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  1. Log file open, 07/11/17 01:18:05
  2. LogInit:Display: Running engine for game: GameOrBust
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(933482388) SRandInit(933482389).
  5. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.084722
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogInit: Build: ++UE4+Release-4.16-CL-3514769
  24. LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
  25. LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
  26. LogInit: Net CL: 3452394
  27. LogDevObjectVersion: Number of dev versions registered: 16
  28. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
  29. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  30. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  31. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
  32. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
  33. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  34. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  35. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  36. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  37. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  38. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
  39. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  40. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  41. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  42. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  43. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
  44. LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
  45. LogInit: Compiled with Visual C++: 19.00.24215.01
  46. LogInit: Build Configuration: Development
  47. LogInit: Branch Name: ++UE4+Release-4.16
  48. LogInit: Command line: -EpicPortal
  49. LogInit: Base directory: D:/Windows/Documents/Unreal Versions/UE_4.16/Engine/Binaries/Win64/
  50. LogInit: Installed Engine Build: 1
  51. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  52. LogInit: Object subsystem initialized
  53. [2017.07.11-08.18.06:023][ 0]LogInit: Selected Device Profile: [Windows]
  54. [2017.07.11-08.18.06:023][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  55. [2017.07.11-08.18.06:068][ 0]LogInit: Computer: DESKTOP-60JO3NJ
  56. [2017.07.11-08.18.06:068][ 0]LogInit: User: Elusivehawk
  57. [2017.07.11-08.18.06:068][ 0]LogInit: CPU Page size=4096, Cores=4
  58. [2017.07.11-08.18.06:068][ 0]LogInit: High frequency timer resolution =3.703127 MHz
  59. [2017.07.11-08.18.06:068][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  60. [2017.07.11-08.18.06:068][ 0]LogMemory: Platform Memory Stats for Windows
  61. [2017.07.11-08.18.06:068][ 0]LogMemory: Process Physical Memory: 274.05 MB used, 274.05 MB peak
  62. [2017.07.11-08.18.06:068][ 0]LogMemory: Process Virtual Memory: 266.57 MB used, 266.57 MB peak
  63. [2017.07.11-08.18.06:068][ 0]LogMemory: Physical Memory: 6999.84 MB used, 9276.43 MB free, 16276.28 MB total
  64. [2017.07.11-08.18.06:068][ 0]LogMemory: Virtual Memory: 643.54 MB used, 9276.43 MB free, 134217728.00 MB total
  65. [2017.07.11-08.18.06:120][ 0]LogInit: Using OS detected language (en-US).
  66. [2017.07.11-08.18.06:120][ 0]LogInit: Using OS detected locale (en-US).
  67. [2017.07.11-08.18.06:122][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  68. [2017.07.11-08.18.06:846][ 0]LogD3D11RHI: D3D11 adapters:
  69. [2017.07.11-08.18.06:911][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 570' (Feature Level 11_0)
  70. [2017.07.11-08.18.06:911][ 0]LogD3D11RHI: 1233/0/8138 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  71. [2017.07.11-08.18.06:922][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
  72. [2017.07.11-08.18.06:922][ 0]LogD3D11RHI: 128/0/8138 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  73. [2017.07.11-08.18.06:923][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  74. [2017.07.11-08.18.06:923][ 0]LogD3D11RHI: 0/0/8138 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  75. [2017.07.11-08.18.06:923][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  76. [2017.07.11-08.18.06:930][ 0]LogD3D11RHI: Creating new Direct3DDevice
  77. [2017.07.11-08.18.06:930][ 0]LogD3D11RHI: GPU DeviceId: 0x1081 (for the marketing name, search the web for "GPU Device Id")
  78. [2017.07.11-08.18.06:930][ 0]LogWindows: EnumDisplayDevices:
  79. [2017.07.11-08.18.06:930][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 570' (P:0 D:1)
  80. [2017.07.11-08.18.06:930][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 570' (P:1 D:1)
  81. [2017.07.11-08.18.06:930][ 0]LogWindows: 2. 'Intel(R) HD Graphics 630' (P:0 D:1)
  82. [2017.07.11-08.18.06:930][ 0]LogWindows: 3. 'Intel(R) HD Graphics 630' (P:0 D:0)
  83. [2017.07.11-08.18.06:930][ 0]LogWindows: 4. 'Intel(R) HD Graphics 630' (P:0 D:0)
  84. [2017.07.11-08.18.06:931][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
  85. [2017.07.11-08.18.06:931][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 570
  86. [2017.07.11-08.18.06:931][ 0]LogD3D11RHI: Driver Version: 378.66 (internal:21.21.13.7866, unified:378.66)
  87. [2017.07.11-08.18.06:931][ 0]LogD3D11RHI: Driver Date: 2-9-2017
  88. [2017.07.11-08.18.06:931][ 0]LogRHI: Texture pool is 863 MB (70% of 1233 MB)
  89. [2017.07.11-08.18.06:953][ 0]LogD3D11RHI:Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
  90. [2017.07.11-08.18.06:954][ 0]LogD3D11RHI: Async texture creation enabled
  91. [2017.07.11-08.18.06:969][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  92. [2017.07.11-08.18.07:067][ 0]LogShaderCompilers: Guid format shader working directory is 12 characters bigger than the processId version (../../../../../Unreal Projects/GameOrBust/Intermediate/Shaders/WorkingDirectory/796/).
  93. [2017.07.11-08.18.07:068][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Elusivehawk/AppData/Local/Temp/UnrealShaderWorkingDir/31D3170A4DE2A123AF0DE09F2B2FD285/'.
  94. [2017.07.11-08.18.07:068][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  95. [2017.07.11-08.18.07:883][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  96. [2017.07.11-08.18.07:921][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  97. [2017.07.11-08.18.07:958][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  98. [2017.07.11-08.18.07:998][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  99. [2017.07.11-08.18.08:035][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  100. [2017.07.11-08.18.08:069][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  101. [2017.07.11-08.18.08:103][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  102. [2017.07.11-08.18.08:136][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  103. [2017.07.11-08.18.08:165][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  104. [2017.07.11-08.18.08:199][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  105. [2017.07.11-08.18.08:233][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  106. [2017.07.11-08.18.08:266][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  107. [2017.07.11-08.18.08:299][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  108. [2017.07.11-08.18.08:333][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  109. [2017.07.11-08.18.08:366][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  110. [2017.07.11-08.18.08:431][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  111. [2017.07.11-08.18.08:431][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  112. [2017.07.11-08.18.08:458][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  113. [2017.07.11-08.18.08:526][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  114. [2017.07.11-08.18.08:545][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  115. [2017.07.11-08.18.08:578][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  116. [2017.07.11-08.18.08:612][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  117. [2017.07.11-08.18.08:644][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  118. [2017.07.11-08.18.08:678][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  119. [2017.07.11-08.18.08:678][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  120. [2017.07.11-08.18.08:999][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  121. [2017.07.11-08.18.09:099][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 90MB C:/Users/Elusivehawk/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
  122. [2017.07.11-08.18.09:099][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Elusivehawk/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
  123. [2017.07.11-08.18.09:100][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/GameOrBust/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  124. [2017.07.11-08.18.09:100][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  125. [2017.07.11-08.18.09:100][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/GameOrBust/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  126. [2017.07.11-08.18.09:100][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  127. [2017.07.11-08.18.09:110][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  128. [2017.07.11-08.18.09:122][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Elusivehawk/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  129. [2017.07.11-08.18.09:129][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  130. [2017.07.11-08.18.09:129][ 0]LogSlate: Using Freetype 2.6.0
  131. [2017.07.11-08.18.09:130][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  132. [2017.07.11-08.18.09:130][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  133. [2017.07.11-08.18.09:459][ 0]LogInit: Selected Device Profile: [Windows]
  134. [2017.07.11-08.18.09:564][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  135. [2017.07.11-08.18.09:676][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  136. [2017.07.11-08.18.09:707][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  137. [2017.07.11-08.18.09:740][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  138. [2017.07.11-08.18.09:740][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  139. [2017.07.11-08.18.09:740][ 0]LogMeshUtilities: No automatic mesh merging module available
  140. [2017.07.11-08.18.10:176][ 0]LogNetVersion: GameOrBust , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3426919107)
  141. [2017.07.11-08.18.10:227][ 0]LogAssetRegistry: FAssetRegistry took 0.0242 seconds to start up
  142. [2017.07.11-08.18.10:431][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.190118 seconds
  143. [2017.07.11-08.18.10:436][ 0]LogUObjectArray: 34194 objects as part of root set at end of initial load.
  144. [2017.07.11-08.18.10:436][ 0]LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
  145. [2017.07.11-08.18.10:436][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  146. [2017.07.11-08.18.10:475][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  147. [2017.07.11-08.18.12:169][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  148. [2017.07.11-08.18.12:198][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  149. [2017.07.11-08.18.12:609][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  150. [2017.07.11-08.18.12:875][ 0]SourceControl: Info Source control is disabled
  151. [2017.07.11-08.18.12:904][ 0]SourceControl: Info Source control is disabled
  152. [2017.07.11-08.18.12:933][ 0]SourceControl: Info Source control is disabled
  153. [2017.07.11-08.18.12:964][ 0]SourceControl: Info Source control is disabled
  154. [2017.07.11-08.18.13:451][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  155. [2017.07.11-08.18.13:873][ 0]LogEngine: Initializing Engine...
  156. [2017.07.11-08.18.13:874][ 0]LogHMD: Failed to initialize OpenVR with code 110
  157. [2017.07.11-08.18.14:071][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  158. [2017.07.11-08.18.14:071][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  159. [2017.07.11-08.18.14:163][ 0]LogAIModule: Creating AISystem for world Untitled
  160. [2017.07.11-08.18.14:177][ 0]LogInit: XAudio2 using 'Speakers (E-MU 0202 | USB)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
  161. [2017.07.11-08.18.14:186][ 0]LogInit: FAudioDevice initialized.
  162. [2017.07.11-08.18.14:241][ 0]LogDerivedDataCache: Saved boot cache 0.06s 90MB C:/Users/Elusivehawk/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
  163. [2017.07.11-08.18.14:258][ 0]LogInit: Texture streaming: Enabled
  164. [2017.07.11-08.18.14:327][ 0]LogEngineSessionManager: EngineSessionManager initialized
  165. [2017.07.11-08.18.14:475][ 0]LogInit: Transaction tracking system initialized
  166. [2017.07.11-08.18.14:690][ 0]BlueprintLog: New page: Editor Load
  167. [2017.07.11-08.18.15:316][ 0]LocalizationService: Info Localization service is disabled
  168. [2017.07.11-08.18.15:788][ 0]LogConsoleResponse:Display:
  169. [2017.07.11-08.18.16:099][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  170. [2017.07.11-08.18.16:099][ 0]LogCook:Display: Mobile HDR setting 1
  171. [2017.07.11-08.18.16:737][ 0]LogFileCache: Scanning file cache for directory 'D:/Windows/Documents/Unreal Projects/GameOrBust/Content/' took 0.10s
  172. [2017.07.11-08.18.16:769][ 0]SourceControl: Info Source control is disabled
  173. [2017.07.11-08.18.16:769][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/GameOrBust/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  174. [2017.07.11-08.18.16:828][ 0]LightingResults: New page: Lighting Build
  175. [2017.07.11-08.18.16:859][ 0]MapCheck: New page: Map Check
  176. [2017.07.11-08.18.16:859][ 0]LightingResults: New page: Lighting Build
  177. [2017.07.11-08.18.17:915][ 0]LogBlueprint:Error: [Compiler PlayerCharacter] Error The type of Target Array is undetermined. Connect something to Length to imply a specific type.
  178. [2017.07.11-08.18.17:916][ 0]LogBlueprint:Error: [Compiler PlayerCharacter] Error The current value of the ' Target Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  179. [2017.07.11-08.18.17:919][ 0]LogBlueprint:Error: [Compiler PlayerCharacter] Error The current value of the ' Array ' pin is invalid: Array inputs (like 'Target Array') must have an input wired into them (try connecting a MakeArray node).
  180. [2017.07.11-08.18.17:925][ 0]LogBlueprint:Warning: [Compiler PlayerCharacter] Warning [0014.25] Compile of PlayerCharacter failed. 3 Fatal Issue(s) 0 Warning(s) [in 42 ms] (/Game/Elusivehawk/PlayerCharacter.PlayerCharacter)
  181. [2017.07.11-08.18.17:925][ 0]LogBlueprint:Warning: [Compiler PlayerCharacter] Warning [0014.25] Compile of PlayerCharacter failed. 3 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Elusivehawk/PlayerCharacter.PlayerCharacter)
  182. [2017.07.11-08.18.17:925][ 0]LogBlueprint:Warning: [Compiler PlayerCharacter] Warning [0014.25] Compile of PlayerCharacter failed. 3 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Elusivehawk/PlayerCharacter.PlayerCharacter)
  183. [2017.07.11-08.18.18:568][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
  184. [2017.07.11-08.18.18:622][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  185. [2017.07.11-08.18.18:657][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  186. [2017.07.11-08.18.18:692][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 35.101ms to complete.
  187. [2017.07.11-08.18.18:692][ 0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 1.923
  188. [2017.07.11-08.18.19:354][ 0]LogCollectionManager: Loaded 0 collections in 0.000578 seconds
  189. [2017.07.11-08.18.19:529][ 0]LogFileCache: Scanning file cache for directory 'D:/Windows/Documents/Unreal Projects/GameOrBust/Saved/Collections/' took 0.01s
  190. [2017.07.11-08.18.19:529][ 0]LogFileCache: Scanning file cache for directory 'D:/Windows/Documents/Unreal Projects/GameOrBust/Content/Developers/Elusivehawk/Collections/' took 0.01s
  191. [2017.07.11-08.18.19:529][ 0]LogFileCache: Scanning file cache for directory 'D:/Windows/Documents/Unreal Projects/GameOrBust/Content/Collections/' took 0.01s
  192. [2017.07.11-08.18.19:529][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  193. [2017.07.11-08.18.19:541][ 0]LogContentBrowser: Native class hierarchy populated in 0.0085 seconds. Added 2331 classes and 495 folders.
  194. [2017.07.11-08.18.19:623][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
  195. [2017.07.11-08.18.20:785][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0011 seconds. Added 0 classes and 0 folders.
  196. [2017.07.11-08.18.21:397][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  197. [2017.07.11-08.18.21:433][ 0]LogSlate: Took 0.000277 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  198. [2017.07.11-08.18.21:457][ 0]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  199. [2017.07.11-08.18.21:512][ 0]LogSlate: Took 0.017031 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  200. [2017.07.11-08.18.21:791][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:1).
  201. [2017.07.11-08.18.22:233][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  202. [2017.07.11-08.18.22:288][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
  203. [2017.07.11-08.18.22:288][ 0]LogLoad: (Engine Initialization) Total time: 18.61 seconds
  204. [2017.07.11-08.18.22:288][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.24 seconds
  205. [2017.07.11-08.18.22:288][ 0]LogExternalProfiler: Found external profiler: VSPerf
  206. [2017.07.11-08.18.22:288][ 0]LogExternalProfiler: Using external profiler: VSPerf
  207. [2017.07.11-08.18.22:299][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  208. [2017.07.11-08.18.22:300][ 0]LogOcInput: OculusInput pre-init called
  209. [2017.07.11-08.18.22:300][ 0]LogHMD: Starting GearVRController plugin
  210. [2017.07.11-08.18.22:409][ 0]LogContentStreaming: Texture pool size now 1000 MB
  211. [2017.07.11-08.18.22:477][ 0]LogSlate: Took 0.008904 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  212. [2017.07.11-08.18.22:736][ 1]LogAssetRegistry: Asset discovery search completed in 12.5301 seconds
  213. [2017.07.11-08.18.22:737][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  214. [2017.07.11-08.18.22:737][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000020 seconds (updated 0 objects)
  215. [2017.07.11-08.18.27:124][125]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  216. [2017.07.11-08.18.43:667][840]LogSlate: Took 0.040146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
  217. [2017.07.11-08.18.47:959][ 84]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Elusivehawk/HelpMe" FILE="../../../../../Unreal Projects/GameOrBust/Content/Elusivehawk/HelpMe.uasset" SILENT=true
  218. [2017.07.11-08.18.47:990][ 84]LogSavePackage: Save=18.08ms
  219. [2017.07.11-08.18.47:990][ 84]LogSavePackage: Moving '../../../../../Unreal Projects/GameOrBust/Saved/HelpMeC2736F9B474367189A0EB389D8745547.tmp' to '../../../../../Unreal Projects/GameOrBust/Content/Elusivehawk/HelpMe.uasset'
  220. [2017.07.11-08.18.47:993][ 84]LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GameOrBust/Content/Elusivehawk/HelpMe.uasset
  221. [2017.07.11-08.19.07:073][737]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  222. [2017.07.11-08.19.08:013][737]LogCrashTracker:
  223.  
  224.  
  225. [2017.07.11-08.19.08:013][737]LogCrashTracker:
  226.  
  227.  
  228. [2017.07.11-08.19.08:013][737]LogWindows:Error: === Critical error: ===
  229. [2017.07.11-08.19.08:013][737]LogWindows:Error:
  230. [2017.07.11-08.19.08:013][737]LogWindows:Error: Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 835]
  231. [2017.07.11-08.19.08:013][737]LogWindows:Error:
  232. [2017.07.11-08.19.08:013][737]LogWindows:Error:
  233. [2017.07.11-08.19.08:013][737]LogWindows:Error:
  234. [2017.07.11-08.19.08:013][737]LogWindows:Error: KERNELBASE.dll!0x0000000000FA9E08
  235. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA42AF9E
  236. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA24243B
  237. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA1D07E9
  238. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-DataTableEditor.dll!0x0000000090729A80
  239. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-DataTableEditor.dll!0x0000000090726120
  240. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000A4E256FD
  241. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000A4DD1015
  242. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-DataTableEditor.dll!0x000000009071B13E
  243. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-DataTableEditor.dll!0x00000000906D24B2
  244. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-DataTableEditor.dll!0x00000000906D2D09
  245. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-DataTableEditor.dll!0x000000009070CE35
  246. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A6898F57
  247. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A68C5D7B
  248. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A66E9E9C
  249. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A66B9835
  250. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A675E5E2
  251. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A674720F
  252. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Slate.dll!0x00000000A6738391
  253. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA4216FB
  254. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA40B771
  255. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA42337B
  256. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA407AC2
  257. [2017.07.11-08.19.08:013][737]LogWindows:Error: USER32.dll!0x0000000002EABC50
  258. [2017.07.11-08.19.08:013][737]LogWindows:Error: USER32.dll!0x0000000002EAB5CF
  259. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor-Core.dll!0x00000000AA423C86
  260. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor.exe!0x000000005C60DB44
  261. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor.exe!0x000000005C5FF0B0
  262. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor.exe!0x000000005C5FF12A
  263. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor.exe!0x000000005C610CF9
  264. [2017.07.11-08.19.08:013][737]LogWindows:Error: UE4Editor.exe!0x000000005C6125F7
  265. [2017.07.11-08.19.08:013][737]LogWindows:Error: KERNEL32.DLL!0x0000000002902774
  266. [2017.07.11-08.19.08:013][737]LogWindows:Error: ntdll.dll!0x0000000004940D61
  267. [2017.07.11-08.19.08:013][737]LogWindows:Error: ntdll.dll!0x0000000004940D61
  268. [2017.07.11-08.19.08:013][737]LogWindows:Error:
  269. [2017.07.11-08.19.08:022][737]LogExit: Executing StaticShutdownAfterError
  270. [2017.07.11-08.19.08:024][737]LogWindows: FPlatformMisc::RequestExit(1)
  271. [2017.07.11-08.19.08:024][737]Log file closed, 07/11/17 01:19:08
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