Sobky

Lottery - Locale - EN.yml

Jul 24th, 2020
1,202
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  1. Prefix: "&3&lLottery &6\u2771"
  2. Errors:
  3.   ConsoleError: "&cCommand can be performed only via Player!"
  4.   NoPermissions: "&cYou are not permitted to use this command!"
  5.   WrongCommandUsage:
  6.     Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
  7.     Hint:
  8.       Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &3{replacement}"
  9.       Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &3{replacement}\n&6\u25CF &7&lHINT &6\u00BB &3Use Tab to complete command sequence"
  10.  
  11.   PrimitiveDataType:
  12.     Integer: "&cCannot parse value &3{value} &cto number!"
  13.     Double: "&cCannot parse value &3{value} &cto decimal number!"
  14.     Range: "&cValue &3{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &3<{min}; {max}>"
  15.   Pattern:
  16.     NotMatch: "&cValue &3{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &3{pattern}"
  17.   Purchase:
  18.     MaxTicketCount:
  19.       Reached: "&cYou have already purchased maximal count of tickets!"
  20.       Overflow: "&cYou cannot purchase this count of tickets! It overflows limit per player!"
  21.     Economy:
  22.       NotEnough: "&cBalance of your account does not let you to purchase this count of tickets!"
  23.     Maintenance: "&cPurchasing tickets during maintenance is not allowed!"
  24.     Locked: "&cAt this moment, there is no way to purchase tickets.\n&6\u25CF &7Please wait until &6\u00BB &3{when}"
  25.   Round:
  26.     NotRunning: "&cCurrently, no lottery round is running!"
  27.     UselessDraw: "&cDraw in a few seconds!\n&6\u25CF &7Cannot force ending of current round!"
  28.     Bonus:
  29.       UselessIncrease: "&cDraw in a few seconds!\n&6\u25CF &7Cannot increase bonus!"
  30.       LackOfParticipated: "&cLack of participated players!\n&6\u25CF &7Cannot increase bonus!\n&6\u25CF &7Minimal count of participated players required to increase bonus &6\u00BB &3{player_min}"
  31.     Maintenance:
  32.       Active: "&cUnder maintenance! We are working on its accessing!"
  33.       Already:
  34.         Enable: "&cAlready under maintenance!"
  35.         Disable: "&cNot under maintenance!"
  36.       Mode: "&cUnsupported mode!\n&6\u25CF &7Available modes &6\u00BB &2Enable&7/&2Disable"
  37.   Figure:
  38.     NotFound: "&cNo ArmorStand found in your range!"
  39.     Maintenance: "&cCannot manipulate with figure! First, set plugin to maintenance mode!"
  40.   Section:
  41.     NotExist: "&cSection &3{section} &cdoes not exist!"
  42.     Exists: "&cSection &3{section} &calready exists!"
  43.     Create: "&cAn error at creating section occurred! Check the console please!"
  44.     SwitchTime: "&cAn error at setting switch time occurred! Check the console please!"
  45.     Component:
  46.       NotIn: "&cSection &3{section} &cdoes not contain component &3{type}&c!"
  47.       In: "&cSection &3{section} &calready contains component &3{type}&c!"
  48.   Stats:
  49.     Component:
  50.       NotFound: "&cComponent of type &3{type} &cwas not found!"
  51.       None: "&c\u25CF &7No stats, yet!"
  52.     Personal:
  53.       NotFound: "&cPersonalData of &3{player} &cwas not found!"
  54.   Reload:
  55.     Maintenance: "&cCannot use reloading service! First, set plugin to maintenance mode!"
  56.     Options: "&cA critical error occurred! Check options file! Disabling plugin..."
  57.   Settings:
  58.     Maintenance: "&cCannot open settings! First, set plugin to maintenance mode!"
  59. Success:
  60.   Purchase:
  61.     Queue:
  62.       Start: "&7Processing..."
  63.     Info: "&7Successful purchase!\n&6\u25CF &7Amount &6\u00BB &3{tickets} {declension_ticket}\n&6\u25CF &7You paid &6\u00BB &3{price}{currency_sign}"
  64.   Round:
  65.     ForcedDraw: "&7You have just forced evaluating of current round!"
  66.     Pot:
  67.       Win: "&e&lCongratulations! &7You have won this lottery round!\n&6\u25CF &7Pot amount &6\u00BB &3{pot_amount}{currency_sign}"
  68.       Bonus:
  69.         Increase: "&7Bonus successfully increased!\n&6\u25CF &7Increased by &6\u00BB &3{increased_amount}{currency_sign}\n&6\u25CF &7In pot &6\u00BB &3{pot_amount}{currency_sign}"
  70.     Maintenance:
  71.       Enable: "&7Currently under maintenance!"
  72.       Disable: "&7No longer under maintenance!"
  73.   UnclaimedAmount: "&7Your unclaimed cash amount has been added to your account!\n&6\u25CF &7Amount &6\u00BB &3{amount}{currency_sign}\n&6\u25CF &7Type &6\u00BB &3{type}"
  74.   Figure:
  75.     Placed: "&7Figure successfully placed!"
  76.     Found: "&7Figure successfully linked with found ArmorStand!"
  77.   Section:
  78.     Create: "&7Section &3{section} &7successfully created!"
  79.     Delete: "&7Section &3{section} &7successfully deleted!"
  80.     SwitchTime:
  81.       Update: "&7SwitchTime of section &3{section} &7updated to &3{time}&7!"
  82.     Component:
  83.       Add: "&7Component &3{type} &7added to section &3{section}&7!"
  84.       Remove: "&7Component &3{type} &7removed to section &3{section}&7!"
  85.   Board:
  86.     Personal:
  87.       Place: "&7Location of &3Personal board &7was successfully saved!"
  88.     Summary:
  89.       Place:
  90.         Banner: "&7Location of &3Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &3{type}"
  91.         Dais: "&7Location of &3Dais LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &3{type}\n&6\u25CF &7Place &6\u00BB &3{order}{declension_position}"
  92.       Remove:
  93.         Banner: "&3Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &3{type}"
  94.         Dais: "&3Dais LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &3{type}\n&6\u25CF &7Place &6\u00BB &3{order}{declension_position}"
  95.   Reload:
  96.     All: "&7Whole plugin successfully reloaded!"
  97.     Locale: "&7Localization and it's dependencies successfully reloaded!"
  98.     Options: "&7Options and it's dependencies successfully reloaded!"
  99.   Stats:
  100.     Personal:
  101.       Header:
  102.         Own: "&3&lLottery Stats &6\u2771 &7Personal"
  103.       Body:
  104.        - "&3\u25CF &6&lRounds"
  105.         - "&6\u25CF &7Participated &6\u00BB &3{round_participated}"
  106.         - "&6\u25CF &7Won &6\u00BB &3{round_won}"
  107.         - "&6\u25CF &7Last won round &6\u00BB &3{round_last_when} &6\u00BB &3{round_last_amount}{currency_sign}"
  108.         - "&3\u25CF &6&lCash amount"
  109.         - "&6\u25CF &7Total won cash amount &6\u00BB &3{cash_total_won_amount}{currency_sign}"
  110.         - "&6\u25CF &7The highest won amount &6\u00BB &3{cash_highest_won_amount}{currency_sign}"
  111.         - "&3\u25CF &6&lTransactions"
  112.         - "&6\u25CF &7Purchased tickets &6\u00BB &3{transaction_purchased_ticket}"
  113.         - "&6\u25CF &7Spent cash amount &6\u00BB &3{transaction_spent_amount}{currency_sign}"
  114.     Summary:
  115.       LastRound:
  116.         Header: "&3&lLottery Stats &6\u2771 &7Last round"
  117.         Line: "&6{when} &7{winner} &6\u00BB &3{cash_total_amount}{currency_sign}"
  118.       TheBiggestExpenditure:
  119.         Header: "&3&lLottery Stats &6\u2771 &7The biggest expenditure"
  120.         Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
  121.       TheHighestWonAmount:
  122.         Header: "&3&lLottery Stats &6\u2771 &7The highest won amount"
  123.         Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
  124.       TheLuckiestPerson:
  125.         Header: "&3&lLottery Stats &6\u2771 &7The luckiest person"
  126.         Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
  127.       TheMostActivePerson:
  128.         Header: "&3&lLottery Stats &6\u2771 &7The most active person"
  129.         Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
  130.   Help:
  131.     Player:
  132.      - "&3&lLottery &6\u2771 &7Basic commands"
  133.       - "&6\u25CF &7Info &6\u00BB &3/Lottery Info"
  134.       - "&6\u25CF &7Help &6\u00BB &3/Lottery Help"
  135.       - "&6\u25CF &7GUI &6\u00BB &3/Lottery"
  136.       - "&6\u25CF &7Purchase &6\u00BB &3/Lottery Purchase [Count]"
  137.       - "&6\u25CF &7Stats &6\u00BB &3/Lottery Stats <Personal/Summary> <Type>"
  138.     Admin:
  139.      - "&3&lLottery &6\u2771 &7Admin commands"
  140.       - "&6\u25CF &7Admin Info &6\u00BB &3/Lottery Info Admin"
  141.       - "&6\u25CF &7Settings &6\u00BB &3/Lottery Settings"
  142.       - "&6\u25CF &7Bonus &6\u00BB &3/Lottery Bonus Increase <CashAmount>"
  143.       - "&6\u25CF &7Figure &6\u00BB &3/Lottery Figure <Place/Find>"
  144.       - "&6\u25CF &7Force Draw &6\u00BB &3/Lottery ForceDraw"
  145.       - "&6\u25CF &7Reload &6\u00BB &3/Lottery Reload <[All]/Locale/Options>"
  146.       - "&6\u25CF &7Maintenance &6\u00BB &3/Lottery Maintenance <Enable/Disable>"
  147.       - "&6\u25CF &7Board &6\u00BB &3/Lottery Board <Personal/Summary> ..."
  148.       - "&6\u25CF &7BoardSection &6\u00BB &3/Lottery Section <Create/Remove/SetSwitchTime/Component> ..."
  149.  
  150. BroadCast:
  151.   Purchase: "&7Player &3{player} &7has purchased!\n&6\u25CF &7Amount &6\u00BB &3{tickets} {declension_ticket}\n&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
  152.   Bonus:
  153.     Update: "&7A bonus has been updated to &3{updated_amount}{currency_sign}!\n&6\u25CF In pot &6\u00BB &3{pot_amount}{currency_sign}"
  154.     Increase: "&7A bonus has been increased by &3{increased_amount}{currency_sign}!\n&6\u25CF &7In pot &6\u00BB &3{pot_amount}{currency_sign}"
  155.   Round:
  156.     ForcedDraw: "&7Administrator &3{player} &7has just forced evaluating of current round!"
  157.     CountDown: "&7Purchase tickets and increase your chance to win!\n&6\u25CF &7In pot &6\u00BB &3{price}{currency_sign}\n&6\u25CF &7Draw in &6\u00BB &3{time}\n&6\u25CF &7Type &6\u00BB &3/lot purchase <1-{ticket_max}>"
  158.     RealTime:
  159.       Start: "&7A new round will start at &3{when}&7!"
  160.     Pot:
  161.       Empty: "&cCannot evaluate a lottery round!\n&6\u25CF &7Nobody participated!"
  162.       LackOf: "&cCannot evaluate a lottery round!\n&6\u25CF &7Lack of participated players\n&6\u25CF &7Participated players will be refunded"
  163.       Win:
  164.         Player: "&7Player &3{player} &7has won this lottery round!\n&6\u25CF &7Won cash amount &6\u00BB &3{pot_amount}{currency_sign}\n&6\u25CF &7Purchased tickets &6\u00BB &3{tickets}"
  165.         Server: "&7This lottery round has won &3Server&7!\n&6\u25CF &7Next round with bonus &6\u00BB &3{bonus}{currency_sign}"
  166.  
  167. BossBar:
  168.   Round:
  169.     CountDown: "&2&lIn pot &6\u00BB &3&l{price}{currency_sign} &7&l| &2&lDraw in &6\u00BB &3&l{time}"
  170.  
  171. Stats:
  172.   Default:
  173.     None: "- - -"
  174.     Amount: "0.00"
  175.     Count: "0"
  176.     Order: "X"
  177.  
  178. Hologram:
  179.   Figure:
  180.     State:
  181.       SLEEPING:
  182.        - "&3&lLottery"
  183.       LOCKED:
  184.        - "&3&lLottery"
  185.         - "&7Round start date &6\u00BB &3{when}"
  186.       CREATING:
  187.        - "&3&lLottery"
  188.       RUNNING:
  189.        - "&3&lLottery"
  190.         - "&7Draw in &6\u00BB &3{time}"
  191.       MAINTENANCE:
  192.        - "&3&lLottery"
  193.         - "&cMaintenance"
  194.   Board:
  195.     Personal:
  196.       Dais:
  197.         Header:
  198.          - "&6&lPersonal stats"
  199.         Body:
  200.          - "&2&lRounds"
  201.           - "&7Participated &6\u00BB &3{round_participated}"
  202.           - "&7Won &6\u00BB &3{round_won}"
  203.           - "&7&lLast won round"
  204.           - "&7When &6\u00BB &3{round_last_when}"
  205.           - "&7Amount &6\u00BB &3{round_last_amount}{currency_sign}"
  206.           - "&2&lCash amount"
  207.           - "&7Total won cash amount &6\u00BB &3{cash_total_won_amount}{currency_sign}"
  208.           - "&7The highest won amount &6\u00BB &3{cash_highest_won_amount}{currency_sign}"
  209.           - "&2&lTransactions"
  210.           - "&7Purchased tickets &6\u00BB &3{transaction_purchased_ticket}"
  211.           - "&7Spent cash amount &6\u00BB &3{transaction_spent_amount}{currency_sign}"
  212.       Banner:
  213.         Header:
  214.          - "&6&lPersonal stats"
  215.         Body:
  216.          - "&2&lRounds"
  217.           - "&7Participated &6\u00BB &3{round_participated}"
  218.           - "&7Won &6\u00BB &3{round_won}"
  219.           - "&7&lLast won round"
  220.           - "&7When &6\u00BB &3{round_last_when}"
  221.           - "&7Amount &6\u00BB &3{round_last_amount}{currency_sign}"
  222.           - "&2&lCash amount"
  223.           - "&7Total won cash amount &6\u00BB &3{cash_total_won_amount}{currency_sign}"
  224.           - "&7The highest won amount &6\u00BB &3{cash_highest_won_amount}{currency_sign}"
  225.           - "&2&lTransactions"
  226.           - "&7Purchased tickets &6\u00BB &3{transaction_purchased_ticket}"
  227.           - "&7Spent cash amount &6\u00BB &3{transaction_spent_amount}{currency_sign}"
  228.     Leader:
  229.       LastRound:
  230.         Dais:
  231.           Header:
  232.            - "&6&lLast round"
  233.           Body: #TODO - Supported replacements: {cash_amount} + {cash_bonus}
  234.             - "&2&l{when}"
  235.             - "&7{winner}"
  236.             - "&7{cash_total_amount}{currency_sign}"
  237.         Banner:
  238.           Header:
  239.            - "&6&lLast round"
  240.           BodyLine: "&2{when} &7{winner} &2\u00BB &3{cash_total_amount}{currency_sign}"
  241.       TheBiggestExpenditure:
  242.         Dais:
  243.           Header:
  244.            - "&6&lThe biggest expenditure"
  245.           Body: #TODO - Supported replacements: {tickets} + {declension_ticket}
  246.             - "&2&l{order}{suffix} Place"
  247.             - "&7{who}"
  248.             - "&7{cash_total_amount}{currency_sign}"
  249.         Banner:
  250.           Header:
  251.            - "&6&lThe biggest expenditure"
  252.           BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{cash_total_amount}{currency_sign}"
  253.       TheHighestWonAmount:
  254.         Dais:
  255.           Header:
  256.            - "&6&lThe highest won amount"
  257.           Body: #TODO - Supported replacements: {cash_amount} + {cash_bonus}, {when}
  258.             - "&2&l{order}{suffix} Place"
  259.             - "&7{who}"
  260.             - "&7{cash_total_amount}{currency_sign}"
  261.         Banner:
  262.           Header:
  263.            - "&6&lThe highest won amount"
  264.           BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{cash_total_amount}{currency_sign}"
  265.       TheLuckiestPerson:
  266.         Dais:
  267.           Header:
  268.            - "&6&lThe luckiest person"
  269.           Body: #TODO - Supported replacements: {cash_amount} + {cash_bonus}, {cash_total_amount}
  270.             - "&2&l{order}{suffix} Place"
  271.             - "&7{who}"
  272.             - "&7{rounds} {declension_round}"
  273.         Banner:
  274.           Header:
  275.            - "&6&lThe luckiest person"
  276.           BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rounds} {declension_round}"
  277.       TheMostActivePerson:
  278.         Dais:
  279.           Header:
  280.            - "&6&lThe most active person"
  281.           Body:
  282.            - "&2&l{order}{suffix} Place"
  283.             - "&7{who}"
  284.             - "&7{rounds} {declension_round}"
  285.         Banner:
  286.           Header:
  287.            - "&6&lThe most active person"
  288.           BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rounds} {declension_round}"
  289.  
  290. ClaimType:
  291.   REFUNDING: "Refund"
  292.   WINNER: "Win"
  293.  
  294. Declension:
  295.   And: "and"
  296.   Position:
  297.     FIRST: "\u02e2\u1d57"
  298.     SECOND: "\u207f\u1d48"
  299.     THIRD: "\u02b3\u1d48"
  300.     OTHER: "\u1d57\u02B0"
  301.   Ticket:
  302.     ONE: "Ticket"
  303.     FROM_TWO_TO_FOUR: "Tickets"
  304.     ZERO_AND_MORE_THAN_FIVE: "Tickets"
  305.   Round:
  306.     ONE: "Round"
  307.     FROM_TWO_TO_FOUR: "Rounds"
  308.     ZERO_AND_MORE_THAN_FIVE: "Rounds"
  309.   Time:
  310.     Second:
  311.       ONE: "Second"
  312.       FROM_TWO_TO_FOUR: "Seconds"
  313.       ZERO_AND_MORE_THAN_FIVE: "Seconds"
  314.     Minute:
  315.       ONE: "Minute"
  316.       FROM_TWO_TO_FOUR: "Minutes"
  317.       ZERO_AND_MORE_THAN_FIVE: "Minutes"
  318.     Hour:
  319.       ONE: "Hour"
  320.       FROM_TWO_TO_FOUR: "Hours"
  321.       ZERO_AND_MORE_THAN_FIVE: "Hours"
  322.  
  323. GUI:
  324.   Common:
  325.     Item:
  326.       Back:
  327.         HeadName: "&2&lBack"
  328.         Lore: []
  329.       Pagination:
  330.         NO_PREV_PAGE:
  331.           HeadName: "&6&lNo previous Page"
  332.           Lore: []
  333.         NO_NEXT_PAGE:
  334.           HeadName: "&6&lNo next Page"
  335.           Lore: []
  336.         FIRST_PAGE:
  337.           HeadName: "&6&lFirst Page &2&l#1"
  338.           Lore: []
  339.         PREV_PAGE:
  340.           HeadName: "&6&lPrevious Page &2&l#{page}"
  341.           Lore: []
  342.         NEXT_PAGE:
  343.           HeadName: "&6&lNext Page &2&l#{page}"
  344.           Lore: []
  345.         LAST_PAGE:
  346.           HeadName: "&6&lLast Page &2&l#{page}"
  347.           Lore: []
  348.   Overview:
  349.     Lottery:
  350.       InventoryName: "&1&lLottery"
  351.       Item:
  352.         RoundState:
  353.           SLEEPING:
  354.             HeadName: "&2&lState"
  355.             Lore:
  356.              - "&6\u25CF &7Currently, no round is running!"
  357.           LOCKED:
  358.             HeadName: "&2&lState"
  359.             Lore:
  360.              - "&6\u25CF &7Waiting until round starts!"
  361.               - ""
  362.               - "&6\u25CF &7Start date &6\u00BB &3{when}"
  363.           CREATING:
  364.             HeadName: "&2&lState"
  365.             Lore:
  366.              - "&6\u25CF &7Round is creating!"
  367.           RUNNING:
  368.             HeadName: "&2&lState"
  369.             Lore:
  370.              - "&6\u25CF &7Round is running!"
  371.               - ""
  372.               - "&6\u25CF &7Draw in &6\u00BB &3{time}"
  373.               - "&6\u25CF &7In pot &6\u00BB &3{price}{currency_sign}"
  374.               - ""
  375.               - "&6\u25CF &7Tickets in pot &6\u00BB &3{count_summary}"
  376.               - "&6\u25CF &7Your tickets in pot &6\u00BB &3{count_personal}"
  377.           MAINTENANCE:
  378.             HeadName: "&2&lState"
  379.             Lore:
  380.              - "&6\u25CF &cSystem under maintenance!"
  381.         Store:
  382.           HeadName: "&2&lTicket store"
  383.           Lore:
  384.            - "&6\u25CF &7In store, you can purchase tickets."
  385.             - ""
  386.             - "&6\u25CF &7Price of one ticket &6\u00BB &3{price}{currency_sign}"
  387.             - ""
  388.             - "&6\u25CF &7You can also use &3Fast Purchase&7, where"
  389.             - "&7by one click you buy &3{count} {declension_ticket}&7."
  390.             - ""
  391.             - "&6\u25CF &3Left click &7to open store!"
  392.             - "&6\u25CF &3Right click &7to fast purchase!"
  393.         Stats:
  394.           HeadName: "&2&lStats"
  395.           Lore:
  396.            - "&6\u25CF &7In this section you can see &3personal"
  397.             - "&7or &3summary &7stats from Lottery!"
  398.             - ""
  399.             - "&6\u25CF &3Left click &7to personal stats!"
  400.             - "&6\u25CF &3Right click &7to summary stats!"
  401.     Store:
  402.       InventoryName: "&1&lLottery Store"
  403.       Item:
  404.         Info:
  405.           HeadName: "&2&lBasic information"
  406.           Lore:
  407.            - "&6\u25CF &3Welcome in store!"
  408.             - "&6\u25CF &7Here, you can purchase tickets."
  409.             - ""
  410.             - "&6\u25CF &7Price of one ticket &6\u00BB &3{price}{currency_sign}"
  411.             - ""
  412.             - "&6\u25CF &7Just click on one of items above!"
  413.         Purchase:
  414.           Item_1:
  415.             HeadName: "&2&lProduct"
  416.             Lore:
  417.              - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
  418.               - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
  419.               - ""
  420.               - "&6\u25CF &7Click to purchase!"
  421.           Item_2:
  422.             HeadName: "&2&lProduct"
  423.             Lore:
  424.              - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
  425.               - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
  426.               - ""
  427.               - "&6\u25CF &7Click to purchase!"
  428.           Item_3:
  429.             HeadName: "&2&lProduct"
  430.             Lore:
  431.              - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
  432.               - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
  433.               - ""
  434.               - "&6\u25CF &7Click to purchase!"
  435.           Item_4:
  436.             HeadName: "&2&lProduct"
  437.             Lore:
  438.              - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
  439.               - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
  440.               - ""
  441.               - "&6\u25CF &7Click to purchase!"
  442.           Item_5:
  443.             HeadName: "&2&lProduct"
  444.             Lore:
  445.              - "&6\u25CF &7Count &6\u00BB &3{count} {declension_ticket}"
  446.               - "&6\u25CF &7Price &6\u00BB &3{price}{currency_sign}"
  447.               - ""
  448.               - "&6\u25CF &7Click to purchase!"
  449.     Stats:
  450.       Personal:
  451.         InventoryName: "&1&lPersonal stats"
  452.         Item:
  453.           Info:
  454.             HeadName: "&2&lBasic information"
  455.             Lore:
  456.              - "&6\u25CF &7Here, you can see your"
  457.               - "&7personal stats."
  458.               - ""
  459.               - "&6\u25CF &7Each block above represents"
  460.               - "&7one section of stats collected"
  461.               - "&7from Lottery"
  462.           Section:
  463.             Round:
  464.               HeadName: "&2&lRound stats"
  465.               Lore:
  466.                - "&6\u25CF &7Participated &6\u00BB &3{round_participated} {declension_round_participated}"
  467.                 - "&6\u25CF &7Won &6\u00BB &3{round_won} {declension_round_won}"
  468.             Total:
  469.               HeadName: "&2&lTotal cash amount stats"
  470.               Lore:
  471.                - "&6\u25CF &7Amount &6\u00BB &3{cash_total_won_amount}{currency_sign}"
  472.             Last:
  473.               HeadName: "&2&lLast won round stats"
  474.               Lore:
  475.                - "&6\u25CF &7When &6\u00BB &3{round_last_when}"
  476.                 - "&6\u25CF &7Amount &6\u00BB &3{round_last_amount}{currency_sign}"
  477.             TheHighest:
  478.               HeadName: "&2&lThe highest won cash amount"
  479.               Lore:
  480.                - "&6\u25CF &7Amount &6\u00BB &3{cash_highest_won_amount}{currency_sign}"
  481.             Transaction:
  482.               HeadName: "&2&lTransaction stats"
  483.               Lore:
  484.                - "&6\u25CF &7Purchases &6\u00BB &3{transaction_purchased_ticket} {declension_transaction_purchased_ticket}"
  485.                 - "&6\u25CF &7Spent amount &6\u00BB &3{transaction_spent_amount}{currency_sign}"
  486.       Summary:
  487.         InventoryName: "&1&lSummary stats"
  488.         Order:
  489.           Remain: "&6&lRemaining"
  490.         Item:
  491.           NoneStat:
  492.             HeadName: "&c\u25CF &7No stats, yet!"
  493.             Lore: []
  494.           Info:
  495.             HeadName: "&2&lBasic information"
  496.             Lore:
  497.              - "&6\u25CF &7Here, you can see stats"
  498.               - "&7collected from Lottery"
  499.               - ""
  500.               - "&6\u25CF &7Now, they are separated to &35"
  501.               - "&7sections"
  502.           Section:
  503.             LastRound:
  504.               Head:
  505.                 HeadName: "&2&lLast round"
  506.                 Lore: []
  507.               Leader:
  508.                 Line: "&6{when} &7{winner} &6\u00BB &3{cash_total_amount}{currency_sign}"
  509.             TheBiggestExpenditure:
  510.               Head:
  511.                 HeadName: "&2&lThe biggest expenditure"
  512.                 Lore: []
  513.               Leader:
  514.                 Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
  515.             TheHighestWonAmount:
  516.               Head:
  517.                 HeadName: "&2&lThe highest won amount"
  518.                 Lore: []
  519.               Leader:
  520.                 Line: "&6{order}{suffix} &7{who} &6\u00BB &3{cash_total_amount}{currency_sign}"
  521.             TheLuckiestPerson:
  522.               Head:
  523.                 HeadName: "&2&lThe luckiest person"
  524.                 Lore: []
  525.               Leader:
  526.                 Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
  527.             TheMostActivePerson:
  528.               Head:
  529.                 HeadName: "&2&lThe most active person"
  530.                 Lore: []
  531.               Leader:
  532.                 Line: "&6{order}{suffix} &7{who} &6\u00BB &3{rounds} {declension_round}"
  533.   Settings:
  534.     ValueAssignment:
  535.       Amount:
  536.         Duration: "Round Duration"
  537.         TicketPrice: "Price of Ticket"
  538.         MaxTicketCount: "Max count of Tickets"
  539.         Bonus: "Pot Bonus"
  540.         MinPlayers: "Min Players"
  541.         Limit: "Stats Limit"
  542.         DefaultSwitchTime: "Section switch time"
  543.         BroadCastSleepTime: "BroadCast pause"
  544.         OverviewStoreFastPurchaseTicketCount: "FastPurchase Ticket amount"
  545.         OverviewStorePurchaseCountItem_1: "GUI Count of ticket at #1"
  546.         OverviewStorePurchaseCountItem_2: "GUI Count of ticket at #2"
  547.         OverviewStorePurchaseCountItem_3: "GUI Count of ticket at #3"
  548.         OverviewStorePurchaseCountItem_4: "GUI Count of ticket at #4"
  549.         OverviewStorePurchaseCountItem_5: "GUI Count of ticket at #5"
  550.       Boolean:
  551.         ServerParticipation: "Server participation"
  552.         DecimalFormat: "Decimal format at cash amount"
  553.         BroadCastPurchase: "BroadCast Purchase"
  554.         BroadCastBonus: "BroadCast Bonus"
  555.         BroadCastWin: "BroadCast Win"
  556.         BossBar: "BossBar"
  557.         InfoJoin: "Info join Message"
  558.         OverviewStatsSummaryPlayHead: "Usage of Player's head in GUI"
  559.         ChestPlateEnchantment: "ChestPlate Enchantment"
  560.         LeggingsEnchantment: "Leggings Enchantment"
  561.         BootsEnchantment: "Boots Enchantment"
  562.         HandEnchantment: "Hand Item Enchantment"
  563.         OverviewStoreFastPurchase: "Fast Purchase"
  564.       Color:
  565.         PersonalDressColor: "Personal Figure"
  566.         ChestPlateColor: "Figure's ChestPlate"
  567.         LeggingsColor: "Figure's Leggings"
  568.         BootsColor: "Figure's Boots"
  569.         LeaderDressColorOfFirst: "First Dais Figure"
  570.         LeaderDressColorOfSecond: "Second Dais Figure"
  571.         LeaderDressColorOfThird: "Third Dais Figure"
  572.         LeaderDressColorOfOther: "Other Dais Figure"
  573.       Consumer:
  574.         HeadTexture: "Figure's head"
  575.       Enum:
  576.         RoundMode:
  577.           Mode: "Round mode"
  578.         EconomyType:
  579.           Type: "Economy type"
  580.         Sound:
  581.           PlayerWinSound: "Sound, when the player win"
  582.         FigureMode:
  583.           Mode: "Figure mode"
  584.         BarColor:
  585.           BossBarColor: "BossBar color"
  586.         BarStyle:
  587.           BossBarStyle: "BossBar style"
  588.         BoardType:
  589.           PersonalType: "Personal Board type"
  590.           LeaderType: "Leader Board type"
  591.         Material:
  592.           ChestPlateMaterial: "Figure's ChestPlate"
  593.           LeggingsMaterial: "Figure's Leggings"
  594.           BootsMaterial: "Figure's Boots"
  595.           HandMaterial: "Figure's Hand Item"
  596.       List:
  597.         Timestamps: "Round TimeStamps"
  598.         Aliases: "Command Aliases"
  599.         InfoIntervals: "Info message Intervals"
  600.       String:
  601.         DateTimePattern: "Date-Time pattern"
  602.         Aliases: "Command alias"
  603.         CurrencySign: "Currency sign"
  604.       MultipleAmount:
  605.         Timestamps: "Round TimeStamp"
  606.         InfoIntervals: "Info message interval"
  607.  
  608.     SettingsGUI:
  609.       InventoryName: "&1&lSettings#L"
  610.       Item:
  611.         Section:
  612.           Round:
  613.             HeadName: "&2&lRound"
  614.             Lore:
  615.              - "&6\u25CF &7Here, you can set &3Duration &7and"
  616.               - "&3Method &7how lottery round will start."
  617.               - ""
  618.               - "&6\u25CF &7Click to open section!"
  619.           Purchase:
  620.             HeadName: "&2&lPurchase"
  621.             Lore:
  622.              - "&6\u25CF &7Here, you can set &3Price &7of the"
  623.               - "&7ticket and &3Count &7how much tickets"
  624.               - "&7can player purchase."
  625.               - ""
  626.               - "&6\u25CF &7Click to open section!"
  627.           Pot:
  628.             HeadName: "&2&lPot"
  629.             Lore:
  630.              - "&6\u25CF &7Here, you can set &3Bonus&7, &7Minimal &3count of"
  631.               - "&3players&7, to evaluate round and permission"
  632.               - "&7to participate &3Server &7to the round."
  633.               - ""
  634.               - "&6\u25CF &7Click to open section!"
  635.           Economy:
  636.             HeadName: "&2&lEconomy"
  637.             Lore:
  638.              - "&6\u25CF &7Here, you can set all about &3Economy"
  639.               - "&3wrapper &7to manipulate with player's money."
  640.               - ""
  641.               - "&6\u25CF &7Click to open section!"
  642.           Command:
  643.             HeadName: "&2&lCommand"
  644.             Lore:
  645.              - "&6\u25CF &7Here, you can set all about &3Command"
  646.               - "&7of the &3Lottery&7."
  647.               - ""
  648.               - "&6\u25CF &7Click to open section!"
  649.           Visual:
  650.             HeadName: "&2&lVisual"
  651.             Lore:
  652.              - "&6\u25CF &7Here, you can set all about &3Visual"
  653.               - "&7of the lottery, such as &3BroadCast Messages&7,"
  654.               - "&3BossBar&7, &3Currency sign &7and so on."
  655.               - ""
  656.               - "&6\u25CF &7Click to open section!"
  657.           Sound:
  658.             HeadName: "&2&lSound"
  659.             Lore:
  660.              - "&6\u25CF &7Here, you can set which &3Sound &7will"
  661.               - "&7be played at specific situation during round."
  662.               - ""
  663.               - "&6\u25CF &7Click to open section!"
  664.           Figure:
  665.             HeadName: "&2&lFigure"
  666.             Lore:
  667.              - "&6\u25CF &7Here, you can set &3Type &7and"
  668.               - "&7complete &3Visual &7of the figure."
  669.               - ""
  670.               - "&6\u25CF &7Click to open section!"
  671.           Stats:
  672.             HeadName: "&2&lStats"
  673.             Lore:
  674.              - "&6\u25CF &7Here, you can set properties"
  675.               - "&7about &3Stats"
  676.               - ""
  677.               - "&6\u25CF &7Click to open section!"
  678.           Board:
  679.             HeadName: "&2&lBoard"
  680.             Lore:
  681.              - "&6\u25CF &7Here, you can set &3Personal &7and"
  682.               - "&3Leader &7board properties."
  683.               - ""
  684.               - "&6\u25CF &7Click to open section!"
  685.           OverviewGUI:
  686.             HeadName: "&2&lGUI"
  687.             Lore:
  688.              - "&6\u25CF &7Here, you can set GUI &3Store"
  689.               - "&3actions &7and &3Stats property"
  690.               - ""
  691.               - "&6\u25CF &7Click to open section!"
  692.     Section:
  693.       RoundGUI:
  694.         InventoryName: "&1&lSettings#L - Round"
  695.         Item:
  696.           Button:
  697.             Mode:
  698.               HeadName: "&2&lMode"
  699.               Lore:
  700.                - "&6\u25CF &7This mode indicates, how the"
  701.                 - "&7next round will start."
  702.                 - ""
  703.                 - "&6\u25CF &7Click to change!"
  704.             Duration:
  705.               HeadName: "&2&lDuration"
  706.               Lore:
  707.                - "&6\u25CF &7Shows, how long takes one"
  708.                 - "&7round of the lottery."
  709.                 - ""
  710.                 - "&6\u25CF &7Click to change!"
  711.             Timestamps:
  712.               HeadName: "&2&lTimestamps"
  713.               Lore:
  714.                - "&6\u25CF &7In order to mode, shows, when the round"
  715.                 - "&7will start ot evaluate in real time."
  716.                 - ""
  717.                 - "&6\u25CF &c&lNOTE &6\u00BB &7Works only at modes"
  718.                 - "&3REALTIME_START &7or &3REALTIME_DRAW&7."
  719.                 - ""
  720.                 - "&6\u25CF &7Click to manage!"
  721.             DateTimePattern:
  722.               HeadName: "&2&lDate-Time Pattern"
  723.               Lore:
  724.                - "&6\u25CF &7Advanced property shows format, how"
  725.                 - "&7the date-time is displayed to players."
  726.                 - ""
  727.                 - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
  728.                 - "&7experiences, with these patterns. If no, please"
  729.                 - "&7search some advices on the internet."
  730.                 - ""
  731.                 - "&6\u25CF &7Click to change!"
  732.           Base:
  733.             Info:
  734.               HeadName: "&2&lBasic Information"
  735.               Lore:
  736.                - "&6\u25CF &7In this section, you can set"
  737.                 - "&7all about lottery round."
  738.       PurchaseGUI:
  739.         InventoryName: "&1&lSettings#L - Purchase"
  740.         Item:
  741.           Button:
  742.             TicketPrice:
  743.               HeadName: "&2&lTicket Price"
  744.               Lore:
  745.                - "&6\u25CF &7Shows, how much one ticket costs."
  746.                 - ""
  747.                 - "&6\u25CF &7Click to change!"
  748.             MaxTicketCount:
  749.               HeadName: "&2&lTicket Count"
  750.               Lore:
  751.                - "&6\u25CF &7Indicates, how much tickets"
  752.                 - "&7can player purchase."
  753.                 - ""
  754.                 - "&6\u25CF &7Click to change!"
  755.           Base:
  756.             Info:
  757.               HeadName: "&2&lBasic Information"
  758.               Lore:
  759.                - "&6\u25CF &7In this section, you can set"
  760.                 - "&7all about purchases."
  761.       PotGUI:
  762.         InventoryName: "&1&lSettings#L - Pot"
  763.         Item:
  764.           Button:
  765.             Bonus:
  766.               HeadName: "&2&lBonus"
  767.               Lore:
  768.                - "&6\u25CF &7The base pot amount, can be"
  769.                 - "&7increased by bonus. So player wins"
  770.                 - "&7the higher amount."
  771.                 - ""
  772.                 - "&6\u25CF &7Click to change!"
  773.             MinPlayers:
  774.               HeadName: "&2&lMin players"
  775.               Lore:
  776.                - "&6\u25CF &7This amount indicates, how much"
  777.                 - "&7players is need to successfully evaluation"
  778.                 - "&7of the round."
  779.                 - ""
  780.                 - "&6\u25CF &7Click to change!"
  781.             ServerParticipation:
  782.               HeadName: "&2&lServerParticipation"
  783.               Lore:
  784.                - "&6\u25CF &7When &3Server Participation &7is"
  785.                 - "&7enabled, winner of the round can be &3Server."
  786.                 - ""
  787.                 - "&6\u25CF &3Amount&7, which server wins is added"
  788.                 - "&7as bonus to the next Lottery round."
  789.                 - ""
  790.                 - "&6\u25CF &7Click to change!"
  791.           Base:
  792.             Info:
  793.               HeadName: "&2&lBasic Information"
  794.               Lore:
  795.                - "&6\u25CF &7In this section, you can set"
  796.                 - "&7all about pot."
  797.       EconomyGUI:
  798.         InventoryName: "&1&lSettings#L - Economy"
  799.         Item:
  800.           Button:
  801.             Type:
  802.               HeadName: "&2&lType"
  803.               Lore:
  804.                - "&6\u25CF &7In order to type of economy, Lottery"
  805.                 - "&7hooks with plugin, which manipulate with"
  806.                 - "&7player's money."
  807.                 - ""
  808.                 - "&6\u25CF &7Click to change!"
  809.           Base:
  810.             Info:
  811.               HeadName: "&2&lBasic Information"
  812.               Lore:
  813.                - "&6\u25CF &7In this section, you can set"
  814.                 - "&7all about economy."
  815.       CommandGUI:
  816.         InventoryName: "&1&lSettings#L - Command"
  817.         Item:
  818.           Button:
  819.             Aliases:
  820.               HeadName: "&2&lAliases"
  821.               Lore:
  822.                - "&6\u25CF &7Alias of the commands, allows"
  823.                 - "&7typing something else instead of &3/Lottery"
  824.                 - "&7to manipulate with lottery commands."
  825.                 - ""
  826.                 - "&6\u25CF &7Click to manage!"
  827.           Base:
  828.             Info:
  829.               HeadName: "&2&lBasic Information"
  830.               Lore:
  831.                - "&6\u25CF &7In this section, you can set"
  832.                 - "&7all about command."
  833.       VisualGUI:
  834.         InventoryName: "&1&lSettings#L - Visual"
  835.         Item:
  836.           Button:
  837.             DecimalFormat:
  838.               HeadName: "&2&lDecimal Format"
  839.               Lore:
  840.                - "&6\u25CF &7If this flag is turn on, &3Decimals"
  841.                 - "&7are displayed at cash amount."
  842.                 - ""
  843.                 - "&6\u25CF &7Click to change!"
  844.             CurrencySign:
  845.               HeadName: "&2&lCurrency Sign"
  846.               Lore:
  847.                - "&6\u25CF &7Sign displayed behind cash amount."
  848.                 - ""
  849.                 - "&6\u25CF &7Click to change!"
  850.             BroadCast:
  851.               HeadName: "&2&lBroadCast"
  852.               Lore:
  853.                - "&6\u25CF &7Here, you can manage, which messages"
  854.                 - "&7will be displayed to all players."
  855.                 - ""
  856.                 - "&6\u25CF &7Click to manage!"
  857.             BossBar:
  858.               HeadName: "&2&lBossBar"
  859.               Lore:
  860.                - "&6\u25CF &7Here, you can manage, style"
  861.                 - "&7of the BossBar."
  862.                 - ""
  863.                 - "&6\u25CF &7Click to manage!"
  864.             Info:
  865.               HeadName: "&2&lInfo"
  866.               Lore:
  867.                - "&6\u25CF &7Here, you can manage all about"
  868.                 - "&7Information messages such as &3Intervals"
  869.                 - "&7or &3Join message."
  870.                 - ""
  871.                 - "&6\u25CF &7Click to manage!"
  872.           Base:
  873.             Info:
  874.               HeadName: "&2&lBasic Information"
  875.               Lore:
  876.                - "&6\u25CF &7In this section, you can set"
  877.                 - "&7all about visual part of plugin."
  878.       SoundGUI:
  879.         InventoryName: "&1&lSettings#L - Sound"
  880.         Item:
  881.           Button:
  882.             PlayerWinSound:
  883.               HeadName: "&2&lPlayerWinSound"
  884.               Lore:
  885.                - "&6\u25CF &7This sound is played to player, who"
  886.                 - "&7won the lottery round."
  887.                 - ""
  888.                 - "&6\u25CF &7Click to change!"
  889.           Base:
  890.             Info:
  891.               HeadName: "&2&lBasic Information"
  892.               Lore:
  893.                - "&6\u25CF &7In this section, you can set"
  894.                 - "&7all sounds played to players by"
  895.                 - "&7lottery plugin."
  896.       FigureGUI:
  897.         InventoryName: "&1&lSettings#L - Figure"
  898.         Item:
  899.           Button:
  900.             Mode:
  901.               HeadName: "&2&lMode"
  902.               Lore:
  903.                - "&6\u25CF &7This mode indicates, if and how the figure is spawned."
  904.                 - ""
  905.                 - "&6\u25CF &7If so, you can choose from two options. Whole"
  906.                 - "&7ArmorStand is created by plugin or just you need"
  907.                 - "&7to link existing ArmorStand with this plugin."
  908.                 - ""
  909.                 - "&6\u25CF &7Click to change!"
  910.             Dress:
  911.               HeadName: "&2&lDress"
  912.               Lore:
  913.                - "&6\u25CF &7Here you can manage whole visual"
  914.                 - "&7of the figure. You can set custom head to it."
  915.                 - "&7Or color dress and enchant it."
  916.                 - ""
  917.                 - "&6\u25CF &7Click to manage!"
  918.           Base:
  919.             Info:
  920.               HeadName: "&2&lBasic Information"
  921.               Lore:
  922.                - "&6\u25CF &7In this section, you can set"
  923.                 - "&7all about lottery figure."
  924.       StatsGUI:
  925.         InventoryName: "&1&lSettings#L - Stats"
  926.         Item:
  927.           Button:
  928.             Limit:
  929.               HeadName: "&2&lLimit"
  930.               Lore:
  931.                - "&6\u25CF &7Here, you can change how much &3Top"
  932.                 - "&7players will be displayed in stats."
  933.                 - ""
  934.                 - "&6\u25CF &7Click to change!"
  935.           Base:
  936.             Info:
  937.               HeadName: "&2&lBasic Information"
  938.               Lore:
  939.                - "&6\u25CF &7In this section, you can set"
  940.                 - "&7all about lottery stats."
  941.       BoardGUI:
  942.         InventoryName: "&1&lSettings#L - Board"
  943.         Item:
  944.           Button:
  945.             Personal:
  946.               HeadName: "&2&lPersonal Board"
  947.               Lore:
  948.                - "&6\u25CF &7Here, you can manage all about"
  949.                 - "&7personal board, where are displayed player's"
  950.                 - "&7stats."
  951.                 - ""
  952.                 - "&6\u25CF &7Click to manage!"
  953.             Leader:
  954.               HeadName: "&2&lLeader Board"
  955.               Lore:
  956.                - "&6\u25CF &7Here, you can manage all about"
  957.                 - "&7leader board, where are displayed top"
  958.                 - "&7players, from different sections."
  959.                 - ""
  960.                 - "&6\u25CF &7Click to manage!"
  961.             DateTimePattern:
  962.               HeadName: "&2&lDate-Time Pattern"
  963.               Lore:
  964.                - "&6\u25CF &7Advanced property shows format, how"
  965.                 - "&7the date-time is displayed at board."
  966.                 - ""
  967.                 - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
  968.                 - "&7experiences, with these patterns. If no, please"
  969.                 - "&7search some advices on the internet."
  970.                 - ""
  971.                 - "&6\u25CF &7Click to change!"
  972.             DefaultSwitchTime:
  973.               HeadName: "&2&lSection switch time"
  974.               Lore:
  975.                - "&6\u25CF &7Here, you can predefine, how often"
  976.                 - "&7the section of the stats on the board"
  977.                 - "&7will be switched."
  978.                 - ""
  979.                 - "&6\u25CF &7Click to change!"
  980.           Base:
  981.             Info:
  982.               HeadName: "&2&lBasic Information"
  983.               Lore:
  984.                - "&6\u25CF &7In this section, you can set"
  985.                 - "&7all about lottery boards."
  986.       OverviewGUI:
  987.         InventoryName: "&1&lSettings#L - GUI"
  988.         Item:
  989.           Button:
  990.             Store:
  991.               HeadName: "&2&lStore"
  992.               Lore:
  993.                - "&6\u25CF &7Here, you can manage &3Fast purchase &7or"
  994.                 - "&3how much tickets &7will be purchased after clicking on"
  995.                 - "&7the specified item."
  996.                 - ""
  997.                 - "&6\u25CF &7Click to manage!"
  998.             Stats:
  999.               HeadName: "&2&lStats"
  1000.               Lore:
  1001.                - "&6\u25CF &7Here, you can manage &3Stats"
  1002.                 - "&7displayed in GUI."
  1003.                 - ""
  1004.                 - "&6\u25CF &7Click to manage!"
  1005.           Base:
  1006.             Info:
  1007.               HeadName: "&2&lBasic Information"
  1008.               Lore:
  1009.                - "&6\u25CF &7In this section, you can set"
  1010.                 - "&7all about GUI, which common players"
  1011.                 - "&7can open."
  1012.     SubSection:
  1013.       VisualGUI:
  1014.         BroadCastGUI:
  1015.           InventoryName: "&1&lSettings#L - BroadCast"
  1016.           Item:
  1017.             Button:
  1018.               Purchase:
  1019.                 HeadName: "&2&lPurchase"
  1020.                 Lore:
  1021.                  - "&6\u25CF &7If this flag is turn on, messages about"
  1022.                   - "&7purchasing tickets are sent to players."
  1023.                   - ""
  1024.                   - "&6\u25CF &c&lHINT &6\u00BB &7Check how &3SleepTime &7works."
  1025.                   - ""
  1026.                   - "&6\u25CF &7Click to change!"
  1027.               Bonus:
  1028.                 HeadName: "&2&lBonus"
  1029.                 Lore:
  1030.                  - "&6\u25CF &7If this flag is turn on, message about"
  1031.                   - "&7increasing bonus is sent to players."
  1032.                   - ""
  1033.                   - "&6\u25CF &7Click to change!"
  1034.               Win:
  1035.                 HeadName: "&2&lWin"
  1036.                 Lore:
  1037.                  - "&6\u25CF &7If this flag is turn on, message who"
  1038.                   - "&7became a winner of the round is sent to"
  1039.                   - "&7players."
  1040.                   - ""
  1041.                   - "&6\u25CF &7Click to change!"
  1042.               SleepTime:
  1043.                 HeadName: "&2&lSleepTime"
  1044.                 Lore:
  1045.                  - "&6\u25CF &7This value allows avoiding of spam."
  1046.                   - ""
  1047.                   - "&6\u25CF &7When player purchases tickets, message"
  1048.                   - "&7is sent to all players. When he do the same action"
  1049.                   - "&7in a few seconds, the message won't be sent."
  1050.                   - ""
  1051.                   - "&6\u25CF &7Here you can set, how long this pause"
  1052.                   - "&7takes. (In Seconds)"
  1053.                   - ""
  1054.                   - "&6\u25CF &7Click to change!"
  1055.             Base:
  1056.               Info:
  1057.                 HeadName: "&2&lBasic Information"
  1058.                 Lore:
  1059.                  - "&6\u25CF &7In this section, you can set"
  1060.                   - "&7all about BroadCast information messages."
  1061.         BossBarGUI:
  1062.           InventoryName: "&1&lSettings#L - BossBar"
  1063.           Item:
  1064.             Button:
  1065.               Enable:
  1066.                 HeadName: "&2&lEnable"
  1067.                 Lore:
  1068.                  - "&6\u25CF &7Here, you can turn of or turn of"
  1069.                   - "&7usage of the BossBar by lottery plugin."
  1070.                   - ""
  1071.                   - "&6\u25CF &7Click to change!"
  1072.               Color:
  1073.                 HeadName: "&2&lColor"
  1074.                 Lore:
  1075.                  - "&6\u25CF &7Here, you can set color of BossBar."
  1076.                   - ""
  1077.                   - "&6\u25CF &7Click to change!"
  1078.               Style:
  1079.                 HeadName: "&2&lStyle"
  1080.                 Lore:
  1081.                  - "&6\u25CF &7Here, you can set style of BossBar."
  1082.                   - ""
  1083.                   - "&6\u25CF &7Click to change!"
  1084.             Base:
  1085.               Info:
  1086.                 HeadName: "&2&lBasic Information"
  1087.                 Lore:
  1088.                  - "&6\u25CF &7In this section, you can set"
  1089.                   - "&7all about BossBar displayed by lottery."
  1090.         InfoGUI:
  1091.           InventoryName: "&1&lSettings#L - Info"
  1092.           Item:
  1093.             Button:
  1094.               Join:
  1095.                 HeadName: "&2&lJoin"
  1096.                 Lore:
  1097.                  - "&6\u25CF &7If this flag is turn on, message about"
  1098.                   - "&7lottery round is sent to player, who has"
  1099.                   - "&7joined the game."
  1100.                   - ""
  1101.                   - "&6\u25CF &7Click to change!"
  1102.               Intervals:
  1103.                 HeadName: "&2&lIntervals"
  1104.                 Lore:
  1105.                  - "&6\u25CF &7Here, you can manage intervals,"
  1106.                   - "&7when the messages about round status"
  1107.                   - "&7is sent to players."
  1108.                   - ""
  1109.                   - "&6\u25CF &7Click to manage!"
  1110.             Base:
  1111.               Info:
  1112.                 HeadName: "&2&lBasic Information"
  1113.                 Lore:
  1114.                  - "&6\u25CF &7In this section, you can set"
  1115.                   - "&7all about information messages by lottery."
  1116.       FigureGUI:
  1117.         DressGUI:
  1118.           InventoryName: "&1&lSettings#L - Figure Dress"
  1119.           Item:
  1120.             Button:
  1121.               Head:
  1122.                 HeadName: "&2&lHead"
  1123.                 Lore:
  1124.                  - "&6\u25CF &7This value indicates, texture"
  1125.                   - "&7of the head."
  1126.                   - ""
  1127.                   - "&6\u25CF &c&lHOW TO &6\u00BB &7Just, prepare head with"
  1128.                   - "&7skin you want to use on figure. Then open"
  1129.                   - "&7this window and place this head to"
  1130.                   - "&3Consumer slot&7."
  1131.                   - ""
  1132.                   - "&6\u25CF &7Click to change!"
  1133.               ChestPlate:
  1134.                 HeadName: "&2&lChestPlate"
  1135.                 Lore:
  1136.                  - "&6\u25CF &7Here, you can set figure's"
  1137.                   - "&3ChestPlate&7, its &3Color &7and place"
  1138.                   - "&3Enchantment&7."
  1139.                   - ""
  1140.                   - "&6\u25CF &7Click to manage!"
  1141.               Leggings:
  1142.                 HeadName: "&2&lLeggings"
  1143.                 Lore:
  1144.                  - "&6\u25CF &7Here, you can set figure's"
  1145.                   - "&3Leggings&7, its &3Color &7and place"
  1146.                   - "&3Enchantment&7."
  1147.                   - ""
  1148.                   - "&6\u25CF &7Click to manage!"
  1149.               Boots:
  1150.                 HeadName: "&2&lBoots"
  1151.                 Lore:
  1152.                  - "&6\u25CF &7Here, you can set figure's"
  1153.                   - "&3Boots&7, its &3Color &7and place"
  1154.                   - "&3Enchantment&7."
  1155.                   - ""
  1156.                   - "&6\u25CF &7Click to manage!"
  1157.               Hand:
  1158.                 HeadName: "&2&lHand"
  1159.                 Lore:
  1160.                  - "&6\u25CF &7Here, you can set, what figure"
  1161.                   - "&7will hold in the &3Hand&7. You can also"
  1162.                   - "&7place &3Enchantment&7."
  1163.                   - ""
  1164.                   - "&6\u25CF &7Click to manage!"
  1165.             Base:
  1166.               Info:
  1167.                 HeadName: "&2&lBasic Information"
  1168.                 Lore:
  1169.                  - "&6\u25CF &7In this section, you can manage"
  1170.                   - "&7all clothes of lottery figure."
  1171.       BoardGUI:
  1172.         PersonalGUI:
  1173.           InventoryName: "&1&lSettings#L - Board#1"
  1174.           Item:
  1175.             Button:
  1176.               Type:
  1177.                 HeadName: "&2&lType"
  1178.                 Lore:
  1179.                  - "&6\u25CF &7There are two types of boards."
  1180.                   - "&7Only &3Board &7or &3Dais &7with &3Figure."
  1181.                   - "&6\u25CF &7If you don't want to use this"
  1182.                   - "&7board, place &3None&7."
  1183.                   - ""
  1184.                   - "&6\u25CF &7Click to change!"
  1185.               Dress:
  1186.                 HeadName: "&2&lDress Color"
  1187.                 Lore:
  1188.                  - "&6\u25CF &7Here you can set &7Color"
  1189.                   - "&7to clothes of the &3Dais figure."
  1190.                   - ""
  1191.                   - "&6\u25CF &7Click to change!"
  1192.             Base:
  1193.               Info:
  1194.                 HeadName: "&2&lBasic Information"
  1195.                 Lore:
  1196.                  - "&6\u25CF &7In this section, you can set"
  1197.                   - "&7all about personal board."
  1198.         LeaderGUI:
  1199.           InventoryName: "&1&lSettings#L - Board#2"
  1200.           Item:
  1201.             Button:
  1202.               Type:
  1203.                 HeadName: "&2&lType"
  1204.                 Lore:
  1205.                  - "&6\u25CF &7There are two types of boards."
  1206.                   - "&7Only &3Board &7or &3Daises &7with &3Figure."
  1207.                   - "&6\u25CF &7If you don't want to use this"
  1208.                   - "&7board, place &3None&7."
  1209.               Dress:
  1210.                 HeadName: "&2&lDress Color"
  1211.                 Lore:
  1212.                  - "&6\u25CF &7Here you can manage &7Colors"
  1213.                   - "&7of clothes of the &3Dais figures"
  1214.                   - "&7in order to its position."
  1215.                   - ""
  1216.                   - "&6\u25CF &7Click to manage!"
  1217.             Base:
  1218.               Info:
  1219.                 HeadName: "&2&lBasic Information"
  1220.                 Lore:
  1221.                  - "&6\u25CF &7In this section, you can set"
  1222.                   - "&7all about leader boards."
  1223.       OverviewGUI:
  1224.         StoreGUI:
  1225.           InventoryName: "&1&lSettings#L - GUI#1"
  1226.           Item:
  1227.             Button:
  1228.               FastPurchase:
  1229.                 HeadName: "&2&lFastPurchase"
  1230.                 Lore:
  1231.                  - "&6\u25CF &7Here you can manage all"
  1232.                   - "&7about &3FastPurchase&7. &3Enable &7it"
  1233.                   - "&7or set &3how much tickets &7will"
  1234.                   - "&7be purchases."
  1235.                   - ""
  1236.                   - "&6\u25CF &7Click to manage!"
  1237.               Purchase:
  1238.                 HeadName: "&2&lPurchase"
  1239.                 Lore:
  1240.                  - "&6\u25CF &7Here you can manage, how much"
  1241.                   - "&7tickets will be purchased after clicking"
  1242.                   - "&7on item at store."
  1243.                   - ""
  1244.                   - "&6\u25CF &7Click to manage!"
  1245.             Base:
  1246.               Info:
  1247.                 HeadName: "&2&lBasic Information"
  1248.                 Lore:
  1249.                  - "&6\u25CF &7In this section, you can set"
  1250.                   - "&7all about purchases at GUI."
  1251.         StatsGUI:
  1252.           InventoryName: "&1&lSettings#L - GUI#2"
  1253.           Item:
  1254.             Button:
  1255.               PlayerHead:
  1256.                 HeadName: "&2&lPlayer's texture"
  1257.                 Lore:
  1258.                  - "&6\u25CF &7This flag indicates, if to"
  1259.                   - "&7use player's textures at leader stats."
  1260.                   - ""
  1261.                   - "&6\u25CF &c&lNOTE &6\u00BB &7There is expected,"
  1262.                   - "&7that player's head is set as Material."
  1263.                   - "&7If no, this flag is ignored."
  1264.                   - ""
  1265.                   - "&6\u25CF &7Click to manage!"
  1266.             Base:
  1267.               Info:
  1268.                 HeadName: "&2&lBasic Information"
  1269.                 Lore:
  1270.                  - "&6\u25CF &7In this section, you can set"
  1271.                   - "&7all about stats at GUI."
  1272.     SubSubSection:
  1273.       FigureGUI:
  1274.         DressGUI:
  1275.           ChestPlateGUI:
  1276.             InventoryName: "&1&lSettings#L - Figure#1"
  1277.             Item:
  1278.               Button:
  1279.                 Material:
  1280.                   HeadName: "&2&lMaterial"
  1281.                   Lore:
  1282.                    - "&6\u25CF &7Here, you can choose from"
  1283.                     - "&7different materials of &7ChestPlate&7,"
  1284.                     - "&7which will be dressed on figure."
  1285.                     - ""
  1286.                     - "&6\u25CF &7Click to change!"
  1287.                 Color:
  1288.                   HeadName: "&2&lColor"
  1289.                   Lore:
  1290.                    - "&6\u25CF &7Here, you can mix color you like,"
  1291.                     - "&7which will be applied on selected material."
  1292.                     - ""
  1293.                     - "&6\u25CF &c&lNOTE &6\u00BB &7This color is applied"
  1294.                     - "&7only on leather clothes."
  1295.                     - ""
  1296.                     - "&6\u25CF &7Click to change!"
  1297.                 Enchantment:
  1298.                   HeadName: "&2&lEnchantment"
  1299.                   Lore:
  1300.                    - "&6\u25CF &7Enchantment creates &3Stunning"
  1301.                     - "&7effect on selected &3ChestPlate&7."
  1302.                     - ""
  1303.                     - "&6\u25CF &7Click to change!"
  1304.               Base:
  1305.                 Info:
  1306.                   HeadName: "&2&lBasic Information"
  1307.                   Lore:
  1308.                    - "&6\u25CF &7In this section, you can set"
  1309.                     - "&7all about ChestPlate of lottery figure."
  1310.           LeggingsGUI:
  1311.             InventoryName: "&1&lSettings#L - Figure#2"
  1312.             Item:
  1313.               Button:
  1314.                 Material:
  1315.                   HeadName: "&2&lMaterial"
  1316.                   Lore:
  1317.                    - "&6\u25CF &7Here, you can choose from"
  1318.                     - "&7different materials of &7Leggings&7,"
  1319.                     - "&7which will be dressed on figure."
  1320.                     - ""
  1321.                     - "&6\u25CF &7Click to change!"
  1322.                 Color:
  1323.                   HeadName: "&2&lColor"
  1324.                   Lore:
  1325.                    - "&6\u25CF &7Here, you can mix color you like,"
  1326.                     - "&7which will be applied on selected material."
  1327.                     - ""
  1328.                     - "&6\u25CF &c&lNOTE &6\u00BB &7This color is applied"
  1329.                     - "&7only on leather clothes."
  1330.                     - ""
  1331.                     - "&6\u25CF &7Click to change!"
  1332.                 Enchantment:
  1333.                   HeadName: "&2&lEnchantment"
  1334.                   Lore:
  1335.                    - "&6\u25CF &7Enchantment creates &3Stunning"
  1336.                     - "&7effect on selected &3Leggings&7."
  1337.                     - ""
  1338.                     - "&6\u25CF &7Click to change!"
  1339.               Base:
  1340.                 Info:
  1341.                   HeadName: "&2&lBasic Information"
  1342.                   Lore:
  1343.                    - "&6\u25CF &7In this section, you can set"
  1344.                     - "&7all about Leggings of lottery figure."
  1345.           BootsGUI:
  1346.             InventoryName: "&1&lSettings#L - Figure#3"
  1347.             Item:
  1348.               Button:
  1349.                 Material:
  1350.                   HeadName: "&2&lMaterial"
  1351.                   Lore:
  1352.                    - "&6\u25CF &7Here, you can choose from"
  1353.                     - "&7different materials of &7Boots&7,"
  1354.                     - "&7which will be dressed on figure."
  1355.                     - ""
  1356.                     - "&6\u25CF &7Click to change!"
  1357.                 Color:
  1358.                   HeadName: "&2&lColor"
  1359.                   Lore:
  1360.                    - "&6\u25CF &7Here, you can mix color you like,"
  1361.                     - "&7which will be applied on selected material."
  1362.                     - ""
  1363.                     - "&6\u25CF &c&lNOTE &6\u00BB &7This color is applied"
  1364.                     - "&7only on leather clothes."
  1365.                     - ""
  1366.                     - "&6\u25CF &7Click to change!"
  1367.                 Enchantment:
  1368.                   HeadName: "&2&lEnchantment"
  1369.                   Lore:
  1370.                    - "&6\u25CF &7Enchantment creates &3Stunning"
  1371.                     - "&7effect on selected &3Boots&7."
  1372.                     - ""
  1373.                     - "&6\u25CF &7Click to change!"
  1374.               Base:
  1375.                 Info:
  1376.                   HeadName: "&2&lBasic Information"
  1377.                   Lore:
  1378.                    - "&6\u25CF &7In this section, you can set"
  1379.                     - "&7all about Boots of lottery figure."
  1380.           HandGUI:
  1381.             InventoryName: "&1&lSettings#L - Figure#4"
  1382.             Item:
  1383.               Button:
  1384.                 Material:
  1385.                   HeadName: "&2&lMaterial"
  1386.                   Lore:
  1387.                    - "&6\u25CF &7Here, you can choose from"
  1388.                     - "&7different materials, which will be"
  1389.                     - "&7placed to hand of figure."
  1390.                     - ""
  1391.                     - "&6\u25CF &7Click to change!"
  1392.                 Enchantment:
  1393.                   HeadName: "&2&lEnchantment"
  1394.                   Lore:
  1395.                    - "&6\u25CF &7Enchantment creates &3Stunning"
  1396.                     - "&7effect on selected &3Material&7, which"
  1397.                     - "&7figure holds."
  1398.                     - ""
  1399.                     - "&6\u25CF &7Click to change!"
  1400.               Base:
  1401.                 Info:
  1402.                   HeadName: "&2&lBasic Information"
  1403.                   Lore:
  1404.                    - "&6\u25CF &7In this section, you can set"
  1405.                     - "&7all about Hand of lottery figure."
  1406.       BoardGUI:
  1407.         LeaderGUI:
  1408.           DressGUI:
  1409.             InventoryName: "&1&lSettings#L - Board#3"
  1410.             Item:
  1411.               Button:
  1412.                 FIRST:
  1413.                   HeadName: "&2&lColor of the 1\u02e2\u1d57 Place"
  1414.                   Lore:
  1415.                    - "&6\u25CF &7Here, you can mix color you like,"
  1416.                     - "&7which will be applied on clothes of figure."
  1417.                     - ""
  1418.                     - "&6\u25CF &7Click to change!"
  1419.                 SECOND:
  1420.                   HeadName: "&2&lColor of the 2\u207f\u1d48 Place"
  1421.                   Lore:
  1422.                    - "&6\u25CF &7Here, you can mix color you like,"
  1423.                     - "&7which will be applied on clothes of figure."
  1424.                     - ""
  1425.                     - "&6\u25CF &7Click to change!"
  1426.                 THIRD:
  1427.                   HeadName: "&2&lColor of the 3\u02b3\u1d48 Place"
  1428.                   Lore:
  1429.                    - "&6\u25CF &7Here, you can mix color you like,"
  1430.                     - "&7which will be applied on clothes of figure."
  1431.                     - ""
  1432.                     - "&6\u25CF &7Click to change!"
  1433.                 OTHER:
  1434.                   HeadName: "&2&lColor of the X\u1d57\u02B0 Place"
  1435.                   Lore:
  1436.                    - "&6\u25CF &7Here, you can mix color you like,"
  1437.                     - "&7which will be applied on clothes of figure."
  1438.                     - ""
  1439.                     - "&6\u25CF &7Click to change!"
  1440.               Base:
  1441.                 Info:
  1442.                   HeadName: "&2&lBasic Information"
  1443.                   Lore:
  1444.                    - "&6\u25CF &7In this section, you can set"
  1445.                     - "&7colors to daises of leader board."
  1446.       OverviewGUI:
  1447.         StoreGUI:
  1448.           FastPurchaseGUI:
  1449.             InventoryName: "&1&lSettings#L - GUI#3"
  1450.             Item:
  1451.               Button:
  1452.                 Enable:
  1453.                   HeadName: "&2&lEnable"
  1454.                   Lore:
  1455.                    - "&6\u25CF &7If flag si enabled, &3Right click"
  1456.                     - "&7on Store item executes action to purchase"
  1457.                     - "&7tickets."
  1458.                     - ""
  1459.                     - "&6\u25CF &7Click to change!"
  1460.                 TicketCount:
  1461.                   HeadName: "&2&lTicketCount"
  1462.                   Lore:
  1463.                    - "&6\u25CF &7This value indicates, how much"
  1464.                     - "&7ticket will be purchased at &3FastPurchase&7."
  1465.                     - ""
  1466.                     - "&6\u25CF &7Click to change!"
  1467.               Base:
  1468.                 Info:
  1469.                   HeadName: "&2&lBasic Information"
  1470.                   Lore:
  1471.                    - "&6\u25CF &7In this section, you can set"
  1472.                     - "&7all about FastPurchases at GUI."
  1473.           PurchaseGUI:
  1474.             InventoryName: "&1&lSettings#L - GUI#4"
  1475.             Item:
  1476.               Button:
  1477.                 Item_1:
  1478.                   HeadName: "&2&lItem 1"
  1479.                   Lore:
  1480.                    - "&6\u25CF &7This value indicates, how much"
  1481.                     - "&7ticket will be purchased by click on"
  1482.                     - "&7the Item#1 at Store."
  1483.                     - ""
  1484.                     - "&6\u25CF &7Click to change!"
  1485.                 Item_2:
  1486.                   HeadName: "&2&lItem 2"
  1487.                   Lore:
  1488.                    - "&6\u25CF &7This value indicates, how much"
  1489.                     - "&7ticket will be purchased by click on"
  1490.                     - "&7the Item#2 at Store."
  1491.                     - ""
  1492.                     - "&6\u25CF &7Click to change!"
  1493.                 Item_3:
  1494.                   HeadName: "&2&lItem 3"
  1495.                   Lore:
  1496.                    - "&6\u25CF &7This value indicates, how much"
  1497.                     - "&7ticket will be purchased by click on"
  1498.                     - "&7the Item#3 at Store."
  1499.                     - ""
  1500.                     - "&6\u25CF &7Click to change!"
  1501.                 Item_4:
  1502.                   HeadName: "&2&lItem 4"
  1503.                   Lore:
  1504.                    - "&6\u25CF &7This value indicates, how much"
  1505.                     - "&7ticket will be purchased by click on"
  1506.                     - "&7the Item#4 at Store."
  1507.                     - ""
  1508.                     - "&6\u25CF &7Click to change!"
  1509.                 Item_5:
  1510.                   HeadName: "&2&lItem 5"
  1511.                   Lore:
  1512.                    - "&6\u25CF &7This value indicates, how much"
  1513.                     - "&7ticket will be purchased by click on"
  1514.                     - "&7the Item#5 at Store."
  1515.                     - ""
  1516.                     - "&6\u25CF &7Click to change!"
  1517.               Base:
  1518.                 Info:
  1519.                   HeadName: "&2&lBasic Information"
  1520.                   Lore:
  1521.                    - "&6\u25CF &7In this section, you can set"
  1522.                     - "&7all about purchases of tickets at GUI."
  1523.     Component:
  1524.       AmountGUI:
  1525.         InventoryName: "&1&lSettings#L - Amount"
  1526.         Item:
  1527.           Button:
  1528.             Decrease:
  1529.               HeadName: "&c&lDecrease Amount"
  1530.               Lore:
  1531.                - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1532.                 - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1533.             Increase:
  1534.               HeadName: "&a&lIncrease Amount"
  1535.               Lore:
  1536.                - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1537.                 - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1538.           Base:
  1539.             Value:
  1540.               HeadName: "&2&lSummary"
  1541.               Lore:
  1542.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1543.             Info:
  1544.               HeadName: "&2&lBasic Information"
  1545.               Lore:
  1546.                - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
  1547.                 - ""
  1548.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1549.                 - "&6\u25CF &7There are two buttons, where you"
  1550.                 - "&7can by clicking &3Decrease &7or &3Increase"
  1551.                 - "&7amount."
  1552.                 - "&6\u25CF &7Changed amount is displayed at"
  1553.                 - "&3Summary &7between these buttons."
  1554.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1555.                 - "&3Action Item&7."
  1556.                 - ""
  1557.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this amount,"
  1558.                 - "&7just click on &3Back&7. It will be"
  1559.                 - "&7automatically saved."
  1560.             Action:
  1561.               HeadName: "&c&lAction"
  1562.               Lore:
  1563.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current amount &3{current_amount}"
  1564.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to amount &3{default_amount}"
  1565.       BooleanGUI:
  1566.         InventoryName: "&1&lSettings#L - Flag"
  1567.         Item:
  1568.           Button:
  1569.             Enable:
  1570.               HeadName: "&a&lEnable"
  1571.               Lore:
  1572.                - "&6\u25CF &7Click to enable"
  1573.             Disable:
  1574.               HeadName: "&c&lDisable"
  1575.               Lore:
  1576.                - "&6\u25CF &7Click to disable"
  1577.           Base:
  1578.             Value:
  1579.               Enable:
  1580.                 HeadName: "&2&lSummary"
  1581.                 Lore:
  1582.                  - "&6\u25CF &7Flag &6\u00BB &3Enabled"
  1583.               Disable:
  1584.                 HeadName: "&2&lSummary"
  1585.                 Lore:
  1586.                  - "&6\u25CF &7Flag &6\u00BB &3Disabled"
  1587.             Info:
  1588.               HeadName: "&2&lBasic Information"
  1589.               Lore:
  1590.                - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
  1591.                 - ""
  1592.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1593.                 - "&6\u25CF &7There are two buttons, where you"
  1594.                 - "&7can by clicking &3Disable &7or &3Enable"
  1595.                 - "&7flag."
  1596.                 - "&6\u25CF &7Chosen flag is displayed at"
  1597.                 - "&3Summary &7between these buttons."
  1598.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1599.                 - "&3Action Item&7."
  1600.                 - ""
  1601.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this flag,"
  1602.                 - "&7just click on &3Back&7. It will be"
  1603.                 - "&7automatically saved."
  1604.             Action:
  1605.               HeadName: "&c&lAction"
  1606.               Lore:
  1607.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1608.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  1609.       ColorGUI:
  1610.         InventoryName: "&1&lSettings#L - Color"
  1611.         Item:
  1612.           Button:
  1613.             Red:
  1614.               Decrease:
  1615.                 HeadName: "&c&lDecrease &4&lRed Element"
  1616.                 Lore:
  1617.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1618.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1619.               Increase:
  1620.                 HeadName: "&a&lIncrease &4&lRed Element"
  1621.                 Lore:
  1622.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1623.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1624.             Green:
  1625.               Decrease:
  1626.                 HeadName: "&c&lDecrease &2&lGreen Element"
  1627.                 Lore:
  1628.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1629.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1630.               Increase:
  1631.                 HeadName: "&a&lIncrease &2&lGreen Element"
  1632.                 Lore:
  1633.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1634.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1635.             Blue:
  1636.               Decrease:
  1637.                 HeadName: "&c&lDecrease &9&lBlue Element"
  1638.                 Lore:
  1639.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1640.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1641.               Increase:
  1642.                 HeadName: "&a&lIncrease &9&lBlue Element"
  1643.                 Lore:
  1644.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1645.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1646.           Element:
  1647.             Red:
  1648.               HeadName: "&4&lRed element"
  1649.               Lore:
  1650.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  1651.             Green:
  1652.               HeadName: "&2&lGreen element"
  1653.               Lore:
  1654.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  1655.             Blue:
  1656.               HeadName: "&9&lBlue Element"
  1657.               Lore:
  1658.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  1659.           Base:
  1660.             Value:
  1661.               HeadName: "&2&lSummary"
  1662.               Lore:
  1663.                - "&6\u25CF &7Selected color &6\u00BB &3{selected_color}"
  1664.             Info:
  1665.               HeadName: "&2&lBasic Information"
  1666.               Lore:
  1667.                - "&6\u25CF &7Color of &6\u00BB &3{assigned_to_value}"
  1668.                 - ""
  1669.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1670.                 - "&6\u25CF &7There are &33 &7elements of &3RGB"
  1671.                 - "&3Color&7. Each element's amount can reach"
  1672.                 - "&7value from range &30-255&7."
  1673.                 - "&6\u25CF &7By buttons at each element, you can"
  1674.                 - "&3Decrease &7or &3Increase &7amount of it."
  1675.                 - "&6\u25CF &7Chosen color is displayed at"
  1676.                 - "&3Dyed &7item at the top."
  1677.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1678.                 - "&3Action Item&7."
  1679.                 - ""
  1680.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this color,"
  1681.                 - "&7just click on &3Back&7. It will be"
  1682.                 - "&7automatically saved."
  1683.             Action:
  1684.               HeadName: "&c&lAction"
  1685.               Lore:
  1686.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current color &3{current_color}"
  1687.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to color &3{default_color}"
  1688.       ConsumerGUI:
  1689.         InventoryName: "&1&lSettings#L - Consumer"
  1690.         Item:
  1691.           Base:
  1692.             Info:
  1693.               HeadName: "&2&lBasic Information"
  1694.               Lore:
  1695.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  1696.                 - ""
  1697.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1698.                 - "&6\u25CF &7There is one &3Empty slot&7, where"
  1699.                 - "&7you need to put requested item."
  1700.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1701.                 - "&3Action Item&7."
  1702.                 - ""
  1703.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
  1704.                 - "&7just click on &3Back&7. It will be"
  1705.                 - "&7automatically saved."
  1706.             Action:
  1707.               HeadName: "&c&lAction"
  1708.               Lore:
  1709.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1710.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  1711.       ListGUI:
  1712.         InventoryName: "&1&lSettings#L - Collection"
  1713.         Item:
  1714.           Button:
  1715.             Timestamps:
  1716.               HeadName: "&2&lTimestamp element"
  1717.               Lore:
  1718.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1719.                 - ""
  1720.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1721.             Aliases:
  1722.               HeadName: "&2&lCommand alias"
  1723.               Lore:
  1724.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1725.                 - ""
  1726.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1727.             InfoIntervals:
  1728.               HeadName: "&2&lInterval element"
  1729.               Lore:
  1730.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1731.                 - ""
  1732.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1733.           Base:
  1734.             Add:
  1735.               HeadName: "&2&lCreate new element"
  1736.               Lore:
  1737.                - "&6\u25CF &7Click to create new element"
  1738.             Info:
  1739.               HeadName: "&2&lBasic Information"
  1740.               Lore:
  1741.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  1742.                 - ""
  1743.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1744.                 - "&6\u25CF &7To &3Add &7new element to collection"
  1745.                 - "&7just click on &3Create Item &7in menu. You will"
  1746.                 - "&7be redirected to GUI, where you will create this"
  1747.                 - "&7element. By clicking on &3Back &7at that GUI,"
  1748.                 - "&7created element will be added to collection."
  1749.                 - "&6\u25CF &7To &3Remove &7element from collection,"
  1750.                 - "&7just &3Right click &7on it."
  1751.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1752.                 - "&3Action Item&7."
  1753.                 - ""
  1754.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
  1755.                 - "&7just click on &3Back&7. It will be"
  1756.                 - "&7automatically saved."
  1757.             Action:
  1758.               HeadName: "&c&lAction"
  1759.               Lore:
  1760.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current values"
  1761.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to default values"
  1762.       StringGUI:
  1763.         InventoryName: "&1&lSettings#L - Input"
  1764.         Item:
  1765.           Base:
  1766.             Action:
  1767.               HeadName: "{current_value}" #DO NOT CHANGE IT
  1768.               Lore:
  1769.                - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
  1770.                 - ""
  1771.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1772.                 - "&6\u25CF &7When you change the line,"
  1773.                 - "&7result appears at the &3Output slot&7."
  1774.                 - "&6\u25CF &7To save this result, click on"
  1775.                 - "&3Output Item&7."
  1776.                 - ""
  1777.                 - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1778.                 - "&6\u25CF &3Right click &6\u00BB &7Back to settings"
  1779.       MultipleAmountGUI:
  1780.         InventoryName: "&1&lSettings#L - Picker"
  1781.         Item:
  1782.           Button:
  1783.             Decrease:
  1784.               HeadName: "&c&lDecrease Amount"
  1785.               Lore:
  1786.                - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1787.                 - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1788.             Increase:
  1789.               HeadName: "&a&lIncrease Amount"
  1790.               Lore:
  1791.                - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1792.                 - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1793.             Selector:
  1794.               Timestamps:
  1795.                 Hour:
  1796.                   HeadName: "&6&lHour &2&lElement"
  1797.                   Lore:
  1798.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1799.                     - ""
  1800.                     - "&6\u25CF &7Click to select"
  1801.                 Minute:
  1802.                   HeadName: "&6&lMinute &2&lElement"
  1803.                   Lore:
  1804.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1805.                     - ""
  1806.                     - "&6\u25CF &7Click to select"
  1807.               InfoIntervals:
  1808.                 From:
  1809.                   HeadName: "&6&lFrom &2&lElement"
  1810.                   Lore:
  1811.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1812.                     - ""
  1813.                     - "&6\u25CF &7Click to select"
  1814.                 To:
  1815.                   HeadName: "&6&lTo &2&lElement"
  1816.                   Lore:
  1817.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1818.                     - ""
  1819.                     - "&6\u25CF &7Click to select"
  1820.           Base:
  1821.             Value:
  1822.               HeadName: "&2&lSummary"
  1823.               Lore:
  1824.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1825.             Info:
  1826.               HeadName: "&2&lBasic Information"
  1827.               Lore:
  1828.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  1829.                 - ""
  1830.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1831.                 - "&6\u25CF &7Elements are at the top of the GUI."
  1832.                 - "&6\u25CF &7You can set amount to selected element"
  1833.                 - "&7by &3Decreasing &7or &3Increasing &7it."
  1834.                 - "&6\u25CF &7Selected element is marked"
  1835.                 - "&7by &3Enchantment&7."
  1836.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1837.                 - "&3Action Item&7."
  1838.                 - ""
  1839.                 - "&6\u25CF &c&lHINT &6\u00BB &7Usage is common"
  1840.                 - "&7to range or date-time picker."
  1841.                 - ""
  1842.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
  1843.                 - "&7just click on &3Back&7. It will be"
  1844.                 - "&7automatically saved."
  1845.             Action:
  1846.               HeadName: "&c&lAction"
  1847.               Lore:
  1848.                - "&6\u25CF &3Left click &6\u00BB &7Reset element to current amount &3{current_amount}"
  1849.       EnumGUI:
  1850.         InventoryName: "&1&lSettings#L - Choice"
  1851.         Item:
  1852.           Button:
  1853.             RoundMode:
  1854.               SIMPLE:
  1855.                 HeadName: "&2&lSimple Mode"
  1856.                 Lore:
  1857.                  - "&6\u25CF &7At this mode, lottery round will"
  1858.                   - "&7start, when the first player purchases"
  1859.                   - "&7tickets."
  1860.                   - ""
  1861.                   - "&6\u25CF &3Left click &7to choose this one"
  1862.               AUTOMATIC:
  1863.                 HeadName: "&2&lAutomatic Mode"
  1864.                 Lore:
  1865.                  - "&6\u25CF &7At this mode, lottery round will"
  1866.                   - "&7start automatically. At start of the server,"
  1867.                   - "&7or immediately after the end of previous round."
  1868.                   - ""
  1869.                   - "&6\u25CF &3Left click &7to choose this one"
  1870.               REALTIME_START:
  1871.                 HeadName: "&2&lRealtime start Mode"
  1872.                 Lore:
  1873.                  - "&6\u25CF &7At this mode, lottery round will"
  1874.                   - "&7start at specific time in a day. It is"
  1875.                   - "&7managed fully automatically."
  1876.                   - ""
  1877.                   - "&6\u25CF &7You need set these timestamps"
  1878.                   - "&7in assigned section."
  1879.                   - ""
  1880.                   - "&6\u25CF &3Left click &7to choose this one"
  1881.               REALTIME_DRAW:
  1882.                 HeadName: "&2&lRealtime draw Mode"
  1883.                 Lore:
  1884.                  - "&6\u25CF &7At this mode, lottery round will"
  1885.                   - "&7evaluate at specific time in day. It is"
  1886.                   - "&7managed fully automatically."
  1887.                   - ""
  1888.                   - "&6\u25CF &7It chooses the nearest timestamp"
  1889.                   - "&7from current time and round starts"
  1890.                   - "&7immediately."
  1891.                   - ""
  1892.                   - "&6\u25CF &7You need set these timestamps"
  1893.                   - "&7in assigned section."
  1894.                   - ""
  1895.                   - "&6\u25CF &3Left click &7to choose this one"
  1896.             Material:
  1897.               HeadName: "&2&l{value}"
  1898.               Lore:
  1899.                - "&6\u25CF &3Left click &7to choose this one"
  1900.             Sound:
  1901.               HeadName: "&2&l{value}"
  1902.               Lore:
  1903.                - "&6\u25CF &3Left click &7to choose this one"
  1904.                 - "&6\u25CF &3Right click &7to play sound"
  1905.             EconomyType:
  1906.               NONE:
  1907.                 HeadName: "&2&lDisable economy"
  1908.                 Lore:
  1909.                  - "&6\u25CF &c&lWARNING &6\u00BB &7When this type is selected"
  1910.                   - "&7plugin will be disabled after reloading!"
  1911.               VAULT_WRAPPER:
  1912.                 HeadName: "&2&lVault Economy"
  1913.                 Lore:
  1914.                  - "&6\u25CF &7Lottery plugin hooks with"
  1915.                   - "&3Vault&7, and use it as main source of"
  1916.                   - "&7the player's account balance."
  1917.                   - ""
  1918.                   - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
  1919.                   - "&3Vault &7plugin is installed"
  1920.                   - "&7on the server!"
  1921.                   - ""
  1922.                   - "&6\u25CF &3Left click &7to choose this one"
  1923.               PLAYER_POINTS:
  1924.                 HeadName: "&2&lPlayerPoints"
  1925.                 Lore:
  1926.                  - "&6\u25CF &7Lottery plugin hooks with"
  1927.                   - "&3PlayerPoints&7, and use it as main source"
  1928.                   - "&7of the player's account balance."
  1929.                   - ""
  1930.                   - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that"
  1931.                   - "&3PlayerPoints &7plugin is installed"
  1932.                   - "&7on the server!"
  1933.                   - ""
  1934.                   - "&6\u25CF &3Left click &7to choose this one"
  1935.               EXPERIENCE:
  1936.                 HeadName: "&2&lExperience Economy"
  1937.                 Lore:
  1938.                  - "&6\u25CF &7Lottery plugin uses player's"
  1939.                   - "&3Experiences &7as main source of his"
  1940.                   - "&7account balance."
  1941.                   - ""
  1942.                   - "&6\u25CF &3Left click &7to choose this one"
  1943.             BarColor:
  1944.               PINK:
  1945.                 HeadName: "&d&lPink BossBar"
  1946.                 Lore:
  1947.                  - "&6\u25CF &3Left click &7to choose this one"
  1948.               BLUE:
  1949.                 HeadName: "&3&lBlue BossBar"
  1950.                 Lore:
  1951.                  - "&6\u25CF &3Left click &7to choose this one"
  1952.               RED:
  1953.                 HeadName: "&4&lRed BossBar"
  1954.                 Lore:
  1955.                  - "&6\u25CF &3Left click &7to choose this one"
  1956.               GREEN:
  1957.                 HeadName: "&2&lGreen BossBar"
  1958.                 Lore:
  1959.                  - "&6\u25CF &3Left click &7to choose this one"
  1960.               YELLOW:
  1961.                 HeadName: "&e&lYellow BossBar"
  1962.                 Lore:
  1963.                  - "&6\u25CF &3Left click &7to choose this one"
  1964.               PURPLE:
  1965.                 HeadName: "&5&lPurple BossBar"
  1966.                 Lore:
  1967.                  - "&6\u25CF &3Left click &7to choose this one"
  1968.               WHITE:
  1969.                 HeadName: "&f&lWhite BossBar"
  1970.                 Lore:
  1971.                  - "&6\u25CF &3Left click &7to choose this one"
  1972.             BarStyle:
  1973.               SOLID:
  1974.                 HeadName: "&2&lSolid BossBar"
  1975.                 Lore:
  1976.                  - "&6\u25CF &3Left click &7to choose this one"
  1977.               SEGMENTED_6:
  1978.                 HeadName: "&2&lSegmented BossBar"
  1979.                 Lore:
  1980.                  - "&6\u25CF &7Divided into &36 &7parts."
  1981.                   - ""
  1982.                   - "&6\u25CF &3Left click &7to choose this one"
  1983.               SEGMENTED_10:
  1984.                 HeadName: "&2&lSegmented BossBar"
  1985.                 Lore:
  1986.                  - "&6\u25CF &7Divided into &310 &7parts."
  1987.                   - ""
  1988.                   - "&6\u25CF &3Left click &7to choose this one"
  1989.               SEGMENTED_12:
  1990.                 HeadName: "&2&lSegmented BossBar"
  1991.                 Lore:
  1992.                  - "&6\u25CF &7Divided into &312 &7parts."
  1993.                   - ""
  1994.                   - "&6\u25CF &3Left click &7to choose this one"
  1995.               SEGMENTED_20:
  1996.                 HeadName: "&2&lSegmented BossBar"
  1997.                 Lore:
  1998.                  - "&6\u25CF &7Divided into &320 &7parts."
  1999.                   - ""
  2000.                   - "&6\u25CF &3Left click &7to choose this one"
  2001.             FigureMode:
  2002.               NONE:
  2003.                 HeadName: "&2&lDisable figure"
  2004.                 Lore:
  2005.                  - "&6\u25CF &3Left click &7to choose this one"
  2006.               FIGURE_AND_HOLOGRAM:
  2007.                 HeadName: "&2&lFigure with hologram"
  2008.                 Lore:
  2009.                  - "&6\u25CF &7At this mode, plugin creates"
  2010.                   - "&7full &3ArmorStand and &3Hologram above it."
  2011.                   - ""
  2012.                   - "&6\u25CF &3Left click &7to choose this one"
  2013.               ONLY_HOLOGRAM:
  2014.                 HeadName: "&2&lOnly hologram"
  2015.                 Lore:
  2016.                  - "&6\u25CF &7At this mode, plugin creates"
  2017.                   - "&7only &3Hologram above custom ArmorStand."
  2018.                   - ""
  2019.                   - "&6\u25CF &7At first, you need to link"
  2020.                   - "&3ArmorStand &7with this plugin."
  2021.                   - ""
  2022.                   - "&6\u25CF &3Left click &7to choose this one"
  2023.             BoardType:
  2024.               NONE:
  2025.                 HeadName: "&2&lDisable board"
  2026.                 Lore:
  2027.                  - "&6\u25CF &3Left click &7to choose this one"
  2028.               DAIS:
  2029.                 HeadName: "&2&lDais board"
  2030.                 Lore:
  2031.                  - "&6\u25CF &7At this mode, each dais represents"
  2032.                   - "&7one of the top player of the section."
  2033.                   - ""
  2034.                   - "&6\u25CF &3Left click &7to choose this one"
  2035.               BANNER:
  2036.                 HeadName: "&2&lBanner board"
  2037.                 Lore:
  2038.                  - "&6\u25CF &7At this mode, all stats from section"
  2039.                   - "&7are displayed info one banner."
  2040.                   - ""
  2041.                   - "&6\u25CF &3Left click &7to choose this one"
  2042.           Base:
  2043.             Info:
  2044.               HeadName: "&2&lBasic Information"
  2045.               Lore:
  2046.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  2047.                 - ""
  2048.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2049.                 - "&6\u25CF &7To select another value, just"
  2050.                 - "&3Left click &7on it."
  2051.                 - "&6\u25CF &7Some values have assigned action"
  2052.                 - "&7on &3Right click&7, then just read info"
  2053.                 - "&7about it on item."
  2054.                 - "&6\u25CF &7Selected value is marked"
  2055.                 - "&7by &3Enchantment&7."
  2056.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2057.                 - "&3Action Item&7."
  2058.                 - ""
  2059.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
  2060.                 - "&7just click on &3Back&7. It will be"
  2061.                 - "&7automatically saved."
  2062.             Action:
  2063.               HeadName: "&c&lAction"
  2064.               Lore:
  2065.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  2066.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{current_value}"
  2067.  
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