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- Sonic the Hedgehog 3 - Chaos Emerald FAQ
- ----------------------------------
- - Sonic 3 & Knuckles -
- - - - **** - - -
- - Quest for Emeralds -
- =======================================================================
- ----------------------------------
- 2002. VII. 24.
- Complete Guide for the Chaos and Super Emeralds in Sonic 3 & Knuckles
- Written by:
- This FAQ is written by TurboKiller.
- However, it's not 100% my work.
- - Special Stages & all Debug Coordinates were written by:
- TurboKiller.
- Email: turbokiller@freemail.hu
- AIM: turbokillerfka
- - S&K Giant Ring Locations were written mainly by:
- Warrior of Zarona (Andrew Bautista)
- Email: trekon85@hotmail.com
- AIM: MasterAkiyoshi
- and TurboKiller.
- - S3 Giant Ring Locations were written mainly by:
- Janus Operative
- Email: janus79057@hotmail.com
- and TurboKiller
- /---------------------------------------------------------------------\
- | Sonic, Knuckles, Tails, Giant Rings |
- | and ALL related are copyright of SEGA |
- | |
- | This FAQ is copyright of |
- | TurboKiller, Warrior of Zarona, and Janus Operative |
- | You may use this FAQ for personal use only. |
- | You CAN'T contribute it for money or alter this file in ANY way! |
- | |
- | If you want to put this FAQ on your website, |
- | contact one of the authors, and we will figure out something. |
- '---------------------------------------------------------------------'
- ------------
- Contents
- ------------
- A. Why is this FAQ?
- B. Updates
- C. The Chaos and Super Emeralds *completed*
- - Super and Hyper forms *completed*
- D. Giant Ring Locations ---
- a. Sonic 3 ---
- - Debug mode *completed*
- - Angel Island Act 1 *completed*
- - Angel Island Act 2 *completed*
- - Hidrocity Act 1 *completed*
- - Hidrocity Act 2 *completed*
- - Marble Garden Act 1 *completed*
- - Marble Garden Act 2 *completed*
- - Carnival Night Act 1 *completed*
- - Carnival Night Act 2 *completed*
- - Icecap Act 1 *completed*
- - Icecap Act 2 *completed*
- - Launch Base Act 1 *completed*
- - Launch Base Act 2 *completed*
- b. Sonic & Knuckles ---
- - Mushroom Hill Act 1 *completed*
- - Mushroom Hill Act 2 *completed*
- - Flying Battery Act 1 *completed*
- - Flying Battery Act 2 *completed*
- - Sandopolis Act 1
- - Sandopolis Act 2
- - Lava Reef Act 1 *completed*
- - Lava Reef Act 2 *completed*
- E. Special Stages
- a. Items in the Special Stages *completed*
- b. General Tactics *completed*
- c. Advanced Tactics *completed*
- d. Special Stage Selection code *completed*
- e. Sonic 3 ---
- - Green Emerald *completed*
- - Orange Emerald
- - Purple Emerald
- - Blue Emerald
- - Grey Emerald
- - Red Emerald
- - Light Blue Emerald
- - (Secret) Golden Emerald *completed*
- f. Sonic & Knuckles ---
- - Green Emerald *completed*
- - Orange Emerald *completed*
- - Purple Emerald *completed*
- - Blue Emerald *completed*
- - Grey Emerald *completed*
- - Red Emerald *completed*
- - Light Blue Emerald *completed*
- - (Secret) Golden Emerald *completed*
- ?. - special section written by Keedude
- F. Credits ---
- =======================================================================
- *A. Why is this FAQ?
- =======================
- Well, first it started as a simple guide for the special stages in
- Sonic & Knuckles. Later I added a few things in, and decided it would
- be a nice thing to include the Giant Ring Locations as well. However,
- Warrior of Zarona wrote an FAQ out of that by the time. So I decided to
- ask for his permission to use his FAQ, and write a big guide about all
- the Giant Ring Locations and Special Stages in Sonic & Knuckles.
- I also asked Janus Operative to use his S3 Giant Ring FAQ, because the
- ultimate goal of this guide will be to cover all of the Special Stages
- and Giant Rings in Sonic 3 and Sonic & Knuckles.
- =======================================================================
- *B. Updates
- ==============
- 2002. VII. 24-27.
- - Started writing this FAQ.
- =======================================================================
- *C. The Chaos and Super Emeralds
- ===================================
- Well, the Chaos Emeralds are special treasures in this game.
- They can be found inside the Special Stages. To get in a Special Stage,
- you mut find some of the Giant Rings.
- If can get all 7 Chaos Emeralds, then the end of the game will change,
- and your character can change into his Super form.
- To do this, you must collect 50 rings, perform a jump, and press jump
- again in the air.
- note: Giant rings will award you 50 rings
- if you have all of the emeralds.
- However, if you plug in Sonic 3 into S&K, then things will change a
- little.
- There will be 2 new rings in Mushroom Hill.
- You can get Chaos Emeralds in the Special Stages of Sonic 3.
- When you have all of the Chaos Emeralds, then Sonic and Knuckles
- can change into their Super forms. (Tails can't.)
- From the first zone of S&K (Mushroom Hill), if you have all of the
- Chaos Emeralds, then the Giant Rings will turn into rainbow colored
- flashing Super Rings.
- Touch one of these, and you will find yourself in the Hidden Palace.
- When you first enter the Palace, you will lose all of your
- Chaos Emeralds, they will turn into Super Emeralds.
- You can't turn into your Super form from now on.
- Jump on one of the Super Emeralds to start one of the
- Special Stages of S&K.
- If you win the Special Stage, then you will be awarded with the Super
- Emerald you step onto.
- After the Special Stage, you will be returned to the location
- where you found the Super Ring.
- If you can get all of the Super Emeralds,
- then Sonic and Knuckles can turn into their Hyper forms,
- and Tails can change into his Super form. (same way as shown above)
- With all of the Super Emeralds,
- you can see the true ending of Sonic 3 & Knuckles.
- -----------------------------------------------------------------------
- The Super and Hyper forms
- -----------------------------
- Super Sonic
- ---------------
- - Prerequisite:
- - 7 Chaos Emeralds
- - Appearance:
- - His spikes are standing up more
- - His spikes change their color to gold
- - His spikes are flashing
- - His eyes turn green
- (If you saw a Super Saiya-jin in Dragon Ball Z,
- then you know what to except)
- - when he runs at max speed, he leaves a star behind him
- - Abilities:
- - Invincible
- - Jumps 2x bigger
- - Runs 2x faster
- - When he runs at max speed, he will fly instead of running
- (You can't lift off during the game though)
- Hyper Sonic
- ---------------
- - Prerequisite:
- - 7 Super Emeralds
- - Appearance:
- - Same as Super Sonic, except he's not leaving stars behind
- himself at max speed.
- - His spikes have all the colors of the Chaos/Super Emeralds.
- - His spikes are flashing.
- - Stars circle around him
- - He leaves 2 after-images of himself.
- - Abilities:
- - same as Super Sonic
- - Can breathe underwater
- - The Sonic Boom:
- it will kill all enemies in the screen,
- and blast you out in a direction.
- Super Knuckles
- ------------------
- - Prerequisite:
- - 7 Chaos Emeralds
- - Appearance:
- - Red changing to white and back (looks like Pink)
- - When he runs at max speed, he leaves a star behind him.
- - Abilities:
- - Invincible
- - Faster running, Gliding and Wall Climbing
- Hyper Knuckles
- ------------------
- - Prerequisite:
- - 7 Super Emeralds
- - Appearance:
- - same as Super Knuckles except he's not leaving stars behind
- himself at max speed.
- - He leaves 2 after-images of himself, like Hyper Sonic.
- - Abilities:
- - same as Super Knuckles
- - Can breathe underwater
- - The Earthquake Glide:
- glide into a wall from a little distance,
- and an earthquake will destroy all badniks
- on the screen.
- Super Tails
- ---------------
- - Prerequisite:
- - 7 Super Emeralds
- - Appearance:
- - like regular Tails, slowly flashing to gold.
- - When he runs at max speed, he leaves a star behind him.
- - Abilities:
- - Invincible
- - Faster running and Flying.
- - Super Tails has 4 super powered gold Flickeys following him.
- These birds are invincible, and they will attack all
- badniks on the screen, even bosses!
- note: There is NO TURBO TAILS. There never was any, and never be.
- Also, there is no Hyper Tails either.
- =======================================================================
- *D. Giant Ring Locations
- ===========================
- -----------------------------------------------------------------------
- Debug Mode
- --------------
- To access Debug mode, you have to lock-on the
- Sonic the hedgehog 3 Cartridge into S&K
- Go to Angel Island (with any character)
- and find one of those swinging vines.
- Grab onto them and press left 3 times,
- right 3 times, and up 3 times.
- You should hear a rings sound.
- Press Start to pause the game, and press button A.
- (or just press the Reset button if you have a real Genesis. Resetting
- an emulator will not work because it will completely reload the ROM,
- not just goes back to the main menu)
- You will go back into the main menu.
- Now there will be a new option, called Sound Test. Choose it.
- Choose Mushroom Hill, (with any character) and find
- one of the pulley machines. Hang onto them,
- and press left 3 times, right 3 times, and up 3 times.
- You should hear the ring sound again.
- note: If you input the code in only one of the levels,
- then you can only access the Sound Test, and these
- key combinations:
- Pause the game and press Button A : Reset the game
- Pause the game and press and hold Button B :
- Slow-motion. While you are in Slow-mo, your
- time will NOT increase. But your rings will
- still decrease as Super Sonic.
- Pause the game and press Button C : advance frame
- this is only useful for creating Screenshots
- or to view the Sprite Scroll (see below)
- For Debug mode, you need to input the code on both
- Angel Island and Mushroom Hill.
- Go back to the Sound Test (Start, then A) highlight
- the level you want to play, hold down button A,
- and press Start.
- Now you can use Debug mode:
- Press button A to reverse the gravity (like in Death Egg zone)
- Press button B to activate Debug mode.
- while you are in the Debug, press C to change items
- and press A to place them.
- Press button B again to deactivate Debug mode.
- Press button C to jump.
- And hold C and press B for the Sprite Scroll.
- You can see all of your characters animations.
- Sprite Scroll is only useful with the Slow-motion
- or Advance Frame tricks. See above.
- Press B again to exit the Sprite Scroll.
- While you are in Debug mode, you will notice that your Score
- will be replaced with coordinates. These are the coordinates
- that I wrote down for every Giant Ring.
- The first row of coordinates represent an the objects position,
- the second row represents the cameras position
- That's why I only wrote down the first row.
- If you search for the rings in Debug Mode, you will
- know where to look for them in the normal game.
- -----------------------------------------------------------------------
- *D-a. Sonic 3
- ----------------
- This part is under process. I found 77 Giant Rings with Debug,
- (42 in Sonic 3 and 35 in Sonic & Knuckles) and it will take some
- time to write down how to get all of them.
- * Current progress : 69 Rings covered out of 77 found, about 90% done
- Only Sandopolis is missing
- -----------------------------------------------------------------------
- Angel Island Act 1
- ----------------------
- 2 covered out of 2 found
- - First Ring, Location : 1bc804c0
- Accessible with all characters
- The first ring is simple to find. At the top of the first hill you
- come to, where a mean rhino-like bot storms up and down and two set
- of imposing spikes stand, there is a platform that collapses as you
- walk over it. Just drop down, turn around, and spin into the grey
- rock that blocks the entrance to the chamber with the ring. Easy!
- - Second Ring, Location : 024003d0
- Accessible with all characters
- The second ring is slightly less easy to locate, but it's pretty
- straight-forward once you realise where it actually is. After the
- flame-oh-bot (can you tell that I'm making up names!) comes down
- and turns the environment into a fire hazard, proceed to your right
- until you reach a set of springs (two facing up, two facing down).
- Now, instead of choosing the springy route, drop down off the
- platform you are on and, like with the first ring, turn around
- and spin into the rock that blocks the ring room. Only this ring
- chamber is a little taller (as it puts you back to the position you
- where in after you watched the flame-oh-bot desecrate the
- landscape. Just bounce on the spring and you'll fly into the ring!
- -----------------------------------------------------------------------
- Angel Island Act 2
- ----------------------
- 2 covered out of 2 found
- - First Ring, Location : 19b80450
- Accessible with Sonic or Tails only
- I'm not sure if things can get much easier. The game practically
- forces you to enter the first special stage by throwing you down
- a tunnel, across the weak platforms and into the ring room.
- - Second Ring, Location : 36b805d0
- Accessible with Sonic or Tails only
- Towards the end of act 2 (after the spike traps with the extra
- life), there's a large U-shaped bend that is filled with water.
- Going over this feature are some disappearing platforms that take
- you further into the level (or, more precisely, onto a platform
- that'll break if you hang about for too long). Instead of going
- higher, you want to drop down into the U-bend and spin up and down
- the sides. Eventually you'll gain enough height to be able to roll
- into the ring chamber on the right side of the U-bend.
- -----------------------------------------------------------------------
- Hidrocity Act 1
- -------------------
- 2 covered out of 2
- - First Ring, Location : 144005c0
- Accessible with all characters
- The first giant ring can be tricky to locate and find, as you only
- have one shot at it. There's a section in the level where, after
- using a lengthy sequence of conveyer belts and fans, you reach a
- high-up slope that propels you into a loop-the-loop and, in turn, a
- short tunnel that takes you up a very tall wall. (There's one of
- those extra-speed-hand thingys in case you don't have enough speed
- from the lope-the-loop.) At the top of this wall, you'll see one of
- those rail-track-like platforms leading off. Stand on the very
- first bit of this platform and it'll break, sending you downwards.
- Now you need to push left to get as close to the wall on the left
- as possible, and with a bit of luck you'll land just on the edge of
- the entrance to the ring room that is situated halfway up the wall
- on your left as you fall down from the collapsing platform.
- With Knuckles, just climb up if you miss it. With Tails, fly.
- - Second Ring, Location : 314004b8
- Accessible with all characters
- Right near the end on the act, before the final star post, there is
- a place where two rail-track platforms (as I vaguely refer to them
- as) converge. At the base of the lower rail-track platform,
- there's a ring room built into the nearby wall (it's on the left as
- you come down the rail-rack). It's relatively easy to locate this
- last ring, since it's on the same height as the ground, and
- sometimes you'll even find it by accident (if you spin dash after
- you come up out of the underwater section where fans propel you up
- to the surface, you fly straight into the room).
- -----------------------------------------------------------------------
- Hidrocity Act 2
- -------------------
- 2 covered out of 2
- - First Ring, Location : 26c00640
- Accessible with all characters
- There's a point about half-way through this act, when you fly down
- a water slide (well, they look like water slides!) and at the
- bottom is a speed boost hand-out-of-the-ground machine. Use this
- speed boost to spin up the wall next to you, then land on the
- moving grey-coloured block that should be directly above you. Wait
- until the grey block gets close to the left wall, and once it does,
- jump off at the left wall. Hopefully, you'll land in the entrance
- to the first giant ring!
- - Second Ring, Location : 37c004c0
- Accessible with all characters
- The next ring is slightly harder to get. Near the end of level,
- you're thrown through a loop-the-loop and down a spiralling water
- slide. The speed you gain from this slide forces you to spin up
- high between two close together walls. One you're at this height,
- you need to land on the spinning blue columns that move up and
- down next to both ides of the wall. Once you're on the column that
- goes up the right-hand wall, wait until it is as high as
- possible, then jump up and into the entrance to the ring room
- (situated just above the column, but it's easy to see the opening).
- -----------------------------------------------------------------------
- Marble Garden Act 1
- -----------------------
- 8 covered out of 8 found
- - First Ring, Location : 06c0093c
- Accessible with all characters
- Early on in the level (If you take the upper route) you encounter
- the drill-machine mini-boss and then a section with two of those
- pulverising spiked machines. (You will get to this place from the
- fourth ring too) Proceed past this slope and then spin dash your
- way up the very steep slope you come across. Now use the vertically
- moving platforms to make your way up the level and you should see a
- flame shield monitor on your right. Get this shield and jump back
- onto the platforms. Once you're at the highest these platforms go,
- jump onto one of the three small ledges that are twirling on an
- axis. Once you're at the highest point these ledges reach leap off
- to the left and execute the shield's ability. With a little luck
- you'll have flamed yourself into the ring chamber (it's easier to
- get this ring with the other characters, as you might have imagined.
- - Second Ring, Location : 0d4007bc
- Accessible with all characters
- Instead of jumping back on the twirling platforms when you get to
- the ledge with the fire shield, go right. You should move past two
- balloon-spikes (!) and see yet another set of twirling platforms
- (I twirl, you twirl, the whole world twirls), and at the top of
- these platforms is a ledge that leads to the giant ring. Through
- hours of painstaking research I've discovered that these platforms
- can't be reliably reached with Sonic (unless you spend hours trying
- to get that blue twister thingy to move properly). Tails is your
- best bet for this ring, then.
- - Third Ring, Location : 0ec00cbc
- Accessible with all characters
- There are two ways to get this ring:
- First way is to fall down from the room where the fourth ring was.
- You will be in a wide tunnel with lots of rings, one Ring TV, and
- a lightning shield. Go to the left to exit from this tunnel. You
- will fall into a 3 sided moving platform. To the right, there will
- be some spikes, and an invincibility TV on a cliff.
- The spike is really a badnik, so stand to the side of the cliff,
- and spindash it! You will destroy the badnik, hit the TV, and
- brake into the secret room where the Giant Ring is.
- The second way: At the start of the level, at the middle of the
- slides, there will be a yellow spring shooting you diagonally up
- to the right. You'll have to stand on a 3 sided moving platform,
- otherwise you will continue falling down. If you managed to stand
- on it, go to the right till you can, and eventually you will find
- the cliff described above.
- - Fourth Ring, Location : 0fc00a3c
- Accessible with all characters
- At one point in this stage you reach slope with a ball and chain
- swinging vertically over it. Proceed past this section, down
- another slope and over a platform with three sets of spikes. Now
- jump over the gap that separates the platform you're on from
- another one to your left and carry on going until you reach a fast-
- sneakers power-up. Smash this monitor, then spin dash into the
- plain column in the wall on your left. It should break, letting
- you enter the ring room.
- - Fifth Ring, Location : 1540023c
- Accessible with all characters
- You must take the below route for this one, at the beginning when
- you are falling down, you have to fall as deep as you can.
- At one point in this expansive level you reach an area with one of
- those blue circles embedded in the ground. Spindash again it and a
- column will rise in front of you. This column enables you to easily
- reach a platform that is moving horizontally over a section of
- spikes (a balloon-spike enemy is around here). Continue on using the
- platforms to ascend to the top of the steep hill. Then proceed down
- the other side of the hill and spin into the column to knock a
- section out so you can continue your descent. You should see a blue
- spinning top. Instead of using this drop off the ledge and you'll
- fall into that sticky, sinking mud.
- To your left will be the ring chamber.
- - Sixth Ring, Location : 18c0093c
- Accessible with all characters
- There's a section in this level where you travel along a ledge
- heading right, then reach an opening with a flame shield monitor and
- three platforms twirling on an axis, before heading back on yourself
- via a higher platform that travels left. At the end of this platform
- you come across a blue spinning top and an arrow that points
- upwards. Jump on the spinning top, keep pressing left and you should
- find yourself moving upwards against the left wall. Once you reach
- the top you'll move through the wall and into the room with the
- giant ring.
- - Seventh Ring, Location : 1ac004bc
- Accessable with all characters
- This one is right after Ring #5
- When you encounter one of those long blue poles that spin you
- around, after you roll down a steep hill, try to exit the pole to
- the left (from the player's point of view) by jumping off just as
- Sonic twirls around to that side. Now proceed on up a small hill
- (with two balloon-spikes nearby) and let the red spring you come
- across push you up the quarter-pipe style slope to your left. At the
- top of the jump (propelled by the spring's power) move right and
- aim to land on the spikes sticking out of the ledge on the right.
- Then simply walk into the ring chamber!
- - Eighth Ring, Location : 2540023c
- Accessible with all characters
- After you spin through a room with three ring monitors (after
- smashing a column with a huge spiked ball on a chain hanging over
- it) you'll come to one of those ancient faces that spit arrows out
- at you. Hit its red spot (the third eye?!) and the platform will
- break under your feet. Now head left and you'll reach a row of
- spikes with a platform moving horizontally over them (and a sign
- pointing down at the end of the spikes). Leap onto one of the three
- platforms spinning on an axis at the end of this ledge (over a steep
- slope downwards) and then when they get near the top left hand
- corner jump off to the left and you should land in the ring room.
- -----------------------------------------------------------------------
- Marble Garden Act 2
- -----------------------
- 3 covered out of 3 found
- - First Ring, Location : 084004c0
- Accessible with Tails only
- After you go through the 2 pull up things in the beginning of the
- stage, you will encounter a place with two arrows, one pointing up,
- the other pointing right, fly up and to the left. Then fly up past
- the thing with the ball and chain. When you reach the ledge of the
- floor, fly up, right a little, then left to the pull up thing. From
- there on, go straight until you reach the loop that will make you
- run down on the left and right sides of the ramp. When you are on
- the left side, jump and head left. You will then see a little
- passageway in the ground. Go through it and claim your ring.
- - Second Ring, Location : 15400940
- Accessible with all characters
- Go through the stage as normal, after Eggmans/Eggrobos first
- appearance, the floor starts to break. If your with Knuckles, you
- can go on a route behind the wall, don't take it, instead choose
- the route below. Get on the flying plate thing and go through the
- floor that only the plate can break. Keep going until you see a
- little platform flying up and down. Jump down to the floor instead
- of the platform, and go through the falling spikes and through the
- wall and collect your second ring.
- - Third Ring, Location : 264006c0
- Accessible with all characters
- Keep going through the stage until you reach a slope with a yellow
- spring throwing you diagonally backwards. jump over it, and proceed
- to the right, you'll find a flying automatic plate after one of the
- moving 3 sided platforms. This the one crashes against a yellow
- spring and throws you up onto a ground with a wall only the the
- plate can destroy. When you are in the hallway, jump off and head to
- your left. Go past the platform that breaks when you step on it, and
- into the secret room in the left wall to collect the last ring in
- this level.
- If you are Knuckles, you will probably only find this ring if you
- take Sonics route, it's described in the Second Rings location how
- to do so.
- -----------------------------------------------------------------------
- Carnival Night Act 1
- ------------------------
- 6 covered out of 6 found
- - First Ring, Location : 0cc0014c
- Accessible with Sonic and Tails only
- This one can be accessed by different ways with different
- characters. With Tails, from the beginning of the level, use the
- 5 balloons in a row to reach a platform with 3 ring bonus TVs on it,
- and a spinning black wheel. Use the wheel to jump up to the left.
- After some jumping through the white/red cylinders, you will
- eventually find yourself in a corner with a lightning shield TV, and
- some spikes around. Fly up, avoiding the spikes in the wall.
- You will reach a room with some rings above some spikes. jump over
- the spikes, and you will find a secret room with the Giant Ring.
- With Sonic, after the second vacuum tube (or first, depends on the
- route you take) you will end up in a strange shaped room, it's like
- the downer half of the letter S. The room has 10 rings right above
- the vacuum tube. Go to the left to find a spinning black wheel,
- and a "jelly platform". To the left there is the secret room with
- the Giant Ring.
- - Second Ring, Location : 0dc00848
- Accessible with Sonic and Tails only
- After 2 moving spikes (one coming out of the ground, one coming
- out of the ceiling) there will be a swirling red/white pole.
- After you went down on that, turn back and go to the beginning of
- the pole. Charge a Spindash to the maximum, and go up on the pole.
- If you are lucky, you can jump to the moving cylinder from the
- other side of the pole. From there, go left, and there is a secret
- room with the Giant Ring behind the yellow wall.
- - Third Ring, Location : 1b4003cc
- Accessible with Sonic and Tails only
- Two ways to get this one:
- After the first vacuum tube, (you may miss it if you're taking
- an other route) there's an ORANGE speed-up wall to the right, and
- a spinning black wheel above. If you can jump on the black wheel,
- then you can launch yourself to the upper right tunnel. To the
- right, there is a secret wall with the ring.
- If you miss this one, don't worry. After the first orange spinning
- tube, if you get out of it on the left side, there will be an
- invincibility power up, a spring, and a badnik. To the right from
- that area there are special springs on the ceiling and on the
- floor, shooting you to the right. After that run to the right,
- and there will be a J shaped wall where you will run up, with a
- closing door at the end of it, and a yellow spring launching to
- the right. After that you will find some of those things that
- will make you float (the middle one is moving). Below there is a
- lamppost (or checkpoint) and a hole to the right. Fall down on
- the hole and push to the right, to go into the hidden chamber
- with the Giant Ring. If the spinning orange tube shoots you out
- to the right side, then just go right, jumping through the
- cylinders and balloons, and stay close to the downer part of
- that area. Eventually you will reach the place.
- - Fourth Ring, Location : 23c00248
- Accessible with Sonic and Tails only
- After Ring #3, go back to the things that will make you float.
- Jump to the middle one, and you can get past them to the upper
- side. After some running, there will be another spinning orange
- tube. AVOID the orange tube and carry on past it, you fly into
- one of those long white columns that twirl you around. Jump from
- the first spinning column to the second spinning column (it'll be
- on the right of the first column). Then, jump into the gap in the
- right-hand wall and you'll be in the ring chamber.
- - Fifth Ring, Location : 2dc0064c
- Accessible with Sonic and Tails only
- After Ring #4, when you fall down from the ring chamber you should
- land on a red/white cylinder. Jump to the hole below the cylinder.
- go to the right, and after some obstacles you will find 3 of those
- white twirling columns. Go to the highest point you can, and jump
- to the right. There will be a moving spike, and a water shield.
- Behind the water shield there is the secret room with the Ring.
- You can find this place if you don't avoid the spinning orange tube
- before the fourth Giant Ring.
- - Sixth Ring, Location : 2ec00acc
- Accessible only for Knuckles
- At the end of the level, at the last lamppost, there's a hidden wall
- to the right with the Ring.
- -----------------------------------------------------------------------
- Carnival Night Act 2
- ------------------------
- 5 covered out of 5 found
- - First Ring, Location : 0f40084c
- Accessible with all characters
- Again, there are two ways to get this ring. You can jump off the
- swirling red and white pole onto the platform just above it at jut
- the right time, but this is near impossible so I don't know why I'm
- mentioning it!
- (I know - this is the only way to reach it with Knuckles!!
- - TurboKiller)
- The best way is to use the jelly platform to reach
- the platform, near the start of the level, with a cannon on it.
- Instead of using the cannon, though, jump into the secret passage
- built into the wall to the left of the cannon. Smash the power-up
- monitors here and fall down through the gap. But make sure to move
- very close to the left side so you land on the ledge by the side of
- the ring chamber, otherwise you'll fall straight through the ring
- room and back to the bottom of the swirling red and white pole!
- - Second Ring, Location : 13c0024c
- Accessible with Sonic and Talis only
- After the Third Ring, and some running (not much though), you will
- be sucked up by a vacuum tube. to the left there will be a red/white
- cylinder moving up and down. Wait until it moves up, then enter the
- secret room behind the yellow wall to the left
- - Third Ring, Location : 1640054c
- Accessible with Sonic or Tails only
- About half way through the level, you come to a corridor with three
- expl-oh-do bots (silvery electric things)(one on the ground, one on
- the ceiling, and another in the ground). Near the corridor is a
- spinning red column. Use this column to reach the platform above
- it, with the fire and ten-ring power-up (push up when the column
- moves up and down when it moves down to get it to move higher).
- Then jump off this platform and into the gap on the left wall and
- you'll be in the ring chamber.
- - Fourth Ring, Location : 30c002cc
- Accessible with Sonic and Tails only
- Near the end of this level you'll fly up a vacuum tube and arrive
- in an area with those spinning, 'tinging' bouncy circles and a load
- of strategically placed balloons. You need to use these balloons
- to bounce yourself up the narrow gap (use the speed from the vacuum
- tube to reach the first one) and then you will be able to enter the
- ring room at the very top of the right wall.
- - Fifth Ring, Location : 45c009cc
- Accessible with Knuckles only
- Almost at the end of the stage, after two red/white cylinders and a
- cannon white a spike trap on the wall, (you have to aim with the
- cannon, or you will hit the spike on the wall) there will be some
- running through the stage. After you run through a wall, pay
- attention. You will hit a lot of "speed-up walls". Try to slow down,
- because after this you will fall to a place with 3 TVs and no way
- back, if you run too fast. Before running through this wall, try to
- glide up on the upper route. If you managed to do it, just run to
- the right. You will pass three bats, then some "speed-up walls".
- Run to the right, and eventually you will fall to the secret room.
- Just press and hold to the right, because you can fall through this
- room easily.
- -----------------------------------------------------------------------
- Icecap Act 1
- ----------------
- 2 covered out of 2 found
- - First Ring, Location : 42b80648
- Accessable with all characters
- Near the really small ice-oh-chuck boss and the frozen switch at
- the start of the level is a small gap in the wall on the right (or
- is it a wall? I guess it's more of an ice barrier thing... but I'll
- just use wall!). Go in this gap and find the ring. Simple!
- - Second Ring, Location : 473801c8
- Accessable with all characters
- The next ring is harder to get. It's located on the never-ending
- slope, just after the slope with the big ice barrier that you need
- to break through on the right. You should be able to see the small
- blue square marking the entrance, and if you'd you can just keep
- going past it until you see it. Anyway, you need to jump just as
- you get onto the correct slope, and hopefully you'll fly into the
- ring room. But you do have an infinite number of chances to get it
- right, as the sequence continually loops!
- -----------------------------------------------------------------------
- Icecap Act 2
- ----------------
- 3 covered out of 3 found
- - First Ring, Location : 14400b48
- Accessible only with Knuckles
- After the first loop-de-loop where you have to dig inside the ground
- you will land on an iceberg. Fall on the left side, you will find
- a secret room in the wall. To get back from there, fall down, there
- will be a spring right next to the wall.
- - Second Ring, Location : 31c00b48
- Accessible with all characters
- About half way through the level there's a loop-the-loop that sends
- you flying through a tunnel which, in turn, sends you flying
- through two more loops. Finally, you'll end up on a platform with
- an ice-oh-chuck enemy. Proceed along this route until you reach a
- platform with ro-boh-penguins on. Next to this platform is a small
- iceberg type ledge that moves down when pressure is applied to it.
- Simply jump on it and wait until it goes underwater, then jump off
- into the right-hand wall and you'll find the big ring room. To get
- back up to the surface after you've won (or lost) an emerald, fall
- straight down the side of the wall and you should land on a red
- spring that'll send you high above the water.
- - Third Ring, Location : 41400448
- Accessible with all characters
- The final giant ring is right at the end of the level. After you
- spin round a series of loop-the-loops you'll race up a small ramp
- (past an ice-oh-chuck; blink and you'll miss it!) and into a
- catapult type device. Use this catapult to reach the platform
- above you on the right and you'll soon see the ring chamber.
- -----------------------------------------------------------------------
- Launch Base Act 1
- ---------------------
- 3 covered out of 3 found
- - First Ring, Location : 02c00740
- Accessible with all characters
- There's this big ugly grey cylinder early on in this level, and you
- need to get underneath it. That isn't too hard a challenge,
- admittedly. Anyway, now go left towards the wall and jump into the
- tunnel built into the wall to access the first giant ring.
- - Second Ring, Location : 08c00140
- Accessible with all characters
- On coming out of one of those Tardis-like tube (you're a fool if
- you've never heard of the Tardis; I think of it every time I play
- this level, bizarrely!) proceed into the speed boost thing on the
- ground. (There's a frog sitting on a red frame above this speed
- booster if you're not sure where I mean.) You should race right into
- a spinning machine that'll take you to a high ledge. Instead of
- jumping right here (like you're meant to), jump left and you'll
- land on a narrow ledge. This is the entrance to the ring room.
- - Third Ring, Location : 23c00840
- Accessible with all characters
- Later on in the level you'll see another ugly grey cylinder with
- two non-ice-oh-chucks on. Again, you need to be on the bottom of
- the cylinder so jump down and land on the platform below it (there
- will be one of those flame spitting machines on your right). Now,
- go left and jump across the gap into the ring chamber to get the
- final giant ring for this act.
- -----------------------------------------------------------------------
- Launch Base Act 2
- ---------------------
- 5 coverered out of 5 found
- - First Ring, Location : 06c006c0
- Accessible with Sonic and Tails only
- Jump off the pipe at the very start of the stage and then down and
- off the platform you land on. Now you'll be underwater -- just head
- left and you'll see the tunnel leading to the ring chamber.
- For a final level, this ring is extremely easily found.
- - Second Ring, Location : 09c001c0
- Accessible with Sonic and Tails only
- Further into the level, you'll come to a section with a hoop that
- pushes you up a wall and onto a platform with spikes that appear
- and then disappear. From this platform jump into the spinning
- machine and let it take you to the edge of the ledge, now jump
- onto the platform and run back towards the gap and leap into the
- left wall. You should land in the entrance to the ring room.
- - Third Ring, Location : 1d400ac0
- Accessible with Knuckles only
- Early at the level, there will be slope down to the right, and a
- special speed-up thing. Avoid that thing, and jump over it to the
- right, theres a secret room there. You can notice a platform there
- that will crash if you stand on it for too long.
- This room is before the first water tunnel slide.
- - Fourth Ring, Location : 30400240
- Accessible with Sonic ant Tails only
- In this level you'll eventually come to a section with two ugly
- grey cylinders, one above the other. (after one of the water
- tunnels, and 2 of the laser-guarded gates) There are lots of
- non-ice-oh-chucks here, too. But anyway, you need to land in the
- middle of these ugly grey cylinders on the platform near the right
- wall. From here you'll see the nest ring chamber.
- - Fifth Ring, Location : 30c004c0
- Accessable with Sonic and Tails only
- The fifth ring is right next to the fourth. Just jump down
- underneath the bottom ugly grey cylinder and go right along the
- pipe you land on. You'll easily notice the tunnel to the ring room,
- as it stick out of the wall.
- -----------------------------------------------------------------------
- *D-b. Sonic & Knuckles
- -------------------------
- -----------------------------------------------------------------------
- Mushroom Hill Act 1
- -----------------------
- 5 covered out of 5 found
- - First Ring, Location : 01c00680
- Accessible with Sonic or Tails only, only in S3&K
- At the beginning, after Knuckles runs off, jump on the switch
- to open the door where he came from. go inside, and there will
- be a Super Ring inside. This one is always a Super Ring.
- - Second Ring, Location : 04c00a00
- Accessible with Knuckles only, only in S3&K
- At the beginning, just run to the right. It's virtually impossible
- to miss it. This one is always a Super Ring too.
- - Third Ring, Location : 22400440
- Accessible with all characters
- Taking Sonic's route, move on forward until you reach the pull up
- machine. Take it up to the next level and continue forth, making
- sure that the following loop launches you across and that you do
- not fall down.
- Continue on until you reach the rope swing. Make sure you launch
- yourself across and onto the high land. Finally, move on forward
- until you reach the vine that stretches out so that you can walk on
- it. (I'll call it the Stretching Vine.) Instead of going across,
- fall down below. There should a swing pole at the bottom right of
- that pit. Fall down onto it, and you should land on a cliff. Enter
- the wall on your right to access the third Giant Ring.
- For Knuckles, you will need to head forward until you reach a spring
- that will lead you to Sonic's route. From here, go on back to the
- pull up machine and follow the guide above.
- - Fourth Ring, Location : 2d4006c0
- Accessible with all characters
- From Giant Ring #3's location, head straight out to the right to
- return to Mushroom Hill. You should find another rope swing.
- However, don't use it to launch you up in the air. Rather, take the
- lower route. Continue down this route, making sure that you keep
- dropping down and not going up, until you reach a pull up machine
- and a spring facing to the left. Jump ONTO the spring and jump
- through the wall. The fourth Giant Ring awaits here.
- - Fifth Ring, Location : 38c00740
- Accessible with all characters
- From Giant Ring #4's location, head straight to the right to return
- to Mushroom Hill. Continue heading right, passing along one loop.
- Now this part is tricky. Stop where you see a loop that curves
- upwards making almost a U-turn. (Therefore, I am naming it the
- U-Turn Loop.) This type of loop makes Sonic/Knuckles run up (or
- down, depending on your location) the vine, then turns him right
- side up. However, at the end of this loop is a spring that hits you
- to even higher land. You do NOT want to touch this spring. Instead,
- once you turn right side up, stop yourself right away. Jump, don't
- run, (as running will turn you upside down and back to the beginning
- of the loop) to the right. Just continue on from here until you
- reach the Giant Ring.
- -----------------------------------------------------------------------
- Mushroom Hill Act 2
- -----------------------
- 6 covered out of 6 found
- - First Ring, Location : 104003c0
- Accessible with all characters
- For Sonic or Tails, start on his route and head right until you
- reach a Mushroom launcher. (I don't know what to call these things,
- however I CAN describe it. It is a U-shaped plant with two
- mushrooms, one with a weight on top. Jumping on the other mushroom
- causes the weight to bounce up and then down, launching you.)
- Continue using the mushroom until you reach the land with the red
- spring on the left. Launch yourself. There will be a thing on the
- ground that should make you jump over a U-shaped pit. Avoid this,
- you need to fall in the pit. there will be a pole in the pit that
- will give you super speed, use it to dash to the upper right, and
- you should land on a red spring, making you cross a loop and into
- another location of a Giant Ring.
- For Knuckles, the best you can do is continue down his route until
- you reach the Mushroom Parachute. (This is the mushroom that lets
- you glide down gently) Use the Mushroom launcher on the ground
- until you reach the land above. From here, head left until you
- reach the pull up machine. Make sure you DON'T fall down here, but
- glide to the left. Continue on here until you reach the same
- u-shaped pit as above. Continue on from there.
- - Second Ring, Location : 1cc00640
- Accessible with all characters
- From Giant Ring #1's location, head straight to the right to return
- to Mushroom Hill. You should come across a U-Turn loop that will
- bring you down and heading left. Follow it until you fall down the
- small pit. Then continue on to the right, crossing many loops. As
- you run, a hidden spring should launch you to the higher land.
- Continue on until you see the Stretching Vine and a Red Spring
- underneath. Use the spring to launch yourself onto a cliff with a
- Mushroom launcher. The wall to the right will lead you to your next
- Giant Ring.
- - Third Ring, Location : 23c00840
- Accessible with Knuckles only
- It is suggested that you get Giant Ring #6 first before
- entering here.
- As Knuckles, return back to the U-Turn loop. When you reach the top
- of the loop, jump off and continue to the left. You should encounter
- a huge loop with a Spring near the end. Try to jump off before you
- hit the spring. Then fall to the right where there should be a
- U-shaped pit. On the right wall should be a bunch of blocks that
- Knuckles can break through. Continue on, falling into another small
- pit and swing down the Swing poles. When you reach the bottom, there
- should be a Yellow Spring to your left. Jump to the left and into
- the left wall, making sure you don't touch the spring, and you will
- find the Giant Ring.
- - Fourth Ring, Location : 294002c0
- Accessable with all characters
- In Giant Ring #2's location, there should be a hidden spring. This
- spring will launch you up to the higher land. Continue on to the
- right, making sure you don't fall, until you reach a pull up
- machine. Use the machine to reach even higher land. Continue on
- until you reach a dead-end with a Red Spring hanging on the wall,
- and a Power Sneaker TV to the right. The spring will lead you
- through a route until you reach a rope swing. Launch yourself far
- and high. Continue on through the many loops and springs until you
- reach the Giant Ring.
- - Fifth Ring, Location : 2dc009c0
- Accessible with Knuckles only
- After #3, take the route of Knuckles, there will be a pit with
- spiked walls, then a room where you have to grab a Mushroom
- Parachute, and the wind will blow you up. After that room, there
- will be 2 walls, break them and run to the right. There will be a
- bottomless pit after a short route. You'll have to glide to the
- right, but on halfway turn back, and there will be a secret room
- behind the wall, with a Giant Ring.
- - Sixth Ring, Location : 39c00640
- Accessible with all characters
- The last Giant Ring is easy to get. From wherever you are (as
- Sonic or Knuckles), continue far into the stage, passing many loops,
- until you reach a dead end with a pull up machine. Don't use the
- pull up machine yet. Instead, kill the badnik on the small cliff and
- enter through the wall. Here you will access the last Giant Ring.
- -----------------------------------------------------------------------
- Flying Battery Act 1
- ------------------------
- 2 covered out of 2 found
- - First Ring, Location : 1d4005c0
- Accessible with all characters
- Right from the beginning, continue through Flying Battery as usual.
- There should be only one route thus far until otherwise noted. Keep
- going until you reach the second post, or checkpoint. In this area,
- you should reach a dead end with two routes: a grey switch that
- opens a door on the floor on the far wall, and another route at the
- top. Press the switch and fall down. Head left (or right if you want
- an Invicibility Box) and proceed with the route.
- Later on, you should reach a dead end, and the floor should collapse
- below you. DON'T FALL THROUGH!! Instead, you should see an opening
- near your left with a series of platforms coming out of the walls.
- Climb up that small opening. Continue your route until you see a
- small set of spikes with what looks like a tube is connected to its
- base. Push the spikes to the right, and it should move. Fall
- through, and you'll find your first Giant Ring.
- - Second Ring, Location : 24c007c0
- Accessible with all characters
- From Giant Ring #1's location, head right. After a series of spikes
- and magnetic platforms, you should come across another small set of
- spikes with a tube under it. Push it to the right and fall through.
- There is your second Giant Ring.
- -----------------------------------------------------------------------
- Flying Battery Act 2
- ------------------------
- 2 covered out of 2 found
- - First Ring, Location : 18400740
- Accessable with all characters
- This one can be easy to miss if you don't pay attention. Go through
- the level as usual until you find yourself on one of those circular
- brown corkscrews that brings you upwards. When you reach one that
- has a whole bunch of spikes on both sides of it, and towards the
- top, you find a flaming spring to the right, you are on a good track.
- After the spring launched you, you'll be in a place with a magnet
- on the ceiling, and several spiky boxes around you. Go to the
- right, after a switch that opens the downer route, you will run
- through a loop that sends you down. After the loop, stop. There
- will be a set of collapsing platforms there. Underneath you will
- find a secret route that has two exits. Take the upper one, which
- is a brown corkscrew moving upwards. But don't exit to the right,
- move to the left instead to find your Giant Ring.
- - Second Ring, Location : 25c00740
- Accessible with all characters
- This Giant Ring is ALL the way to the end of the stage, but right
- before the first boss fight with the Laser Beam on the ceiling.
- Continue through the stage until you reach a huge cylinder that
- spins you upwards. If you look around and see that there are two
- rows of rings above you, plus the higher land on the right has sets
- of spikes and magnetic platforms, you're almost there.
- With Knuckles, climb up to the left wall and through the long
- passage.
- With Tails, just fly up for the passage.
- With Sonic, there are 3 methods:
- First, there is the upward spinning cylinder. If you are fast, it
- will blast you up high, and you can maneuver to the left while in
- the air.
- Second: after the cylinder, ther is the ledge with the two magnetic
- lift ups. Charge a spindash from the left side of the ledge, and
- immedieatly jump when you release it. If you are lucky, you are
- right in the tunnel leading you to the Ring.
- Third: use a lightning shield or Hyper Sonics "Sonic Boom"...
- (Thanks to Sonic AD for helping me find this!)
- -----------------------------------------------------------------------
- Sandopolis Act 1
- --------------------
- 0 covered out of 7 found
- - First Ring, Location : 0ac007b0
- Accessibility unknown
- - Second Ring, Location : 194005b0
- Accessibility unknown
- - Third Ring, Location : 1c4008b0
- Accessibility unknown
- - Fourth Ring, Location : 25400130
- Accessibility unknown
- - Fifth Ring, Location : 28c00539
- Accessibility unknown
- - Sixth Ring, Location : 378007e0
- Accessibility unknown
- - Seventh Ring, Location : 3e200400
- Accessible with Knuckles only
- -----------------------------------------------------------------------
- Sandopolis Act 2
- --------------------
- 3 covered out of 4 found
- - First Ring, Location : 06c006b0
- Accessible with Knuckles only
- From the very beginning of the stage, climb up the left wall, past
- the two moving blocks. Keep going until you reach the light switch.
- From there, jump up to the left wall, then back up to the right
- wall. CLimb it, and go through the knuckles-destroyable bricks. Jump
- up on the spring, go past the two TV's, and glide over the spikes
- until you reach solid ground.
- Break through the wall, and there is your ring.
- After you get it, you will be right at the sandslide, which leads
- to the 2nd Giant Ring.
- - Second Ring, Location : 154005b0
- Accessable with all characters
- Go through the stage as normal until the part where you have to
- jump from one sand slide to the other. The trick is to get to the
- top of the other slide, right when you fall into this thing.
- With Sonic, as you first fall into this contraption from the first
- slide, you have enough propulsion to make some big jumps that will
- get you to the right side easily.
- With Tails, you can just fly up there,
- With Knuckles, you can jump and glide your way up.
- - Third Ring, Location : 39400600
- Accessibility unknown
- - Fourth Ring, Location : 50400340
- Accessible with all characters
- Right at the very end, before you go fight the boss, there will be a
- door-opener lever, a platform to lift you to ignite a sandfall, and
- a lightswitch to the right. After the sand is flowing, open the door
- and go to the right. Keep going and do not fall, there is a hidden
- room to the right, blocked by the closed door. If you were quick
- enough, it's still fairly open for you to access the last Giant Ring
- you can get in the desert.
- -----------------------------------------------------------------------
- Lava Reef Act 1
- -------------------
- 3 covered out of 3 found
- note : There are a lot of small, unaccessable rooms
- without Giant Rings, check them out with Debug mode.
- Maybe they were accessable and had Giant Rings,
- but later they were removed while the game was made?
- - First Ring, Location : 114006b0
- Accessible with all characters
- With Knuckles, you must get to Sonics route to find any of the Giant
- Rings. To do this: when you encounter the drilling machine, go to
- the left, and avoid falling down. Go to the left, then go back
- right, and the machine will dissappear, and you can glide above the
- pit. There will be a stairway leading to Sonics route.
- After the appearence of the drilling machine, (second appearence
- with Knux), you'll fall down into a room with lava and some rocks.
- Exit to the right, and in the next room, there will be a special
- lift, the one that will move up or down if you spindash on it. Go
- up. Once you're at the top, move to the left, and there will be a
- large hidden room with the Ring.
- - Second Ring, Location : 16c005c0
- Accessible with all characters
- After the first Giant Ring, go up with the "spindash lifting
- machine" and from the top, move to the right. Brake through some
- walls, and there will be a room with a moving platform with spiked
- bottom. There is Lava at the bottom of the room. Jump on the
- platform, and there will be two rooms: the upper one will lead you
- to the Giant Ring, and the bottom one will lead you to a 10 ring TV
- box.
- note: If you fall down from the upper room, you'll fall into
- the bottom one.
- - Third Ring, Location : 1a40023c
- Accessible with Tails only
- Not even Hyper Sonic can jump high enough to reach this one.
- After the second Ring, soon you will find a room with 3 yellow
- springs, 12 rings above them, and a star post to the left. If you
- bounce on the springs, you can collect the rings, but watch out for
- the lavaball shooter on the wall to the right. Here you'll have to
- fly up, and there will be a secret room right above the middle
- spring.
- -----------------------------------------------------------------------
- Lava Reef Act 2
- -------------------
- 5 covered out of 5 found
- - First Ring, Location : 14400b40
- Accessible with Knuckles only
- After the first lamppost, there is a big room with some moving
- platforms with spikes on their bottom. (At the bottom of the room
- there are lot's of spikes, and you have to exit through the right
- into a tube. This tube is the second one you'll encounter). Climb
- the left wall of this room, and you will found a secret room.
- - Second Ring, Location : 15c006c0
- Accessible with Sonic or Tails only
- At the beginning of the level, there will be a big room with lots
- of moving platforms, and 2 Eggman TVs on the lower right corner.
- There are two exits from here, one to the upper side, and one to
- the right side. Choose the one to the right. After the first two
- walls that you have to brake with a spindash, there will be a red
- spring in the right side, shooting you up. With the help of it, try
- to fall on the moving platform way up there. If you are on it, you
- can access the Giant Ring through a very narrow secret tunnel
- inside the wall to the left. The tunnel is in the same position as
- you, when you are standing in the moving platform.
- - Third Ring, Location : 1bc00840
- Accessible with Sonic or Tails only
- After Ring #2, and some running, you will find 3 flamethrowers built
- in the floor. Go past them, open the door and go inside. This room
- will have a big machine with several moving platforms on it. The
- platforms are moved with a rope, and their have spikes on the
- bottom. Go as high as you can, and jump from that place to the left.
- If you are high enough you will reach the third Giant Emerald.
- - Fourth Ring, Location : 214001c0
- Accessible with Sonic or Tails only
- When you pass one of the places with a few giant moving cylinders
- with spikes and hangers on them, check the springs to the left.
- They will shoot you up to hidden places. But the ring is trickier to
- get. After one of these cylinders (the first one if you took the
- route mentioned above) jump on the spring, and move to the right
- where are 2 moving platforms. At the right in the wall there is a
- secret passage with the Ring, use the platforms to get there.
- - Fifth Ring, Location : 26400640
- Accessible with Sonic or Tails only
- After the fourth Ring, there will be a 3d half-loop, launching you
- across lots of rings. After this, go back to the left as much as
- you can, and there will be a pit with a Ring TV, a lightning shield,
- some spikes, and a yellow spring to the right. Above the the spring
- there's a hole in the wall. There's the last Giant Ring in the game.
- After you used the ring, jump on the switch below it to open the
- door to the right.
- =======================================================================
- *E. Special Stages
- ====================
- You enter the Special Stage if you find a Giant Ring in the Zones.
- The point of the Special stage is to get the Chaos Emerald in this 3d
- maze.
- To to do this, you must get all of the blue spheres in the stage.
- Rings are worth the collecting, cause if you get 50 rings, you will
- get a Continue
- - With a Continue, you can continue the game even if all of your lives
- are lost.
- Not on the level maps : I made the using Gerbil's SHWP. many thanks to
- him. In all of the level maps, I use these symbols:
- x = Blue Spheres
- o = Red Spheres
- * = White/Red Bumper Sphere
- Q = Yellow Spring Sphere
- r = rings
- -----------------------------------------------------------------------
- *E-a. Items in the Special Stages
- ------------------------------------
- Blue Sphere
- ---------------
- Get all of this to gain a Chaos Emerald.
- If you touch a Blue Sphere, it will turn into Red Sphere.
- If you enclose a Blue Sphere with Red Sphere, all of them (Blue and
- Red) will turn into Rings.
- There is a counter in the top-left corner, showing how many Blue
- Spheres remain on the current Stage
- Red Sphere
- --------------
- Don't touch one of these, cause if you do, then the stage ends and you
- won't get the Chaos Emerald!
- Bumper Sphere
- -----------------
- (White with Red star)
- These will bounce you back, making you run in backwards. They are quit
- annoying, but sometimes they are the key in the completion of the
- Stage.
- Spring Sphere
- -----------------
- (Yellow)
- These will make you bounce very high, over 5 other Spheres.
- Rings
- ---------
- After getting 50, you get a Continue.
- If you can get all of the rings in the stage, you will be awarded with
- the "Perfect" bonus - 50,000 points.
- There is a counter in the top right corner of the screen, showing how
- many rings you gathered in this stage.
- The Chaos Emerald
- ---------------------
- You will be awarded with this, if you manage to touch all the Blue
- Spheres in the stage.
- -----------------------------------------------------------------------
- *E-b. General Tactics
- ------------------------
- The most important things:
- Don't panic. Even if the game runs uncontrollably fast.
- If you panic and mess things up in the stage, there's a good chance
- that you can't finish that stage.
- There IS a pattern in EVERY stage.
- Some of them are fixed, (with only minor detours) but some of them are
- not. If you can find the pattern of the stage, then you are halfway
- through, you just have to practice if you can't finish the stage.
- Last but not least: practice makes perfect.
- Practice every level, and you have some chance even if you don't know
- the pattern of that level.
- -----------------------------------------------------------------------
- *E-c. Advanced Tactics
- ------------------------
- If you enclose a Blue Sphere with red ones, they will turn into rings.
- However, you don't get rings if you enclose Red, Yellow, Bumper
- spheres, or Rings.
- xxx /-\
- xxx |r|
- xxx ->-|-�
- �
- It works if there are Red Spheres already:
- ooo rrr
- oxo rrr
- xxx ------>
- Practice makes Perfect!
- oooooxooooo rrrrr|rrrrr
- oxxxxxxxxxo rrrrr|rrrrr
- oooooxooooo rrrrr|rrrrr
- �
- |
- xxxxx <-|---\
- xxxxxxxx |rrr`--\
- xxxxxxxxx `\rrrrr`\
- xxxxxxxx `--\rrr|
- xxxxx `---'
- -----------------------------------------------------------------------
- *E-d. Special Stage Selection
- -------------------------------
- There is a code to choose the desired Special Stage in S3 and S3&K.
- Sonic 3 method:
- First, get the Sound Test menu: When the SEGA sound stops, and the
- screen fades black, press up, up, down, down, up, up, up, up. You
- have to finish the code when the screen is still black. This code is
- extremely hard to pull of.
- Once you get it done, go to the Sound Test, set the Sound Test to the
- number of the level, then highlight Special Stage 2, hold A and
- press start.
- Sonic 3 & Knuckles method:
- First, activate the Debug code. Then in the Sound Test, use the same
- method, except for Special Stage 1 launches the levels of Sonic 3
- with Chaos Emeralds inside them, while Special Stage 2 launches the
- levels of Sonic & Knuckles, with Super Emeralds inside them.
- Level numbers:
- 0 : Green Emerald
- 1 : Orange Emerald
- 2 : Purple Emerald
- 3 : Blue Emerald
- 4 : Grey Emerald
- 5 : Red Emerald
- 6 : Light Blue Emerald
- 7 : Golden Emerald (Hidden Stage)
- After 7, the numbers recycle. (8=0, 9=1, 10=2, etc.)
- -----------------------------------------------------------------------
- *E-e. Sonic 3
- ----------------
- * under construction *
- -----------------------------------------------------------------------
- Green Emerald
- -----------------
- First, get the 16 Blue Spheres in front of you, then proceed to the
- "tunnel" (blue spheres inside Bumper spheres), and get the blue
- spheres from it while the game is not fast. Get the other Blue
- Spheres (remember, if you enclose them, they will turn into rings).
- The second "tunnel" will be a bit tougher because of the speedup.
- This level hardly needs any description. Only a little practice.
- Map of the level:
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- oo ** oo
- oo ** oo
- oo xxxx xxxx oo
- oo xxxx xx ** xx xxxx oo
- oo xxxx xx ** xx xxxx oo
- oo xxxx xxxx oo
- oo ** oo
- oo ** oo
- oo oooooooooooo oo
- oo oooooooooooo oo
- oo *x** oooooooooooo **x* oo
- oo *xx* oooooooooooo *xx* oo
- oo **x* oooooooooooo *x** oo
- oo *xx* oooooooooooo *xx* oo
- oo *x** oooooooooooo **x* oo
- oo *xx* oooooooooooo *xx* oo
- oo **x* oooooooooooo *x** oo
- oo **x* oooooooooooo *x** oo
- oo oooooooooooo oo
- oo oooooooooooo oo
- oo ** oo
- oo oo
- oo xxxx ** xxxx oo
- oo xxxx xx ** xx xxxx oo
- oo xxxx xx ** xx xxxx oo
- oo xxxx xxxx oo
- oo ** oo
- oo ** oo
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- -----------------------------------------------------------------------
- Orange Emerald
- ------------------
- Map of the level:
- oooo ooooooooooooooooooooooooo
- oooo oooooooooooooooo
- oooo oooooooooooooooo
- oooo oooo*********ooo xxxxx
- ooo* xxxx xxxx x***x
- ooo* xxxx xxxx x***x
- ooo* xxxx xxxx x***x
- oooo***oooo*********ooo xxxxx
- ooooooooooooooooooooooo
- ooooooooooooooooooooooo
- oooooooooooooooooooooooooo ooo
- oooooooooooooooooooooooooo ooo
- ooooooooooo ooo* *oo
- ooooooooooo ooo* *oo
- ooooo****oo ooo* ***
- xxxx xxxxx ooo*
- xxxx xxxxx ooo*
- xxxx xxxxx ooo*
- ooooo****oo ooo* ***
- ooooooooooo ooo* *oo
- ooooooooooo ooo* *oo
- ooooooooooooooo ooooooo*xxx*oo
- oooooooooooooo*xxx*oooooo*xxx*oo
- o oooo*xxx*oooooo*xxx*oo
- o oooo*xxx*oooooo*xxx*oo
- o xxxxx ooo**xxx**oo**** *oo
- o xxxxx xxxx *oo
- o xx*xx xxxx *oo
- o xxxxx xxxx *oo
- o xxxxx oooo*****ooo********oo
- o oooooooooooooooooooooo
- o oooooooooooooooooooooo
- -----------------------------------------------------------------------
- Purple Emerald
- ------------------
- Map of the level:
- ooooooooooooooooooooooooo*x*oooo
- o oo ** oo o
- o oo xx xxxx oo o
- o xx oo ** ** xxxx oo ** o
- o xx oo ** oo xxxx oo ** o
- o oo oo xxxx oo o
- o oo oo oo o
- o*x*ooooo*x*ooooo*x*oooooooo*x*o
- o*x*ooooo*x*ooooo*x*oooooooo*x*o
- o oo oo oo o
- o xxxx oo oo oo xxxx o
- o xxxx oo ** oo ** oo xxxx o
- o xxxx ** ** oo ** ** xxxx o
- o xxxx xx oo xx o
- o ** oo ** o
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- o ** oo ** o
- o xxxx xx oo xx o
- o xxxx ** ** oo ** ** xx o
- o xxxx oo ** ** ** oo xx o
- o xxxx oo xx oo o
- o oo ** oo o
- o*x*oooooooooooooooooooooooo*x*o
- o*x*oooooooooooooooooooooooo*x*o
- o oo ** oo o
- o oo xx xxxx oo * o
- o ** oo ** ** xxxx oo * o
- o ** ** ** oo xxxx oo * o
- o xx oo xxxx oo * o
- o ** oo oo o
- ooooooooooooooooooooooooo*x*oooo
- -----------------------------------------------------------------------
- Blue Emerald
- ----------------
- Map of the level:
- *************oo***oo************
- *oooooooooooooo x ooooooooooooo*
- *oooooooooooooo ooooooooooooo*
- *oo oo*
- *oo *x** oo*
- *oo ****** *xxx ****** oo*
- *oo *xxxxx **** xxxxx* oo*
- *oo *xxx** **xxx* oo*
- *oo *xxx* *xxx* oo*
- *oo ***x* o ** o ***x* oo*
- *oo *x* o ** o *x* oo*
- *oo o o oo*
- *oo ooo xxxx ooo oo*
- *oo xxxx oo*
- *oo *x* xxxxxxxx *x* oo*
- *oo *x* **xxx**xxx** *x* oo*
- *oo *x* **xxx**xxx** *x* oo*
- *oo *x* xxxxxxxx *x* oo*
- *oo xxxx oo*
- *oo ooo xxxx ooo oo*
- *oo o o oo*
- *oo *x* o ** o *x* oo*
- *oo *x*** o ** o *x*** oo*
- *oo *xxx* *xxx* oo*
- *oo *xxx** **xxx* oo*
- *oo *xxxxx **** xxxxx* oo*
- *oo ****** xxx* ****** oo*
- *oo **x* oo*
- *oo oo*
- *oooooooooooooo x ooooooooooooo*
- *oooooooooooooo***ooooooooooooo*
- *************oo x oo************
- -----------------------------------------------------------------------
- Grey Emerald
- -----------------
- Map of the level:
- ooooo***ooooo ooooooooooooo
- ooooooooooooo ooooo***ooooo
- ooooooooooooo * xxx o
- ooooooooooooo * xxx o
- ooooooooooooo * xxx o
- ooooooooooooo ooooo***ooooo
- ooooooooooooo ooooooooooooo
- ooooooooooooo***ooooooooooooo
- ooooooooooooo ooooooooooooo
- *ooooooooooooo ooooooooooooo**
- ooooooooo ooooooooo
- ooooooooo***ooooooooo
- xxx ooooo ooooo xxx
- xxx ooooo ooooo xxx
- xxx ooooo * * ooooo xxx
- ooooo x* *x ooooo
- ooooo *** *** ooooo
- ** ooooo * ooooo **
- ** ooooo *** *** ooooo **
- ooooo x* *x ooooo
- xxx ooooo * * ooooo xxx
- xxx ooooo ooooo xxx
- xxx ooooo ooooo xxx
- ooooooooo***ooooooooo
- ooooooooo ooooooooo
- *ooooooooooooo ooooooooooooo**
- ooooooooooooo ooooooooooooo
- ooooooooooooo***ooooooooooooo
- ooooo***ooooo ooooooooooooo
- o xxx * ooooooooooooo
- o xxx * ooooooooooooo
- o xxx * ooooooooooooo
- -----------------------------------------------------------------------
- Red Emerald
- ---------------
- Map of the level:
- oo oooooooooooooo oooooooooooo
- oo oooooooooooooo oooooooooooo
- ooxxooooooooooooooxxoooooooooooo
- ooxxooooooooooooooxxoooooooooooo
- oooooooo oooooooo
- ** ** oooooooo ** ** oooooooo
- *xxxx* oooooooo *xxxx* oooooooo
- xxxx xx xx xxxx xx xx
- xxxx xx xx xxxx xx xx
- *xxxx* oooooooo *xxxx* oooooooo
- ** ** oooooooo ** ** oooooooo
- oooooooo oooooooo
- ooxxooooooooooooooxxoooooooooooo
- ooxxooooooooooooooxxoooooooooooo
- oo oooooooooooooo oooooooooooo
- oo oooooooooooooo oooooooooooo
- oo oooooooooooooo oooooooooooo
- oo oooooooooooooo oooooooooooo
- ooxxooooooooooooooxxoooooooooooo
- ooxxooooooooooooooxxoooooooooooo
- oooooooo oooooooo
- ** ** oooooooo ** ** oooooooo
- *xxxx* oooooooo *xxxx* oooooooo
- xxxx xx xx xxxx xx xx
- xxxx xx xx xxxx xx xx
- *xxxx* oooooooo *xxxx* oooooooo
- ** ** oooooooo ** ** oooooooo
- oooooooo oooooooo
- ooxxooooooooooooooxxoooooooooooo
- ooxxooooooooooooooxxoooooooooooo
- oo oooooooooooooo oooooooooooo
- oo oooooooooooooo oooooooooooo
- -----------------------------------------------------------------------
- Light Blue Emerald
- ----------------------
- Map of the level:
- ooooooooo **** ooooooooo
- ooooooooo xxo oxx ooooooooo
- ooooooooo xxo oxx ooooooooo
- ooooooooo ooo ooo ooooooooo
- ooooooooo ***oo*** ooooooooo
- oooooooo***x*o*rr*o*x***oooooooo
- oooooooooo*x*o*rr*o*x*oooooooooo
- oooooooooo*x*o*rr*o*x*oooooooooo
- oooooooooo*x*o****o*x*oooooooooo
- oooooooooo*x*oooooo*x*oooooooooo
- oooooooooo*x*oooooo*x*oooooooooo
- oooooooooo*x*oooooo*x*oooooooooo
- oooooooooo* *oooooooooo
- oooooooooo* o**o *oooooooooo
- o o**o o
- * *
- x oooooooo oooooooo x
- x o*******ooo ooo*******o x
- *ooo****** xxo oxx ******ooo*
- ********* xxo oxx *********
- ******** *o o* ********
- *ooo* o **o o** o *ooo*
- x o* ***o o*** *o x
- x o* *oooo oooo* *o x
- * xooo *o o* ooox *
- o xxxo *o o* oxxx o
- o xxxo****o oooo o****oxxx o
- o xxxxooooo oooo oooooxxxx o
- o oooo o
- o oooo o
- ooooooooo oooo ooooooooo
- ooooooooo **** ooooooooo
- -----------------------------------------------------------------------
- Golden Emerald (Hidden Stage)
- ---------------------------------
- You can only get this level with the Stage Select Code
- The hardest level out of all 16.
- Basically, you'll just have to run forward, jumping over the bumper
- spheres, and turning left when you have to. The trouble is, that
- this level will get EXTREMELY fast. It will take incredebly good
- reflexes to go through this level. I can only do it on a slowed-down
- emulator, and even then it's hella hard.
- This level is almost impossible.
- Map of the level:
- o x*x o
- oooooooooooooooooooooooooooooooo
- o x*x
- o ooooooooooooooooooooooooooooo
- o o o
- o o ooooooooooooooooooooooooooo
- o o o x*x o
- o o o ooooooooooooooooooooooo o
- o o o o x*x o o
- o o o o ooooooooooooooooooo o o
- o o o o o x*x o o o
- o o o o o ooooooooooooooo o o o
- o o o o o o x*x o o o o
- o o o o o o ooooooooooo o o o o
- xoxo oxoxoxoxo x*x o o o o o
- *o*o o*o*o*o*oxoooooooxoxoxoxoxo
- xoxo oxoxoxoxo*o x*x o*o*o*o*o*o
- o o o o o o o o ooo oxoxoxoxoxo
- o o o o o o o o xo o o o o o o
- o o o o o o o ooooo o o o o o o
- o o o o o o o x*x o o o o o o
- o o o o o o ooooooooo o o o o o
- o o o o o o x*x o o o o o
- o o o o o ooooooooooooo o o o o
- o o o o o x*x o o o o
- o o o o ooooooooooooooooo o o o
- o o o o x*x o o o
- o o o ooooooooooooooooooooo o o
- o o o x*x o o
- o o ooooooooooooooooooooooooo o
- o o o o
- o ooooooooooooooooooooooooooo o
- -----------------------------------------------------------------------
- *E-f. Sonic & Knuckles
- -------------------------
- -----------------------------------------------------------------------
- Green Emerald
- -----------------
- This is easy, but I never found a fixed pattern in this stage.
- I always get lost in this stage, but it's not a problem if you are
- used to big speed.
- Remember, if you enclose the blue spheres with red, they will change
- into rings.
- Just keep practicing on this one.
- Map of the level:
- *oo* *ooo*oooo* *o*
- ** *oooooo* * * *
- *oooo* xxx xxx
- * *oo*Q *xxx* *xxx
- * *oo* xxx xxx
- *o* Q*oo* * * *
- *oo* *oooo* *o*
- *oo* *ooooo* *ooo*
- *oo* *ooooo* *ooo*
- oo* *ooo* *ooo* *
- o* * *o* * *ooo*o
- * xxx * *** *oooo
- Q *xxx* *xxxx *oo*
- * xxx **xxxx* *oo
- o* * ** *xxxx** Q*o
- oo* *oo* xxxx* *oo
- ooo* *oooo* *** *ooo
- oooo* *oooooo* * *ooo*
- *oooo* *oooooooo* *ooo*
- *oooo*Q*ooo*oooo* *ooo*
- *oooo*ooo*Q*oo* *ooo*
- *oooooo* ** * *o*
- * *oooo* *** * *x
- x Q*oo* *xxxx xr
- * *oo* *x* **xxxx* *x
- *oo*Q xrx *xxxx**
- *oooo* *x* xxxx*
- *oooooo* ***
- *oooooooo* * *
- oooooooooo* *o* *
- *oooooo*ooo* ** *ooo*
- *oooo*Q*ooo* *oo* *ooo*
- -----------------------------------------------------------------------
- Orange Emerald
- ------------------
- This is very easy too, just go straight.
- There is a few turns to the left and the right, but it's easy.
- But you have to jump two times:
- First, a yellow spring sphere, don't worry about this cause if you
- miss you will end up in a room full with white/red bumpers, you just
- have to turn back.
- The second:
- ** **
- *oxo*
- *oxo*
- *ooo*
- ** **
- /|\
- |
- you will just need to time your jump here, if you time it very
- good, you can turn the red and blue spheres to rings.
- Map of the level:
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooo******
- ooooooooo******ooooo******* *
- ooooooooo* ******* ooo** *
- ooooooooo* Q Q xxo *
- ooooooooo* *** *** ooo** *
- ooooooooo******o* *o******* *
- oooooooooooooooo*x*ooooooo**Q***
- **********oooooo*x*ooooooooooooo
- *xxx xxx*oo***** *ooooooooooooo
- *xxo**oxx*oo* *ooooooooooooo
- *xoo**oox*oo* *** *ooooooooooooo
- * **** *oo* *oooooooo*Q*oo
- * *oo* *oo* *****oooooooo* *oo
- * *oo* **** *oooooooooooo* *oo
- * *oo* xxx *oooooooooooo***oo
- * *oo**********oooooooooooo* *oo
- *x*ooooooooooooooo********** *oo
- *x****oooooooooooo*xxx xxx*oo
- * *oooo******oo*xxo****oxo*oo
- * QooooQ *oo*xoo*oo*ooo*oo
- * *oooo* *oo* ***oo*****oo
- ******oooo**** *oo* *ooooooooooo
- ooooooooooooo* *oo* *ooooooooooo
- ****oooo****** *oo* ***ooooo****
- *oooo* ooo *oo* **oooo*
- xx QooooQ oxx *oo* QooooQ xx
- *oooo* ooo *oo* **oooo*
- ****oooo********oo*****ooooo****
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- -----------------------------------------------------------------------
- Purple Emerald
- ------------------
- this is a bit more complicated, but it's still easy
- xx <--\
- ** **|
- ** **|
- xx >--�
- the same with the other:
- ** **
- xx <-\
- xx /-�
- ** |**
- ^
- ****** *******
- o * <-\ *
- *xoo * *|rr *
- *xxo * *|rr *
- *xxx * *�---\*
- ****o* this is easy too: *****|*
- you can turn back for the rings if you want
- After these there is a yellow spring, and the whole thing will
- start over. If you are back at the starting point (You don't find
- any Blue Spheres) turn left, and jump over the yellow springs.
- That place is like 3 rooms;
- The two rooms in the edge has 6-6 blue spheres,
- The one in the middle has 16, shaped like a 4*4 block.
- Just jump over the yellow springs.
- Map of the level:
- *************o o*************
- *************o o*************
- **********oooo****oooo**********
- *********oo oo*********
- ****ooooooo x****x ooooooo****
- ****o****** x****x ******o****
- ****o* x x *o****
- ****o* oox* ooQQQQoo *xoo *o****
- ****o* oxx* oo oo *xxo *o****
- ***oo* xxx* oo xx oo *xxx *oo***
- **ooo*x**** oo xx oo ****x*ooo**
- **o oo xx oo o**
- **o ooooo** **ooooo o**
- **o ooooo**QQQQ**ooooo o**
- **o ** Q***Q xxxx Q***Q ** o**
- **o xx Q***Q xxxx Q***Q xx o**
- **o xx Q***Q xxxx Q***Q xx o**
- **o ** Q***Q xxxx Q***Q ** o**
- **o ooooo**QQQQ**ooooo o**
- **o ooooo** **ooooo o**
- **o oo xx oo o**
- **ooo*x**** oo xx oo ****x*ooo**
- ***oo* xxx* oo xx oo *xxx *oo***
- ****o* oxx* oo oo *xxo *o****
- ****o* oox* ooQQQQoo *xoo *o****
- ****o* x Q****Q x *o****
- ****o******ooo*oo*ooo******o****
- ****oooooooooo****oooooooooo****
- *********ooooorrrrooooo*********
- *************orrrro*************
- *************orrrro*************
- *************o****o*************
- -----------------------------------------------------------------------
- Blue Emerald
- ----------------
- This is nasty.
- But it can be done with closed eyes after some practice ^_^
- Okay, when you start, go straight,
- pick up 6 blue spheres, then turn right (time the turn!).
- Then get 6 more, turn, 6 more, turn,
- 6 more then don't turn, go on the spring sphere.
- You will end up in a room like the previous one, but there are blue
- spheres in the corners too.
- The technique is the same, but at the end, you have to jump to the
- spring sphere, cause a red sphere is blocking your way.
- You will end up in a "room" just like the one you left, same technique
- here. Next "room" is the same too, but at this point the game will
- speed up a little (if you are not collecting rings)
- You will end up in a tunnel instead of a spring, just go into the
- tunnel.
- The next room is just like the others, but MUCH smaller,
- watch out. Same technique.
- The next spring will take you to a long tunnel, full with blue
- spheres. Go straight, then turn right, turn again, again,
- and there you have to jump over a red sphere.
- You will end up in a spring taking you to the last piece of the
- stage, but I can give you no help in this place,
- just try to find a solution ^_^
- Map of the level:
- oQQQQQQQQQQooooQQQQQQQQQQo*x*ooo
- oQxxxxxxxxQooooQ xxxxxx Qo*x*ooo
- oQx******xQooooQx******xQo*x*ooo
- oQx*rrrr*xQooooQx*rrrr*xQo*x*ooo
- oQx*rrrr*xQooooQx*rrrr*xQo*x*ooo
- oQx*rrrr*xQooooQx*rrrr*xQo***ooo
- oQx*rrrr*xQooooQx*rrrr*xQooooooo
- oQx******xQooooQx******xQooooooo
- oQxxxxxxxxQooooQ xxxxxx Qooooooo
- oQQQQQQQQQQooooQQQQQQQQQQooooooo
- ooooooooooooooo********oooQQQQQQ
- ooooooooooooooo* xxxxQ*oooQxxxxQ
- ooooooooooooooo* ******oooQx**xQ
- oooooooooooooooo oooooooooQx**xQ
- oQQQQQQQQQQooooQ QQQQQQQQoQx**xQ
- oQxxxxxxxxQooooQxxxxxxxxQoQx**xQ
- oQx******xQooooQx******xQoQx**xQ
- oQx*rrrr*xQooooQx*rrrr*xQoQxxxxQ
- oQx*rrrr*xQooooQx*rrrr*xQoQQQQQQ
- oQx*rrrr*xQooooQx*rrrr*xQooooooo
- oQx*rrrr*xQooooQx*rrrr*xQooooooo
- oQx******xQooooQx******xQooooooo
- oQxxxxxxxxQooooQxxxxxxxxQooooooo
- oQQQQQQQQQQooooQQQQQQQQQQo******
- oooooooooooooooooooooooooo*xxxx*
- oooooooooooooooooooooooooo*x**x*
- oooooooooooooooooooooooooo*x**x*
- oooooooooooooooooooooooooo*x**x*
- ooooooooooooooooooo*****oo*x**x*
- ooooooooooooooooooo* xx*ooQxxxx*
- ooooooooooooooooooo*****oo*x****
- oooooooooooooooooooooooooo*x*ooo
- -----------------------------------------------------------------------
- Grey Emerald
- -----------------
- Get the two blue spheres in front of you, and go onto the spring.
- Turn left or right, just follow the blue spheres.
- If you are out of that maze and back to the starting point,
- (from the direction you come in) go right or left.
- Get the 2 blue sphere, go onto the springs.
- This is a very easy room,
- after you got all the blue spheres, leave in the other direction.
- You are back to the starting point. Onto the spring,
- another maze, just keep following the blue spheres.
- Map of the level:
- ooooooooooo **** ooooooooooo
- ooooooooooo **** ooooooooooo
- x x x x
- * xxx ** oooo* *oooo ** xxx *
- * xxx ** oooo* *oooo ** xxx *
- * xxx ** oooo* *oooo ** xxx *
- oooo*QQ*oooo
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- oooooooooooooo****oooooooooooooo
- oooooooo*QQ*oooooooo
- oooooooo* *oooooooo
- * ooooooo** **ooooooo *
- * ooo **oo*****xx*****oo** ooo *
- r xxx Q*oo*Q x x Q*oo*Q xxx r
- r xxx Q*oo*Q x x Q*oo*Q xxx r
- * ooo **oo*****xx*****oo** ooo *
- * ooooooo** **ooooooo *
- oooooooo* *oooooooo
- oooooooo*QQ*oooooooo
- oooooooooooooo****oooooooooooooo
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- oooooooooooooooooooooooooooooooo
- x oo*QQ*oo x
- *** ooo ooo oo* *oo ooo ooo ***
- rr* xxx ooo oo* *oo ooo xxx *rr
- *** ooo oooxoo* *ooxooo ooo ***
- ooo x x ooo
- ooooooooooo **** ooooooooooo
- ooooooooooo **** ooooooooooo
- -----------------------------------------------------------------------
- Red Emerald
- ---------------
- This one is like the 1st stage, I don't know a fixed pattern,
- only advice here is to AVOID THE YELLOW SPRINGS!!!!
- Cause if you are unlucky, they will make you fall on red spheres!
- This is an easy level, it's just long, and it will get very fast.
- For the 6 blue spheres that are enclosed in red and yellow spheres,
- just pick up the front two blue sphere and all of the blue/red
- spheres will turn into rings.
- Just don't panic if you get lost.
- Map of the level:
- *** ****** ****** ****** **o
- *** ******QQ****** ******QQ**o
- ** ****oooo**** ****oooo**
- xx xxxoQ rr QoxxoQ
- xx xxxoQ rr QoxxoQ
- ** ****oooo**** ****oxxo**
- *** ******QQ****** ****** **o
- *** ****** ****** ****** **o
- *** ****** ****** ****** **o
- ***QQ****** ****** ****** **o
- **oooo**** ****oxxo**** **
- Qoxxx rr QoxxoQ xx
- Qoxxx rr QoxxoQ xx
- **oooo**** ****oooo**** **
- ***QQ****** ******QQ****** **o
- *** ****** ****** ****** **o
- *** ****** ****** ****** **o
- *** ******QQ****** ******QQ**o
- ** ****oooo**** ****oooo**
- rr QoxxoQ xx xxxoQ
- rr QoxxoQ xx xxxoQ
- ** ****oxxo**** ****oooo**
- *** ****** ****** ******QQ**o
- *** ****** ****** ****** **o
- *** ****** ****** ****** **o
- *** ****** ******QQ****** **o
- **oxxo**** ****oooo**** **
- QoxxoQ xx Qoxxx rr
- QoxxoQ xx Qoxxx rr
- **oooo**** ****oooo**** **
- ***QQ****** ******QQ****** **o
- *** ****** ****** ****** **o
- -----------------------------------------------------------------------
- Light Blue Emerald
- ----------------------
- This one has a fixed pattern, but this is one of the hardest stage.
- First, get the 9 sphere in front of you, then the 9 one behind of you.
- Jump out of that room to the left
- (I mean left from your starting point)
- On the next "room" there will be some bumper spheres, and some blue
- ones. Get one row of the Blue Spheres, then get the other,
- you just have to jump over the red one you leaved there at the
- middle. The exit from this "room" is a yellow spring between two
- bumpers. Jump on it.
- At this tunnel, the bumper will make you run backwards, get the 2
- blue spheres then a bumper will make you run forward, turn right.
- Jump over the red sphere onto the spring.
- There is another trick like this one, you have to turn left here.
- You will end up in "room" with 16 blue spheres in a 4*4 square,
- change them to rings.
- The exit is in the corner, jump over the red sphere onto the spring.
- Another backward-running tunnel, after that there is a room full
- with blue spheres, red spheres and bumpers. Just keep moving forward
- from the tunnel, then turn left and get the blue spheres. The other
- ones will turn into rings. Tricky one.
- The exit is in the corner, jump over the red sphere onto the spring.
- Another backward-running tunnel, but at the end there is no bumper.
- If you want to get all all of the rings, then jump over the blue
- sphere, get the rings, then get the blue sphere while
- running backwards.
- Map of the level:
- ooooooooooooo oQ* xx *
- ooooooooooooo * * ooooooooooo
- ooooooooooooo *xxxx* ooooooooooo
- ooooooooooooo xxxx ooooooooooo
- ooooooooooooo xxxx ooooooooooo
- ooooooooooooo *xxxx* ooooooooooo
- ooooooooooooo * * ooooooooooo
- ooooooooooooo ooooooooooo
- oooooooooooooxoooooooooooooooooo
- ooo*oooooooooxooooooooooooo*oooo
- ooo ooooooooo ooooooooooooo oooo
- oooxooooooooo oooooooooooooxoooo
- oooxooooooooo oooooooooooooxoooo
- r*o or* xx *ooooooooo xr
- ooo ooooooooooooooooooooooo oooo
- ooo*ooooooooooooooooooooooo*oooo
- oooQoooooooooooooooooooooooQoooo
- ooo*oooooooooooooooooooooooooooo
- ooo oooooooo*****oooooooooo oooo
- ooo *xxx*oo oooo
- ooo ***x*** *xxx*oo **ooo** oooo
- ooo ***x*** *xxx*oo **oxo** oooo
- ooo ***x*** * *oo **oxo** oooo
- ooo xxxxxxx * *oo xxxxxxx oooo
- ooo ***x*** * *oo **oxo** oooo
- ooo ***x*** *xxx*oo **oxo** oooo
- ooo ***x*** *xxx*oo **ooo** oooo
- ooo *xxx*oo oooo
- oooooooooooo*****ooooooooooxoooo
- oooooooooooooooooooooooooooxoooo
- ooooooooooooooooooooooooooo oooo
- ooooooooooooooooooooooooooo oooo
- -----------------------------------------------------------------------
- Golden Emerald (Hidden Stage)
- ---------------------------------
- You can only get this level with the Stage Select Code
- The easiest level out of all 16.
- When the level starts (when it's saying "collect blue spheres") turn
- left, and go forward. Run on the Spring Sphere, and quickly turn to
- collect all 4 Blue Sphere at the middle. When you got them, head for
- the bumpers, and jump through them to get out of that place.
- After that, just collect the remaining Blue Spheres. Easy.
- Map of the level:
- QQQQQ **** QQQQQ
- Qxxxx xxxxQ
- Qxxxo oxxxQ
- Qxxxo oxxxQ
- Qxooo QQQQQQQQQQQQQQ oooxQ
- **oooooooooooo**
- ***oooooooooooo***
- *** ***
- *** ***
- Q** **Q
- Qoo QQQQQQQQQQQQ ooQ
- Qoo Q****QQ****Q ooQ
- Qoo Q*oooQQooo*Q ooQ
- Qoo Q*oooQQooo*Q ooQ
- * Qoo Q*oooQQooo*Q ooQ *
- * Qoo QQQQQxxQQQQQ ooQ *
- * Qoo QQQQQxxQQQQQ ooQ *
- * Qoo Q*oooQQooo*Q ooQ *
- Qoo Q*oooQQooo*Q ooQ
- Qoo Q*oooQQooo*Q ooQ
- Qoo Q****QQ****Q ooQ
- Qoo QQQQQQQQQQQQ ooQ
- Q** **Q
- *** ***
- *** ***
- ***oooooooooooo***
- **oooooooooooo**
- Qxooo QQQQQQQQQQQQQQ oooxQ
- Qxxxo oxxxQ
- Qxxxo oxxxQ
- Qxxxx xxxxQ
- QQQQQ **** QQQQQ
- =======================================================================
- *?. Special Section
- ======================
- Here you will find all info about the various powerups through all of
- the Sonic games. These were written down by Keedude.
- This is the exact message he posted on the S&K board, I had absolutely
- no time to arrange it. maybe in the future,
- Super Sonic
- Needs: 7 chaos emeralds
- Appearance: Spiky gold hair, eyes originally black, then green, then red
- First Game: STH 2
- Other Games: STH 3, &K, 3&K, A1, A2, a1, and most other Sonic games
- Abilities: Super Fast, Super Jump, Invincible, Flying
- Vulnerabilities: Drowning, falling off the screen, being crushed
- Super Knuckles
- Needs: 7 chaos emeralds
- Appearance: Glows
- First Game: S&K
- Other Games: S2&K, S3&K
- Abilities: Super Fast, Super Jump, Invincible
- Vulnerabilities: Drowning, falling off the screen, being crushed
- Super Shadow
- Needs: 7 chaos emeralds
- Appearance: Spiky cream/silver hair
- First Game: SA2
- Other Games: SA2:B
- Abilities: Super Fast, Super Jump, Invincible, Flying
- Vulnerabilities: Drowning, falling off the screen, being crushed
- Super Metal Sonic
- Needs: Master Emerald
- Appearance: Bright gold/bronze
- First Game: S&K
- Other Games: S3&K
- Abilities: Invincible, Can fly, Shoot energy balls, shoot out deadly rings
- Vulnerabilities: Must recharge offten
- Hyper Sonic
- Needs: 7 Super Emeralds
- Appearance: Spiky hair, Flashes color of chaos emeralds, leaves trails
- First Game: S3&K
- Other Games: None
- Abilities: Super Fast, Super Jump, Invincible, Flying, Breathes under water, Sonic Boom attack
- Vulnerabilities: Falling off the screen, being crushed
- Hyper Knuckles
- Needs: 7 Super Emeralds
- Appearance: Glows, Leaves trails
- First Game: S3&K
- Other Games: None
- Abilities: Super Fast, Super Jump, Invincible, Breathes under water, Earthquake attack
- Vulnerabilities: Falling off the screen, being crushed
- Super Tails
- Needs: 7 Super Emeralds
- Appearance: Glows, Surrounded by 4 super flickys
- First Game: S3&K
- Other Games: None
- Abilities: Super Fast, Super Jump, Invincible, Flickys home in and attack badnicks
- Vulnerabilities: Falling off the screen, being crushed, drowning
- Chaos Emeralds
- Sonic 1: Have 50 rings after completing a zone for a giant golden rings
- to appear. Enter the ring to enter the secret zone. The secret zone
- is a rotating maze where you search for the chaos emerald itself.
- There are only 6 emeralds in this game
- Sonic 2: Have 50 rings when hitting a star post to create a ring of
- stars, enter that ring to enter the secret zone. The secret zone is a
- 3D tunnel where you collect rings to earn the choas emerald, first game
- with all 7 emeralds
- Sonic 3 & Knuckles: Find a giant golden ring in a zone, enter it to
- enter the secret zone. The secret zone is a 3D sphere where you must
- convert all blue spheres to red spheres by running into them.
- Other games such as Sonic Advance, Sonic 3D have secret zones that are
- similar to others and well I don't feel I need to cover all of them
- Other games such as Sonic Adventure 1 and 2 use the chaos emeralds
- merely as plot points.
- Super Emerald
- Sonic 3 & Knuckles: The super emeralds are not necessarily collected
- but instead activated by the same bonus levels used to collect the
- chaos emeralds in the same game.
- Master Emerald
- Sonic 3 & Knuckles: The master emerald is merely a plot point and is
- only used for the transformation of Super Metal Sonic. It also has the
- ability to increase the power of the chaos emeralds creating the super
- emeralds. As a matter of plot the M.E keeps angel island floating.
- Sonic Adventure 2: The master emerald is shattered and the pieces must
- be searched for in the hunting levels. It is mostly a plot point and
- its only practical purpose appears in movie scenes. It seems the
- change size constantly and is used to stop the powers of the chaos
- emeralds.
- Other games use the Master Emerald for a variety of plot points
- including the housing of the being Chaos.
- Time Stones
- Sonic CD: Have 50 rings by the end of the level for a giant golden ring
- to appear, enter it to enter secret level. The secret level
- is a 3D world where you destroy UFO's within the time limit to win the
- time stone. No transormitive ability they're used to ensure a good
- future.
- Chaos Rings
- Knuckles Chaotix: Have 50 rings at the end of the level for a giant
- golden ring to appear, enter the ring to enter a secret level. The
- secret zone is a 3D, gravity defying rotating tunnel where you need to
- collect blue spheres by running into them. The chaos rings are used to
- get the true ending.
- =======================================================================
- *F. Credits
- ==============
- - VERY SPECIAL THANKS to Warrior of Zarona and Janus Operative
- - Special thanks to Psykiv, who helped in MGZ 2 and Sandopolis 1
- - Special Thanks to Sega for creating these amazing games, and
- releasing them to first the Genesis/Mega Drive, then the
- Saturn, the PC, and now the Gamecube.
- - Special Thanks to CJayC, for creating GameFAQs, and putting this
- FAQ up there.
- - Thanks to Stealth : for creating the cool utility called SonED
- I used it to get the correct Giant Ring coordinates.
- - Thanks to Gerbil : for creating the cool utility called SHWP
- I used it to make the Special Stage maps
- - Thanks to MasterGamer64 : I made this FAQ originally to help you ^_^
- - All users on the Sonic Message Boards on GameFAQs.
- Especially the Genesis ones.
- - Thanks to Keedude
- =======================================================================
- Submitted by WarriorofZarona, TurboKiller, and Janus Operative - Published on 12/26/03
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