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- --[[
- IMPROVED SAITAMA
- much love from Lapis Lazuli
- Press T to use Serious Punch
- Press K to use Normal Punch
- Hold Shift to sprint
- Press F to fly
- Use the Punch tool to punch normally and break through things
- ]]
- p = game.Players.LocalPlayer
- char = p.Character
- function GetParts(obj)
- for i, v in pairs(obj:GetChildren())do
- if ( v:IsA'BasePart' ) then
- Instance.new("ForceField", v);
- end
- GetParts(v);
- end
- end
- des = false
- fling = true
- dot = false
- falling = false
- jump = true
- --char.Shirt:Remove()
- --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
- wait()--shirt = Instance.new("Shirt", char)
- --shirt.Name = "Shirt"
- --pants = Instance.new("Pants", char)
- --pants.Name = "Pants"
- --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
- --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
- tp = true
- shoot = true
- hum = char.Humanoid
- punch = true
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- hum.MaxHealth = 999999999
- wait()
- hum.Health =hum.MaxHealth
- des = false
- root=char.HumanoidRootPart
- torso = char.Torso
- char.Head.face.Texture = "rbxassetid://332768867"
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- aa1={}
- torso=game.Players.LocalPlayer.Character.Torso
- local WorldUp = Vector3.new(0,1,0)
- function look2(Vec1,Vec2)
- local Orig = Vec1
- Vec1 = Vec1+Vector3.new(0,1,0)
- Vec2 = Vec2+Vector3.new(0,1,0)
- local Forward = (Vec2-Vec1).unit
- local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
- local Right = Up:Cross(Forward).unit
- Forward = -Forward
- Right = -Right
- return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function look(CFr,Vec2)
- local A = Vector3.new(0,0,0)
- local B = CFr:inverse()*Vec2
- local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
- if B.Z > 0 then
- CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
- elseif B.Z == 0 then
- if B.Y > 0 then
- CF = CFr*CFrame.Angles(math.pi/2,0,0)
- elseif B.Y < 0 then
- CF = CFr*CFrame.Angles(-math.pi/2,0,0)
- else
- CF = CFr
- end
- end
- local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
- local Up = Vector3.new(X,Y,Z)
- local Forward = (Vec2-CFr.p).unit
- local Right = Up:Cross(Forward)
- Forward = -Forward
- Right = -Right
- return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function simulate(j,d,m,r,t)
- local joint = j
- for i,v in ipairs(t) do
- if v[1]:FindFirstChild("Weld") then
- local stiff = m.CFrame.lookVector*0.03
- if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
- local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
- local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
- local pos = joint.p+(dir*(d*0.5))
- --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
- local inv = v[1].Weld.Part0.CFrame
- local rel1 = inv:inverse()*pos
- local rel2 = inv:inverse()*(pos-(dir*dis))
- local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
- v[1].Weld.C0 = cf
- v[2] = inv*cf
- --v[1].CFrame = cf
- end
- end
- end
- for i=1,8 do
- local p = Instance.new("Part",char)
- p.Anchored = false
- p.BrickColor = BrickColor.new("Institutional white")
- p.CanCollide = false
- p.FormFactor="Custom"
- p.Material = "SmoothPlastic"
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.Size=Vector3.new(2,.2,0.2)
- p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
- mesh = Instance.new("BlockMesh",p)
- mesh.Scale = Vector3.new(1,1,4)
- local w = Instance.new("Motor6D",p)
- w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
- w.Part1 = p
- w.Name = "Weld"
- --table.insert(aa1,p)
- aa1[i] = {p,p.CFrame}
- end
- game:service"RunService".Stepped:connect(function()
- simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
- end)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,0,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "* "
- gui.Size = UDim2.new(0,133,0,45)
- gui.Position=UDim2.new(0,57,0,-40)
- gui.TextColor3 = Color3.new(255,255,255)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextWrapped = true
- gui.TextScaled = true
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(0,0,0)
- punch2 = true
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(255,255,255)
- jump2 = true
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,46,0,47)
- img.Position = UDim2.new(0,10,0,-41)
- img.Image = "rbxassetid://447301252"
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- soka = Instance.new("Sound",char)
- soka.SoundId = "http://www.roblox.com/asset/?id = 447199232"
- soka.Volume = 1
- boom = Instance.new("Sound",char)
- boom.SoundId = "http://www.roblox.com/asset/?id = 447041606"
- boom.Volume = 1
- boom2 = Instance.new("Sound",char)
- boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
- boom2.Volume = 1
- boom3 = Instance.new("Sound",char)
- boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
- boom3.Volume = 1
- tps = Instance.new("Sound",char)
- tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
- tps.Volume = 1
- asd = Instance.new("Sound",char)
- asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
- asd.Volume =1
- asd1 = Instance.new("Sound",char)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
- asd2 = Instance.new("Sound",char)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 386713054"
- asd2.Looped = true
- asd2.Volume = 5
- asd3 = Instance.new("Sound",char)
- asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
- asd3.Looped = true
- asd4 = Instance.new("Sound",char)
- asd4.SoundId = "http://www.roblox.com/asset/?id = 401258325"
- asd4.Looped = true
- asd5 = Instance.new("Sound",char)
- asd5.SoundId = "http://www.roblox.com/asset/?id = 362252261"
- asd5.Looped = true
- gas = Instance.new("Sound",char)
- gas.SoundId = "http://www.roblox.com/asset/?id = 345052019"
- asd6 = Instance.new("Sound",char)
- asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
- asd6.Looped = true
- function play(play)
- asd:Play()
- wait(0.05)
- --asd1:Play()
- end
- ------------
- -------------------------
- function stream(origin,dir,length,size)
- local parts = {}
- for i = 1,length do
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.Transparency = 0.5
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(10,30,10) -- for now
- p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
- game:GetService("Debris"):AddItem(p,3)
- end
- Spawn(function()
- while parts do
- for i,v in pairs(parts) do
- if v[1].Parent == char then
- v[1].CFrame = v[1].CFrame*v[2]
- else
- parts = nil
- break
- end
- end
- wait(0.02)
- end
- end)
- end
- --[[-- listen for their chatting
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = ""
- gui.Visible = true
- gui1.Visible = true
- des = false
- img.Visible = true
- print(a)
- if dot == false then
- gui.Text = ""
- for i = 1,string.len(message) do
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)]]--
- m.KeyDown:connect(function(k)
- if k == "g" then
- asd2:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "r" then
- asd4:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "q" then
- asd3:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- img.Image = "rbxassetid://332766052"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "c" then
- img.Image = "rbxassetid://447301252"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "b" then
- asd6:Play()
- end
- end)
- mouse = p:GetMouse()
- m.KeyDown:connect(function(k)
- if k:byte() == 48 then
- hum.WalkSpeed = 100
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 50 then
- soka:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 52 then
- char.Head.face.Texture = "rbxassetid://444037452"
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 51 then
- char.Head.face.Texture = "rbxassetid://332768867"
- end
- end)
- m.KeyUp:connect(function(k)
- if k:byte() == 48 then
- hum.WalkSpeed = 16
- end
- end)
- p.Chatted:connect(function(m)
- if m == "Okay." then
- soka:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- gui.Text = "* "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "j" then
- if tp == true then
- tp = false
- tps:Play()
- char.Head.face.Parent = game.Lighting
- for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1
- end
- end
- wait(0.5)
- for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0
- end
- end
- char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
- char.HumanoidRootPart.Transparency = 1
- game.Lighting.face.Parent = char.Head
- wait(0.2)
- tp = true
- end
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "t" then
- if punch2 == true then
- punch2 = false
- punch = false
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(char.Head, "Mind if I get Serious?")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"Killer Move: Serious Series...")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head, "SERIOUS PUNCH.")
- neck.C0 = neckp
- wait(0.6)
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- wait()
- killbrick2 = Instance.new("Part",char)
- killbrick2.Size = Vector3.new(80,80,9000)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- wait(0.1)
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- local x = h.Parent:FindFirstChild("Humanoid")
- if x then
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x.Parent:BreakJoints()
- wait()
- safe = true
- end
- end
- end
- end)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.8
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Institutional white")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.8
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng1.Rotation = Vector3.new(math.pi/2,0,0)
- rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm1 = Instance.new("SpecialMesh", rng1)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(1, 1.3, 2)
- local p = (torso.CFrame*CFrame.new(-20,0,3))
- stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
- local p = (torso.CFrame*CFrame.new(20,0,3))
- stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
- local rng2 = Instance.new("Part", char)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Institutional white")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Ring"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.8
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng1.Rotation = Vector3.new(math.pi/2,0,0)
- rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- boom3:Play()
- coroutine.wrap(function()
- for i = 1, 35, 0.5 do
- rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
- rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
- rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
- wait()
- end
- wait()
- rng:Destroy()
- rng1:Destroy()
- rng2:Destroy()
- killbrick2:Remove()
- wait(0.5)
- char.Torso["Left Shoulder"].C0 = org
- wait(1)
- punch2 = true
- punch = true
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "k" then
- if punch == true then
- punch = false
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- killbrick = Instance.new("Part",char)
- killbrick.Size = Vector3.new(5,1,5)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- local wel = Instance.new("Weld",killbrick)
- wel.Part0 = killbrick
- wel.Part1 = char["Left Arm"]
- wel.C0 = CFrame.new(0,1,0)
- force = 90
- killbrick.Touched:connect(function(h)
- local x = h.Parent.Humanoid
- if x.Health >= 6000 then
- fling = false
- end
- if x.Health < 6000 then
- fling = true
- end
- local stop = h.Parent.Torso.Velocity
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- if fling == true then
- force = 900
- end
- if fling == false then
- force = 200
- end
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x:TakeDamage(5000)
- wait()
- safe = true
- bodyforc:Remove()
- h.Parent.Torso.Velocity = stop
- end
- end
- end)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.8
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- boom2:Play()
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- wait()
- end
- wait()
- rng:Destroy()
- killbrick:Remove()
- wait(0.5)
- char.Torso["Left Shoulder"].C0 = org
- wait(1)
- punch = true
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "m" then
- if jump == true then
- jump = false
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,20000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,100,0)
- boom:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- hum.WalkSpeed = 50
- wait(1)
- for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
- v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
- end end
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "n" then
- if falling == true then
- falling = false
- if jumping2 == true then
- jumping2 = false
- jump = false
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,-20000,0)
- BV.P = -1000
- BV.velocity = Vector3.new(0,-70,0)
- wait(0.6)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- boom:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
- v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 16
- end end
- wait()
- end)()
- end
- wait(.1)
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- asd6:Stop()
- asd5:Stop()
- end
- end)
- ------------
- -- ~CLarramore 2016
- --==Made by NextFlame==--
- repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
- local pancho = false
- local player=game.Players.LocalPlayer
- local char=player.Character
- local torso=char.Torso
- local head=char.Head
- local human=char.Humanoid
- local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
- local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
- local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
- joints.LeftShoulder.Part0=torso
- joints.RightShoulder.Part0=torso
- joints.LeftHip.Part0=torso
- joints.RightHip.Part0=torso
- local c=function(f) Spawn(f) end
- local add={
- Part=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end,
- Wedge=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
- return p
- end,
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
- return g
- end,
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
- return w
- end,
- Mesh=function(ins, par, s, of, t, id)
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end)
- return m
- end,
- Sound=function(parent, id, volume, pitch)
- local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
- return s
- end,
- }
- local modelName="Punch Tool" --Name here
- pcall(function() player.Backpack[modelName]:remove() char[modelName]:remove() char["CharacterParts"]:remove() end)
- local model=Instance.new("Model", char) model.Name="CharacterParts"
- local modelB=Instance.new("Model", char) modelB.Name=modelName
- local bin=Instance.new("HopperBin", player.Backpack) bin.Name=modelName
- local skincolor="Really black"
- local gui=Instance.new("ScreenGui")
- local body={}
- local animate={}
- local obj={}
- --Variables--
- local trailDeb=false
- local keyDeb=false
- local hitDeb=false
- local loop=false
- local speed=16
- local combo=0
- local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1.2)
- local Hit=add.Sound(torso, "http://roblox.com/asset/?id=10209225", 1, 1)
- function createParts()
- --==PARTS==--
- torso.Transparency=1
- for i, v in pairs(char:children()) do if v:isA("CharacterMesh") then v:remove() end end
- gui.Parent=player.PlayerGui gui.Name=modelName
- body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
- body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- --==WELDS==--
- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
- body.TorsoW=add.Weld(body.Torso, torso, nil)
- body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
- body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1, 0))
- --==WELDS2==--
- add.Weld(body.Head, head, nil)
- add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
- add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
- joints.LeftHip.Part0=body.Torso
- joints.RightHip.Part0=body.Torso
- --==Sign==--
- body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.2, 1, .2))
- add.Weld(body.Part, body.Torso, CFrame.new(-.25, 0, .5))
- body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.7, .2, .2))
- add.Weld(body.Part, body.Torso, CFrame.new(0, -.5, .5))
- body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.2, 1, .2))
- add.Weld(body.Part, body.Torso, CFrame.new(.25, 0, -.5))
- body.Part=add.Part(model, false, false, "White", 0, Vector3.new(.7, .2, .2))
- add.Weld(body.Part, body.Torso, CFrame.new(0, -.5, -.5))
- ---------------------------------------------------------------------------------------
- animate={
- ["Head"]=function(cf)
- body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
- end;
- ["Torso"]=function(cf)
- body.TorsoW.C1=(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
- end;
- ["ArmLeft"]=function(cf)
- body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
- end;
- ["ArmRight"]=function(cf)
- body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
- end;
- ["LegLeft"]=function(cf)
- legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -1, 0))
- body.LegLeftW.C1=CFrame.new(-.5, -1, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
- coroutine.resume(coroutine.create(function()
- wait()
- legLeftW:remove()
- end))
- end;
- ["LegRight"]=function(cf)
- legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -1, 0))
- body.LegRightW.C1=CFrame.new(.5, -1, 0)*(cf or CFrame.new()*CFrame.Angles(0, 0, 0))
- coroutine.resume(coroutine.create(function()
- wait()
- legRightW:remove()
- end))
- end;
- }
- --==Objects==--
- obj.attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "(5) Combos", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
- obj.attackLabel2=add.Gui("TextLabel", obj.attackLabel, "Really black", "Really black", "White", "Size18", "Punch[Right]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.attackLabel3=add.Gui("TextLabel", obj.attackLabel2, "Really black", "Really black", "White", "Size18", "Punch[Left]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.attackLabel4=add.Gui("TextLabel", obj.attackLabel3, "Really black", "Really black", "White", "Size18", "Kick[Right]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.attackLabel5=add.Gui("TextLabel", obj.attackLabel4, "Really black", "Really black", "White", "Size18", "Kick[Left]", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.attackLabel6=add.Gui("TextLabel", obj.attackLabel5, "Really black", "Really black", "White", "Size18", "RappidKick", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- for i, v in pairs(modelB:children()) do
- if i==0 then return end
- end
- --==Weapon==--
- end
- function removeParts()
- pcall(function()
- if torso then
- joints.LeftShoulder.Part0=torso
- joints.RightShoulder.Part0=torso
- joints.LeftHip.Part0=torso
- joints.RightHip.Part0=torso
- torso.Transparency=0
- end
- player.PlayerGui[modelName]:remove()
- for i, v in pairs(model:children()) do v:remove() end
- end)
- end
- function lightningGen(startPos, endPos)
- local magnitude=(startPos-endPos).magnitude
- local distance=(startPos+endPos)/2
- local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos))
- local startPosProx=startPos
- for i=1, 9 do
- local startPosProx2=startPosProx
- local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
- local findSize=pattern.Size.z/10
- local findOffSet=pattern.CFrame.lookVector*-1
- local compute=i*findSize*findOffSet
- local newStartPos=startPos
- local newEndPos=CFrame.new(random+compute+newStartPos).p
- local magnitude=(startPosProx2-newEndPos).magnitude
- local distance=(startPosProx2+newEndPos)/2
- local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2))
- c(function()
- for i=0, 1, .1 do wait()
- lightning.Transparency=i
- end
- lightning:remove()
- end)
- startPosProx=newEndPos
- end
- pattern:remove()
- end
- function computePos(pos, pos2)
- local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
- return CFrame.new(pos, pos3)
- end
- function nearTorso(pos, dis)
- local temp
- local distance=dis
- for i, v in pairs(workspace:children()) do
- if v:isA("Model") then
- temp=v:findFirstChild("Torso")
- local humanoid=v:findFirstChild("Humanoid")
- if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
- distance=(temp.CFrame.p-pos).magnitude
- return temp
- end
- end
- end
- end
- function trail(pos, cf, col, size)
- c(function()
- local old=(pos.CFrame*cf).p
- while trailDeb==true do
- wait()
- local new=(pos.CFrame*cf).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Part(workspace, true, false, col or "White", 0, Vector3.new(size or .2, mag, size or .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Effect"
- local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
- old=new
- c(function()
- for i=1, 0, -.1 do
- wait()
- tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .1 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- end
- function rayCast(pos, dir, col)
- local magnitude=(pos-dir).magnitude
- local distance=(pos+dir)/2
- local ray=add.Part(workspace, true, false, col, 0, Vector3.new(.2, magnitude, .2), CFrame.new(distance, pos))
- return ray
- end
- function dmgHit(h)
- local dmg=math.random(5, 10)
- if keyDeb==true and h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then
- hitDeb=true
- local hHuman=h.Parent:findFirstChild("Humanoid")
- local hTorso=h.Parent:findFirstChild("Torso")
- hHuman.Health=hHuman.Health-dmg
- local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), hTorso.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
- local effect=add.Part(workspace, true, false, "White", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0))
- local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976")
- c(function()
- for i=1, 2, .1 do wait()
- effectM.Scale=Vector3.new(i, i/2, i)
- end
- effect:remove()
- end)
- game.Debris:addItem(fakeM, 1)
- wait(.1)
- hitDeb=false
- end
- end
- function idled()
- animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(135), 0, math.rad(5)))
- animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(135), 0, -math.rad(5)))
- end
- function doAttacks()
- combo=combo+1
- pancho = false
- if keyDeb==false then
- keyDeb=true
- if combo>0 then Slash:play()
- trailDeb=true
- trail(body.ArmRight, CFrame.new(0, -2.5, 0))
- for i=0, 1, .2 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
- animate.ArmRight(CFrame.Angles(math.rad(90), 0, math.rad(90)*i))
- end
- trailDeb=false
- for i=1, 0, -.2 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
- animate.ArmRight(CFrame.Angles(math.rad(90), 0, math.rad(90)*i))
- end
- end
- if combo>2 then Slash:play()
- trailDeb=true
- trail(body.ArmLeft, CFrame.new(0, -2.5, 0))
- for i=0, 1, .2 do wait()
- animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
- animate.ArmLeft(CFrame.Angles(math.rad(90), 0, -math.rad(90)*i))
- end
- trailDeb=false
- for i=1, 0, -.2 do wait()
- animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
- animate.ArmLeft(CFrame.Angles(math.rad(90), 0, -math.rad(90)*i))
- end
- end
- if combo>3 then Slash:play()
- idled()
- trailDeb=true
- trail(body.LegRight, CFrame.new(0, -2.5, 0))
- for i=0, 1, .2 do wait()
- animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, math.rad(90)*i, 0))
- animate.LegLeft(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(135)*i))
- end
- trailDeb=false
- for i=1, 0, -.2 do wait()
- animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, math.rad(90)*i, 0))
- animate.LegLeft(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(135)*i))
- end
- end
- if combo>4 then Slash:play()
- idled()
- trailDeb=true
- trail(body.LegLeft, CFrame.new(0, -2.5, 0))
- for i=0, 1, .2 do wait()
- animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, -math.rad(90)*i, 0))
- animate.LegRight(CFrame.new(.5*i, 0, 0)*CFrame.Angles(0, 0, math.rad(135)*i))
- end
- trailDeb=false
- for i=1, 0, -.2 do wait()
- animate.Torso(CFrame.new(0, -1*i, 0)*CFrame.Angles(math.rad(135)*i, -math.rad(90)*i, 0))
- animate.LegRight(CFrame.new(.5*i, 0, 0)*CFrame.Angles(0, 0, math.rad(135)*i))
- end
- end
- if combo>5 then
- idled()
- for i=0, 1, .2 do wait()
- animate.Torso(CFrame.new(0, -.8*i, 0)*CFrame.Angles(math.rad(80)*i, -math.rad(90)*i, 0))
- end
- for i=1, 20 do wait() Slash:play()
- torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
- animate.LegLeft(CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
- animate.LegRight(CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
- end
- for i=1, 0, -.2 do wait()
- animate.Torso(CFrame.new(0, -.8*i, 0)*CFrame.Angles(math.rad(80)*i, -math.rad(90)*i, 0))
- end
- end
- trailDeb=false
- keyDeb=false
- combo=0
- idled()
- end
- for i, v in pairs(player.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Touched:connect(function(player)
- if player.Size.X<30 then
- GetParts(char);
- player.Anchored = false
- if pancho == false then
- pancho = true
- player:BreakJoints()
- explosion = Instance.new("Explosion", game.Workspace)
- explosion.Position = v.Position
- Explosion.BlastPressure = 100
- explosion.DestroyJointRadiusPercent = 0.7 -- neck welds won't be destroyed
- explosion.ExplosionType = "CratersAndDebris"
- explosion.BlastRadius = 10
- end
- end
- end)
- end
- end
- end
- bin.Selected:connect(function(mouse) createParts()
- for i, v in pairs(char:children()) do if v:isA("BasePart") then v.Touched:connect(dmgHit) end end
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.new(.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(5)*i))
- animate.ArmRight(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(5)*i))
- end
- mouse.Button1Down:connect(doAttacks)
- end)
- bin.Deselected:connect(function()
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.new(.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, math.rad(5)*i))
- animate.ArmRight(CFrame.new(-.5*i, 0, 0)*CFrame.Angles(math.rad(135)*i, 0, -math.rad(5)*i))
- end
- removeParts()
- end)--mediafire
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- -------------------------------
- ----------------------------------------------------
- Charging = false
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Charging == false then
- Charging = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- --[[for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end]]--
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=.6
- pt.BrickColor=BrickColor.new('Really black')
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=20329976'
- msh.Scale=Vector3.new(8,4,8)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt2.BrickColor=BrickColor.new("Cyan")
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(10,5,10)
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- bl.BrickColor = BrickColor.new("Really black")
- bl.Anchored = true
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh",bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1,1,1)
- blm.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
- bl.Transparency = bl.Transparency + 0.005
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
- msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
- elseif Charging == false then break
- end
- end
- end))
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- Spawn(function()
- while rs:wait() do
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
- larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
- hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
- elseif Charging == false then break
- end
- end
- end)
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- if Charging == true then
- Charging = false
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
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