Xenthori

149 Reverie [F. Donkey Necromancer] MLPFEMTORPG 3.0

Feb 28th, 2019
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  1. Name: Reverie
  2. Gender: Female
  3. Race: Donkey
  4. Class: Necromancer
  5. Combat Talent: (Ghost Trick; passive: Reverie's Bloodborn minions are ethereal echoes of herself, being able to pass through solid objects and able to hover in the air. As a basic ranged attack, a Bloodborn minion may jaunt forward and switch locations with a distant enemy, dealing damage and swapping zones with them.)
  6. Noncombat Talent: (Phantom Detective; passive: When Reverie determines cause of death for an body where she wasn't present for the death itself, she can use Commune on the automatically, once, to ask their spirit a single question.)
  7. Hit/Wounds: 5/6
  8.  
  9. Skills:
  10. (Free Racial) Unbreakable Will: passive; Famously stubborn, donkeys are immune to mind control, domination, intimidation and suggestion.
  11. (Racial) Pain Tolerance: passive; Your body isn’t too large, but it is resilient. You can take more of a beating than most other races. You start the game with an extra wound bringing your base total to 5/6.
  12. (Pure Bonus) Thanatology: passive; Working with the dead gives you insight on how this state arises. You can examine a dead body and uncover what caused their death without a roll, but only in a generic sense (i.e. You can tell someone was was murdered with an object, but not what kind. Or that they were poisoned, but not what kind of poison). If the body is decayed in anyway, you will have to roll as normal to discover the cause of death but with a +2 to your roll. Depending on the state of decay it may be impossible to tell how they died without the proper forensic tools.
  13. (Free Skill) Raise Dead: spell; Raise the dead as a loyal servant, granting you a minion. Undead have double the hits they had in life, but only 1 wound. As long as the minion has more than 1 hit, they cannot fall below 1 hit, but they cannot be healed. On Crit you minion retains the racials it would’ve had in life regardless of its condition. On Crit Fail you summon a hostile undead. If no nearby corpses are available, you can widen your magic’s range to find a minion, but the Crit Fail range is increased to 3-.
  14. (Class) Bloodborn: spell, recharge 1; Sacrifice one Wound to summon an undead minion based on yourself. This minion shares your Max Health, does not count towards your maximum limit of Minions, has no skills and disappears when combat ends.
  15. (Class) Reap: weapon, recharge 1; Enchant your weapon with the cold touch of the grave. Deals damage and this skill gains +1 for every wound you are missing. On Crit you can extend your touch at expense of yourself, letting you target additional enemies in the same zone as your original target at the cost of 2 Hits per.
  16. (Class) Commune: spell; Ask the dead for aid. The better you roll, the more helpful they are. Crit fail summons a hostile undead.
  17. (Cross-Class) Energetic: passive; Lower the total Recharge of one of your skills by 1. Skills at recharge 1 cannot be lowered below 1. (Reducing Bloodborn's recharge from 2 to 1).
  18.  
  19. Weapon: Great Weapon
  20. Censer Flail
  21. Heavy: passive; A weapon of massive size takes more strength to wield, but lands with much greater force. Skills and attacks with this weapon have a Crit Range of 9+, and a Crit Fail Range of 2-.
  22. Cleave: weapon; Attack multiple nearby targets with a single blow. You can target any number of enemies with this skill, but each additional target over 2 increases your Critfail range by 1 (e.g. Attacking 3 targets crit fails on 3-, 5 targets crit fails on 5-. etc.,)
  23.  
  24. Catalyst: Lens
  25. Ghostsight Goggles
  26. Converge: passive; Your magic condenses onto a single point, boosting your magic. When you successfully cast a spell on an ally, they gain 1 Temporary Hit in addition to the spell’s normal effects.
  27. Diverge: spell; Hold your catalyst high and expel energy to repel enemy attacks. This skill does no damage, but if used against an enemy that attacks you, remove (#-5)/2 hits from their attack and inflict that many hits back at them. If their attack had an additional effect, that still applies even if their attack is reduced to dealing 0 hits.
  28.  
  29. Inventory:
  30. Heavy Leather Trench Coat with Brass Pauldrons
  31. Satchel: Bit Bag: 100 bits, Empty Bit Bags, Matchbox, Small Knife, Rations (3 days), Spool of Twine, Spool of Thread, Needle, Rags] Trowel, Two Waterskins, Hip Flask (Whiskey), Bedroll, Empty Canvas Sack, Cigar Box, Magnifying Glass, Notebook, Stub of a Pencil, Incense
  32.  
  33. Traits:
  34.  
  35. Reverie is a female donkey. Her fur is dark grey, with a black mane that has a small streak of white running through it. If she ever took off her goggles, the eyes underneath would be revealed to be soft blue. Reverie was an abandoned child given to a monastery at an age just old enough to remember the faces of her parents, who she remember being gaunt and malnourished. While she holds no ire to her parents for subjecting her to the strict upbringing of nuns, she hated being there. Simply not returning after being sent to pick up food from the market in her teens. Her time studying religious texts in the monastery caused her to grow a fascination in the supernatural, and begin to seek out methods of contacting them. Fascinated by death and the concept of spirits, Reverie started visiting haunted houses, researching the previous owners and solving mysteries relating to disappearances and strange deaths. Naturally, her research into the occult opened her eyes to the secrets of life and death, but keeps from using true necromancy in all but the most dire circumstances.
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