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Ultimga

Tuesday Guidelines

Jul 24th, 2016
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  1. I. INTRODUCTION
  2. This will be a long term campaign that will carry characters to level 20, and perhaps beyond assuming we continue to play long enough. This campaign could very well take 1-2 years or longer. The campaign will be taking place in the Golden Coast for a period of time, but it is planned for you to leave and adventure in other sections of the world. This campaign is going to be about sending you on an epic and fun adventure. Roleplay is highly encouraged and narrative will be important but not the full focus, however this wont be about just rolling dice.
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  4. The first session will be a character building one. Everyone will get together and figure out what characters they want to play, and form a good party that will work together. You should consider what you'd like to play ahead of time, but don't set it in stone.
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  6. Each session is going to start at 7:00PM EST and will last for 3 hours until 10:00PM EST. Some sessions might extend beyond, but the maximum cut off will be 11:00PM EST.
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  8. The Golden Coast is an ancient desert and jungle region lying on the eastern coast of Kel'Dal within the realm of Talmirith. The Golden Coast is filled with dangerous creatures, lost treasures, ancient ruins, powerful magic, and a diverse culture where any are welcome so long as they bring coin. This place has no central rulers or governments, instead each settlement is ruled independently by merchant guilds and councils who seek to secure trade and wealth. There is no greater crime than interfering with trade, and offences are met with swift and harsh punishment. More often than not the punishment of choice, even for the most trivial theft, is death. You will begin as freshly started adventurers who answer a job posting on a notice board within the small swamp village of Stillwater. This notice is posted by a local merchant who seeks individuals to deal with a local tribe of boggen.
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  10. II. GROUND RULES
  11. There wont be warnings. It takes a lot of my time and effort running these things and if you want to waste my time then go find another DM.
  12. - First off, no rules arguments. If you believe a mistake was made feel free to ask the DM just in case he overlooked something but, no further than that.
  13. - Second, PAY ATTENTION. Those who don't pay attention will lose XP, and those who continue to offend will be kicked out.
  14. - Third, don't meta-game. It makes things more interesting and fun when you don't.
  15. - Fourth, don't hog the spotlight. You aren't the main character, you are a member of the cast.
  16. - Fifth, keep things in a reasonable time frame. Don't sit there and roleplay with another player for an hour while everyone else sits there bored. Don't take 5 minutes to take your turn.
  17. - Sixth, no trolling the other players and intentionally causing excess trouble for the sake of it.
  18. - Seventh, if you can speak please do so. Try to avoid as much typing as we can, it's far to slow and is a major headache as it jumbles everything up. Typing when you don't need to will be considered non canon 90% of the time, and your actions will be placed lower on the pecking order if the DM even determines it to be canon. When you type, it's also assumed you aren't paying attention.
  19. - Eighth, for the love of god don't play "skyrim". This is an active world, not a video game. Be reasonable, try to imagine how your character would realistically react and behave not how you would behave in a game.
  20. - Ninth, no power gaming or min-maxing. It's uninteresting and also means I have to balance the campaign to account for you, and that means things will be far too tough for the rest of the group and ruin the fun for them.
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  22. III. CHARACTER CREATION
  23. Character creation is pretty straight forward, and all rolls must be made with the DM present.
  24. See the DM for relevant links or questions regarding anything that isn't core.
  25. - Start level 1
  26. - Roll starting wealth
  27. - Standard stat array or 4d6 method for abillity scores.
  28. - Roll 1d10 then consult the DM to get your birthsign.
  29. - Roll 1d100 then consult the DM to see if you have a blessed birth, cursed birth, or no special birth.
  30. - Classes: Core, Blood Hunter, Alchemist, Inquisitor, Ranger rework (replaces core ranger)
  31. - Archetypes: Core, Homebrew may be requested
  32. - Races: Man (Humans & half-humans), Thiir (elves), Dwarf, Halfling, Dragonborn, Gnome, Tiefling, Hillock, Raten, Boggen, Felen, Minotaur, Earthborn, Dawnborn, Sylvan, Satyr.
  33. - Make a character you will enjoy playing for a while. Don't create something as a novelty on a whim. These will be long term characters and they shouldn't severely conflict with the group.
  34. - Good characters please. I don't want people at each other's throats, betraying one another all the time, or leaving each other for dead and causing trouble for the hell of it. You don't have to be goody-two-shoes nor do you have to always be like "LEAVE NO MAN BEHIND NO MATTER THE COST", I just don't want you guys being out for yourself to the point where it tears down the group.
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  36. IV. DEATH AND RESSURECTION
  37. Death will be costly, and a real threat. The campaign wont be easy mode, but it wont be impossible and you wont be expected to die. Keep in mind, the more "High power" you make your character mechanically, the higher difficulty the campaign will be for everyone. So try to not be a power gamer, since it will just unbalance it and ruin it for everyone.
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  39. Resurrection wont be very easy. Not only will the valuable components, such as diamonds, for the spells be a challenge to get a hold of but in addition all resurrection magic has a chance to fail which is dependent on the caster. Aside from this it is possible to obtain resurrection from other sources outside of PCs. Though rare, there are NPCs capable of resurrection. Druids, wizards, and clerics are all capable of this however NPCs who are powerful enough to do so are rare and certainly comes with some form of cost. If one does manage to be resurrected, cheating death doesn't come without a price. This price can vary from being a tax on the body or mind to being a curse or some form of binding or bond.
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  41. V. GUIDELINES, SUGGESTIONS, INFO
  42. I'd suggest some of the characters have prior connections to one another, though preferably not all or most. This could create interesting situations, and helps to better cement parts of the group together early on.
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  44. Below I will give some suggestions and information which could be useful for this campaign and for the character creation process.
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  46. Some ideas for useful roles you can try to fit outside combat
  47. - The socialite (Good charisma, great at social situations, distractions, etc)
  48. - The trapfinder (Good perception and dexterity, traps are your enemy)
  49. - The sage (Good intelligence, knowledge of any kind is great)
  50. - The sneak (Good dexterity, slip by unnoticed)
  51. - The voice of reason (Good wisdom, tell others they are being stupid)
  52. - The strongarm (Good strength, brute force and heavy lifting)
  53. - The watchman (Good perception, watch for ambushes and traps)
  54. - The skeptic (Good wisdom, catch those lies and know when something is up)
  55. - The investigator (Good intelligence, figure out those puzzles and find what others can't)
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  57. For combat I recommend at least one ranged, one magic, and at least two melee. These are just my suggestions to best handle most combat situations, they are not requirements. Additionally stay away from duplicates, please. Try to diversify. Two path of the berzerker barbarians carrying around greataxes is unnecessary and dull.
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  59. The following are terrains which may be encountered in the region (if anyone plays a ranger)
  60. - Desert
  61. - Jungle
  62. - Mountain
  63. - Underdark
  64. - Coast
  65. - Swamp
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  67. The following are *some* of the creature types known to exist in the region (if anyone plays a ranger)
  68. - Beasts
  69. - Dragons
  70. - Elementals
  71. - Fiends
  72. - Monstrosities
  73. - Undead
  74. - Humanoid (Gnolls)
  75. - Humanoid (Lizardfolk)
  76. - Humanoid (Boggen)
  77. - Humanoid (Bullywug)
  78. - Humanoid (Orcs)
  79. - Humanoid (Goblins)
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