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Zombie Infection V3 Patch Notes

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Sep 27th, 2023
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  1. Zombie Infection V3 Patch Notes
  2.  
  3. Visual Adjustments:
  4.  
  5. - New User Interface
  6. - Added an entirely new graphical user interface to Zombie infection.
  7. - New UI includes ability icons for each class as well as an on-screen ability charge meter.
  8.  
  9. - Added screenshake effect to Zombie spy's reveal ability.
  10.  
  11. Adjustments:
  12.  
  13. - The last three survivors now receive Mini-Crits, in addition to the final survivor receiving Critical Hits.
  14. - Zombies now receive an additional 8 seconds per kill, previously 5.
  15. - Added chat notifications when survivors receive a bonus.
  16.  
  17. - Changed Zombie weapons to use item definition for their respective voodoo soul item.
  18. - With this change, Zombies no longer see "The Prinny Machete" on their HUD.
  19.  
  20. - Changed Zombie weapons to use correct fist sound effects and kill icon.
  21.  
  22. - Removed !hud chat command.
  23. - Removed !version chat command.
  24.  
  25. - Removed debug logging code from Workshop release.
  26. - Adjusted convars to disable autobalance voting and team scramble voting.
  27. - Changed the way viewmodel animations are set in code to reduce jerkiness, especially at high ping.
  28.  
  29. Bug Fixes:
  30.  
  31. - Fixed numerous bugs related to humans respawning after a round in which they were a Zombie.
  32. - Fixed bugs related to the Zombies not seeing their own particles and player model.
  33. - Fixed bugs related to Zombie particle effects not properly dispersing when a Zombie has died.
  34. - Fixed bugs related to announcer voice lines playing inappropriately.
  35. - Fixed a bug where Zombie Spy's reveal range was multiplied by 10.
  36. - Fixed a bug where Zombie Pyro was able to be made wet.
  37. - Fixed a bug that caused a charging Zombie Demoman to not explode in some situations.
  38. - Fixed a bug related to Engineer's Gunslinger not being correctly re-applied after a round has ended.
  39. - EMP grenade no longer causes Engineer to T-pose.
  40. - Spit no longer causes Sniper to T-pose.
  41. - Fixed multiple crash bugs.
  42. - Many more undocumented bug fixes.
  43.  
  44. Balance Changes:
  45.  
  46. - Zombie Changes:
  47. - Reduced melee range and bounds multiplier to 1.
  48. - Zombies max ammo for primary, secondary, and metal is now 0.
  49. - Zombies no longer have a speed boost at all times but have a small speed boost when not engaged in combat for 5 seconds.
  50. - Zombies now drop a small health kit on death.
  51. - Zombies no longer drop a small ammo box on death.
  52. - Reduced damage multiplier for all Zombie classes to 1, except for Zombie Pyro which is reduced to 0.7.
  53. - Zombies now take 40% less damage from heavy's minigun and sentry guns.
  54.  
  55. - Survivor Weapon Adjustments
  56. - The Crusader's Crossbow now deals 300% damage to Zombies.
  57. - The Huntsman now deals 200% damage to Zombies.
  58. - Zombies now deal 50% less damage to Demoman with a shield equipped.
  59. - the Rocket Jumper and the Stickybomb Jumper start with a full clip, but can now only hold 1 reserve ammo at any time.
  60.  
  61. - Voice Responses
  62. - Placeholder Yeti voice responses have been removed and replaced with the original class voice lines at 0.7 pitch.
  63.  
  64. Class Specific Changes:
  65.  
  66. - Zombie Soldier
  67. - Pounce now launches you in the direction you are facing.
  68. - Pouncing now correctly removes FL_ONGROUND and adds TF_COND_BLASTJUMPING.
  69. - Zombie soldier can now stomp enemies when falling from a pounce with enough velocity.
  70.  
  71. - Zombie Medic
  72. - Healing ability now gives players in an area around you a brief ÜberCharge and quick healing.
  73. - Range of healing ability reduced from 350 to 275.
  74.  
  75. - Zombie Engineer
  76. - Building disable time for EMP grenade raised from 5 to 6.5.
  77. - Changed grenade scale to 1.4 from 1.2.
  78. - Changed grenade hitbox scale from 0.25 to 1.
  79. - Multiple EMP grenades hitting a single building no longer stacks disable time.
  80. - If the Zombie engineer dies while their EMP grenade is charged, they will drop a small ammo box.
  81.  
  82. - Zombie Scout
  83. - Zombie scout now has triple jump.
  84.  
  85. - Zombie Heavy
  86. - Health reduced to 600 from 740.
  87.  
  88. - Zombie Spy
  89. - Zombie spy no longer leaves green footstep trails.
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