deyzaeuhfowkf

nightowlace bow

May 19th, 2017
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  1. --[[NIGHTOWLACE_WEAPONRY]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. Humanoid.Animator:Destroy()
  37. Character.Animate:Destroy()
  38.  
  39. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  40. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  41. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  42.  
  43. RSH, LSH = nil, nil
  44.  
  45. RW = Instance.new("Weld")
  46. LW = Instance.new("Weld")
  47.  
  48. RH = Torso["Right Hip"]
  49. LH = Torso["Left Hip"]
  50.  
  51. RSH = Torso["Right Shoulder"]
  52. LSH = Torso["Left Shoulder"]
  53.  
  54. RSH.Parent = nil
  55. LSH.Parent = nil
  56.  
  57. RW.Name = "RW"
  58. RW.Part0 = Torso
  59. RW.C0 = cn(1.5, 0.5, 0)
  60. RW.C1 = cn(0, 0.5, 0)
  61. RW.Part1 = RightArm
  62. RW.Parent = Torso
  63.  
  64. LW.Name = "LW"
  65. LW.Part0 = Torso
  66. LW.C0 = cn(-1.5, 0.5, 0)
  67. LW.C1 = cn(0, 0.5, 0)
  68. LW.Part1 = LeftArm
  69. LW.Parent = Torso
  70.  
  71. function clerp(a, b, t)
  72. return a:lerp(b, t)
  73. end
  74.  
  75. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  76.  
  77. ArtificialHB = Instance.new("BindableEvent", script)
  78. ArtificialHB.Name = "Heartbeat"
  79.  
  80. script:WaitForChild("Heartbeat")
  81.  
  82. frame = 1 / 30
  83. tf = 0
  84. allowframeloss = false
  85. tossremainder = false
  86. lastframe = tick()
  87. script.Heartbeat:Fire()
  88.  
  89. game:GetService("RunService").Heartbeat:connect(function(s, p)
  90. tf = tf + s
  91. if tf >= frame then
  92. if allowframeloss then
  93. script.Heartbeat:Fire()
  94. lastframe = tick()
  95. else
  96. for i = 1, math.floor(tf / frame) do
  97. script.Heartbeat:Fire()
  98. end
  99. lastframe = tick()
  100. end
  101. if tossremainder then
  102. tf = 0
  103. else
  104. tf = tf - frame * math.floor(tf / frame)
  105. end
  106. end
  107. end)
  108.  
  109. function swait(num)
  110. if num == 0 or num == nil then
  111. ArtificialHB.Event:wait()
  112. else
  113. for i = 0, num do
  114. ArtificialHB.Event:wait()
  115. end
  116. end
  117. end
  118.  
  119. local RbxUtility = LoadLibrary("RbxUtility")
  120. local Create = RbxUtility.Create
  121.  
  122. --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]--
  123.  
  124. function RemoveOutlines(part)
  125. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  126. end
  127.  
  128. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  129. local Part = Create("Part"){
  130. Parent = Parent,
  131. Reflectance = Reflectance,
  132. Transparency = Transparency,
  133. CanCollide = false,
  134. Locked = true,
  135. BrickColor = BrickColor.new(tostring(BColor)),
  136. Name = Name,
  137. Size = Size,
  138. Material = Material,
  139. }
  140. RemoveOutlines(Part)
  141. return Part
  142. end
  143.  
  144. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  145. local Msh = Create(Mesh){
  146. Parent = Part,
  147. Offset = OffSet,
  148. Scale = Scale,
  149. }
  150. if Mesh == "SpecialMesh" then
  151. Msh.MeshType = MeshType
  152. Msh.MeshId = MeshId
  153. end
  154. return Msh
  155. end
  156.  
  157. function CreateWeld(Parent, Part0, Part1, C0, C1)
  158. local Weld = Create("Weld"){
  159. Parent = Parent,
  160. Part0 = Part0,
  161. Part1 = Part1,
  162. C0 = C0,
  163. C1 = C1,
  164. }
  165. return Weld
  166. end
  167.  
  168. function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation
  169. local billpar = Create("Part"){
  170. Transparency = 1,
  171. Size = Vector3.new(1, 1, 1),
  172. Anchored = true,
  173. CanCollide = false,
  174. CFrame = CFrame.new(Pos),
  175. Name = "BillboardGuiPart",
  176. }
  177. local bill = Create("BillboardGui"){
  178. Parent = billpar,
  179. Adornee = billpar,
  180. Size = UDim2.new(1, 0, 1, 0),
  181. SizeOffset = Vector2.new(Siz, Siz),
  182. }
  183. local d = Create("ImageLabel"){
  184. Parent = bill,
  185. BackgroundTransparency = 1,
  186. Size = UDim2.new(1, 0, 1, 0),
  187. Image = Img,
  188. }
  189. return billpar
  190. end
  191.  
  192. function rayCast(Position, Direction, Range, Ignore)
  193. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  194. end
  195.  
  196. function CreateSound(id, par, vol, pit)
  197. coroutine.resume(coroutine.create(function()
  198. local S = Create("Sound"){
  199. Volume = vol,
  200. Pitch = pit or 1,
  201. SoundId = id,
  202. Parent = par or workspace,
  203. }
  204. swait()
  205. S:play()
  206. game:GetService("Debris"):AddItem(S, 6)
  207. end))
  208. end
  209.  
  210. local function GetNearest(obj, distance)
  211. local last, lastx = distance + 1
  212. for i, v in pairs(workspace:GetChildren()) do
  213. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  214. local t = v.Torso
  215. local dist = (t.Position - obj.Position).magnitude
  216. if dist <= distance then
  217. if dist < last then
  218. last = dist
  219. lastx = v
  220. end
  221. end
  222. end
  223. end
  224. return lastx
  225. end
  226.  
  227. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  228.  
  229. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  230. for i, v in pairs(hit:GetChildren()) do
  231. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  232. local find = v:FindFirstChild("DebounceHit")
  233. if not find then
  234. if v.Parent:findFirstChild("Head") then
  235. local BillG = Create("BillboardGui"){
  236. Parent = v.Parent.Head,
  237. Size = UDim2.new(1, 0, 1, 0),
  238. Adornee = v.Parent.Head,
  239. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  240. }
  241. local TL = Create("TextLabel"){
  242. Parent = BillG,
  243. Size = UDim2.new(3, 3, 3, 3),
  244. BackgroundTransparency = 1,
  245. Text = tostring(damage).."-",
  246. TextColor3 = Color1.Color,
  247. TextStrokeColor3 = Color2.Color,
  248. TextStrokeTransparency = 0,
  249. TextXAlignment = Enum.TextXAlignment.Center,
  250. TextYAlignment = Enum.TextYAlignment.Center,
  251. FontSize = Enum.FontSize.Size18,
  252. Font = "ArialBold",
  253. }
  254. coroutine.resume(coroutine.create(function()
  255. swait(1)
  256. for i = 0, 1, .1 do
  257. swait(.1)
  258. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  259. end
  260. BillG:Destroy()
  261. end))
  262. end
  263. v.Health = v.Health - damage
  264. local bool = Create("BoolValue"){
  265. Parent = v,
  266. Name = "DebounceHit",
  267. }
  268. if HSound ~= nil and HPitch ~= nil then
  269. CreateSound(HSound, hit, 1, HPitch)
  270. end
  271. game:GetService("Debris"):AddItem(bool, cooldown)
  272. end
  273. end
  274. end
  275. end
  276.  
  277. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  278. for _, c in pairs(workspace:children()) do
  279. local hum = c:findFirstChild("Humanoid")
  280. if hum ~= nil then
  281. local head = c:findFirstChild("Torso")
  282. if head ~= nil then
  283. local targ = head.Position - Part.Position
  284. local mag = targ.magnitude
  285. if mag <= magni and c.Name ~= Player.Name then
  286. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  287. end
  288. end
  289. end
  290. end
  291. end
  292.  
  293. BowHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BowHandle", Vector3.new(0.225280017, 0.788480043, 0.220000014))
  294. BowHandleWeld = CreateWeld(m, Character["Left Arm"], BowHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.985027075, -0.0129547119, 0.179504395, -4.25198756e-008, -1, 4.70876694e-006, 2.4576444e-008, 4.70876694e-006, 1, -1, 4.25199929e-008, 2.45762433e-008))
  295. CreateMesh("CylinderMesh", BowHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.512000144))
  296. BowFakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BowFakeHandle", Vector3.new(0.225280017, 0.788480043, 0.220000014))
  297. BowFakeHandleWeld = CreateWeld(m, BowHandle, BowFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  298. CreateMesh("CylinderMesh", BowFakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.512000144))
  299. FakeArrow = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeArrow", Vector3.new(0.220000014, 0.220000014, 3.82976031))
  300. FakeArrowWeld = CreateWeld(m, BowFakeHandle, FakeArrow, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -3.05175781e-005, -1.28746033e-005, 0.000362217397, -0.999999881, -0.000362451508, -4.614364e-007, 0.000362451421, -1, 1, 0.000362217601, -3.30150129e-007))
  301. CreateMesh("SpecialMesh", FakeArrow, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 0.675840139, 1.68960023))
  302. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.225280017))
  303. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.423294067, -0.000366210938, -0.701477051, 0.70710665, 0.707106948, -3.29177752e-008, 7.15684365e-008, -2.50156571e-008, 1, 0.707106948, -0.70710665, -6.82952788e-008))
  304. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.563200057, 1))
  305. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 1.68960023, 0.220000014))
  306. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.78413391, 2.0454483, 6.94149378e-008, -2.71691221e-008, 1, 0.707106888, 0.707106709, -2.9872318e-008, -0.707106709, 0.707106888, 6.82952432e-008))
  307. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  308. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480043, 0.220000014))
  309. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.09571838, 0.423282623, 6.94149378e-008, -2.71691221e-008, 1, 0.707106292, -0.707107365, -6.8295229e-008, 0.707107365, 0.707106292, -2.98723606e-008))
  310. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  311. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  312. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16461945, 0, -2.0454483, -0.707106888, -0.707106709, 6.27209218e-008, -7.15714066e-008, -1.71293646e-008, -1, 0.707106709, -0.707106888, -3.84963315e-008))
  313. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  314. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  315. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12782288, 0, 0.742296457, -6.40749931e-007, -1, -2.27882158e-008, 6.94149449e-008, -2.27882619e-008, 1, -1, 6.40749931e-007, 6.94149662e-008))
  316. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  317. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  318. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, 0.168947458, -0.338066101, -6.94149804e-008, -3.24350893e-008, -1, -1, 4.61936452e-007, 6.9414952e-008, 4.61936452e-007, 1, -3.24351248e-008))
  319. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.512000144))
  320. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.225280017, 0.220000014))
  321. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.529953e-006, -0.281555176, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  322. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.588800073))
  323. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.563200057, 0.220000014, 0.675840139))
  324. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.445208549, 0, 3.3405304, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008))
  325. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  326. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.225280017, 0.220000014))
  327. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.24520874e-006, 0.281600952, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  328. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.588800073))
  329. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  330. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.445208549, 0, 3.3405304, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008))
  331. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  332. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23904014, 0.220000014, 0.563200057))
  333. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.00939178, 0, -2.04543304, -0.707106888, -0.707106709, 6.27209218e-008, -7.15714066e-008, -1.71293646e-008, -1, 0.707106709, -0.707106888, -3.84963315e-008))
  334. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  335. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.518144011))
  336. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.450569153, 0, 0.146412134, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007))
  337. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 1))
  338. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 1.68960023, 0.220000014))
  339. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, 1.78420258, 2.04552078, -6.94149804e-008, -3.24350893e-008, -1, 0.707106173, -0.707107425, -2.61486655e-008, -0.707107425, -0.707106173, 7.20188922e-008))
  340. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  341. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  342. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.337890625, 0, 0.315387607, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007))
  343. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.819200039))
  344. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.269084811, 0.220000014))
  345. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99462128, 1.2387228, 0, -0.176393285, -0.984319806, -1.01567883e-008, -0.984319806, 0.17639327, 7.22781337e-008, -6.93531845e-008, 2.27469013e-008, -1))
  346. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961045921, 1, 0.512000144))
  347. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.489984065, 0.220000014, 0.405504048))
  348. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.751953125, -0.000366210938, 0.20273602, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008))
  349. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  350. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.788480163, 0.563200057))
  351. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.70729828, -0.736948133, 6.94149378e-008, -2.71691221e-008, 1, -6.40749931e-007, -1, -2.71690759e-008, 1, -6.40749931e-007, -6.94149662e-008))
  352. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 1))
  353. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.675840139, 0.220000014))
  354. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.65105438, -0.736956716, -6.94149804e-008, -3.24350893e-008, -1, 6.40749931e-007, 1, -3.24351319e-008, 1, -6.40749931e-007, -6.9414952e-008))
  355. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  356. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.220000014, 0.220000014))
  357. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.05311584e-006, 6.10351563e-005, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1))
  358. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 0.588800073))
  359. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.33792007, 0.220000014, 0.563200057))
  360. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.870513916, -0.000366210938, -0.423362732, -0.707107067, -0.707106471, 1.80172606e-008, 5.54801183e-008, -2.99998959e-008, 1, -0.707106471, 0.707107067, 6.04434973e-008))
  361. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  362. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.269084811, 0.220000014))
  363. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99471283, 1.23874283, -0.000366210938, -0.176392093, 0.984319985, 3.46585622e-008, -0.984319985, -0.176392093, 6.05221331e-008, 6.56866419e-008, -2.34394903e-008, 1))
  364. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961045921, 1, 0.512000144))
  365. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.788480163, 0.563200057))
  366. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.70736694, -0.736947894, -6.94149804e-008, -3.24350893e-008, -1, 6.40749931e-007, 1, -3.24351319e-008, 1, -6.40749931e-007, -6.9414952e-008))
  367. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 1))
  368. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  369. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.26467896, 0, -0.423290253, -0.707106292, 0.707107365, 9.49445536e-008, -1.09325214e-007, 2.49467114e-008, -1, -0.707107365, -0.707106292, 5.96646856e-008))
  370. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  371. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  372. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.26478195, -0.000366210938, -0.42338562, -0.707107067, -0.707106471, 1.80172606e-008, 5.54801183e-008, -2.99998959e-008, 1, -0.707106471, 0.707107067, 6.04434973e-008))
  373. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  374. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  375. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.341503143, -1.47247314, 1.42978507e-007, -9.15196949e-008, 1, -0.925511479, -0.378719747, 9.76679502e-008, 0.378719717, -0.92551142, -1.38851306e-007))
  376. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.395894557))
  377. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.563200057, 0.220000014, 0.675840139))
  378. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433936357, 0.000366210938, 3.32937622, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008))
  379. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  380. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480163, 0.220000014))
  381. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.70729828, -0.736961126, 6.94149378e-008, -2.71691221e-008, 1, -6.40749931e-007, -1, -2.71690759e-008, 1, -6.40749931e-007, -6.94149662e-008))
  382. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  383. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.518144011))
  384. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.450660706, -0.000366210938, 0.146410823, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008))
  385. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 1))
  386. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  387. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433936357, 0.000366210938, 3.32937622, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008))
  388. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  389. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  390. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.338058472, -0.000366210938, 0.315390348, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008))
  391. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.819200039))
  392. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23904014, 0.220000014, 0.563200057))
  393. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.00945282, -0.000366210938, -2.04550171, -0.707106113, 0.707107484, -2.42653826e-008, 6.00121624e-008, 9.43284562e-008, 1, 0.707107484, 0.707106113, -1.09135279e-007))
  394. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  395. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057))
  396. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16465759, -0.000381469727, -2.04548264, -0.707106113, 0.707107484, -2.42653826e-008, 6.00121624e-008, 9.43284562e-008, 1, 0.707107484, 0.707106113, -1.09135279e-007))
  397. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  398. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.489984065, 0.220000014, 0.405504048))
  399. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.75189209, 0, 0.202737808, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007))
  400. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  401. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033))
  402. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12789917, 0.000366210938, 0.742304683, 6.40749931e-007, 1, -3.68167576e-008, -6.94149733e-008, -3.68167079e-008, -1, -1, 6.40749931e-007, 6.9414952e-008))
  403. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  404. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.33792007, 0.220000014, 0.563200057))
  405. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.870441437, 0, -0.423290253, -0.707106292, 0.707107365, 9.49445536e-008, -1.09325214e-007, 2.49467114e-008, -1, -0.707107365, -0.707106292, 5.96646856e-008))
  406. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1))
  407. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.225280017))
  408. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.423347473, 0, -0.701530457, 0.707105875, -0.707107723, -1.24747032e-007, -1.51243015e-007, 2.51760834e-008, -1, 0.707107723, 0.707105875, -8.91429579e-008))
  409. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.563200057, 1))
  410. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480043, 0.220000014))
  411. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.09579849, 0.423362732, -6.94149804e-008, -3.24350893e-008, -1, 0.707107067, 0.707106531, -7.20188709e-008, 0.707106531, -0.707107067, -2.6148701e-008))
  412. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144))
  413. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.33792007))
  414. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.736960649, 0.000366210938, 1.36945343, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008))
  415. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  416. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.33792007))
  417. PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.736959338, 0, 1.36940765, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008))
  418. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1))
  419. PivotConnector1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotConnector1", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  420. PivotConnector1Weld = CreateWeld(m, BowFakeHandle, PivotConnector1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17164612, -0.614725113, -0.000137329102, 8.04664523e-007, 1, 4.06052386e-005, -1, 8.04658157e-007, 1.50166912e-007, 1.50134269e-007, -4.06052495e-005, 1))
  421. CreateMesh("SpecialMesh", PivotConnector1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  422. PivotConnector2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotConnector2", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  423. PivotConnector2Weld = CreateWeld(m, BowFakeHandle, PivotConnector2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.22834778, -0.614701271, 0.000122070313, 8.04664523e-007, 1, 4.06052386e-005, -1, 8.04658157e-007, 1.50166912e-007, 1.50134269e-007, -4.06052495e-005, 1))
  424. CreateMesh("SpecialMesh", PivotConnector2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  425. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  426. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.341524124, 1.5585022, -1.42978507e-007, 9.15196949e-008, -1, -0.92551136, -0.378719926, 9.76679004e-008, -0.378719926, 0.92551136, 1.3885132e-007))
  427. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.386422455))
  428. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  429. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000366210938, 0.341472626, 1.55859375, -4.1486472e-009, -2.71666636e-008, 1, -0.925510883, 0.378721058, 6.4489738e-009, -0.378721058, -0.925510883, -2.67142202e-008))
  430. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.386422455))
  431. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  432. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000381469727, 0.341506958, -1.47248077, 4.1486472e-009, 2.71666636e-008, -1, -0.925510943, 0.37872082, 6.44896758e-009, 0.37872085, 0.925511003, 2.67142219e-008))
  433. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.395894557))
  434. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  435. WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.168949723, -0.337890625, 6.94149378e-008, -2.71691221e-008, 1, -1, 6.40749931e-007, 6.94149662e-008, -6.40749931e-007, -1, -2.71690759e-008))
  436. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.512000144))
  437. QuiverHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "QuiverHandle", Vector3.new(2.20000029, 0.200000003, 0.600000024))
  438. QuiverHandleWeld = CreateWeld(m, Character["Torso"], QuiverHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554016113, -0.356391907, 0.391426086, -0.965925872, -0.258818924, 2.59800936e-009, -1.29173223e-008, 5.82460693e-008, 1, -0.258818924, 0.965925872, -5.96046306e-008))
  439. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  440. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.454208374, -0.680118561, 1.68037415, 0.00025648062, 0.70736295, -0.706850469, 0.000258313463, 0.70685041, 0.707363009, 1, -0.000364014471, -1.44539092e-006))
  441. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  442. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  443. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.12168884, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  444. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  445. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  446. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, 0.617675781, 0.496002197, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  447. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  448. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.15999997))
  449. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.11997986, 0.440233231, -0.440826416, 1.00000012, 1.30545388e-008, -8.94069672e-008, -6.14417175e-008, -0.707106829, -0.707106769, -5.77675756e-008, 0.707106769, -0.707106888))
  450. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  451. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  452. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000263214111, 0.8020401, 1.68035889, 6.25847804e-007, -0.000362336723, 1, -0.000361986837, -0.999999881, -0.000362336461, 1, -0.000361986604, -7.45036459e-007))
  453. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  454. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 1.16000009, 0.480000019))
  455. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1199646, 0.621688843, 3.81469727e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  456. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  457. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  458. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320037842, 0.0585784912, -0.440793991, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  459. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  460. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  461. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, 0.617675781, -0.504001617, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  462. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  463. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  464. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.642028809, 0.000205993652, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  465. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  466. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  467. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.64214325, -0.319789886, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  468. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  469. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  470. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, -0.12512207, -3.81469727e-006, 1, -4.4408921e-016, -1.54853386e-016, -4.4408921e-016, 1, 0, -1.54853386e-016, 0, 1))
  471. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  472. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  473. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.453760147, 0.680397034, 1.68035889, 0.000254766986, 0.706850529, 0.70736289, -0.000260369823, -0.707362831, 0.706850588, 1.00000012, -0.00036425679, 3.82962025e-006))
  474. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  475. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  476. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(8.39233398e-005, 0.322044373, 1.68017578, -1.9222507e-006, -0.000362336548, 1, -0.000367632718, -0.999999881, -0.000362337218, 1, -0.000367633445, 1.80306245e-006))
  477. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  478. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  479. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.642089844, -0.159805298, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  480. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  481. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  482. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 1.12168884, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  483. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  484. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  485. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.641914368, 0.320201874, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  486. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  487. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  488. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 0.440826416, 0.940238953, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  489. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  490. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  491. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320037842, 0.617675781, -0.504001617, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  492. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  493. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.1680001))
  494. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1199646, 0.617675781, 3.81469727e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  495. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  496. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.15999997))
  497. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.11997986, 0.440826416, 0.440233231, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  498. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1))
  499. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003))
  500. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, -0.440818787, 0.0586128235, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  501. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072))
  502. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  503. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.12969971, 1.3600769, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  504. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  505. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  506. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 0.940246582, 0.440822601, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  507. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  508. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  509. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000316619873, -0.962043762, 1.68040466, 2.60770412e-006, 0.000362485851, -1.00000012, 0.00035897718, 0.99999994, 0.000362486753, 1, -0.000358978083, 2.50341645e-006))
  510. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  511. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019))
  512. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.940238953, 0.440828323, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  513. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  514. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  515. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.641975403, 0.160209656, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008))
  516. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  517. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  518. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, -0.12512207, -3.81469727e-006, 1, -4.4408921e-016, -1.54853386e-016, -4.4408921e-016, 1, 0, -1.54853386e-016, 0, 1))
  519. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  520. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  521. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, -0.440818787, 0.0586090088, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  522. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  523. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  524. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000152587891, -0.482032776, 1.68025208, -2.10106282e-006, 0.000362470717, -0.99999994, 0.00036824515, 0.99999994, 0.000362469931, 0.999999881, -0.000368244306, -2.2053498e-006))
  525. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  526. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(2.07999992, 0.200000003, 0.200000003))
  527. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.121658325, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  528. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  529. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  530. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.121658325, 1.3600769, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  531. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  532. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019))
  533. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76010132, 0.05859375, -0.44080162, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888))
  534. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1))
  535. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  536. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.440834045, 0.940233231, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829))
  537. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  538. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(2.07999992, 0.200000003, 0.200000003))
  539. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.12969971, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  540. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  541. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  542. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.121658325, -0.719848633, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  543. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  544. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003))
  545. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320022583, 0.617675781, 0.495986938, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012))
  546. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  547. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023))
  548. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -1.12969971, -0.719848633, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008))
  549. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  550. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  551. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.453941345, 0.227851868, 1.68025208, 0.000255497143, 0.706850588, 0.707362831, -0.000258075044, -0.707362771, 0.706850648, 1, -0.000363150437, 1.68385282e-006))
  552. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  553. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006))
  554. PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.454055786, -0.227571487, 1.68025208, 0.000257970736, 0.70736295, -0.706850469, 0.000255273626, 0.706850469, 0.70736295, 1, -0.000362918596, 1.77325978e-006))
  555. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001))
  556. PivotHandle1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotHandle1", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  557. PivotHandle1Weld = CreateWeld(m, PivotConnector1, PivotHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -7.27595761e-012, 0, 1, -2.67841305e-014, -7.27595761e-012, -2.67841305e-014, 1))
  558. CreateMesh("SpecialMesh", PivotHandle1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  559. String1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "String1", Vector3.new(0.220000014, 3.37920046, 0.220000014))
  560. String1Weld = CreateWeld(m, PivotHandle1, String1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0047981739, -1.87628937, 0, 8.04664523e-007, -1, 1.50134269e-007, 1, 8.04658157e-007, -4.06052495e-005, 4.06052386e-005, 1.50166912e-007, 1))
  561. CreateMesh("CylinderMesh", String1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 0.153600037))
  562. PivotHandle2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotHandle2", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  563. PivotHandle2Weld = CreateWeld(m, PivotConnector2, PivotHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -7.27595761e-012, 0, 1, -2.67841305e-014, -7.27595761e-012, -2.67841305e-014, 1))
  564. CreateMesh("SpecialMesh", PivotHandle2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811))
  565. String2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "String2", Vector3.new(0.220000014, 3.49184012, 0.220000014))
  566. String2Weld = CreateWeld(m, PivotHandle2, String2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00483489037, 1.87658691, 0, 8.04664523e-007, -1, 1.50134269e-007, 1, 8.04658157e-007, -4.06052495e-005, 4.06052386e-005, 1.50166912e-007, 1))
  567. CreateMesh("CylinderMesh", String2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 0.153600037))
  568.  
  569. --[[ Credits to Fenrier for the Effect Functions. ]]--
  570.  
  571. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  572. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  573. prt.Anchored = true
  574. prt.CFrame = cframe
  575. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  576. game:GetService("Debris"):AddItem(prt, 10)
  577. if Type == 1 or Type == nil then
  578. table.insert(Effects, {
  579. prt,
  580. "Block1",
  581. delay,
  582. x3,
  583. y3,
  584. z3,
  585. msh
  586. })
  587. elseif Type == 2 then
  588. table.insert(Effects, {
  589. prt,
  590. "Block2",
  591. delay,
  592. x3,
  593. y3,
  594. z3,
  595. msh
  596. })
  597. end
  598. end
  599.  
  600. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  601. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  602. prt.Anchored = true
  603. prt.CFrame = cframe
  604. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  605. game:GetService("Debris"):AddItem(prt, 10)
  606. table.insert(Effects, {
  607. prt,
  608. "Cylinder",
  609. delay,
  610. x3,
  611. y3,
  612. z3,
  613. msh
  614. })
  615. end
  616.  
  617. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  618. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  619. prt.Anchored = true
  620. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  621. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  622. game:GetService("Debris"):AddItem(prt, 10)
  623. table.insert(Effects, {
  624. prt,
  625. "Cylinder",
  626. delay,
  627. x3,
  628. y3,
  629. z3,
  630. msh
  631. })
  632. end
  633.  
  634. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  635. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  636. prt.Anchored = true
  637. prt.CFrame = cframe
  638. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  639. game:GetService("Debris"):AddItem(prt, 10)
  640. table.insert(Effects, {
  641. prt,
  642. "Cylinder",
  643. delay,
  644. x3,
  645. y3,
  646. z3,
  647. msh
  648. })
  649. end
  650.  
  651. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  652. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  653. prt.Anchored = true
  654. prt.CFrame = cframe
  655. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  656. game:GetService("Debris"):AddItem(prt, 10)
  657. table.insert(Effects, {
  658. prt,
  659. "Cylinder",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. end
  667.  
  668. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  669. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  670. prt.Anchored = true
  671. prt.CFrame = cframe
  672. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  673. game:GetService("Debris"):AddItem(prt, 10)
  674. table.insert(Effects, {
  675. prt,
  676. "Cylinder",
  677. delay,
  678. x3,
  679. y3,
  680. z3,
  681. msh
  682. })
  683. end
  684.  
  685. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  686. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  687. prt.Anchored = true
  688. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  689. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690. local num = math.random(10, 50) / 1000
  691. game:GetService("Debris"):AddItem(prt, 10)
  692. table.insert(Effects, {
  693. prt,
  694. "Shatter",
  695. num,
  696. prt.CFrame,
  697. math.random() - math.random(),
  698. 0,
  699. math.random(50, 100) / 100
  700. })
  701. end
  702.  
  703. spread = 100
  704.  
  705. range = 250
  706.  
  707. rangepower = 20
  708.  
  709. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  710. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  711. prt.Anchored = true
  712. prt.CFrame = cframe
  713. prt.Material = "Neon"
  714. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  715. game:GetService("Debris"):AddItem(prt, 10)
  716. coroutine.resume(coroutine.create(function(Part, Mesh)
  717. for i = 0, 1, delay do
  718. swait()
  719. --BlockEffect(BrickColor.new("Black"), CFrame.new(prt.Position) * CFrame.new(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 1, 1, 1, .5, .5, .5, .05, 1)
  720. Part.Transparency = i
  721. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  722. end
  723. Part.Parent = nil
  724. end), prt, msh)
  725. end
  726.  
  727. function shoottrail(mouse,SpreadAmount)
  728. local SpreadVectors = Vector3.new(math.random(-SpreadAmount,SpreadAmount), math.random(-SpreadAmount,SpreadAmount), math.random(-SpreadAmount,SpreadAmount))
  729. local MainPos = BowHandle.Position
  730. local MainPos2 = mouse.Hit.p+SpreadVectors
  731. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  732. local speed = 50
  733. local num = 50
  734. coroutine.resume(coroutine.create(function()
  735. repeat
  736. swait()
  737. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  738. local mag = (MainPos - pos).magnitude
  739. Laser(BrickColor.new("Black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
  740. MainPos = MainPos + (MouseLook.lookVector * speed)
  741. num = num - 1
  742. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  743. if hit ~= nil then
  744. num = 0
  745. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  746. refpart.Anchored = true
  747. refpart.CFrame = CFrame.new(pos)
  748. game:GetService("Debris"):AddItem(refpart, 2)
  749. for i = 1, math.random(2, 4) do
  750. end
  751. end
  752. if num <= 0 then
  753. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  754. refpart.Anchored = true
  755. refpart.CFrame = CFrame.new(pos)
  756. game:GetService("Debris"):AddItem(refpart, 2)
  757. end
  758. until num <= 0
  759. end))
  760. end
  761.  
  762. --[[ Attack Functions ]]--
  763.  
  764. local Hold = false
  765.  
  766. function CFA(x,y,z)
  767. return CFrame.fromEulerAnglesXYZ(math.rad(x),math.rad(y),math.rad(z))
  768. end
  769.  
  770. function attackone()
  771. attack = true
  772. change = 1
  773. Humanoid.WalkSpeed = 5
  774. for i = 0, 1, 0.2 do
  775. swait()
  776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3)
  777. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3)
  778. RW.C0 = clerp(RW.C0, CFrame.new(0.5, 0.49, -.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), .3)
  779. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3)
  780. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), .3)
  781. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  782. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  783. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  784. if Torsovelocity < 1 then
  785. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  786. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  787. elseif Torsovelocity > 2 then
  788. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  789. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  790. end
  791. end
  792. CreateSound("rbxassetid://188569331",BowHandle,1,1)
  793. FakeArrow.Transparency = 0
  794. for i = 0, 1, 0.2 do
  795. swait()
  796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3)
  797. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3)
  798. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .3)
  799. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
  800. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  801. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  802. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  803. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(-1.3, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  804. if Torsovelocity < 1 then
  805. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  806. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  807. elseif Torsovelocity > 2 then
  808. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  809. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  810. end
  811. end
  812. while true do
  813. swait()
  814. if Hold == true then
  815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3)
  816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3)
  817. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .3)*CFA(math.random(-.6,.6),math.random(-.5,.5),math.random(-.5,.5))
  818. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
  819. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  820. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)*CFA(0, 0 ,math.random(-.6,.6))
  821. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)*CFA(0, 0 ,math.random(-.6,.6))
  822. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(-1.3, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  823. if Torsovelocity < 1 then
  824. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  825. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  826. elseif Torsovelocity > 2 then
  827. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  828. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  829. end
  830. elseif Hold == false then
  831. break
  832. end
  833. end
  834. CreateSound("rbxassetid://166032326",BowHandle,1,1)
  835. FakeArrow.Transparency = 1
  836. shoottrail(mouse,0)
  837. for i = 0, 1, 0.2 do
  838. swait()
  839. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
  840. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  841. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(130), math.rad(0), math.rad(20)), .3)
  842. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3)
  843. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), .3)
  844. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-4)), .5)*CFA(0, 0 ,math.random(-.6,.6))
  845. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(4)), .5)*CFA(0, 0 ,math.random(-.6,.6))
  846. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  847. if Torsovelocity < 1 then
  848. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  849. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  850. elseif Torsovelocity > 2 then
  851. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3)
  852. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3)
  853. end
  854. end
  855. Humanoid.WalkSpeed = 18
  856. attack = false
  857. end
  858.  
  859. --[[Attacks]]--
  860.  
  861. mouse.Button1Down:connect(function()
  862. if attack == false and attacktype == 1 and Hold == false then
  863. Hold = true
  864. attackone()
  865. end
  866. end)
  867.  
  868. mouse.Button1Up:connect(function(k)
  869. if attack == true and Hold == true then
  870. Hold = false
  871. end
  872. end)
  873.  
  874. mouse.KeyDown:connect(function(k)
  875. k = k:lower()
  876. if attack == false and k == '' then
  877.  
  878. end
  879. end)
  880.  
  881. --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]--
  882.  
  883. Humanoid.WalkSpeed = 18
  884.  
  885. while true do
  886. swait()
  887. if Hold == true then
  888. local aim = CFrame.new(RootPart.Position,mouse.Hit.p)
  889. local direction = aim.lookVector
  890. local headingA = math.atan2(direction.x, direction.z)
  891. headingA = math.deg(headingA)
  892. Humanoid.AutoRotate = false
  893. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA-180), math.rad(0))
  894. else
  895. Humanoid.AutoRotate = true
  896. end
  897. for i, v in pairs(Character:GetChildren()) do
  898. if v:IsA("Part") then
  899. v.Material = "SmoothPlastic"
  900. elseif v:IsA("Hat") then
  901. v:WaitForChild("Handle").Material = "SmoothPlastic"
  902. end
  903. end
  904. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  905. velocity = RootPart.Velocity.y
  906. sine = sine + change
  907. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  908. if equipped == true or equipped == false then
  909. if RootPart.Velocity.y > 1 and hit == nil then
  910. Anim = "Jump"
  911. if attack == false then
  912. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  913. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  914. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3)
  915. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), .3)
  916. RH.C0 = clerp(RH.C0, cn(1, -.7, -.5) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3)
  917. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3)
  918. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  919. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  920. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  921. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  922. end
  923. elseif RootPart.Velocity.y < -1 and hit == nil then
  924. Anim = "Fall"
  925. if attack == false then
  926. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  927. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  928. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3)
  929. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), .3)
  930. RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-3 + 1 * math.cos(sine / 23)), math.rad(0), math.rad(0)), .3)
  931. LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-3 + 1 * math.cos(sine / 23)), math.rad(0), math.rad(0)), .3)
  932. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  933. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  934. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  935. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  936. end
  937. elseif Torsovelocity < 1 and hit ~= nil then
  938. Anim = "Idle"
  939. if attack == false then
  940. change = 1
  941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  942. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 5 * math.sin(sine / 25)), math.rad(0), math.rad(30 + 3 * math.sin(sine / 25))), .3)
  943. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3)
  944. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-35 + 1 * math.sin(sine / 25))), .3)
  945. RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-5 + 1 * math.sin(sine / 25)), math.rad(20), math.rad(0)), .3)
  946. LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-5 + 1 * math.sin(sine / 25)), math.rad(20), math.rad(0)), .3)
  947. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  948. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  949. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  950. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  951. end
  952. elseif Torsovelocity > 2 and hit ~= nil then
  953. Anim = "Walk"
  954. if attack == false then
  955. change = 3
  956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-30 + 5 * math.sin(sine / 10))), .3)
  957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-5), math.rad(30 - 5 * math.sin(sine / 10))), .3)
  958. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80)), .3)
  959. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-25 + 2 * math.sin(sine / 25))), .3)
  960. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(-10) - math.sin(sine / 8)), .3)
  961. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10) - math.sin(sine / 8)), .3)
  962. BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  963. PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  964. PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  965. FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  966. end
  967. end
  968. end
  969. if #Effects > 0 then
  970. for e = 1, #Effects do
  971. if Effects[e] ~= nil then
  972. local Thing = Effects[e]
  973. if Thing ~= nil then
  974. local Part = Thing[1]
  975. local Mode = Thing[2]
  976. local Delay = Thing[3]
  977. local IncX = Thing[4]
  978. local IncY = Thing[5]
  979. local IncZ = Thing[6]
  980. if Thing[1].Transparency <= 1 then
  981. if Thing[2] == "Block1" then
  982. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  983. Mesh = Thing[1].Mesh
  984. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  985. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  986. elseif Thing[2] == "Block2" then
  987. Thing[1].CFrame = Thing[1].CFrame
  988. Mesh = Thing[7]
  989. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  990. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  991. elseif Thing[2] == "Cylinder" then
  992. Mesh = Thing[1].Mesh
  993. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  994. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  995. elseif Thing[2] == "Blood" then
  996. Mesh = Thing[7]
  997. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  998. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  999. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1000. elseif Thing[2] == "Elec" then
  1001. Mesh = Thing[1].Mesh
  1002. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1003. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1004. elseif Thing[2] == "Disappear" then
  1005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1006. elseif Thing[2] == "Shatter" then
  1007. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1008. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1009. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1010. Thing[6] = Thing[6] + Thing[5]
  1011. end
  1012. else
  1013. Part.Parent = nil
  1014. table.remove(Effects, e)
  1015. end
  1016. end
  1017. end
  1018. end
  1019. end
  1020. end
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