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- --[[T2.Text = QStatus.Name
- Armipotence.Changed:connect(function()
- T2.Text = QStatus.Name
- end)]]
- ----------------------------------------------------
- --[[for i,v in pairs(game.Players:GetPlayers()) do
- v.Chatted:connect(onChatted) --connects the function
- end
- do
- player = owner or game:GetService("Players").LocalPlayer
- chatted = false
- a = Instance.new("BillboardGui", player.Character:FindFirstChild("Head"))
- a.ExtentsOffset = Vector3.new(1,0,0)
- a.Size = UDim2.new(1,0,1,0)
- a.AlwaysOnTop = true
- a.Enabled = true
- b = Instance.new("ImageLabel", a)
- b.BackgroundTransparency = 1
- b.BorderSizePixel = 0
- b.Image = "http://www.roblox.com/asset/?id=243503908"
- b.ImageTransparency = 0.1
- b.Position = UDim2.new(0.2,0,0.05,0)
- b.Size = UDim2.new(5,0,1.2,0)
- b.Visible = true
- c = Instance.new("TextLabel", b)
- c.BackgroundTransparency = 1
- c.BorderSizePixel = 0
- c.Position = UDim2.new(0.1,0,0)
- c.Size = UDim2.new(0.5,0,0.4,0)
- c.ZIndex = 2
- c.Font = "SourceSans"
- c.FontSize = "Size18"
- c.Text = player.Name..":"
- c.TextColor3 = Color3.new(255/255,255/255,255/255)
- c.TextXAlignment = "Left"
- c.TextYAlignment = "Center"
- d = Instance.new("TextLabel", b)
- d.BackgroundTransparency = 1
- d.BorderSizePixel = 0
- d.Position = UDim2.new(0.1,0,0.4,0)
- d.Size = UDim2.new(0.9,0,0.6,0)
- d.ZIndex = 2
- d.Font = "SourceSans"
- d.FontSize = "Size18"
- d.Text = "Slice n Dice"
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- d.TextXAlignment = "Left"
- d.TextYAlignment = "Top"
- d.TextWrapped = true
- function message(message)
- repeat wait() until chatted == false
- chatted = true
- b.Visible = true
- if string.find(message,"-r") ~=nil then
- for i=1,string.len(message),1 do
- d.TextColor3 = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- d.Text = string.sub(message,1,i)
- wait(0.1)
- end
- elseif string.find(message,"-b") ~=nil then
- for i=1,string.len(message),1 do
- d.Text = string.sub(string.byte(message),1,i)
- wait(0.05)
- end
- else
- for i=1,string.len(message),1 do
- d.Text = string.sub(message,1,i)
- wait(0.05)
- end
- end
- wait(2)
- if string.find(message,"-t") ~=nil then
- b.Visible = true
- else
- b.Visible = false
- d.TextColor3 = Color3.new(255/255,255/255,255/255)
- end
- chatted = false
- end--410359825
- player.Chatted:connect(message)
- end]]
- z = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- --z.SoundId = "rbxassetid://162719928"--262402387 154989333 181119184 410359825 162719928
- z.Looped = true
- --z.Pitch = .9
- z.Volume = 1
- z:Play()
- ----(Sky's Secret Settings)----
- local Player = game:getService("Players").LocalPlayer
- local Players = game.Players
- local Character = Player.Character
- me = game.Players.LocalPlayer
- ----(Variables)----
- local player = game.Players.LocalPlayer
- local char = player.Character
- local a = Instance.new("Part", char)
- wait(0.00001)
- local a2 = Instance.new("Part", char)
- --[[for _, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- --table.insert(BodyParts, v)
- v.Transparency = 1
- if v:IsA("Hat") then
- v:Destroy()
- end
- end]]
- --[[
- wait(0.00001)
- local b = Instance.new("Part", char)
- wait(0.00001)
- local b2 = Instance.new("Part", char)
- wait(0.00001)
- local c = Instance.new("Part", char)
- wait(0.00001)
- local c2 = Instance.new("Part", char)
- ]]--
- local pos = player.Character.Torso.Position
- local chat = game:GetService("Chat")
- local mouse = player:GetMouse()
- local active = true
- local meshs = {};
- local sounds = {};
- local fly = Instance.new("BodyPosition", a)
- a.CanCollide = false
- a.Material = "Neon"
- a.Shape = Enum.PartType.Ball
- a.Size = Vector3.new(2.6, 2.6, 2.6)
- a.BrickColor = BrickColor.new(Color3.new(math.random(),math.random(),math.random()))
- a.Position = fly.position
- local fly2 = Instance.new("BodyPosition", a2)
- a2.CanCollide = false
- a2.Material = "Neon"
- a2.BrickColor = a.BrickColor
- a2.Shape = Enum.PartType.Ball
- a2.Size = Vector3.new(2.6, 2.6, 2.6)
- a2.Position = fly2.position
- print(a.BrickColor)
- local p = Instance.new('Part', char.Torso)
- p.Name = '' --name it whatever you want
- p.Transparency = 1
- p.Anchored = false
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- local w = Instance.new('Weld', p)
- w.Part0 = p
- w.Part1 = char.Torso
- w.C0 = CFrame.new(7, -7, 0) -- you can adjust the position the first ball will be in - josh50535
- local p2 = Instance.new('Part', char.Torso)
- p2.Name = '' --name it whatever you want
- p2.Transparency = 1
- p2.Anchored = false
- p2.CanCollide = false
- p2.Size = Vector3.new(1, 1, 1)
- local w = Instance.new('Weld', p2)
- w.Part0 = p2
- w.Part1 = char.Torso
- w.C0 = CFrame.new(-7, -7, 0) -- you can adjust the position the second ball will be in - josh50535
- game:service'RunService'.RenderStepped:connect(function()
- fly.position = p.CFrame.p
- fly2.position = p2.CFrame.p
- end)
- char["Left Leg"].BrickColor = BrickColor.new('Pastel brown')
- char["Left Arm"].BrickColor = BrickColor.new('Pastel brown')
- char.Head.BrickColor = BrickColor.new('Pastel brown')
- char.Torso.BrickColor = BrickColor.new('Pastel brown')
- char["Right Leg"].BrickColor = BrickColor.new('Pastel brown')
- char["Right Arm"].BrickColor = BrickColor.new('Pastel brown')
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Nether=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Handle",Vector3.new(0.628554821, 1.32748795, 0.200000003))
- Netherweld=weld(m,Character["Right Arm"],Nether,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87177372, -0.0829503536, 0.0382533073, -0.0281696357, 0.999596834, -0.00352261961, -0.000984552898, 0.00349627063, 0.999993443, 0.999602675, 0.0281729139, 0.000885667396))
- mesh("CylinderMesh",Nether,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.934888721))
- Blade=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Blade",Vector3.new(0.405694813, 5.84185266, 0.200000003))
- Bladeweld=weld(m,Nether,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0030772686, -4.05209923, 0.000898361206, 1, 0, 6.13908924e-011, 0, -1.00000012, 0, -6.13908924e-011, 0, -1))
- mesh("SpecialMesh",Blade,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.419974238))
- Blade=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Blade",Vector3.new(0.200000003, 0.522449017, 0.209147185))
- Bladeweld=weld(m,Nether,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000222921371, -7.23093987, 0.0966489315, -1.9498998e-007, -1.84983946e-007, -1, 5.25335781e-006, -1.00000012, 1.84983946e-007, -1, -5.25335781e-006, 1.94589347e-007))
- mesh("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.403174937, 1, 1))
- Blade=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Blade",Vector3.new(0.200000003, 0.522449017, 0.200000003))
- Bladeweld=weld(m,Nether,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000254154205, -7.23342943, 0.106646538, 1.9498998e-007, 1.84983946e-007, 1, 5.25335781e-006, -1.00000012, 1.84983946e-007, 1, 5.25335781e-006, -1.94589347e-007))
- mesh("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.403174937, 1, 0.995338917))
- BladeNeon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"BladeNeon",Vector3.new(0.200000003, 0.64424175, 0.264583766))
- BladeNeonweld=weld(m,Nether,BladeNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000238418579, -7.29017735, 0.127707481, -1.9498998e-007, -1.84983946e-007, -1, 5.25335781e-006, -1.00000012, 1.84983946e-007, -1, -5.25335781e-006, 1.94589347e-007))
- mesh("SpecialMesh",BladeNeon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.362857431, 1, 1))
- BladeNeon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"BladeNeon",Vector3.new(0.200000003, 0.64424175, 0.260384023))
- BladeNeonweld=weld(m,Nether,BladeNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00025844574, -7.29181671, 0.136456728, 1.9498998e-007, 1.84983946e-007, 1, 5.25335781e-006, -1.00000012, 1.84983946e-007, 1, 5.25335781e-006, -1.94589347e-007))
- mesh("SpecialMesh",BladeNeon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.362857431, 1, 1))
- BladeNeon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"BladeNeon",Vector3.new(0.405694813, 5.90820885, 0.200000003))
- BladeNeonweld=weld(m,Nether,BladeNeon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00305366516, -4.01884222, 0.000908613205, 1, 0, 6.13908924e-011, 0, -1.00000012, 0, -6.13908924e-011, 0, -1))
- mesh("SpecialMesh",BladeNeon,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 1, 0.377976805))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0482237339, 0.848191738, 0.00165343285, 0.866025805, 0.499999255, -8.93487595e-008, -0.499999255, 0.866025925, -1.87952537e-007, -1.55712314e-008, 2.07568519e-007, 1))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.201587483, 0.204107866, 0.20326753))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.102931023, 0.746085167, -0.00350427628, 5.15114516e-006, -1.00000012, 1.11933332e-007, -1, -5.15114516e-006, 8.4153271e-009, -8.98012331e-009, -1.11933332e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245368481, -1.32375312, -0.00137233734, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245070457, -0.56784308, -0.00138664246, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245621204, 0.946876049, 0.00165820122, 5.2258838e-006, -1.00000012, 1.14087015e-007, 1, 5.2258838e-006, 6.55222721e-009, -5.92854121e-009, 1.14087015e-007, 1))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0408022404, 0.540900946, -0.00139760971, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0407652855, -0.917833328, 0.00166773796, 5.2258838e-006, -1.00000012, 1.14087015e-007, 1, 5.2258838e-006, 6.55222721e-009, -5.92854121e-009, 1.14087015e-007, 1))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0408360958, 1.29686904, -0.00143361092, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00358486176, -0.869122982, -0.00142788887, -0.866025805, -0.499999255, 5.95464371e-008, -0.499999255, 0.866025925, -9.76142474e-008, -3.38104655e-009, -1.15134753e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00356197357, -1.62506747, -0.00138115883, -0.866025805, -0.499999255, 5.95464371e-008, -0.499999255, 0.866025925, -9.76142474e-008, -3.38104655e-009, -1.15134753e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00249695778, 0.0617160797, 0.698945522, 1.9498998e-007, 1.84983946e-007, 1, -0.866027296, 0.499996901, 7.64266588e-008, -0.499996871, -0.866027355, 2.58325599e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0035841465, 1.24818707, 0.00168299675, -0.866025805, -0.499999255, 5.95464371e-008, 0.499999255, -0.866025925, 9.76142474e-008, 3.38104655e-009, 1.15134753e-007, 1.00000012))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0167120695, -0.917606354, -0.00141716003, -0.866027117, 0.499997139, -2.43715476e-007, 0.499997109, 0.866027176, 8.61473382e-008, 2.55289933e-007, -4.703179e-008, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0167376995, -1.67353034, -0.00138163567, -0.866027117, 0.499997139, -2.43715476e-007, 0.499997109, 0.866027176, 8.61473382e-008, 2.55289933e-007, -4.703179e-008, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0167084932, 1.29656816, 0.00165486336, -0.866027117, 0.499997139, -2.43715476e-007, -0.499997109, -0.866027176, -8.61473382e-008, -2.55289933e-007, 4.703179e-008, 1.00000012))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0618534684, -0.465709448, -0.00136375427, 0.866027176, -0.49999702, 2.12166924e-007, -0.49999705, -0.866027296, 1.89756975e-008, 1.75463583e-007, -1.23225618e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0618223548, 0.84479332, 0.00163936615, 0.866027176, -0.49999702, 2.12166924e-007, 0.49999705, 0.866027296, -1.89756975e-008, -1.75463583e-007, 1.23225618e-007, 1.00000012))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0618728399, -1.22165966, -0.00139498711, 0.866027176, -0.49999702, 2.12166924e-007, -0.49999705, -0.866027296, 1.89756975e-008, 1.75463583e-007, -1.23225618e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0025229454, 0.00553905964, 0.69238019, 1.9498998e-007, 1.84983946e-007, 1, -0.96592629, 0.258817375, 1.39538315e-007, -0.258817375, -0.965926349, 2.29396392e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0482130051, -1.2250942, -0.00141119957, 0.866025805, 0.499999255, -8.93487595e-008, 0.499999255, -0.866025925, 1.87952537e-007, 1.55712314e-008, -2.07568519e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.200274855, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00249862671, 0.0175659657, 0.69406867, 1.9498998e-007, 1.84983946e-007, 1, -1, -2.32830644e-010, 1.9551635e-007, 2.32830644e-010, -1.00000012, 1.84925739e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00248932838, 0.0247342587, 0.724454165, -1.9498998e-007, -1.84983946e-007, -1, 0.499999076, 0.866026044, -2.575689e-007, 0.866026044, -0.499999106, -7.65430741e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00250530243, -0.0609382391, 0.789362431, 1.9498998e-007, 1.84983946e-007, 1, 0.500005364, -0.866022408, 6.35045581e-008, 0.866022229, 0.500005424, -2.62720278e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00251436234, -0.0160479546, -0.768103242, 1.9498998e-007, 1.84983946e-007, 1, -1, -2.32830644e-010, 1.9551635e-007, 2.32830644e-010, -1.00000012, 1.84925739e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00245881081, -0.0120127201, 0.792094946, 1.9498998e-007, 1.84983946e-007, 1, 0.866027117, -0.499997079, -7.66012818e-008, 0.499997109, 0.866027176, -2.58442014e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00251865387, -0.0275073051, 0.799879313, 1.9498998e-007, 1.84983946e-007, 1, 0.707110524, -0.707103193, -7.39237294e-009, 0.707103133, 0.707110465, -2.68802978e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00250387192, -0.0393373966, 0.773245454, -1.9498998e-007, -1.84983946e-007, -1, -0.707106709, -0.707106948, 2.70025339e-007, -0.707106948, 0.707106709, 6.81029633e-009))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0025036335, 0.0319125652, 0.736887157, -1.9498998e-007, -1.84983946e-007, -1, 0.258815348, 0.965926886, -2.2893073e-007, 0.965926766, -0.258815348, -1.39611075e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00251102448, 0.0297060013, 0.693159103, -1.9498998e-007, -1.84983946e-007, -1, 0.866025805, 0.499999285, -2.60683009e-007, 0.499999315, -0.866025984, 6.21657819e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00252056122, -0.0655257702, 0.760563135, -1.9498998e-007, -1.84983946e-007, -1, -0.499999076, -0.866026044, 2.575689e-007, -0.866026044, 0.499999106, 7.65430741e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00251436234, -0.0367987156, 0.760144949, 1.9498998e-007, 1.84983946e-007, 1, 5.25335781e-006, -1.00000012, 1.84983946e-007, 1, 5.25335781e-006, -1.94589347e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00248408318, -0.0303695202, 0.769465566, -1.9498998e-007, -1.84983946e-007, -1, -0.866025805, -0.499999285, 2.60683009e-007, -0.499999315, 0.866025984, -6.21657819e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00249958038, 0.00876927376, 0.682365179, -1.9498998e-007, -1.84983946e-007, -1, 0.96592617, 0.258817852, -2.37778295e-007, 0.258817852, -0.96592629, 1.28813554e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00249004364, -0.067527771, 0.777368069, 1.9498998e-007, 1.84983946e-007, 1, 0.258825153, -0.965924203, 1.28289685e-007, 0.965924263, 0.258825183, -2.36876076e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00249266624, -0.0645384789, 0.748389721, -1.9498998e-007, -1.84983946e-007, -1, -0.258815348, -0.965926886, 2.2893073e-007, -0.965926766, 0.258815348, 1.39611075e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00249934196, 0.0384550095, 0.715066433, -1.9498998e-007, -1.84983946e-007, -1, 0.707106709, 0.707106948, -2.70025339e-007, 0.707106948, -0.707106709, -6.81029633e-009))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00247359276, -0.0059517622, 0.788795471, 1.9498998e-007, 1.84983946e-007, 1, 0.96592629, -0.258817375, -1.39538315e-007, 0.258817375, 0.965926349, -2.29396392e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00248098373, 0.0349800587, 0.746271133, 1.9498998e-007, 1.84983946e-007, 1, -5.25335781e-006, 1.00000012, -1.84983946e-007, -1, -5.25335781e-006, 1.94589347e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00248861313, -0.0295228958, 0.771678805, -1.9498998e-007, -1.84983946e-007, -1, -0.96592617, -0.258817852, 2.37778295e-007, -0.258817852, 0.96592629, -1.28813554e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.207467124, 0.200000003, 0.200747684))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698108196, 0.199664474, -0.00309181213, -0.499998838, -0.866026163, -6.19329512e-008, -0.866026103, 0.499998808, -1.50990672e-007, 1.62069909e-007, -2.24099495e-008, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.974342167, 1))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0482084751, -0.469145536, -0.00139713287, 0.866025805, 0.499999255, -8.93487595e-008, 0.499999255, -0.866025925, 1.87952537e-007, 1.55712314e-008, -2.07568519e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00194454193, -1.06429565, -0.294578314, -1.9498998e-007, -1.84983946e-007, -1, 0.436867625, -0.89952594, 8.17235559e-008, -0.89952594, -0.436867625, 2.55706254e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.621563315, 0.302381516))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.19455266, -0.800625026, 0.00243830681, -0.895353794, -0.445355684, -7.94534571e-008, 0.445355654, -0.895353794, 2.69035809e-007, -1.92516382e-007, 2.05182005e-007, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.390576929, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0019402504, -0.881215215, -0.0536847115, -1.9498998e-007, -1.84983946e-007, -1, 0.289954394, -0.957040548, 1.20722689e-007, -0.957040489, -0.289954424, 2.41707312e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.0965944752, 0.0839949176))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00192308426, 0.728180289, 0.229098558, -1.9498998e-007, -1.84983946e-007, -1, -0.485126227, 0.874444187, -6.71716407e-008, 0.874444187, 0.485126287, -2.58820364e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.251985252, 0.0839949176))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0265626907, -0.864977717, 0.0024471283, -0.965505838, -0.260381699, -2.91329343e-008, 0.260381699, -0.965505838, 7.95116648e-008, -4.86113549e-008, 6.90342858e-008, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.0839950144, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03947759, -0.450213075, 0.0024869442, -0.462641776, -0.88654542, 1.23050995e-007, 0.88654536, -0.462641776, -1.10972906e-007, 1.54459713e-007, 5.76255843e-008, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.848349869, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.422494948, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0392067432, -0.954729676, -0.00247454643, 0.995991766, 0.089444153, 5.62213245e-008, 0.0894441605, -0.995991826, 1.16007868e-007, 6.55215899e-008, -1.10594556e-007, -1.00000012))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.306580961, 1, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16178858, -0.0497832298, 0.00244355202, -0.137950227, -0.990439177, 8.88248906e-008, 0.990439236, -0.137950242, 2.30327714e-007, -2.16429044e-007, 1.1944212e-007, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.390576929, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16243589, 0.265618801, 0.0024394989, 0.104491726, -0.994525909, 5.90225682e-008, 0.99452585, 0.104491726, -2.46720447e-007, 2.40048166e-007, 8.44011083e-008, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.390576929, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.313301444, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.311394453, -0.842094541, -0.00247263908, 0.892084658, 0.451868415, -5.24159987e-008, 0.451868445, -0.892084718, 8.64965841e-008, -9.01673047e-009, -1.01572368e-007, -1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.289781988, 1, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.415775359, 0.272143304))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.506984472, -0.839653134, -0.00243520737, 0.882198989, 0.470877051, 3.44123691e-007, 0.470877022, -0.882198989, 1.79978088e-007, 3.8736448e-007, 2.6775524e-009, -1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.34437868, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Part",Vector3.new(0.628554821, 0.267470866, 0.922772646))
- Partweld=weld(m,Nether,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.86781311e-006, 0.00250267982, -0.951990962, 1, 0, 6.13908924e-011, -6.46878107e-010, 2.01049261e-007, 1, 0, -1.00000012, 2.01107468e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.001922369, 0.582068503, 0.518258333, -1.9498998e-007, -1.84983946e-007, -1, -0.485126227, 0.874444187, -6.71716407e-008, 0.874444187, 0.485126287, -2.58820364e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.432574511, 0.352778435))
- local hitbox = Instance.new("Part", Nether)
- hitbox:BreakJoints()
- hitbox.TopSurface = "Smooth"
- hitbox.Material = "SmoothPlastic"
- hitbox.Transparency = 1
- hitbox.Name = 'hitbox'
- hitbox.BottomSurface = "Smooth"
- hitbox.FormFactor = "Custom"
- hitbox.CanCollide = false
- hitbox.BrickColor = BrickColor.new("Institutional white")
- hitbox.Size = Vector3.new(2.200000003, 5.60922527, 2.624738038)
- local hitboxweld = Instance.new("ManualWeld")
- hitboxweld.Part0 = BladeNeon
- hitboxweld.Part1 = hitbox
- --hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- --hitboxweld.C1 = CFrame.new(0, -3.8159256, -1.12056732e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- hitboxweld.Parent = hitbox
- Nether1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Handle",Vector3.new(0.628554821, 1.32748795, 0.200000003))
- Netherweld=weld(m,Character["Left Arm"],Nether1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87177372, -0.0829503536, 0.0382533073, -0.0281696357, 0.999596834, -0.00352261961, -0.000984552898, 0.00349627063, 0.999993443, 0.999602675, 0.0281729139, 0.000885667396))
- mesh("CylinderMesh",Nether1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.934888721))
- Blade=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Blade",Vector3.new(0.405694813, 5.84185266, 0.200000003))
- Bladeweld=weld(m,Nether1,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0030772686, -4.05209923, 0.000898361206, 1, 0, 6.13908924e-011, 0, -1.00000012, 0, -6.13908924e-011, 0, -1))
- mesh("SpecialMesh",Blade,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.419974238))
- Blade=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Blade",Vector3.new(0.200000003, 0.522449017, 0.209147185))
- Bladeweld=weld(m,Nether1,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000222921371, -7.23093987, 0.0966489315, -1.9498998e-007, -1.84983946e-007, -1, 5.25335781e-006, -1.00000012, 1.84983946e-007, -1, -5.25335781e-006, 1.94589347e-007))
- mesh("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.403174937, 1, 1))
- Blade=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Blade",Vector3.new(0.200000003, 0.522449017, 0.200000003))
- Bladeweld=weld(m,Nether1,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000254154205, -7.23342943, 0.106646538, 1.9498998e-007, 1.84983946e-007, 1, 5.25335781e-006, -1.00000012, 1.84983946e-007, 1, 5.25335781e-006, -1.94589347e-007))
- mesh("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.403174937, 1, 0.995338917))
- BladeNeon1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"BladeNeon1",Vector3.new(0.200000003, 0.64424175, 0.264583766))
- BladeNeonweld=weld(m,Nether1,BladeNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000238418579, -7.29017735, 0.127707481, -1.9498998e-007, -1.84983946e-007, -1, 5.25335781e-006, -1.00000012, 1.84983946e-007, -1, -5.25335781e-006, 1.94589347e-007))
- mesh("SpecialMesh",BladeNeon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.362857431, 1, 1))
- BladeNeon1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"BladeNeon1",Vector3.new(0.200000003, 0.64424175, 0.260384023))
- BladeNeonweld=weld(m,Nether1,BladeNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00025844574, -7.29181671, 0.136456728, 1.9498998e-007, 1.84983946e-007, 1, 5.25335781e-006, -1.00000012, 1.84983946e-007, 1, 5.25335781e-006, -1.94589347e-007))
- mesh("SpecialMesh",BladeNeon1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.362857431, 1, 1))
- BladeNeon1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"BladeNeon1",Vector3.new(0.405694813, 5.90820885, 0.200000003))
- BladeNeonweld=weld(m,Nether1,BladeNeon1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00305366516, -4.01884222, 0.000908613205, 1, 0, 6.13908924e-011, 0, -1.00000012, 0, -6.13908924e-011, 0, -1))
- mesh("SpecialMesh",BladeNeon1,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 1, 0.377976805))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0482237339, 0.848191738, 0.00165343285, 0.866025805, 0.499999255, -8.93487595e-008, -0.499999255, 0.866025925, -1.87952537e-007, -1.55712314e-008, 2.07568519e-007, 1))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.201587483, 0.204107866, 0.20326753))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.102931023, 0.746085167, -0.00350427628, 5.15114516e-006, -1.00000012, 1.11933332e-007, -1, -5.15114516e-006, 8.4153271e-009, -8.98012331e-009, -1.11933332e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245368481, -1.32375312, -0.00137233734, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245070457, -0.56784308, -0.00138664246, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245621204, 0.946876049, 0.00165820122, 5.2258838e-006, -1.00000012, 1.14087015e-007, 1, 5.2258838e-006, 6.55222721e-009, -5.92854121e-009, 1.14087015e-007, 1))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0408022404, 0.540900946, -0.00139760971, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0407652855, -0.917833328, 0.00166773796, 5.2258838e-006, -1.00000012, 1.14087015e-007, 1, 5.2258838e-006, 6.55222721e-009, -5.92854121e-009, 1.14087015e-007, 1))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0408360958, 1.29686904, -0.00143361092, 5.2258838e-006, -1.00000012, 1.14087015e-007, -1, -5.2258838e-006, -6.55222721e-009, 5.92854121e-009, -1.14087015e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00358486176, -0.869122982, -0.00142788887, -0.866025805, -0.499999255, 5.95464371e-008, -0.499999255, 0.866025925, -9.76142474e-008, -3.38104655e-009, -1.15134753e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00356197357, -1.62506747, -0.00138115883, -0.866025805, -0.499999255, 5.95464371e-008, -0.499999255, 0.866025925, -9.76142474e-008, -3.38104655e-009, -1.15134753e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00249695778, 0.0617160797, 0.698945522, 1.9498998e-007, 1.84983946e-007, 1, -0.866027296, 0.499996901, 7.64266588e-008, -0.499996871, -0.866027355, 2.58325599e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0035841465, 1.24818707, 0.00168299675, -0.866025805, -0.499999255, 5.95464371e-008, 0.499999255, -0.866025925, 9.76142474e-008, 3.38104655e-009, 1.15134753e-007, 1.00000012))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0167120695, -0.917606354, -0.00141716003, -0.866027117, 0.499997139, -2.43715476e-007, 0.499997109, 0.866027176, 8.61473382e-008, 2.55289933e-007, -4.703179e-008, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0167376995, -1.67353034, -0.00138163567, -0.866027117, 0.499997139, -2.43715476e-007, 0.499997109, 0.866027176, 8.61473382e-008, 2.55289933e-007, -4.703179e-008, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0167084932, 1.29656816, 0.00165486336, -0.866027117, 0.499997139, -2.43715476e-007, -0.499997109, -0.866027176, -8.61473382e-008, -2.55289933e-007, 4.703179e-008, 1.00000012))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0618534684, -0.465709448, -0.00136375427, 0.866027176, -0.49999702, 2.12166924e-007, -0.49999705, -0.866027296, 1.89756975e-008, 1.75463583e-007, -1.23225618e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.75464201, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0618223548, 0.84479332, 0.00163936615, 0.866027176, -0.49999702, 2.12166924e-007, 0.49999705, 0.866027296, -1.89756975e-008, -1.75463583e-007, 1.23225618e-007, 1.00000012))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(0.471740097, 1, 0.682904243))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0618728399, -1.22165966, -0.00139498711, 0.866027176, -0.49999702, 2.12166924e-007, -0.49999705, -0.866027296, 1.89756975e-008, 1.75463583e-007, -1.23225618e-007, -1.00000012))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0025229454, 0.00553905964, 0.69238019, 1.9498998e-007, 1.84983946e-007, 1, -0.96592629, 0.258817375, 1.39538315e-007, -0.258817375, -0.965926349, 2.29396392e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0482130051, -1.2250942, -0.00141119957, 0.866025805, 0.499999255, -8.93487595e-008, 0.499999255, -0.866025925, 1.87952537e-007, 1.55712314e-008, -2.07568519e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.200274855, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00249862671, 0.0175659657, 0.69406867, 1.9498998e-007, 1.84983946e-007, 1, -1, -2.32830644e-010, 1.9551635e-007, 2.32830644e-010, -1.00000012, 1.84925739e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00248932838, 0.0247342587, 0.724454165, -1.9498998e-007, -1.84983946e-007, -1, 0.499999076, 0.866026044, -2.575689e-007, 0.866026044, -0.499999106, -7.65430741e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00250530243, -0.0609382391, 0.789362431, 1.9498998e-007, 1.84983946e-007, 1, 0.500005364, -0.866022408, 6.35045581e-008, 0.866022229, 0.500005424, -2.62720278e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00251436234, -0.0160479546, -0.768103242, 1.9498998e-007, 1.84983946e-007, 1, -1, -2.32830644e-010, 1.9551635e-007, 2.32830644e-010, -1.00000012, 1.84925739e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00245881081, -0.0120127201, 0.792094946, 1.9498998e-007, 1.84983946e-007, 1, 0.866027117, -0.499997079, -7.66012818e-008, 0.499997109, 0.866027176, -2.58442014e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00251865387, -0.0275073051, 0.799879313, 1.9498998e-007, 1.84983946e-007, 1, 0.707110524, -0.707103193, -7.39237294e-009, 0.707103133, 0.707110465, -2.68802978e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00250387192, -0.0393373966, 0.773245454, -1.9498998e-007, -1.84983946e-007, -1, -0.707106709, -0.707106948, 2.70025339e-007, -0.707106948, 0.707106709, 6.81029633e-009))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0025036335, 0.0319125652, 0.736887157, -1.9498998e-007, -1.84983946e-007, -1, 0.258815348, 0.965926886, -2.2893073e-007, 0.965926766, -0.258815348, -1.39611075e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00251102448, 0.0297060013, 0.693159103, -1.9498998e-007, -1.84983946e-007, -1, 0.866025805, 0.499999285, -2.60683009e-007, 0.499999315, -0.866025984, 6.21657819e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00252056122, -0.0655257702, 0.760563135, -1.9498998e-007, -1.84983946e-007, -1, -0.499999076, -0.866026044, 2.575689e-007, -0.866026044, 0.499999106, 7.65430741e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00251436234, -0.0367987156, 0.760144949, 1.9498998e-007, 1.84983946e-007, 1, 5.25335781e-006, -1.00000012, 1.84983946e-007, 1, 5.25335781e-006, -1.94589347e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00248408318, -0.0303695202, 0.769465566, -1.9498998e-007, -1.84983946e-007, -1, -0.866025805, -0.499999285, 2.60683009e-007, -0.499999315, 0.866025984, -6.21657819e-008))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00249958038, 0.00876927376, 0.682365179, -1.9498998e-007, -1.84983946e-007, -1, 0.96592617, 0.258817852, -2.37778295e-007, 0.258817852, -0.96592629, 1.28813554e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00249004364, -0.067527771, 0.777368069, 1.9498998e-007, 1.84983946e-007, 1, 0.258825153, -0.965924203, 1.28289685e-007, 0.965924263, 0.258825183, -2.36876076e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00249266624, -0.0645384789, 0.748389721, -1.9498998e-007, -1.84983946e-007, -1, -0.258815348, -0.965926886, 2.2893073e-007, -0.965926766, 0.258815348, 1.39611075e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00249934196, 0.0384550095, 0.715066433, -1.9498998e-007, -1.84983946e-007, -1, 0.707106709, 0.707106948, -2.70025339e-007, 0.707106948, -0.707106709, -6.81029633e-009))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00247359276, -0.0059517622, 0.788795471, 1.9498998e-007, 1.84983946e-007, 1, 0.96592629, -0.258817375, -1.39538315e-007, 0.258817375, 0.965926349, -2.29396392e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00248098373, 0.0349800587, 0.746271133, 1.9498998e-007, 1.84983946e-007, 1, -5.25335781e-006, 1.00000012, -1.84983946e-007, -1, -5.25335781e-006, 1.94589347e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.414578706, 0.267470866, 0.508193612))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00248861313, -0.0295228958, 0.771678805, -1.9498998e-007, -1.84983946e-007, -1, -0.96592617, -0.258817852, 2.37778295e-007, -0.258817852, 0.96592629, -1.28813554e-007))
- mesh("CylinderMesh",Neon,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.207467124, 0.200000003, 0.200747684))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698108196, 0.199664474, -0.00309181213, -0.499998838, -0.866026163, -6.19329512e-008, -0.866026103, 0.499998808, -1.50990672e-007, 1.62069909e-007, -2.24099495e-008, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.974342167, 1))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,a.BrickColor,"Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Nether1,Neon,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0482084751, -0.469145536, -0.00139713287, 0.866025805, 0.499999255, -8.93487595e-008, 0.499999255, -0.866025925, 1.87952537e-007, 1.55712314e-008, -2.07568519e-007, -1))
- mesh("SpecialMesh",Neon,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.474570572, 0.50816983, 0.470371157))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00194454193, -1.06429565, -0.294578314, -1.9498998e-007, -1.84983946e-007, -1, 0.436867625, -0.89952594, 8.17235559e-008, -0.89952594, -0.436867625, 2.55706254e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.621563315, 0.302381516))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.19455266, -0.800625026, 0.00243830681, -0.895353794, -0.445355684, -7.94534571e-008, 0.445355654, -0.895353794, 2.69035809e-007, -1.92516382e-007, 2.05182005e-007, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.390576929, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether1her,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0019402504, -0.881215215, -0.0536847115, -1.9498998e-007, -1.84983946e-007, -1, 0.289954394, -0.957040548, 1.20722689e-007, -0.957040489, -0.289954424, 2.41707312e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.0965944752, 0.0839949176))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00192308426, 0.728180289, 0.229098558, -1.9498998e-007, -1.84983946e-007, -1, -0.485126227, 0.874444187, -6.71716407e-008, 0.874444187, 0.485126287, -2.58820364e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.251985252, 0.0839949176))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0265626907, -0.864977717, 0.0024471283, -0.965505838, -0.260381699, -2.91329343e-008, 0.260381699, -0.965505838, 7.95116648e-008, -4.86113549e-008, 6.90342858e-008, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.0839950144, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03947759, -0.450213075, 0.0024869442, -0.462641776, -0.88654542, 1.23050995e-007, 0.88654536, -0.462641776, -1.10972906e-007, 1.54459713e-007, 5.76255843e-008, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.848349869, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.422494948, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0392067432, -0.954729676, -0.00247454643, 0.995991766, 0.089444153, 5.62213245e-008, 0.0894441605, -0.995991826, 1.16007868e-007, 6.55215899e-008, -1.10594556e-007, -1.00000012))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.306580961, 1, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16178858, -0.0497832298, 0.00244355202, -0.137950227, -0.990439177, 8.88248906e-008, 0.990439236, -0.137950242, 2.30327714e-007, -2.16429044e-007, 1.1944212e-007, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.390576929, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.200000003, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16243589, 0.265618801, 0.0024394989, 0.104491726, -0.994525909, 5.90225682e-008, 0.99452585, 0.104491726, -2.46720447e-007, 2.40048166e-007, 8.44011083e-008, 1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.0839947835, 0.390576929, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.313301444, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.311394453, -0.842094541, -0.00247263908, 0.892084658, 0.451868415, -5.24159987e-008, 0.451868445, -0.892084718, 8.64965841e-008, -9.01673047e-009, -1.01572368e-007, -1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.289781988, 1, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.200000003, 0.415775359, 0.272143304))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.506984472, -0.839653134, -0.00243520737, 0.882198989, 0.470877051, 3.44123691e-007, 0.470877022, -0.882198989, 1.79978088e-007, 3.8736448e-007, 2.6775524e-009, -1))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.34437868, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,a.BrickColor,"Part",Vector3.new(0.628554821, 0.267470866, 0.922772646))
- Partweld=weld(m,Nether1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.86781311e-006, 0.00250267982, -0.951990962, 1, 0, 6.13908924e-011, -6.46878107e-010, 2.01049261e-007, 1, 0, -1.00000012, 2.01107468e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- NeonLetter=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lily white","NeonLetter",Vector3.new(0.270463198, 0.200000003, 0.200000003))
- NeonLetterweld=weld(m,Nether1,NeonLetter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.001922369, 0.582068503, 0.518258333, -1.9498998e-007, -1.84983946e-007, -1, -0.485126227, 0.874444187, -6.71716407e-008, 0.874444187, 0.485126287, -2.58820364e-007))
- mesh("SpecialMesh",NeonLetter,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.432574511, 0.352778435))
- local hitbox1 = Instance.new("Part", Nether1)
- hitbox1:BreakJoints()
- hitbox1.TopSurface = "Smooth"
- hitbox1.Material = "SmoothPlastic"
- hitbox1.Transparency = 1
- hitbox1.Name = 'hitbox'
- hitbox1.BottomSurface = "Smooth"
- hitbox1.FormFactor = "Custom"
- hitbox1.CanCollide = false
- hitbox1.BrickColor = BrickColor.new("Institutional white")
- hitbox1.Size = Vector3.new(2.200000003, 5.60922527, 2.624738038)
- local hitboxweld = Instance.new("ManualWeld")
- hitboxweld.Part0 = BladeNeon1
- hitboxweld.Part1 = hitbox1
- --hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- --hitboxweld.C1 = CFrame.new(0, -3.8159256, -1.12056732e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- hitboxweld.Parent = hitbox1
- local hitboxMesh = Instance.new("BlockMesh",hitbox)
- hitboxMesh.Name = "Mesh"
- hitboxMesh.Offset = Vector3.new(0, 0, 0)
- hitboxMesh.Scale = Vector3.new(0.561845124, 1, 1)
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- Humanoid.Health = 100100100100
- wait(.000001)
- Humanoid.MaxHealth = 100100100100
- wait(.000001)
- Humanoid.WalkSpeed = 60
- wait(.000001)
- Humanoid.JumpPower = 100
- Cyidine=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- ----------------------------------------------------
- for i, v in pairs(char:children()) do
- if v:IsA'CharacterMesh' then
- v:Destroy()
- end
- end
- local selectionBox1 = Instance.new("SelectionBox",Game.Players.megatron2006.Character['Torso']) --We set its parent, but not where it's going to overlay
- selectionBox1.Adornee = Game.Players.megatron2006.Character['Torso'] --We set its adornee as the part so the SelectionBox will show up on the part
- selectionBox1.Color = a.BrickColor
- selectionBox1.LineThickness = .01
- local SelectionBox2 = Instance.new("SelectionBox",Game.Players.megatron2006.Character['Left Arm']) --We set its parent, but not where it's going to overlay
- SelectionBox2.Adornee = Game.Players.megatron2006.Character['Left Arm'] --We set its adornee as the part so the SelectionBox will show up on the part
- SelectionBox2.Color = a.BrickColor
- SelectionBox2.LineThickness = .01
- local selectionBox3= Instance.new("SelectionBox",Game.Players.megatron2006.Character['Right Arm']) --We set its parent, but not where it's going to overlay
- selectionBox3.Adornee = Game.Players.megatron2006.Character['Right Arm'] --We set its adornee as the part so the SelectionBox will show up on the part
- selectionBox3.Color = a.BrickColor
- selectionBox3.LineThickness = .01
- local selectionBox4 = Instance.new("SelectionBox",Game.Players.megatron2006.Character['Right Leg']) --We set its parent, but not where it's going to overlay
- selectionBox4.Adornee = Game.Players.megatron2006.Character['Right Leg'] --We set its adornee as the part so the SelectionBox will show up on the part
- selectionBox4.Color = a.BrickColor
- selectionBox4.LineThickness = .01
- local selectionBox5 = Instance.new("SelectionBox",Game.Players.megatron2006.Character['Left Leg']) --We set its parent, but not where it's going to overlay
- selectionBox5.Adornee = Game.Players.megatron2006.Character['Left Leg'] --We set its adornee as the part so the SelectionBox will show up on the part
- selectionBox5.Color = a.BrickColor
- selectionBox5.LineThickness = .01
- local Left Arm = Game.Players.megatron2006.Character['Left Arm']
- local Right Arm = Game.Players.megatron2006.Character['Right Arm']
- for i, v in pairs(Cyidine:children()) do
- local selectionBox5 = Instance.new("SelectionBox",v) --We set its parent, but not where it's going to overlay
- selectionBox5.Adornee = v --We set its adornee as the part so the SelectionBox will show up on the part
- selectionBox5.Color = a.BrickColor
- selectionBox5.LineThickness = 323
- end
- ----------------------------------------------------
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1000000
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- ----------------------------------------------------
- ----------------------------------------------------
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- --[[ user=game:service'Players'.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- Cyidine=Instance.new('Model',char)
- game:service'Lighting'.Outlines=false
- local Handle = Instance.new("Part", Cyidine)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Transparency = 0 Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Institutional white")
- Handle.Size = Vector3.new(0.337107092, 1.12369001, 0.337107033)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = Character["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(-0.000732421875, -0.0344696045, -0.945665836, -0.999993205, 0, 0, 0, 0, -1, 0, -0.999993086, 0)
- Handleweld.Parent = Character["Right Arm"]
- local HandleMesh = Instance.new("CylinderMesh",Handle)
- HandleMesh.Name = "Mesh"
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.393207669, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.337107092, 0.224738032, 0.337107033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-4.00543213e-005, 0.674224854, -1.33514404e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = "http://www.roblox.com/Asset/?id=9982590"
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(.2, .2, .2)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.955184937, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.393225789, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.597281575, -0.842823029, -0.00578403473, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 4.62046242, 0.449476063)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(3.24249268e-005, -3.32155609, -4.76837158e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 1, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.597218513, -0.842823029, 0.00602054596, 0.258815646, 0, 0.9659127, 0, 1, 0, -0.9659127, 0, 0.258815646)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0, -0.123583317, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 0.393286943, 0.99998641, 1.07852229e-016, -0, -1.14204248e-016, 1, -2.3803019e-013, -0, 2.38031816e-013, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.230328798, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.618034363, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 4.60922527, 0.224738017)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -3.3159256, -1.14440918e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 1, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.618049622, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0, 0.117978811, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.561845005)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.53044498, -0.842823029, 0.0229825974, 0.258815438, -1.97460321e-017, -0.965912819, 3.30120669e-017, 1, -1.15873321e-017, 0.965912819, -2.88872116e-017, 0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.529430389, -0.842823029, 0.0128250122, 0.258815438, 1.35525272e-020, -0.965912819, -3.50722156e-021, 1, 1.35524351e-020, 0.965912819, 0, 0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.529132843, -0.842823029, -0.0117540359, -0.258815706, -3.25260652e-018, -0.965912759, 3.89845789e-017, 1, -1.38099317e-017, 0.965912759, -4.1236952e-017, -0.258815706)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, -0.393235803, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.525370121, -0.842823029, 0.0256881714, 0.258815676, -6.64073831e-019, 0.9659127, 1.05359266e-018, 1, 4.06573049e-019, -0.9659127, 9.14795583e-019, 0.258815676)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, 0.174170732, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.59340477, -0.842823029, 0.00790405273, -0.258815557, 0, -0.9659127, 0, 1, 0, 0.9659127, 0, -0.258815557)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.382054657)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.00023651123, -0.842823029, -0.364931583, 0.99998641, -2.62516024e-017, -1.67287184e-026, 2.62512451e-017, 1, 3.6862117e-018, 1.67287184e-026, -3.68626216e-018, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.598263144, -0.842823029, 0.00432395935, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.449476063)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 0.398794174, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.955184937, 0.174145699, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 1.01132107, 0.449476063)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-8.39233398e-005, -6.13697433, 0.00012421608, -0.99998641, 0, 5.96042398e-008, 0, 1, 0, -5.96042398e-008, 0, -0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Wedge PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.221366972, 1, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.955184937, -2.38418579e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.561845064, 1)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.842823029, 0.230348349, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- local Part = Instance.new("Part", Cyidine)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "Neon"
- Part.Transparency = 0 Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = a.BrickColor
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.730434418, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064)
- local hitbox = Instance.new("Part", Cyidine)
- hitbox:BreakJoints()
- hitbox.TopSurface = "Smooth"
- hitbox.Material = "SmoothPlastic"
- hitbox.Transparency = 1 hitbox.Name = 'hitbox'
- hitbox.BottomSurface = "Smooth"
- hitbox.FormFactor = "Custom" hitbox.CanCollide = false
- hitbox.BrickColor = BrickColor.new("Institutional white")
- hitbox.Size = Vector3.new(0.200000003, 5.60922527, 0.624738038)
- local hitboxweld = Instance.new("ManualWeld")
- hitboxweld.Part0 = Handle hitboxweld.Part1 = hitbox hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- hitboxweld.C1 = CFrame.new(0, -3.8159256, -1.12056732e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641)
- hitboxweld.Parent = hitbox
- local hitboxMesh = Instance.new("BlockMesh",hitbox)
- hitboxMesh.Name = "Mesh"
- hitboxMesh.Offset = Vector3.new(0, 0, 0)
- hitboxMesh.Scale = Vector3.new(0.561845124, 1, 1)
- local Wedge = Instance.new("WedgePart", Cyidine)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Transparency = 0 Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Institutional white")
- Wedge.Size = Vector3.new(0.200000003, 0.561845124, 0.224738076)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(7.62939453e-006, -5.9009819, -4.0769577e-005, -0.999992788, 1.60944605e-010, -8.94063589e-007, 1.60504526e-010, 0.999993563, -4.18958729e-010, 7.897562e-007, -4.18840851e-010, -0.999986649)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.561845124, 1, 1)]]
- local function weldBetween(a, b, name)
- local weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- weld.Name=name or 'weldb1'
- weld.Parent=m
- return weld;
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,a.BrickColor)
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,a.BrickColor)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=1
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("FileMesh")
- ms.MeshId="http://www.roblox.com/Asset/?id=9982590"
- ms.Scale=Vector3.new(.2,.2,.2)
- if CRIT==true then
- ms.Scale=Vector3.new(.1,.1,.1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = it("SpecialMesh")
- msh1.Scale = vt(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- local S=it("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=vt(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function SummonSword(Part,cframe1,cframe2)
- coroutine.resume(coroutine.create(function()
- local sword=part(1,workspace,0,0.5,a.BrickColor,"Sword",vt(2,2,2))
- sword.Anchored=true
- --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end)
- local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3,3))
- --smesh.Parent=nil
- smesh.VertexColor=Vector3.new(0, 0, 0)
- sword.CFrame=Part.CFrame*cframe1
- con1=sword.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=231917788",sword,0.5,1)
- hitconasdf = sword.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',sword,1,3)
- hitconasdf:disconnect()
- end
- end)
- EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,a.BrickColor)
- for i=0,1,0.2 do
- wait()
- local dir = sword.CFrame.lookVector*-1
- hit2,pos = rayCast(sword.Position,dir,5,Character)
- if hit2~=nil then
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- --Damagefunc2(hit2,5,1)
- end
- end
- sword.CFrame=sword.CFrame*cframe2
- end
- EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,a.BrickColor)
- sword.Parent=nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- con1:disconnect()
- end))
- end
- rings=Instance.new('Model',Character)
- ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2)
- local rng = Instance.new("Part", rings)
- rng.Anchored = true
- rng.BrickColor = a.BrickColor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = .5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = where.CFrame * CFrame.Angles(math.rad(way), math.rad(way2), 0)
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = vector--10,10,1
- for i = 1, 20, 1 do
- rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- swait()
- end
- wait()
- rng:destroy''
- end
- player=game.Players.localPlayer
- char=player.Character
- Effects={}
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- Cyidine=Instance.new("Model",char)
- mouse.Button1Down:connect(function()
- if equipped==true and hand==false then
- if attacktype==1 then
- attackone()
- elseif attacktype==2 then
- attacktwo()
- elseif attacktype==3 then
- attackthree()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- spin()
- end
- elseif k=='f' then
- if attack==false then
- boom()
- end
- elseif k=='e' then
- if attack==false then
- JumpSwing()
- end
- elseif k=='r' then
- if attack==false then
- Neon.BrickColor = BrickColor.new('Really black')
- print(char["Left Leg"].BrickColor)
- while true do
- game:GetService("RunService").RenderStepped:wait()
- char["Left Leg"].BrickColor = BrickColor.new('Really black')
- char["Left Arm"].BrickColor = BrickColor.new('Really black')
- char["Right Leg"].BrickColor = BrickColor.new('Really black')
- char["Right Arm"].BrickColor = BrickColor.new('Really black')
- char.Head.BrickColor = BrickColor.new('Really black')
- char.Torso.BrickColor = BrickColor.new('Really black')
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=258678703"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id="
- end
- end
- end
- end)
- function JumpSwing()
- attack=true
- for i=0,0.5,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
- end
- local HandCF = CFrame.new(char.Torso.Position - Vector3.new(0,2,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rng = Instance.new("Part", char.Torso)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Teal")
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.CanCollide = false
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = HandCF
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- rngto = rng.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- --hit:FindFirstChild("Humanoid"):TakeDamage(4)
- --hit:FindFirstChild("Humanoid").PlatformStand = true
- --hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- --hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
- --hit:FindFirstChild("Humanoid").PlatformStand = true
- --hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- end
- end
- end
- end)
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Size = rngm.Scale
- rng.CFrame = HandCF
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- Humanoid.Jump=true
- bodvol=Instance.new("BodyVelocity")
- bodvol.Parent=RootPart
- bodvol.velocity=vt(0,1,0)*100
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- --Torso.Velocity=vt(0,1,0)*100
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',hitbox,1,3)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- con1:disconnect()
- hitconasdf:disconnect()
- bodvol.Parent=nil
- attack=false
- end
- function LowerSwing()
- attack=true
- for i=0,0.5,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
- LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
- end
- Humanoid.Jump=true
- bodvol=Instance.new("BodyVelocity")
- bodvol.Parent=RootPart
- bodvol.velocity=vt(0,8000,0)*8000
- bodvol.P=8000
- bodvol.maxForce=Vector3.new(0, 8000, 0)
- --Torso.Velocity=vt(0,1,0)*100
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',hitbox,1,3)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- con1:disconnect()
- hitconasdf:disconnect()
- bodvol.Parent=nil
- attack=false
- end
- function spin()
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- for i=0,1,0.15 do
- so("http://roblox.com/asset/?id=231917987",hitbox,1,1)
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- for i=0,1,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0,6.6*i)
- end
- end
- con1:disconnect()
- attack=false
- end
- --[[function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end]]
- function attackone()
- if attack==false and attacktype==1 then
- attacktype=2
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- so("http://roblox.com/asset/?id=234365549",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',hitbox,1,3)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.3 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
- end
- for i=0,1,0.2 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
- end
- con1:disconnect()
- hitconasdf:disconnect()
- attack=false
- end
- end
- function attacktwo()
- if attack==false and attacktype==2 then
- attacktype=3
- attack=true
- con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(-1.57,0,-1)*euler(-0,1.2,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4)
- LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4)
- end
- so("http://roblox.com/asset/?id=234365573",hitbox1,1,1)
- hitconasdf = hitbox1.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',hitbox1,1,3)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.3 do
- swait()
- local blcf = hitbox1.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox1.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- for i=0,1,0.2 do
- swait()
- local blcf = hitbox1.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox1.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- attack=false
- con1:disconnect()
- hitconasdf:disconnect()
- end
- end
- function attackthree()
- if attack==false and attacktype==3 then
- attacktype=1
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
- end
- so("http://roblox.com/asset/?id=231917871",hitbox,1,1)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',hitbox,1,3)
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
- end
- attack=false
- con1:disconnect()
- hitconasdf:disconnect()
- end
- end
- function boom()
- attack=true
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
- for i=0,7,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(math.rad(0),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1, 1, -.5)*euler(math.rad(145),math.rad(180),math.rad(45)),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(0)),.4)
- LW.C0=clerp(LW.C0,cf(-1, 1, -.5)*euler(math.rad(145),math.rad(0),math.rad(45)),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(0)),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
- end
- so("http://roblox.com/asset/?id=231917871",hitbox,111,111)
- hitconasdf = hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220025675',hitbox,111,311)
- hitconasdf:disconnect()
- end
- end)
- local HandCF = CFrame.new(char.Torso.Position - Vector3.new(0,2,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rng = Instance.new("Part", char.Torso)
- rng.Anchored = true
- rng.BrickColor = a.BrickColor
- rng.CanCollide = true
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.CanCollide = false
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = HandCF
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- rngto = rng.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- --hit:FindFirstChild("Humanoid"):TakeDamage(4)
- --hit:FindFirstChild("Humanoid").PlatformStand = true
- --hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- --hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
- --hit:FindFirstChild("Humanoid").PlatformStand = true
- --hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
- --Debounces.Slashed = false
- end
- end
- end
- end)
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(5 + i*5, 5 + i*5, 5)
- rng.Size = rngm.Scale
- rng.CFrame = HandCF
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- for i=0,3,0.1 do
- swait()
- local blcf = hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- --[[local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end]]
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(0.04/2),0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1, 1, -.5)*euler(math.rad(90),math.rad(180),math.rad(45)),.4)
- LW.C0=clerp(LW.C0,cf(-1, 1, -.5)*euler(math.rad(90),math.rad(0),math.rad(45)),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.4)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.4)
- end
- attack=false
- con1:disconnect()
- hitconasdf:disconnect()
- end
- --[[local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', Cyidine)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Toothpaste")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', Cyidine)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Toothpaste")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1].Mesh
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end]]
- idleanim=.4
- while true do
- swait()
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if Anim~='Fly' then
- pcall(function()
- RightLeg.Transparency=0
- LeftLeg.Transparency=0
- m.fakerleg:destroy()
- m.fakelleg:destroy()
- end)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- --[[Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-10),0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*angles(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(15),0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(0,0,0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(45)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(15),math.rad(90),0),.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,cf(1,-.5,0)*angles(math.rad(15),math.rad(-90),0),.3)
- LH.C1=clerp(LH.C1,LHC1,.3)]]
- idleanim=.4
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-25),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- idleanim=-1
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(35),math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-35),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-35),math.rad(35),math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- end
- end
- end
- end
- --[[wait(.1)
- local currentHealth = hHumanoid.MaxHealth
- Humanoid.Health = Humanoid.Health - Humanoid.Health / 2
- while true do
- wait(.1)
- if currentHealth ~= Humanoid.Health then
- label:TweenSize(UDim2.new(0.9 / Humanoid.MaxHealth * Humanoid.Health, 0, 0.4, 0),"Out","Quad",0.1,false)
- currentHealth = Humanoid.Health
- if Humanoid.Health > 40 then
- label.BackgroundColor3 = Color3.new(0, 255, 0)
- end
- if Humanoid.Health <= 40 then
- label.BackgroundColor3 = Color3.new(255,255,0)
- end
- if Humanoid.Health <= 20 then
- label.BackgroundColor3 = Color3.new(255,0,0)
- end
- end
- end]]
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