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- sgq2 precise plannin'
- distant past
- - all the stuff i already put in
- - room where dinosaur comes back in through floor and you have to kill it
- - room where ghost of dinosaur appears and you have to evade its ghostly energy rays
- - room where you find an ancient ancestor of primates who looks like cranky kong and you have a very boring conversation with it
- - room with a river and a leaf-jumping puzzle
- - room where river continues and you have to swim in it and avoid the tide coming in which pushes you back to the start
- - quiet forest clearing where chimp kills butterfly and sends everyone to the void
- the void
- - vast open expanse with a few things scattered about where you have to swim through with new anims. also feat. space bugs who attack you sometimes and you have to avoid. also also feat office of mr. cautt
- - first room of mr cautt's office is a small lobby with a few wacky fellows hanging out in it
- - only other room of his office is his office where you have previously mentioned convo with him where he explains that you violated the timeline and is very upset and thus locks you in VOID jail, sending you to void jail
- void jail
- - you start in a tiny jail where you have to talk to a three-headed wizard to get shrunk
- - when you're shrunk everything is really big and you can sneak through the bars of the cell, then getting back up to normal size
- - venture through a big hallway with several void guards and other cells you can shrink into with various things inside
- - to get into main bit of prison, fight void enhanced spellsword wielder in next room
- - you end up in the main branch of the prison, which is like a regular rpg dungeon basically. in the first room there's a locked door on the left and a regular path on the right
- - in regpath you find the cafeteria and have to dodge a very dangerous foodfight
- - inside kitchen you have to fight a psychotic gang of sentient silverware to get the first key
- - using it in the first room lets you into the solitary confinement area, where you can go into several cells by shrinking and see some wack shit
- - past this is a big room full of prisoners doing a riot, you can choose to fight the guards or the prisoners if you want
- - past that is the lobby before the exit, but before you can escape, mr cautt reappears and you have to engage in epic combat with him and his endless supply of guards
- - afterwards you get out and sudden timeline correction happens [also your questana and congo's studio stop working so you're trapped in new timeline]
- h'trea
- - empty forest clearing leading into highway with nothing in it
- - long stretch of highway with cars occasionally driving by, not much in it besides some crazies (who are apes) on the side of the road [gorillas are surprised to see so many other talking apes]
- - after passing through the highway, you enter city -1, which is the exact same as city 1 from sgq1 except it's populated by gorillas instead of humans, all the same stores and junk are there but everyone just hates humans now
- - after entering the factory at the top (it's not locked this time), the overseer appears and sheds his hood to reveal he is also a gorilla, and he introduces you to his friend phil makor, who realizes you're a bunch of fictional apes from a popular comic series, and then kidnaps you and drags you to his theatre
- - after a long introduction, phil unmasks you to see you're on stage and being forced to act out your previous adventures in front of an adoring crowd. after trying to act horrendously for a bit in a cutscene, chimpanzee freaks out and jumps off the stage and rips off the head of a theatregoer. afterward you have to fight a giant crowd of theatregoers which keeps increasing whenever you kill them until they're all dead + phil.
- - after this, standing in the horrendously bloodied auditorium, you call congo and find out that you need to kill yourself to reach the mayor, which you then do, getting sent to monkey hell
- monkey hell
- - you land in a pit of brimstone and flames, being poked at repeatedly by a gorilla demon. you ask her what's going on and she says that you have sinned by not praying continually to gorilla god. if you killed him earlier they say that and if not they just apologize. they plead to get out and demon suggests they go talk to gorilla satan, who is currently either out on a trip or dead. either way she recommends they talk to his villainous assistant gorilla judas abigail donn who is in the throne room of hell. you walk out of the brimstone pit via fire rope
- - next room is a lengthy hell brimstone bridge, where you see various demons torturing various other unsavory apes. you can kill demons if you want to and free the apes, which has various consequences [abby calls you to taunt you at the end of this room]
- - next next room is full of fire geysers and holes, holes which drop you to lower levels of the room and geysers which shoot you up to higher levels. they also move. have fun dipshit [abby calls you to taunt you at the end of this room]
- - next room is an archdevil who hears you're nearing abby and freaks out, attacking you with his other two demon compatriots. you maul them brutally [abby calls you to taunt you at the end of this room]
- - next room is the giant hellish maw of a skeletal demon leading into abby's throne room
- - next room is the grand showcase of all of gorilla satan's accomplishments, which are all very funny. trust me.
- - afterwards is abby's throne room. she flips out and attacks you but you beat the shit out of her. then gorilla satan/his ghost appears and briefly mourns abby's death before she appears again immediately in hell and makes detroit south park reference. gorilla satan teleports you to mayor's true location because he doesn't feel like messing with you later and she really pisses him off
- the supervoid
- - you see mayor floating (back to her human form because she was sick of being eldritch). you go up to her and you all have a very unfunny argument before she dramatically punches you in the face and removes orangutan, chimp, and bonobo from spacetime with her newfound powers. this pisses you the fuck off and you go apeshit so to speak, engaging her in the final climactic battle. she starts by kicking your ass (scripted) but then she messes up a spell and resummons orangutan, who begins charging up spells to return the other two (after a few turns, they come back). when the mayor notices this, she starts to get visibly freaked out as you all begin attacking her, until she returns to her true eldritch form and the true final fight begins. after an extremely intense fight full of various gimmicks n shit, you finally defeat her and trap her soul in a special green banana, which chimpanzee then eats and shits out, throwing her shit into the void (offscreen). afterwards moloch appears again for the first time throughout the game and asks to have some kids, which they say they havent found. he then kills all of them and they wake up in gorilla hell again. the credits then play. afterwards, in the post-credits scene, they all acquire the ability to use their teleports again, and unlock a teleport to the nexus where they can go to lategame areas again. the game is now done and optional stuff is all that's left. yip-dipee-daddle
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