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- if(attacker && attacked)
- {
- Tile* tile = getTile(attacker->pos.x,attacker->pos.y, attacker->pos.z);
- if(attacked->level >= 1 && attacked->level < 30 && attacker->level >= 1 && attacker->level < 30)
- canAttack = false;
- else if(attacked->level >= 30 && attacked->level < 80 && attacker->level >= 30 && attacker->level < 80)
- canAttack = true;
- else if(attacked->level >= 80 && attacked->level < 999 && attacker->level >= 80 && attacker->level < 999)
- canAttack = true;
- else if(tile && tile->isPvpArena())
- canAttack = true;
- }
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