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Benji23245

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Jun 13th, 2017
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  1. if (co2 == NULL) return;
  2. if (GetCharacterObject(0) && GetCharacterID(0) == Characters_Sonic && MetalSonicFlag == 0)
  3. {
  4. if (CharObj1Ptrs[0]->Action == 2)
  5. {
  6. if (!trailobj)
  7. {
  8. trailobj = LoadObject(LoadObj_Data1, 6, SonicDashTrail_Init);
  9. trailobj->Data1->CharIndex = 0;
  10. }
  11. }
  12. }
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