Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- private ["_weaponclass"];
- if(!RL_PrimHolstered)then
- {
- if(!((primaryWeapon player) == "empty"))then
- {
- _saved1 = [];
- RL_PrimHWep = primaryWeapon player;
- _weps = + (weapons player);
- player removeWeapon RL_PrimHWep;
- for [{_i = 0}, {_i < count(_weps)}, {_i = _i + 1}] do {
- if (!((_weps select _i) in cantStore)) then {
- _saved1 set[count(_saved1), _weps select _i];
- };
- };
- HolsterArr set[0, _saved1];
- RL_PrimHolstered = true;
- RL_PH = true;
- };
- }else{
- if(!(RL_PH))exitWith
- {
- player sideChat "Action Lockout";
- };
- if ((count(HolsterArr select 0) >= 1)) then {
- private ["_i","_c","_class","_amount","_a79tmp"];
- _a79tmp = + (HolsterArr);
- for [{_i = 0}, {_i < count(_a79tmp select 0)}, {_i = _i + 1}] do {
- _class = (_a79tmp select 0) select _i;
- player addWeapon _class;
- };
- HolsterArr = [];
- RL_PrimHWep = "empty";
- RL_PrimHolstered = false;
- RL_PH = false;
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement