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- CountKillstreakM16()
- {
- self endon("disconnect");
- self endon("death");
- self endon("endchosen");
- self takeAllWeapons();
- self clearPerks();
- self giveWeapon("m16_mp", 0, self calcWeaponOptions( 8, 0, 0, 0, 0));
- self.startscore = self.pers["kills"];
- self.killcount = 0;
- useBar = createPrimaryProgressBar( -250 );
- useBarText = createPrimaryProgressBarText( -250 );
- useBarText settext("Progress");
- useBarText.y = 205;
- useBar.bar.y = 220;
- useBar.y = 220;
- self thread deleteProbar(useBar, useBarText);
- for(;;)
- {
- if(self.killcount != self.pers["kills"] - self.startscore)
- {
- self.killcount = self.pers["kills"] - self.startscore;
- switch(self.killcount)
- {
- case 1:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.2);
- self takeAllWeapons();
- self GiveWeapon("m16_acog_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 2:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.4);
- self takeAllWeapons();
- self GiveWeapon("m16_acog_extclip_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 3:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.6);
- self takeAllWeapons();
- self GiveWeapon("m16_acog_extclip_silencer_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 4:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.8);
- self takeAllWeapons();
- self GiveWeapon("m16_acog_gl_extclip_silencer_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 5:
- {self iPrintlnBold("Upgrade Complete! Choose ^5Reward Weapon ^7to start with!");
- usebar updateBar(1);
- useBarText settext("Complete!");
- self calcWeaponOptions( 15, 0, 15, 1, 1 );
- wait 4;
- self openMenu( game["reward"] );
- self thread deleteProgressbar(useBar, useBarText);
- self notify("endchosen");
- break;}
- }
- }
- wait .05;
- }
- }
- CountKillstreakAUG()
- {
- self endon("disconnect");
- self endon("death");
- self endon("endchosen");
- self takeAllWeapons();
- self clearPerks();
- self giveWeapon("aug_mp", 0, self calcWeaponOptions( 8, 0, 0, 0, 0));
- self.startscore = self.pers["kills"];
- self.killcount = 0;
- useBar = createPrimaryProgressBar( -250 );
- useBarText = createPrimaryProgressBarText( -250 );
- useBarText settext("Progress");
- useBarText.y = 205;
- useBar.bar.y = 220;
- useBar.y = 220;
- self thread deleteProbar(useBar, useBarText);
- for(;;)
- {
- if(self.killcount != self.pers["kills"] - self.startscore)
- {
- self.killcount = self.pers["kills"] - self.startscore;
- switch(self.killcount)
- {
- case 1:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.2);
- self takeAllWeapons();
- self GiveWeapon("aug_acog_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 2:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.4);
- self takeAllWeapons();
- self GiveWeapon("aug_acog_dualclip_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 3:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.6);
- self takeAllWeapons();
- self GiveWeapon("aug_acog_dualclip_silencer_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 4:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.8);
- self takeAllWeapons();
- self GiveWeapon("aug_acog_mk_dualclip_silencer_mp", 0, self calcWeaponoptions( 8, 0, 0, 1, 1 ));
- break;}
- case 5:
- {self iPrintlnBold("Upgrade Complete! Choose ^5Reward Weapon ^7to start with!");
- usebar updateBar(1);
- useBarText settext("Complete!");
- self calcWeaponOptions( 15, 0, 15, 1, 1 );
- wait 4;
- self openMenu( game["reward"] );
- self thread deleteProgressbar(useBar, useBarText);
- self notify("endchosen");
- break;}
- }
- }
- wait .05;
- }
- }
- CountKillstreakCommando()
- {
- self endon("disconnect");
- self endon("death");
- self endon("endchosen");
- self takeAllWeapons();
- self clearPerks();
- self giveWeapon("commando_mp", 0, self calcWeaponOptions( 8, 0, 0, 0, 0));
- self.startscore = self.pers["kills"];
- self.killcount = 0;
- useBar = createPrimaryProgressBar( -250 );
- useBarText = createPrimaryProgressBarText( -250 );
- useBarText settext("Progress");
- useBarText.y = 205;
- useBar.bar.y = 220;
- useBar.y = 220;
- self thread deleteProbar(useBar, useBarText);
- for(;;)
- {
- if(self.killcount != self.pers["kills"] - self.startscore)
- {
- self.killcount = self.pers["kills"] - self.startscore;
- switch(self.killcount)
- {
- case 1:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.2);
- self takeAllWeapons();
- self GiveWeapon("commando_elbit_mp", 0, self calcWeaponoptions( 8, 0, 15, 1, 1 ));
- break;}
- case 2:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.4);
- self takeAllWeapons();
- self GiveWeapon("commando_elbit_dualclip_mp", 0, self calcWeaponoptions( 8, 0, 15, 1, 1 ));
- break;}
- case 3:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.6);
- self takeAllWeapons();
- self GiveWeapon("commando_elbit_dualclip_silencer_mp", 0, self calcWeaponoptions( 8, 0, 15, 1, 1 ));
- break;}
- case 4:
- {self iPrintlnBold("Weapon Upgraded!");
- usebar updateBar(.8);
- self takeAllWeapons();
- self GiveWeapon("commando_elbit_ft_dualclip_silencer_mp", 0, self calcWeaponoptions( 8, 0, 15, 1, 1 ));
- break;}
- case 5:
- {self iPrintlnBold("Upgrade Complete! Choose ^5Reward Weapon ^7to start with!");
- usebar updateBar(1);
- useBarText settext("Complete!");
- self calcWeaponOptions( 15, 0, 15, 1, 1 );
- wait 4;
- self openMenu( game["reward"] );
- self thread deleteProgressbar(useBar, useBarText);
- self notify("endchosen");
- break;}
- }
- }
- wait .05;
- }
- }
- deleteProBar(elem1, elem2)
- {
- self waittill_any("disconnect", "death");
- if(isDefined(elem1)) elem1 destroyelem();
- if(isDefined(elem2)) elem2 destroy();
- wait .05;
- }
- deleteProgressBar(elem1, elem2)
- {
- if(isDefined(elem1)) elem1 destroyelem();
- if(isDefined(elem2)) elem2 destroy();
- wait .05;
- }
- RewardWunderwaffe()
- {
- self endon("disconnect");
- self endon("death");
- self.startscore = self.pers["kills"];
- self.killcount = 0;
- useBar = createPrimaryProgressBar( -250 );
- useBar.bar.color = (0,1,1);
- useBarText = createPrimaryProgressBarText( -250 );
- useBarText settext("^5Reward Progress");
- useBarText.y = 205;
- useBar.bar.y = 220;
- useBar.y = 220;
- self thread deleteProbar(useBar, useBarText);
- for(;;)
- {
- if(self.killcount != self.pers["kills"] - self.startscore)
- {
- self.killcount = self.pers["kills"] - self.startscore;
- switch(self.killcount)
- {
- case 1:
- {usebar updateBar(.2);
- break;}
- case 2:
- {usebar updateBar(.4);
- break;}
- case 3:
- {usebar updateBar(.6);
- break;}
- case 4:
- {usebar updateBar(.8);
- break;}
- case 5:
- {self iPrintlnBold("^3Wunderwaffe ^7Obtained!");
- usebar updateBar(1);
- self IprintlnBold("^2Wunderwaffe Obtained!");
- useBarText settext("^5Complete!");
- self giveWeapon("tesla_gun_zm2");
- self switchToWeapon("tesla_gun_zm2");
- break;}
- }
- }
- wait .05;
- }
- }
- RewardThundergun()
- {
- self endon("disconnect");
- self endon("death");
- self.startscore = self.pers["kills"];
- self.killcount = 0;
- useBar = createPrimaryProgressBar( -250 );
- useBar.bar.color = (0,1,1);
- useBarText = createPrimaryProgressBarText( -250 );
- useBarText settext("^5Reward Progress");
- useBarText.y = 205;
- useBar.bar.y = 220;
- useBar.y = 220;
- self thread deleteProbar(useBar, useBarText);
- for(;;)
- {
- if(self.killcount != self.pers["kills"] - self.startscore)
- {
- self.killcount = self.pers["kills"] - self.startscore;
- switch(self.killcount)
- {
- case 1:
- {usebar updateBar(.2);
- break;}
- case 2:
- {usebar updateBar(.4);
- break;}
- case 3:
- {usebar updateBar(.6);
- break;}
- case 4:
- {usebar updateBar(.8);
- break;}
- case 5:
- {usebar updateBar(1);
- self IprintlnBold("^2Thundergun Obtained!");
- useBarText settext("^5Complete!");
- self giveWeapon("thundergun_zm2");
- self switchToWeapon("thundergun_zm2");
- break;}
- }
- }
- wait .05;
- }
- }
- RewardRaygun()
- {
- self endon("disconnect");
- self endon("death");
- self.startscore = self.pers["kills"];
- self.killcount = 0;
- useBar = createPrimaryProgressBar( -250 );
- useBar.bar.color = (0,1,1);
- useBarText = createPrimaryProgressBarText( -250 );
- useBarText settext("^5Reward Progress");
- useBarText.y = 205;
- useBar.bar.y = 220;
- useBar.y = 220;
- self thread deleteProbar(useBar, useBarText);
- for(;;)
- {
- if(self.killcount != self.pers["kills"] - self.startscore)
- {
- self.killcount = self.pers["kills"] - self.startscore;
- switch(self.killcount)
- {
- case 1:
- {usebar updateBar(.2);
- break;}
- case 2:
- {usebar updateBar(.4);
- break;}
- case 3:
- {usebar updateBar(.6);
- break;}
- case 4:
- {usebar updateBar(.8);
- break;}
- case 5:
- {usebar updateBar(1);
- self IprintlnBold("^2Ray Gun Obtained!");
- useBarText settext("^5Complete!");
- self giveWeapon("ray_gun_zm2");
- self switchToWeapon("ray_gun_zm2");
- break;}
- }
- }
- wait .05;
- }
- }
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