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- # Directories and files
- OBJDIR = ../obj/
- BINDIR = ../bin/
- SRCS_SDL = /c/Programs/msys64/mingw64/include/SDL/
- SRCS_BOOST = /c/Programs/msys64/mingw64/include/boost/
- SRCS_YAML = /c/Programs/msys64/mingw64/include/yaml-cpp/
- SRCS_YAML_CPP = $(wildcard $(SRCS_YAML)src/*.cpp $(SRCS_YAML)src/contrib/*.cpp)
- SRCS = $(wildcard *.cpp */*.cpp */*/*.cpp)
- OBJS = $(patsubst %.cpp, $(OBJDIR)%.o, $(notdir $(SRCS))) $(patsubst %.cpp, $(OBJDIR)yaml/%.o, $(notdir $(SRCS_YAML_CPP)))
- BIN = OpenXcom
- # Compiler settings
- CXXFLAGS ?= -Og
- CXXFLAGS += -Wall -std=gnu++11
- CXXFLAGS += -I$(SRCS_YAML)include -I$(SRCS_BOOST) -I$(SRCS_SDL)
- LIBS = -lshlwapi -lws2_32 -lopengl32 -lglu32 -mwindows -lmingw32 -lpthread -static -static-libstdc++ -lwinmm -lSDL_gfx -lSDL_mixer -lSDLmain -lSDL_Image -lSDL.dll -lm -luser32 -lgdi32 -lwinmm -ldxguid -lDbgHelp
- # Rules
- all: $(BINDIR)$(BIN)
- $(BINDIR)$(BIN): $(OBJS)
- $(CXX) $(OBJS) $(LDFLAGS) $(LIBS) -o $(BINDIR)$(BIN)
- $(OBJDIR)%.o:: %.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Basescape/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Battlescape/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Engine/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Engine/Scalers/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Engine/Adlib/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Geoscape/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Interface/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Menu/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Mod/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Savegame/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)%.o:: Ufopaedia/%.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)yaml/%.o:: $(SRCS_YAML)src/%.cpp
- @mkdir -p $(OBJDIR)yaml
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- $(OBJDIR)yaml/%.o:: $(SRCS_YAML)src/contrib/%.cpp
- @mkdir -p $(OBJDIR)yaml
- $(CXX) $(CXXFLAGS) -c -o $@ $<
- clean:
- rm -f $(BINDIR)$(BIN) $(OBJDIR)*.o
- .PHONY: all clean
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