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qben360

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Apr 3rd, 2020
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  1. if(attacker && attacked)
  2. {
  3. Tile* tile = getTile(attacker->pos.x,attacker->pos.y, attacker->pos.z);
  4. if(attacked->level >= 1 && attacked->level < 30 && attacker->level >= 1 && attacker->level < 30)
  5. canAttack = false;
  6.  
  7. else if(attacked->level >= 30 && attacked->level < 80 && attacker->level >= 30 && attacker->level < 80)
  8. canAttack = true;
  9.  
  10. else if(attacked->level >= 80 && attacked->level < 999 && attacker->level >= 80 && attacker->level < 999)
  11. canAttack = true;
  12.  
  13.  
  14. else if(tile && tile->isPvpArena())
  15. canAttack = true;
  16. }
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