mageykun

Overmire Shopping Options so Far

Nov 25th, 2017
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  1. Payment from shipping company: 650 gold
  2.  
  3. [s]Option 1: Pay out 50 gold each, keep 300 in reserve minus 100-200 of that rezzing a pet-sized archmage[/s]
  4. [s]Option 2: Pay out 60 gold each, keep 230 in reserve[/s]
  5. [s]Option 3: Pay out more, keep less in reserve. Someone would have to make an IC case for this (in addition to Maru, Dav doesn't have a high opinion of her financial sense).[/s]
  6. Final plan: Pay out 50 gold each, including the newly revived Azarthraine and Oldaric
  7.  
  8. Various Prices we've been quoted on things in town:
  9.  
  10. People:
  11. * 1000 gold; Elf-sized reincarnation of dead
  12. * 100 gold; Pet-sized reincarnation of dead
  13. ** 100 gold; Clockwork animal prosthetics for gestures when casting. Need depends on what animal is rolled for the reincarnation.
  14. * 25-30 gold; Augury to confirm we're raising the right person (may be waved if we commit to raising them in advance)
  15.  
  16. Weapons:
  17. * 1 silver; brass knuckles
  18. * 3.5 gold; mundane parrying dagger (DR 4 for the hand)
  19. ** 20x cost for most weapons to get a silver or meteoric iron version, but only about double for very fine fencing weapons (like that main-gauche) since you're already paying so much for craftsmanship.
  20. ** For a tenth of the price increase (3x normal, or almost negligible for very fine) you can get silver plating or cold iron, which hits the same vulnerabilities but not as hard
  21. ** 16 gold; Starmetal version of the parrying dagger
  22. ** 46 gold; Nevermelting ice version of the parrying dagger, glove not included
  23. * 1000 gold; enchanting a bottom of the line named weapon (like Dav's sword)
  24. * 5 gold; a fully loaded masterwork axe: silver-plated meteoric iron head
  25. * 2 gold; magic conducting staff
  26.  
  27. Armor:
  28. * 25 gold; elbow-length gloves reinforced with metal studs that project a weak (DR 2) but permanent mage armor across your entire body
  29. * 2.5 silver; 1DR enchantment
  30. * 10 gold; 2DR enchantment
  31. * 14 gold; Spider silk undershirt
  32. ** 24 gold; Enchanted SS shirt, 4DR "barrier jacket" effect (effect negotiable)
  33. * 8 gold; Gekko socks, walk on ceilings
  34. * 10.5 gold; Gekko gloves
  35. ** 10x cost makes the gekko material self-cleaning, self-adjusting, with limited ability to heal damage and change color
  36. * 10 gold; Active deflection charm on teakwood shield (we have more of those)
  37. * 10 gold; clothes and full suit of elven-style impact-resistant chainmail, enchanted, and some miscellaneous personal kit
  38.  
  39. Misc:
  40. * little less than 2 gold; Potion of +6 to perception for an hour
  41. * 250 gold; Materials to build that magic item Esmeraude is paying Dav off with
  42. * 25 gold; tea ceremony kit and other ritual implements
  43. * 137.5 gold; a 'one-sided scroll' resembling a neatly folded möbius strip, physical infinite canvas
  44. * 25 gold; door to a portable closet
  45. ** 1-2 gold; add a deadbolt or specialized lock to the door
  46. ** 20 gold; Really superb mundane locks
  47. * 400 gold; door to a much bigger portable closet
  48. * 15 silver; backpack with quick release straps
  49. * 3 gold; very basic sorcerous paraphernalia and note-taking materials
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