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- volterra,83,115,5 script Job Master::JChanger 123,{
- // prontera,155,185,5 script Job Master::JChanger 123,{
- mes "^ff0000[Job Master]^000000";
- if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq;
- if(SkillPoint != 0){
- mes "I'm sorry, please use up all your skill points before changing jobs";
- mes "Please come again soon!";
- close;
- }
- if(JobLevel < 10) goto L_LvError;
- switch(Class){
- case Job_Novice_High:
- case Job_Baby:
- case Job_Novice:
- skill 142,1,0;
- skill 143,1,0;
- mes "Welcome, please select the job you wish to change into";
- if(lastJob != 0 && Class == Job_Novice_High){
- switch(lastJob){
- case Job_Knight:
- case Job_Crusader:
- set @target_job, Job_Swordman_High;
- break;
- case Job_Monk:
- case Job_Priest:
- set @target_job, Job_Acolyte_High;
- break;
- case Job_Alchemist:
- case Job_Blacksmith:
- set @target_job, Job_Merchant_High;
- break;
- case Job_Rogue:
- case Job_Assassin:
- set @target_job, Job_Thief_High;
- break;
- case Job_Wizard:
- case Job_Sage:
- set @target_job, Job_Mage_High;
- break;
- case Job_Hunter:
- case Job_Bard:
- case Job_Dancer:
- set @target_job, Job_Archer_High;
- break;
- }
- } else {
- switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief",
- "Super Novice","Taekwon","Gunslinger","Ninja")){
- case 7:
- if(Class == Job_Novice_High) goto L_noReq;
- if($@JC_SupNovM > BaseLevel) goto L_BvError;
- if(Upper == 2)
- set @target_job, Job_Super_Baby;
- else
- set @target_job, Job_SuperNovice;
- break;
- case 8:
- if(Class == Job_Novice_High) goto L_noReq;
- if(Upper == 2) goto L_noReq;
- set @target_job, Job_Taekwon;
- break;
- case 9:
- case 10:
- if(Class == Job_Novice_High || Upper == 2) goto L_noReq;
- set @target_job, @menu + 15;
- break;
- default:
- set @target_job, @menu;
- if(Class == Job_Novice_High) set @target_job, @target_job + 4001;
- break;
- }
- }
- mes "Are you sure you want to change to " + JobName(@target_job) + "?";
- if(select("No","Yes") == 2){
- callfunc "Job_Change", @target_job;
- if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) {
- callfunc "F_ClearJobVar";
- } else {
- if($@JC_Plat) goto L_GivePlat;
- }
- }
- close;
- break;
- default:
- if(JobLevel < $@JC_MinimumJB) goto L_LvError;
- // Ninja to Kagerou / Oborou
- if( Class == Job_Ninja ){
- if( BaseLevel < 99 || JobLevel < 70 ){
- mes "You need to be Level 99/70.";
- }else{
- mes "Change to "+jobname(( 4211 + ( Sex == 0 ) ))+"?";
- if( select("Yes:No") == 1 ){
- jobchange (( 4211 + ( Sex == 0 ) ));
- }
- }
- close;
- }
- // Super Novice to Ex. Super Novice
- if( Class == Job_Super_Baby ){
- if( BaseLevel < 99 || JobLevel < 70 ){
- mes "You need to be Level 99/70.";
- }else{
- mes "Change to "+jobname(4190)+"?";
- if( select("Yes:No") == 1 ){
- jobchange 4190;
- }
- }
- close;
- }
- deletearray @job_opt, getarraysize(@job_opt);
- if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){
- if(lastJob != 0){
- set @target_job, lastJob + 4001;
- } else {
- switch(Class){
- case Job_Swordman_High:
- case Job_Baby_Swordman:
- case Job_Swordman:
- set @job_opt[0], Job_Knight;
- set @job_opt[1], Job_Crusader;
- break;
- case Job_Mage_High:
- case Job_Baby_Mage:
- case Job_Mage:
- set @job_opt[0], Job_Wizard;
- set @job_opt[1], Job_Sage;
- break;
- case Job_Archer_High:
- case Job_Baby_Archer:
- case Job_Archer:
- set @job_opt[0], Job_Hunter;
- if(Sex == 0)
- set @job_opt[1], Job_Dancer;
- else
- set @job_opt[1], Job_Bard;
- break;
- case Job_Acolyte_High:
- case Job_Baby_Acolyte:
- case Job_Acolyte:
- set @job_opt[0], Job_Priest;
- set @job_opt[1], Job_Monk;
- break;
- case Job_Merchant_High:
- case Job_Baby_Merchant:
- case Job_Merchant:
- set @job_opt[0], Job_Blacksmith;
- set @job_opt[1], Job_Alchemist;
- break;
- case Job_Thief_High:
- case Job_Baby_Thief:
- case Job_Thief:
- set @job_opt[0], Job_Assassin;
- set @job_opt[1], Job_Rogue;
- break;
- default:
- set @job_opt[0], Job_Star_Gladiator;
- set @job_opt[1], Job_Soul_Linker;
- break;
- }
- mes "Welcome, please select the job you wish to change into";
- set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1];
- if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001;
- }
- mes "Are you sure you want to change to " + JobName(@target_job) + "?";
- if(select("No","Yes")==2){
- callfunc "Job_Change", @target_job;
- if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) {
- callfunc "F_ClearJobVar";
- } else {
- if($@JC_Plat) goto L_GivePlat;
- }
- }
- close;
- }
- if(checkfalcon() || checkcart() || checkriding()) goto L_remove;
- if((Class >=Job_Knight) && (Class <=Job_Crusader2)){
- mes "Do you want to reborn?";
- if(select("Yes","No")==1){
- if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
- set lastJob, Class;
- if(Class == Job_Knight2){
- set lastJob, Job_Knight;
- } else {
- if(Class == Job_Crusader2){
- set lastJob, Job_Crusader;
- }
- }
- jobchange Job_Novice_High;
- resetlvl(1);
- skill 142,1,0;
- skill 143,1,0;
- }
- close;
- }
- }
- mes "I'm sorry, there are no further classes for your job.";
- close;
- L_GivePlat:
- if (BaseClass==Job_SuperNovice) goto L_sSuperN;
- if (BaseClass==Job_Swordman) goto L_sSword;
- if (BaseClass==Job_Mage) goto L_sMage;
- if (BaseClass==Job_Archer) goto L_sArcher;
- if (BaseClass==Job_Acolyte) goto L_sAcolyte;
- if (BaseClass==Job_Merchant) goto L_sMerchant;
- if (BaseClass==Job_Thief) goto L_sThief;
- close;
- L_sSuperN:
- skill 142,1,0;
- close;
- L_sSword:
- skill 142,1,0;
- skill 144,1,0;
- skill 145,1,0;
- skill 146,1,0;
- close;
- L_sMage:
- skill 142,1,0;
- skill 157,1,0;
- close;
- L_sArcher:
- skill 142,1,0;
- skill 147,1,0;
- skill 148,1,0;
- close;
- L_sAcolyte:
- skill 142,1,0;
- skill 156,1,0;
- close;
- L_sMerchant:
- skill 142,1,0;
- skill 153,1,0;
- skill 154,1,0;
- skill 155,1,0;
- close;
- L_sThief:
- skill 142,1,0;
- skill 149,1,0;
- skill 150,1,0;
- skill 151,1,0;
- skill 152,1,0;
- close;
- L_cantCh:
- mes "I'm sorry, you do not meet the requirements to change";
- mes "Please come again soon!";
- close;
- L_LvError:
- mes "I'm sorry, you do not seem to have enough Job Levels";
- mes "Please come again soon!";
- close;
- L_BvError:
- mes "I'm sorry, you do not seem to have enough Base Levels";
- mes "Please come again soon!";
- close;
- L_noReq:
- mes "I'm sorry, you do not meet the requirements to change";
- mes "Please come again soon!";
- close;
- L_remove:
- mes "Please remove your cart,falcon or peco";
- mes "Please come again soon!";
- close;
- OnInit:
- // Variable Setup
- set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)
- set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
- set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45)
- end;
- }
- // Duplicate //
- morocc,152,97,4 duplicate(JChanger) Job Master#Mor 123
- geffen,124,69,4 duplicate(JChanger) Job Master#Gef 123
- payon,149,227,4 duplicate(JChanger) Job Master#Pay 123
- alberta,39,247,4 duplicate(JChanger) Job Master#Alb 123
- izlude,121,109,4 duplicate(JChanger) Job Master#Izl 123
- aldebaran,135,116,4 duplicate(JChanger) Job Master#Ald 123
- xmas,142,119,4 duplicate(JChanger) Job Master#Lut 123
- comodo,217,150,4 duplicate(JChanger) Job Master#Com 123
- yuno,149,172,4 duplicate(JChanger) Job Master#Yun 123
- amatsu,122,146,4 duplicate(JChanger) Job Master#Ama 123
- gonryun,167,120,4 duplicate(JChanger) Job Master#Gon 123
- umbala,117,135,4 duplicate(JChanger) Job Master#Umb 123
- niflheim,190,192,4 duplicate(JChanger) Job Master#Nif 123
- louyang,208,115,4 duplicate(JChanger) Job Master#Lou 123
- ayothaya,212,172,4 duplicate(JChanger) Job Master#Ayo 123
- einbroch,246,215,4 duplicate(JChanger) Job Master#Ein 123
- lighthalzen,163,76,4 duplicate(JChanger) Job Master#Lhz 123
- hugel,102,146,4 duplicate(JChanger) Job Master#Hug 123
- rachel,115,144,4 duplicate(JChanger) Job Master#Rac 123
- moscovia,227,191,4 duplicate(JChanger) Job Master#Mos 123
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