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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- **** leaked ****
- Entity prop_static (-1902.00 273.00 123.55) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 1230.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -204.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -14.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2276.0 -22.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 278 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (3293495 bytes)
- Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4090.27, 3107.98, 120.51)
- Static prop models/props_combine/breendesk.mdl outside the map (-1585.00, 271.00, -11.83)
- Error! To use model "models/props_combine/breenchair.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_combine/breenchair.mdl"!
- Static prop models/props_c17/light_domelight02_on.mdl outside the map (-1669.52, 270.31, 123.55)
- Static prop models/props_c17/light_domelight02_on.mdl outside the map (-1902.00, 273.00, 123.55)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6246 texinfos to 4414
- Reduced 663 texdatas to 578 (30901 bytes to 28056)
- Writing C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
- LoadPortals: couldn't read c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.72 seconds)
- 21113 faces
- 4 degenerate faces
- 3719428 square feet [535597664.00 square inches]
- 102 Displacements
- 29108 Square Feet [4191564.25 Square Inches]
- can't solve quadratic for light 213.000000 213.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- WARNING: light_spot at (650 -6325 14) has inner angle larger than 90 degrees! Clamping to 90...
- WARNING: light_spot at (650 -6325 14) has outer angle larger than 90 degrees! Clamping to 90...
- sun extent from map=0.087156
- 432 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (340)
- Build Patch/Sample Hash Table(s).....Done<0.1289 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (32)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (84)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 160/1024 7680/49152 (15.6%)
- brushes 5105/8192 61260/98304 (62.3%)
- brushsides 34640/65536 277120/524288 (52.9%)
- planes 14308/65536 286160/1310720 (21.8%)
- vertexes 36935/65536 443220/786432 (56.4%)
- nodes 13763/65536 440416/2097152 (21.0%)
- texinfos 4414/12288 317808/884736 (35.9%)
- texdata 578/2048 18496/65536 (28.2%)
- dispinfos 102/0 17952/0 ( 0.0%)
- disp_verts 8678/0 173560/0 ( 0.0%)
- disp_tris 13824/0 27648/0 ( 0.0%)
- disp_lmsamples 90196/0 90196/0 ( 0.0%)
- faces 21113/65536 1182328/3670016 (32.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12536/65536 702016/3670016 (19.1%)
- leaves 13924/65536 445568/2097152 (21.2%)
- leaffaces 25078/65536 50156/131072 (38.3%)
- leafbrushes 9628/65536 19256/131072 (14.7%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 152224/512000 608896/2048000 (29.7%)
- edges 94049/256000 376196/1024000 (36.7%)
- LDR worldlights 432/8192 38016/720896 ( 5.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2543/32768 25430/327680 ( 7.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 43470/65536 86940/131072 (66.3%)
- cubemapsamples 42/1024 672/16384 ( 4.1%)
- overlays 9/512 3168/180224 ( 1.8%)
- LDR lightdata [variable] 21202936/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 368683/393216 (93.8%) VERY FULL!
- LDR ambient table 13924/65536 55696/262144 (21.2%)
- HDR ambient table 13924/65536 55696/262144 (21.2%)
- LDR leaf ambient 56105/65536 1570940/1835008 (85.6%) VERY FULL!
- HDR leaf ambient 13924/65536 389872/1835008 (21.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/38004 ( 0.0%)
- pakfile [variable] 4700077/0 ( 0.0%)
- physics [variable] 3293495/4194304 (78.5%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 59720
- Writing c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
- 7 minutes, 42 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_downtown_v4c_v2_d.bsp"
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