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- Payment from shipping company: 650 gold
- [s]Option 1: Pay out 50 gold each, keep 300 in reserve minus 100-200 of that rezzing a pet-sized archmage[/s]
- [s]Option 2: Pay out 60 gold each, keep 230 in reserve[/s]
- [s]Option 3: Pay out more, keep less in reserve. Someone would have to make an IC case for this (in addition to Maru, Dav doesn't have a high opinion of her financial sense).[/s]
- Final plan: Pay out 50 gold each, including the newly revived Azarthraine and Oldaric
- Various Prices we've been quoted on things in town:
- People:
- * 1000 gold; Elf-sized reincarnation of dead
- * 100 gold; Pet-sized reincarnation of dead
- ** 100 gold; Clockwork animal prosthetics for gestures when casting. Need depends on what animal is rolled for the reincarnation.
- * 25-30 gold; Augury to confirm we're raising the right person (may be waved if we commit to raising them in advance)
- Weapons:
- * 1 silver; brass knuckles
- * 3.5 gold; mundane parrying dagger (DR 4 for the hand)
- ** 20x cost for most weapons to get a silver or meteoric iron version, but only about double for very fine fencing weapons (like that main-gauche) since you're already paying so much for craftsmanship.
- ** For a tenth of the price increase (3x normal, or almost negligible for very fine) you can get silver plating or cold iron, which hits the same vulnerabilities but not as hard
- ** 16 gold; Starmetal version of the parrying dagger
- ** 46 gold; Nevermelting ice version of the parrying dagger, glove not included
- * 1000 gold; enchanting a bottom of the line named weapon (like Dav's sword)
- * 5 gold; a fully loaded masterwork axe: silver-plated meteoric iron head
- * 2 gold; magic conducting staff
- Armor:
- * 25 gold; elbow-length gloves reinforced with metal studs that project a weak (DR 2) but permanent mage armor across your entire body
- * 2.5 silver; 1DR enchantment
- * 10 gold; 2DR enchantment
- * 14 gold; Spider silk undershirt
- ** 24 gold; Enchanted SS shirt, 4DR "barrier jacket" effect (effect negotiable)
- * 8 gold; Gekko socks, walk on ceilings
- * 10.5 gold; Gekko gloves
- ** 10x cost makes the gekko material self-cleaning, self-adjusting, with limited ability to heal damage and change color
- * 10 gold; Active deflection charm on teakwood shield (we have more of those)
- * 10 gold; clothes and full suit of elven-style impact-resistant chainmail, enchanted, and some miscellaneous personal kit
- Misc:
- * little less than 2 gold; Potion of +6 to perception for an hour
- * 250 gold; Materials to build that magic item Esmeraude is paying Dav off with
- * 25 gold; tea ceremony kit and other ritual implements
- * 137.5 gold; a 'one-sided scroll' resembling a neatly folded möbius strip, physical infinite canvas
- * 25 gold; door to a portable closet
- ** 1-2 gold; add a deadbolt or specialized lock to the door
- ** 20 gold; Really superb mundane locks
- * 400 gold; door to a much bigger portable closet
- * 15 silver; backpack with quick release straps
- * 3 gold; very basic sorcerous paraphernalia and note-taking materials
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