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- TIDES OF BATTLE
- On Initiative 10 (always lose initiative), roll 1d10
- 1 - Set Sails! Sudden movements / turning sails knocked the enemy prone
- 2 - Hit the Deck! Sudden movements require everyone to make a DC 15 Dex (Acrobatics) check or fall prone
- 3 - Rally Ho! PCs get the effect of Bless this round (+1d4)
- 4 - Incoming! Other enemy attacks spilled to one PC
- 5 - I'm coverin' ye! Enemy attacks at Disadvantage this round
- 6 - Oops sorry sir! One PC got stray arrow shot (attack +5, 1d8+3)
- 7 - Triage! Most badly wounded PC receive 1d4+4 temporary hit points
- 8 - Officer Down! One NPC strayed prone into the battle and might get attacked to death by enemy
- 9 - We got 'em! Nets etc restrain the enemy for one round
- 0 - Oh Sh*t! Nets etc restrain one PC for one round
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