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TheGamingChief

Untitled

Jun 19th, 2016
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  1. private ["_weaponclass"];
  2. if(!RL_PrimHolstered)then
  3. {
  4. if(!((primaryWeapon player) == "empty"))then
  5. {
  6. _saved1 = [];
  7. RL_PrimHWep = primaryWeapon player;
  8. _weps = + (weapons player);
  9. player removeWeapon RL_PrimHWep;
  10. for [{_i = 0}, {_i < count(_weps)}, {_i = _i + 1}] do {
  11. if (!((_weps select _i) in cantStore)) then {
  12. _saved1 set[count(_saved1), _weps select _i];
  13. };
  14. };
  15. HolsterArr set[0, _saved1];
  16. RL_PrimHolstered = true;
  17. RL_PH = true;
  18. };
  19. }else{
  20. if(!(RL_PH))exitWith
  21. {
  22. player sideChat "Action Lockout";
  23. };
  24. if ((count(HolsterArr select 0) >= 1)) then {
  25. private ["_i","_c","_class","_amount","_a79tmp"];
  26. _a79tmp = + (HolsterArr);
  27. for [{_i = 0}, {_i < count(_a79tmp select 0)}, {_i = _i + 1}] do {
  28. _class = (_a79tmp select 0) select _i;
  29. player addWeapon _class;
  30. };
  31. HolsterArr = [];
  32. RL_PrimHWep = "empty";
  33. RL_PrimHolstered = false;
  34. RL_PH = false;
  35. };
  36. };
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