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2dos

DK64 Rando Dev Build Updates

Mar 21st, 2019
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  1. Current dev build features being tested
  2. - Overhauled key system
  3. > Key Numbers are tied to levels instead of bosses (ex. Key 7 is tied to Castle instead of King Kut Out)
  4. > All 8 Keys Required in all randomizer lengths
  5. > Standard length has 3 random keys already turned in
  6. > Short length has 5 random keys already turned in
  7. > For emphasis, Key 8 will always be in Helm and will always be required obtain
  8. > For glitched runs, if DogaDoneQuick is performed on Dogadon 1, you'll still get the Dogadon 2 key, but won't necessarily be Key 5
  9. - Baboon Blast maps are taken out of the randomizer pool for now, the randomization for these are being reworked for something better
  10. - The K Lumsy key turn in cutscenes aren't removed anymore due to softlocks, will be put back in when a better fix is found
  11. - T&S Portals will disappear again to improve the safety of the randomization
  12. - Only Tiny and Chunky are able to fight Mad Jack
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