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- Cards!
- Damage (1-12)
- Common (Max Levels: 12)
- Health (1-12 HP) [Common Health Card] - Bonus health when spawning.
- Armor (1-12 AP) [Common Armor Card] - Bonus armor when spawning.
- Evasion (0.5%-6% Chance) [Common Evasion Card] - Chance on evading attacks with a knife.
- Punch Reduction (0.2%-2.4% less) [Common Punch Reduction Card] - Reduced punch effects.
- Damage (1-12) [Common Damage Card] - Bonus Damage with each attack
- -------------------------------------
- C.Rate (1%-12% Chance)
- C.Damage (2-24 Damage)
- --- COMBINED
- Critical (1%-12% Chance, (+2) - (+24) Damage)
- [Common Critical Card] - Chance to make a knife attack a critical one
- -------------------------------------
- Punch Bonus (2%-24%)
- Fire Attacks (1-12)
- Reflect Attacks (1-12)
- Double Attack (1-12)
- Get Cash (1-12)
- Next Cash (1-12)
- Kill Cash (1-12)
- Cash (1-12)
- XP (1-12)
- Gift (1-12)
- HE Grenade (1-12)
- Flashbang (1-12)
- Smoke Grenade (1-12)
- Rare (Max Levels: 9)
- Damage (2-18)
- Epic (Max Levels: 6)
- Damage (4-24)
- Legendary (Max Levels: 3)
- Damage (10-30)
- Defensive Cards
- - Health (+HP)
- - Armor (+AP)
- - Evasion (+%)
- - Punch Reduction (-%)
- Offensive Cards
- - Damage (+DMG)
- - C.Rate (+%)
- - C.Damage (+DMG)
- - Punch (+%)
- - Fire Attacks (+%, +DMG)
- - Reflect Attacks (+%)
- - Double Attacks (+%) -
- Bonus Cards
- - Get Cash
- - Next Cash
- - Cash Plus
- - XP Plus
- - Gift Cards
- Grenade Cards
- - HE Grenade
- - Flashbang
- - Smoke Grenade
- Cards Fusion
- Common Damage Card (Lvl. 12) + Common Damage Card (Lvl. 12) = Rare Damage Card (Lvl. 1)
- Rare Damage Card (Lvl. 9) + Rare Damage Card (Lvl. 9) = Epic Damage Card (Lvl. 1)
- Epic Damage Card (Lvl. 6) + Epic Damage Card (Lvl. 6) = Legendery Damage Card (Lvl. 1)
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