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Monster Hunter Stories Save Game Analysis

Oct 13th, 2016
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  1. Misc Notes:
  2. Values are Little Endian, meaning when you're editing values, you'll need to reverse the byte order. Eg: 03 E7 (999) would be stored as E7 03.
  3.  
  4. Misc Offsets:
  5. 0x5B404 | Money | Max Value: 9999999
  6. 0x9DA0 | Character Name | Probably more custom character stuff here too, no real need to edit since you can do that in-game
  7.  
  8. Monstie Analysis:
  9. Monstie Data begins at 0xA150, and each monster's data seems to go for 0x100 past that. From the first part of one monster to just before the next is 0x478 but a lot of that is 0s so I'm not sure if there's any significance there.
  10.  
  11. Assuming the start of the monster data is 00, adding the below offsets will give you the relevent information.
  12. 0x00 | Name
  13. 0x38 | Something related to monstie abilities (the thing I edited to get radar on my Velocidrome)
  14. // 04 00 = Velocidrome
  15. // 0C 11 = Azuros
  16. 0x44 | Current HP?
  17. 0x46 | Max HP?
  18. // 0x44 and 0x46 had the same value, so I'm just assuming one is max and one is current
  19. 0x48 | Attack
  20. 0x4A | Defense
  21. 0x4C | Agility
  22. // Apparently editing the above three values has no effect
  23. 0x5C | Level | No real reason to edit, might mess with stat changes
  24. 0xE0 | EXP | FF FF FF 00 put my Velocidrome to Level 99, FF FF FF FF had no effect
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