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  1. local FavIDs = {
  2. 340106355, --Nefl Crystals
  3. 927529620, --Dimension
  4. 876981900, --Fantasy
  5. 398987889, --Ordinary Days
  6. 1117396305, --Oh wait, it's you.
  7. 885996042, --Action Winter Journey
  8. 919231299, --Sprawling Idiot Effigy
  9. 743466274, --Good Day Sunshine
  10. 727411183, --Knife Fight
  11. 1402748531, --The Earth Is Counting On You!
  12. 595230126 --Robot Language
  13. }
  14.  
  15.  
  16.  
  17. --The reality of my life isn't real but a Universe -makhail07
  18. wait()
  19. local Player = game.Players.localPlayer
  20. local Character = Player.Character
  21. local plr = game:service'Players'.LocalPlayer
  22. local Humanoid = Character.Humanoid
  23. local char = plr.Character
  24. local hum = char.Humanoid
  25. local ra = char["Right Arm"]
  26. local la= char["Left Arm"]
  27. local rl= char["Right Leg"]
  28. local ll = char["Left Leg"]
  29. local hed = char.Head
  30. local root = char.HumanoidRootPart
  31. local rootj = root.RootJoint
  32. local tors = char.Torso
  33. local mouse = plr:GetMouse()
  34. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  35. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  36. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  37. local cam = game.Workspace.CurrentCamera
  38. trazx = Instance.new("ParticleEmitter")
  39. c = game.Players.LocalPlayer.Character
  40.  
  41. --where i put all the warn things
  42.  
  43. warn ("Well Look at that, I finished it.")
  44. --Looks Like you decided to look though the script. Well, Hello.
  45. warn ("I had a fun time making this edit.")
  46. --I Really DID have fun editing this.
  47. warn ("I hope you Enjoy this. Go have Fun!")
  48. --Just don't abuse.
  49. warn ("Also, the original MemeusV2 was made by makhail07.")
  50. --Support makhail07 for making the original!
  51. warn ("This edit was made by me, 2003boobear.")
  52. --This is one of my best edits BY FAR, though.
  53. Character.Head.face.Texture = "rbxassetid://620619801"
  54.  
  55. -------------------------------------------------------
  56. --Start Good Stuff--
  57. -------------------------------------------------------
  58. CF = CFrame.new
  59. angles = CFrame.Angles
  60. attack = false
  61. timetofly = true
  62. Euler = CFrame.fromEulerAnglesXYZ
  63. Rad = math.rad
  64. IT = Instance.new
  65. BrickC = BrickColor.new
  66. Cos = math.cos
  67. Acos = math.acos
  68. Sin = math.sin
  69. Asin = math.asin
  70. Abs = math.abs
  71. Mrandom = math.random
  72. Floor = math.floor
  73. random = math.random
  74. radian = math.rad
  75. Vec3 = Vector3.new
  76. cFrame = CFrame.new
  77. Euler = CFrame.fromEulerAnglesXYZ
  78. -------------------------------------------------------
  79. --End Good Stuff--
  80. -------------------------------------------------------
  81. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  82. RSH, LSH = nil, nil
  83. RW = Instance.new("Weld")
  84. LW = Instance.new("Weld")
  85. RH = tors["Right Hip"]
  86. LH = tors["Left Hip"]
  87. RSH = tors["Right Shoulder"]
  88. LSH = tors["Left Shoulder"]
  89. RSH.Parent = nil
  90. LSH.Parent = nil
  91. RW.Name = "RW"
  92. RW.Part0 = tors
  93. RW.C0 = CF(1.5, 0.5, 0)
  94. RW.C1 = CF(0, 0.5, 0)
  95. RW.Part1 = ra
  96. RW.Parent = tors
  97. LW.Name = "LW"
  98. LW.Part0 = tors
  99. LW.C0 = CF(-1.5, 0.5, 0)
  100. LW.C1 = CF(0, 0.5, 0)
  101. LW.Part1 = la
  102. LW.Parent = tors
  103. Effects = {}
  104.  
  105. -------------------------------------------------------
  106. --Start HeartBeat--
  107. -------------------------------------------------------
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "Heartbeat"
  110. script:WaitForChild("Heartbeat")
  111.  
  112. frame = 1 / 60
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116.  
  117.  
  118. lastframe = tick()
  119. script.Heartbeat:Fire()
  120.  
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.Heartbeat:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.Heartbeat:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141. -------------------------------------------------------
  142. --End HeartBeat--
  143. -------------------------------------------------------
  144.  
  145. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  146. coroutine.resume(coroutine.create(function()
  147. local intensity = 1 * Intensity
  148. local rotM = 0.01 * Intensity
  149. for i = 0, Length, 0.1 do
  150. swait()
  151. intensity = intensity - 0.05 * Intensity / Length
  152. rotM = rotM - 5.0E-4 * Intensity / Length
  153. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  154. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  155. end
  156. Humanoid.CameraOffset = Vec3(0, 0, 0)
  157. end))
  158. end
  159.  
  160. local joyemoji = Instance.new('ParticleEmitter', tors)
  161. joyemoji.VelocitySpread = 2000
  162. joyemoji.Lifetime = NumberRange.new(1)
  163. joyemoji.Speed = NumberRange.new(40)
  164. joy= {}
  165. for i=0, 19 do
  166. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  167. end
  168. joyemoji.Size = NumberSequence.new(joy)
  169. joyemoji.Rate = 0
  170. joyemoji.LockedToPart = false
  171. joyemoji.LightEmission = 0
  172. joyemoji.Texture = "rbxassetid://1176402123"
  173. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  174.  
  175.  
  176. local LIT = Instance.new('ParticleEmitter', tors)
  177. LIT.VelocitySpread = 2000
  178. LIT.Lifetime = NumberRange.new(1)
  179. LIT.Speed = NumberRange.new(45)
  180. nani= {}
  181. for i=0, 19 do
  182. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  183. end
  184. LIT.Size = NumberSequence.new(nani)
  185. LIT.Rate = 0
  186. LIT.LockedToPart = false
  187. LIT.LightEmission = 0
  188. LIT.Texture = "rbxassetid://1492670151"
  189. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  190.  
  191. local toast = Instance.new('ParticleEmitter', tors)
  192. toast.VelocitySpread = 2000
  193. toast.Lifetime = NumberRange.new(1)
  194. toast.Speed = NumberRange.new(60)
  195. toasterstoasttoast= {}
  196. for i=0, 19 do
  197. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  198. end
  199. toast.Size = NumberSequence.new(toasterstoasttoast)
  200. toast.Rate = 0
  201. toast.LockedToPart = false
  202. toast.LightEmission = 0
  203. toast.Texture = "rbxassetid://436096230"
  204. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  205.  
  206. local ok = Instance.new('ParticleEmitter', tors)
  207. ok.VelocitySpread = 2000
  208. ok.Lifetime = NumberRange.new(1)
  209. ok.Speed = NumberRange.new(50)
  210. cool= {}
  211. for i=0, 19 do
  212. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  213. end
  214. ok.Size = NumberSequence.new(cool)
  215. ok.Rate = 0
  216. ok.LockedToPart = false
  217. ok.LightEmission = 0
  218. ok.Texture = "rbxassetid://636768448"
  219. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  220.  
  221. -------------------------------------------------------
  222. --Start Kyu's shitty stuff--
  223. -------------------------------------------------------
  224.  
  225. function ragdoll(model)
  226. local char = model
  227. torso = char.HumanoidRootPart
  228. torso2 = char.Torso
  229. LW.Parent = nil
  230. RW.Parent = nil
  231. LH.Parent = nil
  232. RH.Parent = nil
  233. if hum ~= nil then
  234. hum.PlatformStand = true
  235. end
  236.  
  237. local Head = char:FindFirstChild("Head")
  238. if Head then
  239. local Neck = Instance.new("Weld")
  240. Neck.Name = "Neck"
  241. Neck.Part0 = torso
  242. Neck.Part1 = Head
  243. Neck.C0 = CFrame.new(0, 1.5, 0)
  244. Neck.C1 = CFrame.new()
  245. Neck.Parent = torso
  246. end
  247. local Limb = char:FindFirstChild("Right Arm")
  248. if Limb then
  249.  
  250. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  251. local Joint = Instance.new("Glue")
  252. Joint.Name = "RightShoulder"
  253. Joint.Part0 = torso
  254. Joint.Part1 = Limb
  255. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  256. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  257. Joint.Parent = torso
  258.  
  259. local B = Instance.new("Part")
  260. B.TopSurface = 0
  261. B.BottomSurface = 0
  262. B.formFactor = "Symmetric"
  263. B.Size = Vector3.new(1, 1, 1)
  264. B.Transparency = 1
  265. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  266. B.Parent = char
  267. local W = Instance.new("Weld")
  268. W.Part0 = Limb
  269. W.Part1 = B
  270. W.C0 = CFrame.new(0, -0.5, 0)
  271. W.Parent = Limb
  272.  
  273. end
  274. local Limb = char:FindFirstChild("Left Arm")
  275. if Limb then
  276.  
  277. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  278. local Joint = Instance.new("Glue")
  279. Joint.Name = "LeftShoulder"
  280. Joint.Part0 = torso
  281. Joint.Part1 = Limb
  282. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  283. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  284. Joint.Parent = torso
  285.  
  286. local B = Instance.new("Part")
  287. B.TopSurface = 0
  288. B.BottomSurface = 0
  289. B.formFactor = "Symmetric"
  290. B.Size = Vector3.new(1, 1, 1)
  291. B.Transparency = 1
  292. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  293. B.Parent = char
  294. local W = Instance.new("Weld")
  295. W.Part0 = Limb
  296. W.Part1 = B
  297. W.C0 = CFrame.new(0, -0.5, 0)
  298. W.Parent = Limb
  299.  
  300. end
  301. local Limb = char:FindFirstChild("Right Leg")
  302. if Limb then
  303.  
  304. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  305. local Joint = Instance.new("Glue")
  306. Joint.Name = "RightHip"
  307. Joint.Part0 = torso
  308. Joint.Part1 = Limb
  309. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  310. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  311. Joint.Parent = torso
  312.  
  313. local B = Instance.new("Part")
  314. B.TopSurface = 0
  315. B.BottomSurface = 0
  316. B.formFactor = "Symmetric"
  317. B.Size = Vector3.new(1, 1, 1)
  318. B.Transparency = 1
  319. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  320. B.Parent = char
  321. local W = Instance.new("Weld")
  322. W.Part0 = Limb
  323. W.Part1 = B
  324. W.C0 = CFrame.new(0, -0.5, 0)
  325. W.Parent = Limb
  326.  
  327. end
  328. local Limb = char:FindFirstChild("Left Leg")
  329. if Limb then
  330.  
  331. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  332. local Joint = Instance.new("Glue")
  333. Joint.Name = "LeftHip"
  334. Joint.Part0 = torso
  335. Joint.Part1 = Limb
  336. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  337. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  338. Joint.Parent = torso
  339.  
  340. local B = Instance.new("Part")
  341. B.TopSurface = 0
  342. B.BottomSurface = 0
  343. B.formFactor = "Symmetric"
  344. B.Size = Vector3.new(1, 1, 1)
  345. B.Transparency = 1
  346. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  347. B.Parent = char
  348. local W = Instance.new("Weld")
  349. W.Part0 = Limb
  350. W.Part1 = B
  351. W.C0 = CFrame.new(0, -0.5, 0)
  352. W.Parent = Limb
  353.  
  354. end
  355. --[
  356. local Bar = Instance.new("Part")
  357. Bar.TopSurface = 0
  358. Bar.BottomSurface = 0
  359. Bar.formFactor = "Symmetric"
  360. Bar.Size = Vector3.new(1, 1, 1)
  361. Bar.Transparency = 1
  362. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  363. Bar.Parent = char
  364. local Weld = Instance.new("Weld")
  365. Weld.Part0 = torso
  366. Weld.Part1 = Bar
  367. Weld.C0 = CFrame.new(0, 0.5, 0)
  368. Weld.Parent = torso
  369. --]]
  370.  
  371. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  372.  
  373. end
  374.  
  375. -------------------------------------------------------
  376. --End Kyu's shitty stuff--
  377. -------------------------------------------------------
  378.  
  379. -------------------------------------------------------
  380. --Start Important Functions--
  381. -------------------------------------------------------
  382. function swait(num)
  383. if num == 0 or num == nil then
  384. game:service("RunService").Stepped:wait(0)
  385. else
  386. for i = 0, num do
  387. game:service("RunService").Stepped:wait(0)
  388. end
  389. end
  390. end
  391. function thread(f)
  392. coroutine.resume(coroutine.create(f))
  393. end
  394. function clerp(a, b, t)
  395. local qa = {
  396. QuaternionFromCFrame(a)
  397. }
  398. local qb = {
  399. QuaternionFromCFrame(b)
  400. }
  401. local ax, ay, az = a.x, a.y, a.z
  402. local bx, by, bz = b.x, b.y, b.z
  403. local _t = 1 - t
  404. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  405. end
  406. function QuaternionFromCFrame(cf)
  407. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  408. local trace = m00 + m11 + m22
  409. if trace > 0 then
  410. local s = math.sqrt(1 + trace)
  411. local recip = 0.5 / s
  412. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  413. else
  414. local i = 0
  415. if m00 < m11 then
  416. i = 1
  417. end
  418. if m22 > (i == 0 and m00 or m11) then
  419. i = 2
  420. end
  421. if i == 0 then
  422. local s = math.sqrt(m00 - m11 - m22 + 1)
  423. local recip = 0.5 / s
  424. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  425. elseif i == 1 then
  426. local s = math.sqrt(m11 - m22 - m00 + 1)
  427. local recip = 0.5 / s
  428. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  429. elseif i == 2 then
  430. local s = math.sqrt(m22 - m00 - m11 + 1)
  431. local recip = 0.5 / s
  432. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  433. end
  434. end
  435. end
  436. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  437. local xs, ys, zs = x + x, y + y, z + z
  438. local wx, wy, wz = w * xs, w * ys, w * zs
  439. local xx = x * xs
  440. local xy = x * ys
  441. local xz = x * zs
  442. local yy = y * ys
  443. local yz = y * zs
  444. local zz = z * zs
  445. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  446. end
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp
  450. if cosTheta >= 1.0E-4 then
  451. if 1 - cosTheta > 1.0E-4 then
  452. local theta = math.acos(cosTheta)
  453. local invSinTheta = 1 / Sin(theta)
  454. startInterp = Sin((1 - t) * theta) * invSinTheta
  455. finishInterp = Sin(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. elseif 1 + cosTheta > 1.0E-4 then
  461. local theta = math.acos(-cosTheta)
  462. local invSinTheta = 1 / Sin(theta)
  463. startInterp = Sin((t - 1) * theta) * invSinTheta
  464. finishInterp = Sin(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471. function rayCast(Position, Direction, Range, Ignore)
  472. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  473. end
  474. local RbxUtility = LoadLibrary("RbxUtility")
  475. local Create = RbxUtility.Create
  476.  
  477. -------------------------------------------------------
  478. --Start Damage Function--
  479. -------------------------------------------------------
  480. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  481. if hit.Parent == nil then
  482. return
  483. end
  484. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  485. for _, v in pairs(hit.Parent:children()) do
  486. if v:IsA("Humanoid") then
  487. h = v
  488. end
  489. end
  490. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  491. warn'No R15 allowed'
  492. hit.Parent:FindFirstChild("Head"):BreakJoints()
  493. end
  494.  
  495. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  496. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  497. if hit.Parent.DebounceHit.Value == true then
  498. return
  499. end
  500. end
  501. if insta == true then
  502. hit.Parent:FindFirstChild("Head"):BreakJoints()
  503. end
  504. local c = Create("ObjectValue"){
  505. Name = "creator",
  506. Value = game:service("Players").LocalPlayer,
  507. Parent = h,
  508. }
  509. game:GetService("Debris"):AddItem(c, .5)
  510. if HitSound ~= nil and HitPitch ~= nil then
  511. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  512. end
  513. local Damage = math.random(minim, maxim)
  514. local blocked = false
  515. local block = hit.Parent:findFirstChild("Block")
  516. if block ~= nil then
  517. if block.className == "IntValue" then
  518. if block.Value > 0 then
  519. blocked = true
  520. block.Value = block.Value - 1
  521. print(block.Value)
  522. end
  523. end
  524. end
  525. if blocked == false then
  526. h.Health = h.Health - Damage
  527. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  528. else
  529. h.Health = h.Health - (Damage / 2)
  530. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  531. end
  532. if Type == "Knockdown" then
  533. local hum = hit.Parent.Humanoid
  534. hum.PlatformStand = true
  535. coroutine.resume(coroutine.create(function(HHumanoid)
  536. swait(1)
  537. HHumanoid.PlatformStand = false
  538. end), hum)
  539. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  540. local bodvol = Create("BodyVelocity"){
  541. velocity = angle * knockback,
  542. P = 5000,
  543. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  544. Parent = hit,
  545. }
  546. local rl = Create("BodyAngularVelocity"){
  547. P = 3000,
  548. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  549. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  550. Parent = hit,
  551. }
  552. game:GetService("Debris"):AddItem(bodvol, .5)
  553. game:GetService("Debris"):AddItem(rl, .5)
  554. elseif Type == "Normal" then
  555. local vp = Create("BodyVelocity"){
  556. P = 500,
  557. maxForce = Vector3.new(math.huge, 0, math.huge),
  558. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  559. }
  560. if knockback > 0 then
  561. vp.Parent = hit.Parent.Torso
  562. end
  563. game:GetService("Debris"):AddItem(vp, .5)
  564. elseif Type == "Up" then
  565. local bodyVelocity = Create("BodyVelocity"){
  566. velocity = Vector3.new(0, 20, 0),
  567. P = 5000,
  568. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  569. Parent = hit,
  570. }
  571. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  572. elseif Type == "DarkUp" then
  573. coroutine.resume(coroutine.create(function()
  574. for i = 0, 1, 0.1 do
  575. swait()
  576. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  577. end
  578. end))
  579. local bodyVelocity = Create("BodyVelocity"){
  580. velocity = Vector3.new(0, 20, 0),
  581. P = 5000,
  582. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  583. Parent = hit,
  584. }
  585. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  586. elseif Type == "Snare" then
  587. local bp = Create("BodyPosition"){
  588. P = 2000,
  589. D = 100,
  590. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  591. position = hit.Parent.Torso.Position,
  592. Parent = hit.Parent.Torso,
  593. }
  594. game:GetService("Debris"):AddItem(bp, 1)
  595. elseif Type == "Freeze" then
  596. local BodPos = Create("BodyPosition"){
  597. P = 50000,
  598. D = 1000,
  599. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  600. position = hit.Parent.Torso.Position,
  601. Parent = hit.Parent.Torso,
  602. }
  603. local BodGy = Create("BodyGyro") {
  604. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  605. P = 20e+003,
  606. Parent = hit.Parent.Torso,
  607. cframe = hit.Parent.Torso.CFrame,
  608. }
  609. hit.Parent.Torso.Anchored = true
  610. coroutine.resume(coroutine.create(function(Part)
  611. swait(1.5)
  612. Part.Anchored = false
  613. end), hit.Parent.Torso)
  614. game:GetService("Debris"):AddItem(BodPos, 3)
  615. game:GetService("Debris"):AddItem(BodGy, 3)
  616. end
  617. local debounce = Create("BoolValue"){
  618. Name = "DebounceHit",
  619. Parent = hit.Parent,
  620. Value = true,
  621. }
  622. game:GetService("Debris"):AddItem(debounce, Delay)
  623. c = Create("ObjectValue"){
  624. Name = "creator",
  625. Value = Player,
  626. Parent = h,
  627. }
  628. game:GetService("Debris"):AddItem(c, .5)
  629. end
  630. end
  631. -------------------------------------------------------
  632. --End Damage Function--
  633. -------------------------------------------------------
  634.  
  635. -------------------------------------------------------
  636. --Start Damage Function Customization--
  637. -------------------------------------------------------
  638. function ShowDamage(Pos, Text, Time, Color)
  639. local Rate = (1 / 30)
  640. local Pos = (Pos or Vector3.new(0, 0, 0))
  641. local Text = (Text or "")
  642. local Time = (Time or 2)
  643. local Color = (Color or Color3.new(1, 0, 1))
  644. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  645. EffectPart.Anchored = true
  646. local BillboardGui = Create("BillboardGui"){
  647. Size = UDim2.new(3, 0, 3, 0),
  648. Adornee = EffectPart,
  649. Parent = EffectPart,
  650. }
  651. local TextLabel = Create("TextLabel"){
  652. BackgroundTransparency = 1,
  653. Size = UDim2.new(1, 0, 1, 0),
  654. Text = Text,
  655. Font = "Highway",
  656. TextColor3 = Color,
  657. TextScaled = true,
  658. Parent = BillboardGui,
  659. }
  660. game.Debris:AddItem(EffectPart, (Time))
  661. EffectPart.Parent = game:GetService("Workspace")
  662. delay(0, function()
  663. local Frames = (Time / Rate)
  664. for Frame = 1, Frames do
  665. wait(Rate)
  666. local Percent = (Frame / Frames)
  667. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  668. TextLabel.TextTransparency = Percent
  669. end
  670. if EffectPart and EffectPart.Parent then
  671. EffectPart:Destroy()
  672. end
  673. end)
  674. end
  675. -------------------------------------------------------
  676. --End Damage Function Customization--
  677. -------------------------------------------------------
  678.  
  679. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  680. for _, c in pairs(workspace:children()) do
  681. local hum = c:findFirstChild("Humanoid")
  682. if hum ~= nil then
  683. local head = c:findFirstChild("Head")
  684. if head ~= nil then
  685. local targ = head.Position - Part.Position
  686. local mag = targ.magnitude
  687. if magni >= mag and c.Name ~= plr.Name then
  688. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  689. end
  690. end
  691. end
  692. end
  693. end
  694.  
  695.  
  696. CFuncs = {
  697. Part = {
  698. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  699. local Part = Create("Part")({
  700. Parent = Parent,
  701. Reflectance = Reflectance,
  702. Transparency = Transparency,
  703. CanCollide = false,
  704. Locked = true,
  705. BrickColor = BrickColor.new(tostring(BColor)),
  706. Name = Name,
  707. Size = Size,
  708. Material = Material
  709. })
  710. RemoveOutlines(Part)
  711. return Part
  712. end
  713. },
  714. Mesh = {
  715. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  716. local Msh = Create(Mesh)({
  717. Parent = Part,
  718. Offset = OffSet,
  719. Scale = Scale
  720. })
  721. if Mesh == "SpecialMesh" then
  722. Msh.MeshType = MeshType
  723. Msh.MeshId = MeshId
  724. end
  725. return Msh
  726. end
  727. },
  728. Mesh = {
  729. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  730. local Msh = Create(Mesh)({
  731. Parent = Part,
  732. Offset = OffSet,
  733. Scale = Scale
  734. })
  735. if Mesh == "SpecialMesh" then
  736. Msh.MeshType = MeshType
  737. Msh.MeshId = MeshId
  738. end
  739. return Msh
  740. end
  741. },
  742. Weld = {
  743. Create = function(Parent, Part0, Part1, C0, C1)
  744. local Weld = Create("Weld")({
  745. Parent = Parent,
  746. Part0 = Part0,
  747. Part1 = Part1,
  748. C0 = C0,
  749. C1 = C1
  750. })
  751. return Weld
  752. end
  753. },
  754. Sound = {
  755. Create = function(id, par, vol, pit)
  756. coroutine.resume(coroutine.create(function()
  757. local S = Create("Sound")({
  758. Volume = vol,
  759. Pitch = pit or 1,
  760. SoundId = id,
  761. Parent = par or workspace
  762. })
  763. wait()
  764. S:play()
  765. game:GetService("Debris"):AddItem(S, 6)
  766. end))
  767. end
  768. },
  769. ParticleEmitter = {
  770. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  771. local fp = Create("ParticleEmitter")({
  772. Parent = Parent,
  773. Color = ColorSequence.new(Color1, Color2),
  774. LightEmission = LightEmission,
  775. Size = Size,
  776. Texture = Texture,
  777. Transparency = Transparency,
  778. ZOffset = ZOffset,
  779. Acceleration = Accel,
  780. Drag = Drag,
  781. LockedToPart = LockedToPart,
  782. VelocityInheritance = VelocityInheritance,
  783. EmissionDirection = EmissionDirection,
  784. Enabled = Enabled,
  785. Lifetime = LifeTime,
  786. Rate = Rate,
  787. Rotation = Rotation,
  788. RotSpeed = RotSpeed,
  789. Speed = Speed,
  790. VelocitySpread = VelocitySpread
  791. })
  792. return fp
  793. end
  794. }
  795. }
  796. function RemoveOutlines(part)
  797. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  798. end
  799. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  800. local Part = Create("Part")({
  801. formFactor = FormFactor,
  802. Parent = Parent,
  803. Reflectance = Reflectance,
  804. Transparency = Transparency,
  805. CanCollide = false,
  806. Locked = true,
  807. BrickColor = BrickColor.new(tostring(BColor)),
  808. Name = Name,
  809. Size = Size,
  810. Material = Material
  811. })
  812. RemoveOutlines(Part)
  813. return Part
  814. end
  815. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  816. local Msh = Create(Mesh)({
  817. Parent = Part,
  818. Offset = OffSet,
  819. Scale = Scale
  820. })
  821. if Mesh == "SpecialMesh" then
  822. Msh.MeshType = MeshType
  823. Msh.MeshId = MeshId
  824. end
  825. return Msh
  826. end
  827. function CreateWeld(Parent, Part0, Part1, C0, C1)
  828. local Weld = Create("Weld")({
  829. Parent = Parent,
  830. Part0 = Part0,
  831. Part1 = Part1,
  832. C0 = C0,
  833. C1 = C1
  834. })
  835. return Weld
  836. end
  837.  
  838.  
  839. -------------------------------------------------------
  840. --Start Effect Function--
  841. -------------------------------------------------------
  842. EffectModel = Instance.new("Model", char)
  843. Effects = {
  844. Block = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. if Type == 1 or Type == nil then
  852. table.insert(Effects, {
  853. prt,
  854. "Block1",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. elseif Type == 2 then
  862. table.insert(Effects, {
  863. prt,
  864. "Block2",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. else
  872. table.insert(Effects, {
  873. prt,
  874. "Block3",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. end
  883. },
  884. Sphere = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Cylinder = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. },
  920. Wave = {
  921. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  923. prt.Anchored = true
  924. prt.CFrame = cframe
  925. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. table.insert(Effects, {
  928. prt,
  929. "Cylinder",
  930. delay,
  931. x3 / 60,
  932. y3 / 60,
  933. z3 / 60,
  934. msh
  935. })
  936. end
  937. },
  938. Ring = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  940. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Cylinder",
  948. delay,
  949. x3,
  950. y3,
  951. z3,
  952. msh
  953. })
  954. end
  955. },
  956. Break = {
  957. Create = function(brickcolor, cframe, x1, y1, z1)
  958. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  959. prt.Anchored = true
  960. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. local num = math.random(10, 50) / 1000
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. table.insert(Effects, {
  965. prt,
  966. "Shatter",
  967. num,
  968. prt.CFrame,
  969. math.random() - math.random(),
  970. 0,
  971. math.random(50, 100) / 100
  972. })
  973. end
  974. },
  975. Spiral = {
  976. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  978. prt.Anchored = true
  979. prt.CFrame = cframe
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 10)
  982. table.insert(Effects, {
  983. prt,
  984. "Cylinder",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. end
  992. },
  993. Push = {
  994. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  996. prt.Anchored = true
  997. prt.CFrame = cframe
  998. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. table.insert(Effects, {
  1001. prt,
  1002. "Cylinder",
  1003. delay,
  1004. x3,
  1005. y3,
  1006. z3,
  1007. msh
  1008. })
  1009. end
  1010. }
  1011. }
  1012. -------------------------------------------------------
  1013. --End Effect Function--
  1014. -------------------------------------------------------
  1015.  
  1016. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1017. local NSound = nil
  1018. coroutine.resume(coroutine.create(function()
  1019. NSound = Instance.new("Sound", PARENT)
  1020. NSound.Volume = VOLUME
  1021. NSound.Pitch = PITCH
  1022. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1023. swait()
  1024. NSound:play()
  1025. game:GetService("Debris"):AddItem(NSound, 10)
  1026. end))
  1027. return NSound
  1028. end
  1029.  
  1030.  
  1031.  
  1032.  
  1033.  
  1034. -------------------------------------------------------
  1035. --End Important Functions--
  1036. -------------------------------------------------------
  1037.  
  1038. chargeup = Instance.new("Sound", hed)
  1039. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1040. chargeup.Volume = 10
  1041. chargeup.Pitch = 1
  1042. chargeup.Looped = true
  1043. chargeup.TimePosition = 1
  1044.  
  1045. meme = Instance.new("Sound", hed)
  1046. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1047. meme.Volume = 10
  1048. meme.Pitch = 1
  1049. meme.Looped = true
  1050. meme.TimePosition = 1
  1051.  
  1052. local ohno = Instance.new("Sound")
  1053. ohno.Parent = hed
  1054. ohno.Volume = 10
  1055. ohno.Pitch = 1
  1056. ohno.Looped = true
  1057.  
  1058. local bass = Instance.new("Sound") --why
  1059. bass.Parent = hed
  1060. bass.Volume = 7
  1061. bass.Pitch = 1
  1062. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1063. bass.Looped = true
  1064.  
  1065. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1066. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1067. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1068. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1069. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1070. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1071.  
  1072. STHAP = Instance.new("Sound", hed)
  1073. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1074. STHAP.Volume = 10
  1075. STHAP.Pitch = 1
  1076. STHAP.Looped = false
  1077.  
  1078. forevergone = Instance.new("Sound", tors)
  1079. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1080. forevergone.Volume = 10
  1081. forevergone.Pitch = 1
  1082. forevergone.Looped = true
  1083. forevergone.TimePosition = 24
  1084.  
  1085. -------------------------------------------------------
  1086. --Start Music Option--
  1087. -------------------------------------------------------
  1088. local Music = Instance.new("Sound",tors)
  1089. Music.Volume = 2.5
  1090. Music.SoundId = "rbxassetid://"
  1091. Music.Looped = true
  1092. Music.Pitch = 1 --Pitcher
  1093. Music:Play()
  1094. -------------------------------------------------------
  1095. --End Music Option--
  1096. -------------------------------------------------------
  1097. --hi fat >:)
  1098. -------------------------------------------------------
  1099. --Start Attacks N Stuff--
  1100. -------------------------------------------------------
  1101. local sine=0
  1102. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1103. local Hitboxpart = Instance.new("Part", EffectModel)
  1104. RemoveOutlines(Hitboxpart)
  1105. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1106. Hitboxpart.CanCollide = false
  1107. Hitboxpart.Transparency = 1
  1108. Hitboxpart.Anchored = true
  1109. Hitboxpart.CFrame = Pose
  1110. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1111. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1112. end
  1113. function GEtOuT()
  1114. attack = true
  1115. hum.WalkSpeed = 10
  1116. Character.Head.face.Texture = "rbxassetid://494811799"
  1117. CreateSound("814652778", hed, 10, 1)
  1118. CreateSound("537371462", hed, 10, 1)
  1119. local vel3 = Instance.new("BodyVelocity",tors)
  1120. vel3.Velocity = Vector3.new(0,25,0)
  1121. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1122. for i = 0,12,0.1 do
  1123. swait()
  1124. CameraEnshaking(1, 2)
  1125. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1131. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1132. end
  1133. vel3:Destroy()
  1134. Character.Head.face.Texture = "rbxassetid://620619801"
  1135. attack = false
  1136. Humanoid.JumpPower = 50
  1137. hum.WalkSpeed = 16
  1138. end
  1139.  
  1140. function GEtOuT2()
  1141. attack = true
  1142. hum.WalkSpeed = 10
  1143. Humanoid.JumpPower = 0
  1144. Character.Head.face.Texture = "rbxassetid://494811799"
  1145. CreateSound("814652778", hed, 10, 1)
  1146. CreateSound("537371462", hed, 10, 1)
  1147. root.Velocity = root.CFrame.lookVector * 20
  1148. for i = 0,12,0.1 do
  1149. swait()
  1150. CameraEnshaking(1, 2)
  1151. root.Velocity = root.CFrame.lookVector * 50
  1152. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1158. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1159. end
  1160. Character.Head.face.Texture = "rbxassetid://620619801"
  1161. attack = false
  1162. Humanoid.JumpPower = 50
  1163. hum.WalkSpeed = 16
  1164. end
  1165. function Flight() --wowthatsdiffrent
  1166. attack = true
  1167. Character.Head.face.Texture = "rbxassetid://269748407"
  1168. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1169. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1170. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1171. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1172. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1173. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1174. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1175. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1176. local vel4 = Instance.new("BodyVelocity",ll)
  1177. vel4.Velocity = Vector3.new(0,4,0)
  1178. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1179. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1180. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1181. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1182. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1183. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1184. Trail2.Enabled = true
  1185. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1186. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1187. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1188. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1189. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1190. Trail3.Enabled = true
  1191. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1192. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1193. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1194. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1195. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1196. Trail4.Enabled = true
  1197. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1198. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1199. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1200. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1201. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1202. Trail5.Enabled = true
  1203. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1204. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1205. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1206. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1207. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1208. Trail.Enabled = false
  1209. ragdoll(char)
  1210. wait(1)
  1211. Character.Head.face.Texture = "rbxassetid://249062487"
  1212. CreateSound("948494432", hed, 10, 1)
  1213. wait(2)
  1214. Character.Head.face.Texture = "rbxassetid://269748407"
  1215. CreateSound("633394595", hed, 10, 1)
  1216. wait(2)
  1217. Character.Head.face.Texture = "rbxassetid://494811799"
  1218. STHAP:play()
  1219. wait(11)
  1220. forevergone:play()
  1221. end
  1222.  
  1223. function OBJECTION()
  1224. attack = true
  1225. hum.WalkSpeed = 10
  1226. Character.Head.face.Texture = "rbxassetid://55831869"
  1227. CreateSound("330859085", hed, 10, 1)
  1228. for i = 0,8,0.1 do
  1229. swait()
  1230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1236. end
  1237. attack = false
  1238. Character.Head.face.Texture = "rbxassetid://620619801"
  1239. hum.WalkSpeed = 16
  1240. end
  1241.  
  1242. function Hello()
  1243. attack = true
  1244. hum.WalkSpeed = 10
  1245. Character.Head.face.Texture = "rbxassetid://334668738"
  1246. CreateSound("855338765", hed, 10, 0.9)
  1247. for i = 0,3,0.1 do
  1248. swait()
  1249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1255. end
  1256. attack = false
  1257. Character.Head.face.Texture = "rbxassetid://620619801"
  1258. hum.WalkSpeed = 16
  1259. end
  1260.  
  1261. function Victory()
  1262. attack = true
  1263. hum.WalkSpeed = 1.01
  1264. Character.Head.face.Texture = "rbxassetid://616284160"
  1265. Humanoid.Jump = true
  1266. CreateSound("130834939", hed, 10, 1)
  1267. for i = 0,3.7,0.1 do
  1268. swait()
  1269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1274. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1275. end
  1276. Humanoid.Jump = true
  1277. for i = 0,3.7,0.1 do
  1278. swait()
  1279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1283. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1284. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1285. end
  1286. Humanoid.Jump = true
  1287. for i = 0,3.7,0.1 do
  1288. swait()
  1289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1294. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1295. end
  1296. Humanoid.Jump = true
  1297. for i = 0,3.7,0.1 do
  1298. swait()
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1303. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1304. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1305. end
  1306. Humanoid.Jump = true
  1307. for i = 0,3.7,0.1 do
  1308. swait()
  1309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1315. end
  1316. attack = false
  1317. Character.Head.face.Texture = "rbxassetid://620619801"
  1318. hum.WalkSpeed = 16
  1319. end
  1320.  
  1321. function ShutTheHellUp()
  1322. attack = true
  1323. hum.WalkSpeed = 2.01
  1324. Character.Head.face.Texture = "rbxassetid://963148419"
  1325. CreateSound("336377340", hed, 10, 1)
  1326. for i = 0,3,0.1 do
  1327. swait()
  1328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1334. end
  1335. for i = 0,1.2,0.1 do
  1336. swait()
  1337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1343. end
  1344. for i = 0,1.2,0.1 do
  1345. swait()
  1346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1352. end
  1353. for i = 0,1.2,0.1 do
  1354. swait()
  1355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1361. end
  1362. for i = 0,1.2,0.1 do
  1363. swait()
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1370. end
  1371. for i = 0,2,0.1 do
  1372. swait()
  1373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1379. end
  1380. for i = 0,2,0.1 do
  1381. swait()
  1382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1388. end
  1389. hum.WalkSpeed = 16
  1390. Character.Head.face.Texture = "rbxassetid://620619801"
  1391. attack = false
  1392. end
  1393.  
  1394. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1395. attack = true
  1396. hum.WalkSpeed = 5
  1397. Humanoid.JumpPower = 175
  1398. Character.Head.face.Texture = "rbxassetid://1223903433"
  1399. CreateSound("145799973", hed, 10, 1)
  1400. local vel2 = Instance.new("BodyVelocity",tors)
  1401. vel2.Velocity = Vector3.new(0,1.2,0)
  1402. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1403. for i = 0,60,0.1 do
  1404. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1405. swait()
  1406. CameraEnshaking(1, 1)
  1407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1413. end
  1414. hum.WalkSpeed = 16
  1415. vel2:Destroy()
  1416. Character.Head.face.Texture = "rbxassetid://620619801"
  1417. Humanoid.JumpPower = 50
  1418. attack = false
  1419. end
  1420.  
  1421. function EndMySufferingV2() --why
  1422. attack = true
  1423. hum.WalkSpeed = 1.01
  1424. Character.Head.face.Texture = "rbxassetid://202210455"
  1425. local A = math.random(1,5)
  1426. if A == 1 then
  1427. meme.SoundId = "rbxassetid://295810519"
  1428. end
  1429. if A == 2 then
  1430. meme.SoundId = "rbxassetid://1124778077"
  1431. end
  1432. if A == 3 then
  1433. meme.SoundId = "rbxassetid://464157070"
  1434. end
  1435. if A == 4 then
  1436. meme.SoundId = "rbxassetid://146334595"
  1437. end
  1438. if A == 5 then
  1439. meme.SoundId = "rbxassetid://145536915"
  1440. end
  1441. meme:Play()
  1442. bass:Play()
  1443. joyemoji.Rate = 70
  1444. LIT.Rate = 70
  1445. ok.Rate = 70
  1446. toast.Rate = 70
  1447.  
  1448. for i = 0,50,0.1 do
  1449. swait()
  1450. CameraEnshaking(1, 10)
  1451. bass.Parent = hed
  1452. meme.Parent = hed
  1453. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1454. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1455. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1456. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1457. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1458. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1459. end
  1460. bass:Stop()
  1461. meme:Stop()
  1462. joyemoji.Rate = 0
  1463. LIT.Rate = 0
  1464. ok.Rate = 0
  1465. toast.Rate = 0
  1466. Character.Head.face.Texture = "rbxassetid://620619801"
  1467. attack = false
  1468. hum.WalkSpeed = 16
  1469. end
  1470.  
  1471. function HELP()
  1472. attack = true
  1473. hum.WalkSpeed = 1.01
  1474. Character.Head.face.Texture = "rbxassetid://307972876"
  1475. CreateSound("1123321019", hed, 10, 1)
  1476. for i = 0,15,0.1 do
  1477. swait()
  1478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1480. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1481. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1482. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1483. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1484. end
  1485. CreateSound("198462271", hed, 10, 1)
  1486. for i = 0,8,0.1 do
  1487. Character.Head.face.Texture = "rbxassetid://341497730"
  1488. swait()
  1489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1491. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1494. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1495. end
  1496. for i = 0,8,0.1 do
  1497. Character.Head.face.Texture = "rbxassetid://341497730"
  1498. swait()
  1499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1501. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1505. end
  1506. CreateSound("948494432", hed, 10, 1)
  1507. for i = 0,7.5,0.1 do
  1508. Character.Head.face.Texture = "rbxassetid://249062487"
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1512. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1514. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1516. end
  1517. CreateSound("1542642349", hed, 10, 1)
  1518. for i = 0,10,0.1 do
  1519. Character.Head.face.Texture = "rbxassetid://270636807"
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1525. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1527. end
  1528. CreateSound("269597232", hed, 10, 1)
  1529. for i = 0,6,0.1 do
  1530. Character.Head.face.Texture = "rbxassetid://265057155"
  1531. swait()
  1532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1534. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1535. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1536. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1537. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1538. end
  1539. attack = false
  1540. Character.Head.face.Texture = "rbxassetid://620619801"
  1541. hum.WalkSpeed = 16
  1542. end
  1543.  
  1544. function Choose()
  1545. attack = true
  1546. hum.WalkSpeed = 1.01
  1547. Character.Head.face.Texture = "rbxassetid://374187112"
  1548. CreateSound("130784263", hed, 10, 1)
  1549. for i = 0,4,0.1 do
  1550. swait()
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1557. end
  1558. for i = 0,5,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1566. end
  1567. attack = false
  1568. Character.Head.face.Texture = "rbxassetid://620619801"
  1569. hum.WalkSpeed = 16
  1570. end
  1571.  
  1572. function slap()
  1573. attack = true
  1574. hum.WalkSpeed = 10
  1575. CreateSound("146163534", hed, 10, 1)
  1576. Character.Head.face.Texture = "rbxassetid://293603561"
  1577. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1578. CameraEnshaking(1, 2)
  1579. for i = 0,4,0.1 do
  1580. swait()
  1581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1586. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1587. end
  1588. Character.Head.face.Texture = "rbxassetid://620619801"
  1589. attack = false
  1590. hum.WalkSpeed = 16
  1591. end
  1592.  
  1593. function MYSPAGHETTTTTTT() --ow
  1594. attack = true
  1595. hum.WalkSpeed = 1.01
  1596. CreateSound("1282149571", hed, 10, 1)
  1597. Character.Head.face.Texture = "rbxassetid://1329282756"
  1598. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1599. CameraEnshaking(1, 2.2)
  1600. for i = 0,4,0.1 do
  1601. swait()
  1602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1608. end
  1609. for i = 0,5,0.1 do
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1617. end
  1618. for i = 0,6,0.1 do
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1626. end
  1627. attack = false
  1628. Character.Head.face.Texture = "rbxassetid://620619801"
  1629. hum.WalkSpeed = 16
  1630. end
  1631.  
  1632.  
  1633. function dead()
  1634. attack = true
  1635. hum.WalkSpeed = 0.20
  1636. CreateSound("137225991", hed, 10, 1)
  1637. Character.Head.face.Texture = "rbxassetid://297512410"
  1638. for i = 0,1.1,0.1 do
  1639. swait()
  1640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1644. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1645. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1646. end
  1647. for i = 0,1.1,0.1 do
  1648. swait()
  1649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1653. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1654. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1655. end
  1656. for i = 0,1.1,0.1 do
  1657. swait()
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1664. end
  1665. for i = 0,1.1,0.1 do
  1666. swait()
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1671. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1672. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1673. end
  1674. for i = 0,1.1,0.1 do
  1675. swait()
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1682. end
  1683. for i = 0,1.1,0.1 do
  1684. swait()
  1685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1689. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1690. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1691. end
  1692. for i = 0,1.1,0.1 do
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1699. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1700. end
  1701. for i = 0,1.1,0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1709. end
  1710. for i = 0,1.1,0.1 do
  1711. swait()
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1716. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1717. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1718. end
  1719. Character.Head.face.Texture = "rbxassetid://273309187"
  1720. for i = 0,9,0.1 do
  1721. swait()
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1728. end
  1729. attack = false
  1730. Character.Head.face.Texture = "rbxassetid://620619801"
  1731. hum.WalkSpeed = 16
  1732. end
  1733.  
  1734. function hap() --much hap
  1735. attack = true
  1736. hum.WalkSpeed = 0.10
  1737. CreateSound("363808674", hed, 10, 1)
  1738. Character.Head.face.Texture = "rbxassetid://315792941"
  1739. for i = 0,12,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1747. end
  1748. CreateSound("233168827", hed, 10, 1)
  1749. Character.Head.face.Texture = "rbxassetid://335761015"
  1750. for i = 0,10,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1758. end
  1759. CreateSound("363808674", hed, 10, 1)
  1760. attack = false
  1761. Character.Head.face.Texture = "rbxassetid://620619801"
  1762. hum.WalkSpeed = 16
  1763. end
  1764.  
  1765. function HAAAAA() --KONO POWA
  1766. attack = true
  1767. hum.WalkSpeed = 1.01
  1768. Character.Head.face.Texture = "rbxassetid://305068389"
  1769. chargeup.Pitch = 1
  1770. for i = 0,7,0.1 do
  1771. swait()
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1778. end
  1779. Character.Head.face.Texture = "rbxassetid://313921371"
  1780. chargeup:play()
  1781. for i = 0,30,0.1 do
  1782. swait()
  1783. CameraEnshaking(1, 2)
  1784. chargeup.Parent = hed
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1791. end
  1792. chargeup:stop()
  1793. chargeup.Pitch = 1.1
  1794. chargeup.TimePosition = 1
  1795. chargeup:play()
  1796. Character.Head.face.Texture = "rbxassetid://304942859"
  1797. for i, v in pairs(c:children()) do
  1798. if v.ClassName == "Part" then
  1799. local tra = trazx:clone()
  1800. tra.Parent = v
  1801. tra.LightEmission = 1
  1802. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1803. tra.Rate = 15
  1804. tra.Rotation = NumberRange.new(-5, 5)
  1805. tra.Lifetime = NumberRange.new(1.5, 2)
  1806. tra.Size = NumberSequence.new({
  1807. NumberSequenceKeypoint.new(0, 0.1, 0),
  1808. NumberSequenceKeypoint.new(1, 0, 0)
  1809. })
  1810. tra.Transparency = NumberSequence.new({
  1811. NumberSequenceKeypoint.new(0, 1, 0),
  1812. NumberSequenceKeypoint.new(0.135, 0, 0),
  1813. NumberSequenceKeypoint.new(0.875, 0, 0),
  1814. NumberSequenceKeypoint.new(1, 1, 0)
  1815. })
  1816. tra.Speed = NumberRange.new(0.5)
  1817. tra.VelocitySpread = 360
  1818. tra.VelocityInheritance = 0.5
  1819. tra.ZOffset = 2
  1820. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1821. end
  1822. end
  1823. local tra = trazx:clone()
  1824. tra.Parent = c.HumanoidRootPart
  1825. tra.Texture = "rbxassetid://347730682"
  1826. tra.LightEmission = 0.8
  1827. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1828. tra.Rate = 250
  1829. tra.Rotation = NumberRange.new(-5, 5)
  1830. tra.Lifetime = NumberRange.new(0.75)
  1831. tra.Size = NumberSequence.new({
  1832. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1833. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1834. })
  1835. tra.Transparency = NumberSequence.new({
  1836. NumberSequenceKeypoint.new(0, 1, 0),
  1837. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1838. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1839. NumberSequenceKeypoint.new(0.699, 1, 0),
  1840. NumberSequenceKeypoint.new(1, 1, 0)
  1841. })
  1842. tra.Speed = NumberRange.new(15)
  1843. tra.VelocitySpread = 360
  1844. tra.VelocityInheritance = 0.5
  1845. tra.ZOffset = 3.5
  1846. tra.Acceleration = Vector3.new(0, 25, 0)
  1847. for i = 0,35,0.1 do
  1848. swait()
  1849. ohno.Parent = hed
  1850. CameraEnshaking(1, 3)
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1853. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1856. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1857. end
  1858. chargeup:stop()
  1859. chargeup.Pitch = 1.3
  1860. chargeup.TimePosition = 1
  1861. chargeup:play()
  1862. tra:Destroy()
  1863. tra:Destroy()
  1864. Character.Head.face.Texture = "rbxassetid://280233855"
  1865. local tra = trazx:clone()
  1866. tra.Parent = c.HumanoidRootPart
  1867. tra.Texture = "rbxassetid://347730682"
  1868. tra.LightEmission = 0.8
  1869. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1870. tra.Rate = 250
  1871. tra.Rotation = NumberRange.new(-5, 5)
  1872. tra.Lifetime = NumberRange.new(0.3)
  1873. tra.Size = NumberSequence.new({
  1874. NumberSequenceKeypoint.new(0, 8, 0.875),
  1875. NumberSequenceKeypoint.new(1, 10, 0.875)
  1876. })
  1877. tra.Transparency = NumberSequence.new({
  1878. NumberSequenceKeypoint.new(0, 1, 0),
  1879. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1880. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1881. NumberSequenceKeypoint.new(0.699, 1, 0),
  1882. NumberSequenceKeypoint.new(1, 1, 0)
  1883. })
  1884. for i = 0,32,0.1 do
  1885. swait()
  1886. CameraEnshaking(1, 5)
  1887. chargeup.Parent = hed
  1888. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1895. end
  1896. chargeup:stop()
  1897. CreateSound("681582832", hed, 10, 1)
  1898. game.Players.LocalPlayer.Character:BreakJoints()
  1899. local S = Instance.new("Explosion",workspace)
  1900. S.Position = tors.Position
  1901. S.BlastPressure = 9
  1902. S.BlastRadius = 30
  1903. S.ExplosionType = 0
  1904. attack = false
  1905. hum.WalkSpeed = 16
  1906. Character.Head.face.Texture = "rbxassetid://295197013"
  1907. tra:Destroy()
  1908. CameraEnshaking(4, 30)
  1909. error("WARNING, TO MUCH ENERGY.")
  1910. end
  1911.  
  1912. function NEN()
  1913. attack = true
  1914. hum.WalkSpeed = 1.01
  1915. CreateSound("230292011", hed, 10, 1)
  1916. Character.Head.face.Texture = "rbxassetid://705269463"
  1917. for i = 0,4,0.1 do
  1918. swait()
  1919. CameraEnshaking(1, 3)
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1926. end
  1927. attack = false
  1928. Character.Head.face.Texture = "rbxassetid://620619801"
  1929. hum.WalkSpeed = 16
  1930. end
  1931.  
  1932. function FLYSKYHIGH()
  1933. attack = true
  1934. timetofly = false
  1935. hum.WalkSpeed = 0.05
  1936. Character.Head.face.Texture = "rbxassetid://705269463"
  1937. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1938. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1939. Humanoid.JumpPower = 0
  1940. for i = 0,300,0.1 do --thatsalongtime
  1941. swait()
  1942. CameraEnshaking(1, 7)
  1943. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1944. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1945. root.Velocity = root.CFrame.lookVector * 225
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1952. end
  1953. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1954. attack = false
  1955. Humanoid.JumpPower = 50
  1956. Character.Head.face.Texture = "rbxassetid://620619801"
  1957. hum.WalkSpeed = 16
  1958. wait(45)
  1959. timetofly = true
  1960. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1961. end
  1962.  
  1963.  
  1964. function highnoon()
  1965. attack = true
  1966. hum.WalkSpeed = 1.01
  1967. CreateSound("495316660", hed, 10, 1)
  1968. Character.Head.face.Texture = "rbxassetid://155195214"
  1969. CameraEnshaking(2, 4)
  1970. local Blobby = Instance.new("Part", char)
  1971. Blobby.Name = "Blob"
  1972. Blobby.CanCollide = false
  1973. Blobby.BrickColor = BrickColor.new("Really black")
  1974. Blobby.Transparency = 0
  1975. Blobby.Material = "Plastic"
  1976. Blobby.Size = Vector3.new(1, 1, 2)
  1977. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1978. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1979.  
  1980. local Weld = Instance.new("Weld", Blobby)
  1981. Weld.Part0 = ra
  1982. Weld.Part1 = Blobby
  1983. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1984. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1985.  
  1986. local M2 = Instance.new("SpecialMesh")
  1987. M2.Parent = Blobby
  1988. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1989. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1990. M2.Scale = Vector3.new(.002, .002, .002)
  1991. for i = 0,7.75,0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  1999. end
  2000. for i = 0,16.5,0.1 do
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2008. end
  2009. Blobby.Transparency = 1
  2010. Blobby:Destroy()
  2011. attack = false
  2012. Character.Head.face.Texture = "rbxassetid://620619801"
  2013. hum.WalkSpeed = 16
  2014. end
  2015.  
  2016. function somuchcancerwhy() --o no
  2017. attack = true
  2018. hum.WalkSpeed = 0.10
  2019. Character.Head.face.Texture = "rbxassetid://315074049"
  2020. local A = math.random(1,13)
  2021. if A == 1 then
  2022. ohno.SoundId = "rbxassetid://295810519"
  2023. ohno.TimePosition = 1
  2024. end
  2025. if A == 2 then
  2026. ohno.SoundId = "rbxassetid://488472970"
  2027. ohno.TimePosition = 2
  2028. end
  2029. if A == 3 then
  2030. ohno.SoundId = "rbxassetid://917045199"
  2031. ohno.TimePosition = 3
  2032. end
  2033. if A == 4 then
  2034. ohno.SoundId = "rbxassetid://324205173"
  2035. ohno.TimePosition = 1
  2036. end
  2037. if A == 5 then
  2038. ohno.SoundId = "rbxassetid://376134741"
  2039. ohno.TimePosition = 8
  2040. end
  2041. if A == 6 then
  2042. ohno.SoundId = "rbxassetid://164147183"
  2043. ohno.TimePosition = 0
  2044. end
  2045. if A == 7 then
  2046. ohno.SoundId = "rbxassetid://825526716"
  2047. ohno.TimePosition = 1
  2048. end
  2049. if A == 8 then
  2050. ohno.SoundId = "rbxassetid://185460366"
  2051. ohno.TimePosition = 0
  2052. end
  2053. if A == 9 then
  2054. ohno.SoundId = "rbxassetid://273319633"
  2055. ohno.TimePosition = 1
  2056. end
  2057. if A == 10 then
  2058. ohno.SoundId = "rbxassetid://506212392"
  2059. ohno.TimePosition = 2
  2060. end
  2061. if A == 11 then
  2062. ohno.SoundId = "rbxassetid://708297448"
  2063. ohno.TimePosition = 4
  2064. end
  2065. if A == 12 then
  2066. ohno.SoundId = "rbxassetid://497199103"
  2067. ohno.TimePosition = 9
  2068. end
  2069. if A == 13 then
  2070. ohno.SoundId = "rbxassetid://152833989"
  2071. ohno.TimePosition = 1
  2072. end
  2073. ohno:Play()
  2074. for i = 0,100,0.1 do
  2075. swait()
  2076. CameraEnshaking(2, 3)
  2077. ohno.Parent = hed
  2078. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2079. end
  2080. attack = false
  2081. ohno:Stop()
  2082. Character.Head.face.Texture = "rbxassetid://620619801"
  2083. hum.WalkSpeed = 16
  2084. end
  2085.  
  2086. function WRY() --WRYYYYYYY
  2087. attack = true
  2088. hum.WalkSpeed = 0.30
  2089. CreateSound("794081034", hed, 10, 1)
  2090. Character.Head.face.Texture = "rbxassetid://396389196"
  2091. for i = 0,2,0.1 do
  2092. swait()
  2093. CameraEnshaking(1, 2)
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2100. end
  2101. for i = 0,14.7,0.1 do
  2102. swait()
  2103. CameraEnshaking(1, 3)
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2107. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2110. end
  2111. attack = false
  2112. Character.Head.face.Texture = "rbxassetid://620619801"
  2113. hum.WalkSpeed = 16
  2114. end
  2115.  
  2116. function BOI()
  2117. attack = true
  2118. hum.WalkSpeed = 1.01
  2119. CreateSound("390901873", hed, 10, 1)
  2120. Character.Head.face.Texture = "rbxassetid://282463320"
  2121. for i = 0,4,0.1 do
  2122. swait()
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2129. end
  2130. for i = 0,4,0.1 do
  2131. swait()
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2138. end
  2139. attack = false
  2140. Character.Head.face.Texture = "rbxassetid://620619801"
  2141. hum.WalkSpeed = 16
  2142. end
  2143.  
  2144. function WhatHuh()
  2145. attack = true
  2146. hum.WalkSpeed = 1.01
  2147. CreateSound("130766865", hed, 10, 1)
  2148. Character.Head.face.Texture = "rbxassetid://276732672"
  2149. for i = 0,4,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2157. end
  2158. for i = 0,6.7,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2166. end
  2167. for i = 0,8.1,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2175. end
  2176. for i = 0,1,0.1 do
  2177. swait()
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2184. end
  2185. for i = 0,1,0.1 do
  2186. swait()
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2193. end
  2194. for i = 0,4,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2202. end
  2203. attack = false
  2204. Character.Head.face.Texture = "rbxassetid://620619801"
  2205. hum.WalkSpeed = 16
  2206. end
  2207.  
  2208. function NothingPersonal()
  2209. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2210. local HITBODY = mouse.Target.Parent
  2211. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2212. local HEAD = HITBODY:FindFirstChild("Head")
  2213. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2214. if TORS ~= nil and HUMAN ~= nil then
  2215. attack = true
  2216. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2217. TORS.Anchored = true
  2218. hum.WalkSpeed = 0
  2219. Character.Head.face.Texture = "rbxassetid://40770311"
  2220. CreateSound("1255922819", hed, 10, 1)
  2221. CameraEnshaking(2, 4)
  2222. end
  2223. wait(3.5)
  2224. for i = 0,9,0.1 do
  2225. swait()
  2226. for i = 1,2 do
  2227. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2228. CameraEnshaking(1, 7)
  2229. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2230. end
  2231. end
  2232. wait(.5)
  2233. TORS.Anchored = false
  2234. attack = false
  2235. Character.Head.face.Texture = "rbxassetid://620619801"
  2236. hum.WalkSpeed = 16
  2237. end
  2238. end
  2239.  
  2240. function VeryMuchWorrying()
  2241. attack = true
  2242. hum.WalkSpeed = 1.01
  2243. Character.Head.face.Texture = "rbxassetid://111523405"
  2244. CreateSound("1395854043", hed, 10, 1)
  2245. for i = 0,14,0.1 do
  2246. swait()
  2247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2252. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2253. end
  2254. attack = false
  2255. Character.Head.face.Texture = "rbxassetid://620619801"
  2256. hum.WalkSpeed = 16
  2257. end
  2258.  
  2259. function Ashes() --Straight from... Whatever it was called.
  2260. attack = true
  2261. hum.WalkSpeed = 1.01
  2262. Character.Head.face.Texture = "rbxassetid://360687027"
  2263. CreateSound("290084602", tors, 10, 1)
  2264. for i = 0,6.2,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2272. end
  2273. for i = 0,6.2,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2281. end
  2282. attack = false
  2283. Character.Head.face.Texture = "rbxassetid://620619801"
  2284. hum.WalkSpeed = 16
  2285. end
  2286.  
  2287. function AnotherOne() --WhAT ANOTHER ONE
  2288. attack = true
  2289. hum.WalkSpeed = 1.01
  2290. local icri = CreateSound("1205111204", hed, 10, 1)
  2291. swait(165)
  2292. local FRAME = tors.CFrame
  2293. repeat
  2294. swait()
  2295. Character.Head.face.Texture = "rbxassetid://582931093"
  2296. CameraEnshaking(1, 10)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2302. tors.CFrame = FRAME * CF(0,1,0)
  2303. swait()
  2304. tors.CFrame = FRAME
  2305. until icri.Playing == false
  2306. Character.Head.face.Texture = "rbxassetid://620619801"
  2307. attack = false
  2308. hum.WalkSpeed = 16
  2309. end
  2310.  
  2311. function Dance()
  2312. attack = true
  2313. hum.WalkSpeed = 1.01
  2314. CreateSound("838766490", hed, 10, 1)
  2315. Character.Head.face.Texture = "rbxassetid://258591579"
  2316. for i = 0,2,0.1 do
  2317. swait()
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2324. end
  2325. for i = 0,4,0.1 do
  2326. swait()
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2333. end
  2334. for i = 0,4,0.1 do
  2335. swait()
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2342. end
  2343. for i = 0,4,0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2351. end
  2352. for i = 0,4,0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2360. end
  2361. for i = 0,4,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2369. end
  2370. for i = 0,4,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2378. end
  2379. for i = 0,4,0.1 do
  2380. swait()
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2387. end
  2388. for i = 0,4,0.1 do
  2389. swait()
  2390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2396. end
  2397. for i = 0,4,0.1 do
  2398. swait()
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2401. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2405. end
  2406. for i = 0,4,0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2414. end
  2415. for i = 0,4,0.1 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2423. end
  2424. for i = 0,4,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2432. end
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2441. end
  2442. for i = 0,4,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2450. end
  2451. for i = 0,3,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2459. end
  2460. attack = false
  2461. Character.Head.face.Texture = "rbxassetid://620619801"
  2462. hum.WalkSpeed = 16
  2463. end
  2464.  
  2465. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2466. attack = true
  2467. Character.Head.face.Texture = "rbxassetid://266304560"
  2468. for i = 0,6,0.1 do
  2469. swait()
  2470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2475. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2476. end
  2477. CreateSound("1093102664", hed, 10, 1)
  2478. CameraEnshaking(3, 8)
  2479. for i = 0,2,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2486. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2487. end
  2488. Character.Head.face.Texture = "rbxassetid://30128383"
  2489. hum.MaxHealth = 0
  2490. ragdoll(char)
  2491. CreateSound("534269232", hed, 5, 1)
  2492. error("Seems like you just died.")
  2493. end
  2494.  
  2495. MoreTaunts = false
  2496. mouse.KeyDown:connect(function(key)
  2497. if attack == false then
  2498. if MoreTaunts == false then
  2499. if key == 'q' then
  2500. GEtOuT()
  2501. elseif key == 'e' then
  2502. GEtOuT2()
  2503. elseif key == 'x' then
  2504. OBJECTION()
  2505. elseif key == 'n' then
  2506. BOI()
  2507. elseif key == 'u' then
  2508. Victory()
  2509. elseif key == '3' then
  2510. hap()
  2511. elseif key == '6' then
  2512. Flight()
  2513. elseif key == '9' and timetofly then
  2514. FLYSKYHIGH()
  2515. elseif key == '9' then
  2516. local A = math.random(1,10)
  2517. if A == 1 then
  2518. warn ("This has a Cooldown, Please wait. :>")
  2519. end
  2520. if A == 2 then
  2521. warn ("You can't Fly All day, you know.")
  2522. end
  2523. if A == 3 then
  2524. warn ("Calm down there.")
  2525. end
  2526. if A == 4 then
  2527. warn ("Take a Break.")
  2528. end
  2529. if A == 5 then
  2530. warn ("*Elevator Music plays in the backround*")
  2531. end
  2532. if A == 6 then
  2533. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2534. end
  2535. if A == 7 then
  2536. warn ("Can you wait a LITTLE Longer?")
  2537. end
  2538. if A == 8 then
  2539. warn ("Like a tiger defying the laws of gravity...")
  2540. end
  2541. if A == 9 then
  2542. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2543. end
  2544. if A == 10 then
  2545. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2546. end
  2547. elseif key == 'k' then
  2548. Hello()
  2549. elseif key == '5' then
  2550. HAAAAA()
  2551. elseif key == '4' then
  2552. Dance()
  2553. elseif key == '1' then
  2554. HELP()
  2555. elseif key == '2' then
  2556. dead()
  2557. elseif key == 'j' then
  2558. WhatHuh()
  2559. elseif key == 'l' then
  2560. ShutTheHellUp()
  2561. elseif key == 'c' then
  2562. Choose()
  2563. elseif key == 'r' then
  2564. MYSPAGHETTTTTTT()
  2565. elseif key == 't' then
  2566. SpinMeDad()
  2567. elseif key == 'y' then
  2568. EndMySufferingV2()
  2569. elseif key == 'f' then
  2570. NEN()
  2571. elseif key == 'z' then
  2572. NothingPersonal()
  2573. elseif key == '7' then
  2574. somuchcancerwhy()
  2575. elseif key == '8' then
  2576. highnoon()
  2577. elseif key == 'v' then
  2578. VeryMuchWorrying()
  2579. elseif key == 'b' then
  2580. Ashes()
  2581. elseif key == 'p' then
  2582. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2583. elseif key == 'g' then
  2584. AnotherOne()
  2585. elseif key == 'h' then
  2586. slap()
  2587. elseif key == 'm' then
  2588. WRY()
  2589. end
  2590. end
  2591. end
  2592. end)
  2593.  
  2594. -------------------------------------------------------
  2595. --End Attacks N Stuff--
  2596. -------------------------------------------------------
  2597.  
  2598.  
  2599.  
  2600.  
  2601. while jumping do
  2602. Humanoid.Jump = true
  2603. wait(0.9)
  2604. end
  2605.  
  2606.  
  2607.  
  2608.  
  2609. -------------------------------------------------------
  2610. --Start Animations--
  2611. -------------------------------------------------------
  2612. local equipped = false
  2613. local idle = 0
  2614. local change = 1
  2615. local val = 0
  2616. local toim = 0
  2617. local idleanim = 0.4
  2618. hum.Animator.Parent = nil
  2619. while true do
  2620. swait()
  2621. sine = sine + change
  2622. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2623. local velderp = root.Velocity.y
  2624. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2625. if equipped == true or equipped == false then
  2626. if attack == false then
  2627. idle = idle + 1
  2628. else
  2629. idle = 0
  2630. end
  2631. if 1 < root.Velocity.y and hitfloor == nil then
  2632. Anim = "Jump"
  2633. if attack == false then
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2639. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2640. end
  2641. elseif -1 > root.Velocity.y and hitfloor == nil then
  2642. Anim = "Fall"
  2643. if attack == false then
  2644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2648. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2649. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2650. end
  2651. elseif torvel < 1 and hitfloor ~= nil then
  2652. Anim = "Idle"
  2653. change = 1
  2654. if attack == false then
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2661. end
  2662. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2663. Anim = "Walk"
  2664. change = 1
  2665. if attack == false then
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2669. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2672. end
  2673. end
  2674. end
  2675. if 0 < #Effects then
  2676. for e = 1, #Effects do
  2677. if Effects[e] ~= nil then
  2678. local Thing = Effects[e]
  2679. if Thing ~= nil then
  2680. local Part = Thing[1]
  2681. local Mode = Thing[2]
  2682. local Delay = Thing[3]
  2683. local IncX = Thing[4]
  2684. local IncY = Thing[5]
  2685. local IncZ = Thing[6]
  2686. if 1 >= Thing[1].Transparency then
  2687. if Thing[2] == "Block1" then
  2688. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2689. local Mesh = Thing[1].Mesh
  2690. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2691. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2692. elseif Thing[2] == "Block2" then
  2693. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2694. local Mesh = Thing[7]
  2695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2697. elseif Thing[2] == "Block3" then
  2698. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2699. local Mesh = Thing[7]
  2700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2702. elseif Thing[2] == "Cylinder" then
  2703. local Mesh = Thing[1].Mesh
  2704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2706. elseif Thing[2] == "Blood" then
  2707. local Mesh = Thing[7]
  2708. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711. elseif Thing[2] == "Elec" then
  2712. local Mesh = Thing[1].Mesh
  2713. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2715. elseif Thing[2] == "Disappear" then
  2716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2717. elseif Thing[2] == "Shatter" then
  2718. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2719. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2720. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2721. Thing[6] = Thing[6] + Thing[5]
  2722. end
  2723. else
  2724. Part.Parent = nil
  2725. table.remove(Effects, e)
  2726. end
  2727. end
  2728. end
  2729. end
  2730. end
  2731. end
  2732. -------------------------------------------------------
  2733. --End Animations And Script--
  2734. -------------------------------------------------------
  2735.  
  2736. --cool beans boibiparti
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