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Oct 16th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf"
  5.  
  6. FileSystem_LoadSearchPaths
  7. Valve Software - vbsp.exe (Oct 16 2019)
  8. notjunc = true
  9. 12 threads
  10. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  11. Loading c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8
  14.  
  15. DRASTIC MEMORY OVERFLOW: Fell out of small block heap!
  16.  
  17.  
  18. ...9...10 (1)
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20. Processing areas...done (0)
  21. Building Faces...done (0)
  22. Chop Details...done (0)
  23. Find Visible Detail Sides...
  24. Merged 1516 detail faces...done (0)
  25. Merging details...done (1)
  26. FixTjuncs...
  27. PruneNodes...
  28. WriteBSP...
  29. done (2)
  30. writing c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf...Building visibility clusters...
  31. done (0)
  32. Creating default LDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky28_hdr*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. *** Error: Skybox vtf files for skybox/sky28_hdr weren't compiled with the same size texture and/or same flags!
  36. Can't load skybox file skybox/sky28_hdr to build the default cubemap!
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. done (1) (1681455 bytes)
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 7677 texinfos to 4401
  45. Reduced 954 texdatas to 794 (59163 bytes to 51206)
  46. Writing c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  47. 18 seconds elapsed
  48. 0.019913 -0.547481 0.000000
  49. 0.009459 -0.547481 0.000000
  50. 0.009459 -0.547481 0.000000
  51. make_triangles:calc_triangle_representation: Cannot convert
  52. 0.019913 -0.547481 0.000000
  53. 0.009459 -0.547481 0.000000
  54. 0.009459 -0.547481 0.000000
  55. make_triangles:calc_triangle_representation: Cannot convert
  56.  
  57. ** Executing...
  58. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  59. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\prodd\documents\mapping\projethexa\projethexa041b.vmf"
  60.  
  61. Valve Software - vvis.exe (Oct 16 2019)
  62. FileSystem_LoadSearchPaths
  63. fastvis = true
  64. 12 threads
  65. reading c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  66. reading c:\users\prodd\documents\mapping\projethexa\projethexa041b.prt
  67. 5916 portalclusters
  68. 14589 numportals
  69. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  70. Optimized: 448431 visible clusters (8.14%)
  71. Total clusters visible: 5506153
  72. Average clusters visible: 930
  73. Building PAS...
  74. Average clusters audible: 2137
  75. visdatasize:5341546 compressed from 8803008
  76. writing c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  77. 2 seconds elapsed
  78.  
  79. ** Executing...
  80. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  81. ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\prodd\documents\mapping\autosave\projethexa041b"
  82.  
  83. Valve Software - vrad.exe SSE (Oct 16 2019)
  84.  
  85. Valve Radiosity Simulator
  86. FileSystem_LoadSearchPaths
  87. 12 threads
  88. [Reading texlights from 'lights.rad']
  89. [45 texlights parsed from 'lights.rad']
  90.  
  91. Loading c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp
  92. PREP OK
  93. Setting up ray-trace acceleration structure... Done (7.40 seconds)
  94. 45381 faces
  95. 38647516 square feet [5565242368.00 square inches]
  96. 0 Displacements
  97. 0 Square Feet [0.00 Square Inches]
  98. 45381 patches before subdivision
  99. 2125997 patches after subdivision
  100. 660 direct lights
  101. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (50)
  102. BuildVisLeafs: 0...1...2...3...4
  103. ** Executing...
  104. ** Command: Copy File
  105. ** Parameters: "c:\users\prodd\documents\mapping\projethexa\projethexa041b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\projethexa041b.bsp"
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