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- Zombie Infection V3 Patch Notes
- Visual Adjustments:
- - New User Interface
- - Added an entirely new graphical user interface to Zombie infection.
- - New UI includes ability icons for each class as well as an on-screen ability charge meter.
- - Added screenshake effect to Zombie spy's reveal ability.
- Adjustments:
- - The last three survivors now receive Mini-Crits, in addition to the final survivor receiving Critical Hits.
- - Zombies now receive an additional 8 seconds per kill, previously 5.
- - Added chat notifications when survivors receive a bonus.
- - Changed Zombie weapons to use item definition for their respective voodoo soul item.
- - With this change, Zombies no longer see "The Prinny Machete" on their HUD.
- - Changed Zombie weapons to use correct fist sound effects and kill icon.
- - Removed !hud chat command.
- - Removed !version chat command.
- - Removed debug logging code from Workshop release.
- - Adjusted convars to disable autobalance voting and team scramble voting.
- - Changed the way viewmodel animations are set in code to reduce jerkiness, especially at high ping.
- Bug Fixes:
- - Fixed numerous bugs related to humans respawning after a round in which they were a Zombie.
- - Fixed bugs related to the Zombies not seeing their own particles and player model.
- - Fixed bugs related to Zombie particle effects not properly dispersing when a Zombie has died.
- - Fixed bugs related to announcer voice lines playing inappropriately.
- - Fixed a bug where Zombie Spy's reveal range was multiplied by 10.
- - Fixed a bug where Zombie Pyro was able to be made wet.
- - Fixed a bug that caused a charging Zombie Demoman to not explode in some situations.
- - Fixed a bug related to Engineer's Gunslinger not being correctly re-applied after a round has ended.
- - EMP grenade no longer causes Engineer to T-pose.
- - Spit no longer causes Sniper to T-pose.
- - Fixed multiple crash bugs.
- - Many more undocumented bug fixes.
- Balance Changes:
- - Zombie Changes:
- - Reduced melee range and bounds multiplier to 1.
- - Zombies max ammo for primary, secondary, and metal is now 0.
- - Zombies no longer have a speed boost at all times but have a small speed boost when not engaged in combat for 5 seconds.
- - Zombies now drop a small health kit on death.
- - Zombies no longer drop a small ammo box on death.
- - Reduced damage multiplier for all Zombie classes to 1, except for Zombie Pyro which is reduced to 0.7.
- - Zombies now take 40% less damage from heavy's minigun and sentry guns.
- - Survivor Weapon Adjustments
- - The Crusader's Crossbow now deals 300% damage to Zombies.
- - The Huntsman now deals 200% damage to Zombies.
- - Zombies now deal 50% less damage to Demoman with a shield equipped.
- - the Rocket Jumper and the Stickybomb Jumper start with a full clip, but can now only hold 1 reserve ammo at any time.
- - Voice Responses
- - Placeholder Yeti voice responses have been removed and replaced with the original class voice lines at 0.7 pitch.
- Class Specific Changes:
- - Zombie Soldier
- - Pounce now launches you in the direction you are facing.
- - Pouncing now correctly removes FL_ONGROUND and adds TF_COND_BLASTJUMPING.
- - Zombie soldier can now stomp enemies when falling from a pounce with enough velocity.
- - Zombie Medic
- - Healing ability now gives players in an area around you a brief ÜberCharge and quick healing.
- - Range of healing ability reduced from 350 to 275.
- - Zombie Engineer
- - Building disable time for EMP grenade raised from 5 to 6.5.
- - Changed grenade scale to 1.4 from 1.2.
- - Changed grenade hitbox scale from 0.25 to 1.
- - Multiple EMP grenades hitting a single building no longer stacks disable time.
- - If the Zombie engineer dies while their EMP grenade is charged, they will drop a small ammo box.
- - Zombie Scout
- - Zombie scout now has triple jump.
- - Zombie Heavy
- - Health reduced to 600 from 740.
- - Zombie Spy
- - Zombie spy no longer leaves green footstep trails.
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