"
- Item:
- Button:
- Red:
- Decrease:
- HeadName: "&c&lDecrease &4&lRed Element"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease &4&lRed Element"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Green:
- Decrease:
- HeadName: "&c&lDecrease &2&lGreen Element"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease &2&lGreen Element"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Blue:
- Decrease:
- HeadName: "&c&lDecrease &9&lBlue Element"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease &9&lBlue Element"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Element:
- Red:
- HeadName: "&4&lRed element"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
- Green:
- HeadName: "&2&lGreen element"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
- Blue:
- HeadName: "&9&lBlue Element"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected color &6\u00BB &3{selected_color}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Color of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are &33 &7elements of &3RGB"
- - "&3Color&7. Each element's amount can reach"
- - "&7value from range &30-255&7."
- - "&6\u25CF &7By buttons at each element, you can"
- - "&3Decrease &7or &3Increase &7amount of it."
- - "&6\u25CF &7Chosen color is displayed at"
- - "&3Dyed &7item at the top."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this color,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current color &3{current_color}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to color &3{default_color}"
- ConsumerGUI:
- InventoryName: "&1&lSettings#L - Consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There is one &3Empty slot&7, where"
- - "&7you need to put requested item."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- ListGUI:
- InventoryName: "&1&lSettings#L - Collection"
- Item:
- Button:
- Timestamps:
- HeadName: "&2&lTimestamp element"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Aliases:
- HeadName: "&2&lCommand alias"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- InfoIntervals:
- HeadName: "&2&lInterval element"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Base:
- Add:
- HeadName: "&2&lCreate new element"
- Lore:
- - "&6\u25CF &7Click to create new element"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To &3Add &7new element to collection"
- - "&7just click on &3Create Item &7in menu. You will"
- - "&7be redirected to GUI, where you will create this"
- - "&7element. By clicking on &3Back &7at that GUI,"
- - "&7created element will be added to collection."
- - "&6\u25CF &7To &3Remove &7element from collection,"
- - "&7just &3Right click &7on it."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current values"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to default values"
- StringGUI:
- InventoryName: "&1&lSettings#L - Input"
- Item:
- Base:
- Action:
- HeadName: "{current_value}" #DO NOT CHANGE IT
- Lore:
- - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7When you change the line,"
- - "&7result appears at the &3Output slot&7."
- - "&6\u25CF &7To save this result, click on"
- - "&3Output Item&7."
- - ""
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Back to settings"
- MultipleAmountGUI:
- InventoryName: "&1&lSettings#L - Picker"
- Item:
- Button:
- Decrease:
- HeadName: "&c&lDecrease Amount"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease Amount"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Selector:
- Timestamps:
- Hour:
- HeadName: "&6&lHour &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- Minute:
- HeadName: "&6&lMinute &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- InfoIntervals:
- From:
- HeadName: "&6&lFrom &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- To:
- HeadName: "&6&lTo &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- Ratio:
- Purchase:
- HeadName: "&6&lPurchase &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- Pot:
- HeadName: "&6&lPot &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7Elements are at the top of the GUI."
- - "&6\u25CF &7You can set amount to selected element"
- - "&7by &3Decreasing &7or &3Increasing &7it."
- - "&6\u25CF &7Selected element is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Usage is common"
- - "&7to range or date-time picker."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset element to current amount &3{current_amount}"
- EnumGUI:
- InventoryName: "&1&lSettings#L - Choice"
- Item:
- Button:
- RoundMode:
- SIMPLE:
- HeadName: "&2&lSimple Mode"
- Lore:
- - "&6\u25CF &7At this mode, lottery round will"
- - "&7start, when the first player purchases"
- - "&7tickets."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- AUTOMATIC:
- HeadName: "&2&lAutomatic Mode"
- Lore:
- - "&6\u25CF &7At this mode, lottery round will"
- - "&7start automatically. At start of the server,"
- - "&7or immediately after the end of previous round."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- REALTIME_START:
- HeadName: "&2&lRealtime start Mode"
- Lore:
- - "&6\u25CF &7At this mode, lottery round will"
- - "&7start at specific time in a day. It is"
- - "&7managed fully automatically."
- - ""
- - "&6\u25CF &7You need set these timestamps"
- - "&7in assigned section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- REALTIME_DRAW:
- HeadName: "&2&lRealtime draw Mode"
- Lore:
- - "&6\u25CF &7At this mode, lottery round will"
- - "&7evaluate at specific time in day. It is"
- - "&7managed fully automatically."
- - ""
- - "&6\u25CF &7It chooses the nearest timestamp"
- - "&7from current time and round starts"
- - "&7immediately."
- - ""
- - "&6\u25CF &7You need set these timestamps"
- - "&7in assigned section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- Material:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- Sound:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- - "&6\u25CF &3Right click &7to play sound"
- EconomyType:
- NONE:
- HeadName: "&2&lDisable economy"
- Lore:
- - "&6\u25CF &c&lWARNING &6\u00BB &7When this type is selected"
- - "&7plugin will be disabled after reloading!"
- VAULT_WRAPPER:
- HeadName: "&2&lVault Economy"
- Lore:
- - "&6\u25CF &7Lottery plugin hooks with"
- - "&3Vault&7, and use it as main source of"
- - "&7the player's account balance."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
- - "&3Vault &7plugin is installed"
- - "&7on the server!"
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- PLAYER_POINTS:
- HeadName: "&2&lPlayerPoints"
- Lore:
- - "&6\u25CF &7Lottery plugin hooks with"
- - "&3PlayerPoints&7, and use it as main source"
- - "&7of the player's account balance."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
- - "&3PlayerPoints &7plugin is installed"
- - "&7on the server!"
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- TOKEN_MANAGER:
- HeadName: "&2&lToken manager"
- Lore:
- - "&6\u25CF &7Lottery plugin hooks with"
- - "&3TokenManager&7, and use it as main source"
- - "&7of the player's account balance."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
- - "&3TokenManager &7plugin is installed"
- - "&7on the server!"
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- EXPERIENCE:
- HeadName: "&2&lExperience Economy"
- Lore:
- - "&6\u25CF &7Lottery plugin uses player's"
- - "&3Experiences &7as main source of his"
- - "&7account balance."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- REV_ENCHANTS_C1:
- HeadName: "&2&lRevEnchants Economy (Currency 1)"
- Lore:
- - "&6\u25CF &7Lottery plugin hooks with"
- - "&3RevEnchants&7, and use it as main source"
- - "&7of the player's account balance."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
- - "&3RevEnchants &7plugin is installed"
- - "&7on the server!"
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- REV_ENCHANTS_C2:
- HeadName: "&2&lRevEnchants Economy (Currency 2)"
- Lore:
- - "&6\u25CF &7Lottery plugin hooks with"
- - "&3RevEnchants&7, and use it as main source"
- - "&7of the player's account balance."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
- - "&3RevEnchants &7plugin is installed"
- - "&7on the server!"
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- BarColor:
- PINK:
- HeadName: "&d&lPink BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- BLUE:
- HeadName: "&3&lBlue BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- RED:
- HeadName: "&4&lRed BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- GREEN:
- HeadName: "&2&lGreen BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- YELLOW:
- HeadName: "&e&lYellow BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- PURPLE:
- HeadName: "&5&lPurple BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- WHITE:
- HeadName: "&f&lWhite BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- BarStyle:
- SOLID:
- HeadName: "&2&lSolid BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_6:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &36 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_10:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &310 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_12:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &312 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_20:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &320 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- FigureMode:
- NONE:
- HeadName: "&2&lDisable figure"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- FIGURE_AND_HOLOGRAM:
- HeadName: "&2&lFigure with hologram"
- Lore:
- - "&6\u25CF &7At this mode, plugin creates"
- - "&7full &3ArmorStand and &3Hologram above it."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- ONLY_HOLOGRAM:
- HeadName: "&2&lOnly hologram"
- Lore:
- - "&6\u25CF &7At this mode, plugin creates"
- - "&7only &3Hologram above custom ArmorStand."
- - ""
- - "&6\u25CF &7At first, you need to link"
- - "&3ArmorStand &7with this plugin."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- PLAYER_AND_HOLOGRAM:
- HeadName: "&2&lPlayer with hologram"
- Lore:
- - "&6\u25CF &7At this mode, plugin creates"
- - "&3Player NPC and &3Hologram above it."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- BoardType:
- NONE:
- HeadName: "&2&lDisable board"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- PODIUM_ARMOR_STAND:
- HeadName: "&2&lPodium ArmorStand board"
- Lore:
- - "&6\u25CF &7At this mode, each podium represents"
- - "&7one of the top player of the section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- PODIUM_PLAYER:
- HeadName: "&2&lPodium Player board"
- Lore:
- - "&6\u25CF &7At this mode, each podium represents"
- - "&7one of the top player of the section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- BANNER:
- HeadName: "&2&lBanner board"
- Lore:
- - "&6\u25CF &7At this mode, all stats from section"
- - "&7are displayed info one banner."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SIGN:
- HeadName: "&2&lSign board"
- Lore:
- - "&6\u25CF &7At this mode, each sign represents"
- - "&7one of the top player of the section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To select another value, just"
- - "&3Left click &7on it."
- - "&6\u25CF &7Some values have assigned action"
- - "&7on &3Right click&7, then just read info"
- - "&7about it on item."
- - "&6\u25CF &7Selected value is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{current_value}"
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