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- Lows
- 1A
- 1B
- 1K
- 2K
- 66A[K]
- run K
- -----
- NC
- AA
- BB
- 6BB
- 6B[B]
- 4KKA
- 6B+K,B
- BT B+K,B
- 66AA
- 66AK
- 66BA
- 66BB
- 66B+K
- 44BB
- 2[A+B] - 50% meter
- NCc
- 6AB
- 1AB
- 4A:A
- 4KKB
- 6AAB (SC)
- 3AA (SC)
- -----
- Safe Pokes
- - ???
- -----
- Punishment/Punishable Moves
- - ???
- -----
- Frame Advantage on Block
- - ???
- -----
- Auto-GI moves
- 22A - Mid Horizontals except kicks
- 4A+B - 25% meter/Highs/Mids/Lows
- -----
- Post-GI mixup
- - 3B
- - A+B
- - may be more layers
- -----
- Guard Crush
- - A+B
- - 4KK,B
- 6A+B,B
- 66AB,B
- -----
- Soul Charge
- - 6ABB
- - 3AAAAA...
- - 66AAA
- No cost while Soul Charged:
- 6B[B] - 25% meter
- 2[A+B] - 25% meter, 50% if held
- 4A+B - 25%
- 6A+B - 25%
- 8A+B - 50%
- 66A+B - 50%
- A+G,A+B - 50% meter
- -----
- Throws/Command Throws
- - A+G,A+B - 50% meter
- - 4A+G,A+B - same throw, different tech
- -----
- Ring Outs
- - A+G - front
- - r side throw - front/right
- - 4KKA - front, slight right
- - 6A{A} - left
- - BB{B} - front
- - 3B - front
- - 4B - front
- - 6{[K]} - front
- - B+K - front
- - 6B+K - front
- - 66B+K - front
- - 66BB - front
- - run K - front
- Mini-Wall ROs
- - 3B
- - B+K
- - 6B+K
- -----
- Whiff Punishers
- - ???
- -----
- Reversal Edge Rewards
- - ???
- -----
- Special Conditions
- stronger when opp is SC:
- lethals:
- 4KK,B
- 6A+B,B
- 66AB,B
- 6AB{B} (SC)
- 4B
- 66BA
- A+G,A+B
- (not already listed as lethal)
- - CH 4A:A - combo
- - 6B+K,B - ground stun
- - 44A - xtra dmg
- - 44BB - xtra dmg
- -----
- Lethal Hits
- 4KK,B
- 6A+B,B
- 66AB,B - if opp is SC
- 6AB{B} (SC) - if opp is SC
- 4B - if opp is SC
- 66BA - if opp is SC
- A+G,A+B - if opp is SC
- A+B - Impact Counter
- 1A{B} - if opp has 2 bars
- 22A - on successful aGI
- RE AA
- RE B
- RE K
- -----
- Combos
- 6B[B]/66BB
- 3B/6AB
- /6B+K,B /{44BB} - if opp is sc
- /super
- /3AAAAA (sc)
- 66B+K/6AB
- /6B+K,B
- /super
- /3AAAAA (sc)
- /4A:A/1AA
- [4B]/66BB/B+K/BT B+K,B
- 33B/B+K/BT B+K,B - side switches
- /6B[B]/66BB
- /B+K/BT B+K,B - side switches
- CH 4A:A/B+K/BT B+K,B - if opp is sc
- 66A+B
- 4A+B success
- 22A success
- /66B+K/4A:A/1AA
- ---
- LH combos
- 4KK,B
- 6A+B,B
- 66AB,B /66B+K combo
- 6AB{B} (SC)
- 4B /66B+K combo
- 4[B] /4[B]/6B+K/44BB
- 66BA /66B+K combo
- A+G,A+B /3B
- A+B /B+K/BT B+K,B
- 1A{B} /66B+K combo
- 22A /66B+K combo
- RE AA /B+K/BT B+K,B
- ---
- Wall combos
- - 3B W!/3B W!/3B/6AB
- /4A:A
- 8A+B after W! causes floor stun?? - 1AA
- -----
- Oki
- - after 6BB
- delay, 66A+B - catches ALL ukemi sides
- B+K - reluanch if they stay on the ground
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