Advertisement
Guest User

Untitled

a guest
Aug 25th, 2016
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.44 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  19. **** leaked ****
  20. Entity prop_static (-1902.00 273.00 123.55) leaked!
  21.  
  22. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 1230.0)
  23. Leaf 0 contents:
  24. Leaf 1 contents: CONTENTS_SOLID
  25. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  26. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  27. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  28. Candidate brush IDs:
  29.  
  30.  
  31. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 5120.0 1230.0)
  32. Leaf 0 contents:
  33. Leaf 1 contents: CONTENTS_SOLID
  34. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  35. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  36. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  37. Candidate brush IDs:
  38.  
  39.  
  40. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 1230.0)
  41. Leaf 0 contents:
  42. Leaf 1 contents: CONTENTS_SOLID
  43. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  44. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  45. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  46. Candidate brush IDs:
  47.  
  48.  
  49. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 1230.0)
  50. Leaf 0 contents:
  51. Leaf 1 contents: CONTENTS_SOLID
  52. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  53. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  54. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  55. Candidate brush IDs:
  56.  
  57.  
  58. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 1230.0)
  59. Leaf 0 contents:
  60. Leaf 1 contents: CONTENTS_SOLID
  61. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  62. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  63. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  64. Candidate brush IDs:
  65.  
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -204.0)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2536.0 -14.0)
  77. Leaf 0 contents: CONTENTS_SOLID
  78. Leaf 1 contents:
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  82. Candidate brush IDs:
  83.  
  84.  
  85. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2276.0 -22.0)
  86. Leaf 0 contents: CONTENTS_SOLID
  87. Leaf 1 contents:
  88. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  89. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  90. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  91. Candidate brush IDs:
  92.  
  93. *** Suppressing further FindPortalSide errors.... ***
  94. Processing areas...done (0)
  95. Building Faces...done (0)
  96. Chop Details...done (0)
  97. Find Visible Detail Sides...
  98. Merged 278 detail faces...done (0)
  99. Merging details...done (0)
  100. FixTjuncs...
  101. PruneNodes...
  102. WriteBSP...
  103. done (3)
  104. Creating default LDR cubemaps for env_cubemap using skybox materials:
  105. skybox/sky_day01_05*.vmt
  106. ! Run buildcubemaps in the engine to get the correct cube maps.
  107. Creating default HDR cubemaps for env_cubemap using skybox materials:
  108. skybox/sky_day01_05*.vmt
  109. ! Run buildcubemaps in the engine to get the correct cube maps.
  110. Finding displacement neighbors...
  111. Finding lightmap sample positions...
  112. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  113. Building Physics collision data...
  114. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  115. done (2) (3293495 bytes)
  116. Static prop models/props_c17/light_industrialbell01_on.mdl outside the map (-4090.27, 3107.98, 120.51)
  117. Static prop models/props_combine/breendesk.mdl outside the map (-1585.00, 271.00, -11.83)
  118. Error! To use model "models/props_combine/breenchair.mdl"
  119. with prop_static, it must be compiled with $staticprop!
  120. Error loading studio model "models/props_combine/breenchair.mdl"!
  121. Static prop models/props_c17/light_domelight02_on.mdl outside the map (-1669.52, 270.31, 123.55)
  122. Static prop models/props_c17/light_domelight02_on.mdl outside the map (-1902.00, 273.00, 123.55)
  123. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  124. Compacting texture/material tables...
  125. Reduced 6246 texinfos to 4414
  126. Reduced 663 texdatas to 578 (30901 bytes to 28056)
  127. Writing C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  128. 15 seconds elapsed
  129.  
  130. ** Executing...
  131. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  132. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
  133.  
  134. Valve Software - vvis.exe (May 15 2014)
  135. 4 threads
  136. reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  137. reading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
  138. LoadPortals: couldn't read c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.prt
  139.  
  140.  
  141. ** Executing...
  142. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  143. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d"
  144.  
  145. Valve Software - vrad.exe SSE (May 15 2014)
  146.  
  147. Valve Radiosity Simulator
  148. 4 threads
  149. [Reading texlights from 'lights.rad']
  150. [45 texlights parsed from 'lights.rad']
  151.  
  152. Loading c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  153. No vis information, direct lighting only.
  154. Setting up ray-trace acceleration structure... Done (5.72 seconds)
  155. 21113 faces
  156. 4 degenerate faces
  157. 3719428 square feet [535597664.00 square inches]
  158. 102 Displacements
  159. 29108 Square Feet [4191564.25 Square Inches]
  160. can't solve quadratic for light 213.000000 213.000000
  161. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  162. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  163. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  164. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  165. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  166. WARNING: light_spot at (650 -6325 14) has inner angle larger than 90 degrees! Clamping to 90...
  167. WARNING: light_spot at (650 -6325 14) has outer angle larger than 90 degrees! Clamping to 90...
  168. sun extent from map=0.087156
  169. 432 direct lights
  170. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (340)
  171. Build Patch/Sample Hash Table(s).....Done<0.1289 sec>
  172. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (32)
  173. FinalLightFace Done
  174. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  175. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (84)
  176. Writing leaf ambient...done
  177. Ready to Finish
  178.  
  179. Object names Objects/Maxobjs Memory / Maxmem Fullness
  180. ------------ --------------- --------------- --------
  181. models 160/1024 7680/49152 (15.6%)
  182. brushes 5105/8192 61260/98304 (62.3%)
  183. brushsides 34640/65536 277120/524288 (52.9%)
  184. planes 14308/65536 286160/1310720 (21.8%)
  185. vertexes 36935/65536 443220/786432 (56.4%)
  186. nodes 13763/65536 440416/2097152 (21.0%)
  187. texinfos 4414/12288 317808/884736 (35.9%)
  188. texdata 578/2048 18496/65536 (28.2%)
  189. dispinfos 102/0 17952/0 ( 0.0%)
  190. disp_verts 8678/0 173560/0 ( 0.0%)
  191. disp_tris 13824/0 27648/0 ( 0.0%)
  192. disp_lmsamples 90196/0 90196/0 ( 0.0%)
  193. faces 21113/65536 1182328/3670016 (32.2%)
  194. hdr faces 0/65536 0/3670016 ( 0.0%)
  195. origfaces 12536/65536 702016/3670016 (19.1%)
  196. leaves 13924/65536 445568/2097152 (21.2%)
  197. leaffaces 25078/65536 50156/131072 (38.3%)
  198. leafbrushes 9628/65536 19256/131072 (14.7%)
  199. areas 6/256 48/2048 ( 2.3%)
  200. surfedges 152224/512000 608896/2048000 (29.7%)
  201. edges 94049/256000 376196/1024000 (36.7%)
  202. LDR worldlights 432/8192 38016/720896 ( 5.3%)
  203. HDR worldlights 0/8192 0/720896 ( 0.0%)
  204. leafwaterdata 1/32768 12/393216 ( 0.0%)
  205. waterstrips 2543/32768 25430/327680 ( 7.8%)
  206. waterverts 0/65536 0/786432 ( 0.0%)
  207. waterindices 43470/65536 86940/131072 (66.3%)
  208. cubemapsamples 42/1024 672/16384 ( 4.1%)
  209. overlays 9/512 3168/180224 ( 1.8%)
  210. LDR lightdata [variable] 21202936/0 ( 0.0%)
  211. HDR lightdata [variable] 0/0 ( 0.0%)
  212. visdata [variable] 0/16777216 ( 0.0%)
  213. entdata [variable] 368683/393216 (93.8%) VERY FULL!
  214. LDR ambient table 13924/65536 55696/262144 (21.2%)
  215. HDR ambient table 13924/65536 55696/262144 (21.2%)
  216. LDR leaf ambient 56105/65536 1570940/1835008 (85.6%) VERY FULL!
  217. HDR leaf ambient 13924/65536 389872/1835008 (21.2%)
  218. occluders 0/0 0/0 ( 0.0%)
  219. occluder polygons 0/0 0/0 ( 0.0%)
  220. occluder vert ind 0/0 0/0 ( 0.0%)
  221. detail props [variable] 1/12 ( 8.3%)
  222. static props [variable] 1/38004 ( 0.0%)
  223. pakfile [variable] 4700077/0 ( 0.0%)
  224. physics [variable] 3293495/4194304 (78.5%)
  225. physics terrain [variable] 0/1048576 ( 0.0%)
  226.  
  227. Level flags = 0
  228.  
  229. Total triangle count: 59720
  230. Writing c:\users\user\desktop\gmod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp
  231. 7 minutes, 42 seconds elapsed
  232.  
  233. ** Executing...
  234. ** Command: Copy File
  235. ** Parameters: "C:\Users\User\Desktop\GMod maping\rp_downtown_v4c_v2\new\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\rp_downtown_v4c_v2_d.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement