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- local lp = game.Players.LocalPlayer
- local char = lp.Character
- local hrp = char:FindFirstChild("HumanoidRootPart")
- local GuiService = game:GetService('GuiService')
- local VirtualInputManager = game:GetService('VirtualInputManager')
- local RS = game:GetService("ReplicatedStorage")
- local Players = game:GetService("Players")
- GuiService.ErrorMessageChanged:Connect(function()
- game:GetService("TeleportService"):Teleport(game.PlaceId)
- end)
- local bb = game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- bb:CaptureController()
- bb:ClickButton2(Vector2.new())
- end)
- getgenv().config = {
- AutoMission = nil,
- Instant = nil,
- Instant2 = nil,
- KillAura = nil,
- AutoChest = nil,
- AutoLoot = nil,
- ReedemCodes = nil,
- Spin1 = nil,
- Spin2 = nil,
- AutoPromote = nil,
- GodMode = nil,
- NoCd = nil,
- BlackFlash = nil,
- WaitTime = nil,
- NoMenu = nil,
- }
- if not isfolder("YukiWare/Config") then
- makefolder("YukiWare/Config")
- end
- local function save_config()
- local config_name = "YukiWare/Config/JJIConfig.json"
- local json_config = game:GetService("HttpService"):JSONEncode(getgenv().config)
- writefile(config_name, json_config)
- end
- local function load_config()
- local config_name = "YukiWare/Config/JJIConfig.json"
- if isfile(config_name) then
- local json_config = readfile(config_name)
- getgenv().config = game:GetService("HttpService"):JSONDecode(json_config)
- end
- end
- load_config()
- local function Get_Loot()
- local hrp = game:GetService('Players').LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- local chest = nil
- for i,v in ipairs(workspace.Objects.Drops:GetChildren()) do
- if v:IsA("Model") then
- local Root = v:FindFirstChild("Root")
- if Root then
- local mag = (Root.Position - hrp.Position).magnitude
- if mag < 30 then
- local proximity = v:FindFirstChild("Collect")
- if proximity then
- chest = proximity
- end
- end
- end
- end
- end
- if chest then
- fireproximityprompt(chest)
- end
- end
- end
- local function NoMenu()
- local Play = game:GetService("Players").LocalPlayer.PlayerGui.Menu.MenuButtons:FindFirstChild("Play")
- -- wait(.125)
- if Play.Visible then
- task.wait(.001)
- GuiService.SelectedCoreObject = Play
- VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Return, false, game)
- VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Return, false, game)
- end
- end
- local function Auto_Loot()
- local flip_button = game:GetService("Players").LocalPlayer.PlayerGui.Loot.Frame:FindFirstChild("Flip")
- Get_Loot()
- wait(.125)
- if flip_button.Visible then
- task.wait(.001)
- GuiService.SelectedCoreObject = flip_button
- VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Return, false, game)
- VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Return, false, game)
- end
- end
- local function tweenModel(model, targetCFrame)
- if not model.PrimaryPart then
- return
- end
- local duration = (model.PrimaryPart.Position - targetCFrame.Position).Magnitude / speed
- local info = TweenInfo.new(duration, Enum.EasingStyle.Linear)
- local cframeValue = Instance.new("CFrameValue")
- cframeValue.Value = model:GetPrimaryPartCFrame()
- cframeValue:GetPropertyChangedSignal("Value"):Connect(function()
- model:SetPrimaryPartCFrame(cframeValue.Value)
- end)
- local tween = TweenService:Create(cframeValue, info, {
- Value = targetCFrame,
- })
- tween:Play()
- tween.Completed:Connect(function()
- cframeValue:Destroy()
- end)
- return tween
- end
- local function Check_Level()
- local Level = tonumber(game:GetService("Players").LocalPlayer.PlayerGui.Main.Frame.BottomLeft.Menu.TextLabel.Text)
- if Level == 1 or Level < 60 then
- return {
- Location = "Shijo Town Set",
- Grade = "Non Sorcerer",
- Essence = "2"
- }
- elseif Level > 59 and Level < 120 then
- return {
- Location = "Umi Village Set",
- Grade = "Grade 3",
- Essence = "2"
- }
- elseif Level > 119 and Level < 180 then
- return {
- Location = "Numa Temple Set",
- Grade = "Grade 3",
- Essence = "4"
- }
- elseif Level > 179 and Level < 240 then
- return {
- Location = "Kura Camp Set",
- Grade = "Grade 3",
- Essence = "8"
- }
- elseif Level > 240 then
- return {
- Location = "Yuki Fortress Set",
- Grade = "Grade 3",
- Essence = "12"
- }
- end
- return
- end
- local function Notify(title,text,dura)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = title,
- Text = text,
- Duration = dura
- })
- end
- local function BlackFlash()
- game:GetService("ReplicatedStorage").Remotes.Server.Combat.ApplyBlackFlashToNextHitbox:FireServer()
- end
- local function Find_Mob()
- local Level = 430
- local mob = nil
- for _, v in ipairs(workspace.Objects.Mobs:GetChildren()) do
- if v:IsA("Model") then
- local target = v:FindFirstChild("HumanoidRootPart")
- if target then
- local healthObj = target:FindFirstChild("Health")
- if healthObj then
- local mob_level = healthObj:FindFirstChild("Level")
- if mob_level then
- if mob_level.Text:sub(6) == tostring(Level) then
- mob = target
- end
- end
- end
- end
- end
- end
- return mob
- end
- local function Auto_Mission()
- local args = {
- [1] = {
- ["type"] = "Kill",
- ["set"] = "Yuki Fortress Set",
- ["rewards"] = {
- ["essence"] = 40,
- ["chestMeter"] = 79,
- ["exp"] = 8850000,
- ["cash"] = 51000
- },
- ["rewardsText"] = "8.85 Mi EXP | Dou a bunda pra varios homens",
- ["difficulty"] = 3,
- ["title"] = "Defeat",
- ["level"] = 430,
- ["grade"] = "Non Sorcerer",
- ["subtitle"] = "a Curse User"
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.TakeQuest:InvokeServer(unpack(args))
- wait(1)
- if Find_Mob() then
- game:GetService('Players').LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = Find_Mob().CFrame * CFrame.new(0,20,0)
- end
- end
- local function Instant()
- local hrp = game:GetService('Players').LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- if hrp then
- local mob, dist = math.huge
- for _, v in ipairs(workspace.Objects.Mobs:GetChildren()) do
- if v:IsA("Model") then
- local target = v:FindFirstChild("HumanoidRootPart")
- if target then
- local mag = (target.Position - hrp.Position).magnitude
- local hum = v:FindFirstChild("Humanoid")
- if hum and mag < 70 and hum.Health > 0 then
- hum.Health = 0
- end
- end
- end
- end
- end
- end
- local function Instant2()
- task.wait(0.1)
- local player = game:GetService("Players").LocalPlayer
- local character = player.Character
- if not character or not character:FindFirstChild("HumanoidRootPart") then
- task.wait(0.1)
- else
- for _, mob in pairs(game:GetService("Workspace").Objects.Mobs:GetChildren()) do
- local mobHead = mob:FindFirstChild("Head")
- local mobHRP = mob:FindFirstChild("HumanoidRootPart")
- if mobHead and mobHRP then
- local distance = (mobHRP.Position - character.HumanoidRootPart.Position).Magnitude
- if distance <= 100 then
- pcall(function()
- mobHead:Destroy()
- end)
- end
- end
- end
- end
- end
- local function Auto_Claim_Chest()
- local Data = Check_Level()
- local args = {
- [1] = Data.Location
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Data"):WaitForChild("ChestMeterReward"):FireServer(unpack(args))
- end
- local function NoCd()
- for _,v in pairs(game.ReplicatedStorage.Skills:GetDescendants()) do
- if v.Name == "Cooldown" then
- v.Value = 0
- end
- end
- end
- local function Promote()
- local args = {
- [1] = "Clan Head Jujutsu High",
- [2] = "Promote"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Dialogue"):WaitForChild("GetResponse"):InvokeServer(unpack(args))
- end
- local function God_Mode()
- local RS = game:GetService("ReplicatedStorage")
- RS:WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Combat"):WaitForChild("Skill"):FireServer("Infinity: Mugen")
- wait(5)
- end
- local function Kill_Aura()
- local hrp = game:GetService('Players').LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,v in ipairs(workspace.Objects.Mobs:GetChildren()) do
- if v:IsA("Model") then
- local target = v:FindFirstChild("HumanoidRootPart")
- if target then
- local hum = v:FindFirstChild("Humanoid")
- if hum then
- local mag = (hrp.Position - target.Position).magnitude
- if mag < 70 then
- local args = {
- [1] = 4,
- [2] = {
- [1] = hum
- }
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Combat"):WaitForChild("M1"):FireServer(unpack(args))
- end
- end
- end
- end
- end
- end
- local function Codes()
- local args = {
- [1] = "RELEASE"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- task.wait(.1)
- local args = {
- [1] = "TOP_SECRET"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- task.wait(.1)
- local args = {
- [1] = "BACK_UP_AGAIN"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- task.wait(.1)
- local args = {
- [1] = "MISSION_SHUTDOWN"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- task.wait(.1)
- local args = {
- [1] = "RELEASE_SHUTDOWN_SRRY"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- task.wait(.1)
- local args = {
- [1] = "MERRY_CHRISTMAS"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- task.wait(.1)
- local args = {
- [1] = "50K_FOLLOWERS"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.RedeemCode:InvokeServer(unpack(args))
- end
- local function Spin_1()
- local List = {
- "Infinity",
- "Demon Vessel",
- "Star Rage",
- "Gambler Fever",
- "Soul Manipulation",
- "Cursed Queen"
- }
- local Power_Slot = game:GetService("Players").LocalPlayer.ReplicatedData.innates:FindFirstChild("1")
- if Power_Slot then
- if not table.find(List, Power_Slot.Value) then
- local args = {
- [1] = 1
- }
- local response = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Data"):WaitForChild("InnateSpin"):InvokeServer(unpack(args))
- print(response)
- game:GetService("Players").LocalPlayer.PlayerGui.Customization.Frame.List.Innates["1"].Frame.TextLabel.Text = Power_Slot.Value
- else
- game:GetService("Players").LocalPlayer.PlayerGui.Customization.Frame.List.Innates["1"].Frame.TextLabel.Text = Power_Slot.Value
- end
- end
- end
- local function Spin_2()
- local List = {
- "Infinity",
- "Demon Vessel",
- "Star Rage",
- "Gambler Fever",
- "Soul Manipulation",
- "Cursed Queen"
- }
- local Power_Slot = game:GetService("Players").LocalPlayer.ReplicatedData.innates:FindFirstChild("2")
- if Power_Slot then
- if not table.find(List, Power_Slot.Value) then
- local args = {
- [1] = 2
- }
- local response = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Data"):WaitForChild("InnateSpin"):InvokeServer(unpack(args))
- print(response)
- game:GetService("Players").LocalPlayer.PlayerGui.Customization.Frame.List.Innates["2"].Frame.TextLabel.Text = Power_Slot.Value
- else
- game:GetService("Players").LocalPlayer.PlayerGui.Customization.Frame.List.Innates["2"].Frame.TextLabel.Text = Power_Slot.Value
- end
- end
- end
- function getSkill()
- local keybinds = game:GetService("Players").LocalPlayer.ReplicatedData.techniques.innates
- for i, v in pairs(keybinds:GetChildren()) do
- if selectedKeybind == v.Name then
- v.Value = selectedInate
- end
- end
- wait()
- end
- local function AutoQuestNew()
- local args = {
- [1] = {
- ["type"] = "Kill",
- ["set"] = "Yuki Fortress Set",
- ["rewards"] = {
- ["essence"] = 40,
- ["chestMeter"] = 79,
- ["exp"] = 8850000,
- ["cash"] = 51000
- },
- ["rewardsText"] = "8.85 Mi EXP | Dou a bunda pra varios homens",
- ["difficulty"] = 3,
- ["title"] = "Defeat",
- ["level"] = 430,
- ["grade"] = "Non Sorcerer",
- ["subtitle"] = "a Curse User"
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.TakeQuest:InvokeServer(unpack(args))
- task.wait(1)
- local questData = lp:FindFirstChild("ReplicatedTempData") and lp.ReplicatedTempData:FindFirstChild("quest")
- if not questData then
- pcall(function()
- game:GetService("ReplicatedStorage").Remotes.Server.Data.TakeQuest:InvokeServer(unpack(args))
- end)
- end
- local questMarker = lp.PlayerGui:WaitForChild("QuestMarker")
- local adornee = questMarker.Adornee
- if adornee and adornee:IsA("BasePart") then
- hrp.CFrame = adornee.CFrame
- end
- end
- local ValuesInates = {}
- local ValuesKeybinds = {}
- local keybinds = game:GetService("Players").LocalPlayer.ReplicatedData.techniques.innates
- for i, v in pairs(keybinds:GetChildren()) do
- table.insert(ValuesKeybinds, v.Name)
- end
- local skills = game:GetService("ReplicatedStorage").Skills
- for i, v in pairs(skills:GetChildren()) do
- table.insert(ValuesInates, v.Name)
- end
- local DeviceType = game:GetService("UserInputService").TouchEnabled and "Mobile" or "PC"
- if DeviceType == "Mobile" then
- local ClickButton = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local TextButton = Instance.new("TextButton")
- local UICorner = Instance.new("UICorner")
- local UICorner_2 = Instance.new("UICorner")
- ClickButton.Name = "ClickButton"
- ClickButton.Parent = game.CoreGui
- ClickButton.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = ClickButton
- MainFrame.AnchorPoint = Vector2.new(1, 0)
- MainFrame.BackgroundTransparency = 0.8
- MainFrame.BackgroundColor3 = Color3.fromRGB(38, 38, 38)
- MainFrame.BorderSizePixel = 0
- MainFrame.Position = UDim2.new(1, -60, 0, 10)
- MainFrame.Size = UDim2.new(0, 45, 0, 45)
- UICorner.CornerRadius = UDim.new(1, 0)
- UICorner.Parent = MainFrame
- UICorner_2.CornerRadius = UDim.new(0, 10)
- UICorner_2.Parent = ImageLabel
- ImageLabel.Parent = MainFrame
- ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
- ImageLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- ImageLabel.BorderSizePixel = 0
- ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
- ImageLabel.Size = UDim2.new(0, 45, 0, 45)
- ImageLabel.Image = "rbxassetid://"
- TextButton.Parent = MainFrame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.BackgroundTransparency = 1
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0, 0, 0, 0)
- TextButton.Size = UDim2.new(0, 45, 0, 45)
- TextButton.AutoButtonColor = false
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Open"
- TextButton.TextColor3 = Color3.new(220, 125, 255)
- TextButton.TextSize = 20
- TextButton.MouseButton1Click:Connect(function()
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "LeftControl", false, game)
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "LeftControl", false, game)
- end)
- end
- local Fluent = loadstring(game:HttpGet("https://gist.githubusercontent.com/x6mani/43b5184edbc3ce8b79e945a287d71bd4/raw/566d61566aae7f0984247c155d20ef5c9116d597/Allux.lua"))()
- local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
- local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
- local Window = Fluent:CreateWindow({
- Title = "YukiWare 1.8",
- SubTitle = "Jujutsu Infinite",
- TabWidth = 160,
- Size = UDim2.fromOffset(550, 410),
- Acrylic = false,
- Theme = "Midnight",
- MinimizeKey = Enum.KeyCode.LeftControl
- })
- local Tabs = {
- Main = Window:AddTab({ Title = "Main", Icon = "" }),
- Spins = Window:AddTab({ Title = "Spins", Icon = "" }),
- Misc = Window:AddTab({ Title = "Misc", Icon = "" })
- }
- Tabs.Main:AddSection("Auto Farm")
- Tabs.Main:AddSlider("Slider", {
- Title = "Auto Quest Delay",
- Description = "",
- Default = getgenv().config.WaitTime or 15,
- Min = 1,
- Max = 120,
- Rounding = 1,
- Callback = function(Value)
- getgenv().config.WaitTime = Value
- save_config()
- end
- })
- Tabs.Main:AddToggle("Toggle", {
- Title = "Auto Mission",
- Default = getgenv().config.AutoMission or false,
- Callback = function(Value)
- getgenv().config.AutoMission = Value
- save_config()
- spawn(function()
- while getgenv().config.AutoMission do
- Auto_Mission()
- -- task.wait(.001)
- end
- end)
- end
- })
- Tabs.Main:AddSection("Kill Auras")
- Tabs.Main:AddToggle("Toggle", {
- Title = "Auto Instant Mob",
- Default = getgenv().config.Instant or false,
- Callback = function(Value)
- getgenv().config.Instant = Value
- save_config()
- spawn(function()
- while getgenv().config.Instant do task.wait(.001)
- Instant()
- end
- end)
- end
- })
- Tabs.Main:AddToggle("Toggle", {
- Title = "Auto Instant Mob2",
- Default = getgenv().config.Instant2 or false,
- Callback = function(Value)
- getgenv().config.Instant2 = Value
- save_config()
- spawn(function()
- while getgenv().config.Instant2 do task.wait(.001)
- Instant2()
- end
- end)
- end
- })
- Tabs.Main:AddToggle("Toggle", {
- Title = "Kill Aura",
- Default = getgenv().config.KillAura or false,
- Callback = function(Value)
- getgenv().config.KillAura = Value
- save_config()
- spawn(function()
- while getgenv().config.KillAura do task.wait(.001)
- Kill_Aura()
- end
- end)
- end
- })
- Tabs.Misc:AddToggle("Toggle", {
- Title = "Always Black Flash",
- Default = getgenv().config.BlackFlash or false,
- Callback = function(Value)
- getgenv().config.BlackFlash = Value
- save_config()
- spawn(function()
- while getgenv().config.BlackFlash do task.wait(.001)
- BlackFlash()
- end
- end)
- end
- })
- Tabs.Misc:AddDropdown("Dropdown", {
- Title = "Select Keybind",
- Values = ValuesKeybinds,
- Multi = false,
- Default = "",
- Callback = function(Value)
- selectedKeybind = Value
- end
- })
- Tabs.Misc:AddDropdown("Dropdown", {
- Title = "Select Skill",
- Values = ValuesInates,
- Multi = false,
- Default = "",
- Callback = function(Value)
- selectedInate = Value
- end
- })
- Tabs.Misc:AddButton({
- Title = "Set Skill",
- Default = false,
- Callback = function()
- getSkill()
- end
- })
- Tabs.Misc:AddToggle("Toggle", {
- Title = "No Cooldown",
- Default = getgenv().config.NoCd or false,
- Callback = function(v)
- getgenv().config.NoCd = Value
- save_config()
- spawn(function()
- while getgenv().config.NoCd do task.wait(.001)
- NoCd()
- end
- end)
- end
- })
- Tabs.Misc:AddButton({
- Title = "Heavenly Restriction",
- Default = false,
- Callback = function()
- local Tool = Instance.new("Tool",lp)
- Tool.Name = "Heavenly Restriction"
- end
- })
- Tabs.Main:AddSection("Misc")
- Tabs.Main:AddToggle("Toggle", {
- Title = "Auto Claim Chest",
- Default = getgenv().config.AutoChest or false,
- Callback = function(Value)
- getgenv().config.AutoChest = Value
- save_config()
- spawn(function()
- while getgenv().config.AutoChest do task.wait(.001)
- Auto_Claim_Chest()
- end
- end)
- end
- })
- Tabs.Main:AddToggle("Toggle", {
- Title = "Auto Loot",
- Default = getgenv().config.AutoLoot or false,
- Callback = function(Value)
- getgenv().config.AutoLoot = Value
- save_config()
- spawn(function()
- while getgenv().config.AutoLoot do task.wait(.001)
- Auto_Loot()
- end
- end)
- end
- })
- Tabs.Main:AddToggle("Toggle", {
- Title = "Auto Promote",
- Default = getgenv().config.AutoPromote or false,
- Callback = function(Value)
- getgenv().config.AutoPromote = Value
- save_config()
- spawn(function()
- while getgenv().config.AutoPromote do task.wait(.001)
- Promote()
- end
- end)
- end
- })
- Tabs.Main:AddToggle("Toggle", {
- Title = "No Menu",
- Default = getgenv().config.NoMenu or false,
- Callback = function(Value)
- getgenv().config.NoMenu = Value
- save_config()
- spawn(function()
- while getgenv().config.NoMenu do task.wait(.001)
- NoMenu()
- end
- end)
- end
- })
- Tabs.Misc:AddToggle("Toggle", {
- Title = "God Mode",
- Default = getgenv().config.GodMode or false,
- Callback = function(Value)
- getgenv().config.GodMode = Value
- save_config()
- spawn(function()
- while getgenv().config.GodMode do task.wait(.001)
- God_Mode()
- end
- end)
- end
- })
- Tabs.Spins:AddToggle("Toggle", {
- Title = "Spin Slot 1",
- Default = getgenv().config.Spin1 or false,
- Callback = function(Value)
- getgenv().config.Spin1 = Value
- save_config()
- spawn(function()
- while getgenv().config.Spin1 do task.wait(.001)
- Spin_1()
- end
- end)
- end
- })
- Tabs.Spins:AddToggle("Toggle", {
- Title = "Spin Slot 2",
- Default = getgenv().config.Spin2 or false,
- Callback = function(Value)
- getgenv().config.Spin2 = Value
- save_config()
- spawn(function()
- while getgenv().config.Spin2 do task.wait(.001)
- Spin_2()
- end
- end)
- end
- })
- Tabs.Spins:AddSection("Misc")
- Tabs.Spins:AddToggle("Toggle", {
- Title = "Reedem Codes",
- Default = getgenv().config.ReedemCodes or false,
- Callback = function(Value)
- getgenv().config.ReedemCodes = Value
- save_config()
- spawn(function()
- while getgenv().config.ReedemCodes do task.wait(.001)
- Codes()
- end
- end)
- end
- })
- Tabs.Spins:AddButton({
- Title = "Wipe Data",
- Default = false,
- Callback = function()
- local args = {
- [1] = "reset"
- }
- game:GetService("ReplicatedStorage").Remotes.Server.Data.GiveItem:FireServer(unpack(args))
- end
- })
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