TYUI

InFoBoX by Miroslav

Jan 2nd, 2014
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  1. #include <a_samp>
  2. new Text:InFoBoX[MAX_PLAYERS];
  3.  
  4. forward InfoBox(playerid);
  5. public InfoBox(playerid){
  6. if(IsPlayerConnected(playerid)){
  7. TextDrawHideForPlayer(playerid,InFoBoX[playerid]);
  8. }
  9. return 1;
  10. }
  11.  
  12. public OnPlayerConnect(playerid){
  13. InFoBoX[playerid] = TextDrawCreate(3.000000,170.000000,"");
  14. TextDrawUseBox(InFoBoX[playerid],1);
  15. TextDrawBoxColor(InFoBoX[playerid],0x00000066);
  16. TextDrawTextSize(InFoBoX[playerid],198.000000,52.000000);
  17. TextDrawAlignment(InFoBoX[playerid],0);
  18. TextDrawBackgroundColor(InFoBoX[playerid],0x000000FF);
  19. TextDrawFont(InFoBoX[playerid],1);
  20. TextDrawLetterSize(InFoBoX[playerid],0.299999,1.000000);
  21. TextDrawColor(InFoBoX[playerid],0xFFFF00AA);
  22. TextDrawSetOutline(InFoBoX[playerid],1);
  23. TextDrawSetProportional(InFoBoX[playerid],1);
  24. TextDrawSetShadow(InFoBoX[playerid],1);
  25. return 1;
  26. }
  27.  
  28. stock IB(playerid,text[],time){
  29. if(IsPlayerConnected(playerid)){
  30. TextDrawSetString(infobox2[playerid], text);
  31. TextDrawShowForPlayer(playerid,InFoBoX[playerid]);
  32. SetTimerEx("HideInfoBox",time,false,"i",playerid);
  33. }
  34. return 1;
  35. }
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