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- Current dev build features being tested
- - Overhauled key system
- > Key Numbers are tied to levels instead of bosses (ex. Key 7 is tied to Castle instead of King Kut Out)
- > All 8 Keys Required in all randomizer lengths
- > Standard length has 3 random keys already turned in
- > Short length has 5 random keys already turned in
- > For emphasis, Key 8 will always be in Helm and will always be required obtain
- > For glitched runs, if DogaDoneQuick is performed on Dogadon 1, you'll still get the Dogadon 2 key, but won't necessarily be Key 5
- - Baboon Blast maps are taken out of the randomizer pool for now, the randomization for these are being reworked for something better
- - The K Lumsy key turn in cutscenes aren't removed anymore due to softlocks, will be put back in when a better fix is found
- - T&S Portals will disappear again to improve the safety of the randomization
- - Only Tiny and Chunky are able to fight Mad Jack
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